@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
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  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
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  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
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  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,3237 @@
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+ ( function () {
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+
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+ class VRMLLoader extends THREE.Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager ); // dependency check
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+
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+ if ( typeof chevrotain === 'undefined' ) {
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+
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+ // eslint-disable-line no-undef
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+ throw Error( 'THREE.VRMLLoader: External library chevrotain.min.js required.' );
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+
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+ }
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+ const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
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+ const loader = new THREE.FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setRequestHeader( scope.requestHeader );
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+ loader.setWithCredentials( scope.withCredentials );
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+ loader.load( url, function ( text ) {
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+
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+ try {
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+
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+ onLoad( scope.parse( text, path ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+
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+ parse( data, path ) {
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+
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+ const nodeMap = {};
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+
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+ function generateVRMLTree( data ) {
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+
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+ // create lexer, parser and visitor
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+ const tokenData = createTokens();
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+ const lexer = new VRMLLexer( tokenData.tokens );
61
+ const parser = new VRMLParser( tokenData.tokenVocabulary );
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+ const visitor = createVisitor( parser.getBaseCstVisitorConstructor() ); // lexing
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+
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+ const lexingResult = lexer.lex( data );
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+ parser.input = lexingResult.tokens; // parsing
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+
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+ const cstOutput = parser.vrml();
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+
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+ if ( parser.errors.length > 0 ) {
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+
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+ console.error( parser.errors );
72
+ throw Error( 'THREE.VRMLLoader: Parsing errors detected.' );
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+
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+ } // actions
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+
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+
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+ const ast = visitor.visit( cstOutput );
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+ return ast;
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+
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+ }
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+
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+ function createTokens() {
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+
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+ const createToken = chevrotain.createToken; // eslint-disable-line no-undef
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+ // from http://gun.teipir.gr/VRML-amgem/spec/part1/concepts.html#SyntaxBasics
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+
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+ const RouteIdentifier = createToken( {
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+ name: 'RouteIdentifier',
89
+ pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
90
+ } );
91
+ const Identifier = createToken( {
92
+ name: 'Identifier',
93
+ pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
94
+ longer_alt: RouteIdentifier
95
+ } ); // from http://gun.teipir.gr/VRML-amgem/spec/part1/nodesRef.html
96
+
97
+ const nodeTypes = [ 'Anchor', 'Billboard', 'Collision', 'Group', 'Transform', // grouping nodes
98
+ 'Inline', 'LOD', 'Switch', // special groups
99
+ 'AudioClip', 'DirectionalLight', 'PointLight', 'Script', 'Shape', 'Sound', 'SpotLight', 'WorldInfo', // common nodes
100
+ 'CylinderSensor', 'PlaneSensor', 'ProximitySensor', 'SphereSensor', 'TimeSensor', 'TouchSensor', 'VisibilitySensor', // sensors
101
+ 'Box', 'Cone', 'Cylinder', 'ElevationGrid', 'Extrusion', 'IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', // geometries
102
+ 'Color', 'Coordinate', 'Normal', 'TextureCoordinate', // geometric properties
103
+ 'Appearance', 'FontStyle', 'ImageTexture', 'Material', 'MovieTexture', 'PixelTexture', 'TextureTransform', // appearance
104
+ 'ColorInterpolator', 'CoordinateInterpolator', 'NormalInterpolator', 'OrientationInterpolator', 'PositionInterpolator', 'ScalarInterpolator', // interpolators
105
+ 'Background', 'Fog', 'NavigationInfo', 'Viewpoint', // bindable nodes
106
+ 'Text' // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
107
+ ]; //
108
+
109
+ const Version = createToken( {
110
+ name: 'Version',
111
+ pattern: /#VRML.*/,
112
+ longer_alt: Identifier
113
+ } );
114
+ const NodeName = createToken( {
115
+ name: 'NodeName',
116
+ pattern: new RegExp( nodeTypes.join( '|' ) ),
117
+ longer_alt: Identifier
118
+ } );
119
+ const DEF = createToken( {
120
+ name: 'DEF',
121
+ pattern: /DEF/,
122
+ longer_alt: Identifier
123
+ } );
124
+ const USE = createToken( {
125
+ name: 'USE',
126
+ pattern: /USE/,
127
+ longer_alt: Identifier
128
+ } );
129
+ const ROUTE = createToken( {
130
+ name: 'ROUTE',
131
+ pattern: /ROUTE/,
132
+ longer_alt: Identifier
133
+ } );
134
+ const TO = createToken( {
135
+ name: 'TO',
136
+ pattern: /TO/,
137
+ longer_alt: Identifier
138
+ } ); //
139
+
140
+ const StringLiteral = createToken( {
141
+ name: 'StringLiteral',
142
+ pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
143
+ } );
144
+ const HexLiteral = createToken( {
145
+ name: 'HexLiteral',
146
+ pattern: /0[xX][0-9a-fA-F]+/
147
+ } );
148
+ const NumberLiteral = createToken( {
149
+ name: 'NumberLiteral',
150
+ pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/
151
+ } );
152
+ const TrueLiteral = createToken( {
153
+ name: 'TrueLiteral',
154
+ pattern: /TRUE/
155
+ } );
156
+ const FalseLiteral = createToken( {
157
+ name: 'FalseLiteral',
158
+ pattern: /FALSE/
159
+ } );
160
+ const NullLiteral = createToken( {
161
+ name: 'NullLiteral',
162
+ pattern: /NULL/
163
+ } );
164
+ const LSquare = createToken( {
165
+ name: 'LSquare',
166
+ pattern: /\[/
167
+ } );
168
+ const RSquare = createToken( {
169
+ name: 'RSquare',
170
+ pattern: /]/
171
+ } );
172
+ const LCurly = createToken( {
173
+ name: 'LCurly',
174
+ pattern: /{/
175
+ } );
176
+ const RCurly = createToken( {
177
+ name: 'RCurly',
178
+ pattern: /}/
179
+ } );
180
+ const Comment = createToken( {
181
+ name: 'Comment',
182
+ pattern: /#.*/,
183
+ group: chevrotain.Lexer.SKIPPED // eslint-disable-line no-undef
184
+
185
+ } ); // commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields
186
+
187
+ const WhiteSpace = createToken( {
188
+ name: 'WhiteSpace',
189
+ pattern: /[ ,\s]/,
190
+ group: chevrotain.Lexer.SKIPPED // eslint-disable-line no-undef
191
+
192
+ } );
193
+ const tokens = [ WhiteSpace, // keywords appear before the Identifier
194
+ NodeName, DEF, USE, ROUTE, TO, TrueLiteral, FalseLiteral, NullLiteral, // the Identifier must appear after the keywords because all keywords are valid identifiers
195
+ Version, Identifier, RouteIdentifier, StringLiteral, HexLiteral, NumberLiteral, LSquare, RSquare, LCurly, RCurly, Comment ];
196
+ const tokenVocabulary = {};
197
+
198
+ for ( let i = 0, l = tokens.length; i < l; i ++ ) {
199
+
200
+ const token = tokens[ i ];
201
+ tokenVocabulary[ token.name ] = token;
202
+
203
+ }
204
+
205
+ return {
206
+ tokens: tokens,
207
+ tokenVocabulary: tokenVocabulary
208
+ };
209
+
210
+ }
211
+
212
+ function createVisitor( BaseVRMLVisitor ) {
213
+
214
+ // the visitor is created dynmaically based on the given base class
215
+ class VRMLToASTVisitor extends BaseVRMLVisitor {
216
+
217
+ constructor() {
218
+
219
+ super();
220
+ this.validateVisitor();
221
+
222
+ }
223
+
224
+ vrml( ctx ) {
225
+
226
+ const data = {
227
+ version: this.visit( ctx.version ),
228
+ nodes: [],
229
+ routes: []
230
+ };
231
+
232
+ for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
233
+
234
+ const node = ctx.node[ i ];
235
+ data.nodes.push( this.visit( node ) );
236
+
237
+ }
238
+
239
+ if ( ctx.route ) {
240
+
241
+ for ( let i = 0, l = ctx.route.length; i < l; i ++ ) {
242
+
243
+ const route = ctx.route[ i ];
244
+ data.routes.push( this.visit( route ) );
245
+
246
+ }
247
+
248
+ }
249
+
250
+ return data;
251
+
252
+ }
253
+
254
+ version( ctx ) {
255
+
256
+ return ctx.Version[ 0 ].image;
257
+
258
+ }
259
+
260
+ node( ctx ) {
261
+
262
+ const data = {
263
+ name: ctx.NodeName[ 0 ].image,
264
+ fields: []
265
+ };
266
+
267
+ if ( ctx.field ) {
268
+
269
+ for ( let i = 0, l = ctx.field.length; i < l; i ++ ) {
270
+
271
+ const field = ctx.field[ i ];
272
+ data.fields.push( this.visit( field ) );
273
+
274
+ }
275
+
276
+ } // DEF
277
+
278
+
279
+ if ( ctx.def ) {
280
+
281
+ data.DEF = this.visit( ctx.def[ 0 ] );
282
+
283
+ }
284
+
285
+ return data;
286
+
287
+ }
288
+
289
+ field( ctx ) {
290
+
291
+ const data = {
292
+ name: ctx.Identifier[ 0 ].image,
293
+ type: null,
294
+ values: null
295
+ };
296
+ let result; // SFValue
297
+
298
+ if ( ctx.singleFieldValue ) {
299
+
300
+ result = this.visit( ctx.singleFieldValue[ 0 ] );
301
+
302
+ } // MFValue
303
+
304
+
305
+ if ( ctx.multiFieldValue ) {
306
+
307
+ result = this.visit( ctx.multiFieldValue[ 0 ] );
308
+
309
+ }
310
+
311
+ data.type = result.type;
312
+ data.values = result.values;
313
+ return data;
314
+
315
+ }
316
+
317
+ def( ctx ) {
318
+
319
+ return ( ctx.Identifier || ctx.NodeName )[ 0 ].image;
320
+
321
+ }
322
+
323
+ use( ctx ) {
324
+
325
+ return {
326
+ USE: ( ctx.Identifier || ctx.NodeName )[ 0 ].image
327
+ };
328
+
329
+ }
330
+
331
+ singleFieldValue( ctx ) {
332
+
333
+ return processField( this, ctx );
334
+
335
+ }
336
+
337
+ multiFieldValue( ctx ) {
338
+
339
+ return processField( this, ctx );
340
+
341
+ }
342
+
343
+ route( ctx ) {
344
+
345
+ const data = {
346
+ FROM: ctx.RouteIdentifier[ 0 ].image,
347
+ TO: ctx.RouteIdentifier[ 1 ].image
348
+ };
349
+ return data;
350
+
351
+ }
352
+
353
+ }
354
+
355
+ function processField( scope, ctx ) {
356
+
357
+ const field = {
358
+ type: null,
359
+ values: []
360
+ };
361
+
362
+ if ( ctx.node ) {
363
+
364
+ field.type = 'node';
365
+
366
+ for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
367
+
368
+ const node = ctx.node[ i ];
369
+ field.values.push( scope.visit( node ) );
370
+
371
+ }
372
+
373
+ }
374
+
375
+ if ( ctx.use ) {
376
+
377
+ field.type = 'use';
378
+
379
+ for ( let i = 0, l = ctx.use.length; i < l; i ++ ) {
380
+
381
+ const use = ctx.use[ i ];
382
+ field.values.push( scope.visit( use ) );
383
+
384
+ }
385
+
386
+ }
387
+
388
+ if ( ctx.StringLiteral ) {
389
+
390
+ field.type = 'string';
391
+
392
+ for ( let i = 0, l = ctx.StringLiteral.length; i < l; i ++ ) {
393
+
394
+ const stringLiteral = ctx.StringLiteral[ i ];
395
+ field.values.push( stringLiteral.image.replace( /'|"/g, '' ) );
396
+
397
+ }
398
+
399
+ }
400
+
401
+ if ( ctx.NumberLiteral ) {
402
+
403
+ field.type = 'number';
404
+
405
+ for ( let i = 0, l = ctx.NumberLiteral.length; i < l; i ++ ) {
406
+
407
+ const numberLiteral = ctx.NumberLiteral[ i ];
408
+ field.values.push( parseFloat( numberLiteral.image ) );
409
+
410
+ }
411
+
412
+ }
413
+
414
+ if ( ctx.HexLiteral ) {
415
+
416
+ field.type = 'hex';
417
+
418
+ for ( let i = 0, l = ctx.HexLiteral.length; i < l; i ++ ) {
419
+
420
+ const hexLiteral = ctx.HexLiteral[ i ];
421
+ field.values.push( hexLiteral.image );
422
+
423
+ }
424
+
425
+ }
426
+
427
+ if ( ctx.TrueLiteral ) {
428
+
429
+ field.type = 'boolean';
430
+
431
+ for ( let i = 0, l = ctx.TrueLiteral.length; i < l; i ++ ) {
432
+
433
+ const trueLiteral = ctx.TrueLiteral[ i ];
434
+ if ( trueLiteral.image === 'TRUE' ) field.values.push( true );
435
+
436
+ }
437
+
438
+ }
439
+
440
+ if ( ctx.FalseLiteral ) {
441
+
442
+ field.type = 'boolean';
443
+
444
+ for ( let i = 0, l = ctx.FalseLiteral.length; i < l; i ++ ) {
445
+
446
+ const falseLiteral = ctx.FalseLiteral[ i ];
447
+ if ( falseLiteral.image === 'FALSE' ) field.values.push( false );
448
+
449
+ }
450
+
451
+ }
452
+
453
+ if ( ctx.NullLiteral ) {
454
+
455
+ field.type = 'null';
456
+ ctx.NullLiteral.forEach( function () {
457
+
458
+ field.values.push( null );
459
+
460
+ } );
461
+
462
+ }
463
+
464
+ return field;
465
+
466
+ }
467
+
468
+ return new VRMLToASTVisitor();
469
+
470
+ }
471
+
472
+ function parseTree( tree ) {
473
+
474
+ // console.log( JSON.stringify( tree, null, 2 ) );
475
+ const nodes = tree.nodes;
476
+ const scene = new THREE.Scene(); // first iteration: build nodemap based on DEF statements
477
+
478
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
479
+
480
+ const node = nodes[ i ];
481
+ buildNodeMap( node );
482
+
483
+ } // second iteration: build nodes
484
+
485
+
486
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
487
+
488
+ const node = nodes[ i ];
489
+ const object = getNode( node );
490
+ if ( object instanceof THREE.Object3D ) scene.add( object );
491
+ if ( node.name === 'WorldInfo' ) scene.userData.worldInfo = object;
492
+
493
+ }
494
+
495
+ return scene;
496
+
497
+ }
498
+
499
+ function buildNodeMap( node ) {
500
+
501
+ if ( node.DEF ) {
502
+
503
+ nodeMap[ node.DEF ] = node;
504
+
505
+ }
506
+
507
+ const fields = node.fields;
508
+
509
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
510
+
511
+ const field = fields[ i ];
512
+
513
+ if ( field.type === 'node' ) {
514
+
515
+ const fieldValues = field.values;
516
+
517
+ for ( let j = 0, jl = fieldValues.length; j < jl; j ++ ) {
518
+
519
+ buildNodeMap( fieldValues[ j ] );
520
+
521
+ }
522
+
523
+ }
524
+
525
+ }
526
+
527
+ }
528
+
529
+ function getNode( node ) {
530
+
531
+ // handle case where a node refers to a different one
532
+ if ( node.USE ) {
533
+
534
+ return resolveUSE( node.USE );
535
+
536
+ }
537
+
538
+ if ( node.build !== undefined ) return node.build;
539
+ node.build = buildNode( node );
540
+ return node.build;
541
+
542
+ } // node builder
543
+
544
+
545
+ function buildNode( node ) {
546
+
547
+ const nodeName = node.name;
548
+ let build;
549
+
550
+ switch ( nodeName ) {
551
+
552
+ case 'Group':
553
+ case 'Transform':
554
+ case 'Collision':
555
+ build = buildGroupingNode( node );
556
+ break;
557
+
558
+ case 'Background':
559
+ build = buildBackgroundNode( node );
560
+ break;
561
+
562
+ case 'Shape':
563
+ build = buildShapeNode( node );
564
+ break;
565
+
566
+ case 'Appearance':
567
+ build = buildAppearanceNode( node );
568
+ break;
569
+
570
+ case 'Material':
571
+ build = buildMaterialNode( node );
572
+ break;
573
+
574
+ case 'ImageTexture':
575
+ build = buildImageTextureNode( node );
576
+ break;
577
+
578
+ case 'PixelTexture':
579
+ build = buildPixelTextureNode( node );
580
+ break;
581
+
582
+ case 'TextureTransform':
583
+ build = buildTextureTransformNode( node );
584
+ break;
585
+
586
+ case 'IndexedFaceSet':
587
+ build = buildIndexedFaceSetNode( node );
588
+ break;
589
+
590
+ case 'IndexedLineSet':
591
+ build = buildIndexedLineSetNode( node );
592
+ break;
593
+
594
+ case 'PointSet':
595
+ build = buildPointSetNode( node );
596
+ break;
597
+
598
+ case 'Box':
599
+ build = buildBoxNode( node );
600
+ break;
601
+
602
+ case 'Cone':
603
+ build = buildConeNode( node );
604
+ break;
605
+
606
+ case 'Cylinder':
607
+ build = buildCylinderNode( node );
608
+ break;
609
+
610
+ case 'Sphere':
611
+ build = buildSphereNode( node );
612
+ break;
613
+
614
+ case 'ElevationGrid':
615
+ build = buildElevationGridNode( node );
616
+ break;
617
+
618
+ case 'Extrusion':
619
+ build = buildExtrusionNode( node );
620
+ break;
621
+
622
+ case 'Color':
623
+ case 'Coordinate':
624
+ case 'Normal':
625
+ case 'TextureCoordinate':
626
+ build = buildGeometricNode( node );
627
+ break;
628
+
629
+ case 'WorldInfo':
630
+ build = buildWorldInfoNode( node );
631
+ break;
632
+
633
+ case 'Anchor':
634
+ case 'Billboard':
635
+ case 'Inline':
636
+ case 'LOD':
637
+ case 'Switch':
638
+ case 'AudioClip':
639
+ case 'DirectionalLight':
640
+ case 'PointLight':
641
+ case 'Script':
642
+ case 'Sound':
643
+ case 'SpotLight':
644
+ case 'CylinderSensor':
645
+ case 'PlaneSensor':
646
+ case 'ProximitySensor':
647
+ case 'SphereSensor':
648
+ case 'TimeSensor':
649
+ case 'TouchSensor':
650
+ case 'VisibilitySensor':
651
+ case 'Text':
652
+ case 'FontStyle':
653
+ case 'MovieTexture':
654
+ case 'ColorInterpolator':
655
+ case 'CoordinateInterpolator':
656
+ case 'NormalInterpolator':
657
+ case 'OrientationInterpolator':
658
+ case 'PositionInterpolator':
659
+ case 'ScalarInterpolator':
660
+ case 'Fog':
661
+ case 'NavigationInfo':
662
+ case 'Viewpoint':
663
+ // node not supported yet
664
+ break;
665
+
666
+ default:
667
+ console.warn( 'THREE.VRMLLoader: Unknown node:', nodeName );
668
+ break;
669
+
670
+ }
671
+
672
+ if ( build !== undefined && node.DEF !== undefined && build.hasOwnProperty( 'name' ) === true ) {
673
+
674
+ build.name = node.DEF;
675
+
676
+ }
677
+
678
+ return build;
679
+
680
+ }
681
+
682
+ function buildGroupingNode( node ) {
683
+
684
+ const object = new THREE.Group(); //
685
+
686
+ const fields = node.fields;
687
+
688
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
689
+
690
+ const field = fields[ i ];
691
+ const fieldName = field.name;
692
+ const fieldValues = field.values;
693
+
694
+ switch ( fieldName ) {
695
+
696
+ case 'bboxCenter':
697
+ // field not supported
698
+ break;
699
+
700
+ case 'bboxSize':
701
+ // field not supported
702
+ break;
703
+
704
+ case 'center':
705
+ // field not supported
706
+ break;
707
+
708
+ case 'children':
709
+ parseFieldChildren( fieldValues, object );
710
+ break;
711
+
712
+ case 'collide':
713
+ // field not supported
714
+ break;
715
+
716
+ case 'rotation':
717
+ const axis = new THREE.Vector3( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
718
+ const angle = fieldValues[ 3 ];
719
+ object.quaternion.setFromAxisAngle( axis, angle );
720
+ break;
721
+
722
+ case 'scale':
723
+ object.scale.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
724
+ break;
725
+
726
+ case 'scaleOrientation':
727
+ // field not supported
728
+ break;
729
+
730
+ case 'translation':
731
+ object.position.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
732
+ break;
733
+
734
+ case 'proxy':
735
+ // field not supported
736
+ break;
737
+
738
+ default:
739
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
740
+ break;
741
+
742
+ }
743
+
744
+ }
745
+
746
+ return object;
747
+
748
+ }
749
+
750
+ function buildBackgroundNode( node ) {
751
+
752
+ const group = new THREE.Group();
753
+ let groundAngle, groundColor;
754
+ let skyAngle, skyColor;
755
+ const fields = node.fields;
756
+
757
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
758
+
759
+ const field = fields[ i ];
760
+ const fieldName = field.name;
761
+ const fieldValues = field.values;
762
+
763
+ switch ( fieldName ) {
764
+
765
+ case 'groundAngle':
766
+ groundAngle = fieldValues;
767
+ break;
768
+
769
+ case 'groundColor':
770
+ groundColor = fieldValues;
771
+ break;
772
+
773
+ case 'backUrl':
774
+ // field not supported
775
+ break;
776
+
777
+ case 'bottomUrl':
778
+ // field not supported
779
+ break;
780
+
781
+ case 'frontUrl':
782
+ // field not supported
783
+ break;
784
+
785
+ case 'leftUrl':
786
+ // field not supported
787
+ break;
788
+
789
+ case 'rightUrl':
790
+ // field not supported
791
+ break;
792
+
793
+ case 'topUrl':
794
+ // field not supported
795
+ break;
796
+
797
+ case 'skyAngle':
798
+ skyAngle = fieldValues;
799
+ break;
800
+
801
+ case 'skyColor':
802
+ skyColor = fieldValues;
803
+ break;
804
+
805
+ default:
806
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
807
+ break;
808
+
809
+ }
810
+
811
+ }
812
+
813
+ const radius = 10000; // sky
814
+
815
+ if ( skyColor ) {
816
+
817
+ const skyGeometry = new THREE.SphereGeometry( radius, 32, 16 );
818
+ const skyMaterial = new THREE.MeshBasicMaterial( {
819
+ fog: false,
820
+ side: THREE.BackSide,
821
+ depthWrite: false,
822
+ depthTest: false
823
+ } );
824
+
825
+ if ( skyColor.length > 3 ) {
826
+
827
+ paintFaces( skyGeometry, radius, skyAngle, toColorArray( skyColor ), true );
828
+ skyMaterial.vertexColors = true;
829
+
830
+ } else {
831
+
832
+ skyMaterial.color.setRGB( skyColor[ 0 ], skyColor[ 1 ], skyColor[ 2 ] );
833
+
834
+ }
835
+
836
+ const sky = new THREE.Mesh( skyGeometry, skyMaterial );
837
+ group.add( sky );
838
+
839
+ } // ground
840
+
841
+
842
+ if ( groundColor ) {
843
+
844
+ if ( groundColor.length > 0 ) {
845
+
846
+ const groundGeometry = new THREE.SphereGeometry( radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
847
+ const groundMaterial = new THREE.MeshBasicMaterial( {
848
+ fog: false,
849
+ side: THREE.BackSide,
850
+ vertexColors: true,
851
+ depthWrite: false,
852
+ depthTest: false
853
+ } );
854
+ paintFaces( groundGeometry, radius, groundAngle, toColorArray( groundColor ), false );
855
+ const ground = new THREE.Mesh( groundGeometry, groundMaterial );
856
+ group.add( ground );
857
+
858
+ }
859
+
860
+ } // render background group first
861
+
862
+
863
+ group.renderOrder = - Infinity;
864
+ return group;
865
+
866
+ }
867
+
868
+ function buildShapeNode( node ) {
869
+
870
+ const fields = node.fields; // if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
871
+
872
+ let material = new THREE.MeshBasicMaterial( {
873
+ color: 0x000000
874
+ } );
875
+ let geometry;
876
+
877
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
878
+
879
+ const field = fields[ i ];
880
+ const fieldName = field.name;
881
+ const fieldValues = field.values;
882
+
883
+ switch ( fieldName ) {
884
+
885
+ case 'appearance':
886
+ if ( fieldValues[ 0 ] !== null ) {
887
+
888
+ material = getNode( fieldValues[ 0 ] );
889
+
890
+ }
891
+
892
+ break;
893
+
894
+ case 'geometry':
895
+ if ( fieldValues[ 0 ] !== null ) {
896
+
897
+ geometry = getNode( fieldValues[ 0 ] );
898
+
899
+ }
900
+
901
+ break;
902
+
903
+ default:
904
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
905
+ break;
906
+
907
+ }
908
+
909
+ } // build 3D object
910
+
911
+
912
+ let object;
913
+
914
+ if ( geometry && geometry.attributes.position ) {
915
+
916
+ const type = geometry._type;
917
+
918
+ if ( type === 'points' ) {
919
+
920
+ // points
921
+ const pointsMaterial = new THREE.PointsMaterial( {
922
+ color: 0xffffff
923
+ } );
924
+
925
+ if ( geometry.attributes.color !== undefined ) {
926
+
927
+ pointsMaterial.vertexColors = true;
928
+
929
+ } else {
930
+
931
+ // if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points
932
+ if ( material.isMeshPhongMaterial ) {
933
+
934
+ pointsMaterial.color.copy( material.emissive );
935
+
936
+ }
937
+
938
+ }
939
+
940
+ object = new THREE.Points( geometry, pointsMaterial );
941
+
942
+ } else if ( type === 'line' ) {
943
+
944
+ // lines
945
+ const lineMaterial = new THREE.LineBasicMaterial( {
946
+ color: 0xffffff
947
+ } );
948
+
949
+ if ( geometry.attributes.color !== undefined ) {
950
+
951
+ lineMaterial.vertexColors = true;
952
+
953
+ } else {
954
+
955
+ // if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines
956
+ if ( material.isMeshPhongMaterial ) {
957
+
958
+ lineMaterial.color.copy( material.emissive );
959
+
960
+ }
961
+
962
+ }
963
+
964
+ object = new THREE.LineSegments( geometry, lineMaterial );
965
+
966
+ } else {
967
+
968
+ // consider meshes
969
+ // check "solid" hint (it's placed in the geometry but affects the material)
970
+ if ( geometry._solid !== undefined ) {
971
+
972
+ material.side = geometry._solid ? THREE.FrontSide : THREE.DoubleSide;
973
+
974
+ } // check for vertex colors
975
+
976
+
977
+ if ( geometry.attributes.color !== undefined ) {
978
+
979
+ material.vertexColors = true;
980
+
981
+ }
982
+
983
+ object = new THREE.Mesh( geometry, material );
984
+
985
+ }
986
+
987
+ } else {
988
+
989
+ object = new THREE.Object3D(); // if the geometry field is NULL or no vertices are defined the object is not drawn
990
+
991
+ object.visible = false;
992
+
993
+ }
994
+
995
+ return object;
996
+
997
+ }
998
+
999
+ function buildAppearanceNode( node ) {
1000
+
1001
+ let material = new THREE.MeshPhongMaterial();
1002
+ let transformData;
1003
+ const fields = node.fields;
1004
+
1005
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1006
+
1007
+ const field = fields[ i ];
1008
+ const fieldName = field.name;
1009
+ const fieldValues = field.values;
1010
+
1011
+ switch ( fieldName ) {
1012
+
1013
+ case 'material':
1014
+ if ( fieldValues[ 0 ] !== null ) {
1015
+
1016
+ const materialData = getNode( fieldValues[ 0 ] );
1017
+ if ( materialData.diffuseColor ) material.color.copy( materialData.diffuseColor );
1018
+ if ( materialData.emissiveColor ) material.emissive.copy( materialData.emissiveColor );
1019
+ if ( materialData.shininess ) material.shininess = materialData.shininess;
1020
+ if ( materialData.specularColor ) material.specular.copy( materialData.specularColor );
1021
+ if ( materialData.transparency ) material.opacity = 1 - materialData.transparency;
1022
+ if ( materialData.transparency > 0 ) material.transparent = true;
1023
+
1024
+ } else {
1025
+
1026
+ // if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
1027
+ material = new THREE.MeshBasicMaterial( {
1028
+ color: 0x000000
1029
+ } );
1030
+
1031
+ }
1032
+
1033
+ break;
1034
+
1035
+ case 'texture':
1036
+ const textureNode = fieldValues[ 0 ];
1037
+
1038
+ if ( textureNode !== null ) {
1039
+
1040
+ if ( textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture' ) {
1041
+
1042
+ material.map = getNode( textureNode );
1043
+
1044
+ } else { // MovieTexture not supported yet
1045
+ }
1046
+
1047
+ }
1048
+
1049
+ break;
1050
+
1051
+ case 'textureTransform':
1052
+ if ( fieldValues[ 0 ] !== null ) {
1053
+
1054
+ transformData = getNode( fieldValues[ 0 ] );
1055
+
1056
+ }
1057
+
1058
+ break;
1059
+
1060
+ default:
1061
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1062
+ break;
1063
+
1064
+ }
1065
+
1066
+ } // only apply texture transform data if a texture was defined
1067
+
1068
+
1069
+ if ( material.map ) {
1070
+
1071
+ // respect VRML lighting model
1072
+ if ( material.map.__type ) {
1073
+
1074
+ switch ( material.map.__type ) {
1075
+
1076
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
1077
+ material.opacity = 1; // ignore transparency
1078
+
1079
+ break;
1080
+
1081
+ case TEXTURE_TYPE.RGB:
1082
+ material.color.set( 0xffffff ); // ignore material color
1083
+
1084
+ break;
1085
+
1086
+ case TEXTURE_TYPE.RGBA:
1087
+ material.color.set( 0xffffff ); // ignore material color
1088
+
1089
+ material.opacity = 1; // ignore transparency
1090
+
1091
+ break;
1092
+
1093
+ default:
1094
+
1095
+ }
1096
+
1097
+ delete material.map.__type;
1098
+
1099
+ } // apply texture transform
1100
+
1101
+
1102
+ if ( transformData ) {
1103
+
1104
+ material.map.center.copy( transformData.center );
1105
+ material.map.rotation = transformData.rotation;
1106
+ material.map.repeat.copy( transformData.scale );
1107
+ material.map.offset.copy( transformData.translation );
1108
+
1109
+ }
1110
+
1111
+ }
1112
+
1113
+ return material;
1114
+
1115
+ }
1116
+
1117
+ function buildMaterialNode( node ) {
1118
+
1119
+ const materialData = {};
1120
+ const fields = node.fields;
1121
+
1122
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1123
+
1124
+ const field = fields[ i ];
1125
+ const fieldName = field.name;
1126
+ const fieldValues = field.values;
1127
+
1128
+ switch ( fieldName ) {
1129
+
1130
+ case 'ambientIntensity':
1131
+ // field not supported
1132
+ break;
1133
+
1134
+ case 'diffuseColor':
1135
+ materialData.diffuseColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1136
+ break;
1137
+
1138
+ case 'emissiveColor':
1139
+ materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1140
+ break;
1141
+
1142
+ case 'shininess':
1143
+ materialData.shininess = fieldValues[ 0 ];
1144
+ break;
1145
+
1146
+ case 'specularColor':
1147
+ materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1148
+ break;
1149
+
1150
+ case 'transparency':
1151
+ materialData.transparency = fieldValues[ 0 ];
1152
+ break;
1153
+
1154
+ default:
1155
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1156
+ break;
1157
+
1158
+ }
1159
+
1160
+ }
1161
+
1162
+ return materialData;
1163
+
1164
+ }
1165
+
1166
+ function parseHexColor( hex, textureType, color ) {
1167
+
1168
+ let value;
1169
+
1170
+ switch ( textureType ) {
1171
+
1172
+ case TEXTURE_TYPE.INTENSITY:
1173
+ // Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image
1174
+ value = parseInt( hex );
1175
+ color.r = value;
1176
+ color.g = value;
1177
+ color.b = value;
1178
+ color.a = 1;
1179
+ break;
1180
+
1181
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
1182
+ // Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.
1183
+ value = parseInt( '0x' + hex.substring( 2, 4 ) );
1184
+ color.r = value;
1185
+ color.g = value;
1186
+ color.b = value;
1187
+ color.a = parseInt( '0x' + hex.substring( 4, 6 ) );
1188
+ break;
1189
+
1190
+ case TEXTURE_TYPE.RGB:
1191
+ // RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components
1192
+ color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1193
+ color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1194
+ color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1195
+ color.a = 1;
1196
+ break;
1197
+
1198
+ case TEXTURE_TYPE.RGBA:
1199
+ // RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue
1200
+ color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1201
+ color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1202
+ color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1203
+ color.a = parseInt( '0x' + hex.substring( 8, 10 ) );
1204
+ break;
1205
+
1206
+ default:
1207
+
1208
+ }
1209
+
1210
+ }
1211
+
1212
+ function getTextureType( num_components ) {
1213
+
1214
+ let type;
1215
+
1216
+ switch ( num_components ) {
1217
+
1218
+ case 1:
1219
+ type = TEXTURE_TYPE.INTENSITY;
1220
+ break;
1221
+
1222
+ case 2:
1223
+ type = TEXTURE_TYPE.INTENSITY_ALPHA;
1224
+ break;
1225
+
1226
+ case 3:
1227
+ type = TEXTURE_TYPE.RGB;
1228
+ break;
1229
+
1230
+ case 4:
1231
+ type = TEXTURE_TYPE.RGBA;
1232
+ break;
1233
+
1234
+ default:
1235
+
1236
+ }
1237
+
1238
+ return type;
1239
+
1240
+ }
1241
+
1242
+ function buildPixelTextureNode( node ) {
1243
+
1244
+ let texture;
1245
+ let wrapS = THREE.RepeatWrapping;
1246
+ let wrapT = THREE.RepeatWrapping;
1247
+ const fields = node.fields;
1248
+
1249
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1250
+
1251
+ const field = fields[ i ];
1252
+ const fieldName = field.name;
1253
+ const fieldValues = field.values;
1254
+
1255
+ switch ( fieldName ) {
1256
+
1257
+ case 'image':
1258
+ const width = fieldValues[ 0 ];
1259
+ const height = fieldValues[ 1 ];
1260
+ const num_components = fieldValues[ 2 ];
1261
+ const textureType = getTextureType( num_components );
1262
+ const data = new Uint8Array( 4 * width * height );
1263
+ const color = {
1264
+ r: 0,
1265
+ g: 0,
1266
+ b: 0,
1267
+ a: 0
1268
+ };
1269
+
1270
+ for ( let j = 3, k = 0, jl = fieldValues.length; j < jl; j ++, k ++ ) {
1271
+
1272
+ parseHexColor( fieldValues[ j ], textureType, color );
1273
+ const stride = k * 4;
1274
+ data[ stride + 0 ] = color.r;
1275
+ data[ stride + 1 ] = color.g;
1276
+ data[ stride + 2 ] = color.b;
1277
+ data[ stride + 3 ] = color.a;
1278
+
1279
+ }
1280
+
1281
+ texture = new THREE.DataTexture( data, width, height );
1282
+ texture.needsUpdate = true;
1283
+ texture.__type = textureType; // needed for material modifications
1284
+
1285
+ break;
1286
+
1287
+ case 'repeatS':
1288
+ if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
1289
+ break;
1290
+
1291
+ case 'repeatT':
1292
+ if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
1293
+ break;
1294
+
1295
+ default:
1296
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1297
+ break;
1298
+
1299
+ }
1300
+
1301
+ }
1302
+
1303
+ if ( texture ) {
1304
+
1305
+ texture.wrapS = wrapS;
1306
+ texture.wrapT = wrapT;
1307
+
1308
+ }
1309
+
1310
+ return texture;
1311
+
1312
+ }
1313
+
1314
+ function buildImageTextureNode( node ) {
1315
+
1316
+ let texture;
1317
+ let wrapS = THREE.RepeatWrapping;
1318
+ let wrapT = THREE.RepeatWrapping;
1319
+ const fields = node.fields;
1320
+
1321
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1322
+
1323
+ const field = fields[ i ];
1324
+ const fieldName = field.name;
1325
+ const fieldValues = field.values;
1326
+
1327
+ switch ( fieldName ) {
1328
+
1329
+ case 'url':
1330
+ const url = fieldValues[ 0 ];
1331
+ if ( url ) texture = textureLoader.load( url );
1332
+ break;
1333
+
1334
+ case 'repeatS':
1335
+ if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
1336
+ break;
1337
+
1338
+ case 'repeatT':
1339
+ if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
1340
+ break;
1341
+
1342
+ default:
1343
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1344
+ break;
1345
+
1346
+ }
1347
+
1348
+ }
1349
+
1350
+ if ( texture ) {
1351
+
1352
+ texture.wrapS = wrapS;
1353
+ texture.wrapT = wrapT;
1354
+
1355
+ }
1356
+
1357
+ return texture;
1358
+
1359
+ }
1360
+
1361
+ function buildTextureTransformNode( node ) {
1362
+
1363
+ const transformData = {
1364
+ center: new THREE.Vector2(),
1365
+ rotation: new THREE.Vector2(),
1366
+ scale: new THREE.Vector2(),
1367
+ translation: new THREE.Vector2()
1368
+ };
1369
+ const fields = node.fields;
1370
+
1371
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1372
+
1373
+ const field = fields[ i ];
1374
+ const fieldName = field.name;
1375
+ const fieldValues = field.values;
1376
+
1377
+ switch ( fieldName ) {
1378
+
1379
+ case 'center':
1380
+ transformData.center.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1381
+ break;
1382
+
1383
+ case 'rotation':
1384
+ transformData.rotation = fieldValues[ 0 ];
1385
+ break;
1386
+
1387
+ case 'scale':
1388
+ transformData.scale.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1389
+ break;
1390
+
1391
+ case 'translation':
1392
+ transformData.translation.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1393
+ break;
1394
+
1395
+ default:
1396
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1397
+ break;
1398
+
1399
+ }
1400
+
1401
+ }
1402
+
1403
+ return transformData;
1404
+
1405
+ }
1406
+
1407
+ function buildGeometricNode( node ) {
1408
+
1409
+ return node.fields[ 0 ].values;
1410
+
1411
+ }
1412
+
1413
+ function buildWorldInfoNode( node ) {
1414
+
1415
+ const worldInfo = {};
1416
+ const fields = node.fields;
1417
+
1418
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1419
+
1420
+ const field = fields[ i ];
1421
+ const fieldName = field.name;
1422
+ const fieldValues = field.values;
1423
+
1424
+ switch ( fieldName ) {
1425
+
1426
+ case 'title':
1427
+ worldInfo.title = fieldValues[ 0 ];
1428
+ break;
1429
+
1430
+ case 'info':
1431
+ worldInfo.info = fieldValues;
1432
+ break;
1433
+
1434
+ default:
1435
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1436
+ break;
1437
+
1438
+ }
1439
+
1440
+ }
1441
+
1442
+ return worldInfo;
1443
+
1444
+ }
1445
+
1446
+ function buildIndexedFaceSetNode( node ) {
1447
+
1448
+ let color, coord, normal, texCoord;
1449
+ let ccw = true,
1450
+ solid = true,
1451
+ creaseAngle = 0;
1452
+ let colorIndex, coordIndex, normalIndex, texCoordIndex;
1453
+ let colorPerVertex = true,
1454
+ normalPerVertex = true;
1455
+ const fields = node.fields;
1456
+
1457
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1458
+
1459
+ const field = fields[ i ];
1460
+ const fieldName = field.name;
1461
+ const fieldValues = field.values;
1462
+
1463
+ switch ( fieldName ) {
1464
+
1465
+ case 'color':
1466
+ const colorNode = fieldValues[ 0 ];
1467
+
1468
+ if ( colorNode !== null ) {
1469
+
1470
+ color = getNode( colorNode );
1471
+
1472
+ }
1473
+
1474
+ break;
1475
+
1476
+ case 'coord':
1477
+ const coordNode = fieldValues[ 0 ];
1478
+
1479
+ if ( coordNode !== null ) {
1480
+
1481
+ coord = getNode( coordNode );
1482
+
1483
+ }
1484
+
1485
+ break;
1486
+
1487
+ case 'normal':
1488
+ const normalNode = fieldValues[ 0 ];
1489
+
1490
+ if ( normalNode !== null ) {
1491
+
1492
+ normal = getNode( normalNode );
1493
+
1494
+ }
1495
+
1496
+ break;
1497
+
1498
+ case 'texCoord':
1499
+ const texCoordNode = fieldValues[ 0 ];
1500
+
1501
+ if ( texCoordNode !== null ) {
1502
+
1503
+ texCoord = getNode( texCoordNode );
1504
+
1505
+ }
1506
+
1507
+ break;
1508
+
1509
+ case 'ccw':
1510
+ ccw = fieldValues[ 0 ];
1511
+ break;
1512
+
1513
+ case 'colorIndex':
1514
+ colorIndex = fieldValues;
1515
+ break;
1516
+
1517
+ case 'colorPerVertex':
1518
+ colorPerVertex = fieldValues[ 0 ];
1519
+ break;
1520
+
1521
+ case 'convex':
1522
+ // field not supported
1523
+ break;
1524
+
1525
+ case 'coordIndex':
1526
+ coordIndex = fieldValues;
1527
+ break;
1528
+
1529
+ case 'creaseAngle':
1530
+ creaseAngle = fieldValues[ 0 ];
1531
+ break;
1532
+
1533
+ case 'normalIndex':
1534
+ normalIndex = fieldValues;
1535
+ break;
1536
+
1537
+ case 'normalPerVertex':
1538
+ normalPerVertex = fieldValues[ 0 ];
1539
+ break;
1540
+
1541
+ case 'solid':
1542
+ solid = fieldValues[ 0 ];
1543
+ break;
1544
+
1545
+ case 'texCoordIndex':
1546
+ texCoordIndex = fieldValues;
1547
+ break;
1548
+
1549
+ default:
1550
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1551
+ break;
1552
+
1553
+ }
1554
+
1555
+ }
1556
+
1557
+ if ( coordIndex === undefined ) {
1558
+
1559
+ console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );
1560
+ return new THREE.BufferGeometry(); // handle VRML files with incomplete geometry definition
1561
+
1562
+ }
1563
+
1564
+ const triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );
1565
+ let colorAttribute;
1566
+ let normalAttribute;
1567
+ let uvAttribute;
1568
+
1569
+ if ( color ) {
1570
+
1571
+ if ( colorPerVertex === true ) {
1572
+
1573
+ if ( colorIndex && colorIndex.length > 0 ) {
1574
+
1575
+ // if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
1576
+ const triangulatedColorIndex = triangulateFaceIndex( colorIndex, ccw );
1577
+ colorAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedColorIndex, color, 3 );
1578
+
1579
+ } else {
1580
+
1581
+ // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the THREE.Color node
1582
+ colorAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( color, 3 ) );
1583
+
1584
+ }
1585
+
1586
+ } else {
1587
+
1588
+ if ( colorIndex && colorIndex.length > 0 ) {
1589
+
1590
+ // if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
1591
+ const flattenFaceColors = flattenData( color, colorIndex );
1592
+ const triangulatedFaceColors = triangulateFaceData( flattenFaceColors, coordIndex );
1593
+ colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1594
+
1595
+ } else {
1596
+
1597
+ // if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order
1598
+ const triangulatedFaceColors = triangulateFaceData( color, coordIndex );
1599
+ colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1600
+
1601
+ }
1602
+
1603
+ }
1604
+
1605
+ }
1606
+
1607
+ if ( normal ) {
1608
+
1609
+ if ( normalPerVertex === true ) {
1610
+
1611
+ // consider vertex normals
1612
+ if ( normalIndex && normalIndex.length > 0 ) {
1613
+
1614
+ // if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
1615
+ const triangulatedNormalIndex = triangulateFaceIndex( normalIndex, ccw );
1616
+ normalAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedNormalIndex, normal, 3 );
1617
+
1618
+ } else {
1619
+
1620
+ // if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node
1621
+ normalAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( normal, 3 ) );
1622
+
1623
+ }
1624
+
1625
+ } else {
1626
+
1627
+ // consider face normals
1628
+ if ( normalIndex && normalIndex.length > 0 ) {
1629
+
1630
+ // if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
1631
+ const flattenFaceNormals = flattenData( normal, normalIndex );
1632
+ const triangulatedFaceNormals = triangulateFaceData( flattenFaceNormals, coordIndex );
1633
+ normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1634
+
1635
+ } else {
1636
+
1637
+ // if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order
1638
+ const triangulatedFaceNormals = triangulateFaceData( normal, coordIndex );
1639
+ normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1640
+
1641
+ }
1642
+
1643
+ }
1644
+
1645
+ } else {
1646
+
1647
+ // if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices
1648
+ normalAttribute = computeNormalAttribute( triangulatedCoordIndex, coord, creaseAngle );
1649
+
1650
+ }
1651
+
1652
+ if ( texCoord ) {
1653
+
1654
+ // texture coordinates are always defined on vertex level
1655
+ if ( texCoordIndex && texCoordIndex.length > 0 ) {
1656
+
1657
+ // if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
1658
+ const triangulatedTexCoordIndex = triangulateFaceIndex( texCoordIndex, ccw );
1659
+ uvAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2 );
1660
+
1661
+ } else {
1662
+
1663
+ // if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node
1664
+ uvAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( texCoord, 2 ) );
1665
+
1666
+ }
1667
+
1668
+ }
1669
+
1670
+ const geometry = new THREE.BufferGeometry();
1671
+ const positionAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( coord, 3 ) );
1672
+ geometry.setAttribute( 'position', positionAttribute );
1673
+ geometry.setAttribute( 'normal', normalAttribute ); // optional attributes
1674
+
1675
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1676
+ if ( uvAttribute ) geometry.setAttribute( 'uv', uvAttribute ); // "solid" influences the material so let's store it for later use
1677
+
1678
+ geometry._solid = solid;
1679
+ geometry._type = 'mesh';
1680
+ return geometry;
1681
+
1682
+ }
1683
+
1684
+ function buildIndexedLineSetNode( node ) {
1685
+
1686
+ let color, coord;
1687
+ let colorIndex, coordIndex;
1688
+ let colorPerVertex = true;
1689
+ const fields = node.fields;
1690
+
1691
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1692
+
1693
+ const field = fields[ i ];
1694
+ const fieldName = field.name;
1695
+ const fieldValues = field.values;
1696
+
1697
+ switch ( fieldName ) {
1698
+
1699
+ case 'color':
1700
+ const colorNode = fieldValues[ 0 ];
1701
+
1702
+ if ( colorNode !== null ) {
1703
+
1704
+ color = getNode( colorNode );
1705
+
1706
+ }
1707
+
1708
+ break;
1709
+
1710
+ case 'coord':
1711
+ const coordNode = fieldValues[ 0 ];
1712
+
1713
+ if ( coordNode !== null ) {
1714
+
1715
+ coord = getNode( coordNode );
1716
+
1717
+ }
1718
+
1719
+ break;
1720
+
1721
+ case 'colorIndex':
1722
+ colorIndex = fieldValues;
1723
+ break;
1724
+
1725
+ case 'colorPerVertex':
1726
+ colorPerVertex = fieldValues[ 0 ];
1727
+ break;
1728
+
1729
+ case 'coordIndex':
1730
+ coordIndex = fieldValues;
1731
+ break;
1732
+
1733
+ default:
1734
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1735
+ break;
1736
+
1737
+ }
1738
+
1739
+ } // build lines
1740
+
1741
+
1742
+ let colorAttribute;
1743
+ const expandedLineIndex = expandLineIndex( coordIndex ); // create an index for three.js's linesegment primitive
1744
+
1745
+ if ( color ) {
1746
+
1747
+ if ( colorPerVertex === true ) {
1748
+
1749
+ if ( colorIndex.length > 0 ) {
1750
+
1751
+ // if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.
1752
+ const expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve)
1753
+
1754
+ colorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level
1755
+
1756
+ } else {
1757
+
1758
+ // if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.
1759
+ colorAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( color, 3 ) );
1760
+
1761
+ }
1762
+
1763
+ } else {
1764
+
1765
+ if ( colorIndex.length > 0 ) {
1766
+
1767
+ // if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet
1768
+ const flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve
1769
+
1770
+ const expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve)
1771
+
1772
+ colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1773
+
1774
+ } else {
1775
+
1776
+ // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the THREE.Color node
1777
+ const expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve)
1778
+
1779
+ colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1780
+
1781
+ }
1782
+
1783
+ }
1784
+
1785
+ } //
1786
+
1787
+
1788
+ const geometry = new THREE.BufferGeometry();
1789
+ const positionAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( coord, 3 ) );
1790
+ geometry.setAttribute( 'position', positionAttribute );
1791
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1792
+ geometry._type = 'line';
1793
+ return geometry;
1794
+
1795
+ }
1796
+
1797
+ function buildPointSetNode( node ) {
1798
+
1799
+ let color, coord;
1800
+ const fields = node.fields;
1801
+
1802
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1803
+
1804
+ const field = fields[ i ];
1805
+ const fieldName = field.name;
1806
+ const fieldValues = field.values;
1807
+
1808
+ switch ( fieldName ) {
1809
+
1810
+ case 'color':
1811
+ const colorNode = fieldValues[ 0 ];
1812
+
1813
+ if ( colorNode !== null ) {
1814
+
1815
+ color = getNode( colorNode );
1816
+
1817
+ }
1818
+
1819
+ break;
1820
+
1821
+ case 'coord':
1822
+ const coordNode = fieldValues[ 0 ];
1823
+
1824
+ if ( coordNode !== null ) {
1825
+
1826
+ coord = getNode( coordNode );
1827
+
1828
+ }
1829
+
1830
+ break;
1831
+
1832
+ default:
1833
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1834
+ break;
1835
+
1836
+ }
1837
+
1838
+ }
1839
+
1840
+ const geometry = new THREE.BufferGeometry();
1841
+ geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( coord, 3 ) );
1842
+ if ( color ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
1843
+ geometry._type = 'points';
1844
+ return geometry;
1845
+
1846
+ }
1847
+
1848
+ function buildBoxNode( node ) {
1849
+
1850
+ const size = new THREE.Vector3( 2, 2, 2 );
1851
+ const fields = node.fields;
1852
+
1853
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1854
+
1855
+ const field = fields[ i ];
1856
+ const fieldName = field.name;
1857
+ const fieldValues = field.values;
1858
+
1859
+ switch ( fieldName ) {
1860
+
1861
+ case 'size':
1862
+ size.x = fieldValues[ 0 ];
1863
+ size.y = fieldValues[ 1 ];
1864
+ size.z = fieldValues[ 2 ];
1865
+ break;
1866
+
1867
+ default:
1868
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1869
+ break;
1870
+
1871
+ }
1872
+
1873
+ }
1874
+
1875
+ const geometry = new THREE.BoxGeometry( size.x, size.y, size.z );
1876
+ return geometry;
1877
+
1878
+ }
1879
+
1880
+ function buildConeNode( node ) {
1881
+
1882
+ let radius = 1,
1883
+ height = 2,
1884
+ openEnded = false;
1885
+ const fields = node.fields;
1886
+
1887
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1888
+
1889
+ const field = fields[ i ];
1890
+ const fieldName = field.name;
1891
+ const fieldValues = field.values;
1892
+
1893
+ switch ( fieldName ) {
1894
+
1895
+ case 'bottom':
1896
+ openEnded = ! fieldValues[ 0 ];
1897
+ break;
1898
+
1899
+ case 'bottomRadius':
1900
+ radius = fieldValues[ 0 ];
1901
+ break;
1902
+
1903
+ case 'height':
1904
+ height = fieldValues[ 0 ];
1905
+ break;
1906
+
1907
+ case 'side':
1908
+ // field not supported
1909
+ break;
1910
+
1911
+ default:
1912
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1913
+ break;
1914
+
1915
+ }
1916
+
1917
+ }
1918
+
1919
+ const geometry = new THREE.ConeGeometry( radius, height, 16, 1, openEnded );
1920
+ return geometry;
1921
+
1922
+ }
1923
+
1924
+ function buildCylinderNode( node ) {
1925
+
1926
+ let radius = 1,
1927
+ height = 2;
1928
+ const fields = node.fields;
1929
+
1930
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1931
+
1932
+ const field = fields[ i ];
1933
+ const fieldName = field.name;
1934
+ const fieldValues = field.values;
1935
+
1936
+ switch ( fieldName ) {
1937
+
1938
+ case 'bottom':
1939
+ // field not supported
1940
+ break;
1941
+
1942
+ case 'radius':
1943
+ radius = fieldValues[ 0 ];
1944
+ break;
1945
+
1946
+ case 'height':
1947
+ height = fieldValues[ 0 ];
1948
+ break;
1949
+
1950
+ case 'side':
1951
+ // field not supported
1952
+ break;
1953
+
1954
+ case 'top':
1955
+ // field not supported
1956
+ break;
1957
+
1958
+ default:
1959
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1960
+ break;
1961
+
1962
+ }
1963
+
1964
+ }
1965
+
1966
+ const geometry = new THREE.CylinderGeometry( radius, radius, height, 16, 1 );
1967
+ return geometry;
1968
+
1969
+ }
1970
+
1971
+ function buildSphereNode( node ) {
1972
+
1973
+ let radius = 1;
1974
+ const fields = node.fields;
1975
+
1976
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1977
+
1978
+ const field = fields[ i ];
1979
+ const fieldName = field.name;
1980
+ const fieldValues = field.values;
1981
+
1982
+ switch ( fieldName ) {
1983
+
1984
+ case 'radius':
1985
+ radius = fieldValues[ 0 ];
1986
+ break;
1987
+
1988
+ default:
1989
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1990
+ break;
1991
+
1992
+ }
1993
+
1994
+ }
1995
+
1996
+ const geometry = new THREE.SphereGeometry( radius, 16, 16 );
1997
+ return geometry;
1998
+
1999
+ }
2000
+
2001
+ function buildElevationGridNode( node ) {
2002
+
2003
+ let color;
2004
+ let normal;
2005
+ let texCoord;
2006
+ let height;
2007
+ let colorPerVertex = true;
2008
+ let normalPerVertex = true;
2009
+ let solid = true;
2010
+ let ccw = true;
2011
+ let creaseAngle = 0;
2012
+ let xDimension = 2;
2013
+ let zDimension = 2;
2014
+ let xSpacing = 1;
2015
+ let zSpacing = 1;
2016
+ const fields = node.fields;
2017
+
2018
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2019
+
2020
+ const field = fields[ i ];
2021
+ const fieldName = field.name;
2022
+ const fieldValues = field.values;
2023
+
2024
+ switch ( fieldName ) {
2025
+
2026
+ case 'color':
2027
+ const colorNode = fieldValues[ 0 ];
2028
+
2029
+ if ( colorNode !== null ) {
2030
+
2031
+ color = getNode( colorNode );
2032
+
2033
+ }
2034
+
2035
+ break;
2036
+
2037
+ case 'normal':
2038
+ const normalNode = fieldValues[ 0 ];
2039
+
2040
+ if ( normalNode !== null ) {
2041
+
2042
+ normal = getNode( normalNode );
2043
+
2044
+ }
2045
+
2046
+ break;
2047
+
2048
+ case 'texCoord':
2049
+ const texCoordNode = fieldValues[ 0 ];
2050
+
2051
+ if ( texCoordNode !== null ) {
2052
+
2053
+ texCoord = getNode( texCoordNode );
2054
+
2055
+ }
2056
+
2057
+ break;
2058
+
2059
+ case 'height':
2060
+ height = fieldValues;
2061
+ break;
2062
+
2063
+ case 'ccw':
2064
+ ccw = fieldValues[ 0 ];
2065
+ break;
2066
+
2067
+ case 'colorPerVertex':
2068
+ colorPerVertex = fieldValues[ 0 ];
2069
+ break;
2070
+
2071
+ case 'creaseAngle':
2072
+ creaseAngle = fieldValues[ 0 ];
2073
+ break;
2074
+
2075
+ case 'normalPerVertex':
2076
+ normalPerVertex = fieldValues[ 0 ];
2077
+ break;
2078
+
2079
+ case 'solid':
2080
+ solid = fieldValues[ 0 ];
2081
+ break;
2082
+
2083
+ case 'xDimension':
2084
+ xDimension = fieldValues[ 0 ];
2085
+ break;
2086
+
2087
+ case 'xSpacing':
2088
+ xSpacing = fieldValues[ 0 ];
2089
+ break;
2090
+
2091
+ case 'zDimension':
2092
+ zDimension = fieldValues[ 0 ];
2093
+ break;
2094
+
2095
+ case 'zSpacing':
2096
+ zSpacing = fieldValues[ 0 ];
2097
+ break;
2098
+
2099
+ default:
2100
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2101
+ break;
2102
+
2103
+ }
2104
+
2105
+ } // vertex data
2106
+
2107
+
2108
+ const vertices = [];
2109
+ const normals = [];
2110
+ const colors = [];
2111
+ const uvs = [];
2112
+
2113
+ for ( let i = 0; i < zDimension; i ++ ) {
2114
+
2115
+ for ( let j = 0; j < xDimension; j ++ ) {
2116
+
2117
+ // compute a row major index
2118
+ const index = i * xDimension + j; // vertices
2119
+
2120
+ const x = xSpacing * i;
2121
+ const y = height[ index ];
2122
+ const z = zSpacing * j;
2123
+ vertices.push( x, y, z ); // colors
2124
+
2125
+ if ( color && colorPerVertex === true ) {
2126
+
2127
+ const r = color[ index * 3 + 0 ];
2128
+ const g = color[ index * 3 + 1 ];
2129
+ const b = color[ index * 3 + 2 ];
2130
+ colors.push( r, g, b );
2131
+
2132
+ } // normals
2133
+
2134
+
2135
+ if ( normal && normalPerVertex === true ) {
2136
+
2137
+ const xn = normal[ index * 3 + 0 ];
2138
+ const yn = normal[ index * 3 + 1 ];
2139
+ const zn = normal[ index * 3 + 2 ];
2140
+ normals.push( xn, yn, zn );
2141
+
2142
+ } // uvs
2143
+
2144
+
2145
+ if ( texCoord ) {
2146
+
2147
+ const s = texCoord[ index * 2 + 0 ];
2148
+ const t = texCoord[ index * 2 + 1 ];
2149
+ uvs.push( s, t );
2150
+
2151
+ } else {
2152
+
2153
+ uvs.push( i / ( xDimension - 1 ), j / ( zDimension - 1 ) );
2154
+
2155
+ }
2156
+
2157
+ }
2158
+
2159
+ } // indices
2160
+
2161
+
2162
+ const indices = [];
2163
+
2164
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2165
+
2166
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2167
+
2168
+ // from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid
2169
+ const a = i + j * xDimension;
2170
+ const b = i + ( j + 1 ) * xDimension;
2171
+ const c = i + 1 + ( j + 1 ) * xDimension;
2172
+ const d = i + 1 + j * xDimension; // faces
2173
+
2174
+ if ( ccw === true ) {
2175
+
2176
+ indices.push( a, c, b );
2177
+ indices.push( c, a, d );
2178
+
2179
+ } else {
2180
+
2181
+ indices.push( a, b, c );
2182
+ indices.push( c, d, a );
2183
+
2184
+ }
2185
+
2186
+ }
2187
+
2188
+ } //
2189
+
2190
+
2191
+ const positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
2192
+ const uvAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( uvs, 2 ) );
2193
+ let colorAttribute;
2194
+ let normalAttribute; // color attribute
2195
+
2196
+ if ( color ) {
2197
+
2198
+ if ( colorPerVertex === false ) {
2199
+
2200
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2201
+
2202
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2203
+
2204
+ const index = i + j * ( xDimension - 1 );
2205
+ const r = color[ index * 3 + 0 ];
2206
+ const g = color[ index * 3 + 1 ];
2207
+ const b = color[ index * 3 + 2 ]; // one color per quad
2208
+
2209
+ colors.push( r, g, b );
2210
+ colors.push( r, g, b );
2211
+ colors.push( r, g, b );
2212
+ colors.push( r, g, b );
2213
+ colors.push( r, g, b );
2214
+ colors.push( r, g, b );
2215
+
2216
+ }
2217
+
2218
+ }
2219
+
2220
+ colorAttribute = new THREE.Float32BufferAttribute( colors, 3 );
2221
+
2222
+ } else {
2223
+
2224
+ colorAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( colors, 3 ) );
2225
+
2226
+ }
2227
+
2228
+ } // normal attribute
2229
+
2230
+
2231
+ if ( normal ) {
2232
+
2233
+ if ( normalPerVertex === false ) {
2234
+
2235
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2236
+
2237
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2238
+
2239
+ const index = i + j * ( xDimension - 1 );
2240
+ const xn = normal[ index * 3 + 0 ];
2241
+ const yn = normal[ index * 3 + 1 ];
2242
+ const zn = normal[ index * 3 + 2 ]; // one normal per quad
2243
+
2244
+ normals.push( xn, yn, zn );
2245
+ normals.push( xn, yn, zn );
2246
+ normals.push( xn, yn, zn );
2247
+ normals.push( xn, yn, zn );
2248
+ normals.push( xn, yn, zn );
2249
+ normals.push( xn, yn, zn );
2250
+
2251
+ }
2252
+
2253
+ }
2254
+
2255
+ normalAttribute = new THREE.Float32BufferAttribute( normals, 3 );
2256
+
2257
+ } else {
2258
+
2259
+ normalAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( normals, 3 ) );
2260
+
2261
+ }
2262
+
2263
+ } else {
2264
+
2265
+ normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2266
+
2267
+ } // build geometry
2268
+
2269
+
2270
+ const geometry = new THREE.BufferGeometry();
2271
+ geometry.setAttribute( 'position', positionAttribute );
2272
+ geometry.setAttribute( 'normal', normalAttribute );
2273
+ geometry.setAttribute( 'uv', uvAttribute );
2274
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute ); // "solid" influences the material so let's store it for later use
2275
+
2276
+ geometry._solid = solid;
2277
+ geometry._type = 'mesh';
2278
+ return geometry;
2279
+
2280
+ }
2281
+
2282
+ function buildExtrusionNode( node ) {
2283
+
2284
+ let crossSection = [ 1, 1, 1, - 1, - 1, - 1, - 1, 1, 1, 1 ];
2285
+ let spine = [ 0, 0, 0, 0, 1, 0 ];
2286
+ let scale;
2287
+ let orientation;
2288
+ let beginCap = true;
2289
+ let ccw = true;
2290
+ let creaseAngle = 0;
2291
+ let endCap = true;
2292
+ let solid = true;
2293
+ const fields = node.fields;
2294
+
2295
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2296
+
2297
+ const field = fields[ i ];
2298
+ const fieldName = field.name;
2299
+ const fieldValues = field.values;
2300
+
2301
+ switch ( fieldName ) {
2302
+
2303
+ case 'beginCap':
2304
+ beginCap = fieldValues[ 0 ];
2305
+ break;
2306
+
2307
+ case 'ccw':
2308
+ ccw = fieldValues[ 0 ];
2309
+ break;
2310
+
2311
+ case 'convex':
2312
+ // field not supported
2313
+ break;
2314
+
2315
+ case 'creaseAngle':
2316
+ creaseAngle = fieldValues[ 0 ];
2317
+ break;
2318
+
2319
+ case 'crossSection':
2320
+ crossSection = fieldValues;
2321
+ break;
2322
+
2323
+ case 'endCap':
2324
+ endCap = fieldValues[ 0 ];
2325
+ break;
2326
+
2327
+ case 'orientation':
2328
+ orientation = fieldValues;
2329
+ break;
2330
+
2331
+ case 'scale':
2332
+ scale = fieldValues;
2333
+ break;
2334
+
2335
+ case 'solid':
2336
+ solid = fieldValues[ 0 ];
2337
+ break;
2338
+
2339
+ case 'spine':
2340
+ spine = fieldValues; // only extrusion along the Y-axis are supported so far
2341
+
2342
+ break;
2343
+
2344
+ default:
2345
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2346
+ break;
2347
+
2348
+ }
2349
+
2350
+ }
2351
+
2352
+ const crossSectionClosed = crossSection[ 0 ] === crossSection[ crossSection.length - 2 ] && crossSection[ 1 ] === crossSection[ crossSection.length - 1 ]; // vertices
2353
+
2354
+ const vertices = [];
2355
+ const spineVector = new THREE.Vector3();
2356
+ const scaling = new THREE.Vector3();
2357
+ const axis = new THREE.Vector3();
2358
+ const vertex = new THREE.Vector3();
2359
+ const quaternion = new THREE.Quaternion();
2360
+
2361
+ for ( let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4 ) {
2362
+
2363
+ spineVector.fromArray( spine, i );
2364
+ scaling.x = scale ? scale[ j + 0 ] : 1;
2365
+ scaling.y = 1;
2366
+ scaling.z = scale ? scale[ j + 1 ] : 1;
2367
+ axis.x = orientation ? orientation[ o + 0 ] : 0;
2368
+ axis.y = orientation ? orientation[ o + 1 ] : 0;
2369
+ axis.z = orientation ? orientation[ o + 2 ] : 1;
2370
+ const angle = orientation ? orientation[ o + 3 ] : 0;
2371
+
2372
+ for ( let k = 0, kl = crossSection.length; k < kl; k += 2 ) {
2373
+
2374
+ vertex.x = crossSection[ k + 0 ];
2375
+ vertex.y = 0;
2376
+ vertex.z = crossSection[ k + 1 ]; // scale
2377
+
2378
+ vertex.multiply( scaling ); // rotate
2379
+
2380
+ quaternion.setFromAxisAngle( axis, angle );
2381
+ vertex.applyQuaternion( quaternion ); // translate
2382
+
2383
+ vertex.add( spineVector );
2384
+ vertices.push( vertex.x, vertex.y, vertex.z );
2385
+
2386
+ }
2387
+
2388
+ } // indices
2389
+
2390
+
2391
+ const indices = [];
2392
+ const spineCount = spine.length / 3;
2393
+ const crossSectionCount = crossSection.length / 2;
2394
+
2395
+ for ( let i = 0; i < spineCount - 1; i ++ ) {
2396
+
2397
+ for ( let j = 0; j < crossSectionCount - 1; j ++ ) {
2398
+
2399
+ const a = j + i * crossSectionCount;
2400
+ let b = j + 1 + i * crossSectionCount;
2401
+ const c = j + ( i + 1 ) * crossSectionCount;
2402
+ let d = j + 1 + ( i + 1 ) * crossSectionCount;
2403
+
2404
+ if ( j === crossSectionCount - 2 && crossSectionClosed === true ) {
2405
+
2406
+ b = i * crossSectionCount;
2407
+ d = ( i + 1 ) * crossSectionCount;
2408
+
2409
+ }
2410
+
2411
+ if ( ccw === true ) {
2412
+
2413
+ indices.push( a, b, c );
2414
+ indices.push( c, b, d );
2415
+
2416
+ } else {
2417
+
2418
+ indices.push( a, c, b );
2419
+ indices.push( c, d, b );
2420
+
2421
+ }
2422
+
2423
+ }
2424
+
2425
+ } // triangulate cap
2426
+
2427
+
2428
+ if ( beginCap === true || endCap === true ) {
2429
+
2430
+ const contour = [];
2431
+
2432
+ for ( let i = 0, l = crossSection.length; i < l; i += 2 ) {
2433
+
2434
+ contour.push( new THREE.Vector2( crossSection[ i ], crossSection[ i + 1 ] ) );
2435
+
2436
+ }
2437
+
2438
+ const faces = THREE.ShapeUtils.triangulateShape( contour, [] );
2439
+ const capIndices = [];
2440
+
2441
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
2442
+
2443
+ const face = faces[ i ];
2444
+ capIndices.push( face[ 0 ], face[ 1 ], face[ 2 ] );
2445
+
2446
+ } // begin cap
2447
+
2448
+
2449
+ if ( beginCap === true ) {
2450
+
2451
+ for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2452
+
2453
+ if ( ccw === true ) {
2454
+
2455
+ indices.push( capIndices[ i + 0 ], capIndices[ i + 1 ], capIndices[ i + 2 ] );
2456
+
2457
+ } else {
2458
+
2459
+ indices.push( capIndices[ i + 0 ], capIndices[ i + 2 ], capIndices[ i + 1 ] );
2460
+
2461
+ }
2462
+
2463
+ }
2464
+
2465
+ } // end cap
2466
+
2467
+
2468
+ if ( endCap === true ) {
2469
+
2470
+ const indexOffset = crossSectionCount * ( spineCount - 1 ); // references to the first vertex of the last cross section
2471
+
2472
+ for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2473
+
2474
+ if ( ccw === true ) {
2475
+
2476
+ indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 2 ], indexOffset + capIndices[ i + 1 ] );
2477
+
2478
+ } else {
2479
+
2480
+ indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 1 ], indexOffset + capIndices[ i + 2 ] );
2481
+
2482
+ }
2483
+
2484
+ }
2485
+
2486
+ }
2487
+
2488
+ }
2489
+
2490
+ const positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
2491
+ const normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2492
+ const geometry = new THREE.BufferGeometry();
2493
+ geometry.setAttribute( 'position', positionAttribute );
2494
+ geometry.setAttribute( 'normal', normalAttribute ); // no uvs yet
2495
+ // "solid" influences the material so let's store it for later use
2496
+
2497
+ geometry._solid = solid;
2498
+ geometry._type = 'mesh';
2499
+ return geometry;
2500
+
2501
+ } // helper functions
2502
+
2503
+
2504
+ function resolveUSE( identifier ) {
2505
+
2506
+ const node = nodeMap[ identifier ];
2507
+ const build = getNode( node ); // because the same 3D objects can have different transformations, it's necessary to clone them.
2508
+ // materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid
2509
+ // any side effects
2510
+
2511
+ return build.isObject3D || build.isMaterial ? build.clone() : build;
2512
+
2513
+ }
2514
+
2515
+ function parseFieldChildren( children, owner ) {
2516
+
2517
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
2518
+
2519
+ const object = getNode( children[ i ] );
2520
+ if ( object instanceof THREE.Object3D ) owner.add( object );
2521
+
2522
+ }
2523
+
2524
+ }
2525
+
2526
+ function triangulateFaceIndex( index, ccw ) {
2527
+
2528
+ const indices = []; // since face defintions can have more than three vertices, it's necessary to
2529
+ // perform a simple triangulation
2530
+
2531
+ let start = 0;
2532
+
2533
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2534
+
2535
+ const i1 = index[ start ];
2536
+ const i2 = index[ i + ( ccw ? 1 : 2 ) ];
2537
+ const i3 = index[ i + ( ccw ? 2 : 1 ) ];
2538
+ indices.push( i1, i2, i3 ); // an index of -1 indicates that the current face has ended and the next one begins
2539
+
2540
+ if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2541
+
2542
+ i += 3;
2543
+ start = i + 1;
2544
+
2545
+ }
2546
+
2547
+ }
2548
+
2549
+ return indices;
2550
+
2551
+ }
2552
+
2553
+ function triangulateFaceData( data, index ) {
2554
+
2555
+ const triangulatedData = [];
2556
+ let start = 0;
2557
+
2558
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2559
+
2560
+ const stride = start * 3;
2561
+ const x = data[ stride ];
2562
+ const y = data[ stride + 1 ];
2563
+ const z = data[ stride + 2 ];
2564
+ triangulatedData.push( x, y, z ); // an index of -1 indicates that the current face has ended and the next one begins
2565
+
2566
+ if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2567
+
2568
+ i += 3;
2569
+ start ++;
2570
+
2571
+ }
2572
+
2573
+ }
2574
+
2575
+ return triangulatedData;
2576
+
2577
+ }
2578
+
2579
+ function flattenData( data, index ) {
2580
+
2581
+ const flattenData = [];
2582
+
2583
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2584
+
2585
+ const i1 = index[ i ];
2586
+ const stride = i1 * 3;
2587
+ const x = data[ stride ];
2588
+ const y = data[ stride + 1 ];
2589
+ const z = data[ stride + 2 ];
2590
+ flattenData.push( x, y, z );
2591
+
2592
+ }
2593
+
2594
+ return flattenData;
2595
+
2596
+ }
2597
+
2598
+ function expandLineIndex( index ) {
2599
+
2600
+ const indices = [];
2601
+
2602
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2603
+
2604
+ const i1 = index[ i ];
2605
+ const i2 = index[ i + 1 ];
2606
+ indices.push( i1, i2 ); // an index of -1 indicates that the current line has ended and the next one begins
2607
+
2608
+ if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2609
+
2610
+ i += 2;
2611
+
2612
+ }
2613
+
2614
+ }
2615
+
2616
+ return indices;
2617
+
2618
+ }
2619
+
2620
+ function expandLineData( data, index ) {
2621
+
2622
+ const triangulatedData = [];
2623
+ let start = 0;
2624
+
2625
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2626
+
2627
+ const stride = start * 3;
2628
+ const x = data[ stride ];
2629
+ const y = data[ stride + 1 ];
2630
+ const z = data[ stride + 2 ];
2631
+ triangulatedData.push( x, y, z ); // an index of -1 indicates that the current line has ended and the next one begins
2632
+
2633
+ if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2634
+
2635
+ i += 2;
2636
+ start ++;
2637
+
2638
+ }
2639
+
2640
+ }
2641
+
2642
+ return triangulatedData;
2643
+
2644
+ }
2645
+
2646
+ const vA = new THREE.Vector3();
2647
+ const vB = new THREE.Vector3();
2648
+ const vC = new THREE.Vector3();
2649
+ const uvA = new THREE.Vector2();
2650
+ const uvB = new THREE.Vector2();
2651
+ const uvC = new THREE.Vector2();
2652
+
2653
+ function computeAttributeFromIndexedData( coordIndex, index, data, itemSize ) {
2654
+
2655
+ const array = []; // we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices
2656
+
2657
+ for ( let i = 0, l = coordIndex.length; i < l; i += 3 ) {
2658
+
2659
+ const a = index[ i ];
2660
+ const b = index[ i + 1 ];
2661
+ const c = index[ i + 2 ];
2662
+
2663
+ if ( itemSize === 2 ) {
2664
+
2665
+ uvA.fromArray( data, a * itemSize );
2666
+ uvB.fromArray( data, b * itemSize );
2667
+ uvC.fromArray( data, c * itemSize );
2668
+ array.push( uvA.x, uvA.y );
2669
+ array.push( uvB.x, uvB.y );
2670
+ array.push( uvC.x, uvC.y );
2671
+
2672
+ } else {
2673
+
2674
+ vA.fromArray( data, a * itemSize );
2675
+ vB.fromArray( data, b * itemSize );
2676
+ vC.fromArray( data, c * itemSize );
2677
+ array.push( vA.x, vA.y, vA.z );
2678
+ array.push( vB.x, vB.y, vB.z );
2679
+ array.push( vC.x, vC.y, vC.z );
2680
+
2681
+ }
2682
+
2683
+ }
2684
+
2685
+ return new THREE.Float32BufferAttribute( array, itemSize );
2686
+
2687
+ }
2688
+
2689
+ function computeAttributeFromFaceData( index, faceData ) {
2690
+
2691
+ const array = [];
2692
+
2693
+ for ( let i = 0, j = 0, l = index.length; i < l; i += 3, j ++ ) {
2694
+
2695
+ vA.fromArray( faceData, j * 3 );
2696
+ array.push( vA.x, vA.y, vA.z );
2697
+ array.push( vA.x, vA.y, vA.z );
2698
+ array.push( vA.x, vA.y, vA.z );
2699
+
2700
+ }
2701
+
2702
+ return new THREE.Float32BufferAttribute( array, 3 );
2703
+
2704
+ }
2705
+
2706
+ function computeAttributeFromLineData( index, lineData ) {
2707
+
2708
+ const array = [];
2709
+
2710
+ for ( let i = 0, j = 0, l = index.length; i < l; i += 2, j ++ ) {
2711
+
2712
+ vA.fromArray( lineData, j * 3 );
2713
+ array.push( vA.x, vA.y, vA.z );
2714
+ array.push( vA.x, vA.y, vA.z );
2715
+
2716
+ }
2717
+
2718
+ return new THREE.Float32BufferAttribute( array, 3 );
2719
+
2720
+ }
2721
+
2722
+ function toNonIndexedAttribute( indices, attribute ) {
2723
+
2724
+ const array = attribute.array;
2725
+ const itemSize = attribute.itemSize;
2726
+ const array2 = new array.constructor( indices.length * itemSize );
2727
+ let index = 0,
2728
+ index2 = 0;
2729
+
2730
+ for ( let i = 0, l = indices.length; i < l; i ++ ) {
2731
+
2732
+ index = indices[ i ] * itemSize;
2733
+
2734
+ for ( let j = 0; j < itemSize; j ++ ) {
2735
+
2736
+ array2[ index2 ++ ] = array[ index ++ ];
2737
+
2738
+ }
2739
+
2740
+ }
2741
+
2742
+ return new THREE.Float32BufferAttribute( array2, itemSize );
2743
+
2744
+ }
2745
+
2746
+ const ab = new THREE.Vector3();
2747
+ const cb = new THREE.Vector3();
2748
+
2749
+ function computeNormalAttribute( index, coord, creaseAngle ) {
2750
+
2751
+ const faces = [];
2752
+ const vertexNormals = {}; // prepare face and raw vertex normals
2753
+
2754
+ for ( let i = 0, l = index.length; i < l; i += 3 ) {
2755
+
2756
+ const a = index[ i ];
2757
+ const b = index[ i + 1 ];
2758
+ const c = index[ i + 2 ];
2759
+ const face = new Face( a, b, c );
2760
+ vA.fromArray( coord, a * 3 );
2761
+ vB.fromArray( coord, b * 3 );
2762
+ vC.fromArray( coord, c * 3 );
2763
+ cb.subVectors( vC, vB );
2764
+ ab.subVectors( vA, vB );
2765
+ cb.cross( ab );
2766
+ cb.normalize();
2767
+ face.normal.copy( cb );
2768
+ if ( vertexNormals[ a ] === undefined ) vertexNormals[ a ] = [];
2769
+ if ( vertexNormals[ b ] === undefined ) vertexNormals[ b ] = [];
2770
+ if ( vertexNormals[ c ] === undefined ) vertexNormals[ c ] = [];
2771
+ vertexNormals[ a ].push( face.normal );
2772
+ vertexNormals[ b ].push( face.normal );
2773
+ vertexNormals[ c ].push( face.normal );
2774
+ faces.push( face );
2775
+
2776
+ } // compute vertex normals and build final geometry
2777
+
2778
+
2779
+ const normals = [];
2780
+
2781
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
2782
+
2783
+ const face = faces[ i ];
2784
+ const nA = weightedNormal( vertexNormals[ face.a ], face.normal, creaseAngle );
2785
+ const nB = weightedNormal( vertexNormals[ face.b ], face.normal, creaseAngle );
2786
+ const nC = weightedNormal( vertexNormals[ face.c ], face.normal, creaseAngle );
2787
+ vA.fromArray( coord, face.a * 3 );
2788
+ vB.fromArray( coord, face.b * 3 );
2789
+ vC.fromArray( coord, face.c * 3 );
2790
+ normals.push( nA.x, nA.y, nA.z );
2791
+ normals.push( nB.x, nB.y, nB.z );
2792
+ normals.push( nC.x, nC.y, nC.z );
2793
+
2794
+ }
2795
+
2796
+ return new THREE.Float32BufferAttribute( normals, 3 );
2797
+
2798
+ }
2799
+
2800
+ function weightedNormal( normals, vector, creaseAngle ) {
2801
+
2802
+ const normal = new THREE.Vector3();
2803
+
2804
+ if ( creaseAngle === 0 ) {
2805
+
2806
+ normal.copy( vector );
2807
+
2808
+ } else {
2809
+
2810
+ for ( let i = 0, l = normals.length; i < l; i ++ ) {
2811
+
2812
+ if ( normals[ i ].angleTo( vector ) < creaseAngle ) {
2813
+
2814
+ normal.add( normals[ i ] );
2815
+
2816
+ }
2817
+
2818
+ }
2819
+
2820
+ }
2821
+
2822
+ return normal.normalize();
2823
+
2824
+ }
2825
+
2826
+ function toColorArray( colors ) {
2827
+
2828
+ const array = [];
2829
+
2830
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
2831
+
2832
+ array.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
2833
+
2834
+ }
2835
+
2836
+ return array;
2837
+
2838
+ }
2839
+ /**
2840
+ * Vertically paints the faces interpolating between the
2841
+ * specified colors at the specified angels. This is used for the Background
2842
+ * node, but could be applied to other nodes with multiple faces as well.
2843
+ *
2844
+ * When used with the Background node, default is directionIsDown is true if
2845
+ * interpolating the skyColor down from the Zenith. When interpolationg up from
2846
+ * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
2847
+ *
2848
+ * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
2849
+ * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
2850
+ * is linear along the Y axis in any case.
2851
+ *
2852
+ * You must specify one more color than you have angles at the beginning of the colors array.
2853
+ * This is the color of the Zenith (the top of the shape).
2854
+ *
2855
+ * @param {BufferGeometry} geometry
2856
+ * @param {number} radius
2857
+ * @param {array} angles
2858
+ * @param {array} colors
2859
+ * @param {boolean} topDown - Whether to work top down or bottom up.
2860
+ */
2861
+
2862
+
2863
+ function paintFaces( geometry, radius, angles, colors, topDown ) {
2864
+
2865
+ // compute threshold values
2866
+ const thresholds = [];
2867
+ const startAngle = topDown === true ? 0 : Math.PI;
2868
+
2869
+ for ( let i = 0, l = colors.length; i < l; i ++ ) {
2870
+
2871
+ let angle = i === 0 ? 0 : angles[ i - 1 ];
2872
+ angle = topDown === true ? angle : startAngle - angle;
2873
+ const point = new THREE.Vector3();
2874
+ point.setFromSphericalCoords( radius, angle, 0 );
2875
+ thresholds.push( point );
2876
+
2877
+ } // generate vertex colors
2878
+
2879
+
2880
+ const indices = geometry.index;
2881
+ const positionAttribute = geometry.attributes.position;
2882
+ const colorAttribute = new THREE.BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );
2883
+ const position = new THREE.Vector3();
2884
+ const color = new THREE.Color();
2885
+
2886
+ for ( let i = 0; i < indices.count; i ++ ) {
2887
+
2888
+ const index = indices.getX( i );
2889
+ position.fromBufferAttribute( positionAttribute, index );
2890
+ let thresholdIndexA, thresholdIndexB;
2891
+ let t = 1;
2892
+
2893
+ for ( let j = 1; j < thresholds.length; j ++ ) {
2894
+
2895
+ thresholdIndexA = j - 1;
2896
+ thresholdIndexB = j;
2897
+ const thresholdA = thresholds[ thresholdIndexA ];
2898
+ const thresholdB = thresholds[ thresholdIndexB ];
2899
+
2900
+ if ( topDown === true ) {
2901
+
2902
+ // interpolation for sky color
2903
+ if ( position.y <= thresholdA.y && position.y > thresholdB.y ) {
2904
+
2905
+ t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
2906
+ break;
2907
+
2908
+ }
2909
+
2910
+ } else {
2911
+
2912
+ // interpolation for ground color
2913
+ if ( position.y >= thresholdA.y && position.y < thresholdB.y ) {
2914
+
2915
+ t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
2916
+ break;
2917
+
2918
+ }
2919
+
2920
+ }
2921
+
2922
+ }
2923
+
2924
+ const colorA = colors[ thresholdIndexA ];
2925
+ const colorB = colors[ thresholdIndexB ];
2926
+ color.copy( colorA ).lerp( colorB, t );
2927
+ colorAttribute.setXYZ( index, color.r, color.g, color.b );
2928
+
2929
+ }
2930
+
2931
+ geometry.setAttribute( 'color', colorAttribute );
2932
+
2933
+ } //
2934
+
2935
+
2936
+ const textureLoader = new THREE.TextureLoader( this.manager );
2937
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); // check version (only 2.0 is supported)
2938
+
2939
+ if ( data.indexOf( '#VRML V2.0' ) === - 1 ) {
2940
+
2941
+ throw Error( 'THREE.VRMLLexer: Version of VRML asset not supported.' );
2942
+
2943
+ } // create JSON representing the tree structure of the VRML asset
2944
+
2945
+
2946
+ const tree = generateVRMLTree( data ); // parse the tree structure to a three.js scene
2947
+
2948
+ const scene = parseTree( tree );
2949
+ return scene;
2950
+
2951
+ }
2952
+
2953
+ }
2954
+
2955
+ class VRMLLexer {
2956
+
2957
+ constructor( tokens ) {
2958
+
2959
+ this.lexer = new chevrotain.Lexer( tokens ); // eslint-disable-line no-undef
2960
+
2961
+ }
2962
+
2963
+ lex( inputText ) {
2964
+
2965
+ const lexingResult = this.lexer.tokenize( inputText );
2966
+
2967
+ if ( lexingResult.errors.length > 0 ) {
2968
+
2969
+ console.error( lexingResult.errors );
2970
+ throw Error( 'THREE.VRMLLexer: Lexing errors detected.' );
2971
+
2972
+ }
2973
+
2974
+ return lexingResult;
2975
+
2976
+ }
2977
+
2978
+ }
2979
+
2980
+ const CstParser = chevrotain.CstParser; // eslint-disable-line no-undef
2981
+
2982
+ class VRMLParser extends CstParser {
2983
+
2984
+ constructor( tokenVocabulary ) {
2985
+
2986
+ super( tokenVocabulary );
2987
+ const $ = this;
2988
+ const Version = tokenVocabulary[ 'Version' ];
2989
+ const LCurly = tokenVocabulary[ 'LCurly' ];
2990
+ const RCurly = tokenVocabulary[ 'RCurly' ];
2991
+ const LSquare = tokenVocabulary[ 'LSquare' ];
2992
+ const RSquare = tokenVocabulary[ 'RSquare' ];
2993
+ const Identifier = tokenVocabulary[ 'Identifier' ];
2994
+ const RouteIdentifier = tokenVocabulary[ 'RouteIdentifier' ];
2995
+ const StringLiteral = tokenVocabulary[ 'StringLiteral' ];
2996
+ const HexLiteral = tokenVocabulary[ 'HexLiteral' ];
2997
+ const NumberLiteral = tokenVocabulary[ 'NumberLiteral' ];
2998
+ const TrueLiteral = tokenVocabulary[ 'TrueLiteral' ];
2999
+ const FalseLiteral = tokenVocabulary[ 'FalseLiteral' ];
3000
+ const NullLiteral = tokenVocabulary[ 'NullLiteral' ];
3001
+ const DEF = tokenVocabulary[ 'DEF' ];
3002
+ const USE = tokenVocabulary[ 'USE' ];
3003
+ const ROUTE = tokenVocabulary[ 'ROUTE' ];
3004
+ const TO = tokenVocabulary[ 'TO' ];
3005
+ const NodeName = tokenVocabulary[ 'NodeName' ];
3006
+ $.RULE( 'vrml', function () {
3007
+
3008
+ $.SUBRULE( $.version );
3009
+ $.AT_LEAST_ONE( function () {
3010
+
3011
+ $.SUBRULE( $.node );
3012
+
3013
+ } );
3014
+ $.MANY( function () {
3015
+
3016
+ $.SUBRULE( $.route );
3017
+
3018
+ } );
3019
+
3020
+ } );
3021
+ $.RULE( 'version', function () {
3022
+
3023
+ $.CONSUME( Version );
3024
+
3025
+ } );
3026
+ $.RULE( 'node', function () {
3027
+
3028
+ $.OPTION( function () {
3029
+
3030
+ $.SUBRULE( $.def );
3031
+
3032
+ } );
3033
+ $.CONSUME( NodeName );
3034
+ $.CONSUME( LCurly );
3035
+ $.MANY( function () {
3036
+
3037
+ $.SUBRULE( $.field );
3038
+
3039
+ } );
3040
+ $.CONSUME( RCurly );
3041
+
3042
+ } );
3043
+ $.RULE( 'field', function () {
3044
+
3045
+ $.CONSUME( Identifier );
3046
+ $.OR2( [ {
3047
+ ALT: function () {
3048
+
3049
+ $.SUBRULE( $.singleFieldValue );
3050
+
3051
+ }
3052
+ }, {
3053
+ ALT: function () {
3054
+
3055
+ $.SUBRULE( $.multiFieldValue );
3056
+
3057
+ }
3058
+ } ] );
3059
+
3060
+ } );
3061
+ $.RULE( 'def', function () {
3062
+
3063
+ $.CONSUME( DEF );
3064
+ $.OR( [ {
3065
+ ALT: function () {
3066
+
3067
+ $.CONSUME( Identifier );
3068
+
3069
+ }
3070
+ }, {
3071
+ ALT: function () {
3072
+
3073
+ $.CONSUME( NodeName );
3074
+
3075
+ }
3076
+ } ] );
3077
+
3078
+ } );
3079
+ $.RULE( 'use', function () {
3080
+
3081
+ $.CONSUME( USE );
3082
+ $.OR( [ {
3083
+ ALT: function () {
3084
+
3085
+ $.CONSUME( Identifier );
3086
+
3087
+ }
3088
+ }, {
3089
+ ALT: function () {
3090
+
3091
+ $.CONSUME( NodeName );
3092
+
3093
+ }
3094
+ } ] );
3095
+
3096
+ } );
3097
+ $.RULE( 'singleFieldValue', function () {
3098
+
3099
+ $.AT_LEAST_ONE( function () {
3100
+
3101
+ $.OR( [ {
3102
+ ALT: function () {
3103
+
3104
+ $.SUBRULE( $.node );
3105
+
3106
+ }
3107
+ }, {
3108
+ ALT: function () {
3109
+
3110
+ $.SUBRULE( $.use );
3111
+
3112
+ }
3113
+ }, {
3114
+ ALT: function () {
3115
+
3116
+ $.CONSUME( StringLiteral );
3117
+
3118
+ }
3119
+ }, {
3120
+ ALT: function () {
3121
+
3122
+ $.CONSUME( HexLiteral );
3123
+
3124
+ }
3125
+ }, {
3126
+ ALT: function () {
3127
+
3128
+ $.CONSUME( NumberLiteral );
3129
+
3130
+ }
3131
+ }, {
3132
+ ALT: function () {
3133
+
3134
+ $.CONSUME( TrueLiteral );
3135
+
3136
+ }
3137
+ }, {
3138
+ ALT: function () {
3139
+
3140
+ $.CONSUME( FalseLiteral );
3141
+
3142
+ }
3143
+ }, {
3144
+ ALT: function () {
3145
+
3146
+ $.CONSUME( NullLiteral );
3147
+
3148
+ }
3149
+ } ] );
3150
+
3151
+ } );
3152
+
3153
+ } );
3154
+ $.RULE( 'multiFieldValue', function () {
3155
+
3156
+ $.CONSUME( LSquare );
3157
+ $.MANY( function () {
3158
+
3159
+ $.OR( [ {
3160
+ ALT: function () {
3161
+
3162
+ $.SUBRULE( $.node );
3163
+
3164
+ }
3165
+ }, {
3166
+ ALT: function () {
3167
+
3168
+ $.SUBRULE( $.use );
3169
+
3170
+ }
3171
+ }, {
3172
+ ALT: function () {
3173
+
3174
+ $.CONSUME( StringLiteral );
3175
+
3176
+ }
3177
+ }, {
3178
+ ALT: function () {
3179
+
3180
+ $.CONSUME( HexLiteral );
3181
+
3182
+ }
3183
+ }, {
3184
+ ALT: function () {
3185
+
3186
+ $.CONSUME( NumberLiteral );
3187
+
3188
+ }
3189
+ }, {
3190
+ ALT: function () {
3191
+
3192
+ $.CONSUME( NullLiteral );
3193
+
3194
+ }
3195
+ } ] );
3196
+
3197
+ } );
3198
+ $.CONSUME( RSquare );
3199
+
3200
+ } );
3201
+ $.RULE( 'route', function () {
3202
+
3203
+ $.CONSUME( ROUTE );
3204
+ $.CONSUME( RouteIdentifier );
3205
+ $.CONSUME( TO );
3206
+ $.CONSUME2( RouteIdentifier );
3207
+
3208
+ } );
3209
+ this.performSelfAnalysis();
3210
+
3211
+ }
3212
+
3213
+ }
3214
+
3215
+ class Face {
3216
+
3217
+ constructor( a, b, c ) {
3218
+
3219
+ this.a = a;
3220
+ this.b = b;
3221
+ this.c = c;
3222
+ this.normal = new THREE.Vector3();
3223
+
3224
+ }
3225
+
3226
+ }
3227
+
3228
+ const TEXTURE_TYPE = {
3229
+ INTENSITY: 1,
3230
+ INTENSITY_ALPHA: 2,
3231
+ RGB: 3,
3232
+ RGBA: 4
3233
+ };
3234
+
3235
+ THREE.VRMLLoader = VRMLLoader;
3236
+
3237
+ } )();