@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
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  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
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  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
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  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
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  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
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  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
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  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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@@ -0,0 +1,617 @@
1
+ import { code, fn } from '../../Nodes.js';
2
+
3
+ // Original shader code from:
4
+ // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
5
+
6
+ export const mx_noise = code( `float mx_select(bool b, float t, float f)
7
+ {
8
+ return b ? t : f;
9
+ }
10
+
11
+ float mx_negate_if(float val, bool b)
12
+ {
13
+ return b ? -val : val;
14
+ }
15
+
16
+ int mx_floor(float x)
17
+ {
18
+ return int(floor(x));
19
+ }
20
+
21
+ // return mx_floor as well as the fractional remainder
22
+ float mx_floorfrac(float x, out int i)
23
+ {
24
+ i = mx_floor(x);
25
+ return x - float(i);
26
+ }
27
+
28
+ float mx_bilerp(float v0, float v1, float v2, float v3, float s, float t)
29
+ {
30
+ float s1 = 1.0 - s;
31
+ return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
32
+ }
33
+ vec3 mx_bilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, float s, float t)
34
+ {
35
+ float s1 = 1.0 - s;
36
+ return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
37
+ }
38
+ float mx_trilerp(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float s, float t, float r)
39
+ {
40
+ float s1 = 1.0 - s;
41
+ float t1 = 1.0 - t;
42
+ float r1 = 1.0 - r;
43
+ return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
44
+ r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
45
+ }
46
+ vec3 mx_trilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec3 v5, vec3 v6, vec3 v7, float s, float t, float r)
47
+ {
48
+ float s1 = 1.0 - s;
49
+ float t1 = 1.0 - t;
50
+ float r1 = 1.0 - r;
51
+ return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
52
+ r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
53
+ }
54
+
55
+ // 2 and 3 dimensional gradient functions - perform a dot product against a
56
+ // randomly chosen vector. Note that the gradient vector is not normalized, but
57
+ // this only affects the overal "scale" of the result, so we simply account for
58
+ // the scale by multiplying in the corresponding "perlin" function.
59
+ float mx_gradient_float(uint hash, float x, float y)
60
+ {
61
+ // 8 possible directions (+-1,+-2) and (+-2,+-1)
62
+ uint h = hash & 7u;
63
+ float u = mx_select(h<4u, x, y);
64
+ float v = 2.0 * mx_select(h<4u, y, x);
65
+ // compute the dot product with (x,y).
66
+ return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
67
+ }
68
+ float mx_gradient_float(uint hash, float x, float y, float z)
69
+ {
70
+ // use vectors pointing to the edges of the cube
71
+ uint h = hash & 15u;
72
+ float u = mx_select(h<8u, x, y);
73
+ float v = mx_select(h<4u, y, mx_select((h==12u)||(h==14u), x, z));
74
+ return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
75
+ }
76
+ vec3 mx_gradient_vec3(uvec3 hash, float x, float y)
77
+ {
78
+ return vec3(mx_gradient_float(hash.x, x, y), mx_gradient_float(hash.y, x, y), mx_gradient_float(hash.z, x, y));
79
+ }
80
+ vec3 mx_gradient_vec3(uvec3 hash, float x, float y, float z)
81
+ {
82
+ return vec3(mx_gradient_float(hash.x, x, y, z), mx_gradient_float(hash.y, x, y, z), mx_gradient_float(hash.z, x, y, z));
83
+ }
84
+ // Scaling factors to normalize the result of gradients above.
85
+ // These factors were experimentally calculated to be:
86
+ // 2D: 0.6616
87
+ // 3D: 0.9820
88
+ float mx_gradient_scale2d(float v) { return 0.6616 * v; }
89
+ float mx_gradient_scale3d(float v) { return 0.9820 * v; }
90
+ vec3 mx_gradient_scale2d(vec3 v) { return 0.6616 * v; }
91
+ vec3 mx_gradient_scale3d(vec3 v) { return 0.9820 * v; }
92
+
93
+ /// Bitwise circular rotation left by k bits (for 32 bit unsigned integers)
94
+ uint mx_rotl32(uint x, int k)
95
+ {
96
+ return (x<<k) | (x>>(32-k));
97
+ }
98
+
99
+ void mx_bjmix(inout uint a, inout uint b, inout uint c)
100
+ {
101
+ a -= c; a ^= mx_rotl32(c, 4); c += b;
102
+ b -= a; b ^= mx_rotl32(a, 6); a += c;
103
+ c -= b; c ^= mx_rotl32(b, 8); b += a;
104
+ a -= c; a ^= mx_rotl32(c,16); c += b;
105
+ b -= a; b ^= mx_rotl32(a,19); a += c;
106
+ c -= b; c ^= mx_rotl32(b, 4); b += a;
107
+ }
108
+
109
+ // Mix up and combine the bits of a, b, and c (doesn't change them, but
110
+ // returns a hash of those three original values).
111
+ uint mx_bjfinal(uint a, uint b, uint c)
112
+ {
113
+ c ^= b; c -= mx_rotl32(b,14);
114
+ a ^= c; a -= mx_rotl32(c,11);
115
+ b ^= a; b -= mx_rotl32(a,25);
116
+ c ^= b; c -= mx_rotl32(b,16);
117
+ a ^= c; a -= mx_rotl32(c,4);
118
+ b ^= a; b -= mx_rotl32(a,14);
119
+ c ^= b; c -= mx_rotl32(b,24);
120
+ return c;
121
+ }
122
+
123
+ // Convert a 32 bit integer into a floating point number in [0,1]
124
+ float mx_bits_to_01(uint bits)
125
+ {
126
+ return float(bits) / float(uint(0xffffffff));
127
+ }
128
+
129
+ float mx_fade(float t)
130
+ {
131
+ return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
132
+ }
133
+
134
+ uint mx_hash_int(int x)
135
+ {
136
+ uint len = 1u;
137
+ uint seed = uint(0xdeadbeef) + (len << 2u) + 13u;
138
+ return mx_bjfinal(seed+uint(x), seed, seed);
139
+ }
140
+
141
+ uint mx_hash_int(int x, int y)
142
+ {
143
+ uint len = 2u;
144
+ uint a, b, c;
145
+ a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
146
+ a += uint(x);
147
+ b += uint(y);
148
+ return mx_bjfinal(a, b, c);
149
+ }
150
+
151
+ uint mx_hash_int(int x, int y, int z)
152
+ {
153
+ uint len = 3u;
154
+ uint a, b, c;
155
+ a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
156
+ a += uint(x);
157
+ b += uint(y);
158
+ c += uint(z);
159
+ return mx_bjfinal(a, b, c);
160
+ }
161
+
162
+ uint mx_hash_int(int x, int y, int z, int xx)
163
+ {
164
+ uint len = 4u;
165
+ uint a, b, c;
166
+ a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
167
+ a += uint(x);
168
+ b += uint(y);
169
+ c += uint(z);
170
+ mx_bjmix(a, b, c);
171
+ a += uint(xx);
172
+ return mx_bjfinal(a, b, c);
173
+ }
174
+
175
+ uint mx_hash_int(int x, int y, int z, int xx, int yy)
176
+ {
177
+ uint len = 5u;
178
+ uint a, b, c;
179
+ a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
180
+ a += uint(x);
181
+ b += uint(y);
182
+ c += uint(z);
183
+ mx_bjmix(a, b, c);
184
+ a += uint(xx);
185
+ b += uint(yy);
186
+ return mx_bjfinal(a, b, c);
187
+ }
188
+
189
+ uvec3 mx_hash_vec3(int x, int y)
190
+ {
191
+ uint h = mx_hash_int(x, y);
192
+ // we only need the low-order bits to be random, so split out
193
+ // the 32 bit result into 3 parts for each channel
194
+ uvec3 result;
195
+ result.x = (h ) & 0xFFu;
196
+ result.y = (h >> 8 ) & 0xFFu;
197
+ result.z = (h >> 16) & 0xFFu;
198
+ return result;
199
+ }
200
+
201
+ uvec3 mx_hash_vec3(int x, int y, int z)
202
+ {
203
+ uint h = mx_hash_int(x, y, z);
204
+ // we only need the low-order bits to be random, so split out
205
+ // the 32 bit result into 3 parts for each channel
206
+ uvec3 result;
207
+ result.x = (h ) & 0xFFu;
208
+ result.y = (h >> 8 ) & 0xFFu;
209
+ result.z = (h >> 16) & 0xFFu;
210
+ return result;
211
+ }
212
+
213
+ float mx_perlin_noise_float(vec2 p)
214
+ {
215
+ int X, Y;
216
+ float fx = mx_floorfrac(p.x, X);
217
+ float fy = mx_floorfrac(p.y, Y);
218
+ float u = mx_fade(fx);
219
+ float v = mx_fade(fy);
220
+ float result = mx_bilerp(
221
+ mx_gradient_float(mx_hash_int(X , Y ), fx , fy ),
222
+ mx_gradient_float(mx_hash_int(X+1, Y ), fx-1.0, fy ),
223
+ mx_gradient_float(mx_hash_int(X , Y+1), fx , fy-1.0),
224
+ mx_gradient_float(mx_hash_int(X+1, Y+1), fx-1.0, fy-1.0),
225
+ u, v);
226
+ return mx_gradient_scale2d(result);
227
+ }
228
+
229
+ float mx_perlin_noise_float(vec3 p)
230
+ {
231
+ int X, Y, Z;
232
+ float fx = mx_floorfrac(p.x, X);
233
+ float fy = mx_floorfrac(p.y, Y);
234
+ float fz = mx_floorfrac(p.z, Z);
235
+ float u = mx_fade(fx);
236
+ float v = mx_fade(fy);
237
+ float w = mx_fade(fz);
238
+ float result = mx_trilerp(
239
+ mx_gradient_float(mx_hash_int(X , Y , Z ), fx , fy , fz ),
240
+ mx_gradient_float(mx_hash_int(X+1, Y , Z ), fx-1.0, fy , fz ),
241
+ mx_gradient_float(mx_hash_int(X , Y+1, Z ), fx , fy-1.0, fz ),
242
+ mx_gradient_float(mx_hash_int(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
243
+ mx_gradient_float(mx_hash_int(X , Y , Z+1), fx , fy , fz-1.0),
244
+ mx_gradient_float(mx_hash_int(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
245
+ mx_gradient_float(mx_hash_int(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
246
+ mx_gradient_float(mx_hash_int(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
247
+ u, v, w);
248
+ return mx_gradient_scale3d(result);
249
+ }
250
+
251
+ vec3 mx_perlin_noise_vec3(vec2 p)
252
+ {
253
+ int X, Y;
254
+ float fx = mx_floorfrac(p.x, X);
255
+ float fy = mx_floorfrac(p.y, Y);
256
+ float u = mx_fade(fx);
257
+ float v = mx_fade(fy);
258
+ vec3 result = mx_bilerp(
259
+ mx_gradient_vec3(mx_hash_vec3(X , Y ), fx , fy ),
260
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y ), fx-1.0, fy ),
261
+ mx_gradient_vec3(mx_hash_vec3(X , Y+1), fx , fy-1.0),
262
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y+1), fx-1.0, fy-1.0),
263
+ u, v);
264
+ return mx_gradient_scale2d(result);
265
+ }
266
+
267
+ vec3 mx_perlin_noise_vec3(vec3 p)
268
+ {
269
+ int X, Y, Z;
270
+ float fx = mx_floorfrac(p.x, X);
271
+ float fy = mx_floorfrac(p.y, Y);
272
+ float fz = mx_floorfrac(p.z, Z);
273
+ float u = mx_fade(fx);
274
+ float v = mx_fade(fy);
275
+ float w = mx_fade(fz);
276
+ vec3 result = mx_trilerp(
277
+ mx_gradient_vec3(mx_hash_vec3(X , Y , Z ), fx , fy , fz ),
278
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z ), fx-1.0, fy , fz ),
279
+ mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z ), fx , fy-1.0, fz ),
280
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
281
+ mx_gradient_vec3(mx_hash_vec3(X , Y , Z+1), fx , fy , fz-1.0),
282
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
283
+ mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
284
+ mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
285
+ u, v, w);
286
+ return mx_gradient_scale3d(result);
287
+ }
288
+
289
+ float mx_cell_noise_float(float p)
290
+ {
291
+ int ix = mx_floor(p);
292
+ return mx_bits_to_01(mx_hash_int(ix));
293
+ }
294
+
295
+ float mx_cell_noise_float(vec2 p)
296
+ {
297
+ int ix = mx_floor(p.x);
298
+ int iy = mx_floor(p.y);
299
+ return mx_bits_to_01(mx_hash_int(ix, iy));
300
+ }
301
+
302
+ float mx_cell_noise_float(vec3 p)
303
+ {
304
+ int ix = mx_floor(p.x);
305
+ int iy = mx_floor(p.y);
306
+ int iz = mx_floor(p.z);
307
+ return mx_bits_to_01(mx_hash_int(ix, iy, iz));
308
+ }
309
+
310
+ float mx_cell_noise_float(vec4 p)
311
+ {
312
+ int ix = mx_floor(p.x);
313
+ int iy = mx_floor(p.y);
314
+ int iz = mx_floor(p.z);
315
+ int iw = mx_floor(p.w);
316
+ return mx_bits_to_01(mx_hash_int(ix, iy, iz, iw));
317
+ }
318
+
319
+ vec3 mx_cell_noise_vec3(float p)
320
+ {
321
+ int ix = mx_floor(p);
322
+ return vec3(
323
+ mx_bits_to_01(mx_hash_int(ix, 0)),
324
+ mx_bits_to_01(mx_hash_int(ix, 1)),
325
+ mx_bits_to_01(mx_hash_int(ix, 2))
326
+ );
327
+ }
328
+
329
+ vec3 mx_cell_noise_vec3(vec2 p)
330
+ {
331
+ int ix = mx_floor(p.x);
332
+ int iy = mx_floor(p.y);
333
+ return vec3(
334
+ mx_bits_to_01(mx_hash_int(ix, iy, 0)),
335
+ mx_bits_to_01(mx_hash_int(ix, iy, 1)),
336
+ mx_bits_to_01(mx_hash_int(ix, iy, 2))
337
+ );
338
+ }
339
+
340
+ vec3 mx_cell_noise_vec3(vec3 p)
341
+ {
342
+ int ix = mx_floor(p.x);
343
+ int iy = mx_floor(p.y);
344
+ int iz = mx_floor(p.z);
345
+ return vec3(
346
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, 0)),
347
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, 1)),
348
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, 2))
349
+ );
350
+ }
351
+
352
+ vec3 mx_cell_noise_vec3(vec4 p)
353
+ {
354
+ int ix = mx_floor(p.x);
355
+ int iy = mx_floor(p.y);
356
+ int iz = mx_floor(p.z);
357
+ int iw = mx_floor(p.w);
358
+ return vec3(
359
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 0)),
360
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 1)),
361
+ mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 2))
362
+ );
363
+ }
364
+
365
+ float mx_fractal_noise_float(vec3 p, int octaves, float lacunarity, float diminish)
366
+ {
367
+ float result = 0.0;
368
+ float amplitude = 1.0;
369
+ for (int i = 0; i < octaves; ++i)
370
+ {
371
+ result += amplitude * mx_perlin_noise_float(p);
372
+ amplitude *= diminish;
373
+ p *= lacunarity;
374
+ }
375
+ return result;
376
+ }
377
+
378
+ vec3 mx_fractal_noise_vec3(vec3 p, int octaves, float lacunarity, float diminish)
379
+ {
380
+ vec3 result = vec3(0.0);
381
+ float amplitude = 1.0;
382
+ for (int i = 0; i < octaves; ++i)
383
+ {
384
+ result += amplitude * mx_perlin_noise_vec3(p);
385
+ amplitude *= diminish;
386
+ p *= lacunarity;
387
+ }
388
+ return result;
389
+ }
390
+
391
+ vec2 mx_fractal_noise_vec2(vec3 p, int octaves, float lacunarity, float diminish)
392
+ {
393
+ return vec2(mx_fractal_noise_float(p, octaves, lacunarity, diminish),
394
+ mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish));
395
+ }
396
+
397
+ vec4 mx_fractal_noise_vec4(vec3 p, int octaves, float lacunarity, float diminish)
398
+ {
399
+ vec3 c = mx_fractal_noise_vec3(p, octaves, lacunarity, diminish);
400
+ float f = mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish);
401
+ return vec4(c, f);
402
+ }
403
+
404
+ float mx_worley_distance(vec2 p, int x, int y, int xoff, int yoff, float jitter, int metric)
405
+ {
406
+ vec3 tmp = mx_cell_noise_vec3(vec2(x+xoff, y+yoff));
407
+ vec2 off = vec2(tmp.x, tmp.y);
408
+
409
+ off -= 0.5f;
410
+ off *= jitter;
411
+ off += 0.5f;
412
+
413
+ vec2 cellpos = vec2(float(x), float(y)) + off;
414
+ vec2 diff = cellpos - p;
415
+ if (metric == 2)
416
+ return abs(diff.x) + abs(diff.y); // Manhattan distance
417
+ if (metric == 3)
418
+ return max(abs(diff.x), abs(diff.y)); // Chebyshev distance
419
+ // Either Euclidian or Distance^2
420
+ return dot(diff, diff);
421
+ }
422
+
423
+ float mx_worley_distance(vec3 p, int x, int y, int z, int xoff, int yoff, int zoff, float jitter, int metric)
424
+ {
425
+ vec3 off = mx_cell_noise_vec3(vec3(x+xoff, y+yoff, z+zoff));
426
+
427
+ off -= 0.5f;
428
+ off *= jitter;
429
+ off += 0.5f;
430
+
431
+ vec3 cellpos = vec3(float(x), float(y), float(z)) + off;
432
+ vec3 diff = cellpos - p;
433
+ if (metric == 2)
434
+ return abs(diff.x) + abs(diff.y) + abs(diff.z); // Manhattan distance
435
+ if (metric == 3)
436
+ return max(max(abs(diff.x), abs(diff.y)), abs(diff.z)); // Chebyshev distance
437
+ // Either Euclidian or Distance^2
438
+ return dot(diff, diff);
439
+ }
440
+
441
+ float mx_worley_noise_float(vec2 p, float jitter, int metric)
442
+ {
443
+ int X, Y;
444
+ vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
445
+ float sqdist = 1e6f; // Some big number for jitter > 1 (not all GPUs may be IEEE)
446
+ for (int x = -1; x <= 1; ++x)
447
+ {
448
+ for (int y = -1; y <= 1; ++y)
449
+ {
450
+ float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
451
+ sqdist = min(sqdist, dist);
452
+ }
453
+ }
454
+ if (metric == 0)
455
+ sqdist = sqrt(sqdist);
456
+ return sqdist;
457
+ }
458
+
459
+ vec2 mx_worley_noise_vec2(vec2 p, float jitter, int metric)
460
+ {
461
+ int X, Y;
462
+ vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
463
+ vec2 sqdist = vec2(1e6f, 1e6f);
464
+ for (int x = -1; x <= 1; ++x)
465
+ {
466
+ for (int y = -1; y <= 1; ++y)
467
+ {
468
+ float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
469
+ if (dist < sqdist.x)
470
+ {
471
+ sqdist.y = sqdist.x;
472
+ sqdist.x = dist;
473
+ }
474
+ else if (dist < sqdist.y)
475
+ {
476
+ sqdist.y = dist;
477
+ }
478
+ }
479
+ }
480
+ if (metric == 0)
481
+ sqdist = sqrt(sqdist);
482
+ return sqdist;
483
+ }
484
+
485
+ vec3 mx_worley_noise_vec3(vec2 p, float jitter, int metric)
486
+ {
487
+ int X, Y;
488
+ vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
489
+ vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
490
+ for (int x = -1; x <= 1; ++x)
491
+ {
492
+ for (int y = -1; y <= 1; ++y)
493
+ {
494
+ float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
495
+ if (dist < sqdist.x)
496
+ {
497
+ sqdist.z = sqdist.y;
498
+ sqdist.y = sqdist.x;
499
+ sqdist.x = dist;
500
+ }
501
+ else if (dist < sqdist.y)
502
+ {
503
+ sqdist.z = sqdist.y;
504
+ sqdist.y = dist;
505
+ }
506
+ else if (dist < sqdist.z)
507
+ {
508
+ sqdist.z = dist;
509
+ }
510
+ }
511
+ }
512
+ if (metric == 0)
513
+ sqdist = sqrt(sqdist);
514
+ return sqdist;
515
+ }
516
+
517
+ float mx_worley_noise_float(vec3 p, float jitter, int metric)
518
+ {
519
+ int X, Y, Z;
520
+ vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
521
+ float sqdist = 1e6f;
522
+ for (int x = -1; x <= 1; ++x)
523
+ {
524
+ for (int y = -1; y <= 1; ++y)
525
+ {
526
+ for (int z = -1; z <= 1; ++z)
527
+ {
528
+ float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
529
+ sqdist = min(sqdist, dist);
530
+ }
531
+ }
532
+ }
533
+ if (metric == 0)
534
+ sqdist = sqrt(sqdist);
535
+ return sqdist;
536
+ }
537
+
538
+ vec2 mx_worley_noise_vec2(vec3 p, float jitter, int metric)
539
+ {
540
+ int X, Y, Z;
541
+ vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
542
+ vec2 sqdist = vec2(1e6f, 1e6f);
543
+ for (int x = -1; x <= 1; ++x)
544
+ {
545
+ for (int y = -1; y <= 1; ++y)
546
+ {
547
+ for (int z = -1; z <= 1; ++z)
548
+ {
549
+ float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
550
+ if (dist < sqdist.x)
551
+ {
552
+ sqdist.y = sqdist.x;
553
+ sqdist.x = dist;
554
+ }
555
+ else if (dist < sqdist.y)
556
+ {
557
+ sqdist.y = dist;
558
+ }
559
+ }
560
+ }
561
+ }
562
+ if (metric == 0)
563
+ sqdist = sqrt(sqdist);
564
+ return sqdist;
565
+ }
566
+
567
+ vec3 mx_worley_noise_vec3(vec3 p, float jitter, int metric)
568
+ {
569
+ int X, Y, Z;
570
+ vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
571
+ vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
572
+ for (int x = -1; x <= 1; ++x)
573
+ {
574
+ for (int y = -1; y <= 1; ++y)
575
+ {
576
+ for (int z = -1; z <= 1; ++z)
577
+ {
578
+ float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
579
+ if (dist < sqdist.x)
580
+ {
581
+ sqdist.z = sqdist.y;
582
+ sqdist.y = sqdist.x;
583
+ sqdist.x = dist;
584
+ }
585
+ else if (dist < sqdist.y)
586
+ {
587
+ sqdist.z = sqdist.y;
588
+ sqdist.y = dist;
589
+ }
590
+ else if (dist < sqdist.z)
591
+ {
592
+ sqdist.z = dist;
593
+ }
594
+ }
595
+ }
596
+ }
597
+ if (metric == 0)
598
+ sqdist = sqrt(sqdist);
599
+ return sqdist;
600
+ }` );
601
+
602
+ const includes = [ mx_noise ];
603
+
604
+ export const mx_perlin_noise_float = fn( 'float mx_perlin_noise_float( any p )', includes );
605
+ export const mx_perlin_noise_vec2 = fn( 'vec2 mx_perlin_noise_vec2( any p )', includes );
606
+ export const mx_perlin_noise_vec3 = fn( 'vec3 mx_perlin_noise_vec3( any p )', includes );
607
+
608
+ export const mx_cell_noise_float = fn( 'float mx_cell_noise_float( vec3 p )', includes );
609
+
610
+ export const mx_worley_noise_float = fn( 'float mx_worley_noise_float( any p, float jitter, int metric )', includes );
611
+ export const mx_worley_noise_vec2 = fn( 'float mx_worley_noise_vec2( any p, float jitter, int metric )', includes );
612
+ export const mx_worley_noise_vec3 = fn( 'float mx_worley_noise_vec3( any p, float jitter, int metric )', includes );
613
+
614
+ export const mx_fractal_noise_float = fn( 'float mx_fractal_noise_float( vec3 p, int octaves, float lacunarity, float diminish )', includes );
615
+ export const mx_fractal_noise_vec2 = fn( 'float mx_fractal_noise_vec2( vec3 p, int octaves, float lacunarity, float diminish )', includes );
616
+ export const mx_fractal_noise_vec3 = fn( 'float mx_fractal_noise_vec3( vec3 p, int octaves, float lacunarity, float diminish )', includes );
617
+ export const mx_fractal_noise_vec4 = fn( 'float mx_fractal_noise_vec4( vec3 p, int octaves, float lacunarity, float diminish )', includes );
@@ -0,0 +1,60 @@
1
+ import Node from '../core/Node.js';
2
+ import PropertyNode from '../core/PropertyNode.js';
3
+ import ContextNode from '../core/ContextNode.js';
4
+
5
+ class CondNode extends Node {
6
+
7
+ constructor( condNode, ifNode, elseNode ) {
8
+
9
+ super();
10
+
11
+ this.condNode = condNode;
12
+
13
+ this.ifNode = ifNode;
14
+ this.elseNode = elseNode;
15
+
16
+ }
17
+
18
+ getNodeType( builder ) {
19
+
20
+ const ifType = this.ifNode.getNodeType( builder );
21
+ const elseType = this.elseNode.getNodeType( builder );
22
+
23
+ if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) {
24
+
25
+ return elseType;
26
+
27
+ }
28
+
29
+ return ifType;
30
+
31
+ }
32
+
33
+ generate( builder ) {
34
+
35
+ const type = this.getNodeType( builder );
36
+
37
+ const context = { tempWrite: false };
38
+ const nodeProperty = new PropertyNode( null, type ).build( builder );
39
+
40
+ const nodeSnippet = new ContextNode( this.condNode/*, context*/ ).build( builder, 'bool' ),
41
+ ifSnippet = new ContextNode( this.ifNode, context ).build( builder, type ),
42
+ elseSnippet = new ContextNode( this.elseNode, context ).build( builder, type );
43
+
44
+ builder.addFlowCode( `if ( ${nodeSnippet} ) {
45
+
46
+ \t\t${nodeProperty} = ${ifSnippet};
47
+
48
+ \t} else {
49
+
50
+ \t\t${nodeProperty} = ${elseSnippet};
51
+
52
+ \t}` );
53
+
54
+ return nodeProperty;
55
+
56
+ }
57
+
58
+ }
59
+
60
+ export default CondNode;