@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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this.feature_restir_di_enabled ? LocalLightShading.ReSTIR : LocalLightShading.Clustered
|
|
350
|
+
);
|
|
340
351
|
}
|
|
341
352
|
|
|
342
353
|
/**
|
|
@@ -1069,13 +1080,14 @@ export class Renderer {
|
|
|
1069
1080
|
const lpv = scene_ctx.light_probe_volume;
|
|
1070
1081
|
let diffuse_pass;
|
|
1071
1082
|
let specular_pass;
|
|
1072
|
-
|
|
1083
|
+
// the running mode's source, for SSR's resolve to fall back to; it is given no other mode's
|
|
1084
|
+
let ssr_brick4;
|
|
1085
|
+
let ssr_lpv;
|
|
1073
1086
|
|
|
1074
1087
|
// Each mode owns its diffuse/specular pair and any fused implementation.
|
|
1075
1088
|
// SSR overrides specular below using the same explicitly selected mode.
|
|
1076
1089
|
switch (mode) {
|
|
1077
1090
|
case ShadeIndirectLightingMode.IBL:
|
|
1078
|
-
ssr_inputs = { input_environment: gr_texture_environment };
|
|
1079
1091
|
diffuse_pass = {
|
|
1080
1092
|
shader: shader_diffuse_IBL,
|
|
1081
1093
|
inputs: {
|
|
@@ -1122,7 +1134,7 @@ export class Renderer {
|
|
|
1122
1134
|
});
|
|
1123
1135
|
return current_color_out;
|
|
1124
1136
|
}
|
|
1125
|
-
|
|
1137
|
+
ssr_brick4 = scene_ctx.volumetric_light_map;
|
|
1126
1138
|
diffuse_pass = {
|
|
1127
1139
|
shader: shader_brick4_diffuse,
|
|
1128
1140
|
inputs: {
|
|
@@ -1150,7 +1162,7 @@ export class Renderer {
|
|
|
1150
1162
|
break;
|
|
1151
1163
|
|
|
1152
1164
|
case ShadeIndirectLightingMode.LPV:
|
|
1153
|
-
|
|
1165
|
+
ssr_lpv = lpv;
|
|
1154
1166
|
diffuse_pass = {
|
|
1155
1167
|
shader: shader_diffuse_LPV,
|
|
1156
1168
|
inputs: {
|
|
@@ -1188,7 +1200,6 @@ export class Renderer {
|
|
|
1188
1200
|
if (this.feature_ssr_enabled) {
|
|
1189
1201
|
const ssr = this.#postprocess.ssr.graph_pass({
|
|
1190
1202
|
graph,
|
|
1191
|
-
...ssr_inputs,
|
|
1192
1203
|
view_ctx,
|
|
1193
1204
|
jitter: view_ctx.jitter,
|
|
1194
1205
|
input_depth_previous: gr_texture_depth_previous,
|
|
@@ -1202,7 +1213,10 @@ export class Renderer {
|
|
|
1202
1213
|
input_occlusion: gr_occlusion_clip,
|
|
1203
1214
|
camera_current: gr_buffer_camera_current,
|
|
1204
1215
|
camera_previous: gr_buffer_camera_previous,
|
|
1205
|
-
|
|
1216
|
+
input_environment: gr_texture_environment,
|
|
1217
|
+
brick4: ssr_brick4,
|
|
1218
|
+
lpv: ssr_lpv,
|
|
1219
|
+
shader_switches: this.#shader_switches,
|
|
1206
1220
|
resolution,
|
|
1207
1221
|
});
|
|
1208
1222
|
|
|
@@ -1378,12 +1392,12 @@ export class Renderer {
|
|
|
1378
1392
|
#hdr_supported = false;
|
|
1379
1393
|
|
|
1380
1394
|
/**
|
|
1381
|
-
* What
|
|
1382
|
-
*
|
|
1395
|
+
* What every tonemap pass is told about the display: the primaries the canvas was actually configured with, and
|
|
1396
|
+
* the peak brightness, which only the HDR passes read.
|
|
1383
1397
|
*
|
|
1384
|
-
* @type {
|
|
1398
|
+
* @type {TonemapDisplaySettings}
|
|
1385
1399
|
*/
|
|
1386
|
-
#
|
|
1400
|
+
#tonemap_settings = new TonemapDisplaySettings();
|
|
1387
1401
|
|
|
1388
1402
|
#update_presentation_format() {
|
|
1389
1403
|
|
|
@@ -1413,10 +1427,10 @@ export class Renderer {
|
|
|
1413
1427
|
|
|
1414
1428
|
if (isHDR) {
|
|
1415
1429
|
// Currently, there is no way to interrogate this from the browser, so going with an assumption
|
|
1416
|
-
this.#
|
|
1430
|
+
this.#tonemap_settings.peak_nits = 1000;
|
|
1417
1431
|
} else {
|
|
1418
1432
|
// Assume SDR nits
|
|
1419
|
-
this.#
|
|
1433
|
+
this.#tonemap_settings.peak_nits = 80;
|
|
1420
1434
|
}
|
|
1421
1435
|
|
|
1422
1436
|
if (isHDR === previous_value) {
|
|
@@ -1662,8 +1676,7 @@ export class Renderer {
|
|
|
1662
1676
|
// workers than pipelines, the order they are asked for is roughly the order they start.
|
|
1663
1677
|
this.#update_shader_switches();
|
|
1664
1678
|
|
|
1665
|
-
const deferred_shader = (this
|
|
1666
|
-
.variant(this.#shader_switches);
|
|
1679
|
+
const deferred_shader = shader_deferred_main.variant(this.#shader_switches);
|
|
1667
1680
|
|
|
1668
1681
|
enquiry.render.push(deferred_shader.pipeline);
|
|
1669
1682
|
|
|
@@ -1913,16 +1926,29 @@ export class Renderer {
|
|
|
1913
1926
|
};
|
|
1914
1927
|
|
|
1915
1928
|
|
|
1929
|
+
let configured_color_space = preferred_color_space;
|
|
1930
|
+
|
|
1916
1931
|
try {
|
|
1917
1932
|
context.configure(config);
|
|
1918
1933
|
} catch (e) {
|
|
1919
1934
|
// try fall-back colorspace
|
|
1935
|
+
configured_color_space = 'srgb';
|
|
1936
|
+
|
|
1920
1937
|
context.configure({
|
|
1921
1938
|
...config,
|
|
1922
|
-
colorSpace:
|
|
1939
|
+
colorSpace: configured_color_space
|
|
1923
1940
|
});
|
|
1924
1941
|
}
|
|
1925
1942
|
|
|
1943
|
+
// The tonemap passes write in whatever primaries the canvas ended up with. Ask it rather than trust the
|
|
1944
|
+
// request: a browser that does not know `colorSpace` ignores the member without throwing, and shows sRGB.
|
|
1945
|
+
const configuration = context.getConfiguration?.();
|
|
1946
|
+
|
|
1947
|
+
if (configuration !== undefined && configuration !== null) {
|
|
1948
|
+
configured_color_space = configuration.colorSpace ?? 'srgb';
|
|
1949
|
+
}
|
|
1950
|
+
|
|
1951
|
+
this.#tonemap_settings.set_canvas_color_space(configured_color_space);
|
|
1926
1952
|
}
|
|
1927
1953
|
|
|
1928
1954
|
#apply_size() {
|
|
@@ -2677,6 +2703,7 @@ export class Renderer {
|
|
|
2677
2703
|
camera: view_ctx.camera,
|
|
2678
2704
|
hzb: gr_texture_hzb,
|
|
2679
2705
|
resolution: view_ctx.resolution,
|
|
2706
|
+
limits: graphics.collection_limits,
|
|
2680
2707
|
});
|
|
2681
2708
|
|
|
2682
2709
|
// The view's volumetrics: the fog every surface is seen through (participating media ->
|
|
@@ -2693,8 +2720,10 @@ export class Renderer {
|
|
|
2693
2720
|
light_cluster_lookup: light_clusters.lookup,
|
|
2694
2721
|
light_cluster_parameters: light_clusters.parameters,
|
|
2695
2722
|
shadowmap_atlas: gr_shadowmap_atlas,
|
|
2696
|
-
indirect_lighting_mode: this.indirect_lighting_mode,
|
|
2697
2723
|
shader_switches: this.#shader_switches,
|
|
2724
|
+
// the running mode's GI source, for froxel GI; it is given no other mode's
|
|
2725
|
+
brick4: this.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4 ? view_ctx.scene.volumetric_light_map : undefined,
|
|
2726
|
+
lpv: this.indirect_lighting_mode === ShadeIndirectLightingMode.LPV ? view_ctx.scene.light_probe_volume : undefined,
|
|
2698
2727
|
});
|
|
2699
2728
|
|
|
2700
2729
|
/**
|
|
@@ -2704,12 +2733,8 @@ export class Renderer {
|
|
|
2704
2733
|
let current_color_out = -1;
|
|
2705
2734
|
|
|
2706
2735
|
// ReSTIR DI — stochastic direct lighting of local (point+spot) lights.
|
|
2707
|
-
// When enabled, resolve per-pixel point+spot radiance
|
|
2708
|
-
//
|
|
2709
|
-
// separate compiled shader, selected here at the JS level rather than via
|
|
2710
|
-
// a runtime branch inside the shader.
|
|
2711
|
-
let deferred_shader = shader_deferred_main;
|
|
2712
|
-
|
|
2736
|
+
// When enabled, resolve per-pixel point+spot radiance; the shader switches
|
|
2737
|
+
// make the deferred pass read it in place of its cluster loop.
|
|
2713
2738
|
const deferred_inputs = {
|
|
2714
2739
|
gBufferDepth: gr_texture_depth_current,
|
|
2715
2740
|
gBufferPBR: gr_texture_pbr,
|
|
@@ -2736,8 +2761,6 @@ export class Renderer {
|
|
|
2736
2761
|
};
|
|
2737
2762
|
|
|
2738
2763
|
if (this.feature_restir_di_enabled) {
|
|
2739
|
-
deferred_shader = shader_deferred_main_restir;
|
|
2740
|
-
|
|
2741
2764
|
deferred_inputs.tRestirRadiance = this.#restir_di.execute({
|
|
2742
2765
|
graph,
|
|
2743
2766
|
view: view_ctx,
|
|
@@ -2758,7 +2781,7 @@ export class Renderer {
|
|
|
2758
2781
|
// Main shading pass
|
|
2759
2782
|
[current_color_out] = graph_image_pass({
|
|
2760
2783
|
graph,
|
|
2761
|
-
shader:
|
|
2784
|
+
shader: shader_deferred_main.variant(this.#shader_switches),
|
|
2762
2785
|
input_depth: gr_texture_depth_current,
|
|
2763
2786
|
inputs: deferred_inputs,
|
|
2764
2787
|
output_resolution: view_ctx.resolution,
|
|
@@ -2956,7 +2979,6 @@ export class Renderer {
|
|
|
2956
2979
|
volumetrics_metadata: volumetrics.metadata,
|
|
2957
2980
|
volumetrics_irradiance: volumetrics.irradiance,
|
|
2958
2981
|
|
|
2959
|
-
indirect_lighting_mode: this.indirect_lighting_mode,
|
|
2960
2982
|
shader_switches: this.#shader_switches,
|
|
2961
2983
|
avboit: this.avboit,
|
|
2962
2984
|
side_channels,
|
|
@@ -3155,33 +3177,18 @@ export class Renderer {
|
|
|
3155
3177
|
|
|
3156
3178
|
current_color_out = record_scene_color.color;
|
|
3157
3179
|
|
|
3158
|
-
|
|
3159
|
-
|
|
3160
|
-
|
|
3161
|
-
|
|
3162
|
-
|
|
3163
|
-
|
|
3164
|
-
|
|
3165
|
-
|
|
3166
|
-
|
|
3167
|
-
|
|
3168
|
-
|
|
3169
|
-
|
|
3170
|
-
exposure
|
|
3171
|
-
},
|
|
3172
|
-
output: [gr_texture_canvas]
|
|
3173
|
-
});
|
|
3174
|
-
} else {
|
|
3175
|
-
[current_color_out] = graph_image_pass({
|
|
3176
|
-
graph,
|
|
3177
|
-
shader: tonemap,
|
|
3178
|
-
inputs: {
|
|
3179
|
-
input_color: current_color_out,
|
|
3180
|
-
exposure
|
|
3181
|
-
},
|
|
3182
|
-
output: [gr_texture_canvas]
|
|
3183
|
-
});
|
|
3184
|
-
}
|
|
3180
|
+
// every pass reads from the settings only the members its immediate struct names: the canvas's primaries
|
|
3181
|
+
// from its working space, and, on an HDR display, the peak
|
|
3182
|
+
[current_color_out] = graph_image_pass({
|
|
3183
|
+
graph,
|
|
3184
|
+
shader: this.#tonemap_shader(),
|
|
3185
|
+
inputs: {
|
|
3186
|
+
input_color: current_color_out,
|
|
3187
|
+
settings: this.#tonemap_settings,
|
|
3188
|
+
exposure
|
|
3189
|
+
},
|
|
3190
|
+
output: [gr_texture_canvas]
|
|
3191
|
+
});
|
|
3185
3192
|
|
|
3186
3193
|
/*
|
|
3187
3194
|
The canvas is written here and cannot be read: a texture may not be a render attachment and
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Spatio-temporal blue noise, two channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`).
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const STBN_VEC2_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* Spatio-temporal blue noise, three channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3`).
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const STBN_VEC3_RESOURCE: ShaderResourceDescriptor;
|
|
11
|
+
/**
|
|
12
|
+
* The split-sum DFG lookup (`STATIC_GRAPHICS_ENGINE_ASSETS.split_sum`), sampled linearly.
|
|
13
|
+
* @type {ShaderResourceDescriptor}
|
|
14
|
+
*/
|
|
15
|
+
export const SPLIT_SUM_LUT_RESOURCE: ShaderResourceDescriptor;
|
|
16
|
+
import { ShaderResourceDescriptor } from "./shader/resource/ShaderResourceDescriptor.js";
|
|
17
|
+
//# sourceMappingURL=STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,iCAFU,wBAAwB,CAE2E;AAE7G;;;GAGG;AACH,iCAFU,wBAAwB,CAE2E;AAE7G;;;GAGG;AACH,qCAFU,wBAAwB,CAE2D;yCAlBpD,+CAA+C"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "./shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Spatio-temporal blue noise, two channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`).
|
|
5
|
+
* @type {ShaderResourceDescriptor}
|
|
6
|
+
*/
|
|
7
|
+
export const STBN_VEC2_RESOURCE = ShaderResourceDescriptor.texture("tSTBN_vec2", "unfilterable-float", "3d");
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Spatio-temporal blue noise, three channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3`).
|
|
11
|
+
* @type {ShaderResourceDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const STBN_VEC3_RESOURCE = ShaderResourceDescriptor.texture("tSTBN_vec3", "unfilterable-float", "3d");
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The split-sum DFG lookup (`STATIC_GRAPHICS_ENGINE_ASSETS.split_sum`), sampled linearly.
|
|
17
|
+
* @type {ShaderResourceDescriptor}
|
|
18
|
+
*/
|
|
19
|
+
export const SPLIT_SUM_LUT_RESOURCE = ShaderResourceDescriptor.texture("tSplitSum", "float");
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AA4CA;;;;;;;;;GASG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAKzB;IA8FD;;;;;;OAMG;IACH;QAL0C,UAAU,EAAzC,qBAAqB;QACF,MAAM;QACR,KAAK,GAAtB,MAAM;QACW,uBAAuB,GAAxC,MAAM;OAkJhB;IAlPD;;;OAGG;IACH,YAFU,qBAAqB,CAEpB;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAmDP;;OAEG;IACH,8BAEC;IAED;;;;OAIG;IACH,oBAEC;IA2JD;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;;;;;;;OAWG;IACH,oCAcC;IAED;;;;;OAKG;IACH,gCAEC;IAoPD;;;;;;;;;;;OAWG;IACH,kCAeC;IAED;;;OAGG;IACH,gBAFW,sBAAsB,QA6FhC;
|
|
1
|
+
{"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AA4CA;;;;;;;;;GASG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAKzB;IA8FD;;;;;;OAMG;IACH;QAL0C,UAAU,EAAzC,qBAAqB;QACF,MAAM;QACR,KAAK,GAAtB,MAAM;QACW,uBAAuB,GAAxC,MAAM;OAkJhB;IAlPD;;;OAGG;IACH,YAFU,qBAAqB,CAEpB;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAmDP;;OAEG;IACH,8BAEC;IAED;;;;OAIG;IACH,oBAEC;IA2JD;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;;;;;;;OAWG;IACH,oCAcC;IAED;;;;;OAKG;IACH,gCAEC;IAoPD;;;;;;;;;;;OAWG;IACH,kCAeC;IAED;;;OAGG;IACH,gBAFW,sBAAsB,QA6FhC;IAkPD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBASC;;CACJ;8BAvpCY,OAAO,6CAA6C,EAAE,eAAe;qCACrE,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,4BAA4B,EAAE,qBAAqB;8BAPzC,oBAAoB;oCALd,0BAA0B"}
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@@ -834,7 +834,9 @@ export class GPUDatabase {
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834
834
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835
835
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assert.isNonNegativeInteger(total_descriptor_count, 'total_descriptor_count');
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836
836
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837
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-
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837
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+
// read in place — the buffer already carries a view and the order its words were written in
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838
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+
const descriptor_view = descriptors.dataView;
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839
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+
const endianness = descriptors.endianness;
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838
840
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839
841
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const table_descriptor = table.descriptor;
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840
842
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@@ -843,7 +845,7 @@ export class GPUDatabase {
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843
845
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let descriptors_uploaded = 0;
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844
846
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845
847
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while (descriptors_uploaded < total_descriptor_count) {
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846
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-
const chunk_data_start =
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848
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+
const chunk_data_start = descriptor_view.getUint32((descriptors_uploaded * GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS + 3) * word_size, endianness);
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847
849
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848
850
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let chunk_count = 0;
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849
851
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let chunk_data_end = chunk_data_start;
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@@ -852,8 +854,9 @@ export class GPUDatabase {
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852
854
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chunk_count < max_descriptors_per_chunk
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853
855
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&& descriptors_uploaded + chunk_count < total_descriptor_count
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854
856
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) {
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855
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-
const base = (descriptors_uploaded + chunk_count) *
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856
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-
const range_end =
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857
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+
const base = (descriptors_uploaded + chunk_count) * descriptor_stride;
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858
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+
const range_end = descriptor_view.getUint32(base + 3 * word_size, endianness)
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859
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+
+ descriptor_view.getUint32(base + 2 * word_size, endianness);
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857
860
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const next_data_end = Math.max(chunk_data_end, range_end);
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858
861
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859
862
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// Always take one descriptor, however big its range — a range can't exceed a
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@@ -18,6 +18,14 @@
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18
18
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* shader packs a batch contiguously in request order, so a consumer's run of rows lands in its
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19
19
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* destination as one `set` — which a per-row function could never have done.
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20
20
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*
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21
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+
* **A run is one request.** {@link request_run} asks for the same byte range of consecutive rows —
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22
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+
* the rows of an `add_run`, say — under one handle and one status. It is split at page boundaries
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23
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+
* here, never by the caller, and its ranges land back to back in the target. It is all or nothing:
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24
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+
* Delivered only when every row is, Dropped when any row is (not resident at encode, not occupied,
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25
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+
* or freed while in flight), and it counts once in {@link delivered_count}, {@link dropped_count}
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26
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+
* and {@link stalled_count}. A run of whole records is one copy per page it touches rather than one
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27
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+
* per row.
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28
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+
*
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21
29
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* **Gather, then one copy.** Rows sit at scattered offsets across pages, so a compute shader packs
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22
30
|
* the requested ranges contiguously before a single copy into a readback buffer. Packing a *range*
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23
31
|
* rather than a record is what makes it worth doing: an entity's world matrix is 64 bytes of a
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@@ -51,7 +59,7 @@ export class GPUDatabaseReadback {
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51
59
|
* @param {Object} options
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52
60
|
* @param {import("./GPUDatabase.js").GPUDatabase} options.database
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53
61
|
* @param {GPUDevice} options.device
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54
|
-
* @param {number} [options.gather_threshold]
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62
|
+
* @param {number} [options.gather_threshold] copies at or above which a dispatch is used
|
|
55
63
|
* @param {number} [options.max_in_flight] batches in flight before a frame's requests are dropped
|
|
56
64
|
* @param {string} [options.label]
|
|
57
65
|
*/
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@@ -63,7 +71,8 @@ export class GPUDatabaseReadback {
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|
63
71
|
label?: string;
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|
64
72
|
});
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65
73
|
/**
|
|
66
|
-
*
|
|
74
|
+
* Copies at or above which a batch is gathered rather than copied range by range — see
|
|
75
|
+
* {@link DEFAULT_GATHER_THRESHOLD} for what counts as one.
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67
76
|
* @returns {number}
|
|
68
77
|
*/
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69
78
|
get gather_threshold(): number;
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@@ -164,6 +173,27 @@ export class GPUDatabaseReadback {
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|
164
173
|
* @returns {number} a handle into {@link status}, valid until the frame after its result lands
|
|
165
174
|
*/
|
|
166
175
|
request(table: number, row: number, byte_offset: number, byte_size: number, target: Uint8Array, target_byte_offset?: number): number;
|
|
176
|
+
/**
|
|
177
|
+
* Ask for the same byte range of `row_count` consecutive rows, landing back to back in `target`
|
|
178
|
+
* from `target_byte_offset` — row `first_row + i`'s range at `target_byte_offset + i * byte_size`
|
|
179
|
+
* — under one handle.
|
|
180
|
+
*
|
|
181
|
+
* The run may cross pages; it is split at their boundaries here. Its status is
|
|
182
|
+
* {@link GPUReadbackStatus.Delivered} only when every row was delivered, and
|
|
183
|
+
* {@link GPUReadbackStatus.Dropped} when any row was dropped — a page not resident or a row not
|
|
184
|
+
* occupied when the batch was encoded, a row freed while it was in flight, or the pipeline full
|
|
185
|
+
* — and then nothing of it is written.
|
|
186
|
+
*
|
|
187
|
+
* @param {number} table from {@link table}
|
|
188
|
+
* @param {number} first_row
|
|
189
|
+
* @param {number} row_count at least 1
|
|
190
|
+
* @param {number} byte_offset within each record, word-aligned
|
|
191
|
+
* @param {number} byte_size per row, a positive multiple of the word size
|
|
192
|
+
* @param {Uint8Array} target memory the caller owns and keeps, as for {@link request}
|
|
193
|
+
* @param {number} target_byte_offset where the first row's range lands
|
|
194
|
+
* @returns {number} a handle into {@link status}, valid until the frame after its result lands
|
|
195
|
+
*/
|
|
196
|
+
request_run(table: number, first_row: number, row_count: number, byte_offset: number, byte_size: number, target: Uint8Array, target_byte_offset: number): number;
|
|
167
197
|
/**
|
|
168
198
|
* Deliver every batch whose bytes have arrived, oldest first and stopping at the first that has
|
|
169
199
|
* not, then start the map for every batch whose frame has been submitted.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUDatabaseReadback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabaseReadback.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUDatabaseReadback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabaseReadback.js"],"names":[],"mappings":"AAoOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDG;AACH;IA+II;;;;;;;OAOG;IACH;QAN2D,QAAQ,EAAxD,OAAO,kBAAkB,EAAE,WAAW;QACnB,MAAM;QACR,gBAAgB,GAAjC,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,KAAK,GAAtB,MAAM;OAuBhB;IAED;;;;OAIG;IACH,+BAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;;;;;OAQG;IACH,yBAEC;IAED;;;;;OAKG;IACH,8BAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;OAGG;IACH,8BAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,8BAEC;IAED;;;;;;;;OAQG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,4BAEC;IAED;;;;;;;;;;OAUG;IACH,YAHW,MAAM,GACJ,MAAM,CAclB;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,MAAM,OACN,MAAM,eACN,MAAM,aACN,MAAM,UACN,UAAU,uBAGV,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,mBATW,MAAM,aACN,MAAM,aACN,MAAM,eACN,MAAM,aACN,MAAM,UACN,UAAU,sBACV,MAAM,GACJ,MAAM,CAkDlB;IAED;;;;;;;;;;;OAWG;IACH,SAFa,MAAM,CAiElB;IAED;;;;;OAKG;IACH,gBAHW,OAAO,2CAA2C,EAAE,sBAAsB,GACxE,OAAO,CAyDnB;IAgpBD,gBAyBC;;CACJ"}
|