@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
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( function () {
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/**
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* @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
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*
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*
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* Usage
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*
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* var myRay = new LightningStrike( paramsObject );
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* var myRayMesh = new THREE.Mesh( myRay, myMaterial );
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* scene.add( myRayMesh );
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* ...
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* myRay.update( currentTime );
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*
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* The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
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*
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* You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
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*
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*
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* LightningStrike parameters
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*
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* The paramsObject can contain any of the following parameters.
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*
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* Legend:
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* 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
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* 'Subray': A ramification of the ray. It is not a LightningStrike object.
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* 'Segment': A linear segment piece of a subray.
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* 'Leaf segment': A ray segment which cannot be smaller.
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*
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*
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* The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
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*
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* @param {Vector3} sourceOffset The point where the ray starts.
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*
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* @param {Vector3} destOffset The point where the ray ends.
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*
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* @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
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*
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* @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
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*
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* @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
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*
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* @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
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*
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* @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
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*
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* @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
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*
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* @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
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*
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* @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
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*
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* @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
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*
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* @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
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*
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*
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* The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
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*
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* @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
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*
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* @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
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*
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* @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
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*
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* @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
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*
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* @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
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*
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* @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
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*
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* @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
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*
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*
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* These parameters cannot change after lightning creation:
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*
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* @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
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*
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* @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
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*
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* @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
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*
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* @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
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*
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* @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
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*
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* @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
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*
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* @param {Object} randomGenerator Set here your random number generator which will seed the THREE.SimplexNoise and other decisions during ray tree creation.
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* It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
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* The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
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* It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
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* The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
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*
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* @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
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*
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* @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
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*
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* @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
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*
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*
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*/
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class LightningStrike extends THREE.BufferGeometry {
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constructor( rayParameters = {} ) {
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super();
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this.isLightningStrike = true;
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this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
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this.init( LightningStrike.copyParameters( rayParameters, rayParameters ) ); // Creates and populates the mesh
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this.createMesh();
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}
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static createRandomGenerator() {
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const numSeeds = 2053;
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const seeds = [];
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for ( let i = 0; i < numSeeds; i ++ ) {
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seeds.push( Math.random() );
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}
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const generator = {
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currentSeed: 0,
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random: function () {
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const value = seeds[ generator.currentSeed ];
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generator.currentSeed = ( generator.currentSeed + 1 ) % numSeeds;
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return value;
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},
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getSeed: function () {
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return generator.currentSeed / numSeeds;
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},
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setSeed: function ( seed ) {
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generator.currentSeed = Math.floor( seed * numSeeds ) % numSeeds;
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}
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};
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return generator;
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}
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static copyParameters( dest = {}, source = {} ) {
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const vecCopy = function ( v ) {
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if ( source === dest ) {
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} else {
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}
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};
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dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy( source.sourceOffset ) : new THREE.Vector3( 0, 100, 0 ), dest.destOffset = source.destOffset !== undefined ? vecCopy( source.destOffset ) : new THREE.Vector3( 0, 0, 0 ), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy( source.up0 ) : new THREE.Vector3( 0, 0, 1 );
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dest.up1 = source.up1 !== undefined ? vecCopy( source.up1 ) : new THREE.Vector3( 0, 0, 1 ), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
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dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
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dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
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dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
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dest.ramification = source.ramification !== undefined ? source.ramification : 5;
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dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
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dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
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dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
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dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
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return dest;
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}
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update( time ) {
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if ( this.isStatic ) return;
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if ( this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime ) {
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this.updateMesh( time );
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if ( time < this.subrays[ 0 ].endPropagationTime ) {
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this.state = LightningStrike.RAY_PROPAGATING;
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} else if ( time > this.subrays[ 0 ].beginVanishingTime ) {
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this.state = LightningStrike.RAY_VANISHING;
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} else {
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202
|
+
this.state = LightningStrike.RAY_STEADY;
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
this.visible = true;
|
|
207
|
+
|
|
208
|
+
} else {
|
|
209
|
+
|
|
210
|
+
this.visible = false;
|
|
211
|
+
|
|
212
|
+
if ( time < this.rayParameters.birthTime ) {
|
|
213
|
+
|
|
214
|
+
this.state = LightningStrike.RAY_UNBORN;
|
|
215
|
+
|
|
216
|
+
} else {
|
|
217
|
+
|
|
218
|
+
this.state = LightningStrike.RAY_EXTINGUISHED;
|
|
219
|
+
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
init( rayParameters ) {
|
|
227
|
+
|
|
228
|
+
// Init all the state from the parameters
|
|
229
|
+
this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
|
|
230
|
+
|
|
231
|
+
this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor( rayParameters.maxIterations ) : 9;
|
|
232
|
+
rayParameters.maxIterations = this.maxIterations;
|
|
233
|
+
this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
|
|
234
|
+
rayParameters.isStatic = this.isStatic;
|
|
235
|
+
this.ramification = rayParameters.ramification !== undefined ? Math.floor( rayParameters.ramification ) : 5;
|
|
236
|
+
rayParameters.ramification = this.ramification;
|
|
237
|
+
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor( rayParameters.maxSubrayRecursion ) : 3;
|
|
238
|
+
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
|
239
|
+
this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
|
|
240
|
+
rayParameters.recursionProbability = this.recursionProbability;
|
|
241
|
+
this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
|
|
242
|
+
rayParameters.generateUVs = this.generateUVs; // Random generator
|
|
243
|
+
|
|
244
|
+
if ( rayParameters.randomGenerator !== undefined ) {
|
|
245
|
+
|
|
246
|
+
this.randomGenerator = rayParameters.randomGenerator;
|
|
247
|
+
this.seedGenerator = rayParameters.randomGenerator;
|
|
248
|
+
|
|
249
|
+
if ( rayParameters.noiseSeed !== undefined ) {
|
|
250
|
+
|
|
251
|
+
this.seedGenerator.setSeed( rayParameters.noiseSeed );
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
} else {
|
|
256
|
+
|
|
257
|
+
this.randomGenerator = LightningStrike.createRandomGenerator();
|
|
258
|
+
this.seedGenerator = Math;
|
|
259
|
+
|
|
260
|
+
} // Ray creation callbacks
|
|
261
|
+
|
|
262
|
+
|
|
263
|
+
if ( rayParameters.onDecideSubrayCreation !== undefined ) {
|
|
264
|
+
|
|
265
|
+
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
|
266
|
+
|
|
267
|
+
} else {
|
|
268
|
+
|
|
269
|
+
this.createDefaultSubrayCreationCallbacks();
|
|
270
|
+
|
|
271
|
+
if ( rayParameters.onSubrayCreation !== undefined ) {
|
|
272
|
+
|
|
273
|
+
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
} // Internal state
|
|
278
|
+
|
|
279
|
+
|
|
280
|
+
this.state = LightningStrike.RAY_INITIALIZED;
|
|
281
|
+
this.maxSubrays = Math.ceil( 1 + Math.pow( this.ramification, Math.max( 0, this.maxSubrayRecursion - 1 ) ) );
|
|
282
|
+
rayParameters.maxSubrays = this.maxSubrays;
|
|
283
|
+
this.maxRaySegments = 2 * ( 1 << this.maxIterations );
|
|
284
|
+
this.subrays = [];
|
|
285
|
+
|
|
286
|
+
for ( let i = 0; i < this.maxSubrays; i ++ ) {
|
|
287
|
+
|
|
288
|
+
this.subrays.push( this.createSubray() );
|
|
289
|
+
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
this.raySegments = [];
|
|
293
|
+
|
|
294
|
+
for ( let i = 0; i < this.maxRaySegments; i ++ ) {
|
|
295
|
+
|
|
296
|
+
this.raySegments.push( this.createSegment() );
|
|
297
|
+
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
this.time = 0;
|
|
301
|
+
this.timeFraction = 0;
|
|
302
|
+
this.currentSegmentCallback = null;
|
|
303
|
+
this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
|
|
304
|
+
this.numSubrays = 0;
|
|
305
|
+
this.currentSubray = null;
|
|
306
|
+
this.currentSegmentIndex = 0;
|
|
307
|
+
this.isInitialSegment = false;
|
|
308
|
+
this.subrayProbability = 0;
|
|
309
|
+
this.currentVertex = 0;
|
|
310
|
+
this.currentIndex = 0;
|
|
311
|
+
this.currentCoordinate = 0;
|
|
312
|
+
this.currentUVCoordinate = 0;
|
|
313
|
+
this.vertices = null;
|
|
314
|
+
this.uvs = null;
|
|
315
|
+
this.indices = null;
|
|
316
|
+
this.positionAttribute = null;
|
|
317
|
+
this.uvsAttribute = null;
|
|
318
|
+
this.simplexX = new THREE.SimplexNoise( this.seedGenerator );
|
|
319
|
+
this.simplexY = new THREE.SimplexNoise( this.seedGenerator );
|
|
320
|
+
this.simplexZ = new THREE.SimplexNoise( this.seedGenerator ); // Temp vectors
|
|
321
|
+
|
|
322
|
+
this.forwards = new THREE.Vector3();
|
|
323
|
+
this.forwardsFill = new THREE.Vector3();
|
|
324
|
+
this.side = new THREE.Vector3();
|
|
325
|
+
this.down = new THREE.Vector3();
|
|
326
|
+
this.middlePos = new THREE.Vector3();
|
|
327
|
+
this.middleLinPos = new THREE.Vector3();
|
|
328
|
+
this.newPos = new THREE.Vector3();
|
|
329
|
+
this.vPos = new THREE.Vector3();
|
|
330
|
+
this.cross1 = new THREE.Vector3();
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
createMesh() {
|
|
335
|
+
|
|
336
|
+
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
|
337
|
+
const maxVerts = 3 * ( maxDrawableSegmentsPerSubRay + 1 ) * this.maxSubrays;
|
|
338
|
+
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
|
339
|
+
this.vertices = new Float32Array( maxVerts * 3 );
|
|
340
|
+
this.indices = new Uint32Array( maxIndices );
|
|
341
|
+
|
|
342
|
+
if ( this.generateUVs ) {
|
|
343
|
+
|
|
344
|
+
this.uvs = new Float32Array( maxVerts * 2 );
|
|
345
|
+
|
|
346
|
+
} // Populate the mesh
|
|
347
|
+
|
|
348
|
+
|
|
349
|
+
this.fillMesh( 0 );
|
|
350
|
+
this.setIndex( new THREE.Uint32BufferAttribute( this.indices, 1 ) );
|
|
351
|
+
this.positionAttribute = new THREE.Float32BufferAttribute( this.vertices, 3 );
|
|
352
|
+
this.setAttribute( 'position', this.positionAttribute );
|
|
353
|
+
|
|
354
|
+
if ( this.generateUVs ) {
|
|
355
|
+
|
|
356
|
+
this.uvsAttribute = new THREE.Float32BufferAttribute( new Float32Array( this.uvs ), 2 );
|
|
357
|
+
this.setAttribute( 'uv', this.uvsAttribute );
|
|
358
|
+
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
if ( ! this.isStatic ) {
|
|
362
|
+
|
|
363
|
+
this.index.usage = THREE.DynamicDrawUsage;
|
|
364
|
+
this.positionAttribute.usage = THREE.DynamicDrawUsage;
|
|
365
|
+
|
|
366
|
+
if ( this.generateUVs ) {
|
|
367
|
+
|
|
368
|
+
this.uvsAttribute.usage = THREE.DynamicDrawUsage;
|
|
369
|
+
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
} // Store buffers for later modification
|
|
373
|
+
|
|
374
|
+
|
|
375
|
+
this.vertices = this.positionAttribute.array;
|
|
376
|
+
this.indices = this.index.array;
|
|
377
|
+
|
|
378
|
+
if ( this.generateUVs ) {
|
|
379
|
+
|
|
380
|
+
this.uvs = this.uvsAttribute.array;
|
|
381
|
+
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
updateMesh( time ) {
|
|
387
|
+
|
|
388
|
+
this.fillMesh( time );
|
|
389
|
+
this.drawRange.count = this.currentIndex;
|
|
390
|
+
this.index.needsUpdate = true;
|
|
391
|
+
this.positionAttribute.needsUpdate = true;
|
|
392
|
+
|
|
393
|
+
if ( this.generateUVs ) {
|
|
394
|
+
|
|
395
|
+
this.uvsAttribute.needsUpdate = true;
|
|
396
|
+
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
fillMesh( time ) {
|
|
402
|
+
|
|
403
|
+
const scope = this;
|
|
404
|
+
this.currentVertex = 0;
|
|
405
|
+
this.currentIndex = 0;
|
|
406
|
+
this.currentCoordinate = 0;
|
|
407
|
+
this.currentUVCoordinate = 0;
|
|
408
|
+
this.fractalRay( time, function fillVertices( segment ) {
|
|
409
|
+
|
|
410
|
+
const subray = scope.currentSubray;
|
|
411
|
+
|
|
412
|
+
if ( time < subray.birthTime ) {
|
|
413
|
+
|
|
414
|
+
//&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
|
|
415
|
+
return;
|
|
416
|
+
|
|
417
|
+
} else if ( this.rayParameters.isEternal && scope.currentSubray.recursion == 0 ) {
|
|
418
|
+
|
|
419
|
+
// Eternal rays don't propagate nor vanish, but its subrays do
|
|
420
|
+
scope.createPrism( segment );
|
|
421
|
+
scope.onDecideSubrayCreation( segment, scope );
|
|
422
|
+
|
|
423
|
+
} else if ( time < subray.endPropagationTime ) {
|
|
424
|
+
|
|
425
|
+
if ( scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor ) {
|
|
426
|
+
|
|
427
|
+
// Ray propagation has arrived to this segment
|
|
428
|
+
scope.createPrism( segment );
|
|
429
|
+
scope.onDecideSubrayCreation( segment, scope );
|
|
430
|
+
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
} else if ( time < subray.beginVanishingTime ) {
|
|
434
|
+
|
|
435
|
+
// Ray is steady (nor propagating nor vanishing)
|
|
436
|
+
scope.createPrism( segment );
|
|
437
|
+
scope.onDecideSubrayCreation( segment, scope );
|
|
438
|
+
|
|
439
|
+
} else {
|
|
440
|
+
|
|
441
|
+
if ( scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * ( 1 - subray.vanishingTimeFactor ) ) {
|
|
442
|
+
|
|
443
|
+
// Segment has not yet vanished
|
|
444
|
+
scope.createPrism( segment );
|
|
445
|
+
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
scope.onDecideSubrayCreation( segment, scope );
|
|
449
|
+
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
} );
|
|
453
|
+
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
addNewSubray() {
|
|
457
|
+
|
|
458
|
+
return this.subrays[ this.numSubrays ++ ];
|
|
459
|
+
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
initSubray( subray, rayParameters ) {
|
|
463
|
+
|
|
464
|
+
subray.pos0.copy( rayParameters.sourceOffset );
|
|
465
|
+
subray.pos1.copy( rayParameters.destOffset );
|
|
466
|
+
subray.up0.copy( rayParameters.up0 );
|
|
467
|
+
subray.up1.copy( rayParameters.up1 );
|
|
468
|
+
subray.radius0 = rayParameters.radius0;
|
|
469
|
+
subray.radius1 = rayParameters.radius1;
|
|
470
|
+
subray.birthTime = rayParameters.birthTime;
|
|
471
|
+
subray.deathTime = rayParameters.deathTime;
|
|
472
|
+
subray.timeScale = rayParameters.timeScale;
|
|
473
|
+
subray.roughness = rayParameters.roughness;
|
|
474
|
+
subray.straightness = rayParameters.straightness;
|
|
475
|
+
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
|
476
|
+
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
|
477
|
+
subray.maxIterations = this.maxIterations;
|
|
478
|
+
subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
|
|
479
|
+
subray.recursion = 0;
|
|
480
|
+
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
fractalRay( time, segmentCallback ) {
|
|
484
|
+
|
|
485
|
+
this.time = time;
|
|
486
|
+
this.currentSegmentCallback = segmentCallback;
|
|
487
|
+
this.numSubrays = 0; // Add the top level subray
|
|
488
|
+
|
|
489
|
+
this.initSubray( this.addNewSubray(), this.rayParameters ); // Process all subrays that are being generated until consuming all of them
|
|
490
|
+
|
|
491
|
+
for ( let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex ++ ) {
|
|
492
|
+
|
|
493
|
+
const subray = this.subrays[ subrayIndex ];
|
|
494
|
+
this.currentSubray = subray;
|
|
495
|
+
this.randomGenerator.setSeed( subray.seed );
|
|
496
|
+
subray.endPropagationTime = THREE.MathUtils.lerp( subray.birthTime, subray.deathTime, subray.propagationTimeFactor );
|
|
497
|
+
subray.beginVanishingTime = THREE.MathUtils.lerp( subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor );
|
|
498
|
+
const random1 = this.randomGenerator.random;
|
|
499
|
+
subray.linPos0.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
500
|
+
subray.linPos1.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
501
|
+
this.timeFraction = ( time - subray.birthTime ) / ( subray.deathTime - subray.birthTime );
|
|
502
|
+
this.currentSegmentIndex = 0;
|
|
503
|
+
this.isInitialSegment = true;
|
|
504
|
+
const segment = this.getNewSegment();
|
|
505
|
+
segment.iteration = 0;
|
|
506
|
+
segment.pos0.copy( subray.pos0 );
|
|
507
|
+
segment.pos1.copy( subray.pos1 );
|
|
508
|
+
segment.linPos0.copy( subray.linPos0 );
|
|
509
|
+
segment.linPos1.copy( subray.linPos1 );
|
|
510
|
+
segment.up0.copy( subray.up0 );
|
|
511
|
+
segment.up1.copy( subray.up1 );
|
|
512
|
+
segment.radius0 = subray.radius0;
|
|
513
|
+
segment.radius1 = subray.radius1;
|
|
514
|
+
segment.fraction0 = 0;
|
|
515
|
+
segment.fraction1 = 1;
|
|
516
|
+
segment.positionVariationFactor = 1 - subray.straightness;
|
|
517
|
+
this.subrayProbability = this.ramification * Math.pow( this.recursionProbability, subray.recursion ) / ( 1 << subray.maxIterations );
|
|
518
|
+
this.fractalRayRecursive( segment );
|
|
519
|
+
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
this.currentSegmentCallback = null;
|
|
523
|
+
this.currentSubray = null;
|
|
524
|
+
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
fractalRayRecursive( segment ) {
|
|
528
|
+
|
|
529
|
+
// Leave recursion condition
|
|
530
|
+
if ( segment.iteration >= this.currentSubray.maxIterations ) {
|
|
531
|
+
|
|
532
|
+
this.currentSegmentCallback( segment );
|
|
533
|
+
return;
|
|
534
|
+
|
|
535
|
+
} // Interpolation
|
|
536
|
+
|
|
537
|
+
|
|
538
|
+
this.forwards.subVectors( segment.pos1, segment.pos0 );
|
|
539
|
+
let lForwards = this.forwards.length();
|
|
540
|
+
|
|
541
|
+
if ( lForwards < 0.000001 ) {
|
|
542
|
+
|
|
543
|
+
this.forwards.set( 0, 0, 0.01 );
|
|
544
|
+
lForwards = this.forwards.length();
|
|
545
|
+
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
const middleRadius = ( segment.radius0 + segment.radius1 ) * 0.5;
|
|
549
|
+
const middleFraction = ( segment.fraction0 + segment.fraction1 ) * 0.5;
|
|
550
|
+
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow( 2, segment.iteration );
|
|
551
|
+
this.middlePos.lerpVectors( segment.pos0, segment.pos1, 0.5 );
|
|
552
|
+
this.middleLinPos.lerpVectors( segment.linPos0, segment.linPos1, 0.5 );
|
|
553
|
+
const p = this.middleLinPos; // Noise
|
|
554
|
+
|
|
555
|
+
this.newPos.set( this.simplexX.noise4d( p.x, p.y, p.z, timeDimension ), this.simplexY.noise4d( p.x, p.y, p.z, timeDimension ), this.simplexZ.noise4d( p.x, p.y, p.z, timeDimension ) );
|
|
556
|
+
this.newPos.multiplyScalar( segment.positionVariationFactor * lForwards );
|
|
557
|
+
this.newPos.add( this.middlePos ); // Recursion
|
|
558
|
+
|
|
559
|
+
const newSegment1 = this.getNewSegment();
|
|
560
|
+
newSegment1.pos0.copy( segment.pos0 );
|
|
561
|
+
newSegment1.pos1.copy( this.newPos );
|
|
562
|
+
newSegment1.linPos0.copy( segment.linPos0 );
|
|
563
|
+
newSegment1.linPos1.copy( this.middleLinPos );
|
|
564
|
+
newSegment1.up0.copy( segment.up0 );
|
|
565
|
+
newSegment1.up1.copy( segment.up1 );
|
|
566
|
+
newSegment1.radius0 = segment.radius0;
|
|
567
|
+
newSegment1.radius1 = middleRadius;
|
|
568
|
+
newSegment1.fraction0 = segment.fraction0;
|
|
569
|
+
newSegment1.fraction1 = middleFraction;
|
|
570
|
+
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
|
571
|
+
newSegment1.iteration = segment.iteration + 1;
|
|
572
|
+
const newSegment2 = this.getNewSegment();
|
|
573
|
+
newSegment2.pos0.copy( this.newPos );
|
|
574
|
+
newSegment2.pos1.copy( segment.pos1 );
|
|
575
|
+
newSegment2.linPos0.copy( this.middleLinPos );
|
|
576
|
+
newSegment2.linPos1.copy( segment.linPos1 );
|
|
577
|
+
this.cross1.crossVectors( segment.up0, this.forwards.normalize() );
|
|
578
|
+
newSegment2.up0.crossVectors( this.forwards, this.cross1 ).normalize();
|
|
579
|
+
newSegment2.up1.copy( segment.up1 );
|
|
580
|
+
newSegment2.radius0 = middleRadius;
|
|
581
|
+
newSegment2.radius1 = segment.radius1;
|
|
582
|
+
newSegment2.fraction0 = middleFraction;
|
|
583
|
+
newSegment2.fraction1 = segment.fraction1;
|
|
584
|
+
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
|
585
|
+
newSegment2.iteration = segment.iteration + 1;
|
|
586
|
+
this.fractalRayRecursive( newSegment1 );
|
|
587
|
+
this.fractalRayRecursive( newSegment2 );
|
|
588
|
+
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
createPrism( segment ) {
|
|
592
|
+
|
|
593
|
+
// Creates one triangular prism and its vertices at the segment
|
|
594
|
+
this.forwardsFill.subVectors( segment.pos1, segment.pos0 ).normalize();
|
|
595
|
+
|
|
596
|
+
if ( this.isInitialSegment ) {
|
|
597
|
+
|
|
598
|
+
this.currentCreateTriangleVertices( segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0 );
|
|
599
|
+
this.isInitialSegment = false;
|
|
600
|
+
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
this.currentCreateTriangleVertices( segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1 );
|
|
604
|
+
this.createPrismFaces();
|
|
605
|
+
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
createTriangleVerticesWithoutUVs( pos, up, forwards, radius ) {
|
|
609
|
+
|
|
610
|
+
// Create an equilateral triangle (only vertices)
|
|
611
|
+
this.side.crossVectors( up, forwards ).multiplyScalar( radius * LightningStrike.COS30DEG );
|
|
612
|
+
this.down.copy( up ).multiplyScalar( - radius * LightningStrike.SIN30DEG );
|
|
613
|
+
const p = this.vPos;
|
|
614
|
+
const v = this.vertices;
|
|
615
|
+
p.copy( pos ).sub( this.side ).add( this.down );
|
|
616
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
617
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
618
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
619
|
+
p.copy( pos ).add( this.side ).add( this.down );
|
|
620
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
621
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
622
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
623
|
+
p.copy( up ).multiplyScalar( radius ).add( pos );
|
|
624
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
625
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
626
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
627
|
+
this.currentVertex += 3;
|
|
628
|
+
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
createTriangleVerticesWithUVs( pos, up, forwards, radius, u ) {
|
|
632
|
+
|
|
633
|
+
// Create an equilateral triangle (only vertices)
|
|
634
|
+
this.side.crossVectors( up, forwards ).multiplyScalar( radius * LightningStrike.COS30DEG );
|
|
635
|
+
this.down.copy( up ).multiplyScalar( - radius * LightningStrike.SIN30DEG );
|
|
636
|
+
const p = this.vPos;
|
|
637
|
+
const v = this.vertices;
|
|
638
|
+
const uv = this.uvs;
|
|
639
|
+
p.copy( pos ).sub( this.side ).add( this.down );
|
|
640
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
641
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
642
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
643
|
+
uv[ this.currentUVCoordinate ++ ] = u;
|
|
644
|
+
uv[ this.currentUVCoordinate ++ ] = 0;
|
|
645
|
+
p.copy( pos ).add( this.side ).add( this.down );
|
|
646
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
647
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
648
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
649
|
+
uv[ this.currentUVCoordinate ++ ] = u;
|
|
650
|
+
uv[ this.currentUVCoordinate ++ ] = 0.5;
|
|
651
|
+
p.copy( up ).multiplyScalar( radius ).add( pos );
|
|
652
|
+
v[ this.currentCoordinate ++ ] = p.x;
|
|
653
|
+
v[ this.currentCoordinate ++ ] = p.y;
|
|
654
|
+
v[ this.currentCoordinate ++ ] = p.z;
|
|
655
|
+
uv[ this.currentUVCoordinate ++ ] = u;
|
|
656
|
+
uv[ this.currentUVCoordinate ++ ] = 1;
|
|
657
|
+
this.currentVertex += 3;
|
|
658
|
+
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
createPrismFaces( vertex
|
|
662
|
+
/*, index*/
|
|
663
|
+
) {
|
|
664
|
+
|
|
665
|
+
const indices = this.indices;
|
|
666
|
+
vertex = this.currentVertex - 6;
|
|
667
|
+
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
668
|
+
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
669
|
+
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
670
|
+
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
671
|
+
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
672
|
+
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
673
|
+
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
674
|
+
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
675
|
+
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
676
|
+
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
677
|
+
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
678
|
+
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
679
|
+
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
680
|
+
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
681
|
+
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
682
|
+
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
683
|
+
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
684
|
+
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
685
|
+
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
createDefaultSubrayCreationCallbacks() {
|
|
689
|
+
|
|
690
|
+
const random1 = this.randomGenerator.random;
|
|
691
|
+
|
|
692
|
+
this.onDecideSubrayCreation = function ( segment, lightningStrike ) {
|
|
693
|
+
|
|
694
|
+
// Decide subrays creation at parent (sub)ray segment
|
|
695
|
+
const subray = lightningStrike.currentSubray;
|
|
696
|
+
const period = lightningStrike.rayParameters.subrayPeriod;
|
|
697
|
+
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
|
698
|
+
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? - random1() * period : THREE.MathUtils.lerp( subray.birthTime, subray.endPropagationTime, segment.fraction0 ) - random1() * period;
|
|
699
|
+
const phase = lightningStrike.time - phase0;
|
|
700
|
+
const currentCycle = Math.floor( phase / period );
|
|
701
|
+
const childSubraySeed = random1() * ( currentCycle + 1 );
|
|
702
|
+
const isActive = phase % period <= dutyCycle * period;
|
|
703
|
+
let probability = 0;
|
|
704
|
+
|
|
705
|
+
if ( isActive ) {
|
|
706
|
+
|
|
707
|
+
probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
|
|
708
|
+
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
if ( subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability ) {
|
|
712
|
+
|
|
713
|
+
const childSubray = lightningStrike.addNewSubray();
|
|
714
|
+
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
|
715
|
+
childSubray.seed = childSubraySeed;
|
|
716
|
+
lightningStrike.randomGenerator.setSeed( childSubraySeed );
|
|
717
|
+
childSubray.recursion = subray.recursion + 1;
|
|
718
|
+
childSubray.maxIterations = Math.max( 1, subray.maxIterations - 1 );
|
|
719
|
+
childSubray.linPos0.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
720
|
+
childSubray.linPos1.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
721
|
+
childSubray.up0.copy( subray.up0 );
|
|
722
|
+
childSubray.up1.copy( subray.up1 );
|
|
723
|
+
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
|
724
|
+
childSubray.radius1 = Math.min( lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor );
|
|
725
|
+
childSubray.birthTime = phase0 + currentCycle * period;
|
|
726
|
+
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
|
727
|
+
|
|
728
|
+
if ( ! lightningStrike.rayParameters.isEternal && subray.recursion == 0 ) {
|
|
729
|
+
|
|
730
|
+
childSubray.birthTime = Math.max( childSubray.birthTime, subray.birthTime );
|
|
731
|
+
childSubray.deathTime = Math.min( childSubray.deathTime, subray.deathTime );
|
|
732
|
+
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
childSubray.timeScale = subray.timeScale * 2;
|
|
736
|
+
childSubray.roughness = subray.roughness;
|
|
737
|
+
childSubray.straightness = subray.straightness;
|
|
738
|
+
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
|
739
|
+
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
|
740
|
+
lightningStrike.onSubrayCreation( segment, subray, childSubray, lightningStrike );
|
|
741
|
+
lightningStrike.randomGenerator.setSeed( parentSeed );
|
|
742
|
+
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
};
|
|
746
|
+
|
|
747
|
+
const vec1Pos = new THREE.Vector3();
|
|
748
|
+
const vec2Forward = new THREE.Vector3();
|
|
749
|
+
const vec3Side = new THREE.Vector3();
|
|
750
|
+
const vec4Up = new THREE.Vector3();
|
|
751
|
+
|
|
752
|
+
this.onSubrayCreation = function ( segment, parentSubray, childSubray, lightningStrike ) {
|
|
753
|
+
|
|
754
|
+
// Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
|
|
755
|
+
// Just use the default cone position generator
|
|
756
|
+
lightningStrike.subrayCylinderPosition( segment, parentSubray, childSubray, 0.5, 0.6, 0.2 );
|
|
757
|
+
|
|
758
|
+
};
|
|
759
|
+
|
|
760
|
+
this.subrayConePosition = function ( segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor ) {
|
|
761
|
+
|
|
762
|
+
// Sets childSubray pos0 and pos1 in a cone
|
|
763
|
+
childSubray.pos0.copy( segment.pos0 );
|
|
764
|
+
vec1Pos.subVectors( parentSubray.pos1, parentSubray.pos0 );
|
|
765
|
+
vec2Forward.copy( vec1Pos ).normalize();
|
|
766
|
+
vec1Pos.multiplyScalar( segment.fraction0 + ( 1 - segment.fraction0 ) * ( random1() * heightFactor ) );
|
|
767
|
+
const length = vec1Pos.length();
|
|
768
|
+
vec3Side.crossVectors( parentSubray.up0, vec2Forward );
|
|
769
|
+
const angle = 2 * Math.PI * random1();
|
|
770
|
+
vec3Side.multiplyScalar( Math.cos( angle ) );
|
|
771
|
+
vec4Up.copy( parentSubray.up0 ).multiplyScalar( Math.sin( angle ) );
|
|
772
|
+
childSubray.pos1.copy( vec3Side ).add( vec4Up ).multiplyScalar( length * sideWidthFactor * ( minSideWidthFactor + random1() * ( 1 - minSideWidthFactor ) ) ).add( vec1Pos ).add( parentSubray.pos0 );
|
|
773
|
+
|
|
774
|
+
};
|
|
775
|
+
|
|
776
|
+
this.subrayCylinderPosition = function ( segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor ) {
|
|
777
|
+
|
|
778
|
+
// Sets childSubray pos0 and pos1 in a cylinder
|
|
779
|
+
childSubray.pos0.copy( segment.pos0 );
|
|
780
|
+
vec1Pos.subVectors( parentSubray.pos1, parentSubray.pos0 );
|
|
781
|
+
vec2Forward.copy( vec1Pos ).normalize();
|
|
782
|
+
vec1Pos.multiplyScalar( segment.fraction0 + ( 1 - segment.fraction0 ) * ( ( 2 * random1() - 1 ) * heightFactor ) );
|
|
783
|
+
const length = vec1Pos.length();
|
|
784
|
+
vec3Side.crossVectors( parentSubray.up0, vec2Forward );
|
|
785
|
+
const angle = 2 * Math.PI * random1();
|
|
786
|
+
vec3Side.multiplyScalar( Math.cos( angle ) );
|
|
787
|
+
vec4Up.copy( parentSubray.up0 ).multiplyScalar( Math.sin( angle ) );
|
|
788
|
+
childSubray.pos1.copy( vec3Side ).add( vec4Up ).multiplyScalar( length * sideWidthFactor * ( minSideWidthFactor + random1() * ( 1 - minSideWidthFactor ) ) ).add( vec1Pos ).add( parentSubray.pos0 );
|
|
789
|
+
|
|
790
|
+
};
|
|
791
|
+
|
|
792
|
+
}
|
|
793
|
+
|
|
794
|
+
createSubray() {
|
|
795
|
+
|
|
796
|
+
return {
|
|
797
|
+
seed: 0,
|
|
798
|
+
maxIterations: 0,
|
|
799
|
+
recursion: 0,
|
|
800
|
+
pos0: new THREE.Vector3(),
|
|
801
|
+
pos1: new THREE.Vector3(),
|
|
802
|
+
linPos0: new THREE.Vector3(),
|
|
803
|
+
linPos1: new THREE.Vector3(),
|
|
804
|
+
up0: new THREE.Vector3(),
|
|
805
|
+
up1: new THREE.Vector3(),
|
|
806
|
+
radius0: 0,
|
|
807
|
+
radius1: 0,
|
|
808
|
+
birthTime: 0,
|
|
809
|
+
deathTime: 0,
|
|
810
|
+
timeScale: 0,
|
|
811
|
+
roughness: 0,
|
|
812
|
+
straightness: 0,
|
|
813
|
+
propagationTimeFactor: 0,
|
|
814
|
+
vanishingTimeFactor: 0,
|
|
815
|
+
endPropagationTime: 0,
|
|
816
|
+
beginVanishingTime: 0
|
|
817
|
+
};
|
|
818
|
+
|
|
819
|
+
}
|
|
820
|
+
|
|
821
|
+
createSegment() {
|
|
822
|
+
|
|
823
|
+
return {
|
|
824
|
+
iteration: 0,
|
|
825
|
+
pos0: new THREE.Vector3(),
|
|
826
|
+
pos1: new THREE.Vector3(),
|
|
827
|
+
linPos0: new THREE.Vector3(),
|
|
828
|
+
linPos1: new THREE.Vector3(),
|
|
829
|
+
up0: new THREE.Vector3(),
|
|
830
|
+
up1: new THREE.Vector3(),
|
|
831
|
+
radius0: 0,
|
|
832
|
+
radius1: 0,
|
|
833
|
+
fraction0: 0,
|
|
834
|
+
fraction1: 0,
|
|
835
|
+
positionVariationFactor: 0
|
|
836
|
+
};
|
|
837
|
+
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
getNewSegment() {
|
|
841
|
+
|
|
842
|
+
return this.raySegments[ this.currentSegmentIndex ++ ];
|
|
843
|
+
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
copy( source ) {
|
|
847
|
+
|
|
848
|
+
super.copy( source );
|
|
849
|
+
this.init( LightningStrike.copyParameters( {}, source.rayParameters ) );
|
|
850
|
+
return this;
|
|
851
|
+
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
clone() {
|
|
855
|
+
|
|
856
|
+
return new this.constructor( LightningStrike.copyParameters( {}, this.rayParameters ) );
|
|
857
|
+
|
|
858
|
+
}
|
|
859
|
+
|
|
860
|
+
} // Ray states
|
|
861
|
+
|
|
862
|
+
|
|
863
|
+
LightningStrike.RAY_INITIALIZED = 0;
|
|
864
|
+
LightningStrike.RAY_UNBORN = 1;
|
|
865
|
+
LightningStrike.RAY_PROPAGATING = 2;
|
|
866
|
+
LightningStrike.RAY_STEADY = 3;
|
|
867
|
+
LightningStrike.RAY_VANISHING = 4;
|
|
868
|
+
LightningStrike.RAY_EXTINGUISHED = 5;
|
|
869
|
+
LightningStrike.COS30DEG = Math.cos( 30 * Math.PI / 180 );
|
|
870
|
+
LightningStrike.SIN30DEG = Math.sin( 30 * Math.PI / 180 );
|
|
871
|
+
|
|
872
|
+
THREE.LightningStrike = LightningStrike;
|
|
873
|
+
|
|
874
|
+
} )();
|