@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1,18 +1,23 @@
1
+ import { assert } from "../../../../core/assert.js";
1
2
  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
2
3
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
3
4
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
4
5
  import { WorkerSystem } from "../../../ecs/async/WorkerSystem.js";
5
6
  import { Transform64 } from "../../../ecs/transform/Transform64.js";
7
+ import { FLUID_ATMOSPHERE_WORDS } from "../FluidAtmosphere.js";
6
8
  import { FluidSimulator } from "../FluidSimulator.js";
9
+ import { fluid_atmosphere_to_grid } from "../fluid_atmosphere_to_grid.js";
7
10
  import { FluidComponent } from "./FluidComponent.js";
8
11
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
12
+ import { FluidEffectorsSystem } from "./FluidEffectorsSystem.js";
9
13
  import { fluid_build_world_to_grid } from "./fluid_build_world_to_grid.js";
10
14
  import { fluid_gather_visible_effectors } from "./fluid_gather_visible_effectors.js";
11
15
  import { fluid_reanchor_field } from "./fluid_reanchor_field.js";
12
- import { fluid_sync_effectors_from_transform } from "./fluid_sync_effectors_from_transform.js";
13
16
  import {
17
+ FLUID_COMMAND_FIELD_WORDS,
14
18
  FLUID_COMMAND_HEADER_WORDS,
15
19
  FluidCommand,
20
+ FluidCommandField,
16
21
  fluid_command_write_simulator
17
22
  } from "./fluid_worker_protocol.js";
18
23
 
@@ -33,15 +38,20 @@ const DEFAULT_MAX_FIELD_COUNT = 64;
33
38
  * projection, transport, scalars), and the solve — pressure above all — is the
34
39
  * expensive part. So the split is:
35
40
  *
36
- * - **main thread**: re-anchoring, effector Transform64 sync, the AABB
37
- * broad-phase, and `effector.apply(...)`. Effectors stay here because they
38
- * are arbitrary user-authored classes; keeping them on this side is what
39
- * makes the swap transparent rather than a porting exercise.
40
- * - **worker**: `simulator.step(field, dt, [], identity)` — the *same* method
41
- * with an empty effector list, which is exactly the remaining phases.
41
+ * - **main thread**: re-anchoring, the AABB broad-phase, and
42
+ * `effector.apply(...)`. Effectors stay here because they are arbitrary
43
+ * user-authored classes; keeping them on this side is what makes the swap
44
+ * transparent rather than a porting exercise. This tick's far field, from
45
+ * {@link FluidEffectorsSystem}, goes into the command region in each field's
46
+ * grid units.
47
+ * - **worker**: `fluid_apply_atmosphere(field, dt, ...)`, which brings the field
48
+ * to that far field against the field's own record (it lives in the field's
49
+ * shared memory), then `simulator.step(field, dt, [], identity)` — the *same*
50
+ * method with an empty effector list, which is exactly the remaining phases.
42
51
  *
43
52
  * Identical code over identical data in an identical order, so results are
44
- * bit-for-bit equal to {@link FluidSystem}'s (`WorkerFluidSystem.spec.js` holds
53
+ * bit-for-bit equal to {@link FluidSystem}'s, which applies the effectors, the
54
+ * atmosphere and the solve in the same order (`WorkerFluidSystem.spec.js` holds
45
55
  * that as a standing gate).
46
56
  *
47
57
  * Nothing is copied. The field's buffers live in a {@link SharedArrayBuffer} and
@@ -54,9 +64,13 @@ const DEFAULT_MAX_FIELD_COUNT = 64;
54
64
  * component.field.shared_memory = true; // before build()
55
65
  * component.field.build();
56
66
  *
67
+ * entityManager.addSystem(new FluidEffectorsSystem());
57
68
  * entityManager.addSystem(new WorkerFluidSystem({ worker_factory: makeFluidWorker }));
58
69
  * ```
59
70
  *
71
+ * Like {@link FluidSystem} it requires a {@link FluidEffectorsSystem}, which
72
+ * syncs and advances every effector once a tick before this system applies them.
73
+ *
60
74
  * Requires a cross-origin isolated page (`Cross-Origin-Opener-Policy:
61
75
  * same-origin` + `Cross-Origin-Embedder-Policy: require-corp`) — without it
62
76
  * `SharedArrayBuffer` does not exist and startup throws.
@@ -168,6 +182,18 @@ export class WorkerFluidSystem extends WorkerSystem {
168
182
  /** @type {AABB3} */
169
183
  #effector_aabb = new AABB3();
170
184
 
185
+ /**
186
+ * The system that folds the far field, found at startup.
187
+ * @type {FluidEffectorsSystem|null}
188
+ */
189
+ #effectors_system = null;
190
+
191
+ /**
192
+ * This tick's far field, WORLD units. Still air while there is no effectors system.
193
+ * @type {Float64Array}
194
+ */
195
+ #atmosphere_world = new Float64Array(FLUID_ATMOSPHERE_WORDS);
196
+
171
197
  /**
172
198
  * @param {object} options
173
199
  * @param {() => Worker} options.worker_factory spawns the worker. Supplied
@@ -183,7 +209,20 @@ export class WorkerFluidSystem extends WorkerSystem {
183
209
  this.#worker_factory = worker_factory;
184
210
  this.#max_field_count = max_field_count;
185
211
 
186
- this.command_word_count = FLUID_COMMAND_HEADER_WORDS + max_field_count;
212
+ this.command_word_count = FLUID_COMMAND_HEADER_WORDS + max_field_count * FLUID_COMMAND_FIELD_WORDS;
213
+ }
214
+
215
+ /**
216
+ * @param {EntityManager} entityManager
217
+ * @returns {Promise<void>}
218
+ */
219
+ async startup(entityManager) {
220
+ // Before the worker is spawned, so a scene that fails this leaves no thread behind.
221
+ assert.ok(entityManager.hasSystem(FluidEffectorsSystem), "WorkerFluidSystem requires a FluidEffectorsSystem: without one, effectors on an entity with a Transform64 no longer follow it and the globals make no atmosphere. Register both, FluidEffectorsSystem first if the EntityManager is already running.");
222
+
223
+ this.#effectors_system = entityManager.getSystem(FluidEffectorsSystem);
224
+
225
+ await super.startup(entityManager);
187
226
  }
188
227
 
189
228
  /**
@@ -287,11 +326,18 @@ export class WorkerFluidSystem extends WorkerSystem {
287
326
  // already correct by the time they start stepping.
288
327
  ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
289
328
 
290
- // 2. Sync every effector that wants to follow its entity's Transform64.
291
- ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
329
+ // 2. Apply effectors per field, and nominate the field for stepping with
330
+ // this tick's far field in its grid units. This is phase 1 of
331
+ // FluidSimulator.step; the worker brings the field to the far field and
332
+ // runs the rest. FluidEffectorsSystem has already synced and advanced
333
+ // every effector, and folded the globals.
334
+ const effectors_system = this.#effectors_system;
335
+ const atmosphere_world = this.#atmosphere_world;
336
+
337
+ if (effectors_system !== null) {
338
+ effectors_system.read_atmosphere(atmosphere_world, 0);
339
+ }
292
340
 
293
- // 3. Apply effectors per field, and nominate the field for stepping.
294
- // This is phase 1 of FluidSimulator.step; the worker runs the rest.
295
341
  const world_to_grid = this.#world_to_grid;
296
342
  const field_aabb = this.#field_aabb;
297
343
  const effector_aabb = this.#effector_aabb;
@@ -342,7 +388,11 @@ export class WorkerFluidSystem extends WorkerSystem {
342
388
  visible[j].apply(component.field, time_delta_seconds, world_to_grid);
343
389
  }
344
390
 
345
- command[FluidCommand.FIELD_IDS + field_count] = registration.id;
391
+ const record = FluidCommand.FIELDS + field_count * FLUID_COMMAND_FIELD_WORDS;
392
+
393
+ command[record + FluidCommandField.ID] = registration.id;
394
+ fluid_atmosphere_to_grid(command, record + FluidCommandField.ATMOSPHERE, atmosphere_world, 0, world_to_grid);
395
+
346
396
  field_count++;
347
397
  });
348
398
 
@@ -1,6 +1,9 @@
1
1
  /**
2
2
  * Collect every effector in the dataset whose world-space AABB overlaps
3
- * `field_aabb` into `out`.
3
+ * `field_aabb` into `out`, except the {@link GlobalFluidEffector}s: those act on
4
+ * every field as one, folded by {@link FluidEffectorsSystem} into the far field
5
+ * that `fluid_apply_atmosphere` brings each field to, and are not applied one by
6
+ * one.
4
7
  *
5
8
  * The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
6
9
  * expensive per-cell splat work for effectors that wouldn't have hit anything
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_gather_visible_effectors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,oDANW,uBAAuB,yEAIrB,uBAAuB,CAyBnC"}
1
+ {"version":3,"file":"fluid_gather_visible_effectors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,oDANW,uBAAuB,yEAIrB,uBAAuB,CA6BnC"}
@@ -1,9 +1,13 @@
1
1
  import { aabb3_intersects_aabb3 } from "../../../../core/geom/3d/aabb/aabb3_intersects_aabb3.js";
2
+ import { GlobalFluidEffector } from "../effector/GlobalFluidEffector.js";
2
3
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
3
4
 
4
5
  /**
5
6
  * Collect every effector in the dataset whose world-space AABB overlaps
6
- * `field_aabb` into `out`.
7
+ * `field_aabb` into `out`, except the {@link GlobalFluidEffector}s: those act on
8
+ * every field as one, folded by {@link FluidEffectorsSystem} into the far field
9
+ * that `fluid_apply_atmosphere` brings each field to, and are not applied one by
10
+ * one.
7
11
  *
8
12
  * The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
9
13
  * expensive per-cell splat work for effectors that wouldn't have hit anything
@@ -30,6 +34,10 @@ export function fluid_gather_visible_effectors(out, ecd, field_aabb, effector_aa
30
34
  for (let i = 0; i < effectors.length; i++) {
31
35
  const effector = effectors[i];
32
36
 
37
+ if (effector instanceof GlobalFluidEffector) {
38
+ continue;
39
+ }
40
+
33
41
  effector.getBoundingBox(effector_aabb);
34
42
 
35
43
  if (aabb3_intersects_aabb3(
@@ -13,6 +13,7 @@
13
13
  * advances to a new cell when the raw position has drifted more than
14
14
  * `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
15
15
  * nearest cell, so a single large move still produces a single discrete shift.
16
+ * That is {@link quantize_hysteretic} in cells, with a step of one cell.
16
17
  *
17
18
  * First sync (`anchored = false`): snap origin to the desired value, no shift.
18
19
  * Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,8FA4DC"}
1
+ {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,8FA2DC"}
@@ -1,3 +1,5 @@
1
+ import { quantize_hysteretic } from "../../../../core/geom/clipmap/quantize_hysteretic.js";
2
+
1
3
  /**
2
4
  * Keep a fluid field's grid origin locked to a cell-aligned position near its
3
5
  * transform, shifting the field's contents when the alignment changes so the
@@ -13,6 +15,7 @@
13
15
  * advances to a new cell when the raw position has drifted more than
14
16
  * `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
15
17
  * nearest cell, so a single large move still produces a single discrete shift.
18
+ * That is {@link quantize_hysteretic} in cells, with a step of one cell.
16
19
  *
17
20
  * First sync (`anchored = false`): snap origin to the desired value, no shift.
18
21
  * Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
@@ -42,9 +45,9 @@ export function fluid_reanchor_field(component, transform) {
42
45
  if (!component.anchored) {
43
46
  // First sync — adopt the freshly-quantized origin without shifting.
44
47
  // Subsequent frames will see integer-cs differences and shift instead.
45
- const q_x = Math.round(px / cs);
46
- const q_y = Math.round(py / cs);
47
- const q_z = Math.round(pz / cs);
48
+ const q_x = quantize_hysteretic(px / cs, 0, 1, hyst, false);
49
+ const q_y = quantize_hysteretic(py / cs, 0, 1, hyst, false);
50
+ const q_z = quantize_hysteretic(pz / cs, 0, 1, hyst, false);
48
51
  origin[0] = q_x * cs + offset[0] - half_extent_x;
49
52
  origin[1] = q_y * cs + offset[1] - half_extent_y;
50
53
  origin[2] = q_z * cs + offset[2] - half_extent_z;
@@ -67,10 +70,9 @@ export function fluid_reanchor_field(component, transform) {
67
70
 
68
71
  // Hysteretic re-quantize: only adopt a new cell when raw has drifted past
69
72
  // 0.5 + hyst from the current one. Snap to the new nearest, not the threshold.
70
- const threshold = 0.5 + hyst;
71
- const q_new_x = Math.abs(raw_x - q_curr_x) > threshold ? Math.round(raw_x) : q_curr_x;
72
- const q_new_y = Math.abs(raw_y - q_curr_y) > threshold ? Math.round(raw_y) : q_curr_y;
73
- const q_new_z = Math.abs(raw_z - q_curr_z) > threshold ? Math.round(raw_z) : q_curr_z;
73
+ const q_new_x = quantize_hysteretic(raw_x, q_curr_x, 1, hyst, true);
74
+ const q_new_y = quantize_hysteretic(raw_y, q_curr_y, 1, hyst, true);
75
+ const q_new_z = quantize_hysteretic(raw_z, q_curr_z, 1, hyst, true);
74
76
 
75
77
  const shift_x = q_new_x - q_curr_x;
76
78
  const shift_y = q_new_y - q_curr_y;
@@ -1,8 +1,10 @@
1
1
  /**
2
- * Visitor for the (FluidEffectorsComponent, Transform64) traversal — lets every
3
- * position-bearing effector (wakes, splats) follow its owning entity.
2
+ * Sync every effector of a component to the `Transform64` on the same entity — lets
3
+ * every position-bearing effector (wakes, splats) follow its owning entity. Shaped
4
+ * as a visitor for a (FluidEffectorsComponent, Transform64) traversal.
4
5
  *
5
- * Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
6
+ * Called once a tick by {@link FluidEffectorsSystem}, the one place effectors are
7
+ * synced, so a wake's trail advances once however many fluid systems apply it.
6
8
  *
7
9
  * @param {FluidEffectorsComponent} effectors_component
8
10
  * @param {Transform64} transform
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,gIAMC"}
1
+ {"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,gIAMC"}
@@ -1,8 +1,10 @@
1
1
  /**
2
- * Visitor for the (FluidEffectorsComponent, Transform64) traversal — lets every
3
- * position-bearing effector (wakes, splats) follow its owning entity.
2
+ * Sync every effector of a component to the `Transform64` on the same entity — lets
3
+ * every position-bearing effector (wakes, splats) follow its owning entity. Shaped
4
+ * as a visitor for a (FluidEffectorsComponent, Transform64) traversal.
4
5
  *
5
- * Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
6
+ * Called once a tick by {@link FluidEffectorsSystem}, the one place effectors are
7
+ * synced, so a wake's trail advances once however many fluid systems apply it.
6
8
  *
7
9
  * @param {FluidEffectorsComponent} effectors_component
8
10
  * @param {Transform64} transform
@@ -25,6 +25,11 @@ export function fluid_command_read_simulator(command: Float64Array, simulator: F
25
25
  * `system.simulator.vorticity_confinement = 5` working exactly as it does with
26
26
  * the main-thread {@link FluidSystem }, which is the point of a drop-in
27
27
  * replacement.
28
+ *
29
+ * After the header come the fields to step, {@link FLUID_COMMAND_FIELD_WORDS }
30
+ * words each: the field's id, then this tick's far field in that field's grid
31
+ * units (a {@link FluidAtmosphere } record), which the worker brings the field to
32
+ * before the solve.
28
33
  */
29
34
  export type FluidCommand = number;
30
35
  export namespace FluidCommand {
@@ -41,10 +46,23 @@ export namespace FluidCommand {
41
46
  let ADVECTION_SCHEME: number;
42
47
  let PRESSURE_SOLVER: number;
43
48
  let FIELD_COUNT: number;
44
- let FIELD_IDS: number;
49
+ let FIELDS: number;
50
+ }
51
+ /**
52
+ * Layout of one field record in the command region, relative to its start.
53
+ */
54
+ export type FluidCommandField = number;
55
+ export namespace FluidCommandField {
56
+ let ID: number;
57
+ let ATMOSPHERE: number;
45
58
  }
46
59
  /**
47
- * Command words consumed before the variable-length field id list.
60
+ * Words in one field record.
61
+ * @type {number}
62
+ */
63
+ export const FLUID_COMMAND_FIELD_WORDS: number;
64
+ /**
65
+ * Command words consumed before the variable-length list of field records.
48
66
  * @type {number}
49
67
  */
50
68
  export const FLUID_COMMAND_HEADER_WORDS: number;
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_worker_protocol.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_worker_protocol.js"],"names":[],"mappings":"AAwDA;;;;;;GAMG;AACH,uDAJW,YAAY,iDAEZ,MAAM,QAqBhB;AAED;;;;;;;GAOG;AACH,sDAHW,YAAY,mCAqBtB;;;;;;;;;;;;2BAhGS,MAAM;;;;;;;;;;;;;;;;;AA0BhB;;;GAGG;AACH,yCAFU,MAAM,CAEiD"}
1
+ {"version":3,"file":"fluid_worker_protocol.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_worker_protocol.js"],"names":[],"mappings":"AAoFA;;;;;;GAMG;AACH,uDAJW,YAAY,iDAEZ,MAAM,QAqBhB;AAED;;;;;;;GAOG;AACH,sDAHW,YAAY,mCAqBtB;;;;;;;;;;;;;;;;;2BAtHS,MAAM;;;;;;;;;;;;;;;;;;;;gCAgCN,MAAM;;;;;AAUhB;;;GAGG;AACH,wCAFU,MAAM,CAEoD;AAEpE;;;GAGG;AACH,yCAFU,MAAM,CAE8C"}
@@ -1,3 +1,4 @@
1
+ import { FLUID_ATMOSPHERE_WORDS } from "../FluidAtmosphere.js";
1
2
  import { AdvectionScheme, PressureSolver } from "../FluidSimulator.js";
2
3
 
3
4
  /**
@@ -11,6 +12,11 @@ import { AdvectionScheme, PressureSolver } from "../FluidSimulator.js";
11
12
  * the main-thread {@link FluidSystem}, which is the point of a drop-in
12
13
  * replacement.
13
14
  *
15
+ * After the header come the fields to step, {@link FLUID_COMMAND_FIELD_WORDS}
16
+ * words each: the field's id, then this tick's far field in that field's grid
17
+ * units (a {@link FluidAtmosphere} record), which the worker brings the field to
18
+ * before the solve.
19
+ *
14
20
  * @readonly
15
21
  * @enum {number}
16
22
  */
@@ -28,21 +34,43 @@ export const FluidCommand = {
28
34
  ADVECTION_SCHEME: 10,
29
35
  PRESSURE_SOLVER: 11,
30
36
  /**
31
- * How many field ids follow.
37
+ * How many field records follow.
32
38
  */
33
39
  FIELD_COUNT: 12,
34
40
  /**
35
- * First of {@link FluidCommand.FIELD_COUNT} field ids, in the order they
36
- * should be stepped.
41
+ * First of {@link FluidCommand.FIELD_COUNT} field records, in the order the
42
+ * fields should be stepped: {@link FLUID_COMMAND_FIELD_WORDS} words each, the
43
+ * field's id at {@link FluidCommandField.ID} and its atmosphere from
44
+ * {@link FluidCommandField.ATMOSPHERE}.
45
+ */
46
+ FIELDS: 13
47
+ };
48
+
49
+ /**
50
+ * Layout of one field record in the command region, relative to its start.
51
+ *
52
+ * @readonly
53
+ * @enum {number}
54
+ */
55
+ export const FluidCommandField = {
56
+ ID: 0,
57
+ /**
58
+ * First word of the field's {@link FluidAtmosphere} record, in its grid units.
37
59
  */
38
- FIELD_IDS: 13
60
+ ATMOSPHERE: 1
39
61
  };
40
62
 
41
63
  /**
42
- * Command words consumed before the variable-length field id list.
64
+ * Words in one field record.
65
+ * @type {number}
66
+ */
67
+ export const FLUID_COMMAND_FIELD_WORDS = 1 + FLUID_ATMOSPHERE_WORDS;
68
+
69
+ /**
70
+ * Command words consumed before the variable-length list of field records.
43
71
  * @type {number}
44
72
  */
45
- export const FLUID_COMMAND_HEADER_WORDS = FluidCommand.FIELD_IDS;
73
+ export const FLUID_COMMAND_HEADER_WORDS = FluidCommand.FIELDS;
46
74
 
47
75
  /**
48
76
  * `AdvectionScheme` is a string enum; the command region is numeric.
@@ -17,6 +17,11 @@
17
17
  * field's buffer references are stable, but caching them across resolution changes
18
18
  * would break).
19
19
  *
20
+ * State an effector carries from one tick to the next changes in its per-tick hooks,
21
+ * never in `apply`: {@link FluidEffectorsSystem} calls {@link syncFromTransform} and
22
+ * then {@link advance} exactly once per fixed step, before any fluid system applies
23
+ * the effector, however many fluid systems there are.
24
+ *
20
25
  * One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
21
26
  * trail at the end of `apply`, because a source positioned by hand outside the ECS
22
27
  * has nothing else to advance it. That mode hands the segment to whichever field
@@ -35,14 +40,26 @@ export class AbstractFluidEffector {
35
40
  */
36
41
  apply(field: FluidField, dt: number, world_to_grid: Float32Array | number[]): void;
37
42
  /**
38
- * Optional hook called by {@link FluidSystem} once per step on each effector whose
39
- * entity also has a `Transform64` component. Default: no-op. Effectors that should
40
- * follow an entity override this to pull world-space position / orientation /
43
+ * Optional hook called by {@link FluidEffectorsSystem} once per fixed step on each
44
+ * effector whose entity also has a `Transform64` component, before {@link advance}
45
+ * and before any fluid system applies the effector. Default: no-op. Effectors that
46
+ * should follow an entity override this to pull world-space position / orientation /
41
47
  * velocity off the transform.
42
48
  *
43
49
  * @param {Transform64} transform
44
50
  */
45
51
  syncFromTransform(transform: Transform64): void;
52
+ /**
53
+ * The per-tick hook: called by {@link FluidEffectorsSystem} exactly once per fixed
54
+ * step for every effector, with or without a `Transform64` on its entity, after
55
+ * {@link syncFromTransform} and before any fluid system applies it. Default: no-op.
56
+ * Effectors whose state evolves with time on their own (a gust's phases) override
57
+ * this to advance it; `apply` then reads that state, and every field stepped this
58
+ * tick sees the same.
59
+ *
60
+ * @param {number} dt seconds, the fixed step
61
+ */
62
+ advance(dt: number): void;
46
63
  /**
47
64
  * Strict value equality. The base implementation collapses to reference equality
48
65
  * — every concrete effector class overrides this to compare its own configured
@@ -71,5 +88,31 @@ export class AbstractFluidEffector {
71
88
  * @param {AABB3} out destination, mutated in place
72
89
  */
73
90
  getBoundingBox(out: AABB3): void;
91
+ /**
92
+ * Write this effector into a GPU fluid effector record (`FLUID_EFFECTOR_RECORD_STRUCT`, a
93
+ * staging object from `fluid_effector_record_create`), comparing each field while assigning it,
94
+ * and answer whether any field changed: an effector that has not changed writes nothing, and its
95
+ * row is not uploaded.
96
+ *
97
+ * The caller sets `record.node` first, and the effector writes its parameters in that node's
98
+ * frame: the world's at node 0, its own entity's at any other (see `FLUID_EFFECTOR_RECORD_STRUCT`).
99
+ * `node` itself is never written here.
100
+ *
101
+ * Only effectors whose {@link has_gpu_record} is true have a GPU form. The base implementation
102
+ * writes nothing and answers false: a `GlobalFluidEffector` is folded into the far field instead,
103
+ * and an effector class of your own is one the GPU fluid skips.
104
+ *
105
+ * @param {FluidEffectorRecord} record
106
+ * @returns {boolean} whether any field of `record` changed
107
+ */
108
+ write_gpu_record(record: FluidEffectorRecord): boolean;
109
+ /**
110
+ * Whether {@link AbstractFluidEffector#write_gpu_record} writes a record: true for the effector classes
111
+ * the GPU fluid deposits per face (impulse, wake, vortex).
112
+ *
113
+ * @readonly
114
+ * @type {boolean}
115
+ */
116
+ readonly has_gpu_record: boolean;
74
117
  }
75
118
  //# sourceMappingURL=AbstractFluidEffector.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,gDAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
1
+ {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;;OAQG;IACH,gDAEC;IAED;;;;;;;;;OASG;IACH,YAFW,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,+CAFa,OAAO,CAInB;IAGL;;;;;;OAMG;IACH,yBAFU,OAAO,CAE6B;CAT7C"}
@@ -17,6 +17,11 @@
17
17
  * field's buffer references are stable, but caching them across resolution changes
18
18
  * would break).
19
19
  *
20
+ * State an effector carries from one tick to the next changes in its per-tick hooks,
21
+ * never in `apply`: {@link FluidEffectorsSystem} calls {@link syncFromTransform} and
22
+ * then {@link advance} exactly once per fixed step, before any fluid system applies
23
+ * the effector, however many fluid systems there are.
24
+ *
20
25
  * One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
21
26
  * trail at the end of `apply`, because a source positioned by hand outside the ECS
22
27
  * has nothing else to advance it. That mode hands the segment to whichever field
@@ -39,9 +44,10 @@ export class AbstractFluidEffector {
39
44
  }
40
45
 
41
46
  /**
42
- * Optional hook called by {@link FluidSystem} once per step on each effector whose
43
- * entity also has a `Transform64` component. Default: no-op. Effectors that should
44
- * follow an entity override this to pull world-space position / orientation /
47
+ * Optional hook called by {@link FluidEffectorsSystem} once per fixed step on each
48
+ * effector whose entity also has a `Transform64` component, before {@link advance}
49
+ * and before any fluid system applies the effector. Default: no-op. Effectors that
50
+ * should follow an entity override this to pull world-space position / orientation /
45
51
  * velocity off the transform.
46
52
  *
47
53
  * @param {Transform64} transform
@@ -50,6 +56,20 @@ export class AbstractFluidEffector {
50
56
  // override as needed
51
57
  }
52
58
 
59
+ /**
60
+ * The per-tick hook: called by {@link FluidEffectorsSystem} exactly once per fixed
61
+ * step for every effector, with or without a `Transform64` on its entity, after
62
+ * {@link syncFromTransform} and before any fluid system applies it. Default: no-op.
63
+ * Effectors whose state evolves with time on their own (a gust's phases) override
64
+ * this to advance it; `apply` then reads that state, and every field stepped this
65
+ * tick sees the same.
66
+ *
67
+ * @param {number} dt seconds, the fixed step
68
+ */
69
+ advance(dt) {
70
+ // override as needed
71
+ }
72
+
53
73
  /**
54
74
  * Strict value equality. The base implementation collapses to reference equality
55
75
  * — every concrete effector class overrides this to compare its own configured
@@ -86,4 +106,34 @@ export class AbstractFluidEffector {
86
106
  getBoundingBox(out) {
87
107
  out.setInfiniteBounds();
88
108
  }
109
+
110
+ /**
111
+ * Write this effector into a GPU fluid effector record (`FLUID_EFFECTOR_RECORD_STRUCT`, a
112
+ * staging object from `fluid_effector_record_create`), comparing each field while assigning it,
113
+ * and answer whether any field changed: an effector that has not changed writes nothing, and its
114
+ * row is not uploaded.
115
+ *
116
+ * The caller sets `record.node` first, and the effector writes its parameters in that node's
117
+ * frame: the world's at node 0, its own entity's at any other (see `FLUID_EFFECTOR_RECORD_STRUCT`).
118
+ * `node` itself is never written here.
119
+ *
120
+ * Only effectors whose {@link has_gpu_record} is true have a GPU form. The base implementation
121
+ * writes nothing and answers false: a `GlobalFluidEffector` is folded into the far field instead,
122
+ * and an effector class of your own is one the GPU fluid skips.
123
+ *
124
+ * @param {FluidEffectorRecord} record
125
+ * @returns {boolean} whether any field of `record` changed
126
+ */
127
+ write_gpu_record(record) {
128
+ return false;
129
+ }
89
130
  }
131
+
132
+ /**
133
+ * Whether {@link AbstractFluidEffector#write_gpu_record} writes a record: true for the effector classes
134
+ * the GPU fluid deposits per face (impulse, wake, vortex).
135
+ *
136
+ * @readonly
137
+ * @type {boolean}
138
+ */
139
+ AbstractFluidEffector.prototype.has_gpu_record = false;