@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -19,13 +19,16 @@ import { ShadeGPUCommandContext } from "../device/ShadeGPUCommandContext.js";
19
19
  import { CameraManager } from "./camera/CameraManager.js";
20
20
  import { shader_background } from "./deferred/shader_background.js";
21
21
  import { shader_composite_volumetrics } from "./deferred/shader_composite_volumetrics.js";
22
- import { shader_deferred_main, shader_deferred_main_restir } from "./deferred/shader_deferred_main.js";
22
+ import { shader_deferred_main } from "./deferred/shader_deferred_main.js";
23
+ import { LOCAL_LIGHT_SHADING } from "./deferred/LOCAL_LIGHT_SHADING.js";
24
+ import { LocalLightShading } from "./deferred/LocalLightShading.js";
23
25
  import { shader_tonemap_HDR } from "./deferred/shader_tonemap_HDR.js";
24
26
  import { shader_tonemap_HDR_none } from "./deferred/shader_tonemap_HDR_none.js";
25
27
  import { shader_tonemap_HDR_pbr_neutral } from "./deferred/shader_tonemap_HDR_pbr_neutral.js";
26
28
  import { shader_tonemap_LDR } from "./deferred/shader_tonemap_LDR.js";
27
29
  import { shader_tonemap_LDR_none } from "./deferred/shader_tonemap_LDR_none.js";
28
30
  import { shader_tonemap_LDR_pbr_neutral } from "./deferred/shader_tonemap_LDR_pbr_neutral.js";
31
+ import { TonemapDisplaySettings } from "./deferred/TonemapDisplaySettings.js";
29
32
  import { FrameContext } from "./extension/FrameContext.js";
30
33
  import { FramePhase } from "./extension/FramePhase.js";
31
34
  import { GBufferTextures } from "./extension/GBufferTextures.js";
@@ -97,6 +100,7 @@ import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
97
100
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
98
101
  import { DEFAULT_SHADOWMAP_UPDATE_BUDGET } from "./shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js";
99
102
  import { SHADOW_DIRECTIONAL_TECHNIQUE } from "./shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js";
103
+ import { INDIRECT_LIGHTING } from "./INDIRECT_LIGHTING.js";
100
104
  import { ShadowDirectionalTechnique } from "./shadow/map/ShadowDirectionalTechnique.js";
101
105
  import { SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT } from "./shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js";
102
106
  import { DEFAULT_VSM_FIRST_TEXEL_SIZE } from "./shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js";
@@ -314,9 +318,10 @@ export class Renderer {
314
318
  /**
315
319
  * The values of the shader switches, for every pass this renderer records: what its feature flags
316
320
  * make of the switches its shaders decide ({@link SHADOW_DIRECTIONAL_TECHNIQUE} from
317
- * {@link feature_virtual_shadow_maps}). A pass hands it to the shaders it draws with, which build
318
- * their variant for it. Interned, so it stays the same object until a flag changes, and looking a
319
- * variant up by it allocates nothing.
321
+ * {@link feature_virtual_shadow_maps}, {@link INDIRECT_LIGHTING} from {@link indirect_lighting_mode},
322
+ * {@link LOCAL_LIGHT_SHADING} from {@link feature_restir_di_enabled}).
323
+ * A pass hands it to the shaders it draws with, which build their variant for it. Interned, so it
324
+ * stays the same object until a flag changes, and looking a variant up by it allocates nothing.
320
325
  *
321
326
  * @type {ShaderSwitchSet}
322
327
  */
@@ -333,10 +338,16 @@ export class Renderer {
333
338
  * Bring {@link #shader_switches} up to the feature flags. Allocates nothing while they are unchanged.
334
339
  */
335
340
  #update_shader_switches() {
336
- this.#shader_switches = this.#shader_switches.with(
337
- SHADOW_DIRECTIONAL_TECHNIQUE,
338
- this.feature_virtual_shadow_maps ? ShadowDirectionalTechnique.Virtual : ShadowDirectionalTechnique.Cascades
339
- );
341
+ this.#shader_switches = this.#shader_switches
342
+ .with(
343
+ SHADOW_DIRECTIONAL_TECHNIQUE,
344
+ this.feature_virtual_shadow_maps ? ShadowDirectionalTechnique.Virtual : ShadowDirectionalTechnique.Cascades
345
+ )
346
+ .with(INDIRECT_LIGHTING, this.indirect_lighting_mode)
347
+ .with(
348
+ LOCAL_LIGHT_SHADING,
349
+ this.feature_restir_di_enabled ? LocalLightShading.ReSTIR : LocalLightShading.Clustered
350
+ );
340
351
  }
341
352
 
342
353
  /**
@@ -1069,13 +1080,14 @@ export class Renderer {
1069
1080
  const lpv = scene_ctx.light_probe_volume;
1070
1081
  let diffuse_pass;
1071
1082
  let specular_pass;
1072
- let ssr_inputs;
1083
+ // the running mode's source, for SSR's resolve to fall back to; it is given no other mode's
1084
+ let ssr_brick4;
1085
+ let ssr_lpv;
1073
1086
 
1074
1087
  // Each mode owns its diffuse/specular pair and any fused implementation.
1075
1088
  // SSR overrides specular below using the same explicitly selected mode.
1076
1089
  switch (mode) {
1077
1090
  case ShadeIndirectLightingMode.IBL:
1078
- ssr_inputs = { input_environment: gr_texture_environment };
1079
1091
  diffuse_pass = {
1080
1092
  shader: shader_diffuse_IBL,
1081
1093
  inputs: {
@@ -1122,7 +1134,7 @@ export class Renderer {
1122
1134
  });
1123
1135
  return current_color_out;
1124
1136
  }
1125
- ssr_inputs = { brick4: scene_ctx.volumetric_light_map };
1137
+ ssr_brick4 = scene_ctx.volumetric_light_map;
1126
1138
  diffuse_pass = {
1127
1139
  shader: shader_brick4_diffuse,
1128
1140
  inputs: {
@@ -1150,7 +1162,7 @@ export class Renderer {
1150
1162
  break;
1151
1163
 
1152
1164
  case ShadeIndirectLightingMode.LPV:
1153
- ssr_inputs = { lpv, input_environment: gr_texture_environment };
1165
+ ssr_lpv = lpv;
1154
1166
  diffuse_pass = {
1155
1167
  shader: shader_diffuse_LPV,
1156
1168
  inputs: {
@@ -1188,7 +1200,6 @@ export class Renderer {
1188
1200
  if (this.feature_ssr_enabled) {
1189
1201
  const ssr = this.#postprocess.ssr.graph_pass({
1190
1202
  graph,
1191
- ...ssr_inputs,
1192
1203
  view_ctx,
1193
1204
  jitter: view_ctx.jitter,
1194
1205
  input_depth_previous: gr_texture_depth_previous,
@@ -1202,7 +1213,10 @@ export class Renderer {
1202
1213
  input_occlusion: gr_occlusion_clip,
1203
1214
  camera_current: gr_buffer_camera_current,
1204
1215
  camera_previous: gr_buffer_camera_previous,
1205
- indirect_lighting_mode: mode,
1216
+ input_environment: gr_texture_environment,
1217
+ brick4: ssr_brick4,
1218
+ lpv: ssr_lpv,
1219
+ shader_switches: this.#shader_switches,
1206
1220
  resolution,
1207
1221
  });
1208
1222
 
@@ -1378,12 +1392,12 @@ export class Renderer {
1378
1392
  #hdr_supported = false;
1379
1393
 
1380
1394
  /**
1381
- * What's the peak brightness of the display?
1382
- * Only valid for HDR.
1395
+ * What every tonemap pass is told about the display: the primaries the canvas was actually configured with, and
1396
+ * the peak brightness, which only the HDR passes read.
1383
1397
  *
1384
- * @type {number}
1398
+ * @type {TonemapDisplaySettings}
1385
1399
  */
1386
- #display_peak_brightness_nits = 1000;
1400
+ #tonemap_settings = new TonemapDisplaySettings();
1387
1401
 
1388
1402
  #update_presentation_format() {
1389
1403
 
@@ -1413,10 +1427,10 @@ export class Renderer {
1413
1427
 
1414
1428
  if (isHDR) {
1415
1429
  // Currently, there is no way to interrogate this from the browser, so going with an assumption
1416
- this.#display_peak_brightness_nits = 1000;
1430
+ this.#tonemap_settings.peak_nits = 1000;
1417
1431
  } else {
1418
1432
  // Assume SDR nits
1419
- this.#display_peak_brightness_nits = 80;
1433
+ this.#tonemap_settings.peak_nits = 80;
1420
1434
  }
1421
1435
 
1422
1436
  if (isHDR === previous_value) {
@@ -1662,8 +1676,7 @@ export class Renderer {
1662
1676
  // workers than pipelines, the order they are asked for is roughly the order they start.
1663
1677
  this.#update_shader_switches();
1664
1678
 
1665
- const deferred_shader = (this.feature_restir_di_enabled ? shader_deferred_main_restir : shader_deferred_main)
1666
- .variant(this.#shader_switches);
1679
+ const deferred_shader = shader_deferred_main.variant(this.#shader_switches);
1667
1680
 
1668
1681
  enquiry.render.push(deferred_shader.pipeline);
1669
1682
 
@@ -1913,16 +1926,29 @@ export class Renderer {
1913
1926
  };
1914
1927
 
1915
1928
 
1929
+ let configured_color_space = preferred_color_space;
1930
+
1916
1931
  try {
1917
1932
  context.configure(config);
1918
1933
  } catch (e) {
1919
1934
  // try fall-back colorspace
1935
+ configured_color_space = 'srgb';
1936
+
1920
1937
  context.configure({
1921
1938
  ...config,
1922
- colorSpace: 'srgb'
1939
+ colorSpace: configured_color_space
1923
1940
  });
1924
1941
  }
1925
1942
 
1943
+ // The tonemap passes write in whatever primaries the canvas ended up with. Ask it rather than trust the
1944
+ // request: a browser that does not know `colorSpace` ignores the member without throwing, and shows sRGB.
1945
+ const configuration = context.getConfiguration?.();
1946
+
1947
+ if (configuration !== undefined && configuration !== null) {
1948
+ configured_color_space = configuration.colorSpace ?? 'srgb';
1949
+ }
1950
+
1951
+ this.#tonemap_settings.set_canvas_color_space(configured_color_space);
1926
1952
  }
1927
1953
 
1928
1954
  #apply_size() {
@@ -2677,6 +2703,7 @@ export class Renderer {
2677
2703
  camera: view_ctx.camera,
2678
2704
  hzb: gr_texture_hzb,
2679
2705
  resolution: view_ctx.resolution,
2706
+ limits: graphics.collection_limits,
2680
2707
  });
2681
2708
 
2682
2709
  // The view's volumetrics: the fog every surface is seen through (participating media ->
@@ -2693,8 +2720,10 @@ export class Renderer {
2693
2720
  light_cluster_lookup: light_clusters.lookup,
2694
2721
  light_cluster_parameters: light_clusters.parameters,
2695
2722
  shadowmap_atlas: gr_shadowmap_atlas,
2696
- indirect_lighting_mode: this.indirect_lighting_mode,
2697
2723
  shader_switches: this.#shader_switches,
2724
+ // the running mode's GI source, for froxel GI; it is given no other mode's
2725
+ brick4: this.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4 ? view_ctx.scene.volumetric_light_map : undefined,
2726
+ lpv: this.indirect_lighting_mode === ShadeIndirectLightingMode.LPV ? view_ctx.scene.light_probe_volume : undefined,
2698
2727
  });
2699
2728
 
2700
2729
  /**
@@ -2704,12 +2733,8 @@ export class Renderer {
2704
2733
  let current_color_out = -1;
2705
2734
 
2706
2735
  // ReSTIR DI — stochastic direct lighting of local (point+spot) lights.
2707
- // When enabled, resolve per-pixel point+spot radiance and shade with the
2708
- // ReSTIR deferred variant (no brute-force cluster loop). The variant is a
2709
- // separate compiled shader, selected here at the JS level rather than via
2710
- // a runtime branch inside the shader.
2711
- let deferred_shader = shader_deferred_main;
2712
-
2736
+ // When enabled, resolve per-pixel point+spot radiance; the shader switches
2737
+ // make the deferred pass read it in place of its cluster loop.
2713
2738
  const deferred_inputs = {
2714
2739
  gBufferDepth: gr_texture_depth_current,
2715
2740
  gBufferPBR: gr_texture_pbr,
@@ -2736,8 +2761,6 @@ export class Renderer {
2736
2761
  };
2737
2762
 
2738
2763
  if (this.feature_restir_di_enabled) {
2739
- deferred_shader = shader_deferred_main_restir;
2740
-
2741
2764
  deferred_inputs.tRestirRadiance = this.#restir_di.execute({
2742
2765
  graph,
2743
2766
  view: view_ctx,
@@ -2758,7 +2781,7 @@ export class Renderer {
2758
2781
  // Main shading pass
2759
2782
  [current_color_out] = graph_image_pass({
2760
2783
  graph,
2761
- shader: deferred_shader.variant(this.#shader_switches),
2784
+ shader: shader_deferred_main.variant(this.#shader_switches),
2762
2785
  input_depth: gr_texture_depth_current,
2763
2786
  inputs: deferred_inputs,
2764
2787
  output_resolution: view_ctx.resolution,
@@ -2956,7 +2979,6 @@ export class Renderer {
2956
2979
  volumetrics_metadata: volumetrics.metadata,
2957
2980
  volumetrics_irradiance: volumetrics.irradiance,
2958
2981
 
2959
- indirect_lighting_mode: this.indirect_lighting_mode,
2960
2982
  shader_switches: this.#shader_switches,
2961
2983
  avboit: this.avboit,
2962
2984
  side_channels,
@@ -3155,33 +3177,18 @@ export class Renderer {
3155
3177
 
3156
3178
  current_color_out = record_scene_color.color;
3157
3179
 
3158
- const tonemap = this.#tonemap_shader();
3159
-
3160
- if (tonemap === shader_tonemap_HDR || tonemap === shader_tonemap_HDR_pbr_neutral) {
3161
- // an operator on an HDR display is told the display's peak; the paper white is a constant
3162
- [current_color_out] = graph_image_pass({
3163
- graph,
3164
- shader: tonemap,
3165
- inputs: {
3166
- input_color: current_color_out,
3167
- settings: {
3168
- peak_nits: this.#display_peak_brightness_nits,
3169
- },
3170
- exposure
3171
- },
3172
- output: [gr_texture_canvas]
3173
- });
3174
- } else {
3175
- [current_color_out] = graph_image_pass({
3176
- graph,
3177
- shader: tonemap,
3178
- inputs: {
3179
- input_color: current_color_out,
3180
- exposure
3181
- },
3182
- output: [gr_texture_canvas]
3183
- });
3184
- }
3180
+ // every pass reads from the settings only the members its immediate struct names: the canvas's primaries
3181
+ // from its working space, and, on an HDR display, the peak
3182
+ [current_color_out] = graph_image_pass({
3183
+ graph,
3184
+ shader: this.#tonemap_shader(),
3185
+ inputs: {
3186
+ input_color: current_color_out,
3187
+ settings: this.#tonemap_settings,
3188
+ exposure
3189
+ },
3190
+ output: [gr_texture_canvas]
3191
+ });
3185
3192
 
3186
3193
  /*
3187
3194
  The canvas is written here and cannot be read: a texture may not be a render attachment and
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Spatio-temporal blue noise, two channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`).
3
+ * @type {ShaderResourceDescriptor}
4
+ */
5
+ export const STBN_VEC2_RESOURCE: ShaderResourceDescriptor;
6
+ /**
7
+ * Spatio-temporal blue noise, three channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3`).
8
+ * @type {ShaderResourceDescriptor}
9
+ */
10
+ export const STBN_VEC3_RESOURCE: ShaderResourceDescriptor;
11
+ /**
12
+ * The split-sum DFG lookup (`STATIC_GRAPHICS_ENGINE_ASSETS.split_sum`), sampled linearly.
13
+ * @type {ShaderResourceDescriptor}
14
+ */
15
+ export const SPLIT_SUM_LUT_RESOURCE: ShaderResourceDescriptor;
16
+ import { ShaderResourceDescriptor } from "./shader/resource/ShaderResourceDescriptor.js";
17
+ //# sourceMappingURL=STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,iCAFU,wBAAwB,CAE2E;AAE7G;;;GAGG;AACH,iCAFU,wBAAwB,CAE2E;AAE7G;;;GAGG;AACH,qCAFU,wBAAwB,CAE2D;yCAlBpD,+CAA+C"}
@@ -0,0 +1,19 @@
1
+ import { ShaderResourceDescriptor } from "./shader/resource/ShaderResourceDescriptor.js";
2
+
3
+ /**
4
+ * Spatio-temporal blue noise, two channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`).
5
+ * @type {ShaderResourceDescriptor}
6
+ */
7
+ export const STBN_VEC2_RESOURCE = ShaderResourceDescriptor.texture("tSTBN_vec2", "unfilterable-float", "3d");
8
+
9
+ /**
10
+ * Spatio-temporal blue noise, three channels (`STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3`).
11
+ * @type {ShaderResourceDescriptor}
12
+ */
13
+ export const STBN_VEC3_RESOURCE = ShaderResourceDescriptor.texture("tSTBN_vec3", "unfilterable-float", "3d");
14
+
15
+ /**
16
+ * The split-sum DFG lookup (`STATIC_GRAPHICS_ENGINE_ASSETS.split_sum`), sampled linearly.
17
+ * @type {ShaderResourceDescriptor}
18
+ */
19
+ export const SPLIT_SUM_LUT_RESOURCE = ShaderResourceDescriptor.texture("tSplitSum", "float");
@@ -1 +1 @@
1
- {"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AA4CA;;;;;;;;;GASG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAKzB;IA8FD;;;;;;OAMG;IACH;QAL0C,UAAU,EAAzC,qBAAqB;QACF,MAAM;QACR,KAAK,GAAtB,MAAM;QACW,uBAAuB,GAAxC,MAAM;OAkJhB;IAlPD;;;OAGG;IACH,YAFU,qBAAqB,CAEpB;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAmDP;;OAEG;IACH,8BAEC;IAED;;;;OAIG;IACH,oBAEC;IA2JD;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;;;;;;;OAWG;IACH,oCAcC;IAED;;;;;OAKG;IACH,gCAEC;IAoPD;;;;;;;;;;;OAWG;IACH,kCAeC;IAED;;;OAGG;IACH,gBAFW,sBAAsB,QA6FhC;IA+OD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBASC;;CACJ;8BAppCY,OAAO,6CAA6C,EAAE,eAAe;qCACrE,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,4BAA4B,EAAE,qBAAqB;8BAPzC,oBAAoB;oCALd,0BAA0B"}
1
+ {"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AA4CA;;;;;;;;;GASG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAKzB;IA8FD;;;;;;OAMG;IACH;QAL0C,UAAU,EAAzC,qBAAqB;QACF,MAAM;QACR,KAAK,GAAtB,MAAM;QACW,uBAAuB,GAAxC,MAAM;OAkJhB;IAlPD;;;OAGG;IACH,YAFU,qBAAqB,CAEpB;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAmDP;;OAEG;IACH,8BAEC;IAED;;;;OAIG;IACH,oBAEC;IA2JD;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;;;;;;;OAWG;IACH,oCAcC;IAED;;;;;OAKG;IACH,gCAEC;IAoPD;;;;;;;;;;;OAWG;IACH,kCAeC;IAED;;;OAGG;IACH,gBAFW,sBAAsB,QA6FhC;IAkPD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBASC;;CACJ;8BAvpCY,OAAO,6CAA6C,EAAE,eAAe;qCACrE,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,4BAA4B,EAAE,qBAAqB;8BAPzC,oBAAoB;oCALd,0BAA0B"}
@@ -834,7 +834,9 @@ export class GPUDatabase {
834
834
 
835
835
  assert.isNonNegativeInteger(total_descriptor_count, 'total_descriptor_count');
836
836
 
837
- const descriptor_words = new Uint32Array(descriptors.data, 0, descriptor_cursor / word_size);
837
+ // read in place — the buffer already carries a view and the order its words were written in
838
+ const descriptor_view = descriptors.dataView;
839
+ const endianness = descriptors.endianness;
838
840
 
839
841
  const table_descriptor = table.descriptor;
840
842
 
@@ -843,7 +845,7 @@ export class GPUDatabase {
843
845
  let descriptors_uploaded = 0;
844
846
 
845
847
  while (descriptors_uploaded < total_descriptor_count) {
846
- const chunk_data_start = descriptor_words[descriptors_uploaded * GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS + 3];
848
+ const chunk_data_start = descriptor_view.getUint32((descriptors_uploaded * GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS + 3) * word_size, endianness);
847
849
 
848
850
  let chunk_count = 0;
849
851
  let chunk_data_end = chunk_data_start;
@@ -852,8 +854,9 @@ export class GPUDatabase {
852
854
  chunk_count < max_descriptors_per_chunk
853
855
  && descriptors_uploaded + chunk_count < total_descriptor_count
854
856
  ) {
855
- const base = (descriptors_uploaded + chunk_count) * GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS;
856
- const range_end = descriptor_words[base + 3] + descriptor_words[base + 2];
857
+ const base = (descriptors_uploaded + chunk_count) * descriptor_stride;
858
+ const range_end = descriptor_view.getUint32(base + 3 * word_size, endianness)
859
+ + descriptor_view.getUint32(base + 2 * word_size, endianness);
857
860
  const next_data_end = Math.max(chunk_data_end, range_end);
858
861
 
859
862
  // Always take one descriptor, however big its range — a range can't exceed a
@@ -18,6 +18,14 @@
18
18
  * shader packs a batch contiguously in request order, so a consumer's run of rows lands in its
19
19
  * destination as one `set` — which a per-row function could never have done.
20
20
  *
21
+ * **A run is one request.** {@link request_run} asks for the same byte range of consecutive rows —
22
+ * the rows of an `add_run`, say — under one handle and one status. It is split at page boundaries
23
+ * here, never by the caller, and its ranges land back to back in the target. It is all or nothing:
24
+ * Delivered only when every row is, Dropped when any row is (not resident at encode, not occupied,
25
+ * or freed while in flight), and it counts once in {@link delivered_count}, {@link dropped_count}
26
+ * and {@link stalled_count}. A run of whole records is one copy per page it touches rather than one
27
+ * per row.
28
+ *
21
29
  * **Gather, then one copy.** Rows sit at scattered offsets across pages, so a compute shader packs
22
30
  * the requested ranges contiguously before a single copy into a readback buffer. Packing a *range*
23
31
  * rather than a record is what makes it worth doing: an entity's world matrix is 64 bytes of a
@@ -51,7 +59,7 @@ export class GPUDatabaseReadback {
51
59
  * @param {Object} options
52
60
  * @param {import("./GPUDatabase.js").GPUDatabase} options.database
53
61
  * @param {GPUDevice} options.device
54
- * @param {number} [options.gather_threshold] requests at or above which a dispatch is used
62
+ * @param {number} [options.gather_threshold] copies at or above which a dispatch is used
55
63
  * @param {number} [options.max_in_flight] batches in flight before a frame's requests are dropped
56
64
  * @param {string} [options.label]
57
65
  */
@@ -63,7 +71,8 @@ export class GPUDatabaseReadback {
63
71
  label?: string;
64
72
  });
65
73
  /**
66
- * Requests at or above which a batch is gathered rather than copied range by range.
74
+ * Copies at or above which a batch is gathered rather than copied range by range — see
75
+ * {@link DEFAULT_GATHER_THRESHOLD} for what counts as one.
67
76
  * @returns {number}
68
77
  */
69
78
  get gather_threshold(): number;
@@ -164,6 +173,27 @@ export class GPUDatabaseReadback {
164
173
  * @returns {number} a handle into {@link status}, valid until the frame after its result lands
165
174
  */
166
175
  request(table: number, row: number, byte_offset: number, byte_size: number, target: Uint8Array, target_byte_offset?: number): number;
176
+ /**
177
+ * Ask for the same byte range of `row_count` consecutive rows, landing back to back in `target`
178
+ * from `target_byte_offset` — row `first_row + i`'s range at `target_byte_offset + i * byte_size`
179
+ * — under one handle.
180
+ *
181
+ * The run may cross pages; it is split at their boundaries here. Its status is
182
+ * {@link GPUReadbackStatus.Delivered} only when every row was delivered, and
183
+ * {@link GPUReadbackStatus.Dropped} when any row was dropped — a page not resident or a row not
184
+ * occupied when the batch was encoded, a row freed while it was in flight, or the pipeline full
185
+ * — and then nothing of it is written.
186
+ *
187
+ * @param {number} table from {@link table}
188
+ * @param {number} first_row
189
+ * @param {number} row_count at least 1
190
+ * @param {number} byte_offset within each record, word-aligned
191
+ * @param {number} byte_size per row, a positive multiple of the word size
192
+ * @param {Uint8Array} target memory the caller owns and keeps, as for {@link request}
193
+ * @param {number} target_byte_offset where the first row's range lands
194
+ * @returns {number} a handle into {@link status}, valid until the frame after its result lands
195
+ */
196
+ request_run(table: number, first_row: number, row_count: number, byte_offset: number, byte_size: number, target: Uint8Array, target_byte_offset: number): number;
167
197
  /**
168
198
  * Deliver every batch whose bytes have arrived, oldest first and stopping at the first that has
169
199
  * not, then start the map for every batch whose frame has been submitted.
@@ -1 +1 @@
1
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+ {"version":3,"file":"GPUDatabaseReadback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabaseReadback.js"],"names":[],"mappings":"AAoOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDG;AACH;IA+II;;;;;;;OAOG;IACH;QAN2D,QAAQ,EAAxD,OAAO,kBAAkB,EAAE,WAAW;QACnB,MAAM;QACR,gBAAgB,GAAjC,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,KAAK,GAAtB,MAAM;OAuBhB;IAED;;;;OAIG;IACH,+BAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;;;;;OAQG;IACH,yBAEC;IAED;;;;;OAKG;IACH,8BAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;OAGG;IACH,8BAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,8BAEC;IAED;;;;;;;;OAQG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,4BAEC;IAED;;;;;;;;;;OAUG;IACH,YAHW,MAAM,GACJ,MAAM,CAclB;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,MAAM,OACN,MAAM,eACN,MAAM,aACN,MAAM,UACN,UAAU,uBAGV,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,mBATW,MAAM,aACN,MAAM,aACN,MAAM,eACN,MAAM,aACN,MAAM,UACN,UAAU,sBACV,MAAM,GACJ,MAAM,CAkDlB;IAED;;;;;;;;;;;OAWG;IACH,SAFa,MAAM,CAiElB;IAED;;;;;OAKG;IACH,gBAHW,OAAO,2CAA2C,EAAE,sBAAsB,GACxE,OAAO,CAyDnB;IAgpBD,gBAyBC;;CACJ"}