@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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sdf3_box_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
157
|
-
} else if (kind === ClothColliderKind.Cylinder) {
|
|
158
|
-
sdf3_cylinder_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
159
|
-
} else {
|
|
160
|
-
sdf3_plane_gradient_array(LOCAL_RESULT, 0, LOCAL_POINT, 0, table, r + CCR_PARAM_0);
|
|
161
|
-
}
|
|
142
|
+
// The shape cells are a core shape record. Cloth packs no hull, so the
|
|
143
|
+
// plane array is never read.
|
|
144
|
+
shape_record_signed_distance_gradient_array(LOCAL_RESULT, 0, table, r + CCR_SHAPE, NO_PLANES, LOCAL_POINT, 0);
|
|
162
145
|
|
|
163
146
|
// The gradient is a direction, so it takes the rotation and not the
|
|
164
147
|
// translation.
|
|
@@ -263,6 +246,13 @@ const LOCAL_RESULT = new Float64Array(4);
|
|
|
263
246
|
*/
|
|
264
247
|
const LOCAL_POINT = new Float64Array(3);
|
|
265
248
|
|
|
249
|
+
/**
|
|
250
|
+
* The plane array a hull record would read. Cloth packs only the analytic kinds.
|
|
251
|
+
* @type {Float64Array}
|
|
252
|
+
* @private
|
|
253
|
+
*/
|
|
254
|
+
const NO_PLANES = new Float64Array(0);
|
|
255
|
+
|
|
266
256
|
/**
|
|
267
257
|
* The scalar forms' point, packed for the array forms they delegate to.
|
|
268
258
|
* @type {Float64Array}
|
|
@@ -616,16 +616,13 @@ export class ClothInstance {
|
|
|
616
616
|
*/
|
|
617
617
|
air_varies: boolean;
|
|
618
618
|
/**
|
|
619
|
-
* Seconds of fixed step **this instance** has taken,
|
|
620
|
-
*
|
|
619
|
+
* Seconds of fixed step **this instance** has taken, handed to the wind
|
|
620
|
+
* source's `sample` as its `time`.
|
|
621
621
|
*
|
|
622
|
-
*
|
|
623
|
-
*
|
|
624
|
-
*
|
|
625
|
-
*
|
|
626
|
-
* systems reach *this* cloth's first step at different world times and hand
|
|
627
|
-
* it different weather. An age counted in its own steps is the same number
|
|
628
|
-
* on both sides by construction. `MEASUREMENTS.md` §57.
|
|
622
|
+
* It was the clock §10's gust was a function of (`MEASUREMENTS.md` §57):
|
|
623
|
+
* the same number under both systems by construction, however late the
|
|
624
|
+
* worker registered the cloth. The gust now runs on the scene's clock (G2,
|
|
625
|
+
* §69) and no engine source reads this; a source of one's own may.
|
|
629
626
|
*
|
|
630
627
|
* Advanced on every step the instance is *offered*, including ones it
|
|
631
628
|
* sleeps through, because a sleeping cloth still has to be able to ask
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAEI;;;;OAIG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;;OAIG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;OAIG;IACH,cAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;;;OAWG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;;;OAKG;IACH,OAFU,WAAW,CAEV;IAEX;;;OAGG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;OAGG;IACH,gBAFU,UAAU,GAAC,IAAI,CAEH;IAEtB;;;;;OAKG;IACH,eAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,eAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;OAIG;IACH,aAFU,YAAY,GAAC,IAAI,CAER;IAEnB;;;;;OAKG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;;;OAMG;IACH,aAFU,OAAO,CAEE;IAEnB;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;OAQG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB;;;;;;OAMG;IACH,YAFU,UAAU,GAAC,MAAM,EAAE,CAEb;IAEhB;;;;;;;;;;;;OAYG;IACH,YAFU,WAAW,CAEU;IAE/B;;;;;;;;;;;OAWG;IACH,iBAFU,qBAAqB,CAEV;IAErB;;;;OAIG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;;OASG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;OAGG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,kBAFU,WAAW,EAAE,CAED;IAEtB;;;;OAIG;IACH,mBAFU,qBAAqB,CAER;IAEvB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;;;;;OAQG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;;;;OAKG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;OAGG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;;;;;;;;;;;;;;;;OAkBG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;OAGG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;;;;;;;;OAUG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;;;;;OASG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;OAKG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;;OAIG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;OAQG;IACH,MAFU,UAAU,GAAC,IAAI,CAEb;IAEZ;;;;;OAKG;IACH,MAFU,UAAU,GAAC,IAAI,CAEb;IAEZ;;;;;OAKG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;OAIG;IACH,aAFU,YAAY,GAAC,IAAI,CAER;IAEnB;;;OAGG;IACH,gBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,IAAI,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAE/B;IAEtB;;;;OAIG;IACH,WAFU,YAAY,CAEU;IAEhC;;;;;OAKG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;OAIG;IACH,gBAFU,UAAU,GAAC,IAAI,CAEH;IAEtB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;OAIG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;;OAIG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;OAGG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;OAIG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;;;;OAOG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;OASG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,gBAFU,YAAY,CAE0B;IAEhD;;;;;OAKG;IACH,aAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,eAFU,aAAa,CAEa;IAEpC;;;;;OAKG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,QAFU,OAAO,CAEF;IAEf;;;;;;;;OAQG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;;;;;OASG;IACH,4BAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,iBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAEjC;IAEvB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;;;OASG;IACH,UAFU,YAAY,CAES;IAE/B;;;;;;OAMG;IACH,YAFU,OAAO,CAEE;IAEnB
|
|
1
|
+
{"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAEI;;;;OAIG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;;OAIG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;OAIG;IACH,cAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;;;OAWG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;;;OAKG;IACH,OAFU,WAAW,CAEV;IAEX;;;OAGG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;OAGG;IACH,gBAFU,UAAU,GAAC,IAAI,CAEH;IAEtB;;;;;OAKG;IACH,eAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,eAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;OAIG;IACH,aAFU,YAAY,GAAC,IAAI,CAER;IAEnB;;;;;OAKG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;;;OAMG;IACH,aAFU,OAAO,CAEE;IAEnB;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;OAQG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB;;;;;;OAMG;IACH,YAFU,UAAU,GAAC,MAAM,EAAE,CAEb;IAEhB;;;;;;;;;;;;OAYG;IACH,YAFU,WAAW,CAEU;IAE/B;;;;;;;;;;;OAWG;IACH,iBAFU,qBAAqB,CAEV;IAErB;;;;OAIG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;;OASG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;OAGG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,kBAFU,WAAW,EAAE,CAED;IAEtB;;;;OAIG;IACH,mBAFU,qBAAqB,CAER;IAEvB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;;;;;OAQG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;;;;OAKG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;OAGG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;;;;;;;;;;;;;;;;OAkBG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;OAGG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;;;;;;;;OAUG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;;;;;OASG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;OAKG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;;OAIG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;OAQG;IACH,MAFU,UAAU,GAAC,IAAI,CAEb;IAEZ;;;;;OAKG;IACH,MAFU,UAAU,GAAC,IAAI,CAEb;IAEZ;;;;;OAKG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;OAIG;IACH,aAFU,YAAY,GAAC,IAAI,CAER;IAEnB;;;OAGG;IACH,gBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,IAAI,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAE/B;IAEtB;;;;OAIG;IACH,WAFU,YAAY,CAEU;IAEhC;;;;;OAKG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;OAIG;IACH,gBAFU,UAAU,GAAC,IAAI,CAEH;IAEtB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;OAIG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;;OAIG;IACH,eAFU,YAAY,GAAC,IAAI,CAEN;IAErB;;;OAGG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;OAIG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;;;;OAOG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;OASG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,gBAFU,YAAY,CAE0B;IAEhD;;;;;OAKG;IACH,aAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,eAFU,aAAa,CAEa;IAEpC;;;;;OAKG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,QAFU,OAAO,CAEF;IAEf;;;;;;;;OAQG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;;;;;OASG;IACH,4BAFU,OAAO,CAEkB;IAEnC;;;;;;;OAOG;IACH,iBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAEjC;IAEvB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;;;OASG;IACH,UAFU,YAAY,CAES;IAE/B;;;;;;OAMG;IACH,YAFU,OAAO,CAEE;IAEnB;;;;;;;;;;;;;OAaG;IACH,KAFU,MAAM,CAER;IAER;;;;;;;;;;;OAWG;IACH,eAFU,UAAU,CAEiC;IAErD;;OAEG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,WAAW,CAEsC;IAE3D;;;;;OAKG;IACH,6BAFU,WAAW,CAE+C;IAEpE;;;;;;OAMG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;OAKG;IACH,aAFU,MAAM,EAAE,GAAC,IAAI,CAEJ;IAEnB;;;;;;;;;;OAUG;IACH,iBAFU,YAAY,GAAC,IAAI,CAEJ;IAEvB;;;;;OAKG;IACH,gBAFU,MAAM,CAEG;CACtB;4BA7wB2B,uCAAuC;8BAErC,oBAAoB"}
|
|
@@ -693,16 +693,13 @@ export class ClothInstance {
|
|
|
693
693
|
air_varies = false;
|
|
694
694
|
|
|
695
695
|
/**
|
|
696
|
-
* Seconds of fixed step **this instance** has taken,
|
|
697
|
-
*
|
|
696
|
+
* Seconds of fixed step **this instance** has taken, handed to the wind
|
|
697
|
+
* source's `sample` as its `time`.
|
|
698
698
|
*
|
|
699
|
-
*
|
|
700
|
-
*
|
|
701
|
-
*
|
|
702
|
-
*
|
|
703
|
-
* systems reach *this* cloth's first step at different world times and hand
|
|
704
|
-
* it different weather. An age counted in its own steps is the same number
|
|
705
|
-
* on both sides by construction. `MEASUREMENTS.md` §57.
|
|
699
|
+
* It was the clock §10's gust was a function of (`MEASUREMENTS.md` §57):
|
|
700
|
+
* the same number under both systems by construction, however late the
|
|
701
|
+
* worker registered the cloth. The gust now runs on the scene's clock (G2,
|
|
702
|
+
* §69) and no engine source reads this; a source of one's own may.
|
|
706
703
|
*
|
|
707
704
|
* Advanced on every step the instance is *offered*, including ones it
|
|
708
705
|
* sleeps through, because a sleeping cloth still has to be able to ask
|
|
@@ -89,8 +89,9 @@ export class ClothSystem extends System<any> {
|
|
|
89
89
|
*/
|
|
90
90
|
set wind(value: any);
|
|
91
91
|
/**
|
|
92
|
-
* Where the air comes from — see {@link ClothWorld#wind}.
|
|
93
|
-
*
|
|
92
|
+
* Where the air comes from — see {@link ClothWorld#wind}. By default the
|
|
93
|
+
* scene's wind (its GPU wind domain, or its far field), `null` in a scene
|
|
94
|
+
* with neither; an assigned source wins.
|
|
94
95
|
* @returns {AbstractClothWind|null}
|
|
95
96
|
*/
|
|
96
97
|
get wind(): any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothSystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;;IAEI,oDAAoC;IAEpC,ghBAiBE;IAEF;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;OAYG;IACH,iBAAyD;IAEzD;;;;;;OAMG;IACH,qBAAkB;IAUlB;;OAEG;IACH,iCAEC;IAbD;;;OAGG;IACH,4BAEC;
|
|
1
|
+
{"version":3,"file":"ClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothSystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;;IAEI,oDAAoC;IAEpC,ghBAiBE;IAEF;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;OAYG;IACH,iBAAyD;IAEzD;;;;;;OAMG;IACH,qBAAkB;IAUlB;;OAEG;IACH,iCAEC;IAbD;;;OAGG;IACH,4BAEC;IAmBD;;OAEG;IACH,qBAEC;IAfD;;;;;OAKG;IACH,gBAEC;IASD;;;;OAIG;IACH,iCAEC;IAGD;;;OAGG;IACH,uCAFa,QAAQ,IAAI,CAAC,CAIzB;IAED;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAED;;;;OAIG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAIhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,gBAAc,SAAS,CAInC;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;CA2EJ;uBArTsB,wBAAwB;4BAKnB,uCAAuC;sBAE7C,YAAY;4CARU,uDAAuD;oCAI5F,0DAA0D;kCAS/B,uCAAuC;6BAC5C,qCAAqC;8BALpC,oBAAoB;6BACrB,mBAAmB;yBAEvB,eAAe;yBADf,eAAe;+BANT,mCAAmC;2BAUvC,iBAAiB"}
|
|
@@ -131,8 +131,9 @@ export class ClothSystem extends System {
|
|
|
131
131
|
}
|
|
132
132
|
|
|
133
133
|
/**
|
|
134
|
-
* Where the air comes from — see {@link ClothWorld#wind}.
|
|
135
|
-
*
|
|
134
|
+
* Where the air comes from — see {@link ClothWorld#wind}. By default the
|
|
135
|
+
* scene's wind (its GPU wind domain, or its far field), `null` in a scene
|
|
136
|
+
* with neither; an assigned source wins.
|
|
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-
{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"
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{"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AA4EA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgGG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;;;;;;;;;OAYG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IA8DjB;;OAEG;IACH,qBAGC;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,gBAEC;IAqED;;;;;;;;;;;;;OAaG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAKE;IAEF;;;;;;OAMG;IACH,uBAKE;IA0BF;;;;;OAKG;IACH,2CAaC;IAED;;;;;OAKG;IACH,YALW,KAAK,aACL,WAAW,UACX,MAAM,GACJ,aAAa,CAczB;IAED;;;;;;;;OAQG;IACH,iDAFa,IAAI,CAehB;IAED;;;OAGG;IACH,iDAFa,IAAI,CAOhB;IAmXD;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CA0BnC;IAyED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAuBnC;IAED;;;;;;;;OAQG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAoBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA4ChB;IAyFD;;;;;;;;;;;;OAYG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CAmTnB;;CA0GJ;8BApoD6B,oBAAoB;0CAvB3C,gEAAgE;oCAmBnC,0BAA0B;sBA+BxC,YAAY;4BA7C3B,uCAAuC"}
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@@ -30,7 +30,11 @@ import {
|
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collect_entity_playbacks
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} from "../../../graphics3/pose/collect_entity_playbacks.js";
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import { MeshSkin } from "../../../graphics/ecs/mesh-v2/MeshSkin.js";
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import { FluidEffectorsSystem } from "../../fluid/ecs/FluidEffectorsSystem.js";
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import { FLUID_ATMOSPHERE_WORDS, FluidAtmosphere } from "../../fluid/FluidAtmosphere.js";
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import { cloth_air_changed, cloth_sample_air } from "../wind/cloth_sample_air.js";
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import { ClothFluidWind } from "../wind/ClothFluidWind.js";
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import { ClothGPUFluidWind } from "../wind/ClothGPUFluidWind.js";
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import { ClothStepParam } from "../solver/cloth_step_instance.js";
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import { ClothStepResult } from "../solver/ClothState.js";
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import { ClothColliderSystem } from "./ClothColliderSystem.js";
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@@ -210,44 +214,144 @@ export class ClothWorld {
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*/
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/**
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* found it — see {@link wind}.
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*/
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#default_wind = null;
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/** The GPU wind's source, kept for the system it was made over. @type {ClothGPUFluidWind|null} */
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/** The far field's source, kept for the system it was made over. @type {ClothFluidWind|null} */
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#far_wind = null;
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/** Scratch for the far field the default is decided by. */
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#atmosphere = new Float64Array(FLUID_ATMOSPHERE_WORDS);
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/**
|
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* Where the air comes from — §10.
|
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*
|
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* **By default it follows the scene's wind**
|
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* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12, F4), decided again at
|
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* every {@link begin} from runtime facts:
|
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*
|
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|
+
* - the scene has a GPU wind domain (an enabled `GPUFluidComponent`, as the
|
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|
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* entity manager's `GPUFluidSystem` picks it): a {@link ClothGPUFluidWind}
|
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+
* over that system;
|
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+
* - no domain, and the far field `FluidEffectorsSystem` folds is not zero:
|
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|
+
* a {@link ClothFluidWind} over that system, the CPU fields and the far
|
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* field outside them;
|
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|
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* - neither: `null`, no air.
|
|
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|
*
|
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|
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*
|
|
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|
+
* **Assigning a source wins**, whatever the scene holds — `null` included,
|
|
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|
+
* which keeps a cloth out of the air in a windy scene.
|
|
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|
+
*
|
|
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|
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* `null` means no air, and it is **additive** in exactly the way the collider
|
|
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|
+
* index is: a scene without wind gets M5's cloth rather than an error.
|
|
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|
+
* Null rather than a still-air source, and the distinction is real. A
|
|
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262
|
* source that answers zero everywhere is not "no wind": the drag row is a
|
|
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263
|
* relaxation toward the air, so still air still resists a *moving* cloth,
|
|
221
264
|
* with the normal-facing factor making that resistance anisotropic. That is
|
|
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265
|
* better physics than `ClothDynamics#damping`'s isotropic decay and it is
|
|
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|
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* not free — so
|
|
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|
-
* that is not moving is `damping`'s job (§7 P5, where it is
|
|
225
|
-
* what it does in air that *is* is this.
|
|
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|
+
* not free — so a scene with no wind does not get it. What a cloth does in
|
|
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|
+
* air that is not moving is `damping`'s job (§7 P5, where it is
|
|
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|
+
* load-bearing); what it does in air that *is* is this.
|
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269
|
*
|
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|
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*
|
|
228
|
-
* read the fluid simulation and fall back to weather outside it.
|
|
229
|
-
* @type {AbstractClothWind|null}
|
|
270
|
+
* @returns {AbstractClothWind|null}
|
|
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271
|
*/
|
|
231
|
-
wind
|
|
272
|
+
get wind() {
|
|
273
|
+
return this.#wind_assigned ? this.#assigned_wind : this.#default_wind;
|
|
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|
+
}
|
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|
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|
/**
|
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*
|
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|
-
|
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-
|
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|
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|
-
|
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-
|
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|
-
|
|
277
|
+
* @param {AbstractClothWind|null} value
|
|
278
|
+
*/
|
|
279
|
+
set wind(value) {
|
|
280
|
+
this.#assigned_wind = value;
|
|
281
|
+
this.#wind_assigned = true;
|
|
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|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Decide the default source from the scene, once a tick: see {@link wind}.
|
|
286
|
+
* Allocates nothing once each source exists; a source is made once for the
|
|
287
|
+
* system it reads.
|
|
288
|
+
*/
|
|
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|
+
#resolve_default_wind() {
|
|
290
|
+
const em = this.entityManager;
|
|
291
|
+
|
|
292
|
+
if (this.#wind_assigned || em === null) {
|
|
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|
+
return;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
// the scene's GPU fluid, found by its flag: importing it needs WebGPU's
|
|
297
|
+
// globals, which a cloth scene on a server does not have
|
|
298
|
+
const systems = em.systems;
|
|
299
|
+
|
|
300
|
+
let gpu = null;
|
|
301
|
+
|
|
302
|
+
for (let i = 0; i < systems.length; i++) {
|
|
303
|
+
if (systems[i].isGPUFluidSystem === true) {
|
|
304
|
+
gpu = systems[i];
|
|
305
|
+
break;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
if (gpu !== null && gpu.domain !== -1) {
|
|
310
|
+
if (this.#gpu_wind === null || this.#gpu_wind.fluid !== gpu) {
|
|
311
|
+
this.#gpu_wind = new ClothGPUFluidWind(gpu);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
this.#default_wind = this.#gpu_wind;
|
|
315
|
+
|
|
316
|
+
return;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
const effectors = em.getSystem(FluidEffectorsSystem);
|
|
320
|
+
|
|
321
|
+
if (effectors !== null) {
|
|
322
|
+
const atmosphere = this.#atmosphere;
|
|
323
|
+
|
|
324
|
+
effectors.read_atmosphere(atmosphere, 0);
|
|
325
|
+
|
|
326
|
+
if (atmosphere[FluidAtmosphere.VELOCITY_X] !== 0
|
|
327
|
+
|| atmosphere[FluidAtmosphere.VELOCITY_Y] !== 0
|
|
328
|
+
|| atmosphere[FluidAtmosphere.VELOCITY_Z] !== 0) {
|
|
329
|
+
|
|
330
|
+
if (this.#far_wind === null || this.#far_wind.effectors !== effectors) {
|
|
331
|
+
this.#far_wind = new ClothFluidWind(effectors);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
this.#default_wind = this.#far_wind;
|
|
335
|
+
|
|
336
|
+
return;
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
this.#default_wind = null;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
/**
|
|
344
|
+
* Seconds of fixed step this world has **stepped**, handed to a wind
|
|
345
|
+
* source's `begin`.
|
|
241
346
|
*
|
|
242
|
-
*
|
|
243
|
-
*
|
|
244
|
-
*
|
|
245
|
-
*
|
|
246
|
-
*
|
|
247
|
-
*
|
|
248
|
-
*
|
|
249
|
-
*
|
|
250
|
-
* passed, not of how long something has been asking.
|
|
347
|
+
* Accumulated from `dt` rather than read from a wall clock, and moved when
|
|
348
|
+
* {@link advance} first runs in a tick rather than at every tick, so a tick
|
|
349
|
+
* in which nothing is advanced does not move it (§39: a cloth under the
|
|
350
|
+
* worker is not advanced until its registration is acknowledged). No engine
|
|
351
|
+
* source reads it any more: the far field's gust runs on the scene's clock
|
|
352
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2, `MEASUREMENTS.md` §69), and
|
|
353
|
+
* what `begin` is for is telling a source that reads the scene when to take
|
|
354
|
+
* it.
|
|
251
355
|
* @type {number}
|
|
252
356
|
*/
|
|
253
357
|
time = 0;
|
|
@@ -985,6 +1089,10 @@ export class ClothWorld {
|
|
|
985
1089
|
* @param {number} dt seconds
|
|
986
1090
|
*/
|
|
987
1091
|
begin(ecd, dt) {
|
|
1092
|
+
// The scene's wind can arrive or go between ticks: a domain added or
|
|
1093
|
+
// disabled, a far field rising from still air.
|
|
1094
|
+
this.#resolve_default_wind();
|
|
1095
|
+
|
|
988
1096
|
// Owed to the clock, and spent by the first `advance` — see {@link time}
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// for why the two are not the same moment. Assigned rather than set, so a
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// world whose source is taken away does not carry a debt.
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@@ -354,7 +354,11 @@ linked.
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is no wind model on this page. There is a `FluidField`, a `FluidSimulator`, a
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`GlobalFluidEffector` in its prevailing-wind regime, and a solid post standing in
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the flow; the banner reads the result through exactly the `ClothFluidWind` and
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-
`cloth_sample_air` a scene uses. The
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+
`cloth_sample_air` a scene uses. The global acts as a scene's does, through the
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+
far field `FluidEffectorsSystem` folds it into, which the field is brought to
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each step and the cloth reads outside it — gust included, so the field gusts too
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(GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md G2; the numbers below were measured
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+
in M6, when cloth kept a gust of its own and the field did not gust). The blue threads are the air on a horizontal
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slice through the banner's waist, the red squares are the post.
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The cloth is driven like the solver and collision pages — `cloth_step` in
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@@ -363,11 +367,11 @@ the ECS wiring, and `ecs/cloth_wind.spec.js` covers that more precisely.
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## Three things to watch rather than read
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-
- **Turn the flow to 90° on `
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+
- **Turn the flow to 90° on `far field only`.** The banner goes limp at the same
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wind speed: the *drag accel* readout falls from 43 m/s² to 0.08, and the mean
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facing factor from 0.221 to 0.000. That is §10's normal-facing factor, and it
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is the sharpest single result in M6.
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-
- **Do the same on `fluid field +
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+
- **Do the same on `fluid field + far field`, and it does not go limp.** 0.216 at
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0°, 0.280 at 90°. A wake has velocity in every direction, so no orientation of
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a banner is edge-on to one — which is something the simulation knows and a wind
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zone could not have told it.
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@@ -384,7 +388,7 @@ the ECS wiring, and `ecs/cloth_wind.spec.js` covers that more precisely.
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times the cloth. It is on the page to be honest about where the frame goes: the
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simulation is the expensive half and cloth is renting it.
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- **air sample** and **sampled** — `cloth_sample_air`. Switch the source to
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-
`
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+
`far field only` and watch it drop by a factor of twenty-five as "per particle"
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becomes "once for the cloth". That is §10's "a cloth outside every fluid field's
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bounds skips it entirely", and it is the reason the fallback is affordable.
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- **drag accel, mean** — the external acceleration with gravity taken back out:
|
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@@ -133,19 +133,19 @@
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133
133
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<h2>Air</h2>
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135
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<p class="blurb">
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136
|
-
On <em>
|
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136
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+
On <em>far field only</em>, turn the flow to 90° and the banner goes limp at the same wind
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speed — <em>drag accel</em> falls from 43 to 0.08. That is §10's normal-facing factor.
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138
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On the <em>fluid field</em> it does not go limp: a wake has velocity in every direction,
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so nothing is edge-on to one. Take the post away and the air at the banner goes from
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140
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6.0 to 8.7 m/s — that deficit is the projection's answer, not an authored falloff.
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|
</p>
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|
<label><span>source</span><select id="source">
|
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|
-
<option value="field">fluid field +
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144
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-
<option value="ambient">
|
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143
|
+
<option value="field">fluid field + far field</option>
|
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144
|
+
<option value="ambient">far field only</option>
|
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</select></label>
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146
|
<label><span>wind</span><input id="speed" type="range" min="0" max="20" step="0.5"><output id="speed_out"></output></label>
|
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|
<label><span>flow angle</span><input id="yaw" type="range" min="0" max="90" step="5"><output id="yaw_out"></output></label>
|
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|
-
<label><span>
|
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|
+
<label><span>gust</span><input id="gust" type="range" min="0" max="6" step="0.1"><output id="gust_out"></output></label>
|
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<label><span>grid</span><input id="resolution" type="range" min="8" max="28" step="2"><output id="resolution_out"></output></label>
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<div class="buttons">
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@@ -2,8 +2,9 @@
|
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2
2
|
* # The wind tunnel the banner hangs in
|
|
3
3
|
*
|
|
4
4
|
* A real {@link FluidField} stepped by a real {@link FluidSimulator}, with a
|
|
5
|
-
* real {@link GlobalFluidEffector} driving the flow
|
|
6
|
-
*
|
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5
|
+
* real {@link GlobalFluidEffector} driving the flow — through the far field
|
|
6
|
+
* `FluidEffectorsSystem` folds it into, as in a scene — and a solid post
|
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7
|
+
* standing in it, which is the whole of §10's argument made visible. Nothing here is a
|
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7
8
|
* wind model: the wake behind the post is the incompressible projection's
|
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8
9
|
* answer, and the cloth reads it through the same {@link FluidComponent} an
|
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9
10
|
* ordinary scene would.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"wind_build.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/wind_build.js"],"names":[],"mappings":"AAKA
|
|
1
|
+
{"version":3,"file":"wind_build.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/wind_build.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;GAQG;AAEH;;;;;;GAMG;AACH;IAL2B,SAAS,EAAzB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACU,MAAM,EAAxB,MAAM,EAAE;IACN,UAAU,CA2CtB;AAED;;;;;;;;;;GAUG;AACH,wCARW,UAAU;IAEO,OAAO,EAAxB,OAAO;IACS,CAAC,EAAjB,MAAM;IACU,CAAC,EAAjB,MAAM;IACU,MAAM,EAAtB,MAAM;IACJ,IAAI,CAwChB;;;;;eA3Ga,cAAc;eACd,cAAc;;;;cACd,mBAAmB;mBACnB,YAAY;eACZ,MAAM;gBACN,MAAM,EAAE;;+BApCS,mCAAmC;+BAFnC,+BAA+B;oCAC1B,6CAA6C"}
|
|
@@ -7,8 +7,9 @@ import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
|
|
|
7
7
|
* # The wind tunnel the banner hangs in
|
|
8
8
|
*
|
|
9
9
|
* A real {@link FluidField} stepped by a real {@link FluidSimulator}, with a
|
|
10
|
-
* real {@link GlobalFluidEffector} driving the flow
|
|
11
|
-
*
|
|
10
|
+
* real {@link GlobalFluidEffector} driving the flow — through the far field
|
|
11
|
+
* `FluidEffectorsSystem` folds it into, as in a scene — and a solid post
|
|
12
|
+
* standing in it, which is the whole of §10's argument made visible. Nothing here is a
|
|
12
13
|
* wind model: the wake behind the post is the incompressible projection's
|
|
13
14
|
* answer, and the cloth reads it through the same {@link FluidComponent} an
|
|
14
15
|
* ordinary scene would.
|
|
@@ -70,7 +71,7 @@ export function build_wind_tunnel({ cell_size, resolution, origin }) {
|
|
|
70
71
|
const effector = new GlobalFluidEffector();
|
|
71
72
|
|
|
72
73
|
// Wind plus drag is `GlobalFluidEffector`'s "prevailing wind" regime: the
|
|
73
|
-
// air relaxes toward `wind`, so the volume's far field *is* the
|
|
74
|
+
// air relaxes toward `wind`, so the volume's far field *is* the air the
|
|
74
75
|
// cloth reads outside it, and a garment carried out of the volume does not
|
|
75
76
|
// walk into still air.
|
|
76
77
|
// Six per second, so the volume reaches nine tenths of the driving wind
|