@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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( function () {
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/**
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*
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* Temporal Anti-Aliasing Render Pass
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*
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* When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
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*
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* References:
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*
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* TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.
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*
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*/
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class TAARenderPass extends THREE.SSAARenderPass {
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constructor( scene, camera, clearColor, clearAlpha ) {
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super( scene, camera, clearColor, clearAlpha );
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this.sampleLevel = 0;
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this.accumulate = false;
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}
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render( renderer, writeBuffer, readBuffer, deltaTime ) {
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if ( this.accumulate === false ) {
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super.render( renderer, writeBuffer, readBuffer, deltaTime );
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this.accumulateIndex = - 1;
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return;
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}
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const jitterOffsets = _JitterVectors[ 5 ];
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if ( this.sampleRenderTarget === undefined ) {
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this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
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this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
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}
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if ( this.holdRenderTarget === undefined ) {
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this.holdRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
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this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
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}
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if ( this.accumulateIndex === - 1 ) {
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super.render( renderer, this.holdRenderTarget, readBuffer, deltaTime );
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this.accumulateIndex = 0;
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}
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const autoClear = renderer.autoClear;
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renderer.autoClear = false;
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const sampleWeight = 1.0 / jitterOffsets.length;
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if ( this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length ) {
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this.copyUniforms[ 'opacity' ].value = sampleWeight;
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this.copyUniforms[ 'tDiffuse' ].value = writeBuffer.texture; // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
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const numSamplesPerFrame = Math.pow( 2, this.sampleLevel );
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for ( let i = 0; i < numSamplesPerFrame; i ++ ) {
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const j = this.accumulateIndex;
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const jitterOffset = jitterOffsets[ j ];
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if ( this.camera.setViewOffset ) {
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this.camera.setViewOffset( readBuffer.width, readBuffer.height, jitterOffset[ 0 ] * 0.0625, jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16
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readBuffer.width, readBuffer.height );
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}
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renderer.setRenderTarget( writeBuffer );
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renderer.clear();
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renderer.render( this.scene, this.camera );
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renderer.setRenderTarget( this.sampleRenderTarget );
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if ( this.accumulateIndex === 0 ) renderer.clear();
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this.fsQuad.render( renderer );
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this.accumulateIndex ++;
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if ( this.accumulateIndex >= jitterOffsets.length ) break;
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}
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if ( this.camera.clearViewOffset ) this.camera.clearViewOffset();
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}
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const accumulationWeight = this.accumulateIndex * sampleWeight;
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if ( accumulationWeight > 0 ) {
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this.copyUniforms[ 'opacity' ].value = 1.0;
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this.copyUniforms[ 'tDiffuse' ].value = this.sampleRenderTarget.texture;
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renderer.setRenderTarget( writeBuffer );
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renderer.clear();
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this.fsQuad.render( renderer );
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}
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if ( accumulationWeight < 1.0 ) {
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this.copyUniforms[ 'opacity' ].value = 1.0 - accumulationWeight;
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this.copyUniforms[ 'tDiffuse' ].value = this.holdRenderTarget.texture;
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renderer.setRenderTarget( writeBuffer );
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if ( accumulationWeight === 0 ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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renderer.autoClear = autoClear;
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}
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}
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const _JitterVectors = [[[ 0, 0 ]], [[ 4, 4 ], [ - 4, - 4 ]], [[ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]], [[ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ], [ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]], [[ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ], [ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ], [ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ], [ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]], [[ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ], [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ], [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ], [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ], [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ], [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ], [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ], [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]]];
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THREE.TAARenderPass = TAARenderPass;
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} )();
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( function () {
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class TexturePass extends THREE.Pass {
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constructor( map, opacity ) {
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super();
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if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' );
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const shader = THREE.CopyShader;
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this.map = map;
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this.opacity = opacity !== undefined ? opacity : 1.0;
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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depthTest: false,
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depthWrite: false
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} );
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this.needsSwap = false;
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this.fsQuad = new THREE.FullScreenQuad( null );
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}
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render( renderer, writeBuffer, readBuffer
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/*, deltaTime, maskActive */
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) {
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.fsQuad.material = this.material;
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this.uniforms[ 'opacity' ].value = this.opacity;
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this.uniforms[ 'tDiffuse' ].value = this.map;
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this.material.transparent = this.opacity < 1.0;
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renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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renderer.autoClear = oldAutoClear;
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}
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}
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THREE.TexturePass = TexturePass;
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} )();
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( function () {
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/**
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* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
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* mip map chain of bloom textures and blurs them with different radii. Because
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* of the weighted combination of mips, and because larger blurs are done on
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* higher mips, this effect provides good quality and performance.
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*
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* Reference:
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* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
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*/
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class UnrealBloomPass extends THREE.Pass {
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constructor( resolution, strength, radius, threshold ) {
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super();
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this.strength = strength !== undefined ? strength : 1;
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this.radius = radius;
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this.threshold = threshold;
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this.resolution = resolution !== undefined ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 ); // create color only once here, reuse it later inside the render function
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this.clearColor = new THREE.Color( 0, 0, 0 ); // render targets
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this.renderTargetsHorizontal = [];
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this.renderTargetsVertical = [];
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this.nMips = 5;
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let resx = Math.round( this.resolution.x / 2 );
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let resy = Math.round( this.resolution.y / 2 );
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this.renderTargetBright = new THREE.WebGLRenderTarget( resx, resy );
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this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
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this.renderTargetBright.texture.generateMipmaps = false;
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for ( let i = 0; i < this.nMips; i ++ ) {
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const renderTargetHorizonal = new THREE.WebGLRenderTarget( resx, resy );
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renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
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renderTargetHorizonal.texture.generateMipmaps = false;
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this.renderTargetsHorizontal.push( renderTargetHorizonal );
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const renderTargetVertical = new THREE.WebGLRenderTarget( resx, resy );
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renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
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renderTargetVertical.texture.generateMipmaps = false;
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this.renderTargetsVertical.push( renderTargetVertical );
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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} // luminosity high pass material
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+
if ( THREE.LuminosityHighPassShader === undefined ) console.error( 'THREE.UnrealBloomPass relies on THREE.LuminosityHighPassShader' );
|
|
51
|
+
const highPassShader = THREE.LuminosityHighPassShader;
|
|
52
|
+
this.highPassUniforms = THREE.UniformsUtils.clone( highPassShader.uniforms );
|
|
53
|
+
this.highPassUniforms[ 'luminosityThreshold' ].value = threshold;
|
|
54
|
+
this.highPassUniforms[ 'smoothWidth' ].value = 0.01;
|
|
55
|
+
this.materialHighPassFilter = new THREE.ShaderMaterial( {
|
|
56
|
+
uniforms: this.highPassUniforms,
|
|
57
|
+
vertexShader: highPassShader.vertexShader,
|
|
58
|
+
fragmentShader: highPassShader.fragmentShader,
|
|
59
|
+
defines: {}
|
|
60
|
+
} ); // Gaussian Blur Materials
|
|
61
|
+
|
|
62
|
+
this.separableBlurMaterials = [];
|
|
63
|
+
const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
|
|
64
|
+
resx = Math.round( this.resolution.x / 2 );
|
|
65
|
+
resy = Math.round( this.resolution.y / 2 );
|
|
66
|
+
|
|
67
|
+
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
68
|
+
|
|
69
|
+
this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
|
|
70
|
+
this.separableBlurMaterials[ i ].uniforms[ 'texSize' ].value = new THREE.Vector2( resx, resy );
|
|
71
|
+
resx = Math.round( resx / 2 );
|
|
72
|
+
resy = Math.round( resy / 2 );
|
|
73
|
+
|
|
74
|
+
} // Composite material
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
this.compositeMaterial = this.getCompositeMaterial( this.nMips );
|
|
78
|
+
this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
|
|
79
|
+
this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
|
|
80
|
+
this.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;
|
|
81
|
+
this.compositeMaterial.uniforms[ 'blurTexture4' ].value = this.renderTargetsVertical[ 3 ].texture;
|
|
82
|
+
this.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;
|
|
83
|
+
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;
|
|
84
|
+
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;
|
|
85
|
+
this.compositeMaterial.needsUpdate = true;
|
|
86
|
+
const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
|
|
87
|
+
this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
|
|
88
|
+
this.bloomTintColors = [ new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ) ];
|
|
89
|
+
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors; // copy material
|
|
90
|
+
|
|
91
|
+
if ( THREE.CopyShader === undefined ) {
|
|
92
|
+
|
|
93
|
+
console.error( 'THREE.UnrealBloomPass relies on THREE.CopyShader' );
|
|
94
|
+
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
const copyShader = THREE.CopyShader;
|
|
98
|
+
this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
|
|
99
|
+
this.copyUniforms[ 'opacity' ].value = 1.0;
|
|
100
|
+
this.materialCopy = new THREE.ShaderMaterial( {
|
|
101
|
+
uniforms: this.copyUniforms,
|
|
102
|
+
vertexShader: copyShader.vertexShader,
|
|
103
|
+
fragmentShader: copyShader.fragmentShader,
|
|
104
|
+
blending: THREE.AdditiveBlending,
|
|
105
|
+
depthTest: false,
|
|
106
|
+
depthWrite: false,
|
|
107
|
+
transparent: true
|
|
108
|
+
} );
|
|
109
|
+
this.enabled = true;
|
|
110
|
+
this.needsSwap = false;
|
|
111
|
+
this._oldClearColor = new THREE.Color();
|
|
112
|
+
this.oldClearAlpha = 1;
|
|
113
|
+
this.basic = new THREE.MeshBasicMaterial();
|
|
114
|
+
this.fsQuad = new THREE.FullScreenQuad( null );
|
|
115
|
+
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
dispose() {
|
|
119
|
+
|
|
120
|
+
for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
|
|
121
|
+
|
|
122
|
+
this.renderTargetsHorizontal[ i ].dispose();
|
|
123
|
+
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
for ( let i = 0; i < this.renderTargetsVertical.length; i ++ ) {
|
|
127
|
+
|
|
128
|
+
this.renderTargetsVertical[ i ].dispose();
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
this.renderTargetBright.dispose();
|
|
133
|
+
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
setSize( width, height ) {
|
|
137
|
+
|
|
138
|
+
let resx = Math.round( width / 2 );
|
|
139
|
+
let resy = Math.round( height / 2 );
|
|
140
|
+
this.renderTargetBright.setSize( resx, resy );
|
|
141
|
+
|
|
142
|
+
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
143
|
+
|
|
144
|
+
this.renderTargetsHorizontal[ i ].setSize( resx, resy );
|
|
145
|
+
this.renderTargetsVertical[ i ].setSize( resx, resy );
|
|
146
|
+
this.separableBlurMaterials[ i ].uniforms[ 'texSize' ].value = new THREE.Vector2( resx, resy );
|
|
147
|
+
resx = Math.round( resx / 2 );
|
|
148
|
+
resy = Math.round( resy / 2 );
|
|
149
|
+
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
155
|
+
|
|
156
|
+
renderer.getClearColor( this._oldClearColor );
|
|
157
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
158
|
+
const oldAutoClear = renderer.autoClear;
|
|
159
|
+
renderer.autoClear = false;
|
|
160
|
+
renderer.setClearColor( this.clearColor, 0 );
|
|
161
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( false ); // Render input to screen
|
|
162
|
+
|
|
163
|
+
if ( this.renderToScreen ) {
|
|
164
|
+
|
|
165
|
+
this.fsQuad.material = this.basic;
|
|
166
|
+
this.basic.map = readBuffer.texture;
|
|
167
|
+
renderer.setRenderTarget( null );
|
|
168
|
+
renderer.clear();
|
|
169
|
+
this.fsQuad.render( renderer );
|
|
170
|
+
|
|
171
|
+
} // 1. Extract Bright Areas
|
|
172
|
+
|
|
173
|
+
|
|
174
|
+
this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
175
|
+
this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
|
|
176
|
+
this.fsQuad.material = this.materialHighPassFilter;
|
|
177
|
+
renderer.setRenderTarget( this.renderTargetBright );
|
|
178
|
+
renderer.clear();
|
|
179
|
+
this.fsQuad.render( renderer ); // 2. Blur All the mips progressively
|
|
180
|
+
|
|
181
|
+
let inputRenderTarget = this.renderTargetBright;
|
|
182
|
+
|
|
183
|
+
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
184
|
+
|
|
185
|
+
this.fsQuad.material = this.separableBlurMaterials[ i ];
|
|
186
|
+
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;
|
|
187
|
+
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;
|
|
188
|
+
renderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );
|
|
189
|
+
renderer.clear();
|
|
190
|
+
this.fsQuad.render( renderer );
|
|
191
|
+
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;
|
|
192
|
+
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;
|
|
193
|
+
renderer.setRenderTarget( this.renderTargetsVertical[ i ] );
|
|
194
|
+
renderer.clear();
|
|
195
|
+
this.fsQuad.render( renderer );
|
|
196
|
+
inputRenderTarget = this.renderTargetsVertical[ i ];
|
|
197
|
+
|
|
198
|
+
} // Composite All the mips
|
|
199
|
+
|
|
200
|
+
|
|
201
|
+
this.fsQuad.material = this.compositeMaterial;
|
|
202
|
+
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
|
|
203
|
+
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;
|
|
204
|
+
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
|
|
205
|
+
renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
|
|
206
|
+
renderer.clear();
|
|
207
|
+
this.fsQuad.render( renderer ); // Blend it additively over the input texture
|
|
208
|
+
|
|
209
|
+
this.fsQuad.material = this.materialCopy;
|
|
210
|
+
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
|
|
211
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
212
|
+
|
|
213
|
+
if ( this.renderToScreen ) {
|
|
214
|
+
|
|
215
|
+
renderer.setRenderTarget( null );
|
|
216
|
+
this.fsQuad.render( renderer );
|
|
217
|
+
|
|
218
|
+
} else {
|
|
219
|
+
|
|
220
|
+
renderer.setRenderTarget( readBuffer );
|
|
221
|
+
this.fsQuad.render( renderer );
|
|
222
|
+
|
|
223
|
+
} // Restore renderer settings
|
|
224
|
+
|
|
225
|
+
|
|
226
|
+
renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
|
|
227
|
+
renderer.autoClear = oldAutoClear;
|
|
228
|
+
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
getSeperableBlurMaterial( kernelRadius ) {
|
|
232
|
+
|
|
233
|
+
return new THREE.ShaderMaterial( {
|
|
234
|
+
defines: {
|
|
235
|
+
'KERNEL_RADIUS': kernelRadius,
|
|
236
|
+
'SIGMA': kernelRadius
|
|
237
|
+
},
|
|
238
|
+
uniforms: {
|
|
239
|
+
'colorTexture': {
|
|
240
|
+
value: null
|
|
241
|
+
},
|
|
242
|
+
'texSize': {
|
|
243
|
+
value: new THREE.Vector2( 0.5, 0.5 )
|
|
244
|
+
},
|
|
245
|
+
'direction': {
|
|
246
|
+
value: new THREE.Vector2( 0.5, 0.5 )
|
|
247
|
+
}
|
|
248
|
+
},
|
|
249
|
+
vertexShader: `varying vec2 vUv;
|
|
250
|
+
void main() {
|
|
251
|
+
vUv = uv;
|
|
252
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
253
|
+
}`,
|
|
254
|
+
fragmentShader: `#include <common>
|
|
255
|
+
varying vec2 vUv;
|
|
256
|
+
uniform sampler2D colorTexture;
|
|
257
|
+
uniform vec2 texSize;
|
|
258
|
+
uniform vec2 direction;
|
|
259
|
+
|
|
260
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
261
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
262
|
+
}
|
|
263
|
+
void main() {
|
|
264
|
+
vec2 invSize = 1.0 / texSize;
|
|
265
|
+
float fSigma = float(SIGMA);
|
|
266
|
+
float weightSum = gaussianPdf(0.0, fSigma);
|
|
267
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
|
|
268
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
269
|
+
float x = float(i);
|
|
270
|
+
float w = gaussianPdf(x, fSigma);
|
|
271
|
+
vec2 uvOffset = direction * invSize * x;
|
|
272
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
|
|
273
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
|
|
274
|
+
diffuseSum += (sample1 + sample2) * w;
|
|
275
|
+
weightSum += 2.0 * w;
|
|
276
|
+
}
|
|
277
|
+
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
|
|
278
|
+
}`
|
|
279
|
+
} );
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
getCompositeMaterial( nMips ) {
|
|
284
|
+
|
|
285
|
+
return new THREE.ShaderMaterial( {
|
|
286
|
+
defines: {
|
|
287
|
+
'NUM_MIPS': nMips
|
|
288
|
+
},
|
|
289
|
+
uniforms: {
|
|
290
|
+
'blurTexture1': {
|
|
291
|
+
value: null
|
|
292
|
+
},
|
|
293
|
+
'blurTexture2': {
|
|
294
|
+
value: null
|
|
295
|
+
},
|
|
296
|
+
'blurTexture3': {
|
|
297
|
+
value: null
|
|
298
|
+
},
|
|
299
|
+
'blurTexture4': {
|
|
300
|
+
value: null
|
|
301
|
+
},
|
|
302
|
+
'blurTexture5': {
|
|
303
|
+
value: null
|
|
304
|
+
},
|
|
305
|
+
'bloomStrength': {
|
|
306
|
+
value: 1.0
|
|
307
|
+
},
|
|
308
|
+
'bloomFactors': {
|
|
309
|
+
value: null
|
|
310
|
+
},
|
|
311
|
+
'bloomTintColors': {
|
|
312
|
+
value: null
|
|
313
|
+
},
|
|
314
|
+
'bloomRadius': {
|
|
315
|
+
value: 0.0
|
|
316
|
+
}
|
|
317
|
+
},
|
|
318
|
+
vertexShader: `varying vec2 vUv;
|
|
319
|
+
void main() {
|
|
320
|
+
vUv = uv;
|
|
321
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
322
|
+
}`,
|
|
323
|
+
fragmentShader: `varying vec2 vUv;
|
|
324
|
+
uniform sampler2D blurTexture1;
|
|
325
|
+
uniform sampler2D blurTexture2;
|
|
326
|
+
uniform sampler2D blurTexture3;
|
|
327
|
+
uniform sampler2D blurTexture4;
|
|
328
|
+
uniform sampler2D blurTexture5;
|
|
329
|
+
uniform float bloomStrength;
|
|
330
|
+
uniform float bloomRadius;
|
|
331
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
332
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
333
|
+
|
|
334
|
+
float lerpBloomFactor(const in float factor) {
|
|
335
|
+
float mirrorFactor = 1.2 - factor;
|
|
336
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
void main() {
|
|
340
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
341
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
342
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
343
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
344
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
345
|
+
}`
|
|
346
|
+
} );
|
|
347
|
+
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
UnrealBloomPass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
|
|
353
|
+
UnrealBloomPass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );
|
|
354
|
+
|
|
355
|
+
THREE.UnrealBloomPass = UnrealBloomPass;
|
|
356
|
+
|
|
357
|
+
} )();
|