@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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/** The far field, world units, and in the volume's grid units. */
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effectors.fixedUpdate(FIXED_STEP);
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effectors.read_atmosphere(atmosphere_world, 0);
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fluid_build_world_to_grid(tunnel.world_to_grid, tunnel.component);
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fluid_atmosphere_to_grid(atmosphere_grid, 0, atmosphere_world, 0, tunnel.world_to_grid);
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fluid_apply_atmosphere(tunnel.component.field, FIXED_STEP, atmosphere_grid, 0);
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tunnel.simulator.step(
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tunnel.component.field, FIXED_STEP, NO_EFFECTORS, tunnel.world_to_grid
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);
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// 2. The cloth reads it. `begin` once a step, then one sample per particle
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// "
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// "far field only" turns this page into.
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const sample_started = performance.now();
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wind.begin(time, ecd);
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@@ -2,12 +2,13 @@
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2
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* # Where the air comes from — one interface, two answers
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*
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* §10's design in one sentence: this engine has something better than a wind
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* zone, so cloth should **sample** the air rather than invent it.
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*
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* (
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*
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*
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*
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* zone, so cloth should **sample** the air rather than invent it. What answers
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* "how fast is the air at this point" is the scene's fluid: the GPU wind
|
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7
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* (`ClothGPUFluidWind`, the default for a scene with a `GPUFluidSystem`), or the
|
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8
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* CPU fields (`ClothFluidWind`). Either answers the scene's **far field** — its
|
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9
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* `GlobalFluidEffector`s, folded by `FluidEffectorsSystem` — wherever the
|
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10
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* simulation does not reach, through *the same interface*, so the cloth code has
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* one path and does not branch on whether a simulation is present.
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*
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* It is two questions rather than one, and the second is what makes the feature
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* affordable:
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@@ -15,33 +16,33 @@
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* - {@link sample} answers the air's **world** velocity at a world point, in
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* metres per second.
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* - {@link varies} answers whether it is worth asking {@link sample} more than
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* once for a given box.
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*
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*
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*
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* once for a given box. A source answering `false` costs a whole garment one
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* sample; a fluid source answers `true` only where it has something that
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* varies, which is §10's "a cloth outside every fluid field's bounds skips it
|
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* entirely" expressed as a question the cloth can ask.
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*
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* ## Determinism, because two systems share one of these
|
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*
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* `ClothSystem` and `WorkerClothSystem` share a {@link ClothWorld} and therefore
|
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-
* share its wind source, and §12's
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*
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* into that buffer — so the two systems do not agree about the wind,
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* the same bytes of it.
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* {@link sample} is a pure function of (its `time` argument, the point), with no
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* wall clock and no random source: a gust that consulted `Date.now()` would make
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* two runs of the same scene differ and would take the parity spec's guarantee
|
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* with it.
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+
* share its wind source, and §12's parity gate is over the whole `ClothState`
|
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28
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+
* buffer at every step. The air is sampled **once**, by the world, on the main
|
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+
* thread, into that buffer — so the two systems do not agree about the wind,
|
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* they read the same bytes of it.
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*
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* **
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*
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*
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*
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*
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*
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*
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*
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-
*
|
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-
* `MEASUREMENTS.md` §
|
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+
* **The clock is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12,
|
|
33
|
+
* G2). The far field's gust is integrated once a tick by `FluidEffectorsSystem`,
|
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34
|
+
* so a cloth steps in the weather of the tick it is advanced on — and a worker
|
|
35
|
+
* cloth is advanced from the tick its registration is acknowledged, not the tick
|
|
36
|
+
* it was linked (`MEASUREMENTS.md` §39, §57). So the gate holds for cloths
|
|
37
|
+
* registered on the same tick under both systems, and for any registration
|
|
38
|
+
* under a time-invariant wind; under a gust, a cloth the worker registers later
|
|
39
|
+
* steps in later weather. And the GPU wind arrives when the GPU answers, so two
|
|
40
|
+
* runs of a scene need not read the same air at all: run-to-run repeatability
|
|
41
|
+
* under the GPU wind is given up (F4). `MEASUREMENTS.md` §69.
|
|
42
|
+
*
|
|
43
|
+
* This replaced M6's answer, where the gust was a pure function of the asking
|
|
44
|
+
* cloth's own age (`ClothAmbientWind`, retired): one wind, read one way, beat a
|
|
45
|
+
* second clock that only cloth kept.
|
|
45
46
|
*
|
|
46
47
|
* @author Alex Goldring
|
|
47
48
|
* @copyright Company Named Limited (c) 2026
|
|
@@ -49,12 +50,11 @@
|
|
|
49
50
|
export class AbstractClothWind {
|
|
50
51
|
/**
|
|
51
52
|
* Called once per fixed step, before any cloth is advanced, so a source that
|
|
52
|
-
* reads the **scene** — every live fluid field and its world box
|
|
53
|
-
* it once rather than once a cloth.
|
|
53
|
+
* reads the **scene** — every live fluid field and its world box, the far
|
|
54
|
+
* field, the GPU's lattices — can take it once rather than once a cloth.
|
|
54
55
|
*
|
|
55
56
|
* `time` is the cloth world's own accumulated fixed-step clock rather than a
|
|
56
|
-
* wall clock.
|
|
57
|
-
* and {@link sample}'s own `time`.
|
|
57
|
+
* wall clock.
|
|
58
58
|
*
|
|
59
59
|
* @param {number} time seconds of fixed step this world has stepped
|
|
60
60
|
* @param {EntityComponentDataset} ecd for a source that reads components
|
|
@@ -86,15 +86,16 @@ export class AbstractClothWind {
|
|
|
86
86
|
* assumption that its callers want a direction times a magnitude. Cloth is
|
|
87
87
|
* not such a caller — its drag row is an acceleration toward a velocity, and
|
|
88
88
|
* a velocity in cells is a garment that blows differently depending on how
|
|
89
|
-
* finely someone voxelised the room.
|
|
89
|
+
* finely someone voxelised the room. `ClothFluidWind` multiplies by
|
|
90
90
|
* `cell_size`. `MEASUREMENTS.md` §45.
|
|
91
91
|
*
|
|
92
92
|
* @param {Float64Array|number[]} out length 3
|
|
93
93
|
* @param {number} x world-space, metres
|
|
94
94
|
* @param {number} y
|
|
95
95
|
* @param {number} z
|
|
96
|
-
* @param {number} time seconds the asking cloth has stepped
|
|
97
|
-
*
|
|
96
|
+
* @param {number} time seconds the asking cloth has stepped, for a source of
|
|
97
|
+
* one's own that wants a clock per cloth; the engine's sources read the
|
|
98
|
+
* scene's and ignore it
|
|
98
99
|
* @returns {Float64Array|number[]} `out`, for chaining
|
|
99
100
|
*/
|
|
100
101
|
sample(out: Float64Array | number[], x: number, y: number, z: number, time: number): Float64Array | number[];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AbstractClothWind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/AbstractClothWind.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"AbstractClothWind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/AbstractClothWind.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAEI;;;;;;;;;;;OAWG;IACH,YAJW,MAAM,gCAEJ,IAAI,CAIhB;IAED;;;;;;;;;;;;;;OAcG;IACH,cARW,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,YATW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,GAGJ,YAAY,GAAC,MAAM,EAAE,CAQjC;CACJ"}
|
|
@@ -2,12 +2,13 @@
|
|
|
2
2
|
* # Where the air comes from — one interface, two answers
|
|
3
3
|
*
|
|
4
4
|
* §10's design in one sentence: this engine has something better than a wind
|
|
5
|
-
* zone, so cloth should **sample** the air rather than invent it.
|
|
6
|
-
*
|
|
7
|
-
* (
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
5
|
+
* zone, so cloth should **sample** the air rather than invent it. What answers
|
|
6
|
+
* "how fast is the air at this point" is the scene's fluid: the GPU wind
|
|
7
|
+
* (`ClothGPUFluidWind`, the default for a scene with a `GPUFluidSystem`), or the
|
|
8
|
+
* CPU fields (`ClothFluidWind`). Either answers the scene's **far field** — its
|
|
9
|
+
* `GlobalFluidEffector`s, folded by `FluidEffectorsSystem` — wherever the
|
|
10
|
+
* simulation does not reach, through *the same interface*, so the cloth code has
|
|
11
|
+
* one path and does not branch on whether a simulation is present.
|
|
11
12
|
*
|
|
12
13
|
* It is two questions rather than one, and the second is what makes the feature
|
|
13
14
|
* affordable:
|
|
@@ -15,33 +16,33 @@
|
|
|
15
16
|
* - {@link sample} answers the air's **world** velocity at a world point, in
|
|
16
17
|
* metres per second.
|
|
17
18
|
* - {@link varies} answers whether it is worth asking {@link sample} more than
|
|
18
|
-
* once for a given box.
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
19
|
+
* once for a given box. A source answering `false` costs a whole garment one
|
|
20
|
+
* sample; a fluid source answers `true` only where it has something that
|
|
21
|
+
* varies, which is §10's "a cloth outside every fluid field's bounds skips it
|
|
22
|
+
* entirely" expressed as a question the cloth can ask.
|
|
22
23
|
*
|
|
23
24
|
* ## Determinism, because two systems share one of these
|
|
24
25
|
*
|
|
25
26
|
* `ClothSystem` and `WorkerClothSystem` share a {@link ClothWorld} and therefore
|
|
26
|
-
* share its wind source, and §12's
|
|
27
|
-
*
|
|
28
|
-
* into that buffer — so the two systems do not agree about the wind,
|
|
29
|
-
* the same bytes of it.
|
|
30
|
-
* {@link sample} is a pure function of (its `time` argument, the point), with no
|
|
31
|
-
* wall clock and no random source: a gust that consulted `Date.now()` would make
|
|
32
|
-
* two runs of the same scene differ and would take the parity spec's guarantee
|
|
33
|
-
* with it.
|
|
27
|
+
* share its wind source, and §12's parity gate is over the whole `ClothState`
|
|
28
|
+
* buffer at every step. The air is sampled **once**, by the world, on the main
|
|
29
|
+
* thread, into that buffer — so the two systems do not agree about the wind,
|
|
30
|
+
* they read the same bytes of it.
|
|
34
31
|
*
|
|
35
|
-
* **
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
*
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
43
|
-
*
|
|
44
|
-
* `MEASUREMENTS.md` §
|
|
32
|
+
* **The clock is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12,
|
|
33
|
+
* G2). The far field's gust is integrated once a tick by `FluidEffectorsSystem`,
|
|
34
|
+
* so a cloth steps in the weather of the tick it is advanced on — and a worker
|
|
35
|
+
* cloth is advanced from the tick its registration is acknowledged, not the tick
|
|
36
|
+
* it was linked (`MEASUREMENTS.md` §39, §57). So the gate holds for cloths
|
|
37
|
+
* registered on the same tick under both systems, and for any registration
|
|
38
|
+
* under a time-invariant wind; under a gust, a cloth the worker registers later
|
|
39
|
+
* steps in later weather. And the GPU wind arrives when the GPU answers, so two
|
|
40
|
+
* runs of a scene need not read the same air at all: run-to-run repeatability
|
|
41
|
+
* under the GPU wind is given up (F4). `MEASUREMENTS.md` §69.
|
|
42
|
+
*
|
|
43
|
+
* This replaced M6's answer, where the gust was a pure function of the asking
|
|
44
|
+
* cloth's own age (`ClothAmbientWind`, retired): one wind, read one way, beat a
|
|
45
|
+
* second clock that only cloth kept.
|
|
45
46
|
*
|
|
46
47
|
* @author Alex Goldring
|
|
47
48
|
* @copyright Company Named Limited (c) 2026
|
|
@@ -50,12 +51,11 @@ export class AbstractClothWind {
|
|
|
50
51
|
|
|
51
52
|
/**
|
|
52
53
|
* Called once per fixed step, before any cloth is advanced, so a source that
|
|
53
|
-
* reads the **scene** — every live fluid field and its world box
|
|
54
|
-
* it once rather than once a cloth.
|
|
54
|
+
* reads the **scene** — every live fluid field and its world box, the far
|
|
55
|
+
* field, the GPU's lattices — can take it once rather than once a cloth.
|
|
55
56
|
*
|
|
56
57
|
* `time` is the cloth world's own accumulated fixed-step clock rather than a
|
|
57
|
-
* wall clock.
|
|
58
|
-
* and {@link sample}'s own `time`.
|
|
58
|
+
* wall clock.
|
|
59
59
|
*
|
|
60
60
|
* @param {number} time seconds of fixed step this world has stepped
|
|
61
61
|
* @param {EntityComponentDataset} ecd for a source that reads components
|
|
@@ -93,15 +93,16 @@ export class AbstractClothWind {
|
|
|
93
93
|
* assumption that its callers want a direction times a magnitude. Cloth is
|
|
94
94
|
* not such a caller — its drag row is an acceleration toward a velocity, and
|
|
95
95
|
* a velocity in cells is a garment that blows differently depending on how
|
|
96
|
-
* finely someone voxelised the room.
|
|
96
|
+
* finely someone voxelised the room. `ClothFluidWind` multiplies by
|
|
97
97
|
* `cell_size`. `MEASUREMENTS.md` §45.
|
|
98
98
|
*
|
|
99
99
|
* @param {Float64Array|number[]} out length 3
|
|
100
100
|
* @param {number} x world-space, metres
|
|
101
101
|
* @param {number} y
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* @param {number} z
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* @param {number} time seconds the asking cloth has stepped
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-
*
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+
* @param {number} time seconds the asking cloth has stepped, for a source of
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* one's own that wants a clock per cloth; the engine's sources read the
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* scene's and ignore it
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* @returns {Float64Array|number[]} `out`, for chaining
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*/
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sample(out, x, y, z, time) {
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@@ -1,16 +1,23 @@
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1
1
|
/**
|
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2
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-
* # The air, read out of the fluid simulation that is already running
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2
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+
* # The air, read out of the CPU fluid simulation that is already running
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3
3
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*
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4
4
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* §10's whole argument: this engine has a fluid simulator, `FluidObstacle`
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5
5
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* already voxelises physics colliders into it, so a character running past a
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6
6
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* cape gets a **wake** without anything cloth-specific being authored. This is
|
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7
|
-
* the source that reads
|
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8
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-
* sampled trilinearly where a particle actually is.
|
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7
|
+
* the source that reads the **CPU** one — every enabled {@link FluidComponent}
|
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8
|
+
* in the scene, sampled trilinearly where a particle actually is. A scene with
|
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9
|
+
* the GPU wind reads it through `ClothGPUFluidWind` instead.
|
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9
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*
|
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10
|
-
* Where no field reaches,
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11
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-
*
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-
*
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-
*
|
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11
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+
* Where no field reaches, the answer is the scene's **far field**: what its
|
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12
|
+
* `GlobalFluidEffector`s make of the air nothing else touches, as
|
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13
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+
* {@link FluidEffectorsSystem} folds them once a tick — the same far field every
|
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14
|
+
* CPU field relaxes toward and the GPU wind blends to
|
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15
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6). So this is the one source a
|
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16
|
+
* CPU-fluid scene needs rather than a thing to switch between: a banner inside
|
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17
|
+
* a wind tunnel volume reads the tunnel, the same banner carried outside reads
|
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18
|
+
* the prevailing weather and its gust, and the cloth never learns which
|
|
19
|
+
* happened. The gust runs on the scene's clock (G2), so `sample`'s `time` is not
|
|
20
|
+
* read.
|
|
14
21
|
*
|
|
15
22
|
* ## Two units problems, and they are the reason this class exists at all
|
|
16
23
|
*
|
|
@@ -28,36 +35,46 @@
|
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28
35
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* before that is a null dereference rather than a zero, so an unbuilt field is
|
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29
36
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* skipped exactly like a disabled one.
|
|
30
37
|
*
|
|
31
|
-
* ## The field list
|
|
38
|
+
* ## The field list and the far field are taken once a step, not once a cloth
|
|
32
39
|
*
|
|
33
40
|
* {@link begin} walks the dataset and caches each live field with its world
|
|
34
|
-
* box. Every cloth's {@link varies} and every
|
|
35
|
-
* read that cache, so a scene with twenty
|
|
36
|
-
* dataset once. `FluidSystem` does the
|
|
37
|
-
* and notes the same trade.
|
|
41
|
+
* box, and reads the far field. Every cloth's {@link varies} and every
|
|
42
|
+
* particle's {@link sample} then read that cache, so a scene with twenty
|
|
43
|
+
* garments and one wind volume walks the dataset once. `FluidSystem` does the
|
|
44
|
+
* equivalent per field for its effectors and notes the same trade.
|
|
38
45
|
*
|
|
39
46
|
* ## What it does not do
|
|
40
47
|
*
|
|
41
48
|
* **It does not blend at a field's edge.** A point inside a field's box reads
|
|
42
|
-
* the field and a point outside reads the
|
|
43
|
-
* boundary sees a step in the air rather than a ramp.
|
|
44
|
-
*
|
|
45
|
-
*
|
|
46
|
-
*
|
|
47
|
-
*
|
|
48
|
-
* first match wins, which is the same arbitrary-but-deterministic rule
|
|
49
|
-
* `FluidSystem` applies when it steps them independently.
|
|
49
|
+
* the field and a point outside reads the far field, so a garment straddling the
|
|
50
|
+
* boundary sees a step in the air rather than a ramp. A CPU field relaxes toward
|
|
51
|
+
* that same far field, so the step is small and mostly the disturbance the
|
|
52
|
+
* volume exists to carry. **Overlapping fields are resolved by order**, first
|
|
53
|
+
* match wins, which is the same arbitrary-but-deterministic rule `FluidSystem`
|
|
54
|
+
* applies when it steps them independently.
|
|
50
55
|
*
|
|
51
56
|
* @author Alex Goldring
|
|
52
57
|
* @copyright Company Named Limited (c) 2026
|
|
53
58
|
*/
|
|
54
59
|
export class ClothFluidWind extends AbstractClothWind {
|
|
55
60
|
/**
|
|
56
|
-
*
|
|
57
|
-
*
|
|
58
|
-
*
|
|
61
|
+
* @param {import("../../fluid/ecs/FluidEffectorsSystem.js").FluidEffectorsSystem} effectors the
|
|
62
|
+
* system that folds the scene's `GlobalFluidEffector`s into its far field — read where no field
|
|
63
|
+
* reaches; still air before its first tick
|
|
59
64
|
*/
|
|
60
|
-
|
|
65
|
+
constructor(effectors: import("../../fluid/ecs/FluidEffectorsSystem.js").FluidEffectorsSystem);
|
|
66
|
+
/**
|
|
67
|
+
* Where the far field comes from.
|
|
68
|
+
* @type {import("../../fluid/ecs/FluidEffectorsSystem.js").FluidEffectorsSystem}
|
|
69
|
+
* @private
|
|
70
|
+
*/
|
|
71
|
+
private __effectors;
|
|
72
|
+
/**
|
|
73
|
+
* The far field this step, as a {@link FluidAtmosphere} record.
|
|
74
|
+
* @type {Float64Array}
|
|
75
|
+
* @private
|
|
76
|
+
*/
|
|
77
|
+
private __atmosphere;
|
|
61
78
|
/**
|
|
62
79
|
* Live fields this step: the component and its world box, six words each.
|
|
63
80
|
* @type {FluidComponent[]}
|
|
@@ -74,7 +91,11 @@ export class ClothFluidWind extends AbstractClothWind {
|
|
|
74
91
|
* @private
|
|
75
92
|
*/
|
|
76
93
|
private __count;
|
|
94
|
+
/**
|
|
95
|
+
* The system whose far field this answers outside the fields.
|
|
96
|
+
* @returns {import("../../fluid/ecs/FluidEffectorsSystem.js").FluidEffectorsSystem}
|
|
97
|
+
*/
|
|
98
|
+
get effectors(): import("../../fluid/ecs/FluidEffectorsSystem.js").FluidEffectorsSystem;
|
|
77
99
|
}
|
|
78
100
|
import { AbstractClothWind } from "./AbstractClothWind.js";
|
|
79
|
-
import { ClothAmbientWind } from "./ClothAmbientWind.js";
|
|
80
101
|
//# sourceMappingURL=ClothFluidWind.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothFluidWind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/ClothFluidWind.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ClothFluidWind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/ClothFluidWind.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDG;AACH;IAmCI;;;;OAIG;IACH,uBAJW,OAAO,yCAAyC,EAAE,oBAAoB,EAWhF;IA7CD;;;;OAIG;IACH,oBAAY;IAEZ;;;;OAIG;IACH,qBAAwD;IAExD;;;;OAIG;IACH,qBAAkB;IAElB;;;OAGG;IACH,iBAAc;IAEd;;;OAGG;IACH,gBAAY;IAgBZ;;;OAGG;IACH,wFAEC;CAkHJ;kCArOiC,wBAAwB"}
|