@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,523 @@
1
+ ( function () {
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+
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+ class USDZExporter {
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+
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+ async parse( scene ) {
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+
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+ const files = {};
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+ const modelFileName = 'model.usda'; // model file should be first in USDZ archive so we init it here
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+
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+ files[ modelFileName ] = null;
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+ let output = buildHeader();
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+ const materials = {};
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+ const textures = {};
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+ scene.traverseVisible( object => {
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+
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+ if ( object.isMesh ) {
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+
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+ const geometry = object.geometry;
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+ const material = object.material;
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+
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+ if ( material.isMeshStandardMaterial ) {
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+
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+ const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
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+
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+ if ( ! ( geometryFileName in files ) ) {
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+
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+ const meshObject = buildMeshObject( geometry );
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+ files[ geometryFileName ] = buildUSDFileAsString( meshObject );
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+
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+ }
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+
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+ if ( ! ( material.uuid in materials ) ) {
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+
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+ materials[ material.uuid ] = material;
35
+
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+ }
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+
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+ output += buildXform( object, geometry, material );
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+
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+ } else {
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+
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+ console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );
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+
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+ }
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+
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+ }
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+
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+ } );
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+ output += buildMaterials( materials, textures );
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+ files[ modelFileName ] = fflate.strToU8( output );
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+ output = null;
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+
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+ for ( const id in textures ) {
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+
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+ const texture = textures[ id ];
56
+ const color = id.split( '_' )[ 1 ];
57
+ const isRGBA = texture.format === 1023;
58
+ const canvas = imageToCanvas( texture.image, color );
59
+ const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
60
+ files[ `textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
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+
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+ } // 64 byte alignment
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+ // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
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+
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+
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+ let offset = 0;
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+
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+ for ( const filename in files ) {
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+
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+ const file = files[ filename ];
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+ const headerSize = 34 + filename.length;
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+ offset += headerSize;
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+ const offsetMod64 = offset & 63;
74
+
75
+ if ( offsetMod64 !== 4 ) {
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+
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+ const padLength = 64 - offsetMod64;
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+ const padding = new Uint8Array( padLength );
79
+ files[ filename ] = [ file, {
80
+ extra: {
81
+ 12345: padding
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+ }
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+ } ];
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+
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+ }
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+
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+ offset = file.length;
88
+
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+ }
90
+
91
+ return fflate.zipSync( files, {
92
+ level: 0
93
+ } );
94
+
95
+ }
96
+
97
+ }
98
+
99
+ function imageToCanvas( image, color ) {
100
+
101
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
102
+
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+ const scale = 1024 / Math.max( image.width, image.height );
104
+ const canvas = document.createElement( 'canvas' );
105
+ canvas.width = image.width * Math.min( 1, scale );
106
+ canvas.height = image.height * Math.min( 1, scale );
107
+ const context = canvas.getContext( '2d' );
108
+ context.drawImage( image, 0, 0, canvas.width, canvas.height );
109
+
110
+ if ( color !== undefined ) {
111
+
112
+ const hex = parseInt( color, 16 );
113
+ const r = ( hex >> 16 & 255 ) / 255;
114
+ const g = ( hex >> 8 & 255 ) / 255;
115
+ const b = ( hex & 255 ) / 255;
116
+ const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
117
+ const data = imagedata.data;
118
+
119
+ for ( let i = 0; i < data.length; i += 4 ) {
120
+
121
+ data[ i + 0 ] = data[ i + 0 ] * r;
122
+ data[ i + 1 ] = data[ i + 1 ] * g;
123
+ data[ i + 2 ] = data[ i + 2 ] * b;
124
+
125
+ }
126
+
127
+ context.putImageData( imagedata, 0, 0 );
128
+
129
+ }
130
+
131
+ return canvas;
132
+
133
+ }
134
+
135
+ } //
136
+
137
+
138
+ const PRECISION = 7;
139
+
140
+ function buildHeader() {
141
+
142
+ return `#usda 1.0
143
+ (
144
+ customLayerData = {
145
+ string creator = "Three.js USDZExporter"
146
+ }
147
+ metersPerUnit = 1
148
+ upAxis = "Y"
149
+ )
150
+
151
+ `;
152
+
153
+ }
154
+
155
+ function buildUSDFileAsString( dataToInsert ) {
156
+
157
+ let output = buildHeader();
158
+ output += dataToInsert;
159
+ return fflate.strToU8( output );
160
+
161
+ } // Xform
162
+
163
+
164
+ function buildXform( object, geometry, material ) {
165
+
166
+ const name = 'Object_' + object.id;
167
+ const transform = buildMatrix( object.matrixWorld );
168
+
169
+ if ( object.matrixWorld.determinant() < 0 ) {
170
+
171
+ console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
172
+
173
+ }
174
+
175
+ return `def Xform "${name}" (
176
+ prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
177
+ )
178
+ {
179
+ matrix4d xformOp:transform = ${transform}
180
+ uniform token[] xformOpOrder = ["xformOp:transform"]
181
+
182
+ rel material:binding = </Materials/Material_${material.id}>
183
+ }
184
+
185
+ `;
186
+
187
+ }
188
+
189
+ function buildMatrix( matrix ) {
190
+
191
+ const array = matrix.elements;
192
+ return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
193
+
194
+ }
195
+
196
+ function buildMatrixRow( array, offset ) {
197
+
198
+ return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${array[ offset + 3 ]})`;
199
+
200
+ } // Mesh
201
+
202
+
203
+ function buildMeshObject( geometry ) {
204
+
205
+ const mesh = buildMesh( geometry );
206
+ return `
207
+ def "Geometry"
208
+ {
209
+ ${mesh}
210
+ }
211
+ `;
212
+
213
+ }
214
+
215
+ function buildMesh( geometry ) {
216
+
217
+ const name = 'Geometry';
218
+ const attributes = geometry.attributes;
219
+ const count = attributes.position.count;
220
+ return `
221
+ def Mesh "${name}"
222
+ {
223
+ int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
224
+ int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
225
+ normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
226
+ interpolation = "vertex"
227
+ )
228
+ point3f[] points = [${buildVector3Array( attributes.position, count )}]
229
+ float2[] primvars:st = [${buildVector2Array( attributes.uv, count )}] (
230
+ interpolation = "vertex"
231
+ )
232
+ uniform token subdivisionScheme = "none"
233
+ }
234
+ `;
235
+
236
+ }
237
+
238
+ function buildMeshVertexCount( geometry ) {
239
+
240
+ const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
241
+ return Array( count / 3 ).fill( 3 ).join( ', ' );
242
+
243
+ }
244
+
245
+ function buildMeshVertexIndices( geometry ) {
246
+
247
+ const index = geometry.index;
248
+ const array = [];
249
+
250
+ if ( index !== null ) {
251
+
252
+ for ( let i = 0; i < index.count; i ++ ) {
253
+
254
+ array.push( index.getX( i ) );
255
+
256
+ }
257
+
258
+ } else {
259
+
260
+ const length = geometry.attributes.position.count;
261
+
262
+ for ( let i = 0; i < length; i ++ ) {
263
+
264
+ array.push( i );
265
+
266
+ }
267
+
268
+ }
269
+
270
+ return array.join( ', ' );
271
+
272
+ }
273
+
274
+ function buildVector3Array( attribute, count ) {
275
+
276
+ if ( attribute === undefined ) {
277
+
278
+ console.warn( 'USDZExporter: Normals missing.' );
279
+ return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
280
+
281
+ }
282
+
283
+ const array = [];
284
+
285
+ for ( let i = 0; i < attribute.count; i ++ ) {
286
+
287
+ const x = attribute.getX( i );
288
+ const y = attribute.getY( i );
289
+ const z = attribute.getZ( i );
290
+ array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )})` );
291
+
292
+ }
293
+
294
+ return array.join( ', ' );
295
+
296
+ }
297
+
298
+ function buildVector2Array( attribute, count ) {
299
+
300
+ if ( attribute === undefined ) {
301
+
302
+ console.warn( 'USDZExporter: UVs missing.' );
303
+ return Array( count ).fill( '(0, 0)' ).join( ', ' );
304
+
305
+ }
306
+
307
+ const array = [];
308
+
309
+ for ( let i = 0; i < attribute.count; i ++ ) {
310
+
311
+ const x = attribute.getX( i );
312
+ const y = attribute.getY( i );
313
+ array.push( `(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})` );
314
+
315
+ }
316
+
317
+ return array.join( ', ' );
318
+
319
+ } // Materials
320
+
321
+
322
+ function buildMaterials( materials, textures ) {
323
+
324
+ const array = [];
325
+
326
+ for ( const uuid in materials ) {
327
+
328
+ const material = materials[ uuid ];
329
+ array.push( buildMaterial( material, textures ) );
330
+
331
+ }
332
+
333
+ return `def "Materials"
334
+ {
335
+ ${array.join( '' )}
336
+ }
337
+
338
+ `;
339
+
340
+ }
341
+
342
+ function buildMaterial( material, textures ) {
343
+
344
+ // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
345
+ const pad = ' ';
346
+ const inputs = [];
347
+ const samplers = [];
348
+
349
+ function buildTexture( texture, mapType, color ) {
350
+
351
+ const id = texture.id + ( color ? '_' + color.getHexString() : '' );
352
+ const isRGBA = texture.format === 1023;
353
+ textures[ id ] = texture;
354
+ return `
355
+ def Shader "Transform2d_${mapType}" (
356
+ sdrMetadata = {
357
+ string role = "math"
358
+ }
359
+ )
360
+ {
361
+ uniform token info:id = "UsdTransform2d"
362
+ float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
363
+ float2 inputs:scale = ${buildVector2( texture.repeat )}
364
+ float2 inputs:translation = ${buildVector2( texture.offset )}
365
+ float2 outputs:result
366
+ }
367
+
368
+ def Shader "Texture_${texture.id}_${mapType}"
369
+ {
370
+ uniform token info:id = "UsdUVTexture"
371
+ asset inputs:file = @textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}@
372
+ float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
373
+ token inputs:wrapS = "repeat"
374
+ token inputs:wrapT = "repeat"
375
+ float outputs:r
376
+ float outputs:g
377
+ float outputs:b
378
+ float3 outputs:rgb
379
+ ${material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : ''}
380
+ }`;
381
+
382
+ }
383
+
384
+ if ( material.side === THREE.DoubleSide ) {
385
+
386
+ console.warn( 'THREE.USDZExporter: USDZ does not support double sided materials', material );
387
+
388
+ }
389
+
390
+ if ( material.map !== null ) {
391
+
392
+ inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` );
393
+
394
+ if ( material.transparent ) {
395
+
396
+ inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>` );
397
+
398
+ } else if ( material.alphaTest > 0.0 ) {
399
+
400
+ inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>` );
401
+ inputs.push( `${pad}float inputs:opacityThreshold = ${material.alphaTest}` );
402
+
403
+ }
404
+
405
+ samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
406
+
407
+ } else {
408
+
409
+ inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
410
+
411
+ }
412
+
413
+ if ( material.emissiveMap !== null ) {
414
+
415
+ inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` );
416
+ samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
417
+
418
+ } else if ( material.emissive.getHex() > 0 ) {
419
+
420
+ inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( material.emissive )}` );
421
+
422
+ }
423
+
424
+ if ( material.normalMap !== null ) {
425
+
426
+ inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` );
427
+ samplers.push( buildTexture( material.normalMap, 'normal' ) );
428
+
429
+ }
430
+
431
+ if ( material.aoMap !== null ) {
432
+
433
+ inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` );
434
+ samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
435
+
436
+ }
437
+
438
+ if ( material.roughnessMap !== null && material.roughness === 1 ) {
439
+
440
+ inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` );
441
+ samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
442
+
443
+ } else {
444
+
445
+ inputs.push( `${pad}float inputs:roughness = ${material.roughness}` );
446
+
447
+ }
448
+
449
+ if ( material.metalnessMap !== null && material.metalness === 1 ) {
450
+
451
+ inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` );
452
+ samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
453
+
454
+ } else {
455
+
456
+ inputs.push( `${pad}float inputs:metallic = ${material.metalness}` );
457
+
458
+ }
459
+
460
+ if ( material.alphaMap !== null ) {
461
+
462
+ inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );
463
+ inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );
464
+ samplers.push( buildTexture( material.alphaMap, 'opacity' ) );
465
+
466
+ } else {
467
+
468
+ inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
469
+
470
+ }
471
+
472
+ if ( material.isMeshPhysicalMaterial ) {
473
+
474
+ inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
475
+ inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
476
+ inputs.push( `${pad}float inputs:ior = ${material.ior}` );
477
+
478
+ }
479
+
480
+ return `
481
+ def Material "Material_${material.id}"
482
+ {
483
+ def Shader "PreviewSurface"
484
+ {
485
+ uniform token info:id = "UsdPreviewSurface"
486
+ ${inputs.join( '\n' )}
487
+ int inputs:useSpecularWorkflow = 0
488
+ token outputs:surface
489
+ }
490
+
491
+ token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
492
+ token inputs:frame:stPrimvarName = "st"
493
+
494
+ def Shader "uvReader_st"
495
+ {
496
+ uniform token info:id = "UsdPrimvarReader_float2"
497
+ token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
498
+ float2 inputs:fallback = (0.0, 0.0)
499
+ float2 outputs:result
500
+ }
501
+
502
+ ${samplers.join( '\n' )}
503
+
504
+ }
505
+ `;
506
+
507
+ }
508
+
509
+ function buildColor( color ) {
510
+
511
+ return `(${color.r}, ${color.g}, ${color.b})`;
512
+
513
+ }
514
+
515
+ function buildVector2( vector ) {
516
+
517
+ return `(${vector.x}, ${vector.y})`;
518
+
519
+ }
520
+
521
+ THREE.USDZExporter = USDZExporter;
522
+
523
+ } )();
@@ -0,0 +1,60 @@
1
+ ( function () {
2
+
3
+ class BoxLineGeometry extends THREE.BufferGeometry {
4
+
5
+ constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
6
+
7
+ super();
8
+ widthSegments = Math.floor( widthSegments );
9
+ heightSegments = Math.floor( heightSegments );
10
+ depthSegments = Math.floor( depthSegments );
11
+ const widthHalf = width / 2;
12
+ const heightHalf = height / 2;
13
+ const depthHalf = depth / 2;
14
+ const segmentWidth = width / widthSegments;
15
+ const segmentHeight = height / heightSegments;
16
+ const segmentDepth = depth / depthSegments;
17
+ const vertices = [];
18
+ let x = - widthHalf;
19
+ let y = - heightHalf;
20
+ let z = - depthHalf;
21
+
22
+ for ( let i = 0; i <= widthSegments; i ++ ) {
23
+
24
+ vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
25
+ vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
26
+ vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
27
+ vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
28
+ x += segmentWidth;
29
+
30
+ }
31
+
32
+ for ( let i = 0; i <= heightSegments; i ++ ) {
33
+
34
+ vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
35
+ vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
36
+ vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
37
+ vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
38
+ y += segmentHeight;
39
+
40
+ }
41
+
42
+ for ( let i = 0; i <= depthSegments; i ++ ) {
43
+
44
+ vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
45
+ vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
46
+ vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
47
+ vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
48
+ z += segmentDepth;
49
+
50
+ }
51
+
52
+ this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
53
+
54
+ }
55
+
56
+ }
57
+
58
+ THREE.BoxLineGeometry = BoxLineGeometry;
59
+
60
+ } )();
@@ -0,0 +1,48 @@
1
+ ( function () {
2
+
3
+ class ConvexGeometry extends THREE.BufferGeometry {
4
+
5
+ constructor( points = [] ) {
6
+
7
+ super(); // buffers
8
+
9
+ const vertices = [];
10
+ const normals = [];
11
+
12
+ if ( THREE.ConvexHull === undefined ) {
13
+
14
+ console.error( 'THREE.ConvexGeometry: ConvexGeometry relies on THREE.ConvexHull' );
15
+
16
+ }
17
+
18
+ const convexHull = new THREE.ConvexHull().setFromPoints( points ); // generate vertices and normals
19
+
20
+ const faces = convexHull.faces;
21
+
22
+ for ( let i = 0; i < faces.length; i ++ ) {
23
+
24
+ const face = faces[ i ];
25
+ let edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
26
+
27
+ do {
28
+
29
+ const point = edge.head().point;
30
+ vertices.push( point.x, point.y, point.z );
31
+ normals.push( face.normal.x, face.normal.y, face.normal.z );
32
+ edge = edge.next;
33
+
34
+ } while ( edge !== face.edge );
35
+
36
+ } // build geometry
37
+
38
+
39
+ this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
40
+ this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
41
+
42
+ }
43
+
44
+ }
45
+
46
+ THREE.ConvexGeometry = ConvexGeometry;
47
+
48
+ } )();