@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
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- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
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- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
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- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
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| deferred heavy/ReSTIR (factory) | `tRestirRadiance` | only when ReSTIR runs |
|
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381
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+
*Corrected in stage 2:* LPV's buffers exist in every mode. `GPUSceneContext`'s constructor makes the
|
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+
`GPULightProbeVolume` beside the `Brick4LightMap`, and its buffers are created there at a reserved minimum (one probe,
|
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|
+
one tetrahedron, a BVH root). Only the atlas textures wait: a `GPUTextureContext` allocates on first use, and nothing
|
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+
uses them outside LPV.
|
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+
|
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Mode-specific bindings cannot simply get a group of their own. The raster passes already use groups 0–3 (material,
|
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scene, view, lights), which is all WebGPU guarantees (`maxBindGroups` defaults to 4, and the device floor does not
|
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raise it).
|
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@@ -395,10 +402,22 @@ never the interface (D4 holds forever, not just in stage 1). It follows that:
|
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- Textures already take one: `addTexture(…, BLACK_PIXEL_TEXTURE)` is in use. `tRestirRadiance` defaults to black.
|
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403
|
- Storage buffers have no default parameter today. One convention would be added: `addStorageBuffer(name, type,
|
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write, default_value)`, with the engine's zero buffer of the type's minimum size. LPV's three buffers need it.
|
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-
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-
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-
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-
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+
- *As built in stage 2, your option B on the frame graph path only:* `addStorageBuffer(name, type, write,
|
|
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|
+
transient_default)`. The declaration says only whether the convention applies. A frame graph pass given nothing
|
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+
for such a binding binds a transient storage buffer of the type's minimum binding size from the frame's pool, so
|
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+
there is no buffer to keep and no lifecycle. Its contents are whatever the pooled buffer last held, so it may
|
|
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+
only stand in for a binding the selected variant does not read, and an assert checks exactly that: the module
|
|
410
|
+
names the binding nowhere but its declaration, comments aside. A pass that binds by hand (`generateBindings`)
|
|
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|
+
gets no default and is told so.
|
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|
+
- Owners pass only what the running mode has. The Renderer hands SSR and froxel GI Brick4's map, or the light
|
|
413
|
+
probe volume, only while that mode runs. AVBOIT, MBOIT and water bind by hand and pass Brick4's buffer, which
|
|
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+
exists in every mode (§5.1).
|
|
415
|
+
- Textures: `tRestirRadiance` and LPV's `lpv_atlas_depth` default to `BLACK_PIXEL_TEXTURE`, and
|
|
416
|
+
`lpv_atlas_radiance`, a `uint` binding, to a new one-texel `r32uint` zero, `ZERO_UINT_PIXEL_TEXTURE`. LPV's
|
|
417
|
+
`lpv_metadata` uniform defaults to a volume of no probes.
|
|
418
|
+
|
|
419
|
+
**Measured in stage 2 (§12.2):** an unread binding in a layout costs nothing measurable at draw time. The AVBOIT draw
|
|
420
|
+
and the SSR resolve take the same GPU time with the union of bindings as with their own mode's.
|
|
402
421
|
|
|
403
422
|
### 5.3 Later, and optional: chunks declare the bindings they read
|
|
404
423
|
|
|
@@ -466,13 +485,13 @@ Every step below is "one definition, one choice, bind by name".
|
|
|
466
485
|
`chunk_shade_standard_material_direct` and `_restir`. `tRestirRadiance` defaults to black.
|
|
467
486
|
`build_deferred_main_shader` and `shader_deferred_main_restir` go. The forward paths keep linking the clustered chunk
|
|
468
487
|
directly, so they never depend on the switch.
|
|
469
|
-
- **The storage-buffer default convention** (§5.2), for LPV's buffers.
|
|
488
|
+
- **The storage-buffer default convention** (§5.2), for LPV's buffers. *Built on the frame graph path only (§5.2).*
|
|
470
489
|
- **Measure:** the transparent pass and SSR before and after, by the paired method.
|
|
471
490
|
|
|
472
491
|
### Stage 3 (optional): declared bindings
|
|
473
492
|
|
|
474
493
|
`requireResource` and the link-time check (§5.3), then chunk by chunk, starting with the ones that say "relies on" or
|
|
475
|
-
"expects" in prose.
|
|
494
|
+
"expects" in prose. *Built for every chunk the switched shaders link (§12.3).*
|
|
476
495
|
|
|
477
496
|
### What goes away, in total
|
|
478
497
|
|
|
@@ -598,11 +617,26 @@ four one-concern commits:
|
|
|
598
617
|
3. `TemplatePassDescriptor`'s;
|
|
599
618
|
4. the shadow switch with the renderer's set and its plumbing.
|
|
600
619
|
|
|
601
|
-
|
|
620
|
+
Stage 2 landed as seven, with the storage-buffer default as you chose it: option B, on the frame graph path only
|
|
621
|
+
(§5.2).
|
|
622
|
+
|
|
623
|
+
Stage 3 is built and checked (§12.3), uncommitted. Open: landing, proposed as five one-concern commits,
|
|
624
|
+
master-direct:
|
|
625
|
+
|
|
626
|
+
1. a resource's declaration apart from its placement (`ShaderResourceDescriptor`'s factories, `group.add`,
|
|
627
|
+
`isSatisfiedBy`);
|
|
628
|
+
2. chunks declare the bindings they read, and a shader's link checks them (`requireResource`);
|
|
629
|
+
3. six shaders bind what their chunks read: the SDF build, screen-space shadows, the four lightmap debug views;
|
|
630
|
+
4. the switched shaders' chunks declare their bindings, with the audit spec;
|
|
631
|
+
5. this document.
|
|
602
632
|
|
|
603
|
-
|
|
633
|
+
Also open from stage 3: how the sky reaches water's optics chunks, so they can list the GI they call (§12.3).
|
|
604
634
|
|
|
605
|
-
|
|
635
|
+
## 12. As built
|
|
636
|
+
|
|
637
|
+
### 12.1 Stage 1, as landed (2026-10-16)
|
|
638
|
+
|
|
639
|
+
#### What it contains
|
|
606
640
|
|
|
607
641
|
- **The mechanism:**
|
|
608
642
|
- `ShaderSwitch` (`enum` / `bool`), `ShaderSwitchSet` and `CodeChunkChoice`;
|
|
@@ -629,7 +663,7 @@ Open: whether stage 2 (§6) follows next, `INDIRECT_LIGHTING` and `LOCAL_LIGHT_S
|
|
|
629
663
|
- **Water:** `create_water_finalize_pipeline_ibl/brick4(switches)`, and `GPUWaterRenderer` caches the result per GI mode
|
|
630
664
|
and set.
|
|
631
665
|
|
|
632
|
-
|
|
666
|
+
#### Tests
|
|
633
667
|
|
|
634
668
|
- **`shadow_directional_technique_consumers.spec.js`** covers all nine shaders under both techniques. In each, exactly
|
|
635
669
|
the selected technique's sampling is linked, the other's is absent, and the module passes the WGSL checks. With every
|
|
@@ -645,7 +679,7 @@ Open: whether stage 2 (§6) follows next, `INDIRECT_LIGHTING` and `LOCAL_LIGHT_S
|
|
|
645
679
|
- the normal-decode harness and the two water-optics harnesses to the default.
|
|
646
680
|
- **Gates:** the shade suite passes, 879 files and 6,744 tests. `check-types` reads 18 against the base's 18.
|
|
647
681
|
|
|
648
|
-
|
|
682
|
+
#### Device check (one-off, headless Chrome, RTX 4090)
|
|
649
683
|
|
|
650
684
|
The stage-1 tree and its base (`03d5816bd`) were served side by side.
|
|
651
685
|
|
|
@@ -678,3 +712,221 @@ Not checked on the device:
|
|
|
678
712
|
- **water and MBOIT,** whose playground does not expose its renderer for the flip. They are covered on the software
|
|
679
713
|
device and by the consumer spec.
|
|
680
714
|
- **GPU time of the variants.** The 0.936× / 0.957× of revision (a) were measured on equivalent twins.
|
|
715
|
+
|
|
716
|
+
### 12.2 Stage 2, as landed (2026-10-16, `6e263855d`..`e354def85`)
|
|
717
|
+
|
|
718
|
+
#### What it contains
|
|
719
|
+
|
|
720
|
+
- **Two switches,** set by the Renderer's `#update_shader_switches` beside the shadow technique:
|
|
721
|
+
- `INDIRECT_LIGHTING = ShaderSwitch.enum('indirect lighting', ShadeIndirectLightingMode)`, from
|
|
722
|
+
`indirect_lighting_mode`;
|
|
723
|
+
- `LOCAL_LIGHT_SHADING = ShaderSwitch.enum('local light shading', LocalLightShading)`, `{ Clustered: 0, ReSTIR: 1 }`,
|
|
724
|
+
from `feature_restir_di_enabled`.
|
|
725
|
+
- **Six choices,** each where a graph asks for the light:
|
|
726
|
+
|
|
727
|
+
| choice | IBL | Brick4 | LPV |
|
|
728
|
+
|---|---|---|---|
|
|
729
|
+
| `chunk_forward_sample_indirect` | environment | `brick4_sample_forward_indirect` | environment |
|
|
730
|
+
| `chunk_water_gi` (now listed by `finalize_body`) | `chunk_water_gi_ibl` | `chunk_water_gi_brick4` | `chunk_water_gi_ibl` |
|
|
731
|
+
| `chunk_ssr_sample_radiance` | environment | `brick4_sample_specular` | `lpv_sample_radiance` |
|
|
732
|
+
| `chunk_ssr_add_hit_irradiance` | nothing | nothing | the LPV bounce at the hit |
|
|
733
|
+
| `chunk_volumetrics_gi_sample` | `environment_sh` | `brick4_sample_sh` | the LPV mesh |
|
|
734
|
+
|
|
735
|
+
and `chunk_shade_standard_material_direct_deferred` on `LOCAL_LIGHT_SHADING`: the clustered chunk, or `_restir`.
|
|
736
|
+
- **One definition each:** `chunk_forward_shade_standard_fragment`, `shader_avboit_draw`, `shader_oit_resolve_moments`,
|
|
737
|
+
`water_finalize_shader` (`create_water_finalize_pipeline(switches)`), `ssr_resolve_shader`, `shader_volumetrics_gi`,
|
|
738
|
+
`shader_deferred_main`. Each declares the union of its alternatives' bindings.
|
|
739
|
+
- **Gone:** the forward twins; `shader_avboit_draw_ibl`/`_brick4`; `shader_oit_resolve_moments_ibl`; water's `_ibl`/
|
|
740
|
+
`_brick4` shaders, pipelines and resource sets; `build_ssr_resolve_shader` and the three per-mode resolves; the
|
|
741
|
+
three froxel GI modules; `build_deferred_main_shader` and `shader_deferred_main_restir`.
|
|
742
|
+
- **Owners:** no pass below the Renderer takes `indirect_lighting_mode` any more. The AVBOIT orchestrator, its side
|
|
743
|
+
channels' `avboit_prepare`, the MBOIT orchestrator, `GPUViewVolumetrics.graph_update` and `SSR.graph_pass` take the
|
|
744
|
+
set alone.
|
|
745
|
+
- AVBOIT and MBOIT bind their view group by name (`AVBOIT_DRAW_VIEW_GROUP`, `OIT_RESOLVE_VIEW_GROUP`, through
|
|
746
|
+
`generateBindings`). The positional pairs are gone.
|
|
747
|
+
- SSR and froxel GI take Brick4's map and the light probe volume as optional sources, and the Renderer hands them
|
|
748
|
+
the running mode's alone. Another mode's bindings are the shader's defaults (§5.2).
|
|
749
|
+
- Water binds Brick4's buffer and the view in every mode, by hand: both exist in every mode.
|
|
750
|
+
- SSR restarts its history when its resolve variant changes, where it used to compare modes.
|
|
751
|
+
- The Renderer's own branches on the mode stay: they pick passes, not shaders (the diffuse/specular pair, Brick4's
|
|
752
|
+
fused pass, the enquiry, the LPV update).
|
|
753
|
+
- **Defaults** (§5.2): storage buffers with a transient default (`brick4` in SSR and froxel GI, and the LPV's three
|
|
754
|
+
buffers through `LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS`, a twin of the shared group that the passes which always
|
|
755
|
+
bind the volume keep using); `lpv_metadata` a volume of no probes; `tRestirRadiance` and `lpv_atlas_depth`
|
|
756
|
+
`BLACK_PIXEL_TEXTURE`; `lpv_atlas_radiance` the new `ZERO_UINT_PIXEL_TEXTURE`.
|
|
757
|
+
|
|
758
|
+
#### What changed in the code
|
|
759
|
+
|
|
760
|
+
Every variant was diffed against the shader it replaces, declaration by declaration, with the order-dependent
|
|
761
|
+
`Struct_N` names normalised:
|
|
762
|
+
|
|
763
|
+
- **Same code:** water's optics under Brick4, the AVBOIT Brick4 vertex stage, and deferred ReSTIR.
|
|
764
|
+
- **One wrapper function more** (`forward_sample_indirect`, `volumetrics_gi_sample`, `ssr_add_hit_irradiance`), which
|
|
765
|
+
the caller now calls in place of the code it wrapped: the transparent passes, SSR and froxel GI.
|
|
766
|
+
- **Declarations only:** the union's bindings, and binding numbers shifted to make room for them. Deferred
|
|
767
|
+
(clustered) gains `tRestirRadiance`.
|
|
768
|
+
|
|
769
|
+
#### Tests
|
|
770
|
+
|
|
771
|
+
- **`indirect_lighting_consumers.spec.js`** (5 tests): the AVBOIT draw and MBOIT resolve for the standard template,
|
|
772
|
+
water's optics, SSR's resolve and froxel GI, under every mode. Each variant links only its mode's sampling, passes
|
|
773
|
+
the WGSL checks, and has the same layout or resources as every other mode's; with every switch at its default the
|
|
774
|
+
result is IBL.
|
|
775
|
+
- **`shader_deferred_main.spec.js`** (3 tests): each way of shading local lights links its own code, and the two bind
|
|
776
|
+
alike with `tRestirRadiance` black by default.
|
|
777
|
+
- **`storage_buffer_transient_default.spec.js`** (4 tests, software device): a pass given nothing binds a transient
|
|
778
|
+
buffer of the minimum binding size; a pass given the buffer binds it; a shader that reads a binding left to its
|
|
779
|
+
default is refused; binding by hand, the default is no default. Each fails with its piece of the mechanism
|
|
780
|
+
disabled (checked).
|
|
781
|
+
- **Owners pass the running mode's source alone:** `SSR.spec.js` and `graph_build_froxel_gi.spec.js` check, per mode,
|
|
782
|
+
that the pass binds that mode's source and no other's, and that the frame then submits on the software device.
|
|
783
|
+
An owner binding another mode's source, as option A would have, fails them (checked).
|
|
784
|
+
- **Water's dependency is pinned:** taking `chunk_water_gi` back out of `finalize_body` fails the consumer spec's water
|
|
785
|
+
test and both water optics rows of `water_shaders_wgsl_validity.spec.js` (checked).
|
|
786
|
+
- **The AVBOIT orchestrator spec** gained a test on the software device: water's optics are drawn with the mode of the
|
|
787
|
+
set the orchestrator is handed, and bind every mode's resources by name without an error.
|
|
788
|
+
- **`shadow_directional_technique_consumers.spec.js`** now crosses the shadow technique with every indirect lighting
|
|
789
|
+
mode and both ways of shading local lights. Fifteen other specs follow the renames.
|
|
790
|
+
- **Gates:** the shade suite passes, 894 files and 6,787 tests. `check-types` reads 18, the same as the base.
|
|
791
|
+
|
|
792
|
+
#### Device checks (one-off, headless Chrome, RTX 4090)
|
|
793
|
+
|
|
794
|
+
- **One mode per pipeline.** A probe recorded every pipeline's WGSL while the avboit, water_refraction and
|
|
795
|
+
particle_ecs playgrounds were switched through IBL, Brick4 and LPV, AVBOIT and MBOIT, with SSR and then ReSTIR on.
|
|
796
|
+
Every pipeline of a switched shader links exactly one mode's sampling:
|
|
797
|
+
|
|
798
|
+
| shader | pipelines |
|
|
799
|
+
|---|---|
|
|
800
|
+
| AVBOIT draw, MBOIT resolve, water optics | the default (environment), `[indirect lighting=Brick4]` (Brick4), `[indirect lighting=LPV]` (environment) |
|
|
801
|
+
| SSR resolve | one per mode, each linking only its own |
|
|
802
|
+
| Volumetrics / GI | one per mode, each linking only its own |
|
|
803
|
+
| Shade From G-Buffer | the default (clustered), `[local light shading=ReSTIR]` (ReSTIR) |
|
|
804
|
+
|
|
805
|
+
No compilation or validation errors came from these shaders, with option B's defaults standing in for the other
|
|
806
|
+
modes' sources in SSR and froxel GI (run again after B).
|
|
807
|
+
- **GPU time, before and after.** A bench copy of the tree held both paths, the old per-mode shader with its own
|
|
808
|
+
bindings and the new one with the union, and its owners picked one per frame. Arms alternated in blocks of four
|
|
809
|
+
frames inside one capture, the first frame of each block dropped, with four captures per setting in alternating
|
|
810
|
+
order (`ab_drive`). Frames were checked to have drawn the arm's own pass. Spans are quantised to 1.024 µs, so the
|
|
811
|
+
medians are what can be read:
|
|
812
|
+
|
|
813
|
+
| pass | setting | median, old / new | captures |
|
|
814
|
+
|---|---|---|---|
|
|
815
|
+
| AVBOIT draw | IBL, avboit playground | 1.000 | 4 of 4 |
|
|
816
|
+
| AVBOIT draw | Brick4 | 1.000 | 4 of 4 |
|
|
817
|
+
| SSR resolve | IBL, ssr_reprojection, lateral and still, 1280 | 1.000 | 7 of 8; the eighth 0.976, one quantum |
|
|
818
|
+
| SSR resolve | Brick4, lateral | 1.000 in one capture, 1.018 (one quantum) in three | 4 |
|
|
819
|
+
|
|
820
|
+
Pass times were about 59 µs (AVBOIT IBL), 66–69 µs (AVBOIT Brick4), 42 µs (SSR IBL) and 56–57 µs (SSR Brick4).
|
|
821
|
+
The avboit playground found no environment map on this machine and lit the scene by its own lights alone.
|
|
822
|
+
These were taken before option B, with the scene's buffers in the entries the variant does not read; B puts
|
|
823
|
+
transient buffers there instead, which changes nothing the shader reads.
|
|
824
|
+
|
|
825
|
+
#### Found along the way, not changed
|
|
826
|
+
|
|
827
|
+
- **ReSTIR DI's resample and spatial passes do not compile in Chrome.** `WEIGHT_LIMIT = 3.4028235e38` in
|
|
828
|
+
`restir/reservoir/shader.js` rounds above the largest f32, and Tint refuses it. This predates stage 2 (`57e2f80b2`).
|
|
829
|
+
The deferred pass's ReSTIR variant itself compiles.
|
|
830
|
+
- **`chunk_water_inscatter` and `chunk_water_receiver_downwelling`** still call `water_gi_irradiance` without listing
|
|
831
|
+
a dependency. Their spec harnesses supply a stub. `finalize_body` lists `chunk_water_gi`, so the shader's graph
|
|
832
|
+
is explicit.
|
|
833
|
+
- **LPV's transparent and water variants** are separate pipelines with the same code as IBL's (§4.5's correction).
|
|
834
|
+
|
|
835
|
+
### 12.3 Stage 3, as built (2026-10-16, uncommitted)
|
|
836
|
+
|
|
837
|
+
#### What it contains
|
|
838
|
+
|
|
839
|
+
- **A declaration apart from its placement.** `ShaderResourceDescriptor.uniform`, `.storageBuffer`, `.texture`,
|
|
840
|
+
`.storageTexture` and `.sampler` make a declaration alone: name, kind, type, default. The group's `addX` methods call
|
|
841
|
+
them, and `group.add(declaration)` places a copy (`clone_declaration`), so one declaration sits in any number of
|
|
842
|
+
groups at their own binding indices and visibilities.
|
|
843
|
+
- **What satisfies a declaration** (`isSatisfiedBy`): a binding of the same name and WGSL type with at least the
|
|
844
|
+
declared access. A read-only storage buffer is satisfied by a read-write one, a `float` texture by an
|
|
845
|
+
`unfilterable-float` one; `depth` is a type of its own; a sampler is a comparison sampler or not; a storage texture
|
|
846
|
+
keeps its format and dimension, with its access a subset. Placement, visibility and defaults do not count.
|
|
847
|
+
- **The channel,** beside `addExtension`: `CodeChunk.requireResource(declaration)`, read back through
|
|
848
|
+
`required_resources`. `specialize` and `copy` carry it, and a choice refuses one, since it has no text to read
|
|
849
|
+
with. `compile()` returns `resources`: each declaration once, with the first chunk in link order that declared it.
|
|
850
|
+
- **The check.** `ShaderDescriptor.compile()` looks each declaration up in its resource set by name:
|
|
851
|
+
- unbound: `'light_count' reads 'light_data', which 'test unbound' does not bind`;
|
|
852
|
+
- mistyped: `… reads 'light_data' as a read-only-storage buffer of array< u32 >, which 'test mistyped' binds as a
|
|
853
|
+
2d unfilterable-float texture`.
|
|
854
|
+
|
|
855
|
+
Image, compute and template shaders all compile through it, so a variant checks only what its selected
|
|
856
|
+
alternatives declare. It throws rather than asserts: it runs once per variant, at link.
|
|
857
|
+
- **`ShaderDescriptor.body`,** the graph a shader links, choices still in it.
|
|
858
|
+
- **Declarations, exported where the data lives:**
|
|
859
|
+
|
|
860
|
+
| file | declarations |
|
|
861
|
+
|---|---|
|
|
862
|
+
| `camera/CAMERA_RESOURCE.js`, `view/VIEW_RESOURCE.js` | `camera`, `view` |
|
|
863
|
+
| `light/LIGHT_DATA_RESOURCE.js`, `light/cluster/LIGHT_CLUSTER_RESOURCES.js` | `light_data`; `cluster_parameters`, `cluster_lookup`, `cluster_data` |
|
|
864
|
+
| `light/environment/ENVIRONMENT_MAP_RESOURCE.js`, `ENVIRONMENT_SH_RESOURCE.js` | `tEnvironment`, `environment_sh` |
|
|
865
|
+
| `shadow/map/SHADOWMAP_RESOURCES.js` | `shadowmapAtlas`, `sCompareLinear` |
|
|
866
|
+
| `global_illumination/brick4/gpu/BRICK4_RESOURCE.js`, `…/octahedral/LPV_SHADER_RESOURCE_GROUP.js` | `brick4`; the light probe volume's six |
|
|
867
|
+
| `STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js`, `texture/SAMPLER_LINEAR_RESOURCE.js` | `tSTBN_vec2`, `tSTBN_vec3`, `tSplitSum`; `sLinear` |
|
|
868
|
+
| `deferred/GBUFFER_RESOURCES.js`, `restir/di/RESTIR_RADIANCE_RESOURCE.js` | `gBufferPBR`, `gBufferAlbedo`, `gBufferEmissive`, `tAlbedoAO`; `tRestirRadiance` |
|
|
869
|
+
| `volumetrics/VOLUMETRICS_RESOURCES.js`, `…/gi/volumetrics_gi_resources.js`, `chunk_volumetrics_sun_optical_depth.js` | `volumetrics_metadata`, `tVolumetrics`, `tParticipatingMedia1`; `tGIY`, `tGICoCg`; the sun's cascades |
|
|
870
|
+
| `shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js` | `tDepth`, `tHZB`, `tNormal` |
|
|
871
|
+
| `geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js`, `geometry/meshlet/MESHLET_METADATA_RESOURCE.js`, `scene/SCENE_DATABASE_RESOURCE.js` | `meshlet_data`, `meshlet_metadata`, `scene_database` |
|
|
872
|
+
| `material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js`, `water/surface/WATER_SURFACE_RESOURCES.js`, `water/shader_water.js` | the standard material's nine; the surface interface's five; water's trace and LOD |
|
|
873
|
+
|
|
874
|
+
- **Migrated:** every chunk the eight switched shaders link in any variant declares what its own functions read,
|
|
875
|
+
and so do the sibling chunks in the same files: 56 chunks in 52 files. The prose lists of bindings they replace are gone ("relies on the `light_data` storage
|
|
876
|
+
binding…", "Bindings it reads: …").
|
|
877
|
+
- **Groups built from the declarations:** `SHADING_LIGHT_RESOURCE_GROUP`, `LPV_SHADER_RESOURCE_GROUP`,
|
|
878
|
+
`SHADING_MATERIAL_RESOURCE_GROUP`, the froxel GI group, water's resources and the sun's cascades in the lighting pass.
|
|
879
|
+
Every other group keeps its `addX` calls, which satisfy the declarations by name and type.
|
|
880
|
+
|
|
881
|
+
#### What changed in the code
|
|
882
|
+
|
|
883
|
+
Every exported shader and every variant of the switched ones, 406 modules, was linked on the base and on stage 3
|
|
884
|
+
and compared with the `Struct_N` names normalised. 399 are identical. The rest are the six shaders below, which gain
|
|
885
|
+
the bindings their chunks read, and one script's error message (a path).
|
|
886
|
+
|
|
887
|
+
#### Found and fixed: six shaders that could not compile
|
|
888
|
+
|
|
889
|
+
A migrated chunk is checked wherever it is linked, and six shaders link one that reads a binding they never bound.
|
|
890
|
+
Tint (headless Chrome, RTX 4090) refuses master's sources for all six: `unresolved value 'meshlet_data'` in the
|
|
891
|
+
geometry SDF build and the four lightmap debug views (`density`, `uv_checker`, `view_flat`, `view_sh`), and
|
|
892
|
+
`unresolved value 'tHZB'` in screen-space shadows. Until now they failed at `createShaderModule`; the check fails
|
|
893
|
+
them at link, and their modules threw on import. None is reached in-tree: `GPUGeometryManager.sdf` throws "Not
|
|
894
|
+
implemented", and nothing imports the other five. Each now binds what its chunks read, appended to its group:
|
|
895
|
+
|
|
896
|
+
- **Screen-space shadows:** `tHZB`. Compiles on Tint.
|
|
897
|
+
- **Geometry SDF build:** `meshlet_metadata` and `meshlet_data`, and `GPUGeometrySDFManager` passes
|
|
898
|
+
`geometries.meshlets`' buffers as every other dispatch does. Compiles on Tint.
|
|
899
|
+
- **The lightmap debug views:** the same two buffers, so they import again. On Tint they now stop at `struct member
|
|
900
|
+
lightmap_uvs not found`: the mesh struct no longer has the field. Not changed.
|
|
901
|
+
|
|
902
|
+
#### Tests
|
|
903
|
+
|
|
904
|
+
- **`ShaderResourceDescriptor.spec.js`** (6 tests): what satisfies a declaration, per kind.
|
|
905
|
+
- **`ShaderResourceGroupDescriptor.spec.js`** (+1): one declaration in two groups sits at each group's index, and
|
|
906
|
+
visibility is the group's.
|
|
907
|
+
- **`CodeChunk.spec.js`** (+1) and **`CodeChunkChoice.spec.js`** (+1): collection at link; a choice refuses a
|
|
908
|
+
declaration.
|
|
909
|
+
- **`ShaderDescriptor.spec.js`** (+4): unbound and mistyped name the chunk, the binding and the shader; a binding read
|
|
910
|
+
as declared, or read-write, links the same source as no declaration; a variant checks only its selected alternative.
|
|
911
|
+
- **`switched_shaders_declare_bindings.spec.js`** (7 tests), the audit: every chunk of the eight switched shaders,
|
|
912
|
+
in every variant, declares exactly the module-scope bindings its own functions read, parsed, with parameters and
|
|
913
|
+
locals excluded. The shader's body is where its bindings are written, and declares nothing. It failed with 106
|
|
914
|
+
findings over 50 chunks before the migration.
|
|
915
|
+
- **`GPUGeometrySDFManager.spec.js`:** its geometry manager stand-in gains the meshlet buffers.
|
|
916
|
+
- **Gates:** the shade suite passes, 901 files and 6,833 tests. `check-types` reads 18, the same as the base.
|
|
917
|
+
|
|
918
|
+
#### Device check (one-off, in-app browser)
|
|
919
|
+
|
|
920
|
+
The modules are the same text, so the check is that the renderer's pipelines still link and run. The avboit
|
|
921
|
+
playground compiled its nine AVBOIT modules and drew AVBOIT and MBOIT, under IBL and Brick4 each, for 2,038 frames;
|
|
922
|
+
the vsm playground drew cascades and then virtual shadow maps. No uncaptured device error came from either.
|
|
923
|
+
|
|
924
|
+
#### Found along the way, not changed
|
|
925
|
+
|
|
926
|
+
- **Water's optics still call `water_gi_irradiance` without a dependency.** Making `chunk_water_gi` their dependency
|
|
927
|
+
was tried: the shader is unchanged, but the in-scatter oracle and the downwelling spec harnesses supply their own
|
|
928
|
+
stub through that name, and would then link two definitions, which the emulator tolerates and WGSL does not.
|
|
929
|
+
Fixing it means a choice of how the sky reaches these chunks: an argument, or a stub chunk the harness specializes in.
|
|
930
|
+
- **The lightmap debug views' `lightmap_uvs`,** above.
|
|
931
|
+
- **Placement derived from the declarations,** the larger change to the shader class this stage anticipated (§5.3):
|
|
932
|
+
not built. Groups still place their bindings by hand, and declarations only check them.
|
|
@@ -26,7 +26,7 @@ export class ShaderSwitch {
|
|
|
26
26
|
* @param {number|boolean} default_value
|
|
27
27
|
* @returns {ShaderSwitch}
|
|
28
28
|
*/
|
|
29
|
-
static "__#
|
|
29
|
+
static "__#75@#make"(label: string, values: ReadonlyArray<number | boolean>, names: ReadonlyArray<string>, default_value: number | boolean): ShaderSwitch;
|
|
30
30
|
/**
|
|
31
31
|
* A switch over the members of an engine enum: a plain object of names to distinct integers, one of
|
|
32
32
|
* which is `0` — the value every switch has until a set says otherwise.
|
|
@@ -17,7 +17,7 @@ export class ShaderSwitchSet {
|
|
|
17
17
|
* @param {Array<number|boolean>} values none of them its switch's default
|
|
18
18
|
* @returns {ShaderSwitchSet}
|
|
19
19
|
*/
|
|
20
|
-
static "__#
|
|
20
|
+
static "__#76@#intern"(switches: ShaderSwitch[], values: Array<number | boolean>): ShaderSwitchSet;
|
|
21
21
|
/**
|
|
22
22
|
* The values as one string, the same for the same values. What interning is keyed by.
|
|
23
23
|
* @returns {string}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderSwitchSet.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/ShaderSwitchSet.js"],"names":[],"mappings":"AAYA;;;;;;;GAOG;AACH;
|
|
1
|
+
{"version":3,"file":"ShaderSwitchSet.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/ShaderSwitchSet.js"],"names":[],"mappings":"AAYA;;;;;;;GAOG;AACH;IAiCI;;;OAGG;IACH,cAFU,eAAe,CAEsB;IA2I/C;;;;OAIG;IACH,iCAJW,YAAY,EAAE,UACd,MAAM,MAAM,GAAC,OAAO,CAAC,GACnB,eAAe,CAsB3B;IAhLD;;;OAGG;IACH,kBAEC;IAQD;;;OAGG;IACH,mBAEC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,YAAY,CAIxB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,GAAC,OAAO,CAI1B;IAED;;;OAGG;IACH,mBAHW,YAAY,GACV,MAAM,GAAC,OAAO,CAM1B;IAED;;;;OAIG;IACH,oBAJW,YAAY,SACZ,MAAM,GAAC,OAAO,GACZ,eAAe,CA2D3B;IAED;;;;OAIG;IACH,wBAJW,YAAY,EAAE,GACZ,eAAe,CAqB3B;IAED,mBAYC;IA8BL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;2BA3NY,OAAO,mBAAmB,EAAE,YAAY"}
|
|
@@ -36,6 +36,13 @@ export class ShaderSwitchSet {
|
|
|
36
36
|
*/
|
|
37
37
|
#key = '';
|
|
38
38
|
|
|
39
|
+
/**
|
|
40
|
+
* The sets {@link with} has handed out from this one: by switch, then by the position of the
|
|
41
|
+
* value in its values. What lets a pass that derives a set every frame allocate nothing.
|
|
42
|
+
* @type {Map<ShaderSwitch, ShaderSwitchSet[]>}
|
|
43
|
+
*/
|
|
44
|
+
#derived = new Map();
|
|
45
|
+
|
|
39
46
|
/**
|
|
40
47
|
* The values as one string, the same for the same values. What interning is keyed by.
|
|
41
48
|
* @returns {string}
|
|
@@ -92,12 +99,25 @@ export class ShaderSwitchSet {
|
|
|
92
99
|
with(shader_switch, value) {
|
|
93
100
|
assert.defined(shader_switch, 'shader_switch');
|
|
94
101
|
assert.equal(shader_switch.isShaderSwitch, true, 'shader_switch.isShaderSwitch !== true');
|
|
95
|
-
|
|
102
|
+
// a message built only when it fails: a frame that asks again allocates nothing, asserts and all
|
|
103
|
+
assert.isOneOf(value, shader_switch.values, shader_switch.label);
|
|
96
104
|
|
|
97
105
|
if (this.get(shader_switch) === value) {
|
|
98
106
|
return this;
|
|
99
107
|
}
|
|
100
108
|
|
|
109
|
+
const index = shader_switch.index_of(value);
|
|
110
|
+
|
|
111
|
+
let derived = this.#derived.get(shader_switch);
|
|
112
|
+
|
|
113
|
+
if (derived === undefined) {
|
|
114
|
+
derived = new Array(shader_switch.values.length);
|
|
115
|
+
|
|
116
|
+
this.#derived.set(shader_switch, derived);
|
|
117
|
+
} else if (derived[index] !== undefined) {
|
|
118
|
+
return derived[index];
|
|
119
|
+
}
|
|
120
|
+
|
|
101
121
|
const switches = [];
|
|
102
122
|
const values = [];
|
|
103
123
|
|
|
@@ -128,7 +148,11 @@ export class ShaderSwitchSet {
|
|
|
128
148
|
values.push(value);
|
|
129
149
|
}
|
|
130
150
|
|
|
131
|
-
|
|
151
|
+
const r = ShaderSwitchSet.#intern(switches, values);
|
|
152
|
+
|
|
153
|
+
derived[index] = r;
|
|
154
|
+
|
|
155
|
+
return r;
|
|
132
156
|
}
|
|
133
157
|
|
|
134
158
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_prepare_bindings.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/graph/graph_prepare_bindings.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_prepare_bindings.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/graph/graph_prepare_bindings.js"],"names":[],"mappings":"AAkEA;;;;;;;;GAQG;AACH,yFANW,MAAM,EAAE,oFAgElB"}
|
|
@@ -1,6 +1,69 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
1
2
|
import { encoder_prepare_shader_binding } from "../resource/encoder_prepare_shader_binding.js";
|
|
2
3
|
import { encoder_prepare_shader_bindings_defaults } from "../resource/encoder_prepare_shader_bindings_defaults.js";
|
|
3
4
|
|
|
5
|
+
/**
|
|
6
|
+
* Per shader, whether its module reads a binding beyond declaring it, by name; filled as asked.
|
|
7
|
+
* @type {WeakMap<ShaderDescriptor, Map<string, boolean>>}
|
|
8
|
+
*/
|
|
9
|
+
const shader_reads = new WeakMap();
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @param {ShaderDescriptor} shader_descriptor
|
|
13
|
+
* @param {string} name
|
|
14
|
+
* @returns {boolean} whether the module names the binding anywhere but its declaration, comments aside
|
|
15
|
+
*/
|
|
16
|
+
function shader_reads_binding(shader_descriptor, name) {
|
|
17
|
+
let known = shader_reads.get(shader_descriptor);
|
|
18
|
+
|
|
19
|
+
if (known === undefined) {
|
|
20
|
+
known = new Map();
|
|
21
|
+
shader_reads.set(shader_descriptor, known);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
let read = known.get(name);
|
|
25
|
+
|
|
26
|
+
if (read === undefined) {
|
|
27
|
+
const code = shader_descriptor.source.replace(/\/\*[\s\S]*?\*\//g, '').replace(/\/\/[^\n]*/g, '');
|
|
28
|
+
|
|
29
|
+
read = (code.match(new RegExp(`\\b${name}\\b`, 'g'))?.length ?? 0) > 1;
|
|
30
|
+
|
|
31
|
+
known.set(name, read);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
return read;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* A transient default holds whatever its pooled buffer last held, so it may only stand in for a binding
|
|
39
|
+
* the shader does not read.
|
|
40
|
+
*
|
|
41
|
+
* @param {ShaderDescriptor} shader_descriptor
|
|
42
|
+
* @param {string[]} input_names the bindings the pass was given
|
|
43
|
+
* @returns {string|null} the first binding left to its transient default that the shader reads
|
|
44
|
+
*/
|
|
45
|
+
function transient_default_read(shader_descriptor, input_names) {
|
|
46
|
+
const groups = shader_descriptor.resources.groups;
|
|
47
|
+
|
|
48
|
+
for (let i = 0; i < groups.length; i++) {
|
|
49
|
+
const resources = groups[i].resources;
|
|
50
|
+
|
|
51
|
+
for (let j = 0; j < resources.length; j++) {
|
|
52
|
+
const resource = resources[j];
|
|
53
|
+
|
|
54
|
+
if (
|
|
55
|
+
resource.transient_default
|
|
56
|
+
&& !input_names.includes(resource.name)
|
|
57
|
+
&& shader_reads_binding(shader_descriptor, resource.name)
|
|
58
|
+
) {
|
|
59
|
+
return resource.name;
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
return null;
|
|
65
|
+
}
|
|
66
|
+
|
|
4
67
|
/**
|
|
5
68
|
*
|
|
6
69
|
* @param {ShaderDescriptor} shader_descriptor
|
|
@@ -61,5 +124,11 @@ export function graph_prepare_bindings(
|
|
|
61
124
|
// process defaults
|
|
62
125
|
encoder_prepare_shader_bindings_defaults(bindings, context, resources_descriptor);
|
|
63
126
|
|
|
127
|
+
assert.equal(
|
|
128
|
+
transient_default_read(shader_descriptor, input_names),
|
|
129
|
+
null,
|
|
130
|
+
'a storage buffer left to its transient default is read by the shader'
|
|
131
|
+
);
|
|
132
|
+
|
|
64
133
|
return bindings;
|
|
65
134
|
}
|