@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
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  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
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  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
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  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1094 @@
1
+ ( function () {
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+
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+ function computeTangents() {
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+
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+ throw new Error( 'BufferGeometryUtils: computeTangents renamed to computeMikkTSpaceTangents.' );
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+
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+ }
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+
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+ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
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+
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+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
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+
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+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
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+
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+ }
16
+
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+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
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+
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+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
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+
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+ }
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+
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+ function getAttributeArray( attribute ) {
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+
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+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
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+
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+ const srcArray = attribute.isInterleavedBufferAttribute ? attribute.data.array : attribute.array;
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+ const dstArray = new Float32Array( attribute.getCount() * attribute.itemSize );
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+
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+ for ( let i = 0, j = 0; i < attribute.getCount(); i ++ ) {
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+
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+ dstArray[ j ++ ] = THREE.MathUtils.denormalize( attribute.getX( i ), srcArray );
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+ dstArray[ j ++ ] = THREE.MathUtils.denormalize( attribute.getY( i ), srcArray );
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+
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+ if ( attribute.itemSize > 2 ) {
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+
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+ dstArray[ j ++ ] = THREE.MathUtils.denormalize( attribute.getZ( i ), srcArray );
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+
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+ }
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+
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+ }
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+
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+ return dstArray;
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+
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+ }
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+
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+ if ( attribute.array instanceof Float32Array ) {
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+
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+ return attribute.array;
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+
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+ }
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+
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+ return new Float32Array( attribute.array );
54
+
55
+ } // MikkTSpace algorithm requires non-indexed input.
56
+
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+
58
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; // Compute vertex tangents.
59
+
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+
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+ const tangents = MikkTSpace.generateTangents( getAttributeArray( _geometry.attributes.position ), getAttributeArray( _geometry.attributes.normal ), getAttributeArray( _geometry.attributes.uv ) ); // Texture coordinate convention of glTF differs from the apparent
62
+ // default of the MikkTSpace library; .w component must be flipped.
63
+
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+ if ( negateSign ) {
65
+
66
+ for ( let i = 3; i < tangents.length; i += 4 ) {
67
+
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+ tangents[ i ] *= - 1;
69
+
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+ }
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+
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+ } //
73
+
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+
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+ _geometry.setAttribute( 'tangent', new THREE.BufferAttribute( tangents, 4 ) );
76
+
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+ if ( geometry !== _geometry ) {
78
+
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+ geometry.copy( _geometry );
80
+
81
+ }
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+
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+ return geometry;
84
+
85
+ }
86
+ /**
87
+ * @param {Array<BufferGeometry>} geometries
88
+ * @param {Boolean} useGroups
89
+ * @return {BufferGeometry}
90
+ */
91
+
92
+
93
+ function mergeBufferGeometries( geometries, useGroups = false ) {
94
+
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+ const isIndexed = geometries[ 0 ].index !== null;
96
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
97
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
98
+ const attributes = {};
99
+ const morphAttributes = {};
100
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
101
+ const mergedGeometry = new THREE.BufferGeometry();
102
+ let offset = 0;
103
+
104
+ for ( let i = 0; i < geometries.length; ++ i ) {
105
+
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+ const geometry = geometries[ i ];
107
+ let attributesCount = 0; // ensure that all geometries are indexed, or none
108
+
109
+ if ( isIndexed !== ( geometry.index !== null ) ) {
110
+
111
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
112
+ return null;
113
+
114
+ } // gather attributes, exit early if they're different
115
+
116
+
117
+ for ( const name in geometry.attributes ) {
118
+
119
+ if ( ! attributesUsed.has( name ) ) {
120
+
121
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
122
+ return null;
123
+
124
+ }
125
+
126
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
127
+ attributes[ name ].push( geometry.attributes[ name ] );
128
+ attributesCount ++;
129
+
130
+ } // ensure geometries have the same number of attributes
131
+
132
+
133
+ if ( attributesCount !== attributesUsed.size ) {
134
+
135
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
136
+ return null;
137
+
138
+ } // gather morph attributes, exit early if they're different
139
+
140
+
141
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
142
+
143
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
144
+ return null;
145
+
146
+ }
147
+
148
+ for ( const name in geometry.morphAttributes ) {
149
+
150
+ if ( ! morphAttributesUsed.has( name ) ) {
151
+
152
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
153
+ return null;
154
+
155
+ }
156
+
157
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
158
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
159
+
160
+ } // gather .userData
161
+
162
+
163
+ mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
164
+ mergedGeometry.userData.mergedUserData.push( geometry.userData );
165
+
166
+ if ( useGroups ) {
167
+
168
+ let count;
169
+
170
+ if ( isIndexed ) {
171
+
172
+ count = geometry.index.count;
173
+
174
+ } else if ( geometry.attributes.position !== undefined ) {
175
+
176
+ count = geometry.attributes.position.count;
177
+
178
+ } else {
179
+
180
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
181
+ return null;
182
+
183
+ }
184
+
185
+ mergedGeometry.addGroup( offset, count, i );
186
+ offset += count;
187
+
188
+ }
189
+
190
+ } // merge indices
191
+
192
+
193
+ if ( isIndexed ) {
194
+
195
+ let indexOffset = 0;
196
+ const mergedIndex = [];
197
+
198
+ for ( let i = 0; i < geometries.length; ++ i ) {
199
+
200
+ const index = geometries[ i ].index;
201
+
202
+ for ( let j = 0; j < index.count; ++ j ) {
203
+
204
+ mergedIndex.push( index.getX( j ) + indexOffset );
205
+
206
+ }
207
+
208
+ indexOffset += geometries[ i ].attributes.position.count;
209
+
210
+ }
211
+
212
+ mergedGeometry.setIndex( mergedIndex );
213
+
214
+ } // merge attributes
215
+
216
+
217
+ for ( const name in attributes ) {
218
+
219
+ const mergedAttribute = mergeBufferAttributes( attributes[ name ] );
220
+
221
+ if ( ! mergedAttribute ) {
222
+
223
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
224
+ return null;
225
+
226
+ }
227
+
228
+ mergedGeometry.setAttribute( name, mergedAttribute );
229
+
230
+ } // merge morph attributes
231
+
232
+
233
+ for ( const name in morphAttributes ) {
234
+
235
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
236
+ if ( numMorphTargets === 0 ) break;
237
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
238
+ mergedGeometry.morphAttributes[ name ] = [];
239
+
240
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
241
+
242
+ const morphAttributesToMerge = [];
243
+
244
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
245
+
246
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
247
+
248
+ }
249
+
250
+ const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );
251
+
252
+ if ( ! mergedMorphAttribute ) {
253
+
254
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
255
+ return null;
256
+
257
+ }
258
+
259
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
260
+
261
+ }
262
+
263
+ }
264
+
265
+ return mergedGeometry;
266
+
267
+ }
268
+ /**
269
+ * @param {Array<BufferAttribute>} attributes
270
+ * @return {BufferAttribute}
271
+ */
272
+
273
+
274
+ function mergeBufferAttributes( attributes ) {
275
+
276
+ let TypedArray;
277
+ let itemSize;
278
+ let normalized;
279
+ let arrayLength = 0;
280
+
281
+ for ( let i = 0; i < attributes.length; ++ i ) {
282
+
283
+ const attribute = attributes[ i ];
284
+
285
+ if ( attribute.isInterleavedBufferAttribute ) {
286
+
287
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
288
+ return null;
289
+
290
+ }
291
+
292
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
293
+
294
+ if ( TypedArray !== attribute.array.constructor ) {
295
+
296
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.array must be of consistent array types across matching attributes.' );
297
+ return null;
298
+
299
+ }
300
+
301
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
302
+
303
+ if ( itemSize !== attribute.itemSize ) {
304
+
305
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.itemSize must be consistent across matching attributes.' );
306
+ return null;
307
+
308
+ }
309
+
310
+ if ( normalized === undefined ) normalized = attribute.normalized;
311
+
312
+ if ( normalized !== attribute.normalized ) {
313
+
314
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.normalized must be consistent across matching attributes.' );
315
+ return null;
316
+
317
+ }
318
+
319
+ arrayLength += attribute.array.length;
320
+
321
+ }
322
+
323
+ const array = new TypedArray( arrayLength );
324
+ let offset = 0;
325
+
326
+ for ( let i = 0; i < attributes.length; ++ i ) {
327
+
328
+ array.set( attributes[ i ].array, offset );
329
+ offset += attributes[ i ].array.length;
330
+
331
+ }
332
+
333
+ return new THREE.BufferAttribute( array, itemSize, normalized );
334
+
335
+ }
336
+ /**
337
+ * @param {Array<BufferAttribute>} attributes
338
+ * @return {Array<InterleavedBufferAttribute>}
339
+ */
340
+
341
+
342
+ function interleaveAttributes( attributes ) {
343
+
344
+ // Interleaves the provided attributes into an THREE.InterleavedBuffer and returns
345
+ // a set of InterleavedBufferAttributes for each attribute
346
+ let TypedArray;
347
+ let arrayLength = 0;
348
+ let stride = 0; // calculate the length and type of the interleavedBuffer
349
+
350
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
351
+
352
+ const attribute = attributes[ i ];
353
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
354
+
355
+ if ( TypedArray !== attribute.array.constructor ) {
356
+
357
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
358
+ return null;
359
+
360
+ }
361
+
362
+ arrayLength += attribute.array.length;
363
+ stride += attribute.itemSize;
364
+
365
+ } // Create the set of buffer attributes
366
+
367
+
368
+ const interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );
369
+ let offset = 0;
370
+ const res = [];
371
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
372
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
373
+
374
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
375
+
376
+ const attribute = attributes[ j ];
377
+ const itemSize = attribute.itemSize;
378
+ const count = attribute.count;
379
+ const iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
380
+ res.push( iba );
381
+ offset += itemSize; // Move the data for each attribute into the new interleavedBuffer
382
+ // at the appropriate offset
383
+
384
+ for ( let c = 0; c < count; c ++ ) {
385
+
386
+ for ( let k = 0; k < itemSize; k ++ ) {
387
+
388
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ return res;
397
+
398
+ } // returns a new, non-interleaved version of the provided attribute
399
+
400
+
401
+ function deinterleaveAttribute( attribute ) {
402
+
403
+ const cons = attribute.data.array.constructor;
404
+ const count = attribute.count;
405
+ const itemSize = attribute.itemSize;
406
+ const normalized = attribute.normalized;
407
+ const array = new cons( count * itemSize );
408
+ let newAttribute;
409
+
410
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
411
+
412
+ newAttribute = new THREE.InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
413
+
414
+ } else {
415
+
416
+ newAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
417
+
418
+ }
419
+
420
+ for ( let i = 0; i < count; i ++ ) {
421
+
422
+ newAttribute.setX( i, attribute.getX( i ) );
423
+
424
+ if ( itemSize >= 2 ) {
425
+
426
+ newAttribute.setY( i, attribute.getY( i ) );
427
+
428
+ }
429
+
430
+ if ( itemSize >= 3 ) {
431
+
432
+ newAttribute.setZ( i, attribute.getZ( i ) );
433
+
434
+ }
435
+
436
+ if ( itemSize >= 4 ) {
437
+
438
+ newAttribute.setW( i, attribute.getW( i ) );
439
+
440
+ }
441
+
442
+ }
443
+
444
+ return newAttribute;
445
+
446
+ } // deinterleaves all attributes on the geometry
447
+
448
+ function deinterleaveGeometry( geometry ) {
449
+
450
+ const attributes = geometry.attributes;
451
+ const morphTargets = geometry.morphTargets;
452
+ const attrMap = new Map();
453
+
454
+ for ( const key in attributes ) {
455
+
456
+ const attr = attributes[ key ];
457
+
458
+ if ( attr.isInterleavedBufferAttribute ) {
459
+
460
+ if ( ! attrMap.has( attr ) ) {
461
+
462
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
463
+
464
+ }
465
+
466
+ attributes[ key ] = attrMap.get( attr );
467
+
468
+ }
469
+
470
+ }
471
+
472
+ for ( const key in morphTargets ) {
473
+
474
+ const attr = morphTargets[ key ];
475
+
476
+ if ( attr.isInterleavedBufferAttribute ) {
477
+
478
+ if ( ! attrMap.has( attr ) ) {
479
+
480
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
481
+
482
+ }
483
+
484
+ morphTargets[ key ] = attrMap.get( attr );
485
+
486
+ }
487
+
488
+ }
489
+
490
+ }
491
+ /**
492
+ * @param {Array<BufferGeometry>} geometry
493
+ * @return {number}
494
+ */
495
+
496
+ function estimateBytesUsed( geometry ) {
497
+
498
+ // Return the estimated memory used by this geometry in bytes
499
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
500
+ // for InterleavedBufferAttributes.
501
+ let mem = 0;
502
+
503
+ for ( const name in geometry.attributes ) {
504
+
505
+ const attr = geometry.getAttribute( name );
506
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
507
+
508
+ }
509
+
510
+ const indices = geometry.getIndex();
511
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
512
+ return mem;
513
+
514
+ }
515
+ /**
516
+ * @param {BufferGeometry} geometry
517
+ * @param {number} tolerance
518
+ * @return {BufferGeometry}
519
+ */
520
+
521
+
522
+ function mergeVertices( geometry, tolerance = 1e-4 ) {
523
+
524
+ tolerance = Math.max( tolerance, Number.EPSILON ); // Generate an index buffer if the geometry doesn't have one, or optimize it
525
+ // if it's already available.
526
+
527
+ const hashToIndex = {};
528
+ const indices = geometry.getIndex();
529
+ const positions = geometry.getAttribute( 'position' );
530
+ const vertexCount = indices ? indices.count : positions.count; // next value for triangle indices
531
+
532
+ let nextIndex = 0; // attributes and new attribute arrays
533
+
534
+ const attributeNames = Object.keys( geometry.attributes );
535
+ const attrArrays = {};
536
+ const morphAttrsArrays = {};
537
+ const newIndices = [];
538
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; // initialize the arrays
539
+
540
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
541
+
542
+ const name = attributeNames[ i ];
543
+ attrArrays[ name ] = [];
544
+ const morphAttr = geometry.morphAttributes[ name ];
545
+
546
+ if ( morphAttr ) {
547
+
548
+ morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
549
+
550
+ }
551
+
552
+ } // convert the error tolerance to an amount of decimal places to truncate to
553
+
554
+
555
+ const decimalShift = Math.log10( 1 / tolerance );
556
+ const shiftMultiplier = Math.pow( 10, decimalShift );
557
+
558
+ for ( let i = 0; i < vertexCount; i ++ ) {
559
+
560
+ const index = indices ? indices.getX( i ) : i; // Generate a hash for the vertex attributes at the current index 'i'
561
+
562
+ let hash = '';
563
+
564
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
565
+
566
+ const name = attributeNames[ j ];
567
+ const attribute = geometry.getAttribute( name );
568
+ const itemSize = attribute.itemSize;
569
+
570
+ for ( let k = 0; k < itemSize; k ++ ) {
571
+
572
+ // double tilde truncates the decimal value
573
+ hash += `${~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier )},`;
574
+
575
+ }
576
+
577
+ } // Add another reference to the vertex if it's already
578
+ // used by another index
579
+
580
+
581
+ if ( hash in hashToIndex ) {
582
+
583
+ newIndices.push( hashToIndex[ hash ] );
584
+
585
+ } else {
586
+
587
+ // copy data to the new index in the attribute arrays
588
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
589
+
590
+ const name = attributeNames[ j ];
591
+ const attribute = geometry.getAttribute( name );
592
+ const morphAttr = geometry.morphAttributes[ name ];
593
+ const itemSize = attribute.itemSize;
594
+ const newarray = attrArrays[ name ];
595
+ const newMorphArrays = morphAttrsArrays[ name ];
596
+
597
+ for ( let k = 0; k < itemSize; k ++ ) {
598
+
599
+ const getterFunc = getters[ k ];
600
+ newarray.push( attribute[ getterFunc ]( index ) );
601
+
602
+ if ( morphAttr ) {
603
+
604
+ for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
605
+
606
+ newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
607
+
608
+ }
609
+
610
+ }
611
+
612
+ }
613
+
614
+ }
615
+
616
+ hashToIndex[ hash ] = nextIndex;
617
+ newIndices.push( nextIndex );
618
+ nextIndex ++;
619
+
620
+ }
621
+
622
+ } // Generate typed arrays from new attribute arrays and update
623
+ // the attributeBuffers
624
+
625
+
626
+ const result = geometry.clone();
627
+
628
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
629
+
630
+ const name = attributeNames[ i ];
631
+ const oldAttribute = geometry.getAttribute( name );
632
+ const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
633
+ const attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
634
+ result.setAttribute( name, attribute ); // Update the attribute arrays
635
+
636
+ if ( name in morphAttrsArrays ) {
637
+
638
+ for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
639
+
640
+ const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
641
+ const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
642
+ const morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
643
+ result.morphAttributes[ name ][ j ] = morphAttribute;
644
+
645
+ }
646
+
647
+ }
648
+
649
+ } // indices
650
+
651
+
652
+ result.setIndex( newIndices );
653
+ return result;
654
+
655
+ }
656
+ /**
657
+ * @param {BufferGeometry} geometry
658
+ * @param {number} drawMode
659
+ * @return {BufferGeometry}
660
+ */
661
+
662
+
663
+ function toTrianglesDrawMode( geometry, drawMode ) {
664
+
665
+ if ( drawMode === THREE.TrianglesDrawMode ) {
666
+
667
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
668
+ return geometry;
669
+
670
+ }
671
+
672
+ if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {
673
+
674
+ let index = geometry.getIndex(); // generate index if not present
675
+
676
+ if ( index === null ) {
677
+
678
+ const indices = [];
679
+ const position = geometry.getAttribute( 'position' );
680
+
681
+ if ( position !== undefined ) {
682
+
683
+ for ( let i = 0; i < position.count; i ++ ) {
684
+
685
+ indices.push( i );
686
+
687
+ }
688
+
689
+ geometry.setIndex( indices );
690
+ index = geometry.getIndex();
691
+
692
+ } else {
693
+
694
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
695
+ return geometry;
696
+
697
+ }
698
+
699
+ } //
700
+
701
+
702
+ const numberOfTriangles = index.count - 2;
703
+ const newIndices = [];
704
+
705
+ if ( drawMode === THREE.TriangleFanDrawMode ) {
706
+
707
+ // gl.TRIANGLE_FAN
708
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
709
+
710
+ newIndices.push( index.getX( 0 ) );
711
+ newIndices.push( index.getX( i ) );
712
+ newIndices.push( index.getX( i + 1 ) );
713
+
714
+ }
715
+
716
+ } else {
717
+
718
+ // gl.TRIANGLE_STRIP
719
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
720
+
721
+ if ( i % 2 === 0 ) {
722
+
723
+ newIndices.push( index.getX( i ) );
724
+ newIndices.push( index.getX( i + 1 ) );
725
+ newIndices.push( index.getX( i + 2 ) );
726
+
727
+ } else {
728
+
729
+ newIndices.push( index.getX( i + 2 ) );
730
+ newIndices.push( index.getX( i + 1 ) );
731
+ newIndices.push( index.getX( i ) );
732
+
733
+ }
734
+
735
+ }
736
+
737
+ }
738
+
739
+ if ( newIndices.length / 3 !== numberOfTriangles ) {
740
+
741
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
742
+
743
+ } // build final geometry
744
+
745
+
746
+ const newGeometry = geometry.clone();
747
+ newGeometry.setIndex( newIndices );
748
+ newGeometry.clearGroups();
749
+ return newGeometry;
750
+
751
+ } else {
752
+
753
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
754
+ return geometry;
755
+
756
+ }
757
+
758
+ }
759
+ /**
760
+ * Calculates the morphed attributes of a morphed/skinned THREE.BufferGeometry.
761
+ * Helpful for Raytracing or Decals.
762
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
763
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
764
+ */
765
+
766
+
767
+ function computeMorphedAttributes( object ) {
768
+
769
+ if ( object.geometry.isBufferGeometry !== true ) {
770
+
771
+ console.error( 'THREE.BufferGeometryUtils: Geometry is not of type THREE.BufferGeometry.' );
772
+ return null;
773
+
774
+ }
775
+
776
+ const _vA = new THREE.Vector3();
777
+
778
+ const _vB = new THREE.Vector3();
779
+
780
+ const _vC = new THREE.Vector3();
781
+
782
+ const _tempA = new THREE.Vector3();
783
+
784
+ const _tempB = new THREE.Vector3();
785
+
786
+ const _tempC = new THREE.Vector3();
787
+
788
+ const _morphA = new THREE.Vector3();
789
+
790
+ const _morphB = new THREE.Vector3();
791
+
792
+ const _morphC = new THREE.Vector3();
793
+
794
+ function _calculateMorphedAttributeData( object, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray ) {
795
+
796
+ _vA.fromBufferAttribute( attribute, a );
797
+
798
+ _vB.fromBufferAttribute( attribute, b );
799
+
800
+ _vC.fromBufferAttribute( attribute, c );
801
+
802
+ const morphInfluences = object.morphTargetInfluences;
803
+
804
+ if ( morphAttribute && morphInfluences ) {
805
+
806
+ _morphA.set( 0, 0, 0 );
807
+
808
+ _morphB.set( 0, 0, 0 );
809
+
810
+ _morphC.set( 0, 0, 0 );
811
+
812
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
813
+
814
+ const influence = morphInfluences[ i ];
815
+ const morph = morphAttribute[ i ];
816
+ if ( influence === 0 ) continue;
817
+
818
+ _tempA.fromBufferAttribute( morph, a );
819
+
820
+ _tempB.fromBufferAttribute( morph, b );
821
+
822
+ _tempC.fromBufferAttribute( morph, c );
823
+
824
+ if ( morphTargetsRelative ) {
825
+
826
+ _morphA.addScaledVector( _tempA, influence );
827
+
828
+ _morphB.addScaledVector( _tempB, influence );
829
+
830
+ _morphC.addScaledVector( _tempC, influence );
831
+
832
+ } else {
833
+
834
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
835
+
836
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
837
+
838
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
839
+
840
+ }
841
+
842
+ }
843
+
844
+ _vA.add( _morphA );
845
+
846
+ _vB.add( _morphB );
847
+
848
+ _vC.add( _morphC );
849
+
850
+ }
851
+
852
+ if ( object.isSkinnedMesh ) {
853
+
854
+ object.boneTransform( a, _vA );
855
+ object.boneTransform( b, _vB );
856
+ object.boneTransform( c, _vC );
857
+
858
+ }
859
+
860
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
861
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
862
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
863
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
864
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
865
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
866
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
867
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
868
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
869
+
870
+ }
871
+
872
+ const geometry = object.geometry;
873
+ const material = object.material;
874
+ let a, b, c;
875
+ const index = geometry.index;
876
+ const positionAttribute = geometry.attributes.position;
877
+ const morphPosition = geometry.morphAttributes.position;
878
+ const morphTargetsRelative = geometry.morphTargetsRelative;
879
+ const normalAttribute = geometry.attributes.normal;
880
+ const morphNormal = geometry.morphAttributes.position;
881
+ const groups = geometry.groups;
882
+ const drawRange = geometry.drawRange;
883
+ let i, j, il, jl;
884
+ let group;
885
+ let start, end;
886
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
887
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
888
+
889
+ if ( index !== null ) {
890
+
891
+ // indexed buffer geometry
892
+ if ( Array.isArray( material ) ) {
893
+
894
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
895
+
896
+ group = groups[ i ];
897
+ start = Math.max( group.start, drawRange.start );
898
+ end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
899
+
900
+ for ( j = start, jl = end; j < jl; j += 3 ) {
901
+
902
+ a = index.getX( j );
903
+ b = index.getX( j + 1 );
904
+ c = index.getX( j + 2 );
905
+
906
+ _calculateMorphedAttributeData( object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
907
+
908
+ _calculateMorphedAttributeData( object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
909
+
910
+ }
911
+
912
+ }
913
+
914
+ } else {
915
+
916
+ start = Math.max( 0, drawRange.start );
917
+ end = Math.min( index.count, drawRange.start + drawRange.count );
918
+
919
+ for ( i = start, il = end; i < il; i += 3 ) {
920
+
921
+ a = index.getX( i );
922
+ b = index.getX( i + 1 );
923
+ c = index.getX( i + 2 );
924
+
925
+ _calculateMorphedAttributeData( object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
926
+
927
+ _calculateMorphedAttributeData( object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
928
+
929
+ }
930
+
931
+ }
932
+
933
+ } else {
934
+
935
+ // non-indexed buffer geometry
936
+ if ( Array.isArray( material ) ) {
937
+
938
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
939
+
940
+ group = groups[ i ];
941
+ start = Math.max( group.start, drawRange.start );
942
+ end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
943
+
944
+ for ( j = start, jl = end; j < jl; j += 3 ) {
945
+
946
+ a = j;
947
+ b = j + 1;
948
+ c = j + 2;
949
+
950
+ _calculateMorphedAttributeData( object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
951
+
952
+ _calculateMorphedAttributeData( object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
953
+
954
+ }
955
+
956
+ }
957
+
958
+ } else {
959
+
960
+ start = Math.max( 0, drawRange.start );
961
+ end = Math.min( positionAttribute.count, drawRange.start + drawRange.count );
962
+
963
+ for ( i = start, il = end; i < il; i += 3 ) {
964
+
965
+ a = i;
966
+ b = i + 1;
967
+ c = i + 2;
968
+
969
+ _calculateMorphedAttributeData( object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
970
+
971
+ _calculateMorphedAttributeData( object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
972
+
973
+ }
974
+
975
+ }
976
+
977
+ }
978
+
979
+ const morphedPositionAttribute = new THREE.Float32BufferAttribute( modifiedPosition, 3 );
980
+ const morphedNormalAttribute = new THREE.Float32BufferAttribute( modifiedNormal, 3 );
981
+ return {
982
+ positionAttribute: positionAttribute,
983
+ normalAttribute: normalAttribute,
984
+ morphedPositionAttribute: morphedPositionAttribute,
985
+ morphedNormalAttribute: morphedNormalAttribute
986
+ };
987
+
988
+ }
989
+
990
+ function mergeGroups( geometry ) {
991
+
992
+ if ( geometry.groups.length === 0 ) {
993
+
994
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
995
+ return geometry;
996
+
997
+ }
998
+
999
+ let groups = geometry.groups; // sort groups by material index
1000
+
1001
+ groups = groups.sort( ( a, b ) => {
1002
+
1003
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1004
+ return a.start - b.start;
1005
+
1006
+ } ); // create index for non-indexed geometries
1007
+
1008
+ if ( geometry.getIndex() === null ) {
1009
+
1010
+ const positionAttribute = geometry.getAttribute( 'position' );
1011
+ const indices = [];
1012
+
1013
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1014
+
1015
+ indices.push( i, i + 1, i + 2 );
1016
+
1017
+ }
1018
+
1019
+ geometry.setIndex( indices );
1020
+
1021
+ } // sort index
1022
+
1023
+
1024
+ const index = geometry.getIndex();
1025
+ const newIndices = [];
1026
+
1027
+ for ( let i = 0; i < groups.length; i ++ ) {
1028
+
1029
+ const group = groups[ i ];
1030
+ const groupStart = group.start;
1031
+ const groupLength = groupStart + group.count;
1032
+
1033
+ for ( let j = groupStart; j < groupLength; j ++ ) {
1034
+
1035
+ newIndices.push( index.getX( j ) );
1036
+
1037
+ }
1038
+
1039
+ }
1040
+
1041
+ geometry.dispose(); // Required to force buffer recreation
1042
+
1043
+ geometry.setIndex( newIndices ); // update groups indices
1044
+
1045
+ let start = 0;
1046
+
1047
+ for ( let i = 0; i < groups.length; i ++ ) {
1048
+
1049
+ const group = groups[ i ];
1050
+ group.start = start;
1051
+ start += group.count;
1052
+
1053
+ } // merge groups
1054
+
1055
+
1056
+ let currentGroup = groups[ 0 ];
1057
+ geometry.groups = [ currentGroup ];
1058
+
1059
+ for ( let i = 1; i < groups.length; i ++ ) {
1060
+
1061
+ const group = groups[ i ];
1062
+
1063
+ if ( currentGroup.materialIndex === group.materialIndex ) {
1064
+
1065
+ currentGroup.count += group.count;
1066
+
1067
+ } else {
1068
+
1069
+ currentGroup = group;
1070
+ geometry.groups.push( currentGroup );
1071
+
1072
+ }
1073
+
1074
+ }
1075
+
1076
+ return geometry;
1077
+
1078
+ }
1079
+
1080
+ THREE.BufferGeometryUtils = {};
1081
+ THREE.BufferGeometryUtils.computeMikkTSpaceTangents = computeMikkTSpaceTangents;
1082
+ THREE.BufferGeometryUtils.computeMorphedAttributes = computeMorphedAttributes;
1083
+ THREE.BufferGeometryUtils.computeTangents = computeTangents;
1084
+ THREE.BufferGeometryUtils.deinterleaveAttribute = deinterleaveAttribute;
1085
+ THREE.BufferGeometryUtils.deinterleaveGeometry = deinterleaveGeometry;
1086
+ THREE.BufferGeometryUtils.estimateBytesUsed = estimateBytesUsed;
1087
+ THREE.BufferGeometryUtils.interleaveAttributes = interleaveAttributes;
1088
+ THREE.BufferGeometryUtils.mergeBufferAttributes = mergeBufferAttributes;
1089
+ THREE.BufferGeometryUtils.mergeBufferGeometries = mergeBufferGeometries;
1090
+ THREE.BufferGeometryUtils.mergeGroups = mergeGroups;
1091
+ THREE.BufferGeometryUtils.mergeVertices = mergeVertices;
1092
+ THREE.BufferGeometryUtils.toTrianglesDrawMode = toTrianglesDrawMode;
1093
+
1094
+ } )();