@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
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  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
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  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
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  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
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  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
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  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
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  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
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  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,553 @@
1
+ import {
2
+ BackSide,
3
+ Color,
4
+ ShaderMaterial,
5
+ UniformsLib,
6
+ UniformsUtils
7
+ } from 'three';
8
+
9
+ /**
10
+ * Reference: https://en.wikipedia.org/wiki/Cel_shading
11
+ *
12
+ * API
13
+ *
14
+ * 1. Traditional
15
+ *
16
+ * const effect = new OutlineEffect( renderer );
17
+ *
18
+ * function render() {
19
+ *
20
+ * effect.render( scene, camera );
21
+ *
22
+ * }
23
+ *
24
+ * 2. VR compatible
25
+ *
26
+ * const effect = new OutlineEffect( renderer );
27
+ * let renderingOutline = false;
28
+ *
29
+ * scene.onAfterRender = function () {
30
+ *
31
+ * if ( renderingOutline ) return;
32
+ *
33
+ * renderingOutline = true;
34
+ *
35
+ * effect.renderOutline( scene, camera );
36
+ *
37
+ * renderingOutline = false;
38
+ *
39
+ * };
40
+ *
41
+ * function render() {
42
+ *
43
+ * renderer.render( scene, camera );
44
+ *
45
+ * }
46
+ *
47
+ * // How to set default outline parameters
48
+ * new OutlineEffect( renderer, {
49
+ * defaultThickness: 0.01,
50
+ * defaultColor: [ 0, 0, 0 ],
51
+ * defaultAlpha: 0.8,
52
+ * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
53
+ * } );
54
+ *
55
+ * // How to set outline parameters for each material
56
+ * material.userData.outlineParameters = {
57
+ * thickness: 0.01,
58
+ * color: [ 0, 0, 0 ],
59
+ * alpha: 0.8,
60
+ * visible: true,
61
+ * keepAlive: true
62
+ * };
63
+ */
64
+
65
+ class OutlineEffect {
66
+
67
+ constructor( renderer, parameters = {} ) {
68
+
69
+ this.enabled = true;
70
+
71
+ const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
72
+ const defaultColor = new Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
73
+ const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
74
+ const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
75
+
76
+ // object.material.uuid -> outlineMaterial or
77
+ // object.material[ n ].uuid -> outlineMaterial
78
+ // save at the outline material creation and release
79
+ // if it's unused removeThresholdCount frames
80
+ // unless keepAlive is true.
81
+ const cache = {};
82
+
83
+ const removeThresholdCount = 60;
84
+
85
+ // outlineMaterial.uuid -> object.material or
86
+ // outlineMaterial.uuid -> object.material[ n ]
87
+ // save before render and release after render.
88
+ const originalMaterials = {};
89
+
90
+ // object.uuid -> originalOnBeforeRender
91
+ // save before render and release after render.
92
+ const originalOnBeforeRenders = {};
93
+
94
+ //this.cache = cache; // for debug
95
+
96
+ const uniformsOutline = {
97
+ outlineThickness: { value: defaultThickness },
98
+ outlineColor: { value: defaultColor },
99
+ outlineAlpha: { value: defaultAlpha }
100
+ };
101
+
102
+ const vertexShader = [
103
+ '#include <common>',
104
+ '#include <uv_pars_vertex>',
105
+ '#include <displacementmap_pars_vertex>',
106
+ '#include <fog_pars_vertex>',
107
+ '#include <morphtarget_pars_vertex>',
108
+ '#include <skinning_pars_vertex>',
109
+ '#include <logdepthbuf_pars_vertex>',
110
+ '#include <clipping_planes_pars_vertex>',
111
+
112
+ 'uniform float outlineThickness;',
113
+
114
+ 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {',
115
+ ' float thickness = outlineThickness;',
116
+ ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
117
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
118
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
119
+ ' vec4 norm = normalize( pos - pos2 );',
120
+ ' return pos + norm * thickness * pos.w * ratio;',
121
+ '}',
122
+
123
+ 'void main() {',
124
+
125
+ ' #include <uv_vertex>',
126
+
127
+ ' #include <beginnormal_vertex>',
128
+ ' #include <morphnormal_vertex>',
129
+ ' #include <skinbase_vertex>',
130
+ ' #include <skinnormal_vertex>',
131
+
132
+ ' #include <begin_vertex>',
133
+ ' #include <morphtarget_vertex>',
134
+ ' #include <skinning_vertex>',
135
+ ' #include <displacementmap_vertex>',
136
+ ' #include <project_vertex>',
137
+
138
+ ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
139
+
140
+ ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );',
141
+
142
+ ' #include <logdepthbuf_vertex>',
143
+ ' #include <clipping_planes_vertex>',
144
+ ' #include <fog_vertex>',
145
+
146
+ '}',
147
+
148
+ ].join( '\n' );
149
+
150
+ const fragmentShader = [
151
+
152
+ '#include <common>',
153
+ '#include <fog_pars_fragment>',
154
+ '#include <logdepthbuf_pars_fragment>',
155
+ '#include <clipping_planes_pars_fragment>',
156
+
157
+ 'uniform vec3 outlineColor;',
158
+ 'uniform float outlineAlpha;',
159
+
160
+ 'void main() {',
161
+
162
+ ' #include <clipping_planes_fragment>',
163
+ ' #include <logdepthbuf_fragment>',
164
+
165
+ ' gl_FragColor = vec4( outlineColor, outlineAlpha );',
166
+
167
+ ' #include <tonemapping_fragment>',
168
+ ' #include <encodings_fragment>',
169
+ ' #include <fog_fragment>',
170
+ ' #include <premultiplied_alpha_fragment>',
171
+
172
+ '}'
173
+
174
+ ].join( '\n' );
175
+
176
+ function createMaterial() {
177
+
178
+ return new ShaderMaterial( {
179
+ type: 'OutlineEffect',
180
+ uniforms: UniformsUtils.merge( [
181
+ UniformsLib[ 'fog' ],
182
+ UniformsLib[ 'displacementmap' ],
183
+ uniformsOutline
184
+ ] ),
185
+ vertexShader: vertexShader,
186
+ fragmentShader: fragmentShader,
187
+ side: BackSide
188
+ } );
189
+
190
+ }
191
+
192
+ function getOutlineMaterialFromCache( originalMaterial ) {
193
+
194
+ let data = cache[ originalMaterial.uuid ];
195
+
196
+ if ( data === undefined ) {
197
+
198
+ data = {
199
+ material: createMaterial(),
200
+ used: true,
201
+ keepAlive: defaultKeepAlive,
202
+ count: 0
203
+ };
204
+
205
+ cache[ originalMaterial.uuid ] = data;
206
+
207
+ }
208
+
209
+ data.used = true;
210
+
211
+ return data.material;
212
+
213
+ }
214
+
215
+ function getOutlineMaterial( originalMaterial ) {
216
+
217
+ const outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
218
+
219
+ originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
220
+
221
+ updateOutlineMaterial( outlineMaterial, originalMaterial );
222
+
223
+ return outlineMaterial;
224
+
225
+ }
226
+
227
+ function isCompatible( object ) {
228
+
229
+ const geometry = object.geometry;
230
+ let hasNormals = false;
231
+
232
+ if ( object.geometry !== undefined ) {
233
+
234
+ if ( geometry.isBufferGeometry ) {
235
+
236
+ hasNormals = geometry.attributes.normal !== undefined;
237
+
238
+ } else {
239
+
240
+ hasNormals = true; // the renderer always produces a normal attribute for Geometry
241
+
242
+ }
243
+
244
+ }
245
+
246
+ return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
247
+
248
+ }
249
+
250
+ function setOutlineMaterial( object ) {
251
+
252
+ if ( isCompatible( object ) === false ) return;
253
+
254
+ if ( Array.isArray( object.material ) ) {
255
+
256
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
257
+
258
+ object.material[ i ] = getOutlineMaterial( object.material[ i ] );
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ object.material = getOutlineMaterial( object.material );
265
+
266
+ }
267
+
268
+ originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
269
+ object.onBeforeRender = onBeforeRender;
270
+
271
+ }
272
+
273
+ function restoreOriginalMaterial( object ) {
274
+
275
+ if ( isCompatible( object ) === false ) return;
276
+
277
+ if ( Array.isArray( object.material ) ) {
278
+
279
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
280
+
281
+ object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
282
+
283
+ }
284
+
285
+ } else {
286
+
287
+ object.material = originalMaterials[ object.material.uuid ];
288
+
289
+ }
290
+
291
+ object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
292
+
293
+ }
294
+
295
+ function onBeforeRender( renderer, scene, camera, geometry, material ) {
296
+
297
+ const originalMaterial = originalMaterials[ material.uuid ];
298
+
299
+ // just in case
300
+ if ( originalMaterial === undefined ) return;
301
+
302
+ updateUniforms( material, originalMaterial );
303
+
304
+ }
305
+
306
+ function updateUniforms( material, originalMaterial ) {
307
+
308
+ const outlineParameters = originalMaterial.userData.outlineParameters;
309
+
310
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
311
+
312
+ if ( outlineParameters !== undefined ) {
313
+
314
+ if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
315
+ if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
316
+ if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
317
+
318
+ }
319
+
320
+ if ( originalMaterial.displacementMap ) {
321
+
322
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
323
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
324
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
325
+
326
+ }
327
+
328
+ }
329
+
330
+ function updateOutlineMaterial( material, originalMaterial ) {
331
+
332
+ if ( material.name === 'invisible' ) return;
333
+
334
+ const outlineParameters = originalMaterial.userData.outlineParameters;
335
+
336
+ material.fog = originalMaterial.fog;
337
+ material.toneMapped = originalMaterial.toneMapped;
338
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
339
+ material.displacementMap = originalMaterial.displacementMap;
340
+
341
+ if ( outlineParameters !== undefined ) {
342
+
343
+ if ( originalMaterial.visible === false ) {
344
+
345
+ material.visible = false;
346
+
347
+ } else {
348
+
349
+ material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
350
+
351
+ }
352
+
353
+ material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
354
+
355
+ if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
356
+
357
+ } else {
358
+
359
+ material.transparent = originalMaterial.transparent;
360
+ material.visible = originalMaterial.visible;
361
+
362
+ }
363
+
364
+ if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
365
+
366
+ if ( originalMaterial.clippingPlanes ) {
367
+
368
+ material.clipping = true;
369
+
370
+ material.clippingPlanes = originalMaterial.clippingPlanes;
371
+ material.clipIntersection = originalMaterial.clipIntersection;
372
+ material.clipShadows = originalMaterial.clipShadows;
373
+
374
+ }
375
+
376
+ material.version = originalMaterial.version; // update outline material if necessary
377
+
378
+ }
379
+
380
+ function cleanupCache() {
381
+
382
+ let keys;
383
+
384
+ // clear originialMaterials
385
+ keys = Object.keys( originalMaterials );
386
+
387
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
388
+
389
+ originalMaterials[ keys[ i ] ] = undefined;
390
+
391
+ }
392
+
393
+ // clear originalOnBeforeRenders
394
+ keys = Object.keys( originalOnBeforeRenders );
395
+
396
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
397
+
398
+ originalOnBeforeRenders[ keys[ i ] ] = undefined;
399
+
400
+ }
401
+
402
+ // remove unused outlineMaterial from cache
403
+ keys = Object.keys( cache );
404
+
405
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
406
+
407
+ const key = keys[ i ];
408
+
409
+ if ( cache[ key ].used === false ) {
410
+
411
+ cache[ key ].count ++;
412
+
413
+ if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
414
+
415
+ delete cache[ key ];
416
+
417
+ }
418
+
419
+ } else {
420
+
421
+ cache[ key ].used = false;
422
+ cache[ key ].count = 0;
423
+
424
+ }
425
+
426
+ }
427
+
428
+ }
429
+
430
+ this.render = function ( scene, camera ) {
431
+
432
+ if ( this.enabled === false ) {
433
+
434
+ renderer.render( scene, camera );
435
+ return;
436
+
437
+ }
438
+
439
+ const currentAutoClear = renderer.autoClear;
440
+ renderer.autoClear = this.autoClear;
441
+
442
+ renderer.render( scene, camera );
443
+
444
+ renderer.autoClear = currentAutoClear;
445
+
446
+ this.renderOutline( scene, camera );
447
+
448
+ };
449
+
450
+ this.renderOutline = function ( scene, camera ) {
451
+
452
+ const currentAutoClear = renderer.autoClear;
453
+ const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
454
+ const currentSceneBackground = scene.background;
455
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
456
+
457
+ scene.matrixWorldAutoUpdate = false;
458
+ scene.background = null;
459
+ renderer.autoClear = false;
460
+ renderer.shadowMap.enabled = false;
461
+
462
+ scene.traverse( setOutlineMaterial );
463
+
464
+ renderer.render( scene, camera );
465
+
466
+ scene.traverse( restoreOriginalMaterial );
467
+
468
+ cleanupCache();
469
+
470
+ scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
471
+ scene.background = currentSceneBackground;
472
+ renderer.autoClear = currentAutoClear;
473
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
474
+
475
+ };
476
+
477
+ /*
478
+ * See #9918
479
+ *
480
+ * The following property copies and wrapper methods enable
481
+ * OutlineEffect to be called from other *Effect, like
482
+ *
483
+ * effect = new StereoEffect( new OutlineEffect( renderer ) );
484
+ *
485
+ * function render () {
486
+ *
487
+ * effect.render( scene, camera );
488
+ *
489
+ * }
490
+ */
491
+ this.autoClear = renderer.autoClear;
492
+ this.domElement = renderer.domElement;
493
+ this.shadowMap = renderer.shadowMap;
494
+
495
+ this.clear = function ( color, depth, stencil ) {
496
+
497
+ renderer.clear( color, depth, stencil );
498
+
499
+ };
500
+
501
+ this.getPixelRatio = function () {
502
+
503
+ return renderer.getPixelRatio();
504
+
505
+ };
506
+
507
+ this.setPixelRatio = function ( value ) {
508
+
509
+ renderer.setPixelRatio( value );
510
+
511
+ };
512
+
513
+ this.getSize = function ( target ) {
514
+
515
+ return renderer.getSize( target );
516
+
517
+ };
518
+
519
+ this.setSize = function ( width, height, updateStyle ) {
520
+
521
+ renderer.setSize( width, height, updateStyle );
522
+
523
+ };
524
+
525
+ this.setViewport = function ( x, y, width, height ) {
526
+
527
+ renderer.setViewport( x, y, width, height );
528
+
529
+ };
530
+
531
+ this.setScissor = function ( x, y, width, height ) {
532
+
533
+ renderer.setScissor( x, y, width, height );
534
+
535
+ };
536
+
537
+ this.setScissorTest = function ( boolean ) {
538
+
539
+ renderer.setScissorTest( boolean );
540
+
541
+ };
542
+
543
+ this.setRenderTarget = function ( renderTarget ) {
544
+
545
+ renderer.setRenderTarget( renderTarget );
546
+
547
+ };
548
+
549
+ }
550
+
551
+ }
552
+
553
+ export { OutlineEffect };
@@ -0,0 +1,116 @@
1
+ import {
2
+ LinearFilter,
3
+ Mesh,
4
+ NearestFilter,
5
+ OrthographicCamera,
6
+ PlaneGeometry,
7
+ RGBAFormat,
8
+ Scene,
9
+ ShaderMaterial,
10
+ StereoCamera,
11
+ WebGLRenderTarget
12
+ } from 'three';
13
+
14
+ class ParallaxBarrierEffect {
15
+
16
+ constructor( renderer ) {
17
+
18
+ const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
19
+
20
+ const _scene = new Scene();
21
+
22
+ const _stereo = new StereoCamera();
23
+
24
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
25
+
26
+ const _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
27
+ const _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
28
+
29
+ const _material = new ShaderMaterial( {
30
+
31
+ uniforms: {
32
+
33
+ 'mapLeft': { value: _renderTargetL.texture },
34
+ 'mapRight': { value: _renderTargetR.texture }
35
+
36
+ },
37
+
38
+ vertexShader: [
39
+
40
+ 'varying vec2 vUv;',
41
+
42
+ 'void main() {',
43
+
44
+ ' vUv = vec2( uv.x, uv.y );',
45
+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
46
+
47
+ '}'
48
+
49
+ ].join( '\n' ),
50
+
51
+ fragmentShader: [
52
+
53
+ 'uniform sampler2D mapLeft;',
54
+ 'uniform sampler2D mapRight;',
55
+ 'varying vec2 vUv;',
56
+
57
+ 'void main() {',
58
+
59
+ ' vec2 uv = vUv;',
60
+
61
+ ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',
62
+
63
+ ' gl_FragColor = texture2D( mapLeft, uv );',
64
+
65
+ ' } else {',
66
+
67
+ ' gl_FragColor = texture2D( mapRight, uv );',
68
+
69
+ ' }',
70
+
71
+ '}'
72
+
73
+ ].join( '\n' )
74
+
75
+ } );
76
+
77
+ const mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
78
+ _scene.add( mesh );
79
+
80
+ this.setSize = function ( width, height ) {
81
+
82
+ renderer.setSize( width, height );
83
+
84
+ const pixelRatio = renderer.getPixelRatio();
85
+
86
+ _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
87
+ _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
88
+
89
+ };
90
+
91
+ this.render = function ( scene, camera ) {
92
+
93
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
94
+
95
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
96
+
97
+ _stereo.update( camera );
98
+
99
+ renderer.setRenderTarget( _renderTargetL );
100
+ renderer.clear();
101
+ renderer.render( scene, _stereo.cameraL );
102
+
103
+ renderer.setRenderTarget( _renderTargetR );
104
+ renderer.clear();
105
+ renderer.render( scene, _stereo.cameraR );
106
+
107
+ renderer.setRenderTarget( null );
108
+ renderer.render( _scene, _camera );
109
+
110
+ };
111
+
112
+ }
113
+
114
+ }
115
+
116
+ export { ParallaxBarrierEffect };