@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
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  1152. package/src/textures/Data3DTexture.js +35 -0
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  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,735 @@
1
+ import { GPUIndexFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode, GPUVertexFormat, GPUBlendFactor, GPUBlendOperation, BlendColorFactor, OneMinusBlendColorFactor, GPUColorWriteFlags, GPUStencilOperation, GPUInputStepMode } from './constants.js';
2
+ import {
3
+ FrontSide, BackSide, DoubleSide,
4
+ NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
5
+ NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc,
6
+ KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
7
+ NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
8
+ AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
9
+ ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor
10
+ } from 'three';
11
+
12
+ class WebGPURenderPipeline {
13
+
14
+ constructor( device, utils ) {
15
+
16
+ this.cacheKey = null;
17
+ this.shaderAttributes = null;
18
+ this.stageVertex = null;
19
+ this.stageFragment = null;
20
+ this.usedTimes = 0;
21
+
22
+ this._device = device;
23
+ this._utils = utils;
24
+
25
+ }
26
+
27
+ init( cacheKey, stageVertex, stageFragment, object, nodeBuilder ) {
28
+
29
+ const material = object.material;
30
+ const geometry = object.geometry;
31
+
32
+ // determine shader attributes
33
+
34
+ const shaderAttributes = this._getShaderAttributes( nodeBuilder, geometry );
35
+
36
+ // vertex buffers
37
+
38
+ const vertexBuffers = [];
39
+
40
+ for ( const attribute of shaderAttributes ) {
41
+
42
+ const name = attribute.name;
43
+ const geometryAttribute = geometry.getAttribute( name );
44
+ const stepMode = ( geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ) ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
45
+
46
+ vertexBuffers.push( {
47
+ arrayStride: attribute.arrayStride,
48
+ attributes: [ { shaderLocation: attribute.slot, offset: attribute.offset, format: attribute.format } ],
49
+ stepMode: stepMode
50
+ } );
51
+
52
+ }
53
+
54
+ this.cacheKey = cacheKey;
55
+ this.shaderAttributes = shaderAttributes;
56
+ this.stageVertex = stageVertex;
57
+ this.stageFragment = stageFragment;
58
+
59
+ // blending
60
+
61
+ let alphaBlend = {};
62
+ let colorBlend = {};
63
+
64
+ if ( material.transparent === true && material.blending !== NoBlending ) {
65
+
66
+ alphaBlend = this._getAlphaBlend( material );
67
+ colorBlend = this._getColorBlend( material );
68
+
69
+ }
70
+
71
+ // stencil
72
+
73
+ let stencilFront = {};
74
+
75
+ if ( material.stencilWrite === true ) {
76
+
77
+ stencilFront = {
78
+ compare: this._getStencilCompare( material ),
79
+ failOp: this._getStencilOperation( material.stencilFail ),
80
+ depthFailOp: this._getStencilOperation( material.stencilZFail ),
81
+ passOp: this._getStencilOperation( material.stencilZPass )
82
+ };
83
+
84
+ }
85
+
86
+ //
87
+
88
+ const primitiveState = this._getPrimitiveState( object, material );
89
+ const colorWriteMask = this._getColorWriteMask( material );
90
+ const depthCompare = this._getDepthCompare( material );
91
+ const colorFormat = this._utils.getCurrentColorFormat();
92
+ const depthStencilFormat = this._utils.getCurrentDepthStencilFormat();
93
+ const sampleCount = this._utils.getSampleCount();
94
+
95
+ this.pipeline = this._device.createRenderPipeline( {
96
+ vertex: Object.assign( {}, stageVertex.stage, { buffers: vertexBuffers } ),
97
+ fragment: Object.assign( {}, stageFragment.stage, { targets: [ {
98
+ format: colorFormat,
99
+ blend: {
100
+ alpha: alphaBlend,
101
+ color: colorBlend
102
+ },
103
+ writeMask: colorWriteMask
104
+ } ] } ),
105
+ primitive: primitiveState,
106
+ depthStencil: {
107
+ format: depthStencilFormat,
108
+ depthWriteEnabled: material.depthWrite,
109
+ depthCompare: depthCompare,
110
+ stencilFront: stencilFront,
111
+ stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
112
+ stencilReadMask: material.stencilFuncMask,
113
+ stencilWriteMask: material.stencilWriteMask
114
+ },
115
+ multisample: {
116
+ count: sampleCount
117
+ },
118
+ layout: 'auto'
119
+ } );
120
+
121
+ }
122
+
123
+ _getAlphaBlend( material ) {
124
+
125
+ const blending = material.blending;
126
+ const premultipliedAlpha = material.premultipliedAlpha;
127
+
128
+ let alphaBlend = undefined;
129
+
130
+ switch ( blending ) {
131
+
132
+ case NormalBlending:
133
+
134
+ if ( premultipliedAlpha === false ) {
135
+
136
+ alphaBlend = {
137
+ srcFactor: GPUBlendFactor.One,
138
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
139
+ operation: GPUBlendOperation.Add
140
+ };
141
+
142
+ }
143
+
144
+ break;
145
+
146
+ case AdditiveBlending:
147
+
148
+ alphaBlend = {
149
+ srcFactor: GPUBlendFactor.Zero,
150
+ dstFactor: GPUBlendFactor.One,
151
+ operation: GPUBlendOperation.Add
152
+ };
153
+
154
+ break;
155
+
156
+ case SubtractiveBlending:
157
+
158
+ if ( premultipliedAlpha === true ) {
159
+
160
+ alphaBlend = {
161
+ srcFactor: GPUBlendFactor.OneMinusSrcColor,
162
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
163
+ operation: GPUBlendOperation.Add
164
+ };
165
+
166
+ }
167
+
168
+ break;
169
+
170
+ case MultiplyBlending:
171
+
172
+ if ( premultipliedAlpha === true ) {
173
+
174
+ alphaBlend = {
175
+ srcFactor: GPUBlendFactor.Zero,
176
+ dstFactor: GPUBlendFactor.SrcAlpha,
177
+ operation: GPUBlendOperation.Add
178
+ };
179
+
180
+ }
181
+
182
+ break;
183
+
184
+ case CustomBlending:
185
+
186
+ const blendSrcAlpha = material.blendSrcAlpha;
187
+ const blendDstAlpha = material.blendDstAlpha;
188
+ const blendEquationAlpha = material.blendEquationAlpha;
189
+
190
+ if ( blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null ) {
191
+
192
+ alphaBlend = {
193
+ srcFactor: this._getBlendFactor( blendSrcAlpha ),
194
+ dstFactor: this._getBlendFactor( blendDstAlpha ),
195
+ operation: this._getBlendOperation( blendEquationAlpha )
196
+ };
197
+
198
+ }
199
+
200
+ break;
201
+
202
+ default:
203
+ console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
204
+
205
+ }
206
+
207
+ return alphaBlend;
208
+
209
+ }
210
+
211
+ _getBlendFactor( blend ) {
212
+
213
+ let blendFactor;
214
+
215
+ switch ( blend ) {
216
+
217
+ case ZeroFactor:
218
+ blendFactor = GPUBlendFactor.Zero;
219
+ break;
220
+
221
+ case OneFactor:
222
+ blendFactor = GPUBlendFactor.One;
223
+ break;
224
+
225
+ case SrcColorFactor:
226
+ blendFactor = GPUBlendFactor.SrcColor;
227
+ break;
228
+
229
+ case OneMinusSrcColorFactor:
230
+ blendFactor = GPUBlendFactor.OneMinusSrcColor;
231
+ break;
232
+
233
+ case SrcAlphaFactor:
234
+ blendFactor = GPUBlendFactor.SrcAlpha;
235
+ break;
236
+
237
+ case OneMinusSrcAlphaFactor:
238
+ blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
239
+ break;
240
+
241
+ case DstColorFactor:
242
+ blendFactor = GPUBlendFactor.DstColor;
243
+ break;
244
+
245
+ case OneMinusDstColorFactor:
246
+ blendFactor = GPUBlendFactor.OneMinusDstColor;
247
+ break;
248
+
249
+ case DstAlphaFactor:
250
+ blendFactor = GPUBlendFactor.DstAlpha;
251
+ break;
252
+
253
+ case OneMinusDstAlphaFactor:
254
+ blendFactor = GPUBlendFactor.OneMinusDstAlpha;
255
+ break;
256
+
257
+ case SrcAlphaSaturateFactor:
258
+ blendFactor = GPUBlendFactor.SrcAlphaSaturated;
259
+ break;
260
+
261
+ case BlendColorFactor:
262
+ blendFactor = GPUBlendFactor.BlendColor;
263
+ break;
264
+
265
+ case OneMinusBlendColorFactor:
266
+ blendFactor = GPUBlendFactor.OneMinusBlendColor;
267
+ break;
268
+
269
+
270
+ default:
271
+ console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
272
+
273
+ }
274
+
275
+ return blendFactor;
276
+
277
+ }
278
+
279
+ _getBlendOperation( blendEquation ) {
280
+
281
+ let blendOperation;
282
+
283
+ switch ( blendEquation ) {
284
+
285
+ case AddEquation:
286
+ blendOperation = GPUBlendOperation.Add;
287
+ break;
288
+
289
+ case SubtractEquation:
290
+ blendOperation = GPUBlendOperation.Subtract;
291
+ break;
292
+
293
+ case ReverseSubtractEquation:
294
+ blendOperation = GPUBlendOperation.ReverseSubtract;
295
+ break;
296
+
297
+ case MinEquation:
298
+ blendOperation = GPUBlendOperation.Min;
299
+ break;
300
+
301
+ case MaxEquation:
302
+ blendOperation = GPUBlendOperation.Max;
303
+ break;
304
+
305
+ default:
306
+ console.error( 'THREE.WebGPURenderer: Blend equation not supported.', blendEquation );
307
+
308
+ }
309
+
310
+ return blendOperation;
311
+
312
+ }
313
+
314
+ _getColorBlend( material ) {
315
+
316
+ const blending = material.blending;
317
+ const premultipliedAlpha = material.premultipliedAlpha;
318
+
319
+ const colorBlend = {
320
+ srcFactor: null,
321
+ dstFactor: null,
322
+ operation: null
323
+ };
324
+
325
+ switch ( blending ) {
326
+
327
+ case NormalBlending:
328
+ colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
329
+ colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
330
+ colorBlend.operation = GPUBlendOperation.Add;
331
+ break;
332
+
333
+ case AdditiveBlending:
334
+ colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
335
+ colorBlend.dstFactor = GPUBlendFactor.One;
336
+ colorBlend.operation = GPUBlendOperation.Add;
337
+ break;
338
+
339
+ case SubtractiveBlending:
340
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
341
+ colorBlend.dstFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
342
+ colorBlend.operation = GPUBlendOperation.Add;
343
+ break;
344
+
345
+ case MultiplyBlending:
346
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
347
+ colorBlend.dstFactor = GPUBlendFactor.SrcColor;
348
+ colorBlend.operation = GPUBlendOperation.Add;
349
+ break;
350
+
351
+ case CustomBlending:
352
+ colorBlend.srcFactor = this._getBlendFactor( material.blendSrc );
353
+ colorBlend.dstFactor = this._getBlendFactor( material.blendDst );
354
+ colorBlend.operation = this._getBlendOperation( material.blendEquation );
355
+ break;
356
+
357
+ default:
358
+ console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
359
+
360
+ }
361
+
362
+ return colorBlend;
363
+
364
+ }
365
+
366
+ _getColorWriteMask( material ) {
367
+
368
+ return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
369
+
370
+ }
371
+
372
+ _getDepthCompare( material ) {
373
+
374
+ let depthCompare;
375
+
376
+ if ( material.depthTest === false ) {
377
+
378
+ depthCompare = GPUCompareFunction.Always;
379
+
380
+ } else {
381
+
382
+ const depthFunc = material.depthFunc;
383
+
384
+ switch ( depthFunc ) {
385
+
386
+ case NeverDepth:
387
+ depthCompare = GPUCompareFunction.Never;
388
+ break;
389
+
390
+ case AlwaysDepth:
391
+ depthCompare = GPUCompareFunction.Always;
392
+ break;
393
+
394
+ case LessDepth:
395
+ depthCompare = GPUCompareFunction.Less;
396
+ break;
397
+
398
+ case LessEqualDepth:
399
+ depthCompare = GPUCompareFunction.LessEqual;
400
+ break;
401
+
402
+ case EqualDepth:
403
+ depthCompare = GPUCompareFunction.Equal;
404
+ break;
405
+
406
+ case GreaterEqualDepth:
407
+ depthCompare = GPUCompareFunction.GreaterEqual;
408
+ break;
409
+
410
+ case GreaterDepth:
411
+ depthCompare = GPUCompareFunction.Greater;
412
+ break;
413
+
414
+ case NotEqualDepth:
415
+ depthCompare = GPUCompareFunction.NotEqual;
416
+ break;
417
+
418
+ default:
419
+ console.error( 'THREE.WebGPURenderer: Invalid depth function.', depthFunc );
420
+
421
+ }
422
+
423
+ }
424
+
425
+ return depthCompare;
426
+
427
+ }
428
+
429
+ _getPrimitiveState( object, material ) {
430
+
431
+ const descriptor = {};
432
+
433
+ descriptor.topology = this._utils.getPrimitiveTopology( object );
434
+
435
+ if ( object.isLine === true && object.isLineSegments !== true ) {
436
+
437
+ const geometry = object.geometry;
438
+ const count = ( geometry.index ) ? geometry.index.count : geometry.attributes.position.count;
439
+ descriptor.stripIndexFormat = ( count > 65535 ) ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
440
+
441
+ }
442
+
443
+ switch ( material.side ) {
444
+
445
+ case FrontSide:
446
+ descriptor.frontFace = GPUFrontFace.CW;
447
+ descriptor.cullMode = GPUCullMode.Front;
448
+ break;
449
+
450
+ case BackSide:
451
+ descriptor.frontFace = GPUFrontFace.CW;
452
+ descriptor.cullMode = GPUCullMode.Back;
453
+ break;
454
+
455
+ case DoubleSide:
456
+ descriptor.frontFace = GPUFrontFace.CW;
457
+ descriptor.cullMode = GPUCullMode.None;
458
+ break;
459
+
460
+ default:
461
+ console.error( 'THREE.WebGPURenderer: Unknown Material.side value.', material.side );
462
+ break;
463
+
464
+ }
465
+
466
+ return descriptor;
467
+
468
+ }
469
+
470
+ _getStencilCompare( material ) {
471
+
472
+ let stencilCompare;
473
+
474
+ const stencilFunc = material.stencilFunc;
475
+
476
+ switch ( stencilFunc ) {
477
+
478
+ case NeverStencilFunc:
479
+ stencilCompare = GPUCompareFunction.Never;
480
+ break;
481
+
482
+ case AlwaysStencilFunc:
483
+ stencilCompare = GPUCompareFunction.Always;
484
+ break;
485
+
486
+ case LessStencilFunc:
487
+ stencilCompare = GPUCompareFunction.Less;
488
+ break;
489
+
490
+ case LessEqualStencilFunc:
491
+ stencilCompare = GPUCompareFunction.LessEqual;
492
+ break;
493
+
494
+ case EqualStencilFunc:
495
+ stencilCompare = GPUCompareFunction.Equal;
496
+ break;
497
+
498
+ case GreaterEqualStencilFunc:
499
+ stencilCompare = GPUCompareFunction.GreaterEqual;
500
+ break;
501
+
502
+ case GreaterStencilFunc:
503
+ stencilCompare = GPUCompareFunction.Greater;
504
+ break;
505
+
506
+ case NotEqualStencilFunc:
507
+ stencilCompare = GPUCompareFunction.NotEqual;
508
+ break;
509
+
510
+ default:
511
+ console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
512
+
513
+ }
514
+
515
+ return stencilCompare;
516
+
517
+ }
518
+
519
+ _getStencilOperation( op ) {
520
+
521
+ let stencilOperation;
522
+
523
+ switch ( op ) {
524
+
525
+ case KeepStencilOp:
526
+ stencilOperation = GPUStencilOperation.Keep;
527
+ break;
528
+
529
+ case ZeroStencilOp:
530
+ stencilOperation = GPUStencilOperation.Zero;
531
+ break;
532
+
533
+ case ReplaceStencilOp:
534
+ stencilOperation = GPUStencilOperation.Replace;
535
+ break;
536
+
537
+ case InvertStencilOp:
538
+ stencilOperation = GPUStencilOperation.Invert;
539
+ break;
540
+
541
+ case IncrementStencilOp:
542
+ stencilOperation = GPUStencilOperation.IncrementClamp;
543
+ break;
544
+
545
+ case DecrementStencilOp:
546
+ stencilOperation = GPUStencilOperation.DecrementClamp;
547
+ break;
548
+
549
+ case IncrementWrapStencilOp:
550
+ stencilOperation = GPUStencilOperation.IncrementWrap;
551
+ break;
552
+
553
+ case DecrementWrapStencilOp:
554
+ stencilOperation = GPUStencilOperation.DecrementWrap;
555
+ break;
556
+
557
+ default:
558
+ console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
559
+
560
+ }
561
+
562
+ return stencilOperation;
563
+
564
+ }
565
+
566
+ _getVertexFormat( type, bytesPerElement ) {
567
+
568
+ // float
569
+
570
+ if ( type === 'float' ) return GPUVertexFormat.Float32;
571
+
572
+ if ( type === 'vec2' ) {
573
+
574
+ if ( bytesPerElement === 2 ) {
575
+
576
+ return GPUVertexFormat.Float16x2;
577
+
578
+ } else {
579
+
580
+ return GPUVertexFormat.Float32x2;
581
+
582
+ }
583
+
584
+ }
585
+
586
+ if ( type === 'vec3' ) return GPUVertexFormat.Float32x3;
587
+
588
+ if ( type === 'vec4' ) {
589
+
590
+ if ( bytesPerElement === 2 ) {
591
+
592
+ return GPUVertexFormat.Float16x4;
593
+
594
+ } else {
595
+
596
+ return GPUVertexFormat.Float32x4;
597
+
598
+ }
599
+
600
+ }
601
+
602
+ // int
603
+
604
+ if ( type === 'int' ) return GPUVertexFormat.Sint32;
605
+
606
+ if ( type === 'ivec2' ) {
607
+
608
+ if ( bytesPerElement === 1 ) {
609
+
610
+ return GPUVertexFormat.Sint8x2;
611
+
612
+ } else if ( bytesPerElement === 2 ) {
613
+
614
+ return GPUVertexFormat.Sint16x2;
615
+
616
+ } else {
617
+
618
+ return GPUVertexFormat.Sint32x2;
619
+
620
+ }
621
+
622
+ }
623
+
624
+ if ( type === 'ivec3' ) return GPUVertexFormat.Sint32x3;
625
+
626
+ if ( type === 'ivec4' ) {
627
+
628
+ if ( bytesPerElement === 1 ) {
629
+
630
+ return GPUVertexFormat.Sint8x4;
631
+
632
+ } else if ( bytesPerElement === 2 ) {
633
+
634
+ return GPUVertexFormat.Sint16x4;
635
+
636
+ } else {
637
+
638
+ return GPUVertexFormat.Sint32x4;
639
+
640
+ }
641
+
642
+ }
643
+
644
+ // uint
645
+
646
+ if ( type === 'uint' ) return GPUVertexFormat.Uint32;
647
+
648
+ if ( type === 'uvec2' ) {
649
+
650
+ if ( bytesPerElement === 1 ) {
651
+
652
+ return GPUVertexFormat.Uint8x2;
653
+
654
+ } else if ( bytesPerElement === 2 ) {
655
+
656
+ return GPUVertexFormat.Uint16x2;
657
+
658
+ } else {
659
+
660
+ return GPUVertexFormat.Uint32x2;
661
+
662
+ }
663
+
664
+ }
665
+
666
+ if ( type === 'uvec3' ) return GPUVertexFormat.Uint32x3;
667
+
668
+ if ( type === 'uvec4' ) {
669
+
670
+ if ( bytesPerElement === 1 ) {
671
+
672
+ return GPUVertexFormat.Uint8x4;
673
+
674
+ } else if ( bytesPerElement === 2 ) {
675
+
676
+ return GPUVertexFormat.Uint16x4;
677
+
678
+ } else {
679
+
680
+ return GPUVertexFormat.Uint32x4;
681
+
682
+ }
683
+
684
+ }
685
+
686
+ console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type );
687
+
688
+ }
689
+
690
+ _getShaderAttributes( nodeBuilder, geometry ) {
691
+
692
+ const nodeAttributes = nodeBuilder.attributes;
693
+ const attributes = [];
694
+
695
+ for ( let slot = 0; slot < nodeAttributes.length; slot ++ ) {
696
+
697
+ const nodeAttribute = nodeAttributes[ slot ];
698
+
699
+ const name = nodeAttribute.name;
700
+ const type = nodeAttribute.type;
701
+
702
+ const geometryAttribute = geometry.getAttribute( name );
703
+ const bytesPerElement = geometryAttribute.array.BYTES_PER_ELEMENT;
704
+
705
+ const format = this._getVertexFormat( type, bytesPerElement );
706
+
707
+ let arrayStride = geometryAttribute.itemSize * bytesPerElement;
708
+ let offset = 0;
709
+
710
+ if ( geometryAttribute.isInterleavedBufferAttribute === true ) {
711
+
712
+ // @TODO: It can be optimized for "vertexBuffers" on RenderPipeline
713
+
714
+ arrayStride = geometryAttribute.data.stride * bytesPerElement;
715
+ offset = geometryAttribute.offset * bytesPerElement;
716
+
717
+ }
718
+
719
+ attributes.push( {
720
+ name,
721
+ arrayStride,
722
+ offset,
723
+ format,
724
+ slot
725
+ } );
726
+
727
+ }
728
+
729
+ return attributes;
730
+
731
+ }
732
+
733
+ }
734
+
735
+ export default WebGPURenderPipeline;