@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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resources.createGroup()
|
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44
27
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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45
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-
.
|
|
46
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-
.
|
|
28
|
+
.addUniform("settings", LIGHT_CLUSTER_ASSIGNMENT_SETTINGS)
|
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29
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+
.addStorageBuffer("lights", CLUSTER_LIGHT_LIST)
|
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47
30
|
;
|
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48
31
|
|
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49
32
|
resources.createGroup()
|
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50
|
-
.addStorageBuffer("
|
|
33
|
+
.addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY))
|
|
34
|
+
.addStorageBuffer("boxes", WebGPUArray.from(vec4u))
|
|
35
|
+
.addStorageBuffer("coarse", WebGPUArray.u32)
|
|
51
36
|
;
|
|
52
37
|
|
|
53
38
|
const CLUSTER_DATA_STRUCT = WebGPUStruct.from({
|
|
@@ -55,148 +40,254 @@ const CLUSTER_DATA_STRUCT = WebGPUStruct.from({
|
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55
40
|
data: WebGPUArray.u32
|
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56
41
|
});
|
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57
42
|
|
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43
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+
/**
|
|
44
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+
* Each cell's metadata, see {@link LIGHT_CLUSTER_METADATA}
|
|
45
|
+
* @type {WebGPUArray}
|
|
46
|
+
*/
|
|
58
47
|
export const LIGHT_CLUSTER_LOOKUP_STRUCT = WebGPUArray.from(LIGHT_CLUSTER_METADATA);
|
|
48
|
+
|
|
59
49
|
resources.createGroup({ label: "output" })
|
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60
50
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.addStorageBuffer("cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, true)
|
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61
51
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.addStorageBuffer("cluster_data", CLUSTER_DATA_STRUCT, true)
|
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|
-
|
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63
|
-
/**
|
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64
|
-
* Note the low count, this is because we use a lot of registers,
|
|
65
|
-
* and most of the workgroups are likely to not get enough registers during allocation and end up idle (unallocated)
|
|
66
|
-
* @type {number[]}
|
|
67
|
-
*/
|
|
68
|
-
const LIGHT_CLUSTER_WORKGROUP_SIZE = [4, 4, 4];
|
|
52
|
+
;
|
|
69
53
|
|
|
70
54
|
const body = CodeChunk.from(
|
|
71
|
-
//language=WGSL
|
|
55
|
+
//language=WGSL
|
|
72
56
|
`
|
|
73
|
-
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74
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-
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75
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-
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76
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-
|
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-
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-
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-
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80
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-
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81
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-
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82
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-
return;
|
|
57
|
+
// one chunk's survivors of the coarse mask, in list order up to the lane order inside a subgroup
|
|
58
|
+
var<workgroup> survivors: array<u32, 64>;
|
|
59
|
+
// per subgroup, its survivors in this chunk
|
|
60
|
+
var<workgroup> subgroup_survivors: array<u32, 64>;
|
|
61
|
+
var<workgroup> workgroup_light_count: u32;
|
|
62
|
+
var<workgroup> workgroup_mask: vec2<u32>;
|
|
63
|
+
|
|
64
|
+
fn cluster_light_hits_cell(i: u32, is_spot: bool, C: ClusterCell) -> bool {
|
|
65
|
+
if (!is_spot) {
|
|
66
|
+
return cluster_cell_intersects_sphere(proxies[i].bound, C);
|
|
83
67
|
}
|
|
68
|
+
let proxy = proxies[i];
|
|
69
|
+
if (proxy.unbounded == 1u) {
|
|
70
|
+
return true;
|
|
71
|
+
}
|
|
72
|
+
return cluster_cell_intersects_spot(
|
|
73
|
+
proxy.apex_height.xyz,
|
|
74
|
+
proxy.direction_cos.xyz,
|
|
75
|
+
proxy.apex_height.w,
|
|
76
|
+
proxy.direction_cos.w,
|
|
77
|
+
proxy.source_radius,
|
|
78
|
+
proxy.bound,
|
|
79
|
+
C,
|
|
80
|
+
);
|
|
81
|
+
}
|
|
84
82
|
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
let xy0 = vec2f((voxel_position.xy + 0u) * ${LIGHT_CLUSTER_TILE_RESOLUTION}) / vec2f(settings.screen_resolution);
|
|
90
|
-
let xy1 = vec2f((voxel_position.xy + 1u) * ${LIGHT_CLUSTER_TILE_RESOLUTION}) / vec2f(settings.screen_resolution);
|
|
91
|
-
|
|
92
|
-
var f0: vec3f = vec3f(xy0, 0.0);
|
|
93
|
-
var f1: vec3f = vec3f(xy1, 0.0);
|
|
83
|
+
fn cluster_box_has(box: vec4<u32>, cell: vec3<u32>) -> bool {
|
|
84
|
+
return all(cell >= cluster_box_lo(box)) && all(cell <= cluster_box_hi(box));
|
|
85
|
+
}
|
|
94
86
|
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
87
|
+
/*
|
|
88
|
+
Compacts the chunk of 64 sorted lights starting at \`base\` that survive the block's coarse mask \`mask\`
|
|
89
|
+
into \`survivors\`, and returns how many there are. Subgroups are taken to be runs of
|
|
90
|
+
\`subgroup_size\` consecutive local invocation indices, which is what both GPUs this was measured on
|
|
91
|
+
do; the lanes inside a subgroup need not follow the index, which is what permutes the order inside a
|
|
92
|
+
subgroup's window.
|
|
93
|
+
*/
|
|
94
|
+
fn cluster_compact_chunk(
|
|
95
|
+
base: u32,
|
|
96
|
+
light_count: u32,
|
|
97
|
+
mask: vec2<u32>,
|
|
98
|
+
local_index: u32,
|
|
99
|
+
subgroup_lane: u32,
|
|
100
|
+
subgroup_size: u32,
|
|
101
|
+
) -> u32 {
|
|
102
|
+
var keep = false;
|
|
103
|
+
if (base + local_index < light_count) {
|
|
104
|
+
keep = ((select(mask.x, mask.y, local_index >= 32u) >> (local_index & 31u)) & 1u) != 0u;
|
|
105
|
+
}
|
|
106
|
+
let k = select(0u, 1u, keep);
|
|
107
|
+
let before_in_subgroup = subgroupExclusiveAdd(k);
|
|
108
|
+
let in_subgroup = subgroupAdd(k);
|
|
109
|
+
let subgroup = local_index / subgroup_size;
|
|
110
|
+
if (subgroup_lane == 0u) {
|
|
111
|
+
subgroup_survivors[subgroup] = in_subgroup;
|
|
112
|
+
}
|
|
113
|
+
workgroupBarrier();
|
|
114
|
+
|
|
115
|
+
// Budget: 64 / subgroup_size subgroups. Nothing is past it.
|
|
116
|
+
var before = 0u;
|
|
117
|
+
var count = 0u;
|
|
118
|
+
for (var s = 0u; s < 64u / subgroup_size; s++) {
|
|
119
|
+
let n = subgroup_survivors[s];
|
|
120
|
+
before += select(0u, n, s < subgroup);
|
|
121
|
+
count += n;
|
|
122
|
+
}
|
|
123
|
+
if (keep) {
|
|
124
|
+
survivors[before + before_in_subgroup] = base + local_index;
|
|
125
|
+
}
|
|
126
|
+
workgroupBarrier();
|
|
98
127
|
|
|
99
|
-
|
|
100
|
-
|
|
128
|
+
return count;
|
|
129
|
+
}
|
|
101
130
|
|
|
102
|
-
|
|
131
|
+
@compute @workgroup_size(${B}, ${B}, ${B})
|
|
132
|
+
fn main(
|
|
133
|
+
@builtin(global_invocation_id) cell: vec3<u32>,
|
|
134
|
+
@builtin(workgroup_id) block: vec3<u32>,
|
|
135
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
136
|
+
@builtin(subgroup_invocation_id) subgroup_lane: u32,
|
|
137
|
+
@builtin(subgroup_size) subgroup_size: u32,
|
|
138
|
+
) {
|
|
139
|
+
let grid = vec3<u32>(light_cluster_resolution_xy_from_screen(settings.screen_resolution), ${LIGHT_CLUSTER_RESOLUTION_Z}u);
|
|
140
|
+
let in_grid = all(cell < grid);
|
|
103
141
|
|
|
104
|
-
|
|
105
|
-
|
|
142
|
+
if (local_index == 0u) {
|
|
143
|
+
workgroup_light_count = lights.count;
|
|
144
|
+
}
|
|
145
|
+
let light_count = workgroupUniformLoad(&workgroup_light_count);
|
|
146
|
+
let point_count = lights.point_count;
|
|
106
147
|
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
let input_light_count = min(input[0], arrayLength(&input) - 1u);
|
|
148
|
+
let blocks = (grid + vec3<u32>(${B - 1}u)) / ${B}u;
|
|
149
|
+
let mask_words = (light_count + 31u) / 32u;
|
|
150
|
+
let mask_base = grid3d_to_index(block, blocks.xy) * mask_words;
|
|
111
151
|
|
|
112
|
-
|
|
113
|
-
|
|
152
|
+
// (P00, P11, P02, P12): the projection the frame renders with, offset included
|
|
153
|
+
let P = camera.projection_matrix;
|
|
154
|
+
let projection = vec4<f32>(P[0][0], P[1][1], P[2][0], P[2][1]);
|
|
114
155
|
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
156
|
+
var C: ClusterCell;
|
|
157
|
+
if (in_grid && light_count > 0u) {
|
|
158
|
+
// the bounding sphere is for spot lights only
|
|
159
|
+
C = cluster_cell(cell, ${LIGHT_CLUSTER_RESOLUTION_Z}u, settings.screen_resolution, projection, settings.cluster_parameters, point_count < light_count);
|
|
160
|
+
}
|
|
119
161
|
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
let light_type = cluster_light_tuple_type(tuple);
|
|
162
|
+
// sweep 1: count the hits of each type, uncapped
|
|
163
|
+
var point_hits = 0u;
|
|
164
|
+
var spot_hits = 0u;
|
|
124
165
|
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
166
|
+
// Budget: one chunk per 64 sorted lights, at most 256 at the cull limit; a chunk with no light in
|
|
167
|
+
// this block costs two loads. Nothing is past it.
|
|
168
|
+
for (var base = 0u; base < light_count; base += 64u) {
|
|
169
|
+
if (local_index == 0u) {
|
|
170
|
+
let w = base / 32u;
|
|
171
|
+
workgroup_mask = vec2<u32>(coarse[mask_base + w], select(0u, coarse[mask_base + w + 1u], w + 1u < mask_words));
|
|
130
172
|
}
|
|
131
|
-
|
|
132
|
-
if (
|
|
173
|
+
let mask = workgroupUniformLoad(&workgroup_mask);
|
|
174
|
+
if ((mask.x | mask.y) == 0u) {
|
|
133
175
|
continue;
|
|
134
176
|
}
|
|
135
177
|
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
178
|
+
let n = cluster_compact_chunk(base, light_count, mask, local_index, subgroup_lane, subgroup_size);
|
|
179
|
+
|
|
180
|
+
if (in_grid) {
|
|
181
|
+
// Budget: the chunk's survivors, at most 64. Nothing is past it.
|
|
182
|
+
for (var j = 0u; j < n; j++) {
|
|
183
|
+
let i = survivors[j];
|
|
184
|
+
if (!cluster_box_has(boxes[i], cell)) {
|
|
185
|
+
continue;
|
|
186
|
+
}
|
|
187
|
+
let is_spot = i >= point_count;
|
|
188
|
+
if (cluster_light_hits_cell(i, is_spot, C)) {
|
|
189
|
+
if (is_spot) {
|
|
190
|
+
spot_hits++;
|
|
191
|
+
} else {
|
|
192
|
+
point_hits++;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
149
195
|
}
|
|
150
196
|
}
|
|
197
|
+
workgroupBarrier();
|
|
151
198
|
}
|
|
152
199
|
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
let
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
// Splitting the available budget between types in proportion isn't worth the complexity:
|
|
162
|
-
// when overflow happens we just truncate spot lights first.
|
|
163
|
-
var write_point_count = min(local_point_count, write_total);
|
|
164
|
-
var write_spot_count = min(local_spot_count, write_total - write_point_count);
|
|
165
|
-
|
|
166
|
-
for (var i = 0u; i < write_point_count; i++) {
|
|
167
|
-
cluster_data.data[write_offset + i] = local_lights[i];
|
|
200
|
+
// one allocation per subgroup, for exactly its hits
|
|
201
|
+
let hits = point_hits + spot_hits;
|
|
202
|
+
let before = subgroupExclusiveAdd(hits);
|
|
203
|
+
let subgroup_hits = subgroupAdd(hits);
|
|
204
|
+
let elected = subgroupElect();
|
|
205
|
+
var subgroup_base = 0u;
|
|
206
|
+
if (elected && subgroup_hits > 0u) {
|
|
207
|
+
subgroup_base = atomicAdd(&cluster_data.offset, subgroup_hits);
|
|
168
208
|
}
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
209
|
+
let write_base = subgroupBroadcastFirst(subgroup_base) + before;
|
|
210
|
+
|
|
211
|
+
// Past the end of cluster_data the cell keeps what fits, points first. The frame is truncated;
|
|
212
|
+
// the next one is sized up from the bound.
|
|
213
|
+
let capacity = arrayLength(&cluster_data.data);
|
|
214
|
+
let available = capacity - min(write_base, capacity);
|
|
215
|
+
let point_capacity = min(point_hits, available);
|
|
216
|
+
let spot_capacity = min(spot_hits, available - point_capacity);
|
|
217
|
+
|
|
218
|
+
// sweep 2: write the same hits, points then spots
|
|
219
|
+
var points_written = 0u;
|
|
220
|
+
var spots_written = 0u;
|
|
221
|
+
|
|
222
|
+
// Budget: as sweep 1. Nothing is past it.
|
|
223
|
+
for (var base = 0u; base < light_count; base += 64u) {
|
|
224
|
+
if (local_index == 0u) {
|
|
225
|
+
let w = base / 32u;
|
|
226
|
+
workgroup_mask = vec2<u32>(coarse[mask_base + w], select(0u, coarse[mask_base + w + 1u], w + 1u < mask_words));
|
|
227
|
+
}
|
|
228
|
+
let mask = workgroupUniformLoad(&workgroup_mask);
|
|
229
|
+
if ((mask.x | mask.y) == 0u) {
|
|
230
|
+
continue;
|
|
231
|
+
}
|
|
174
232
|
|
|
175
|
-
|
|
176
|
-
|
|
233
|
+
let n = cluster_compact_chunk(base, light_count, mask, local_index, subgroup_lane, subgroup_size);
|
|
234
|
+
|
|
235
|
+
if (in_grid && (points_written < point_capacity || spots_written < spot_capacity)) {
|
|
236
|
+
// Budget: the chunk's survivors, at most 64. Nothing is past it.
|
|
237
|
+
for (var j = 0u; j < n; j++) {
|
|
238
|
+
let i = survivors[j];
|
|
239
|
+
if (!cluster_box_has(boxes[i], cell)) {
|
|
240
|
+
continue;
|
|
241
|
+
}
|
|
242
|
+
let is_spot = i >= point_count;
|
|
243
|
+
if (is_spot) {
|
|
244
|
+
if (spots_written < spot_capacity && cluster_light_hits_cell(i, true, C)) {
|
|
245
|
+
cluster_data.data[write_base + point_capacity + spots_written] = cluster_light_tuple_id(lights.tuples[i]);
|
|
246
|
+
spots_written++;
|
|
247
|
+
}
|
|
248
|
+
} else {
|
|
249
|
+
if (points_written < point_capacity && cluster_light_hits_cell(i, false, C)) {
|
|
250
|
+
cluster_data.data[write_base + points_written] = cluster_light_tuple_id(lights.tuples[i]);
|
|
251
|
+
points_written++;
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
workgroupBarrier();
|
|
257
|
+
}
|
|
177
258
|
|
|
178
|
-
|
|
259
|
+
if (in_grid) {
|
|
260
|
+
var metadata: ${LIGHT_CLUSTER_METADATA.wgsl_ref};
|
|
261
|
+
metadata.counts = light_cluster_pack_counts(point_capacity, spot_capacity);
|
|
262
|
+
// +1 skips the allocation counter at the head of cluster_data
|
|
263
|
+
metadata.offset = write_base + 1u;
|
|
264
|
+
cluster_lookup[grid3d_to_index(cell, grid.xy)] = metadata;
|
|
265
|
+
}
|
|
179
266
|
}
|
|
180
267
|
`, [
|
|
181
268
|
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
chunk_plane_from_triangle,
|
|
186
|
-
chunk_frustum_to_corners,
|
|
187
|
-
chunk_frustum_from_corners,
|
|
188
|
-
chunk_point_light_intersects_frustum,
|
|
189
|
-
chunk_spot_light_intersects_frustum,
|
|
190
|
-
chunk_frustum_slice,
|
|
191
|
-
chunk_compute_near_far_from_projection,
|
|
192
|
-
chunk_cluster_depth_from_z_slice,
|
|
193
|
-
chunk_light_cluster_resolution_xy_from_screen,
|
|
194
|
-
chunk_inverse_lerp,
|
|
269
|
+
CLUSTER_LIGHT_PROXY.declaration_chunk,
|
|
270
|
+
chunk_cluster_cell,
|
|
271
|
+
chunk_cluster_light_proxy,
|
|
195
272
|
chunk_cluster_light_tuple,
|
|
273
|
+
chunk_grid3d_to_index,
|
|
196
274
|
chunk_light_cluster_counts,
|
|
275
|
+
chunk_light_cluster_resolution_xy_from_screen,
|
|
197
276
|
]
|
|
198
277
|
);
|
|
199
278
|
|
|
279
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* Pass 6 of the cluster light assignment, the fine pass: one workgroup per 4×4×4 block of cells, one
|
|
283
|
+
* thread per cell. In chunks of 64 sorted lights, it skips a chunk with no light in the block's coarse
|
|
284
|
+
* mask, gathers the chunk's survivors into workgroup memory, and runs each cell's box and precise tests
|
|
285
|
+
* against them ({@link chunk_cluster_cell}). It counts every hit, takes one allocation per subgroup for
|
|
286
|
+
* exactly that many, then writes them: no cell drops a light unless `cluster_data` is full.
|
|
287
|
+
*
|
|
288
|
+
* A cell's list is points then spots, each in sorted-list order chunk by chunk, with the lanes' order
|
|
289
|
+
* inside a subgroup's window: deterministic on a device, not ascending.
|
|
290
|
+
*/
|
|
200
291
|
export const shader_cluster_assign_lights = ComputeShader.from({
|
|
201
292
|
label: "cluster assign lights",
|
|
202
293
|
resources,
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Workgroups in one row of the coarse clear's dispatch. The clear is one thread per mask word, which
|
|
3
|
+
* can be more workgroups than one dimension takes, so the dispatch is folded into rows of this many.
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const LIGHT_CLUSTER_COARSE_CLEAR_ROW: number;
|
|
7
|
+
/**
|
|
8
|
+
* Pass 4 of the cluster light assignment: zero every block's light bitmask, the words the frame's light
|
|
9
|
+
* count needs. One thread per word for the most lights the frame can have, in rows of
|
|
10
|
+
* {@link LIGHT_CLUSTER_COARSE_CLEAR_ROW} workgroups.
|
|
11
|
+
*/
|
|
12
|
+
export const shader_cluster_coarse_clear: ComputeShader;
|
|
13
|
+
/**
|
|
14
|
+
* Pass 5 of the cluster light assignment: one workgroup per entry of the sorted light list sets the
|
|
15
|
+
* light's bit in every block its cell box touches.
|
|
16
|
+
*/
|
|
17
|
+
export const shader_cluster_coarse_scatter: ComputeShader;
|
|
18
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
19
|
+
//# sourceMappingURL=shader_cluster_coarse_mark.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_cluster_coarse_mark.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,6CAFU,MAAM,CAEmC;AAUnD;;;;GAIG;AACH,wDAqBG;AAWH;;;GAGG;AACH,0DA2CG;8BAjI2B,+BAA+B"}
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
import { atomic_u32, vec4u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { chunk_cluster_light_proxy } from "./chunk_cluster_light_proxy.js";
|
|
8
|
+
import { chunk_light_cluster_resolution_xy_from_screen } from "./chunk_light_cluster_resolution_xy_from_screen.js";
|
|
9
|
+
import { CLUSTER_LIGHT_LIST } from "./CLUSTER_LIGHT_LIST.js";
|
|
10
|
+
import { LIGHT_CLUSTER_ASSIGNMENT_SETTINGS } from "./LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js";
|
|
11
|
+
import { LIGHT_CLUSTER_COARSE_BLOCK } from "./LIGHT_CLUSTER_COARSE_BLOCK.js";
|
|
12
|
+
import { LIGHT_CLUSTER_RESOLUTION_Z } from "./LIGHT_CLUSTER_RESOLUTION.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* The coarse blocks of the grid, along each axis.
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
const chunk_cluster_coarse_blocks = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn cluster_coarse_blocks(screen_resolution: vec2<u32>) -> vec3<u32> {
|
|
22
|
+
let grid = vec3<u32>(light_cluster_resolution_xy_from_screen(screen_resolution), ${LIGHT_CLUSTER_RESOLUTION_Z}u);
|
|
23
|
+
return (grid + vec3<u32>(${LIGHT_CLUSTER_COARSE_BLOCK - 1}u)) / ${LIGHT_CLUSTER_COARSE_BLOCK}u;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// words of a block's light bitmask: one bit per entry of the sorted light list
|
|
27
|
+
fn cluster_coarse_words(light_count: u32) -> u32 {
|
|
28
|
+
return (light_count + 31u) / 32u;
|
|
29
|
+
}
|
|
30
|
+
`, [
|
|
31
|
+
chunk_light_cluster_resolution_xy_from_screen,
|
|
32
|
+
]
|
|
33
|
+
);
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Workgroups in one row of the coarse clear's dispatch. The clear is one thread per mask word, which
|
|
37
|
+
* can be more workgroups than one dimension takes, so the dispatch is folded into rows of this many.
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
export const LIGHT_CLUSTER_COARSE_CLEAR_ROW = 1024;
|
|
41
|
+
|
|
42
|
+
const clear_resources = new ShaderResourceSetDescriptor();
|
|
43
|
+
|
|
44
|
+
clear_resources.createGroup()
|
|
45
|
+
.addUniform("settings", LIGHT_CLUSTER_ASSIGNMENT_SETTINGS)
|
|
46
|
+
.addStorageBuffer("lights", CLUSTER_LIGHT_LIST)
|
|
47
|
+
.addStorageBuffer("coarse", WebGPUArray.u32, true)
|
|
48
|
+
;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Pass 4 of the cluster light assignment: zero every block's light bitmask, the words the frame's light
|
|
52
|
+
* count needs. One thread per word for the most lights the frame can have, in rows of
|
|
53
|
+
* {@link LIGHT_CLUSTER_COARSE_CLEAR_ROW} workgroups.
|
|
54
|
+
*/
|
|
55
|
+
export const shader_cluster_coarse_clear = ComputeShader.from({
|
|
56
|
+
label: "cluster coarse clear",
|
|
57
|
+
resources: clear_resources,
|
|
58
|
+
body: CodeChunk.from(
|
|
59
|
+
//language=WGSL
|
|
60
|
+
`
|
|
61
|
+
@compute @workgroup_size(256)
|
|
62
|
+
fn main(
|
|
63
|
+
@builtin(global_invocation_id) global_id: vec3<u32>
|
|
64
|
+
) {
|
|
65
|
+
let blocks = cluster_coarse_blocks(settings.screen_resolution);
|
|
66
|
+
let word = global_id.x + global_id.y * ${LIGHT_CLUSTER_COARSE_CLEAR_ROW * 256}u;
|
|
67
|
+
if (word >= blocks.x * blocks.y * blocks.z * cluster_coarse_words(lights.count)) {
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
coarse[word] = 0u;
|
|
71
|
+
}
|
|
72
|
+
`, [
|
|
73
|
+
chunk_cluster_coarse_blocks,
|
|
74
|
+
]
|
|
75
|
+
),
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
const scatter_resources = new ShaderResourceSetDescriptor();
|
|
79
|
+
|
|
80
|
+
scatter_resources.createGroup()
|
|
81
|
+
.addUniform("settings", LIGHT_CLUSTER_ASSIGNMENT_SETTINGS)
|
|
82
|
+
.addStorageBuffer("lights", CLUSTER_LIGHT_LIST)
|
|
83
|
+
.addStorageBuffer("boxes", WebGPUArray.from(vec4u))
|
|
84
|
+
.addStorageBuffer("coarse", WebGPUArray.from(atomic_u32), true)
|
|
85
|
+
;
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Pass 5 of the cluster light assignment: one workgroup per entry of the sorted light list sets the
|
|
89
|
+
* light's bit in every block its cell box touches.
|
|
90
|
+
*/
|
|
91
|
+
export const shader_cluster_coarse_scatter = ComputeShader.from({
|
|
92
|
+
label: "cluster coarse scatter",
|
|
93
|
+
resources: scatter_resources,
|
|
94
|
+
body: CodeChunk.from(
|
|
95
|
+
//language=WGSL
|
|
96
|
+
`
|
|
97
|
+
@compute @workgroup_size(64)
|
|
98
|
+
fn main(
|
|
99
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
100
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
101
|
+
) {
|
|
102
|
+
let i = workgroup_id.x;
|
|
103
|
+
if (i >= lights.count) {
|
|
104
|
+
return;
|
|
105
|
+
}
|
|
106
|
+
let box = boxes[i];
|
|
107
|
+
if (box.w == 0u) {
|
|
108
|
+
return;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
let blocks = cluster_coarse_blocks(settings.screen_resolution);
|
|
112
|
+
let words = cluster_coarse_words(lights.count);
|
|
113
|
+
|
|
114
|
+
let lo = cluster_box_lo(box) / ${LIGHT_CLUSTER_COARSE_BLOCK}u;
|
|
115
|
+
let extent = cluster_box_hi(box) / ${LIGHT_CLUSTER_COARSE_BLOCK}u - lo + vec3<u32>(1u);
|
|
116
|
+
let n = extent.x * extent.y * extent.z;
|
|
117
|
+
|
|
118
|
+
let word = i >> 5u;
|
|
119
|
+
let bit = 1u << (i & 31u);
|
|
120
|
+
|
|
121
|
+
// Budget: the box's blocks over the workgroup's 64 threads; at most every block of the grid,
|
|
122
|
+
// 48 a thread at 3840x2160. Nothing is past it.
|
|
123
|
+
for (var k = local_index; k < n; k += 64u) {
|
|
124
|
+
let block = lo + vec3<u32>(k % extent.x, (k / extent.x) % extent.y, k / (extent.x * extent.y));
|
|
125
|
+
atomicOr(&coarse[grid3d_to_index(block, blocks.xy) * words + word], bit);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
`, [
|
|
129
|
+
chunk_cluster_coarse_blocks,
|
|
130
|
+
chunk_cluster_light_proxy,
|
|
131
|
+
chunk_grid3d_to_index,
|
|
132
|
+
]
|
|
133
|
+
),
|
|
134
|
+
});
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Pass 2 of the cluster light assignment: one workgroup reads the visibility bitmask in order and writes
|
|
3
|
+
* the set bits out as {@link CLUSTER_LIGHT_LIST}, sorted by (type, id). It reads the bitmask through a
|
|
4
|
+
* plain read-only view: an atomic load would be an interlocked OR on D3D12.
|
|
5
|
+
*
|
|
6
|
+
* The cull list holds at most 16,383 lights, so one workgroup is enough; the rounds are over the
|
|
7
|
+
* tables' slots, which may be more.
|
|
8
|
+
*/
|
|
9
|
+
export const shader_cluster_light_compact: ComputeShader;
|
|
10
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
11
|
+
//# sourceMappingURL=shader_cluster_light_compact.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_cluster_light_compact.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_light_compact.js"],"names":[],"mappings":"AAqGA;;;;;;;GAOG;AACH,yDAIG;8BA/G2B,+BAA+B"}
|