@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -20,12 +20,14 @@ import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
20
20
  import { generate_record_writer } from "../../shade/renderer/buffer/table/serde/generate_record_writer.js";
21
21
  import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_RECORD_STRUCT } from "../../shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js";
22
22
  import { WATER_SPECTRUM_BAND_COUNT } from "../../shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js";
23
+ import { GPUFluidComponent } from "../physics/fluid/ecs/GPUFluidComponent.js";
24
+ import { GPUFluidSystem } from "./GPUFluidSystem.js";
23
25
 
24
26
  // Only the authored fields: a whole-record write would undo what the GPU derives into the row.
25
- const AUTHORED_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['wind', 'upwind_fetch', 'node', 'geometry', 'simulate_hidden']);
27
+ const AUTHORED_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['upwind_fetch', 'shore_reflection', 'node', 'geometry', 'simulate_hidden']);
26
28
  const IMPULSE_WRITER = generate_record_writer(WATER_WAVE_RECORD_STRUCT, ['impulses', 'impulse_count']);
27
29
  /** The WaterWaves fields a body's row follows. */
28
- const WAVE_FIELDS = ['windSpeed', 'windDirection', 'upwindFetch', 'shoreReflection'];
30
+ const WAVE_FIELDS = ['upwindFetch', 'shoreReflection'];
29
31
  /** A splash's world-to-local matrix: rain can splash hundreds of times a second. */
30
32
  const SPLASH_INVERSE = new Float64Array(16);
31
33
 
@@ -34,14 +36,22 @@ const SPLASH_INVERSE = new Float64Array(16);
34
36
  * edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
35
37
  * and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
36
38
  *
37
- * Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its wind from an
39
+ * Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its fetch and shore from an
38
40
  * optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
39
41
  * every body against the frame's view before simulating; a hidden body is paused unless
40
42
  * {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
43
+ *
44
+ * **The wind is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, the Water row): the culling pass
45
+ * samples the published wind field 10 m above each body's origin and low-passes it per body, on the GPU. What the
46
+ * system decides on the CPU is only whether that field can hold wind at all ({@link GPUWaterSurface#windy}, which
47
+ * animates the shared bands): while any enabled {@link GPUFluidComponent} steps a fluid, or the far field
48
+ * ({@link GPUFluidSystem#far_field}) is not still. Asked every update, allocating nothing.
41
49
  */
42
50
  export class WaterSystem extends System {
43
51
  dependencies = [Water, MeshletGeometry, Transform64];
44
- components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read)];
52
+ components_used = [ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
53
+ // whether the scene's wind field has a fluid behind it
54
+ ResourceAccessSpecification.from(GPUFluidComponent, ResourceAccessKind.Read)];
45
55
  #graphics;
46
56
  #scene;
47
57
  #context = null;
@@ -51,8 +61,15 @@ export class WaterSystem extends System {
51
61
  #entries = new Map();
52
62
  #dirty = new Set();
53
63
  #impulses = new Set();
54
- // bodies with wind: while there is none, the shared band tiles are not animated
55
- #windy = new Set();
64
+ /** @type {GPUFluidSystem|null} the far field's source, once found */
65
+ #fluid = null;
66
+ #far = new Float64Array(3);
67
+ /** Whether {@link #visit_domain} met an enabled component. */
68
+ #enabled_found = false;
69
+ #visit_domain = component => {
70
+ if (component.enabled) { this.#enabled_found = true; return false; }
71
+ return true;
72
+ };
56
73
  #extensions = [];
57
74
  #time = 0;
58
75
  get settings() { return this.#renderer.settings; }
@@ -143,13 +160,13 @@ export class WaterSystem extends System {
143
160
  entry.context.rows.release(entity);
144
161
  }
145
162
  this.#entries.delete(entity); this.#dirty.delete(entry); this.#impulses.delete(entry);
146
- this.#windy.delete(entry); this.#waves.windy = this.#windy.size > 0;
147
163
  this.#renderer.body_count--;
148
164
  if (entry.context !== null) { this.#renderer.meshlet_capacity -= entry.geometry.meshlets.count; }
149
165
  }
150
166
 
151
167
  update(dt) {
152
168
  this.#time += dt; this.#renderer.time = this.#time; this.#waves.advance(dt);
169
+ this.#waves.windy = this.#wind_can_blow();
153
170
  const context = this.#graphics.scene_context(this.#scene);
154
171
  if (context === null) { return; }
155
172
  if (context !== this.#context) {
@@ -170,6 +187,31 @@ export class WaterSystem extends System {
170
187
  for (const entry of this.#impulses) { this.#stage(entry, context); }
171
188
  }
172
189
 
190
+ /**
191
+ * Whether the scene's wind field can hold wind: an enabled {@link GPUFluidComponent} on any entity, or a far
192
+ * field that is not still. The lowest holder of the component answers without a walk; only when it is disabled
193
+ * are the others visited.
194
+ * @returns {boolean}
195
+ */
196
+ #wind_can_blow() {
197
+ const em = this.entityManager, dataset = em.dataset;
198
+ if (dataset !== null) {
199
+ const lowest = dataset.getAnyComponentInstance(GPUFluidComponent);
200
+ if (lowest !== null) {
201
+ if (lowest.enabled) { return true; }
202
+ this.#enabled_found = false;
203
+ dataset.traverseComponents(GPUFluidComponent, this.#visit_domain);
204
+ if (this.#enabled_found) { return true; }
205
+ }
206
+ }
207
+ // registered later than this system, or never
208
+ const fluid = this.#fluid ??= em.getSystem(GPUFluidSystem);
209
+ if (fluid === null) { return false; }
210
+ const far = this.#far;
211
+ fluid.far_field(far);
212
+ return far[0] !== 0 || far[1] !== 0 || far[2] !== 0;
213
+ }
214
+
173
215
  /** Top up a body's batch on its surface row from its queue, up to the row's limit. */
174
216
  #stage(entry, context) {
175
217
  const staged = entry.staged, queue = entry.queue;
@@ -197,21 +239,17 @@ export class WaterSystem extends System {
197
239
  }
198
240
  const geometry = context.geometries.getAddress(entry.geometry);
199
241
  if (entry.wave === -1) {
200
- entry.wave = waves.add({ wind: [1, 0, 0, WATER_WAVES_SHORE_REFLECTION_DEFAULT], upwind_fetch: 0,
242
+ // the GPU seeds the wind from its first sample, and derives the weights for it
243
+ entry.wave = waves.add({ upwind_fetch: 0, shore_reflection: WATER_WAVES_SHORE_REFLECTION_DEFAULT,
201
244
  impulses: Array.from({ length: WATER_WAVE_IMPULSE_LIMIT }, () => [0, 0, 0, 0]), impulse_count: 0,
202
- node: entry.entity + 1, geometry, simulate_hidden: 0, derived_for: [-1, -1],
245
+ node: entry.entity + 1, geometry, simulate_hidden: 0, wind: [0, 0, 0], wind_seeded: 0, derived_for: [-1, -1, 0, 0],
203
246
  weights: new Array(WATER_SPECTRUM_BAND_COUNT).fill(0), slope_variance: 0,
204
247
  wind_from: [0, 0], wind_to: [0, 0], wind_blend: 1, displacement_bounds: [0, 0, 0, 0], particle_levels: 0 });
205
248
  }
206
249
  const waves_component = entry.waves;
207
- const speed = Math.max(0, waves_component?.windSpeed.getValue() ?? 0);
208
- const direction = waves_component?.windDirection.getValue() ?? 0;
209
250
  const reflection = Math.min(1, Math.max(0, waves_component?.shoreReflection.getValue() ?? WATER_WAVES_SHORE_REFLECTION_DEFAULT));
210
- waves.set_fields(entry.wave, { wind: [Math.cos(direction), Math.sin(direction), speed, reflection],
211
- upwind_fetch: Math.max(0, waves_component?.upwindFetch.getValue() ?? 0), node: entry.entity + 1, geometry,
251
+ waves.set_fields(entry.wave, { upwind_fetch: Math.max(0, waves_component?.upwindFetch.getValue() ?? 0), shore_reflection: reflection, node: entry.entity + 1, geometry,
212
252
  simulate_hidden: entry.water.simulateWhenHidden.getValue() ? 1 : 0 }, AUTHORED_WRITER);
213
- if (speed > 0) { this.#windy.add(entry); } else { this.#windy.delete(entry); }
214
- this.#waves.windy = this.#windy.size > 0;
215
253
  const water = entry.water;
216
254
  const record = { geometry, node: entry.entity + 1,
217
255
  dirty: 1,
@@ -5263,3 +5263,42 @@ as above, red on one radius per cloth. `check-types` 18 against 19. The A/B is `
5263
5263
  with `ab_scenes.mjs` in the session scratchpad, the control `ribbon_determinism.probe.js` and
5264
5264
  `ribbon_diff.probe.js`, and the slow spec's old arm an alias of `cloth_self_radius.js` that flattens
5265
5265
  (`vitest.slow_flat.config.mjs`).
5266
+
5267
+ ---
5268
+
5269
+ ## 69. The gust on the scene's clock, and the parity gate restated
5270
+
5271
+ The GPU wind fluid's S5 (`../fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md` §12, G2, F4) took cloth's
5272
+ air off cloth's own ambient and onto the scene's one wind. `ClothAmbientWind` is retired: its gust,
5273
+ term for term, is `GlobalFluidEffector#gust`, integrated once a tick by `FluidEffectorsSystem`, and
5274
+ cloth reads it through the far field — `ClothGPUFluidWind` (lattices of the GPU wind, read back
5275
+ through `GPUFluidSystem#request`; the far field before one lands and wherever none reaches) or
5276
+ `ClothFluidWind` (the CPU fields, the far field outside them). §57's clock, each cloth's own age, is
5277
+ no longer read by any engine source.
5278
+
5279
+ **What that costs the parity gate, measured.** The gust is now a function of the scene's tick, and
5280
+ the worker advances a cloth from the tick its registration is acknowledged (§39). Each row is a scene
5281
+ of `WorkerClothSystem.spec.js` with one line changed, the gate reading the whole `ClothState` buffer
5282
+ after every step:
5283
+
5284
+ ```
5285
+ scene wind first difference
5286
+ second cloth spawned after the first, under latency steady (gust 0) none in 60 steps
5287
+ (registered 3 ticks later by the worker) gust 3 m/s, period 0.7 s the second cloth's step 1, byte 0 (216 against 247)
5288
+ one cloth, both registered on the same tick gust 3 m/s, period 0.7 s none in 180 steps (far field moving on > 100 of them)
5289
+ the reference spawned a tick before the worker's gust 3 m/s, period 0.7 s step 1, byte 0 (246 against 86)
5290
+ §10's field scene, a garment walked out of a volume steady far field none in 200 steps
5291
+ far field gusting 1.5 m/s step 1, byte 0 (27 against 30)
5292
+ ```
5293
+
5294
+ So **the gate is restated**: worker and inline cloth agree for cloths **registered on the same tick**,
5295
+ under any deterministic wind, and for any registration **under a time-invariant wind**. The specs hold
5296
+ it to those cases, through the GPU wind with no device (lattices answered from the far field) and
5297
+ through lattices a spec injects (`ClothGPUFluidWind.spec.js`, `ecs/cloth_wind.spec.js`). Under the
5298
+ GPU wind on a device, lattices land when the GPU answers, so two runs of a scene need not read the
5299
+ same air: **run-to-run repeatability under the GPU wind is given up** (F4, accepted). Every other cloth
5300
+ gate is unchanged: the parity scenes without wind, §7's table, the pathology spec.
5301
+
5302
+ *Reproduce:* the probe that edits one line of the spec and prints the first difference is
5303
+ `s5_probe_gust.mjs` in the GPU-fluid session's scratchpad.
5304
+
@@ -340,8 +340,8 @@ engine/physics/cloth/
340
340
  cloth_collider_sdf.js pose interpolation, localisation, and the field dispatch
341
341
  wind/
342
342
  AbstractClothWind.js §10's one interface: sample the air, and say whether it varies
343
- ClothAmbientWind.js a constant plus a band-limited gust — the air where no field is
344
- ClothFluidWind.js every live FluidComponent, with the ambient underneath it
343
+ ClothGPUFluidWind.js the GPU wind: lattices read back from GPUFluidSystem, the far field elsewhere
344
+ ClothFluidWind.js every live FluidComponent, with the scene's far field underneath it
345
345
  cloth_sample_air.js the air into the cloth's own frame, on the main thread
346
346
  solver/
347
347
  ClothState.js SoA particle + topology + constraint storage over one buffer
@@ -1365,6 +1365,16 @@ Fallback when there is no fluid field in range: a `GlobalFluidEffector`-shaped a
1365
1365
  constant `wind` vector plus a small band-limited noise for gusting — read from the same interface, so
1366
1366
  the cloth code has one path and does not branch on whether a simulation is present.
1367
1367
 
1368
+ *Corrected by the GPU wind fluid's S5 (`../fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md` §12, G2):*
1369
+ the fallback is no longer cloth's own. It is the scene's **far field** — its `GlobalFluidEffector`s,
1370
+ gust included, folded by `FluidEffectorsSystem` once a tick — which is what the shape above was
1371
+ always copying. `ClothAmbientWind` is retired; `ClothGPUFluidWind` reads the GPU wind and
1372
+ `ClothFluidWind` the CPU fields, each with the far field underneath. `MEASUREMENTS.md` §69.
1373
+ And cloth reads it **by default**: with nothing assigned, `ClothWorld#wind` is a `ClothGPUFluidWind`
1374
+ while the scene has an enabled `GPUFluidComponent`, else a `ClothFluidWind` while the far field is not
1375
+ zero, else `null` as before — decided again every tick from those facts, so a scene without wind gains
1376
+ no drag. An assigned source, `null` included, always wins.
1377
+
1368
1378
  Cost control: sampling is per particle per *step*, not per iteration, and a cloth outside every fluid
1369
1379
  field's bounds skips it entirely. Sleep (P5) wakes on a wind change so a settled banner does not stay
1370
1380
  asleep through a gust.
@@ -1748,6 +1758,15 @@ walk it. The visible consequence is that two garments spawned a second apart are
1748
1758
  the gust rather than in phase with it; for a bounded sum of sinusoids that is indistinguishable from
1749
1759
  weather, which is why this is free. `MEASUREMENTS.md` §57.
1750
1760
 
1761
+ **G2 (the GPU wind fluid's S5): the clock is the scene's, and the gate is restated.** The gust moved
1762
+ onto `GlobalFluidEffector` and runs on the scene's tick, so every consumer of the wind reads one
1763
+ weather — and a cloth steps in the weather of the tick it is advanced on. The worker advances a cloth
1764
+ from the tick its registration is acknowledged, so the gate now reads: **worker and inline agree for
1765
+ cloths registered on the same tick, and for any registration under a time-invariant wind.** Measured:
1766
+ the staggered spawn under a 3 m/s gust differs at the second cloth's step 1, byte 0; registered on
1767
+ the same tick, none in 180 steps. Under the GPU wind on a device, lattices land when the GPU answers,
1768
+ so run-to-run repeatability is given up too (F4). `MEASUREMENTS.md` §69.
1769
+
1751
1770
  **And post-M6 found the other one, which is not a clock: the two systems ran a tick's phases in
1752
1771
  different orders.** `ClothSystem` ran advance, step and finish per cloth, in hierarchy-depth order, so
1753
1772
  a **nested** cloth advanced against an anchor the cloth above it had already written *this* step;
@@ -1 +1 @@
1
- {"version":3,"file":"ClothColliderKind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderKind.js"],"names":[],"mappings":";;;gCAeU,MAAM"}
1
+ {"version":3,"file":"ClothColliderKind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderKind.js"],"names":[],"mappings":";;;gCAsBU,MAAM"}
@@ -1,3 +1,5 @@
1
+ import { ShapeRecordKind } from "../../../../core/geom/3d/shape/record/ShapeRecordKind.js";
2
+
1
3
  /**
2
4
  * The shapes cloth collides against.
3
5
  *
@@ -9,8 +11,13 @@
9
11
  * answer is to add primitive `ClothCollider` children, which is what an author
10
12
  * would do for a character anyway.
11
13
  *
12
- * The values are indices into a dispatch, so they are contiguous from zero and
13
- * their order is the order `cloth_collider_sdf.js` branches in.
14
+ * A collider's kind and parameters are a core shape record
15
+ * (`core/geom/3d/shape/record/`), so the values are core's
16
+ * {@link ShapeRecordKind} and this is the subset of it cloth takes. Core also
17
+ * packs a rigid `TransformedShape3D` (with a pose offset), a `UnionShape3D`
18
+ * (as a run of records) and a `ConvexHullShape3D` (as planes in a table of
19
+ * their own); cloth refuses all three, as it always has, until it has somewhere
20
+ * to keep what each brings beyond a kind and four parameters.
14
21
  *
15
22
  * @readonly
16
23
  * @enum {number}
@@ -20,19 +27,19 @@
20
27
  */
21
28
  export const ClothColliderKind = {
22
29
  /** Radius in `CCR_PARAM_0`. */
23
- Sphere: 0,
30
+ Sphere: ShapeRecordKind.Sphere,
24
31
 
25
32
  /** Radius in `CCR_PARAM_0`, segment length in `CCR_PARAM_1`, about local Y. */
26
- Capsule: 1,
33
+ Capsule: ShapeRecordKind.Capsule,
27
34
 
28
35
  /** Half-extents in `CCR_PARAM_0..2`. */
29
- Box: 2,
36
+ Box: ShapeRecordKind.Box,
30
37
 
31
38
  /** Radius in `CCR_PARAM_0`, height in `CCR_PARAM_1`, about local Y. */
32
- Cylinder: 3,
39
+ Cylinder: ShapeRecordKind.Cylinder,
33
40
 
34
41
  /** Outward unit normal in `CCR_PARAM_0..2`, offset in `CCR_PARAM_3`. */
35
- Plane: 4
42
+ Plane: ShapeRecordKind.Plane
36
43
  };
37
44
 
38
45
  Object.freeze(ClothColliderKind);
@@ -18,6 +18,13 @@
18
18
  * One layout, so the conversion between them is a loop over slots rather than
19
19
  * two structures that have to be kept in agreement.
20
20
  *
21
+ * ## The shape is a core shape record
22
+ *
23
+ * The kind and its four parameters are `core/geom/3d/shape/record/`'s layout,
24
+ * held at {@link CCR_SHAPE}, and core packs, bounds and evaluates them. What
25
+ * follows them — the feature size, friction, inflation, the poses and the
26
+ * bounds — is cloth's.
27
+ *
21
28
  * ## The pose is a translation and a quaternion, not a matrix
22
29
  *
23
30
  * §8.2 says swept collision comes from "interpolating the collider's pose
@@ -37,16 +44,21 @@
37
44
  * @author Alex Goldring
38
45
  * @copyright Company Named Limited (c) 2026
39
46
  */
47
+ /**
48
+ * Where the core shape record starts: its kind, then its four parameters. The
49
+ * offset core's pack, bounds and field take.
50
+ */
51
+ export const CCR_SHAPE: 0;
40
52
  /** Shape kind — a {@link ClothColliderKind}. */
41
- export const CCR_KIND: 0;
53
+ export const CCR_KIND: number;
42
54
  /** Shape parameter 0: radius, or half-extent x, or plane normal x. */
43
- export const CCR_PARAM_0: 1;
55
+ export const CCR_PARAM_0: number;
44
56
  /** Shape parameter 1: height, or half-extent y, or plane normal y. */
45
- export const CCR_PARAM_1: 2;
57
+ export const CCR_PARAM_1: number;
46
58
  /** Shape parameter 2: half-extent z, or plane normal z. */
47
- export const CCR_PARAM_2: 3;
59
+ export const CCR_PARAM_2: number;
48
60
  /** Shape parameter 3: the plane's offset. Unused by every other kind. */
49
- export const CCR_PARAM_3: 4;
61
+ export const CCR_PARAM_3: number;
50
62
  /**
51
63
  * The shape's smallest curvature radius, metres — `Infinity` for a plane.
52
64
  *
@@ -56,6 +68,8 @@ export const CCR_PARAM_3: 4;
56
68
  * description of a surface over the surface's own curvature radius and a poor
57
69
  * one beyond it, so this is that distance, measured from the shape rather than
58
70
  * tuned.
71
+ *
72
+ * The first of cloth's own slots, past the shape record's `SHAPE_RECORD_STRIDE`.
59
73
  */
60
74
  export const CCR_FEATURE: 5;
61
75
  /** Combined Coulomb friction coefficient for this collider against cloth. */
@@ -1 +1 @@
1
- {"version":3,"file":"ClothColliderRecord.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderRecord.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AAEH,gDAAgD;AAChD,yBAA0B;AAE1B,sEAAsE;AACtE,4BAA6B;AAE7B,sEAAsE;AACtE,4BAA6B;AAE7B,2DAA2D;AAC3D,4BAA6B;AAE7B,yEAAyE;AACzE,4BAA6B;AAE7B;;;;;;;;;GASG;AACH,4BAA6B;AAE7B,6EAA6E;AAC7E,6BAA8B;AAE9B,sEAAsE;AACtE,8BAA+B;AAE/B,iCAAiC;AACjC,uBAAwB;AACxB,uBAAwB;AACxB,wBAAyB;AAEzB,2CAA2C;AAC3C,wBAAyB;AACzB,wBAAyB;AACzB,wBAAyB;AACzB,wBAAyB;AAEzB,yCAAyC;AACzC,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAE9B,mDAAmD;AACnD,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAE9B;;;;GAIG;AACH,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AAEjC;;;;GAIG;AACH,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAEhC,+EAA+E;AAC/E,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAEhC,4BAA4B;AAC5B,4BAA6B;AAE7B;;;;;GAKG;AACH,+BAAgC;AAChC,8BAA+B;AAC/B,gCAAiC;AAEjC,qCAAqC;AACrC,gCAAiC"}
1
+ {"version":3,"file":"ClothColliderRecord.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderRecord.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AAEH;;;GAGG;AACH,0BAA2B;AAE3B,gDAAgD;AAChD,8BAAsD;AAEtD,sEAAsE;AACtE,iCAA4D;AAE5D,sEAAsE;AACtE,iCAA4D;AAE5D,2DAA2D;AAC3D,iCAA4D;AAE5D,yEAAyE;AACzE,iCAA4D;AAE5D;;;;;;;;;;;GAWG;AACH,4BAA6B;AAE7B,6EAA6E;AAC7E,6BAA8B;AAE9B,sEAAsE;AACtE,8BAA+B;AAE/B,iCAAiC;AACjC,uBAAwB;AACxB,uBAAwB;AACxB,wBAAyB;AAEzB,2CAA2C;AAC3C,wBAAyB;AACzB,wBAAyB;AACzB,wBAAyB;AACzB,wBAAyB;AAEzB,yCAAyC;AACzC,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAE9B,mDAAmD;AACnD,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAC9B,6BAA8B;AAE9B;;;;GAIG;AACH,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AACjC,gCAAiC;AAEjC;;;;GAIG;AACH,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAEhC,+EAA+E;AAC/E,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAChC,+BAAgC;AAEhC,4BAA4B;AAC5B,4BAA6B;AAE7B;;;;;GAKG;AACH,+BAAgC;AAChC,8BAA+B;AAC/B,gCAAiC;AAEjC,qCAAqC;AACrC,gCAAiC"}
@@ -1,3 +1,11 @@
1
+ import {
2
+ SHAPE_RECORD_KIND,
3
+ SHAPE_RECORD_PARAM_0,
4
+ SHAPE_RECORD_PARAM_1,
5
+ SHAPE_RECORD_PARAM_2,
6
+ SHAPE_RECORD_PARAM_3
7
+ } from "../../../../core/geom/3d/shape/record/ShapeRecord.js";
8
+
1
9
  /**
2
10
  * # One packed collider — the layout, and nothing else
3
11
  *
@@ -18,6 +26,13 @@
18
26
  * One layout, so the conversion between them is a loop over slots rather than
19
27
  * two structures that have to be kept in agreement.
20
28
  *
29
+ * ## The shape is a core shape record
30
+ *
31
+ * The kind and its four parameters are `core/geom/3d/shape/record/`'s layout,
32
+ * held at {@link CCR_SHAPE}, and core packs, bounds and evaluates them. What
33
+ * follows them — the feature size, friction, inflation, the poses and the
34
+ * bounds — is cloth's.
35
+ *
21
36
  * ## The pose is a translation and a quaternion, not a matrix
22
37
  *
23
38
  * §8.2 says swept collision comes from "interpolating the collider's pose
@@ -38,20 +53,26 @@
38
53
  * @copyright Company Named Limited (c) 2026
39
54
  */
40
55
 
56
+ /**
57
+ * Where the core shape record starts: its kind, then its four parameters. The
58
+ * offset core's pack, bounds and field take.
59
+ */
60
+ export const CCR_SHAPE = 0;
61
+
41
62
  /** Shape kind — a {@link ClothColliderKind}. */
42
- export const CCR_KIND = 0;
63
+ export const CCR_KIND = CCR_SHAPE + SHAPE_RECORD_KIND;
43
64
 
44
65
  /** Shape parameter 0: radius, or half-extent x, or plane normal x. */
45
- export const CCR_PARAM_0 = 1;
66
+ export const CCR_PARAM_0 = CCR_SHAPE + SHAPE_RECORD_PARAM_0;
46
67
 
47
68
  /** Shape parameter 1: height, or half-extent y, or plane normal y. */
48
- export const CCR_PARAM_1 = 2;
69
+ export const CCR_PARAM_1 = CCR_SHAPE + SHAPE_RECORD_PARAM_1;
49
70
 
50
71
  /** Shape parameter 2: half-extent z, or plane normal z. */
51
- export const CCR_PARAM_2 = 3;
72
+ export const CCR_PARAM_2 = CCR_SHAPE + SHAPE_RECORD_PARAM_2;
52
73
 
53
74
  /** Shape parameter 3: the plane's offset. Unused by every other kind. */
54
- export const CCR_PARAM_3 = 4;
75
+ export const CCR_PARAM_3 = CCR_SHAPE + SHAPE_RECORD_PARAM_3;
55
76
 
56
77
  /**
57
78
  * The shape's smallest curvature radius, metres — `Infinity` for a plane.
@@ -62,6 +83,8 @@ export const CCR_PARAM_3 = 4;
62
83
  * description of a surface over the surface's own curvature radius and a poor
63
84
  * one beyond it, so this is that distance, measured from the shape rather than
64
85
  * tuned.
86
+ *
87
+ * The first of cloth's own slots, past the shape record's `SHAPE_RECORD_STRIDE`.
65
88
  */
66
89
  export const CCR_FEATURE = 5;
67
90
 
@@ -5,8 +5,9 @@
5
5
  * It runs when a `ClothCollider` is linked or its shape changes, never per step
6
6
  * and never per particle.
7
7
  *
8
- * Each kind is asked by its prototype marker, as the physics narrowphase asks;
9
- * the five are unrelated classes, so the order of the tests does not matter.
8
+ * The kind and parameters are a core shape record, written by core's analytic
9
+ * pack, which asks each kind by its prototype marker as the physics
10
+ * narrowphase does. What cloth adds is the feature size.
10
11
  *
11
12
  * @author Alex Goldring
12
13
  * @copyright Company Named Limited (c) 2026
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_collider_pack.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_pack.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;GASG;AACH,2CAPW,YAAY,GAAC,YAAY,UACzB,MAAM,kCAEN,MAAM,GACJ,OAAO,CAiFnB;AAED;;;;;;;;;;;;;;GAcG;AACH,iDANW,YAAY,GAAC,MAAM,EAAE,SACrB,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,OAAO,CAqCnB"}
1
+ {"version":3,"file":"cloth_collider_pack.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_pack.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;GAaG;AAEH;;;;;;;;;GASG;AACH,2CAPW,YAAY,GAAC,YAAY,UACzB,MAAM,kCAEN,MAAM,GACJ,OAAO,CAoCnB;AAED;;;;;;;;;;;;;;GAcG;AACH,iDANW,YAAY,GAAC,MAAM,EAAE,SACrB,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,OAAO,CAInB"}
@@ -1,12 +1,7 @@
1
+ import { shape_record_local_bounds } from "../../../../core/geom/3d/shape/record/shape_record_local_bounds.js";
2
+ import { shape_record_pack_analytic } from "../../../../core/geom/3d/shape/record/shape_record_pack.js";
1
3
  import { ClothColliderKind } from "./ClothColliderKind.js";
2
- import {
3
- CCR_FEATURE,
4
- CCR_KIND,
5
- CCR_PARAM_0,
6
- CCR_PARAM_1,
7
- CCR_PARAM_2,
8
- CCR_PARAM_3
9
- } from "./ClothColliderRecord.js";
4
+ import { CCR_FEATURE, CCR_KIND, CCR_PARAM_0, CCR_PARAM_1, CCR_PARAM_2, CCR_SHAPE } from "./ClothColliderRecord.js";
10
5
 
11
6
  /**
12
7
  * # `AbstractShape3D` → a packed record's geometry
@@ -15,8 +10,9 @@ import {
15
10
  * It runs when a `ClothCollider` is linked or its shape changes, never per step
16
11
  * and never per particle.
17
12
  *
18
- * Each kind is asked by its prototype marker, as the physics narrowphase asks;
19
- * the five are unrelated classes, so the order of the tests does not matter.
13
+ * The kind and parameters are a core shape record, written by core's analytic
14
+ * pack, which asks each kind by its prototype marker as the physics
15
+ * narrowphase does. What cloth adds is the feature size.
20
16
  *
21
17
  * @author Alex Goldring
22
18
  * @copyright Company Named Limited (c) 2026
@@ -35,81 +31,36 @@ import {
35
31
  export function cloth_collider_pack(table, record, shape, stride) {
36
32
  const r = record * stride;
37
33
 
38
- if (shape.isSphereShape3D === true) {
39
- // Covers UnitSphereShape3D, which is a SphereShape3D of radius 1.
40
- const radius = shape.radius;
41
-
42
- table[r + CCR_KIND] = ClothColliderKind.Sphere;
43
- table[r + CCR_PARAM_0] = radius;
44
- table[r + CCR_PARAM_1] = 0;
45
- table[r + CCR_PARAM_2] = 0;
46
- table[r + CCR_PARAM_3] = 0;
47
- table[r + CCR_FEATURE] = radius;
48
-
49
- return true;
50
- }
51
-
52
- if (shape.isCapsuleShape3D === true) {
53
- const radius = shape.radius;
54
-
55
- table[r + CCR_KIND] = ClothColliderKind.Capsule;
56
- table[r + CCR_PARAM_0] = radius;
57
- table[r + CCR_PARAM_1] = shape.height;
58
- table[r + CCR_PARAM_2] = 0;
59
- table[r + CCR_PARAM_3] = 0;
60
-
61
- // A capsule's tightest curvature is its cap, which is its own radius.
62
- table[r + CCR_FEATURE] = radius;
63
-
64
- return true;
34
+ // Core's analytic kinds and nothing else; see ClothColliderKind for the
35
+ // ones core packs and cloth does not take.
36
+ if (!shape_record_pack_analytic(table, r + CCR_SHAPE, shape)) {
37
+ return false;
65
38
  }
66
39
 
67
- if (shape.isBoxShape3D === true) {
68
- // Covers UnitCubeShape3D, which is a BoxShape3D pinned to 0.5.
69
- const h = shape.half_extents;
70
-
71
- table[r + CCR_KIND] = ClothColliderKind.Box;
72
- table[r + CCR_PARAM_0] = h.x;
73
- table[r + CCR_PARAM_1] = h.y;
74
- table[r + CCR_PARAM_2] = h.z;
75
- table[r + CCR_PARAM_3] = 0;
40
+ // The feature size is read back from the parameters just written. In a
41
+ // Float32 table that is the same number as from the shape: rounding is
42
+ // monotonic, so the smallest rounded half-extent is the rounded smallest,
43
+ // and halving a float is exact.
44
+ const kind = table[r + CCR_KIND];
76
45
 
46
+ if (kind === ClothColliderKind.Sphere || kind === ClothColliderKind.Capsule) {
47
+ // A sphere's curvature radius is its radius; a capsule's tightest
48
+ // curvature is its cap, which is its own radius.
49
+ table[r + CCR_FEATURE] = table[r + CCR_PARAM_0];
50
+ } else if (kind === ClothColliderKind.Box) {
77
51
  // A box has no curvature; its edges are creases, and the distance over
78
52
  // which "the nearest face's normal" describes the surface is how far
79
53
  // the nearest face extends — its smallest half-extent, conservatively.
80
- table[r + CCR_FEATURE] = Math.min(h.x, Math.min(h.y, h.z));
81
-
82
- return true;
83
- }
84
-
85
- if (shape.isCylinderShape3D === true) {
86
- const radius = shape.radius;
87
-
88
- table[r + CCR_KIND] = ClothColliderKind.Cylinder;
89
- table[r + CCR_PARAM_0] = radius;
90
- table[r + CCR_PARAM_1] = shape.height;
91
- table[r + CCR_PARAM_2] = 0;
92
- table[r + CCR_PARAM_3] = 0;
93
- table[r + CCR_FEATURE] = Math.min(radius, shape.height * 0.5);
94
-
95
- return true;
96
- }
97
-
98
- if (shape.isPlaneShape3D === true) {
99
- table[r + CCR_KIND] = ClothColliderKind.Plane;
100
- table[r + CCR_PARAM_0] = shape.normal_x;
101
- table[r + CCR_PARAM_1] = shape.normal_y;
102
- table[r + CCR_PARAM_2] = shape.normal_z;
103
- table[r + CCR_PARAM_3] = shape.offset;
104
-
54
+ table[r + CCR_FEATURE] = Math.min(table[r + CCR_PARAM_0], Math.min(table[r + CCR_PARAM_1], table[r + CCR_PARAM_2]));
55
+ } else if (kind === ClothColliderKind.Cylinder) {
56
+ table[r + CCR_FEATURE] = Math.min(table[r + CCR_PARAM_0], table[r + CCR_PARAM_1] * 0.5);
57
+ } else {
105
58
  // A plane is flat everywhere, so its normal describes it at any
106
59
  // distance and it never narrows a trust region.
107
60
  table[r + CCR_FEATURE] = Infinity;
108
-
109
- return true;
110
61
  }
111
62
 
112
- return false;
63
+ return true;
113
64
  }
114
65
 
115
66
  /**
@@ -128,38 +79,5 @@ export function cloth_collider_pack(table, record, shape, stride) {
128
79
  * @returns {boolean} `false` for an unbounded kind, in which case `out` is untouched
129
80
  */
130
81
  export function cloth_collider_local_bounds(out, table, record, stride) {
131
- const r = record * stride;
132
-
133
- const kind = table[r + CCR_KIND];
134
-
135
- let hx;
136
- let hy;
137
- let hz;
138
-
139
- if (kind === ClothColliderKind.Sphere) {
140
- hx = hy = hz = table[r + CCR_PARAM_0];
141
- } else if (kind === ClothColliderKind.Capsule) {
142
- const radius = table[r + CCR_PARAM_0];
143
-
144
- hx = hz = radius;
145
- hy = radius + table[r + CCR_PARAM_1] * 0.5;
146
- } else if (kind === ClothColliderKind.Box) {
147
- hx = table[r + CCR_PARAM_0];
148
- hy = table[r + CCR_PARAM_1];
149
- hz = table[r + CCR_PARAM_2];
150
- } else if (kind === ClothColliderKind.Cylinder) {
151
- hx = hz = table[r + CCR_PARAM_0];
152
- hy = table[r + CCR_PARAM_1] * 0.5;
153
- } else {
154
- return false;
155
- }
156
-
157
- out[0] = -hx;
158
- out[1] = -hy;
159
- out[2] = -hz;
160
- out[3] = hx;
161
- out[4] = hy;
162
- out[5] = hz;
163
-
164
- return true;
82
+ return shape_record_local_bounds(out, table, record * stride + CCR_SHAPE);
165
83
  }
@@ -12,11 +12,12 @@
12
12
  * costs less than storing an inverse and is exact rather than cached.
13
13
  *
14
14
  * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
15
- * so this dispatch, through their array forms, and {@link SphereShape3D} and
16
- * the rest, through their scalar forms, are calling one implementation
17
- * (§14.1). Before M2 those shapes fell back to
18
- * `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
19
- * normalise, for shapes whose gradients are two lines of algebra.
15
+ * and the dispatch over a record's kind in `core/geom/3d/shape/record/`, so
16
+ * this, through their array forms, and {@link SphereShape3D} and the rest,
17
+ * through their scalar forms, are calling one implementation (§14.1). Before
18
+ * M2 those shapes fell back to `compute_signed_distance_gradient_by_sampling`
19
+ * — four field evaluations and a normalise, for shapes whose gradients are two
20
+ * lines of algebra.
20
21
  *
21
22
  * @author Alex Goldring
22
23
  * @copyright Company Named Limited (c) 2026
@@ -1 +1 @@
1
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1
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