@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
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- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
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- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
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/**
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* The per-cell and per-face maths of the forcing (`shader_fluid_forcing_apply`, Q3), as pure functions
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* over a brick's survivors, which the emulator runs:
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*
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* - `fluid_forcing_world(corner, cell_size, p) -> vec3<f32>`: a window-local cell coordinate (cell `c`
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* centred at `c`, u face `i` at `i − ½` along x) in world metres, the window's world cell `corner` at
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* window-local 0: `(corner + p + ½)·h`.
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* - `fluid_forcing_solid(x, count) -> u32`: the solid test at a cell centre, the first of the brick's
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* `count` obstacles (its lowest row) whose field at `x` is within its inflation,
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* `fluid_obstacle_record_signed_distance(record, global, x) ≤ inflation`; `FLUID_FORCING_NONE` for
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* fluid. At most `FLUID_FORCING_OBSTACLE_LIMIT` fields, each at most 16 hull planes.
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* - `fluid_forcing_wall_velocity(slot, x) -> vec3<f32>`: the wall's velocity at `x` of the brick's
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* obstacle `slot`, `rigid_velocity_at_point(v, ω, t, x)` (`fluid_obstacle_record_wall_velocity`).
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* - `fluid_forcing_deposit(x, dt, cell_size, count) -> vec3<f32>`: what the brick's `count` effectors
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* add at `x` over a step of `dt` on a lattice of `cell_size`, the sum of
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* `fluid_effector_record_deposit`, kernel floor and all: the GPU half of one record, two executors,
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* whose CPU half is `fluid_record_apply`. At most `FLUID_FORCING_EFFECTOR_LIMIT` kernels.
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*
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*
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* The enclosing shader defines, for every slot below its count:
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* - `fn fluid_forcing_effector(slot: u32) -> FluidEffectorRecord`, a world record (node 0, or brought
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* there by `fluid_effector_record_resolve`);
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*
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* @type {CodeChunk}
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*/
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//# sourceMappingURL=chunk_fluid_forcing_cell.d.ts.map
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{"version":3,"file":"chunk_fluid_forcing_cell.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,uCAFU,SAAS,CAqDjB;0BAnFwB,oCAAoC"}
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import { chunk_fluid_effector_record_deposit } from "../../../../engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js";
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import { FLUID_EFFECTOR_RECORD_STRUCT } from "../../../../engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js";
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import { chunk_fluid_obstacle_record } from "../../../../engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js";
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import { chunk_fluid_forcing_constants } from "./FLUID_FORCING.js";
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/**
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* The per-cell and per-face maths of the forcing (`shader_fluid_forcing_apply`, Q3), as pure functions
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* over a brick's survivors, which the emulator runs:
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*
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* - `fluid_forcing_world(corner, cell_size, p) -> vec3<f32>`: a window-local cell coordinate (cell `c`
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* centred at `c`, u face `i` at `i − ½` along x) in world metres, the window's world cell `corner` at
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* window-local 0: `(corner + p + ½)·h`.
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* - `fluid_forcing_solid(x, count) -> u32`: the solid test at a cell centre, the first of the brick's
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+
* `count` obstacles (its lowest row) whose field at `x` is within its inflation,
|
|
16
|
+
* `fluid_obstacle_record_signed_distance(record, global, x) ≤ inflation`; `FLUID_FORCING_NONE` for
|
|
17
|
+
* fluid. At most `FLUID_FORCING_OBSTACLE_LIMIT` fields, each at most 16 hull planes.
|
|
18
|
+
* - `fluid_forcing_wall_velocity(slot, x) -> vec3<f32>`: the wall's velocity at `x` of the brick's
|
|
19
|
+
* obstacle `slot`, `rigid_velocity_at_point(v, ω, t, x)` (`fluid_obstacle_record_wall_velocity`).
|
|
20
|
+
* - `fluid_forcing_deposit(x, dt, cell_size, count) -> vec3<f32>`: what the brick's `count` effectors
|
|
21
|
+
* add at `x` over a step of `dt` on a lattice of `cell_size`, the sum of
|
|
22
|
+
* `fluid_effector_record_deposit`, kernel floor and all: the GPU half of one record, two executors,
|
|
23
|
+
* whose CPU half is `fluid_record_apply`. At most `FLUID_FORCING_EFFECTOR_LIMIT` kernels.
|
|
24
|
+
*
|
|
25
|
+
* ## Seams
|
|
26
|
+
*
|
|
27
|
+
* The enclosing shader defines, for every slot below its count:
|
|
28
|
+
* - `fn fluid_forcing_obstacle(slot: u32) -> FluidObstacleRecord` and
|
|
29
|
+
* `fn fluid_forcing_obstacle_global(slot: u32) -> mat4x4<f32>`, the record and its node's `global`;
|
|
30
|
+
* - `fn fluid_forcing_effector(slot: u32) -> FluidEffectorRecord`, a world record (node 0, or brought
|
|
31
|
+
* there by `fluid_effector_record_resolve`);
|
|
32
|
+
* - `fn shape_record_plane(index: u32) -> vec4<f32>`, the hull planes the obstacles name.
|
|
33
|
+
*
|
|
34
|
+
* @type {CodeChunk}
|
|
35
|
+
*/
|
|
36
|
+
export const chunk_fluid_forcing_cell = CodeChunk.from(
|
|
37
|
+
//language=WGSL
|
|
38
|
+
`
|
|
39
|
+
const FLUID_FORCING_NONE: u32 = 0xffffffffu;
|
|
40
|
+
|
|
41
|
+
fn fluid_forcing_world(corner: vec3<i32>, cell_size: f32, p: vec3<f32>) -> vec3<f32> {
|
|
42
|
+
return (vec3<f32>(corner) + p + vec3<f32>(0.5)) * cell_size;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
fn fluid_forcing_solid(x: vec3<f32>, count: u32) -> u32 {
|
|
46
|
+
var found = FLUID_FORCING_NONE;
|
|
47
|
+
|
|
48
|
+
for (var slot = 0u; slot < FLUID_FORCING_OBSTACLE_LIMIT; slot++) {
|
|
49
|
+
if (slot >= count) {
|
|
50
|
+
break;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
let record = fluid_forcing_obstacle(slot);
|
|
54
|
+
|
|
55
|
+
if (fluid_obstacle_record_signed_distance(record, fluid_forcing_obstacle_global(slot), x) <= record.inflation) {
|
|
56
|
+
found = slot;
|
|
57
|
+
break;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
return found;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
fn fluid_forcing_wall_velocity(slot: u32, x: vec3<f32>) -> vec3<f32> {
|
|
65
|
+
return fluid_obstacle_record_wall_velocity(fluid_forcing_obstacle(slot), fluid_forcing_obstacle_global(slot), x);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
fn fluid_forcing_deposit(x: vec3<f32>, dt: f32, cell_size: f32, count: u32) -> vec3<f32> {
|
|
69
|
+
var sum = vec3<f32>(0.0);
|
|
70
|
+
|
|
71
|
+
for (var slot = 0u; slot < FLUID_FORCING_EFFECTOR_LIMIT; slot++) {
|
|
72
|
+
if (slot >= count) {
|
|
73
|
+
break;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
sum += fluid_effector_record_deposit(fluid_forcing_effector(slot), x, dt, cell_size);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
return sum;
|
|
80
|
+
}
|
|
81
|
+
`, [
|
|
82
|
+
chunk_fluid_forcing_constants,
|
|
83
|
+
FLUID_EFFECTOR_RECORD_STRUCT.declaration_chunk,
|
|
84
|
+
chunk_fluid_obstacle_record,
|
|
85
|
+
chunk_fluid_effector_record_deposit,
|
|
86
|
+
]
|
|
87
|
+
);
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The world boxes of the GPU fluid's LBVH leaves (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10, L1),
|
|
3
|
+
* as pure functions of a record, its node's pose and the frame's numbers, which is what the leaf
|
|
4
|
+
* extraction runs per leaf:
|
|
5
|
+
*
|
|
6
|
+
* - `fluid_forcing_obstacle_box(record, global, dilation) -> FluidForcingBox`: an obstacle record's
|
|
7
|
+
* solid region, `SDF ≤ inflation`, boxed under its node's world matrix: the record's local box
|
|
8
|
+
* (`shape_record_local_half_extents`) turned by the node's rotation (its columns normalised, the
|
|
9
|
+
* scale ignored, as the field ignores it) and the record's own, about the record's world origin,
|
|
10
|
+
* grown by the inflation; then `dilation` more on the + sides, the finest cell of the frame's
|
|
11
|
+
* cascades. A kind with no box (a plane) is every point, `±F32_MAX`.
|
|
12
|
+
* - `fluid_forcing_effector_box(record, sweep_time) -> FluidForcingBox`: a world effector record's
|
|
13
|
+
* reach before the kernel floor: a push's ball `p ± R`; a wake's capsule over the longest step of the
|
|
14
|
+
* frame's stepping cascades, `[p − v·sweep_time, p] ± R`; a swirl's segment `[p, p + axis·length] ± R`.
|
|
15
|
+
* The floor (`2·h_c` of the cascade a brick belongs to) is the brick query's to add.
|
|
16
|
+
* - `fluid_forcing_box_clip(box, low, high) -> FluidForcingBox`: the box clamped into `[low, high]`,
|
|
17
|
+
* corner by corner. A box inside is itself; one that straddles is its part inside; one wholly outside
|
|
18
|
+
* collapses onto the clip box's surface, a box of zero extent on the axes it missed. Every result of
|
|
19
|
+
* finite `low` and `high` is finite, ±F32_MAX and infinities included, so a plane, a kilometre-scale
|
|
20
|
+
* heightmap box or a far row hands the Morton pass a finite centroid.
|
|
21
|
+
*
|
|
22
|
+
* `FluidForcingBox` is `{low, high}`, world metres.
|
|
23
|
+
*
|
|
24
|
+
* @type {CodeChunk}
|
|
25
|
+
*/
|
|
26
|
+
export const chunk_fluid_forcing_leaf: CodeChunk;
|
|
27
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
28
|
+
//# sourceMappingURL=chunk_fluid_forcing_leaf.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_fluid_forcing_leaf.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,uCAFU,SAAS,CAmEjB;0BA5FwB,oCAAoC"}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { FLUID_EFFECTOR_RECORD_STRUCT } from "../../../../engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js";
|
|
2
|
+
import { FluidEffectorRecordKind } from "../../../../engine/physics/fluid/effector/record/FluidEffectorRecordKind.js";
|
|
3
|
+
import { FLUID_OBSTACLE_RECORD_STRUCT } from "../../../../engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js";
|
|
4
|
+
import { chunk_quat_rotate_v3 } from "../../shader/chunk/geometry/quaternion/chunk_v3_apply_quat.js";
|
|
5
|
+
import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
6
|
+
import { chunk_shape_record_local_bounds } from "../../shader/chunk/sdf/chunk_shape_record_local_bounds.js";
|
|
7
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The world boxes of the GPU fluid's LBVH leaves (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10, L1),
|
|
11
|
+
* as pure functions of a record, its node's pose and the frame's numbers, which is what the leaf
|
|
12
|
+
* extraction runs per leaf:
|
|
13
|
+
*
|
|
14
|
+
* - `fluid_forcing_obstacle_box(record, global, dilation) -> FluidForcingBox`: an obstacle record's
|
|
15
|
+
* solid region, `SDF ≤ inflation`, boxed under its node's world matrix: the record's local box
|
|
16
|
+
* (`shape_record_local_half_extents`) turned by the node's rotation (its columns normalised, the
|
|
17
|
+
* scale ignored, as the field ignores it) and the record's own, about the record's world origin,
|
|
18
|
+
* grown by the inflation; then `dilation` more on the + sides, the finest cell of the frame's
|
|
19
|
+
* cascades. A kind with no box (a plane) is every point, `±F32_MAX`.
|
|
20
|
+
* - `fluid_forcing_effector_box(record, sweep_time) -> FluidForcingBox`: a world effector record's
|
|
21
|
+
* reach before the kernel floor: a push's ball `p ± R`; a wake's capsule over the longest step of the
|
|
22
|
+
* frame's stepping cascades, `[p − v·sweep_time, p] ± R`; a swirl's segment `[p, p + axis·length] ± R`.
|
|
23
|
+
* The floor (`2·h_c` of the cascade a brick belongs to) is the brick query's to add.
|
|
24
|
+
* - `fluid_forcing_box_clip(box, low, high) -> FluidForcingBox`: the box clamped into `[low, high]`,
|
|
25
|
+
* corner by corner. A box inside is itself; one that straddles is its part inside; one wholly outside
|
|
26
|
+
* collapses onto the clip box's surface, a box of zero extent on the axes it missed. Every result of
|
|
27
|
+
* finite `low` and `high` is finite, ±F32_MAX and infinities included, so a plane, a kilometre-scale
|
|
28
|
+
* heightmap box or a far row hands the Morton pass a finite centroid.
|
|
29
|
+
*
|
|
30
|
+
* `FluidForcingBox` is `{low, high}`, world metres.
|
|
31
|
+
*
|
|
32
|
+
* @type {CodeChunk}
|
|
33
|
+
*/
|
|
34
|
+
export const chunk_fluid_forcing_leaf = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
struct FluidForcingBox {
|
|
38
|
+
low: vec3<f32>,
|
|
39
|
+
high: vec3<f32>,
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
fn fluid_forcing_obstacle_box(
|
|
43
|
+
record: ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, global: mat4x4<f32>, dilation: f32
|
|
44
|
+
) -> FluidForcingBox {
|
|
45
|
+
if (!shape_record_local_bounded(record.shape_kind)) {
|
|
46
|
+
return FluidForcingBox(vec3<f32>(-F32_MAX), vec3<f32>(F32_MAX));
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
let local_extent = shape_record_local_half_extents(record.shape_kind, record.shape_parameters);
|
|
50
|
+
|
|
51
|
+
// the node's rotation: its columns normalised
|
|
52
|
+
let r0 = global[0].xyz * (1.0 / length(global[0].xyz));
|
|
53
|
+
let r1 = global[1].xyz * (1.0 / length(global[1].xyz));
|
|
54
|
+
let r2 = global[2].xyz * (1.0 / length(global[2].xyz));
|
|
55
|
+
|
|
56
|
+
// the record's local axes in the world, R·q·e
|
|
57
|
+
let q = record.pose_rotation;
|
|
58
|
+
let a0 = quat_rotate_v3(q, vec3<f32>(1.0, 0.0, 0.0));
|
|
59
|
+
let a1 = quat_rotate_v3(q, vec3<f32>(0.0, 1.0, 0.0));
|
|
60
|
+
let a2 = quat_rotate_v3(q, vec3<f32>(0.0, 0.0, 1.0));
|
|
61
|
+
|
|
62
|
+
let w0 = r0 * a0.x + r1 * a0.y + r2 * a0.z;
|
|
63
|
+
let w1 = r0 * a1.x + r1 * a1.y + r2 * a1.z;
|
|
64
|
+
let w2 = r0 * a2.x + r1 * a2.y + r2 * a2.z;
|
|
65
|
+
|
|
66
|
+
let t = record.pose_translation;
|
|
67
|
+
let centre = global[3].xyz + r0 * t.x + r1 * t.y + r2 * t.z;
|
|
68
|
+
|
|
69
|
+
let extent = abs(w0) * local_extent.x + abs(w1) * local_extent.y + abs(w2) * local_extent.z + vec3<f32>(record.inflation);
|
|
70
|
+
|
|
71
|
+
return FluidForcingBox(centre - extent, centre + extent + vec3<f32>(dilation));
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
fn fluid_forcing_effector_box(record: ${FLUID_EFFECTOR_RECORD_STRUCT.wgsl_ref}, sweep_time: f32) -> FluidForcingBox {
|
|
75
|
+
let reach = vec3<f32>(max(record.radius, 0.0));
|
|
76
|
+
|
|
77
|
+
var start = record.position;
|
|
78
|
+
var end = record.position;
|
|
79
|
+
|
|
80
|
+
if (record.kind == ${FluidEffectorRecordKind.SWEPT_CAPSULE}u) {
|
|
81
|
+
start = record.position - record.vector * sweep_time;
|
|
82
|
+
} else if (record.kind == ${FluidEffectorRecordKind.SWIRL}u) {
|
|
83
|
+
end = record.position + record.vector * record.length;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
return FluidForcingBox(min(start, end) - reach, max(start, end) + reach);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
fn fluid_forcing_box_clip(box: FluidForcingBox, low: vec3<f32>, high: vec3<f32>) -> FluidForcingBox {
|
|
90
|
+
return FluidForcingBox(clamp(box.low, low, high), clamp(box.high, low, high));
|
|
91
|
+
}
|
|
92
|
+
`, [
|
|
93
|
+
FLUID_OBSTACLE_RECORD_STRUCT.declaration_chunk,
|
|
94
|
+
FLUID_EFFECTOR_RECORD_STRUCT.declaration_chunk,
|
|
95
|
+
chunk_shape_record_local_bounds,
|
|
96
|
+
chunk_quat_rotate_v3,
|
|
97
|
+
F32_MAX_DEFINITION,
|
|
98
|
+
]
|
|
99
|
+
);
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The per-invocation decisions of a brick query (`shader_fluid_forcing_query`, Q1), as pure functions
|
|
3
|
+
* the emulator runs:
|
|
4
|
+
*
|
|
5
|
+
* - `fluid_forcing_brick_box(corner, cell_size, brick) -> array<f32, 6>`: the query box of brick
|
|
6
|
+
* `brick` (in bricks) of a window whose world cell `corner` sits at window-local 0: its cells, world
|
|
7
|
+
* cell `g` covering `[g·h, (g + 1)·h)`, grown by `FLUID_FORCING_QUERY_GROWTH_CELLS` cells on every
|
|
8
|
+
* side, the kernel floor.
|
|
9
|
+
* - `fluid_forcing_obstacle_split(count, obstacle_leaf_count) -> u32`: how many of the first `count`
|
|
10
|
+
* candidates, ascending, are obstacle leaves (below `obstacle_leaf_count`): a binary search over
|
|
11
|
+
* them, eight steps, which a candidate list of at most 128 needs.
|
|
12
|
+
* - `fluid_forcing_survivor_header(obstacles, effectors) -> u32`: the counts a brick keeps, the low and
|
|
13
|
+
* high 16 bits of its survivor header.
|
|
14
|
+
*
|
|
15
|
+
* Survivors are the lowest leaves, which are the lowest rows: the leaf list holds obstacle rows
|
|
16
|
+
* ascending and then effector rows ascending, so taking the first `FLUID_FORCING_OBSTACLE_LIMIT`
|
|
17
|
+
* obstacle candidates and the first `FLUID_FORCING_EFFECTOR_LIMIT` effector ones is "by row index",
|
|
18
|
+
* whatever order the traversal found them in, and stable under motion.
|
|
19
|
+
*
|
|
20
|
+
* ## Seam
|
|
21
|
+
*
|
|
22
|
+
* The enclosing shader defines `fn fluid_forcing_candidate(index: u32) -> u32`, the query's sorted
|
|
23
|
+
* candidate list.
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_fluid_forcing_query_select: CodeChunk;
|
|
28
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
29
|
+
//# sourceMappingURL=chunk_fluid_forcing_query_select.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_fluid_forcing_query_select.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,+CAFU,SAAS,CAuCjB;0BAlEwB,oCAAoC"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_fluid_forcing_constants } from "./FLUID_FORCING.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The per-invocation decisions of a brick query (`shader_fluid_forcing_query`, Q1), as pure functions
|
|
6
|
+
* the emulator runs:
|
|
7
|
+
*
|
|
8
|
+
* - `fluid_forcing_brick_box(corner, cell_size, brick) -> array<f32, 6>`: the query box of brick
|
|
9
|
+
* `brick` (in bricks) of a window whose world cell `corner` sits at window-local 0: its cells, world
|
|
10
|
+
* cell `g` covering `[g·h, (g + 1)·h)`, grown by `FLUID_FORCING_QUERY_GROWTH_CELLS` cells on every
|
|
11
|
+
* side, the kernel floor.
|
|
12
|
+
* - `fluid_forcing_obstacle_split(count, obstacle_leaf_count) -> u32`: how many of the first `count`
|
|
13
|
+
* candidates, ascending, are obstacle leaves (below `obstacle_leaf_count`): a binary search over
|
|
14
|
+
* them, eight steps, which a candidate list of at most 128 needs.
|
|
15
|
+
* - `fluid_forcing_survivor_header(obstacles, effectors) -> u32`: the counts a brick keeps, the low and
|
|
16
|
+
* high 16 bits of its survivor header.
|
|
17
|
+
*
|
|
18
|
+
* Survivors are the lowest leaves, which are the lowest rows: the leaf list holds obstacle rows
|
|
19
|
+
* ascending and then effector rows ascending, so taking the first `FLUID_FORCING_OBSTACLE_LIMIT`
|
|
20
|
+
* obstacle candidates and the first `FLUID_FORCING_EFFECTOR_LIMIT` effector ones is "by row index",
|
|
21
|
+
* whatever order the traversal found them in, and stable under motion.
|
|
22
|
+
*
|
|
23
|
+
* ## Seam
|
|
24
|
+
*
|
|
25
|
+
* The enclosing shader defines `fn fluid_forcing_candidate(index: u32) -> u32`, the query's sorted
|
|
26
|
+
* candidate list.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_fluid_forcing_query_select = CodeChunk.from(
|
|
31
|
+
//language=WGSL
|
|
32
|
+
`
|
|
33
|
+
fn fluid_forcing_brick_box(corner: vec3<i32>, cell_size: f32, brick: vec3<u32>) -> array<f32, 6> {
|
|
34
|
+
let first = vec3<f32>(corner + vec3<i32>(brick * FLUID_FORCING_BRICK));
|
|
35
|
+
|
|
36
|
+
let low = (first - vec3<f32>(FLUID_FORCING_QUERY_GROWTH_CELLS)) * cell_size;
|
|
37
|
+
let high = (first + vec3<f32>(f32(FLUID_FORCING_BRICK) + FLUID_FORCING_QUERY_GROWTH_CELLS)) * cell_size;
|
|
38
|
+
|
|
39
|
+
return array<f32, 6>(low.x, low.y, low.z, high.x, high.y, high.z);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
fn fluid_forcing_obstacle_split(count: u32, obstacle_leaf_count: u32) -> u32 {
|
|
43
|
+
var low = 0u;
|
|
44
|
+
var high = count;
|
|
45
|
+
|
|
46
|
+
for (var step = 0u; step < 8u; step++) {
|
|
47
|
+
if (low < high) {
|
|
48
|
+
let middle = (low + high) >> 1u;
|
|
49
|
+
|
|
50
|
+
if (fluid_forcing_candidate(middle) < obstacle_leaf_count) {
|
|
51
|
+
low = middle + 1u;
|
|
52
|
+
} else {
|
|
53
|
+
high = middle;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
return low;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
fn fluid_forcing_survivor_header(obstacles: u32, effectors: u32) -> u32 {
|
|
62
|
+
return obstacles | (effectors << 16u);
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_fluid_forcing_constants,
|
|
66
|
+
]
|
|
67
|
+
);
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Q3 of a tick, the forcing (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), for one stepping
|
|
3
|
+
* cascade: one workgroup of 4×4×4 for each brick its query listed, dispatched indirectly from Q2's
|
|
4
|
+
* command, the brick found by `folded_workgroup_index`.
|
|
5
|
+
*
|
|
6
|
+
* 1. **The survivors, posed:** the brick's obstacle records with their nodes' `global`, and its
|
|
7
|
+
* effector records brought to the world (`fluid_effector_record_resolve` with the node's `global`
|
|
8
|
+
* and `prev_global`), into workgroup memory; one barrier.
|
|
9
|
+
* 2. **The solid test** (`fluid_forcing_solid`) at the centre of every cell of the brick and the layer
|
|
10
|
+
* before it on each axis (125 cells, two rounds), recording the solid's obstacle; a cell before the
|
|
11
|
+
* window is fluid, as the step reads it. One barrier.
|
|
12
|
+
* 3. **Per cell:** its solid flags, `FLUID_FORCED_FLAG` with `FLUID_SOLID_FLAG` where solid; then each
|
|
13
|
+
* of its −x, −y, −z faces, and the window's last cells their +boundary faces: a face with a solid
|
|
14
|
+
* cell on either side is pinned, as every pass of the step will find it from the flags, and takes
|
|
15
|
+
* the wall's velocity (`fluid_forcing_wall_velocity`, the solid cell's obstacle, the + side's when
|
|
16
|
+
* both are) **in the cascade's persistent faces**, before the step reads them, with forcing 0;
|
|
17
|
+
* any other face's forcing is the effectors' deposit over `dt_c` on `h_c`
|
|
18
|
+
* (`fluid_forcing_deposit`).
|
|
19
|
+
*
|
|
20
|
+
* Writing the wall's velocity into the persistent faces is what makes a face that just became pinned
|
|
21
|
+
* carry the wall, never the fluid value it held: advection reads it as a boundary value and every pass
|
|
22
|
+
* carries it through. A brick listed only because its flags held an earlier tick's has no survivors
|
|
23
|
+
* and writes its cells' flags to 0, which is also what leaves no reader of this tick's forcing there.
|
|
24
|
+
*
|
|
25
|
+
* Per invocation: two solid tests of at most 24 fields (768 hull planes at worst), three to six faces
|
|
26
|
+
* of at most 16 kernels. Workgroup memory: 24 records and matrices, 16 records, 125 slots, 4,724
|
|
27
|
+
* bytes.
|
|
28
|
+
*
|
|
29
|
+
* Bindings: `settings` ({@link FLUID_FORCING_APPLY_STRUCT}); `fluid_database` and `scene_database`;
|
|
30
|
+
* `list`, `survivors` and `leaf_rows` from the tick's query and the frame's leaf list; `solid`, the
|
|
31
|
+
* cascade's flags; `forcing`, the tick's; `out_u`, `out_v`, `out_w`, the cascade's persistent faces.
|
|
32
|
+
* Seven storage buffers and three storage textures.
|
|
33
|
+
*
|
|
34
|
+
* @type {ComputeShader}
|
|
35
|
+
*/
|
|
36
|
+
export const shader_fluid_forcing_apply: ComputeShader;
|
|
37
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
38
|
+
//# sourceMappingURL=shader_fluid_forcing_apply.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_fluid_forcing_apply.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js"],"names":[],"mappings":"AAuPA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,yCAFU,aAAa,CAMpB;8BApR2B,+BAA+B"}
|