@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
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- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
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- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
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66
|
+
|
|
67
|
+
let angle = PI * fraction;
|
|
68
|
+
|
|
69
|
+
return a * cos(angle) + o * sin(angle);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// v3_slerp takes acos(d): the same angle for unit vectors, but in f32 acos moves by 6e-8 / sin(theta) next to the antipode, and the formula divides by sin(theta) again
|
|
73
|
+
let theta = v3_angle_stable(a, b);
|
|
74
|
+
|
|
75
|
+
let inverse_sin_theta = 1.0 / sin(theta);
|
|
76
|
+
|
|
77
|
+
let scale_0 = sin((1.0 - fraction) * theta) * inverse_sin_theta;
|
|
78
|
+
let scale_1 = sin(fraction * theta) * inverse_sin_theta;
|
|
79
|
+
|
|
80
|
+
return a * scale_0 + b * scale_1;
|
|
81
|
+
}
|
|
82
|
+
`, [
|
|
83
|
+
PI_DECLARATION,
|
|
84
|
+
chunk_v3_angle_stable,
|
|
85
|
+
]
|
|
86
|
+
);
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Where a window of a toroidally stored 3-D grid sits, for {@link chunk_grid_tile_halo_f32} and
|
|
3
|
+
* {@link chunk_grid_tile_halo_vec4}.
|
|
4
|
+
*
|
|
5
|
+
* A grid cell is addressed three ways. Its **world cell** is its integer coordinate on the grid's
|
|
6
|
+
* own lattice, unbounded. Its **window-local** cell is the world cell minus `corner`, in
|
|
7
|
+
* `[0, size)` on every axis when it is inside the window. Its **storage cell** is the world cell
|
|
8
|
+
* modulo `period` per axis, which is where the grid keeps it: a window that scrolls rewrites only
|
|
9
|
+
* the slots it exposes.
|
|
10
|
+
*
|
|
11
|
+
* - `corner`: the world cell at window-local (0, 0, 0).
|
|
12
|
+
* - `corner_storage`: `corner` modulo `period`, each axis in `[0, period)`. The caller computes it
|
|
13
|
+
* once (the CPU window bookkeeping knows it), so the per-cell maths is one conditional subtract
|
|
14
|
+
* and no `%`.
|
|
15
|
+
* - `size`: cells the window holds on each axis, at most `period`, so that no two cells inside
|
|
16
|
+
* share a slot.
|
|
17
|
+
* - `period`: storage period on each axis. Periods may differ by axis and may be odd: a MAC face
|
|
18
|
+
* grid of N cells stores N + 1 faces along its own axis.
|
|
19
|
+
*
|
|
20
|
+
* @type {WebGPUStruct}
|
|
21
|
+
*/
|
|
22
|
+
export const GRID_TILE_WINDOW_STRUCT: WebGPUStruct;
|
|
23
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
24
|
+
//# sourceMappingURL=GRID_TILE_WINDOW_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GRID_TILE_WINDOW_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,sCAFU,YAAY,CAOD;6BA5BQ,4BAA4B"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { vec3i, vec3u } from "../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Where a window of a toroidally stored 3-D grid sits, for {@link chunk_grid_tile_halo_f32} and
|
|
6
|
+
* {@link chunk_grid_tile_halo_vec4}.
|
|
7
|
+
*
|
|
8
|
+
* A grid cell is addressed three ways. Its **world cell** is its integer coordinate on the grid's
|
|
9
|
+
* own lattice, unbounded. Its **window-local** cell is the world cell minus `corner`, in
|
|
10
|
+
* `[0, size)` on every axis when it is inside the window. Its **storage cell** is the world cell
|
|
11
|
+
* modulo `period` per axis, which is where the grid keeps it: a window that scrolls rewrites only
|
|
12
|
+
* the slots it exposes.
|
|
13
|
+
*
|
|
14
|
+
* - `corner`: the world cell at window-local (0, 0, 0).
|
|
15
|
+
* - `corner_storage`: `corner` modulo `period`, each axis in `[0, period)`. The caller computes it
|
|
16
|
+
* once (the CPU window bookkeeping knows it), so the per-cell maths is one conditional subtract
|
|
17
|
+
* and no `%`.
|
|
18
|
+
* - `size`: cells the window holds on each axis, at most `period`, so that no two cells inside
|
|
19
|
+
* share a slot.
|
|
20
|
+
* - `period`: storage period on each axis. Periods may differ by axis and may be odd: a MAC face
|
|
21
|
+
* grid of N cells stores N + 1 faces along its own axis.
|
|
22
|
+
*
|
|
23
|
+
* @type {WebGPUStruct}
|
|
24
|
+
*/
|
|
25
|
+
export const GRID_TILE_WINDOW_STRUCT = WebGPUStruct.from({
|
|
26
|
+
corner: vec3i,
|
|
27
|
+
corner_storage: vec3u,
|
|
28
|
+
size: vec3u,
|
|
29
|
+
period: vec3u,
|
|
30
|
+
}, 'GridTileWindow');
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An 8 x 8 x 4 tile of an f32 grid and its one-cell halo, loaded into workgroup memory by the
|
|
3
|
+
* whole workgroup, for stencil kernels that read each cell's neighbours many times over.
|
|
4
|
+
*
|
|
5
|
+
* ## Use
|
|
6
|
+
*
|
|
7
|
+
* The kernel declares the tile, so one kernel can hold as many as it needs:
|
|
8
|
+
*
|
|
9
|
+
* var<workgroup> pressure: array<f32, GRID_TILE_HALO_CELLS>;
|
|
10
|
+
*
|
|
11
|
+
* and every invocation of a `GRID_TILE_THREADS`-invocation workgroup (256) calls, in uniform
|
|
12
|
+
* control flow,
|
|
13
|
+
*
|
|
14
|
+
* grid_tile_f32_load(&pressure, window, source, tile_origin, lane);
|
|
15
|
+
*
|
|
16
|
+
* with `lane` its `local_invocation_index`, `window` a {@link GRID_TILE_WINDOW_STRUCT}, and
|
|
17
|
+
* `tile_origin` the window-local cell of the tile's first interior cell (a multiple of
|
|
18
|
+
* `GRID_TILE_SIZE` for a tile grid laid over the window). The call ends in `workgroupBarrier()`,
|
|
19
|
+
* after which `grid_tile_f32_read(&pressure, local)` reads any tile-local cell in
|
|
20
|
+
* `[-1, 8] x [-1, 8] x [-1, 4]`, and `grid_tile_f32_write` writes one (a smoother sweeping its
|
|
21
|
+
* interior against the frozen halo does both).
|
|
22
|
+
*
|
|
23
|
+
* Those two are the tile accessor the stencil maths should be written against. A kernel names
|
|
24
|
+
* one accessor per field and backs it with the tile; a spec backs the same name with a buffer, and
|
|
25
|
+
* the per-cell maths runs under the emulator unchanged:
|
|
26
|
+
*
|
|
27
|
+
* fn tile_read_p(local: vec3<i32>) -> f32 { return grid_tile_f32_read(&pressure, local); }
|
|
28
|
+
*
|
|
29
|
+
* ## Where the values come from: two functions the enclosing shader defines
|
|
30
|
+
*
|
|
31
|
+
* The chunk binds nothing. Each of the 600 cells is classified on its own against the window, and
|
|
32
|
+
* fetched through one of two functions the shader that includes this chunk must define, in the
|
|
33
|
+
* manner of the particle VM's `vm_reg_read` and `vm_reg_write`:
|
|
34
|
+
*
|
|
35
|
+
* - `fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32` for a cell inside
|
|
36
|
+
* the window, by its storage cell: already wrapped, in `[0, period)` on every axis. A storage
|
|
37
|
+
* buffer answers with its element at that cell, an `r32float` texture with `textureLoad`.
|
|
38
|
+
* - `fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32` for a cell outside
|
|
39
|
+
* it, beyond the window on any side, by its world cell. The fluid answers from the parent
|
|
40
|
+
* cascade.
|
|
41
|
+
*
|
|
42
|
+
* `source` is passed through untouched. It is how a kernel loading several tiles tells the fetch
|
|
43
|
+
* which grid it wants; a kernel with one tile ignores it. Passing a literal lets the compiler fold
|
|
44
|
+
* the fetch's choice away.
|
|
45
|
+
*
|
|
46
|
+
* ## Cost
|
|
47
|
+
*
|
|
48
|
+
* `GRID_TILE_LOAD_ROUNDS` (3) fetches and stores per invocation, then one barrier. 2400 bytes of
|
|
49
|
+
* workgroup memory per tile.
|
|
50
|
+
*
|
|
51
|
+
* @type {CodeChunk}
|
|
52
|
+
*/
|
|
53
|
+
export const chunk_grid_tile_halo_f32: CodeChunk;
|
|
54
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
55
|
+
//# sourceMappingURL=chunk_grid_tile_halo_f32.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_grid_tile_halo_f32.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,uCAFU,SAAS,CA8ChB;0BApGuB,6BAA6B"}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_grid_tile_window } from "./chunk_grid_tile_window.js";
|
|
3
|
+
import { GRID_TILE_WINDOW_STRUCT } from "./GRID_TILE_WINDOW_STRUCT.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* An 8 x 8 x 4 tile of an f32 grid and its one-cell halo, loaded into workgroup memory by the
|
|
7
|
+
* whole workgroup, for stencil kernels that read each cell's neighbours many times over.
|
|
8
|
+
*
|
|
9
|
+
* ## Use
|
|
10
|
+
*
|
|
11
|
+
* The kernel declares the tile, so one kernel can hold as many as it needs:
|
|
12
|
+
*
|
|
13
|
+
* var<workgroup> pressure: array<f32, GRID_TILE_HALO_CELLS>;
|
|
14
|
+
*
|
|
15
|
+
* and every invocation of a `GRID_TILE_THREADS`-invocation workgroup (256) calls, in uniform
|
|
16
|
+
* control flow,
|
|
17
|
+
*
|
|
18
|
+
* grid_tile_f32_load(&pressure, window, source, tile_origin, lane);
|
|
19
|
+
*
|
|
20
|
+
* with `lane` its `local_invocation_index`, `window` a {@link GRID_TILE_WINDOW_STRUCT}, and
|
|
21
|
+
* `tile_origin` the window-local cell of the tile's first interior cell (a multiple of
|
|
22
|
+
* `GRID_TILE_SIZE` for a tile grid laid over the window). The call ends in `workgroupBarrier()`,
|
|
23
|
+
* after which `grid_tile_f32_read(&pressure, local)` reads any tile-local cell in
|
|
24
|
+
* `[-1, 8] x [-1, 8] x [-1, 4]`, and `grid_tile_f32_write` writes one (a smoother sweeping its
|
|
25
|
+
* interior against the frozen halo does both).
|
|
26
|
+
*
|
|
27
|
+
* Those two are the tile accessor the stencil maths should be written against. A kernel names
|
|
28
|
+
* one accessor per field and backs it with the tile; a spec backs the same name with a buffer, and
|
|
29
|
+
* the per-cell maths runs under the emulator unchanged:
|
|
30
|
+
*
|
|
31
|
+
* fn tile_read_p(local: vec3<i32>) -> f32 { return grid_tile_f32_read(&pressure, local); }
|
|
32
|
+
*
|
|
33
|
+
* ## Where the values come from: two functions the enclosing shader defines
|
|
34
|
+
*
|
|
35
|
+
* The chunk binds nothing. Each of the 600 cells is classified on its own against the window, and
|
|
36
|
+
* fetched through one of two functions the shader that includes this chunk must define, in the
|
|
37
|
+
* manner of the particle VM's `vm_reg_read` and `vm_reg_write`:
|
|
38
|
+
*
|
|
39
|
+
* - `fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32` for a cell inside
|
|
40
|
+
* the window, by its storage cell: already wrapped, in `[0, period)` on every axis. A storage
|
|
41
|
+
* buffer answers with its element at that cell, an `r32float` texture with `textureLoad`.
|
|
42
|
+
* - `fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32` for a cell outside
|
|
43
|
+
* it, beyond the window on any side, by its world cell. The fluid answers from the parent
|
|
44
|
+
* cascade.
|
|
45
|
+
*
|
|
46
|
+
* `source` is passed through untouched. It is how a kernel loading several tiles tells the fetch
|
|
47
|
+
* which grid it wants; a kernel with one tile ignores it. Passing a literal lets the compiler fold
|
|
48
|
+
* the fetch's choice away.
|
|
49
|
+
*
|
|
50
|
+
* ## Cost
|
|
51
|
+
*
|
|
52
|
+
* `GRID_TILE_LOAD_ROUNDS` (3) fetches and stores per invocation, then one barrier. 2400 bytes of
|
|
53
|
+
* workgroup memory per tile.
|
|
54
|
+
*
|
|
55
|
+
* @type {CodeChunk}
|
|
56
|
+
*/
|
|
57
|
+
export const chunk_grid_tile_halo_f32 = CodeChunk.from(
|
|
58
|
+
//language=WGSL
|
|
59
|
+
`
|
|
60
|
+
fn grid_tile_f32_load(
|
|
61
|
+
tile: ptr<workgroup, array<f32, GRID_TILE_HALO_CELLS>>,
|
|
62
|
+
window: ${GRID_TILE_WINDOW_STRUCT.wgsl_ref},
|
|
63
|
+
source: u32,
|
|
64
|
+
tile_origin: vec3<i32>,
|
|
65
|
+
lane: u32
|
|
66
|
+
) {
|
|
67
|
+
for (var iteration = 0u; iteration < GRID_TILE_LOAD_ROUNDS; iteration++) {
|
|
68
|
+
let index = iteration * GRID_TILE_THREADS + lane;
|
|
69
|
+
|
|
70
|
+
if (index < GRID_TILE_HALO_CELLS) {
|
|
71
|
+
let window_local = tile_origin + grid_tile_halo_local(index);
|
|
72
|
+
|
|
73
|
+
var value: f32;
|
|
74
|
+
|
|
75
|
+
if (grid_tile_window_contains(window_local, window.size)) {
|
|
76
|
+
value = grid_tile_f32_fetch_inside(
|
|
77
|
+
source,
|
|
78
|
+
grid_tile_window_storage(window_local, window.corner_storage, window.period)
|
|
79
|
+
);
|
|
80
|
+
} else {
|
|
81
|
+
value = grid_tile_f32_fetch_outside(source, window.corner + window_local);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
(*tile)[index] = value;
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
workgroupBarrier();
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
fn grid_tile_f32_read(tile: ptr<workgroup, array<f32, GRID_TILE_HALO_CELLS>>, local: vec3<i32>) -> f32 {
|
|
92
|
+
return (*tile)[grid_tile_halo_index(local)];
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
fn grid_tile_f32_write(tile: ptr<workgroup, array<f32, GRID_TILE_HALO_CELLS>>, local: vec3<i32>, value: f32) {
|
|
96
|
+
(*tile)[grid_tile_halo_index(local)] = value;
|
|
97
|
+
}
|
|
98
|
+
`, [
|
|
99
|
+
GRID_TILE_WINDOW_STRUCT.declaration_chunk,
|
|
100
|
+
chunk_grid_tile_window,
|
|
101
|
+
]);
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_grid_tile_halo_f32} for a grid of `vec4<f32>`: the same tile, halo, window and
|
|
3
|
+
* contract, with `vec4<f32>` cells and its own names, so a kernel can include both.
|
|
4
|
+
*
|
|
5
|
+
* The kernel declares `var<workgroup> name: array<vec4<f32>, GRID_TILE_HALO_CELLS>`, calls
|
|
6
|
+
* `grid_tile_vec4_load(&name, window, source, tile_origin, lane)` from every invocation of a
|
|
7
|
+
* `GRID_TILE_THREADS`-invocation workgroup in uniform control flow, and then reads and writes
|
|
8
|
+
* tile-local cells with `grid_tile_vec4_read` and `grid_tile_vec4_write`.
|
|
9
|
+
*
|
|
10
|
+
* The enclosing shader defines the two fetches:
|
|
11
|
+
*
|
|
12
|
+
* - `fn grid_tile_vec4_fetch_inside(source: u32, storage_cell: vec3<u32>) -> vec4<f32>` for a cell
|
|
13
|
+
* inside the window, by its wrapped storage cell; typically a `textureLoad` of an `rgba` texture.
|
|
14
|
+
* - `fn grid_tile_vec4_fetch_outside(source: u32, world_cell: vec3<i32>) -> vec4<f32>` for a cell
|
|
15
|
+
* beyond the window on any side, by its world cell.
|
|
16
|
+
*
|
|
17
|
+
* `GRID_TILE_LOAD_ROUNDS` (3) fetches and stores per invocation, then one barrier. 9600 bytes of
|
|
18
|
+
* workgroup memory per tile.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_grid_tile_halo_vec4: CodeChunk;
|
|
23
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
24
|
+
//# sourceMappingURL=chunk_grid_tile_halo_vec4.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_grid_tile_halo_vec4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wCAFU,SAAS,CA8ChB;0BArEuB,6BAA6B"}
|
|
@@ -0,0 +1,70 @@
|
|
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1
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+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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2
|
+
import { chunk_grid_tile_window } from "./chunk_grid_tile_window.js";
|
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3
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import { GRID_TILE_WINDOW_STRUCT } from "./GRID_TILE_WINDOW_STRUCT.js";
|
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4
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+
|
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+
/**
|
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6
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* {@link chunk_grid_tile_halo_f32} for a grid of `vec4<f32>`: the same tile, halo, window and
|
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7
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* contract, with `vec4<f32>` cells and its own names, so a kernel can include both.
|
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8
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*
|
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* The kernel declares `var<workgroup> name: array<vec4<f32>, GRID_TILE_HALO_CELLS>`, calls
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* `grid_tile_vec4_load(&name, window, source, tile_origin, lane)` from every invocation of a
|
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* `GRID_TILE_THREADS`-invocation workgroup in uniform control flow, and then reads and writes
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* tile-local cells with `grid_tile_vec4_read` and `grid_tile_vec4_write`.
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*
|
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* The enclosing shader defines the two fetches:
|
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*
|
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* - `fn grid_tile_vec4_fetch_inside(source: u32, storage_cell: vec3<u32>) -> vec4<f32>` for a cell
|
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* inside the window, by its wrapped storage cell; typically a `textureLoad` of an `rgba` texture.
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* - `fn grid_tile_vec4_fetch_outside(source: u32, world_cell: vec3<i32>) -> vec4<f32>` for a cell
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* beyond the window on any side, by its world cell.
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*
|
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* `GRID_TILE_LOAD_ROUNDS` (3) fetches and stores per invocation, then one barrier. 9600 bytes of
|
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* workgroup memory per tile.
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*
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* @type {CodeChunk}
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+
*/
|
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export const chunk_grid_tile_halo_vec4 = CodeChunk.from(
|
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//language=WGSL
|
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+
`
|
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fn grid_tile_vec4_load(
|
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tile: ptr<workgroup, array<vec4<f32>, GRID_TILE_HALO_CELLS>>,
|
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31
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window: ${GRID_TILE_WINDOW_STRUCT.wgsl_ref},
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source: u32,
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tile_origin: vec3<i32>,
|
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lane: u32
|
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35
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) {
|
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36
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+
for (var iteration = 0u; iteration < GRID_TILE_LOAD_ROUNDS; iteration++) {
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let index = iteration * GRID_TILE_THREADS + lane;
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+
|
|
39
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if (index < GRID_TILE_HALO_CELLS) {
|
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40
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+
let window_local = tile_origin + grid_tile_halo_local(index);
|
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+
|
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+
var value: vec4<f32>;
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+
|
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if (grid_tile_window_contains(window_local, window.size)) {
|
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value = grid_tile_vec4_fetch_inside(
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source,
|
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grid_tile_window_storage(window_local, window.corner_storage, window.period)
|
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+
);
|
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} else {
|
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value = grid_tile_vec4_fetch_outside(source, window.corner + window_local);
|
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}
|
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+
|
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+
(*tile)[index] = value;
|
|
54
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+
}
|
|
55
|
+
}
|
|
56
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+
|
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57
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+
workgroupBarrier();
|
|
58
|
+
}
|
|
59
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+
|
|
60
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+
fn grid_tile_vec4_read(tile: ptr<workgroup, array<vec4<f32>, GRID_TILE_HALO_CELLS>>, local: vec3<i32>) -> vec4<f32> {
|
|
61
|
+
return (*tile)[grid_tile_halo_index(local)];
|
|
62
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+
}
|
|
63
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+
|
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64
|
+
fn grid_tile_vec4_write(tile: ptr<workgroup, array<vec4<f32>, GRID_TILE_HALO_CELLS>>, local: vec3<i32>, value: vec4<f32>) {
|
|
65
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+
(*tile)[grid_tile_halo_index(local)] = value;
|
|
66
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+
}
|
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67
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+
`, [
|
|
68
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+
GRID_TILE_WINDOW_STRUCT.declaration_chunk,
|
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69
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+
chunk_grid_tile_window,
|
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70
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+
]);
|
|
@@ -0,0 +1,42 @@
|
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1
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/**
|
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2
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* Interior cells of a tile on each axis: 8 x 8 x 4, one cell per invocation of a 256-invocation
|
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3
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* workgroup.
|
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4
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* @type {number[]}
|
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5
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+
*/
|
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6
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+
export const GRID_TILE_SIZE: number[];
|
|
7
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+
/**
|
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8
|
+
* The tile with a one-cell halo on every side: 10 x 10 x 6.
|
|
9
|
+
* @type {number[]}
|
|
10
|
+
*/
|
|
11
|
+
export const GRID_TILE_HALO_SIZE: number[];
|
|
12
|
+
/**
|
|
13
|
+
* Cells of the tile with its halo, 600: 2400 bytes of workgroup memory as f32, 9600 as vec4.
|
|
14
|
+
* @type {number}
|
|
15
|
+
*/
|
|
16
|
+
export const GRID_TILE_HALO_CELLS: number;
|
|
17
|
+
/**
|
|
18
|
+
* Invocations of a workgroup that loads a tile: one per interior cell.
|
|
19
|
+
* @type {number}
|
|
20
|
+
*/
|
|
21
|
+
export const GRID_TILE_THREADS: number;
|
|
22
|
+
/**
|
|
23
|
+
* Cells each invocation loads at most: 600 over 256 invocations.
|
|
24
|
+
* @type {number}
|
|
25
|
+
*/
|
|
26
|
+
export const GRID_TILE_LOAD_ROUNDS: number;
|
|
27
|
+
/**
|
|
28
|
+
* The index maths shared by {@link chunk_grid_tile_halo_f32} and {@link chunk_grid_tile_halo_vec4}:
|
|
29
|
+
* the halo block's layout, and where a window-local cell is stored. All of it is per invocation and
|
|
30
|
+
* pure; the halo chunks are the workgroup memory and the barrier around it.
|
|
31
|
+
*
|
|
32
|
+
* **Tile-local** coordinates are relative to a tile's first interior cell, so the block a tile
|
|
33
|
+
* loads spans `[-1, 8] x [-1, 8] x [-1, 4]` and its interior `[0, 8) x [0, 8) x [0, 4)`. The block
|
|
34
|
+
* is stored x fastest, then y, then z.
|
|
35
|
+
*
|
|
36
|
+
* Window-local, world and storage cells are as in {@link GRID_TILE_WINDOW_STRUCT}.
|
|
37
|
+
*
|
|
38
|
+
* @type {CodeChunk}
|
|
39
|
+
*/
|
|
40
|
+
export const chunk_grid_tile_window: CodeChunk;
|
|
41
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
42
|
+
//# sourceMappingURL=chunk_grid_tile_window.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_grid_tile_window.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,6BAFU,MAAM,EAAE,CAEqC;AAEvD;;;GAGG;AACH,kCAFU,MAAM,EAAE,CAE+D;AAEjF;;;GAGG;AACH,mCAFU,MAAM,CAE6F;AAE7G;;;GAGG;AACH,gCAFU,MAAM,CAE2E;AAE3F;;;GAGG;AACH,oCAFU,MAAM,CAEyE;AAEzF;;;;;;;;;;;;GAYG;AACH,qCAFU,SAAS,CAyChB;0BAvFuB,6BAA6B"}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_grid3d_to_index } from "./chunk_grid3d_to_index.js";
|
|
3
|
+
import { chunk_index_to_grid3d } from "./chunk_index_to_grid3d.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Interior cells of a tile on each axis: 8 x 8 x 4, one cell per invocation of a 256-invocation
|
|
7
|
+
* workgroup.
|
|
8
|
+
* @type {number[]}
|
|
9
|
+
*/
|
|
10
|
+
export const GRID_TILE_SIZE = Object.freeze([8, 8, 4]);
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* The tile with a one-cell halo on every side: 10 x 10 x 6.
|
|
14
|
+
* @type {number[]}
|
|
15
|
+
*/
|
|
16
|
+
export const GRID_TILE_HALO_SIZE = Object.freeze(GRID_TILE_SIZE.map(n => n + 2));
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Cells of the tile with its halo, 600: 2400 bytes of workgroup memory as f32, 9600 as vec4.
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
22
|
+
export const GRID_TILE_HALO_CELLS = GRID_TILE_HALO_SIZE[0] * GRID_TILE_HALO_SIZE[1] * GRID_TILE_HALO_SIZE[2];
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Invocations of a workgroup that loads a tile: one per interior cell.
|
|
26
|
+
* @type {number}
|
|
27
|
+
*/
|
|
28
|
+
export const GRID_TILE_THREADS = GRID_TILE_SIZE[0] * GRID_TILE_SIZE[1] * GRID_TILE_SIZE[2];
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Cells each invocation loads at most: 600 over 256 invocations.
|
|
32
|
+
* @type {number}
|
|
33
|
+
*/
|
|
34
|
+
export const GRID_TILE_LOAD_ROUNDS = Math.ceil(GRID_TILE_HALO_CELLS / GRID_TILE_THREADS);
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* The index maths shared by {@link chunk_grid_tile_halo_f32} and {@link chunk_grid_tile_halo_vec4}:
|
|
38
|
+
* the halo block's layout, and where a window-local cell is stored. All of it is per invocation and
|
|
39
|
+
* pure; the halo chunks are the workgroup memory and the barrier around it.
|
|
40
|
+
*
|
|
41
|
+
* **Tile-local** coordinates are relative to a tile's first interior cell, so the block a tile
|
|
42
|
+
* loads spans `[-1, 8] x [-1, 8] x [-1, 4]` and its interior `[0, 8) x [0, 8) x [0, 4)`. The block
|
|
43
|
+
* is stored x fastest, then y, then z.
|
|
44
|
+
*
|
|
45
|
+
* Window-local, world and storage cells are as in {@link GRID_TILE_WINDOW_STRUCT}.
|
|
46
|
+
*
|
|
47
|
+
* @type {CodeChunk}
|
|
48
|
+
*/
|
|
49
|
+
export const chunk_grid_tile_window = CodeChunk.from(
|
|
50
|
+
//language=WGSL
|
|
51
|
+
`
|
|
52
|
+
const GRID_TILE_SIZE = vec3<i32>(${GRID_TILE_SIZE.join(', ')});
|
|
53
|
+
const GRID_TILE_HALO_CELLS = ${GRID_TILE_HALO_CELLS}u;
|
|
54
|
+
const GRID_TILE_THREADS = ${GRID_TILE_THREADS}u;
|
|
55
|
+
const GRID_TILE_LOAD_ROUNDS = ${GRID_TILE_LOAD_ROUNDS}u;
|
|
56
|
+
|
|
57
|
+
// The tile-local cell at index of the halo block.
|
|
58
|
+
fn grid_tile_halo_local(index: u32) -> vec3<i32> {
|
|
59
|
+
let block = index_to_grid3d(index, vec2<u32>(${GRID_TILE_HALO_SIZE[0]}u, ${GRID_TILE_HALO_SIZE[1]}u));
|
|
60
|
+
|
|
61
|
+
return vec3<i32>(block) - vec3<i32>(1);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// The index in the halo block of a tile-local cell, which must lie in the block.
|
|
65
|
+
fn grid_tile_halo_index(local: vec3<i32>) -> u32 {
|
|
66
|
+
return grid3d_to_index(
|
|
67
|
+
vec3<u32>(local + vec3<i32>(1)),
|
|
68
|
+
vec2<u32>(${GRID_TILE_HALO_SIZE[0]}u, ${GRID_TILE_HALO_SIZE[1]}u)
|
|
69
|
+
);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// Whether a window-local cell lies inside a window of size cells on each axis.
|
|
73
|
+
fn grid_tile_window_contains(window_local: vec3<i32>, size: vec3<u32>) -> bool {
|
|
74
|
+
return all(window_local >= vec3<i32>(0)) && all(window_local < vec3<i32>(size));
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
// Where a window-local cell inside the window is stored: the corner's storage cell plus the
|
|
78
|
+
// offset, which is below twice the period because the offset is below the size and the size at
|
|
79
|
+
// most the period, so one conditional subtract wraps it.
|
|
80
|
+
fn grid_tile_window_storage(window_local: vec3<i32>, corner_storage: vec3<u32>, period: vec3<u32>) -> vec3<u32> {
|
|
81
|
+
let unwrapped = corner_storage + vec3<u32>(window_local);
|
|
82
|
+
|
|
83
|
+
return select(unwrapped, unwrapped - period, unwrapped >= period);
|
|
84
|
+
}
|
|
85
|
+
`, [
|
|
86
|
+
chunk_grid3d_to_index,
|
|
87
|
+
chunk_index_to_grid3d,
|
|
88
|
+
]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_mesh_get_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_mesh_get_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js"],"names":[],"mappings":"AAKA,oDAcE;0BAlBwB,gCAAgC"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { TETRAHEDRAL_MESH_CELL_STRUCT } from "../../../../global_illumination/lpv/TETRAHEDRAL_MESH_CELL_STRUCT.js";
|
|
2
2
|
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
3
3
|
import { chunk_u32_array_as_vec4 } from "../../geometry/vec4/chunk_f32_array_as_vec4.js";
|
|
4
|
+
import { LPV_MESH_RESOURCE } from "../../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
4
5
|
|
|
5
6
|
export const chunk_lpv_mesh_get_vertices = CodeChunk.from(
|
|
6
7
|
//language=WGSL
|
|
@@ -16,4 +17,6 @@ fn lpv_mesh_get_vertices(tet_index: u32) -> vec4<u32>{
|
|
|
16
17
|
[
|
|
17
18
|
TETRAHEDRAL_MESH_CELL_STRUCT.declaration_chunk,
|
|
18
19
|
]
|
|
19
|
-
);
|
|
20
|
+
);
|
|
21
|
+
|
|
22
|
+
chunk_lpv_mesh_get_vertices.requireResource(LPV_MESH_RESOURCE);
|
package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_mesh_lookup_nearest_cell.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_mesh_lookup_nearest_cell.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js"],"names":[],"mappings":"AAOA,2DAyDO;0BAhEmB,gCAAgC"}
|
|
@@ -3,6 +3,7 @@ import { BVH_NULL_NODE_DEFINITION } from "../../bvh/BVH_NULL_NODE_DEFINITION.js"
|
|
|
3
3
|
import { chunk_aabb3_intersects_point } from "../../geometry/aabb3/chunk_aabb3_intersects_point.js";
|
|
4
4
|
import { chunk_lpv_mesh_get_barycentric_coordinates } from "./chunk_lpv_mesh_get_barycentric_coordinates.js";
|
|
5
5
|
import { INVALID_TET_DECLARATION } from "./INVALID_TET_DECLARATION.js";
|
|
6
|
+
import { LPV_LOOKUP_RESOURCE } from "../../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
6
7
|
|
|
7
8
|
export const chunk_lpv_mesh_lookup_nearest_cell = CodeChunk.from(
|
|
8
9
|
//language=WGSL
|
|
@@ -61,4 +62,6 @@ fn lpv_mesh_lookup_nearest_cell(position: vec3<f32>, out_weights:ptr<function, v
|
|
|
61
62
|
BVH_NULL_NODE_DEFINITION,
|
|
62
63
|
chunk_aabb3_intersects_point,
|
|
63
64
|
chunk_lpv_mesh_get_barycentric_coordinates,
|
|
64
|
-
]);
|
|
65
|
+
]);
|
|
66
|
+
|
|
67
|
+
chunk_lpv_mesh_lookup_nearest_cell.requireResource(LPV_LOOKUP_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_probe_get_data.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_probe_get_data.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js"],"names":[],"mappings":"AAGA,iDAgBG;0BAnBuB,gCAAgC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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2
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+
import { LPV_PROBES_RESOURCE } from "../../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
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2
3
|
|
|
3
4
|
export const chunk_lpv_probe_get_data = CodeChunk.from(
|
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4
5
|
//language=WGSL
|
|
@@ -16,4 +17,6 @@ fn lpv_probe_get_data(probe_index:u32) -> array< vec3<f32>, 4 >{
|
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16
17
|
|
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17
18
|
return out;
|
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18
19
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}
|
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19
|
-
`);
|
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20
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+
`);
|
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21
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+
|
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22
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+
chunk_lpv_probe_get_data.requireResource(LPV_PROBES_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_probe_get_position.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_probe_get_position.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js"],"names":[],"mappings":"AAIA,qDAUO;0BAdmB,gCAAgC"}
|
|
@@ -1,5 +1,6 @@
|
|
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1
1
|
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_f32_array_as_vec3 } from "../../geometry/vec3/chunk_f32_array_as_vec3.js";
|
|
3
|
+
import { LPV_PROBES_RESOURCE } from "../../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
3
4
|
|
|
4
5
|
export const chunk_lpv_probe_get_position = CodeChunk.from(
|
|
5
6
|
//language=WGSL
|
|
@@ -11,4 +12,6 @@ fn lpv_probe_get_position(probe_index: u32) -> vec3<f32>{
|
|
|
11
12
|
}
|
|
12
13
|
`, [
|
|
13
14
|
chunk_f32_array_as_vec3
|
|
14
|
-
]);
|
|
15
|
+
]);
|
|
16
|
+
|
|
17
|
+
chunk_lpv_probe_get_position.requireResource(LPV_PROBES_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js"],"names":[],"mappings":"AAQA,kDAkDO;0BAxDmB,gCAAgC"}
|
|
@@ -4,6 +4,7 @@ import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
|
4
4
|
import { chunk_lpv_mesh_lookup_nearest_cell } from "./chunk_lpv_mesh_lookup_nearest_cell.js";
|
|
5
5
|
import { chunk_lpv_mask_weights_by_visibility } from "./depth/chunk_lpv_mask_weights_by_visibility.js";
|
|
6
6
|
import { INVALID_TET_DECLARATION } from "./INVALID_TET_DECLARATION.js";
|
|
7
|
+
import { LPV_MESH_RESOURCE } from "../../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
7
8
|
|
|
8
9
|
export const chunk_lpv_sample_radiance = CodeChunk.from(
|
|
9
10
|
//language=WGSL
|
|
@@ -55,4 +56,6 @@ fn lpv_sample_radiance(
|
|
|
55
56
|
chunk_lpv_mesh_lookup_nearest_cell,
|
|
56
57
|
chunk_lpv_mask_weights_by_visibility,
|
|
57
58
|
|
|
58
|
-
]);
|
|
59
|
+
]);
|
|
60
|
+
|
|
61
|
+
chunk_lpv_sample_radiance.requireResource(LPV_MESH_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_mask_weights_by_visibility.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_mask_weights_by_visibility.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js"],"names":[],"mappings":"AAOA,6DAqGO;AAKP,sEA+EO;0BA7LmB,mCAAmC"}
|