@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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Register machine, emulator-safe (bounded instruction loop + big `switch`, no subgroup ops, no
|
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- Builtins (`LOAD_BUILTIN`): DT, EMITTER_AGE, EMITTER_POSITION, EMITTER_DIRECTION, EMITTER_UP,
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PARTICLE_INDEX, SPAWN_FRACTION, TIME … assembled per-invocation by the host shader. The emitter's
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position and axes are its node's `global` out of the scene database.
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- `SAMPLE_WIND dst, position` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §13): the scene's wind at a
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world position, m/s — three lanes in, three out (a fourth, if asked for, is zero). The one opcode
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that reads a resource the host binds: the interpreter calls `particle_vm_sample_wind`, which every
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particle host defines over the published wind field (`vm/chunk_particle_vm_wind_field.js`), and the
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JS reference calls its `sample_wind` host function — still air when a host passes none. To the
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optimizer it is a pure read: removable, shareable within a run, narrowable to three, never folded.
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#### Two interpreters
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Standard node library: constants, attribute get/set, arithmetic/vector/math, random (uniform/sphere/
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disk/cone), authored curves and RGB/RGBA gradients, noise (curl), integrate, gravity, emit-shapes,
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arithmetic; no animation-table
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compare/select, kill-if, and `wind` (a world position in, the scene's wind there out: `SAMPLE_WIND`).
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binding or sampling opcode is needed.
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### Emitters run at entities' rows
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@@ -730,6 +743,7 @@ src/shade/renderer/particles/
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vm/chunk_particle_vm.js WGSL interpreter CodeChunk (parity target)
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vm/chunk_particle_vm_registers_fast.js register file in var<private> — the interpreter that runs
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vm/chunk_particle_vm_registers_wide.js register file in storage — the fallback
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vm/chunk_particle_vm_wind_field.js the VM's wind read, off the scene's published wind field
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shaders/chunk_particle_simulate_step.js one particle's simulate, shared by both simulate shaders
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shaders/chunk_particle_emit_step.js one newborn's emit, shared by both emit shaders
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graph/ParticleNodeDescription.js node type base (ports + lowering)
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@@ -1 +1 @@
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-
{"version":3,"file":"GPUParticleSystem.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/GPUParticleSystem.js"],"names":[],"mappings":"AA4DA;;;;;;;;;;;;;GAaG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6FG;AACH;IAmLI;;;;;;OAMG;IACH,sBANW,MAAM,iBACN,OAAO,6BAA6B,EAAE,eAAe;QAEpC,QAAQ,GAAzB,MAAM;QACW,sBAAsB,GAAvC,MAAM;OAoBhB;IA1MD;;;OAGG;IACH,UAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,eAFU,OAAO,6BAA6B,EAAE,eAAe,CAEjD;IAEd;;;OAGG;IACH,UAFU,MAAM,CAEP;IAET;;OAEG;IACH,UAFU,eAAe,CAEhB;IAET;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,sBAAM;IAEN,yBAAyB;IACzB,0BAAc;IAEd;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,CAEH;IA4Ib;;;OAGG;IACH,kCAEC;IAED;;;OAGG;IACH,yEAEC;IAED;;;;;;;;;;;;OAYG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,eAHW,OAAO,8BAA8B,EAAE,eAAe,SACtD,MAAM,QAwBhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH;QAPkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;QAC/D,MAAM,EAArB,MAAM;QACS,cAAc,EAA7B,MAAM;QAES,EAAE,EAAjB,MAAM;QACJ,OAAO,sBAAsB,EAAE,yBAAyB,
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+
{"version":3,"file":"GPUParticleSystem.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/GPUParticleSystem.js"],"names":[],"mappings":"AA4DA;;;;;;;;;;;;;GAaG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6FG;AACH;IAmLI;;;;;;OAMG;IACH,sBANW,MAAM,iBACN,OAAO,6BAA6B,EAAE,eAAe;QAEpC,QAAQ,GAAzB,MAAM;QACW,sBAAsB,GAAvC,MAAM;OAoBhB;IA1MD;;;OAGG;IACH,UAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,eAFU,OAAO,6BAA6B,EAAE,eAAe,CAEjD;IAEd;;;OAGG;IACH,UAFU,MAAM,CAEP;IAET;;OAEG;IACH,UAFU,eAAe,CAEhB;IAET;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,sBAAM;IAEN,yBAAyB;IACzB,0BAAc;IAEd;;;;;;;;;;;OAWG;IACH,SAFU,MAAM,CAEH;IA4Ib;;;OAGG;IACH,kCAEC;IAED;;;OAGG;IACH,yEAEC;IAED;;;;;;;;;;;;OAYG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,eAHW,OAAO,8BAA8B,EAAE,eAAe,SACtD,MAAM,QAwBhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH;QAPkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;QAC/D,MAAM,EAArB,MAAM;QACS,cAAc,EAA7B,MAAM;QAES,EAAE,EAAjB,MAAM;QACJ,OAAO,sBAAsB,EAAE,yBAAyB,CAgEpE;IAiBD;;;;;;;;;OASG;IACH;QANgG,KAAK,EAA1F,OAAO,2DAA2D,EAAE,UAAU;QACjE,MAAM,EAAnB,MAAM;QACkB,kBAAkB,EAA1C,UAAU,MAAM,CAAC;QACJ,SAAS,EAAtB,MAAM;QACJ,MAAM,CAalB;IAED;;;;;;;;;;OAUG;IACH;QAPgG,KAAK,EAA1F,OAAO,2DAA2D,EAAE,UAAU;QACjE,MAAM,EAAnB,MAAM;QACO,IAAI,EAAjB,MAAM;QACO,aAAa,EAA1B,MAAM;QACsD,MAAM,EAAlE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC;QACnD;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAkBjE;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAbgG,KAAK,EAA1F,OAAO,2DAA2D,EAAE,UAAU;QACrB,QAAQ,EAAjE,OAAO,2BAA2B,EAAE,cAAc;QACrC,MAAM,EAAnB,MAAM;QACO,aAAa,EAA1B,MAAM;QACO,IAAI,EAAjB,MAAM;QACO,QAAQ,EAArB,MAAM;QACO,eAAe,EAA5B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QAC0B,sBAAsB,EAAtD;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAEiD,YAAY,EAAtF;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC;QACjE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC,CAuB/E;IAED;;;;;;;;;OASG;IACH,qBAHW,OAAO,8BAA8B,EAAE,eAAe,iBACtD,MAAM,QAehB;IAED;;;;OAIG;IACH,wBAFW,OAAO,8BAA8B,EAAE,eAAe,QAMhE;IAED;;;;;OAKG;IACH,2BAHW,OAAO,8BAA8B,EAAE,eAAe,iBACtD,MAAM,QAMhB;IA2bD;;;;;;;OAOG;IACH;YAFoB,MAAM,GAAE,MAAM;MAgBjC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFa,QAAQ,mBAAmB,CAAC,CA8BxC;IAED,gBA2BC;;CACJ;;;;;;;;WA5oCa,MAAM;;;;UACN,MAAM;;;;kBACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;;oBAEN,MAAM;;gCAxCY,8BAA8B"}
|
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@@ -498,6 +498,9 @@ export class GPUParticleSystem {
|
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498
498
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graph,
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499
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camera,
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500
|
scene_database,
|
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+
// The scene's wind, which every VM pass binds for `SAMPLE_WIND`. The scene context always
|
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502
|
+
// has one; nothing here knows or asks what produces it.
|
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|
+
wind: this.scene_context.wind,
|
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504
|
gpu: buffers,
|
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505
|
emitters,
|
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506
|
capacity: this.capacity,
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"ParticleNodeRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/ParticleNodeRegistry.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"ParticleNodeRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/ParticleNodeRegistry.js"],"names":[],"mappings":"AA2rBA;;;;;;;GAOG;AACH,8CAFa,uBAAuB,EAAE,CAIrC;AAED;;;;;GAKG;AACH,oDAJW,MAAM,GACJ,uBAAuB,CAWnC;AAtrBD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;;GASG;AACH,kCAFU,QAAQ,CAE2C;AAE7D;;;GAGG;AACH,wCAFU,MAAM,CAE+B;AAE/C;;GAEG;AACH,qCAFU,YAAY,CAEmC;wCAhEjB,8BAA8B;yBAZ7C,oDAAoD;6BAFhD,wDAAwD"}
|
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@@ -90,14 +90,14 @@ for (const type of PARTICLE_ALL_VALUE_TYPES) {
|
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*
|
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* IDs are handed out in declaration order rather than by {@link NodeDescription}'s global counter,
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* so they do not drift with unrelated node usage elsewhere in the engine. Appending new node types
|
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|
-
* at the end of the library is therefore safe. Removed types leave their IDs unused so existing
|
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|
-
* serialized graphs retain the same IDs for every remaining type.
|
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|
+
* at the end of the library is therefore safe. Removed types leave their IDs unused so existing
|
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94
|
+
* serialized graphs retain the same IDs for every remaining type.
|
|
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95
|
*
|
|
96
96
|
* @type {Map<string, ParticleNodeDescription>}
|
|
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97
|
*/
|
|
98
|
-
const descriptions_by_name = new Map();
|
|
99
|
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|
|
100
|
-
let next_description_id = 0;
|
|
98
|
+
const descriptions_by_name = new Map();
|
|
99
|
+
|
|
100
|
+
let next_description_id = 0;
|
|
101
101
|
|
|
102
102
|
/**
|
|
103
103
|
* @param {string} name
|
|
@@ -125,7 +125,7 @@ function define(name, inputs, emit, {
|
|
|
125
125
|
const description = new ParticleNodeDescription();
|
|
126
126
|
|
|
127
127
|
description.name = name;
|
|
128
|
-
description.id = next_description_id++;
|
|
128
|
+
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|
|
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129
|
|
|
130
130
|
// what an author reads is decided in one table, away from the lowering; see
|
|
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131
|
// ./particle_node_presentation.js
|
|
@@ -574,8 +574,8 @@ define("compare", ["a", "b"], (s, c) => {
|
|
|
574
574
|
}, MASK_RESULT);
|
|
575
575
|
define("select", ["a", "b", "condition"], (s, c) => s.emit(VM_OP.SELECT, c.out, c.in("a"), c.in("b"), c.in("condition"), c.width), blend_controlled_by("condition"));
|
|
576
576
|
|
|
577
|
-
// ID 39 belonged to the removed animation-table sampler. Keep it unused.
|
|
578
|
-
next_description_id++;
|
|
577
|
+
// ID 39 belonged to the removed animation-table sampler. Keep it unused.
|
|
578
|
+
next_description_id++;
|
|
579
579
|
|
|
580
580
|
// --- semantic sources ---
|
|
581
581
|
// Appended rather than filed with the other sources, because a node type's id is its position in
|
|
@@ -661,7 +661,7 @@ function expanding(name, inputs, output, body) {
|
|
|
661
661
|
return description;
|
|
662
662
|
}
|
|
663
663
|
|
|
664
|
-
// One authored curve, written into the program as arithmetic.
|
|
664
|
+
// One authored curve, written into the program as arithmetic.
|
|
665
665
|
expanding(
|
|
666
666
|
"curveLiteral",
|
|
667
667
|
[{ name: "t", type: PARTICLE_TYPE_F32 }],
|
|
@@ -685,6 +685,18 @@ expanding(
|
|
|
685
685
|
(g, parameters) => roll_out_particle_gradient(g, g.in.t, parameters.stops, PARTICLE_TYPE_VEC3.components)
|
|
686
686
|
);
|
|
687
687
|
|
|
688
|
+
// --- the scene ---
|
|
689
|
+
// Appended, for the reason `color` is: an id is a position in this file.
|
|
690
|
+
//
|
|
691
|
+
// The scene's wind at a world position, m/s: `SAMPLE_WIND`, which reads the field the host binds — on
|
|
692
|
+
// the GPU the scene's published wind, still air when nothing produces any. Three lanes in and three
|
|
693
|
+
// out whatever arrives, like `cross`. What an effect does with it is the effect's business: drift the
|
|
694
|
+
// position by it, relax the velocity toward it, lean a flame.
|
|
695
|
+
define("wind", ["position"], (s, c) => s.emit(VM_OP.SAMPLE_WIND, c.out, c.in("position"), 0, 0, c.width), {
|
|
696
|
+
infer_types: () => ({ output: PARTICLE_TYPE_VEC3, inputs: { position: PARTICLE_TYPE_VEC3 } }),
|
|
697
|
+
operation_width: () => 3,
|
|
698
|
+
});
|
|
699
|
+
|
|
688
700
|
/**
|
|
689
701
|
* Every node type in the library, in declaration order.
|
|
690
702
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particle_node_parameters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_parameters.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"particle_node_parameters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_parameters.js"],"names":[],"mappings":"AAgMA;;;;;;;;;;;;;;;;;GAiBG;AACH,sDAHW,MAAM,GACJ,MAAM,CAIlB;AAwBD;;;;;;GAMG;AACH,+CAJW,MAAM,GACJ,qBAAqB,EAAE,CAcnC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,uDANW,MAAM;IAEyD,MAAM,GAArE,OAAO,6BAA6B,EAAE,cAAc;IAElD,MAAM,CAmBlB;AAED;;;;GAIG;AACH,2CAFa,MAAM;IAAC,WAAW,EAAE,OAAO,8BAA8B,EAAE,uBAAuB,CAAC;IAAC,UAAU,EAAE,qBAAqB,EAAE,CAAA;CAAC,CAAC,CAOrI;;;;sCArRS,MAAM;AApBhB;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH;IACI,0FAA0F;;IAE1F,kFAAkF;;IAElF,mFAAmF;;IAEnF,2EAA2E;;IAE3E,kEAAkE;;IAElE;;;OAGG;;IAEH;;;OAGG;;GAEJ;AAEH;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;GASG;AACH,gDAFU,MAAM,EAAE,CAYf;AAEH;;;;;GAKG;AACH;QAFiB,MAAM,GAAE,MAAM;EAI7B;AAEF;;;;;GAKG;AACH;QAFiB,MAAM,GAAE,qBAAqB,EAAE;EAuF7C;;;;;;;;UAvIW,MAAM;;;;UACN,MAAM;;;;;;;;;;YAGC,MAAM;;;;;;;;YACb,OAAO;;;;kBAIP,MAAM"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particle_node_presentation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_presentation.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"particle_node_presentation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_node_presentation.js"],"names":[],"mappings":"AAyUA;;;;;;;GAOG;AACH,iDAHW,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIvD;AAzSD;;;;;;;;GAQG;AACH;QAFiB,MAAM,GAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;EAsRjE"}
|
|
@@ -317,6 +317,14 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
|
|
|
317
317
|
icon: `M4 5h16v8H4z ${dot(6, 18, 1.8)} ${dot(12, 18, 1.8)} ${dot(18, 18, 1.8)}`,
|
|
318
318
|
help: "a colour gradient looked up at t, no alpha",
|
|
319
319
|
},
|
|
320
|
+
|
|
321
|
+
// --- the scene ---
|
|
322
|
+
wind: {
|
|
323
|
+
// three streamlines, the lower two curling back on themselves
|
|
324
|
+
label: "Wind",
|
|
325
|
+
icon: "M3 8h11a3 3 0 1 0-3-3 M3 12h15a3 3 0 1 1-3 3 M3 16h7",
|
|
326
|
+
help: "the scene's wind at a world position, in metres per second — still air where nothing makes any",
|
|
327
|
+
},
|
|
320
328
|
});
|
|
321
329
|
|
|
322
330
|
/**
|
|
@@ -85,6 +85,8 @@
|
|
|
85
85
|
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
86
86
|
* @param {number} params.camera graph handle of the view's camera uniform (`CAMERA_UNIFORM_STRUCT`)
|
|
87
87
|
* @param {number} params.scene_database graph handle of the scene database — the emitters' nodes
|
|
88
|
+
* @param {import("../wind/GPUSceneWind.js").GPUSceneWind} params.wind the scene's published wind field,
|
|
89
|
+
* which every pass that runs the VM binds for `SAMPLE_WIND` — still air when nothing produces wind
|
|
88
90
|
* @param {object} params.gpu the persistent buffers, see {@link GPUParticleSystem}. `gpu.alive_read`
|
|
89
91
|
* is the exception: it is the previous frame's alive list and is present only when
|
|
90
92
|
* `frame.rebucket` says this frame reads one
|
|
@@ -113,10 +115,11 @@
|
|
|
113
115
|
* many ticks the warm-up runs and how long each is
|
|
114
116
|
* @returns {ParticleSimulationHandles}
|
|
115
117
|
*/
|
|
116
|
-
export function graph_particles_simulate({ graph, camera, scene_database, gpu, emitters, capacity, bucket_count, wide_registers, frame, }: {
|
|
118
|
+
export function graph_particles_simulate({ graph, camera, scene_database, wind, gpu, emitters, capacity, bucket_count, wide_registers, frame, }: {
|
|
117
119
|
graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
118
120
|
camera: number;
|
|
119
121
|
scene_database: number;
|
|
122
|
+
wind: import("../wind/GPUSceneWind.js").GPUSceneWind;
|
|
120
123
|
gpu: object;
|
|
121
124
|
emitters: {
|
|
122
125
|
capacity: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_particles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEG;AAEH;;;;;;;GAOG;AAEH
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{"version":3,"file":"graph_particles.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEG;AAEH;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAjCkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,cAAc,EAA7B,MAAM;IACiD,IAAI,EAA3D,OAAO,yBAAyB,EAAE,YAAY;IAE/B,GAAG,EAAlB,MAAM;IAGS,QAAQ;QACC,QAAQ,EAAhC,MAAM;QAEkB,WAAW,EAAnC,MAAM;;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IAEU,cAAc,EAA9B,OAAO;IAGQ,KAAK;QACC,EAAE,EAAvB,MAAM;QACe,IAAI,EAAzB,MAAM;QACe,KAAK,EAA1B,MAAM;QACiB,QAAQ,GAA/B,OAAO;QACc,WAAW,EAAhC,MAAM;QACe,mBAAmB,EAAxC,MAAM;QACe,YAAY,EAAjC,MAAM;QAGe,eAAe,EAApC,MAAM;QAC6D,eAAe,EAAlF,OAAO,6BAA6B,EAAE,cAAc;;IAElD,yBAAyB,CA4UrC;;;;;UAtXa,MAAM;;;;WACN,MAAM;;;;eACN,MAAM;;;;;sBACN,MAAM"}
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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pool = out.pool; alive_write = out.alive_out; dead = out.dead; counters = out.counters;
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if (wide_registers) { vm_registers = out.vm_registers; }
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// 7b. Warm-up — on a frame that registered emitters with a pre-warm, and only then: run their
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413
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random(dst: number, width?: number): InstructionStream;
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*
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sampleWind(dst: number, position: number | {
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kind: number;
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word: number;
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}, width?: number): InstructionStream;
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1
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-
{"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAkCA;;;;;;GAMG;AACH;IACI,yCAAyC;IACzC,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAsBnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CA6D7B;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,MAAM,CAAC,GACf,iBAAiB,CAS7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,cANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,kBALW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,eACnC,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;OAKG;IACH,iBALW,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACjC,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}
|
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1
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+
{"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAkCA;;;;;;GAMG;AACH;IACI,yCAAyC;IACzC,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAsBnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CA6D7B;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,MAAM,CAAC,GACf,iBAAiB,CAS7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,cANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,kBALW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,eACnC,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;OAKG;IACH,iBALW,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACjC,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,gBALW,MAAM,YACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}
|
|
@@ -259,6 +259,19 @@ export class InstructionStream {
|
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|
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|
return this.emit(VM_OP.RANDOM, dst, 0, 0, 0, width);
|
|
260
260
|
}
|
|
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261
|
|
|
262
|
+
/**
|
|
263
|
+
* The scene's wind at a world position, m/s: three lanes of `position` in, three lanes out — four
|
|
264
|
+
* with a zero `w` if asked for.
|
|
265
|
+
*
|
|
266
|
+
* @param {number} dst
|
|
267
|
+
* @param {number|{kind: number, word: number}} position a register operand word or a literal
|
|
268
|
+
* @param {number} [width] 3 or 4
|
|
269
|
+
* @returns {InstructionStream}
|
|
270
|
+
*/
|
|
271
|
+
sampleWind(dst, position, width = undefined) {
|
|
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|
+
return this.emit(VM_OP.SAMPLE_WIND, dst, position, 0, 0, width);
|
|
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|
+
}
|
|
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|
+
|
|
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|
/**
|
|
263
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|
* @returns {InstructionStream}
|
|
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|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleVMISA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/ParticleVMISA.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticleVMISA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/ParticleVMISA.js"],"names":[],"mappings":"AAySA;;;;;;;;GAQG;AACH,oCANW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,GACJ,MAAM,CASlB;AAED;;;;;;;GAOG;AACH,kCALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAQlB;AAED,qDAAqD;AACrD,oCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,yDAAyD;AACzD,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,mEAAmE;AACnE,qCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,kFAAkF;AAClF,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,uDAAuD;AACvD,uDADc,MAAM,CAGnB;AAED,6DAA6D;AAC7D,mDADc,MAAM,CAGnB;AAED,+DAA+D;AAC/D,gEADc,MAAM,CAKnB;AAID;;;;;;;;;GASG;AACH,gCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,0CAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAcD;;;;;;;;;;GAUG;AACH,kCAJW,MAAM,YACN,MAAM,GACJ,MAAM,CAIlB;AAED,8EAA8E;AAC9E,sCADY,MAAM,GAAoC,MAAM,CAG3D;AAED,+GAA+G;AAC/G,yCADY,MAAM,GAAoC,MAAM,CAG3D;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,+EAA+E;AAC/E,4DADc,MAAM,CAGnB;AAED;;;;;;;GAOG;AACH,sCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;GASG;AACH,4CAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAoBlB;AAUD,wFAAwF;AACxF,mCADY,MAAM,GAAkB,MAAM,CAKzC;AAED,sEAAsE;AACtE,mCADY,MAAM,GAAiB,MAAM,CAKxC;AAED;;;;;GAKG;AACH,oCAHW,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIxC;AAID;;;;;;GAMG;AACH,uCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;GAKG;AACH,kCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAclB;AAgID;;;;;;;;;;;;;;;GAeG;AACH,wCAPW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,EAAE,WACR,MAAM,EAAE,GACN,MAAM,EAAE,CAgBpB;AAED;;;;;GAKG;AACH,6CAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAYpB;AAID;;;;;;;;GAQG;AAEH;;;;;;;;;;;GAWG;AACH,yCALW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,iBAAiB,KAAE,IAAI,QAgC1C;AAED;;;;;;;;;GASG;AACH,8CAJW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,MAAM,QAAE,MAAM,KAAE,IAAI,QAgBvC;AAED;;;;;;;;GAQG;AACH,wCAJW,UAAU,MAAM,CAAC,QACjB,MAAM,GACJ,MAAM,GAAC,IAAI,CA4BvB;AAED;;;;;;GAMG;AACH,sCAHW,MAAM,GACJ,MAAM,CAclB;AA53BD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH,8FAA8F;AAC9F,4CADoF,MAAM,CAC3C;;;;;yBAKrC,MAAM;;;;;;;;;;;;yBAmBN,MAAM;;;;;;;;;;;AAwBhB;;;;;;GAMG;AACH;QAFiB,MAAM,GAAE,MAAM;EAW5B;AAEH;;;;;;;;;;;;;;;GAeG;AACH;QAFiB,MAAM,GAAE,MAAM;EAW5B;;;;;;oBAMO,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uBA2DN,MAAM;;;;;;;;;;;sBAeN,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,2BAFU,MAAM,CAEc;AAI9B,8DAA8D;AAC9D,yBADoD,MAAM,CAC3B;AAE/B,gEAAgE;AAChE,6BADsD,MAAM,CAC5B;AAEhC,gFAAgF;AAChF,4BADsE,MAAM,CAC3C;;;;sBAIvB,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,4BAFU,MAAM,CAEgB;AAEhC,0CAA0C;AAC1C,2BADgC,MAAM,CACR;AAE9B,uEAAuE;AACvE,2BAD6D,MAAM,CACnC;AAKhC,yEAAyE;AACzE,2BAD+D,MAAM,CACtC;AAE/B,+FAA+F;AAC/F,0BADqF,MAAM,CAC3D;AA2GhC,uEAAuE;AACvE,kCAD6D,MAAM,CACP;AAE5D,2EAA2E;AAC3E,mCADiE,MAAM,CACV;AAE7D,kFAAkF;AAClF,mCADwE,MAAM,CACrC;AAEzC,kFAAkF;AAClF,uCADwE,MAAM,CACpC;AA0K1C;;;;;;GAMG;AACH,qBAFU,IAAI,MAAM,EAAE;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,CAAC,CAE9H;;;;;UA0KlB,MAAM;;;;UACN,MAAM;;;;UACN,MAAM;;;;WACN,MAAM;;;;;UACN,MAAM"}
|
|
@@ -211,6 +211,7 @@ export const VM_OP = {
|
|
|
211
211
|
SELECT: 55,
|
|
212
212
|
|
|
213
213
|
RANDOM: 60,
|
|
214
|
+
SAMPLE_WIND: 62,
|
|
214
215
|
};
|
|
215
216
|
|
|
216
217
|
/**
|
|
@@ -693,6 +694,13 @@ def(VM_OP.SELECT, "SELECT", true, R, R, R);
|
|
|
693
694
|
// arithmetic a program writes over this draw — see ../graph/particle_graph_distributions.js.
|
|
694
695
|
def(VM_OP.RANDOM, "RANDOM", true);
|
|
695
696
|
|
|
697
|
+
// The scene's wind at a world position, metres per second: three lanes of position in, three lanes
|
|
698
|
+
// of velocity out, read from a resource the host binds rather than computed from the operands —
|
|
699
|
+
// the published wind field on the GPU (`../vm/chunk_particle_vm_wind_field.js`), a host function on
|
|
700
|
+
// the CPU (`../vm/ParticleVMReference.js`). Shaped like `CROSS`: three lanes, or four with a zero
|
|
701
|
+
// `w`, and never fewer, so `min_width` is a floor.
|
|
702
|
+
def(VM_OP.SAMPLE_WIND, "SAMPLE_WIND", true, R, _, _, { default_width: 3, min_width: 3 });
|
|
703
|
+
|
|
696
704
|
// --- packing an instruction ---------------------------------------------------------------------
|
|
697
705
|
|
|
698
706
|
/**
|
|
@@ -117,12 +117,13 @@ export function diff_particle_programs(before: ParticleProgram, after: ParticleP
|
|
|
117
117
|
* The contexts a program is compared in. Seeds differ so a pass that dropped or added a draw shows
|
|
118
118
|
* up as a diverging RNG state rather than only as a diverging record.
|
|
119
119
|
*
|
|
120
|
-
* @type {Array<{name: string, builtins: number[][], rng_state: number, record: () => Uint32Array}>}
|
|
120
|
+
* @type {Array<{name: string, builtins: number[][], rng_state: number, record: () => Uint32Array, sample_wind: import("../vm/ParticleVMReference.js").ParticleVMWindSampler}>}
|
|
121
121
|
*/
|
|
122
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export const PARTICLE_ENVIRONMENTS: Array<{
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name: string;
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builtins: number[][];
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rng_state: number;
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record: () => Uint32Array;
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sample_wind: import("../vm/ParticleVMReference.js").ParticleVMWindSampler;
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}>;
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{"version":3,"file":"particle_program_equivalence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_program_equivalence.js"],"names":[],"mappings":"
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{"version":3,"file":"particle_program_equivalence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_program_equivalence.js"],"names":[],"mappings":"AAgIA;;;;;;;;;GASG;AACH;IAN+B,KAAK,EAAzB,WAAW;IACmB,SAAS,EAAvC,YAAY,GAAC,MAAM,EAAE;IACN,cAAc,EAA7B,MAAM;IACS,WAAW,EAA1B,MAAM;IACJ;IAAE,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAgBvE;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAHW,WAAW,GACT;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAC,CAkEjD;AAqCD;;;;;;;;;;;;;;GAcG;AACH,qDAVW;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,SACzD;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC;IAErC,SAAS,GAA7B,MAAM;IACkD,KAAK,GAA7D;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI;IAIxC,MAAM,GAAC,IAAI,CAuCvB;AAED;;;;;;;;;;;;;;GAcG;AACH;IARkG,MAAM,EAA7F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACS,KAAK,EAA5F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACvD,YAAY,GAAnC,MAAM,MAAM,CAAC;IACG,UAAU,GAA1B,MAAM;IAGJ,MAAM,GAAC,IAAI,CAqBvB;AAED;;;;;;;GAOG;AACH,qGAHW,MAAM,GACJ,MAAM,GAAC,IAAI,CAmBvB;AAtRD;;;;;GAKG;AACH,oCAFU,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,WAAW,CAAC;IAAC,WAAW,EAAE,OAAO,8BAA8B,EAAE,qBAAqB,CAAA;CAAC,CAAC,CAO5K"}
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@@ -56,7 +56,7 @@ import { PARTICLE_ZERO_ABSORBING_OPS } from "./pass_fold_constants.js";
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*
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* ## Environments
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*
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-
* A program reads more than its constants — record words, builtins, the RNG — and a
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* A program reads more than its constants — record words, builtins, the RNG, the wind — and a
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* pass that mishandled any of those could still agree on a single run. {@link PARTICLE_ENVIRONMENTS}
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* varies all of them, including a record pre-filled with values a `LOAD_ATTR` can pick up.
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*/
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return record;
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}
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/**
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* A wind that varies with where it is read, so a `SAMPLE_WIND` a pass moved onto another position —
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* or onto the right position read through the wrong swizzle — lands on another velocity. Pure, as the
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* published field is within one run: the same point is the same wind, which is what sharing two
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* samples rests on.
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*
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* @type {import("../vm/ParticleVMReference.js").ParticleVMWindSampler}
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*/
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const WIND_A = (out, x, y, z) => {
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out[0] = 0.5 * y + 1.25;
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out[1] = z - x;
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out[2] = -0.75 * x;
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};
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/** A second wind, unlike the first in every lane. @type {import("../vm/ParticleVMReference.js").ParticleVMWindSampler} */
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const WIND_B = (out, x, y, z) => {
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out[0] = 3 * Math.sin(x);
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out[1] = 0.25 - y * z;
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out[2] = x + y;
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};
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/**
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* The contexts a program is compared in. Seeds differ so a pass that dropped or added a draw shows
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* up as a diverging RNG state rather than only as a diverging record.
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*
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* @type {Array<{name: string, builtins: number[][], rng_state: number, record: () => Uint32Array}>}
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* @type {Array<{name: string, builtins: number[][], rng_state: number, record: () => Uint32Array, sample_wind: import("../vm/ParticleVMReference.js").ParticleVMWindSampler}>}
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*/
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export const PARTICLE_ENVIRONMENTS = [
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{ name: "zeroed record, seed 1", builtins: BUILTINS_A, rng_state: 1, record: () => new Uint32Array(PARTICLE_RECORD_WORD_COUNT) },
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{ name: "seeded record, seed 1", builtins: BUILTINS_A, rng_state: 1, record: seeded_record },
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{ name: "seeded record, seed 0x9e3779b9", builtins: BUILTINS_B, rng_state: 0x9e3779b9, record: seeded_record },
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{ name: "seeded record, seed 12345", builtins: BUILTINS_B, rng_state: 12345, record: seeded_record },
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{ name: "zeroed record, seed 1", builtins: BUILTINS_A, rng_state: 1, record: () => new Uint32Array(PARTICLE_RECORD_WORD_COUNT), sample_wind: WIND_A },
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{ name: "seeded record, seed 1", builtins: BUILTINS_A, rng_state: 1, record: seeded_record, sample_wind: WIND_A },
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{ name: "seeded record, seed 0x9e3779b9", builtins: BUILTINS_B, rng_state: 0x9e3779b9, record: seeded_record, sample_wind: WIND_B },
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{ name: "seeded record, seed 12345", builtins: BUILTINS_B, rng_state: 12345, record: seeded_record, sample_wind: WIND_B },
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];
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/**
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@@ -125,6 +146,7 @@ export function run_particle_section({ words, constants, register_count, environ
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record,
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builtins: environment.builtins,
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rng_state: environment.rng_state,
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sample_wind: environment.sample_wind ?? null,
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});
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return { record, killed: result.killed, rng_state: result.rng_state };
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@@ -42,7 +42,7 @@ const FUZZ_OPS = [
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VM_OP.DOT, VM_OP.CROSS, VM_OP.LENGTH, VM_OP.NORMALIZE, VM_OP.DISTANCE,
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VM_OP.CMP_LT, VM_OP.CMP_LE, VM_OP.CMP_GT, VM_OP.CMP_GE, VM_OP.CMP_EQ,
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VM_OP.SELECT, VM_OP.RANDOM, VM_OP.LOAD_CONST, VM_OP.LOAD_ATTR, VM_OP.LOAD_BUILTIN,
|
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-
VM_OP.NOP,
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+
VM_OP.SAMPLE_WIND, VM_OP.NOP,
|
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];
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/** Values the folding pass has rules about, mixed in with arbitrary ones. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"particle_vm_semantics.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_vm_semantics.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"particle_vm_semantics.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_vm_semantics.js"],"names":[],"mappings":"AAyJA;;;;;;GAMG;AACH,oCAHW,MAAM,GACJ,mBAAmB,CAW/B;AAvKD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,+CAA+C;AAC/C,2BADW,IAAI,MAAM,EAAE,mBAAmB,CAAC,CACL;;;;;;;kBA1BxB,OAAO;;;;;cAGP,OAAO;;;;;;gBAEP,OAAO;;;;;;eAGP,OAAO;;;;;;;;cAGP,OAAO;;;;;;;;;;sBAKP,OAAO"}
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@@ -143,6 +143,13 @@ semantics(VM_OP.SELECT, EXACT);
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// Ordered and side-effecting: it advances the shared RNG, and its width IS the number of draws it
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// takes. Removing, duplicating, reordering or narrowing one moves every value drawn after it.
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semantics(VM_OP.RANDOM, { side_effects: true });
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+
// A pure read of a resource the host binds, and that is all it is. No side effects, so a dead one
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+
// goes. Within one run of a program the field does not change, so two at the same position are one
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+
// sample and the second may read the first's register — `CROSS`'s answers, for `CROSS`'s shape:
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+
// the lanes depend on all three of the position's, so not lanewise, and the zero fourth lane is the
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// only narrowing, which `min_width` floors at three. Never foldable: what the field holds is not
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// known when the program is compiled, so there is no constant to bake.
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+
semantics(VM_OP.SAMPLE_WIND, { narrowable: true, shareable: true });
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/**
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* What may be assumed about an opcode. An unknown one is assumed to do everything, so a new opcode
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@@ -25,7 +25,7 @@ import { chunk_particle_lighting } from "./chunk_particle_lighting.js";
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25
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|
/**
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26
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|
* The particles' AVBOIT draw: the billboard quads at internal resolution, depth-tested against the
|
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27
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|
* opaque scene, into the four accumulators the transparent meshes draw into
|
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|
-
* (`avboit_draw_fragment_body`). The particle counterpart of `
|
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|
+
* (`avboit_draw_fragment_body`). The particle counterpart of `shader_avboit_draw`.
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29
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|
*
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30
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|
* Per fragment: the atlas sample times the particle colour, the soft-depth fade against the scene
|
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31
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|
* depth, lighting for an emitter flagged `EMITTER_FLAG.LIGHTING` (`chunk_particle_lighting`: the
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|
@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH,kDAA8E;AAE9E;;;;;;;;GAQG;AACH,4BAFU,YAAY,CAOK;AA4D3B,iDAIG;6BAnH0B,mCAAmC;8BAIlC,+BAA+B"}
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@@ -9,6 +9,8 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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9
9
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
10
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
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|
11
11
|
import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
|
|
12
|
+
import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
|
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13
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
12
14
|
import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
|
|
13
15
|
|
|
14
16
|
/**
|
|
@@ -55,7 +57,7 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
55
57
|
|
|
56
58
|
resources.setImmediate('settings', EMIT_SETTINGS);
|
|
57
59
|
|
|
58
|
-
resources.createGroup()
|
|
60
|
+
wind_field_add_resources(resources.createGroup()
|
|
59
61
|
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
60
62
|
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
61
63
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
@@ -63,7 +65,7 @@ resources.createGroup()
|
|
|
63
65
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
64
66
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
65
67
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
66
|
-
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
68
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true));
|
|
67
69
|
|
|
68
70
|
const body = CodeChunk.from(
|
|
69
71
|
/* language=wgsl */
|
|
@@ -106,6 +108,7 @@ fn main(
|
|
|
106
108
|
chunk_grid3d_to_index,
|
|
107
109
|
chunk_particle_emit_step,
|
|
108
110
|
chunk_particle_vm_registers_fast,
|
|
111
|
+
chunk_particle_vm_wind_field,
|
|
109
112
|
]);
|
|
110
113
|
|
|
111
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|
export const shader_particle_emit = ComputeShader.from({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;GAIG;AACH,iDAFU,MAAM,CAGiD;AAiEjE,sDAIG;8BA/G2B,+BAA+B"}
|