@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
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  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
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  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
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  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
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  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
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  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1065 @@
1
+ import {
2
+ DataTextureLoader,
3
+ RGBAFormat,
4
+ LinearFilter,
5
+ CubeTexture,
6
+ HalfFloatType,
7
+ DataUtils
8
+ } from 'three';
9
+
10
+ class RGBMLoader extends DataTextureLoader {
11
+
12
+ constructor( manager ) {
13
+
14
+ super( manager );
15
+
16
+ this.type = HalfFloatType;
17
+ this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
18
+
19
+ }
20
+
21
+ setDataType( value ) {
22
+
23
+ this.type = value;
24
+ return this;
25
+
26
+ }
27
+
28
+ setMaxRange( value ) {
29
+
30
+ this.maxRange = value;
31
+ return this;
32
+
33
+ }
34
+
35
+ loadCubemap( urls, onLoad, onProgress, onError ) {
36
+
37
+ const texture = new CubeTexture();
38
+
39
+ let loaded = 0;
40
+
41
+ const scope = this;
42
+
43
+ function loadTexture( i ) {
44
+
45
+ scope.load( urls[ i ], function ( image ) {
46
+
47
+ texture.images[ i ] = image;
48
+
49
+ loaded ++;
50
+
51
+ if ( loaded === 6 ) {
52
+
53
+ texture.needsUpdate = true;
54
+
55
+ if ( onLoad ) onLoad( texture );
56
+
57
+ }
58
+
59
+ }, undefined, onError );
60
+
61
+ }
62
+
63
+ for ( let i = 0; i < urls.length; ++ i ) {
64
+
65
+ loadTexture( i );
66
+
67
+ }
68
+
69
+ texture.type = this.type;
70
+ texture.format = RGBAFormat;
71
+ texture.minFilter = LinearFilter;
72
+ texture.generateMipmaps = false;
73
+
74
+ return texture;
75
+
76
+ }
77
+
78
+ parse( buffer ) {
79
+
80
+ const img = UPNG.decode( buffer );
81
+ const rgba = UPNG.toRGBA8( img )[ 0 ];
82
+
83
+ const data = new Uint8Array( rgba );
84
+ const size = img.width * img.height * 4;
85
+
86
+ const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
87
+
88
+ // decode RGBM
89
+
90
+ for ( let i = 0; i < data.length; i += 4 ) {
91
+
92
+ const r = data[ i + 0 ] / 255;
93
+ const g = data[ i + 1 ] / 255;
94
+ const b = data[ i + 2 ] / 255;
95
+ const a = data[ i + 3 ] / 255;
96
+
97
+ if ( this.type === HalfFloatType ) {
98
+
99
+ output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
100
+ output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
101
+ output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
102
+ output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
103
+
104
+ } else {
105
+
106
+ output[ i + 0 ] = r * a * this.maxRange;
107
+ output[ i + 1 ] = g * a * this.maxRange;
108
+ output[ i + 2 ] = b * a * this.maxRange;
109
+ output[ i + 3 ] = 1;
110
+
111
+ }
112
+
113
+ }
114
+
115
+ return {
116
+ width: img.width,
117
+ height: img.height,
118
+ data: output,
119
+ format: RGBAFormat,
120
+ type: this.type,
121
+ flipY: true
122
+ };
123
+
124
+ }
125
+
126
+ }
127
+
128
+ // from https://github.com/photopea/UPNG.js (MIT License)
129
+
130
+ var UPNG = {};
131
+
132
+ UPNG.toRGBA8 = function ( out ) {
133
+
134
+ var w = out.width, h = out.height;
135
+ if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
136
+
137
+ var frms = [];
138
+ if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
139
+
140
+ var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
141
+ for ( var i = 0; i < out.frames.length; i ++ ) {
142
+
143
+ var frm = out.frames[ i ];
144
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
145
+ var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
146
+
147
+ if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
148
+
149
+ if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
150
+ else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
151
+
152
+ frms.push( img.buffer.slice( 0 ) );
153
+
154
+ if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
155
+ else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
156
+
157
+ }
158
+
159
+ return frms;
160
+
161
+ };
162
+
163
+ UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
164
+
165
+ var area = w * h, bpp = UPNG.decode._getBPP( out );
166
+ var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
167
+
168
+ var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
169
+ var ctype = out.ctype, depth = out.depth;
170
+ var rs = UPNG._bin.readUshort;
171
+
172
+ if ( ctype == 6 ) { // RGB + alpha
173
+
174
+ var qarea = area << 2;
175
+ if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
176
+
177
+ bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
178
+
179
+ }
180
+
181
+ if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
182
+
183
+ bf[ i ] = data[ i << 1 ];
184
+
185
+ }
186
+
187
+ } else if ( ctype == 2 ) { // RGB
188
+
189
+ var ts = out.tabs[ 'tRNS' ];
190
+ if ( ts == null ) {
191
+
192
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
193
+
194
+ var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
195
+
196
+ }
197
+
198
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
199
+
200
+ var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
201
+
202
+ }
203
+
204
+ } else {
205
+
206
+ var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
207
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
208
+
209
+ var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
210
+ if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
211
+
212
+ }
213
+
214
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
215
+
216
+ var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
217
+ if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
218
+
219
+ }
220
+
221
+ }
222
+
223
+ } else if ( ctype == 3 ) { // palette
224
+
225
+ var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
226
+ //console.log(p, ap);
227
+ if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
228
+
229
+ var s0 = y * bpl, t0 = y * w;
230
+ for ( var i = 0; i < w; i ++ ) {
231
+
232
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
233
+
234
+ }
235
+
236
+ }
237
+
238
+ if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
239
+
240
+ var s0 = y * bpl, t0 = y * w;
241
+ for ( var i = 0; i < w; i ++ ) {
242
+
243
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
244
+
245
+ }
246
+
247
+ }
248
+
249
+ if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
250
+
251
+ var s0 = y * bpl, t0 = y * w;
252
+ for ( var i = 0; i < w; i ++ ) {
253
+
254
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
255
+
256
+ }
257
+
258
+ }
259
+
260
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
261
+
262
+ var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
263
+
264
+ }
265
+
266
+ } else if ( ctype == 4 ) { // gray + alpha
267
+
268
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
269
+
270
+ var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
271
+
272
+ }
273
+
274
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
275
+
276
+ var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
277
+
278
+ }
279
+
280
+ } else if ( ctype == 0 ) { // gray
281
+
282
+ var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
283
+ for ( var y = 0; y < h; y ++ ) {
284
+
285
+ var off = y * bpl, to = y * w;
286
+ if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
287
+
288
+ var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
289
+
290
+ }
291
+ else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
292
+
293
+ var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
294
+
295
+ }
296
+ else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
297
+
298
+ var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
299
+
300
+ }
301
+ else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
302
+
303
+ var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
304
+
305
+ }
306
+ else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
307
+
308
+ var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
309
+
310
+ }
311
+
312
+ }
313
+
314
+ }
315
+
316
+ //console.log(Date.now()-time);
317
+ return bf;
318
+
319
+ };
320
+
321
+
322
+
323
+ UPNG.decode = function ( buff ) {
324
+
325
+ var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
326
+ var out = { tabs: {}, frames: [] };
327
+ var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
328
+ var fd, foff = 0; // frames
329
+ var text, keyw, bfr;
330
+
331
+ var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
332
+ for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
333
+
334
+ while ( offset < data.length ) {
335
+
336
+ var len = bin.readUint( data, offset ); offset += 4;
337
+ var type = bin.readASCII( data, offset, 4 ); offset += 4;
338
+ //console.log(type,len);
339
+
340
+ if ( type == 'IHDR' ) {
341
+
342
+ UPNG.decode._IHDR( data, offset, out );
343
+
344
+ } else if ( type == 'CgBI' ) {
345
+
346
+ out.tabs[ type ] = data.slice( offset, offset + 4 );
347
+
348
+ } else if ( type == 'IDAT' ) {
349
+
350
+ for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
351
+ doff += len;
352
+
353
+ } else if ( type == 'acTL' ) {
354
+
355
+ out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
356
+ fd = new Uint8Array( data.length );
357
+
358
+ } else if ( type == 'fcTL' ) {
359
+
360
+ if ( foff != 0 ) {
361
+
362
+ var fr = out.frames[ out.frames.length - 1 ];
363
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
364
+
365
+ }
366
+
367
+ var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
368
+ var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
369
+ var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
370
+ //console.log(frm);
371
+ out.frames.push( frm );
372
+
373
+ } else if ( type == 'fdAT' ) {
374
+
375
+ for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
376
+ foff += len - 4;
377
+
378
+ } else if ( type == 'pHYs' ) {
379
+
380
+ out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
381
+
382
+ } else if ( type == 'cHRM' ) {
383
+
384
+ out.tabs[ type ] = [];
385
+ for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
386
+
387
+ } else if ( type == 'tEXt' || type == 'zTXt' ) {
388
+
389
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
390
+ var nz = bin.nextZero( data, offset );
391
+ keyw = bin.readASCII( data, offset, nz - offset );
392
+ var tl = offset + len - nz - 1;
393
+ if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
394
+ else {
395
+
396
+ bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
397
+ text = bin.readUTF8( bfr, 0, bfr.length );
398
+
399
+ }
400
+
401
+ out.tabs[ type ][ keyw ] = text;
402
+
403
+ } else if ( type == 'iTXt' ) {
404
+
405
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
406
+ var nz = 0, off = offset;
407
+ nz = bin.nextZero( data, off );
408
+ keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
409
+ var cflag = data[ off ]; off += 2;
410
+ nz = bin.nextZero( data, off );
411
+ bin.readASCII( data, off, nz - off ); off = nz + 1;
412
+ nz = bin.nextZero( data, off );
413
+ bin.readUTF8( data, off, nz - off ); off = nz + 1;
414
+ var tl = len - ( off - offset );
415
+ if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
416
+ else {
417
+
418
+ bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
419
+ text = bin.readUTF8( bfr, 0, bfr.length );
420
+
421
+ }
422
+
423
+ out.tabs[ type ][ keyw ] = text;
424
+
425
+ } else if ( type == 'PLTE' ) {
426
+
427
+ out.tabs[ type ] = bin.readBytes( data, offset, len );
428
+
429
+ } else if ( type == 'hIST' ) {
430
+
431
+ var pl = out.tabs[ 'PLTE' ].length / 3;
432
+ out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
433
+
434
+ } else if ( type == 'tRNS' ) {
435
+
436
+ if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
437
+ else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
438
+ else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
439
+ //else console.log("tRNS for unsupported color type",out.ctype, len);
440
+
441
+ } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
442
+ else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
443
+ else if ( type == 'bKGD' ) {
444
+
445
+ if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
446
+ else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
447
+ else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
448
+
449
+ } else if ( type == 'IEND' ) {
450
+
451
+ break;
452
+
453
+ }
454
+
455
+ //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
456
+ offset += len;
457
+ bin.readUint( data, offset ); offset += 4;
458
+
459
+ }
460
+
461
+ if ( foff != 0 ) {
462
+
463
+ var fr = out.frames[ out.frames.length - 1 ];
464
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
465
+
466
+ }
467
+
468
+ out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
469
+
470
+ delete out.compress; delete out.interlace; delete out.filter;
471
+ return out;
472
+
473
+ };
474
+
475
+ UPNG.decode._decompress = function ( out, dd, w, h ) {
476
+
477
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
478
+ if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
479
+ else dd = UPNG.decode._inflate( dd, buff );
480
+
481
+ if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
482
+ else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
483
+
484
+ return dd;
485
+
486
+ };
487
+
488
+ UPNG.decode._inflate = function ( data, buff ) {
489
+
490
+ var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
491
+
492
+ };
493
+
494
+ UPNG.inflateRaw = function () {
495
+
496
+ var H = {}; H.H = {}; H.H.N = function ( N, W ) {
497
+
498
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
499
+ if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
500
+ if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
501
+
502
+ i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
503
+
504
+ if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
505
+ var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
506
+ w += q; continue
507
+ ;
508
+
509
+ }
510
+
511
+ if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
512
+
513
+ v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
514
+
515
+ }
516
+
517
+ if ( m == 2 ) {
518
+
519
+ J = A( N, d, 5 ) + 257;
520
+ h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
521
+
522
+ b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
523
+
524
+ }
525
+
526
+ for ( var c = 0;
527
+ c < Q; c ++ ) {
528
+
529
+ var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
530
+ ;
531
+
532
+ }
533
+
534
+ d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
535
+ d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
536
+ I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
537
+ ;
538
+
539
+ }
540
+
541
+ while ( ! 0 ) {
542
+
543
+ var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
544
+
545
+ W[ w ++ ] = p;
546
+
547
+ } else if ( p == 256 ) {
548
+
549
+ break;
550
+
551
+ } else {
552
+
553
+ var z = w + p - 254;
554
+ if ( p > 264 ) {
555
+
556
+ var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
557
+
558
+ }
559
+
560
+ var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
561
+ d += Y & 15; while ( w < z ) {
562
+
563
+ W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
564
+
565
+ }
566
+
567
+ w = z
568
+ ;
569
+
570
+ }
571
+
572
+ }
573
+
574
+ }
575
+
576
+ return W.length == w ? W : W.slice( 0, w )
577
+ ;
578
+
579
+ };
580
+
581
+ H.H.W = function ( N, W ) {
582
+
583
+ var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
584
+
585
+ };
586
+
587
+ H.H.R = function ( N, W, R, V, n, A ) {
588
+
589
+ var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
590
+
591
+ var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
592
+ if ( b <= 15 ) {
593
+
594
+ A[ I ] = b; I ++;
595
+
596
+ } else {
597
+
598
+ var Z = 0, m = 0; if ( b == 16 ) {
599
+
600
+ m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
601
+
602
+ } else if ( b == 17 ) {
603
+
604
+ m = 3 + l( V, n, 3 );
605
+ n += 3
606
+ ;
607
+
608
+ } else if ( b == 18 ) {
609
+
610
+ m = 11 + l( V, n, 7 ); n += 7;
611
+
612
+ }
613
+
614
+ var J = I + m; while ( I < J ) {
615
+
616
+ A[ I ] = Z; I ++;
617
+
618
+ }
619
+
620
+ }
621
+
622
+ }
623
+
624
+ return n
625
+ ;
626
+
627
+ };
628
+
629
+ H.H.V = function ( N, W, R, V ) {
630
+
631
+ var n = 0, A = 0, l = V.length >>> 1;
632
+ while ( A < R ) {
633
+
634
+ var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
635
+
636
+ }
637
+
638
+ while ( A < l ) {
639
+
640
+ V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
641
+
642
+ }
643
+
644
+ return n
645
+ ;
646
+
647
+ };
648
+
649
+ H.H.n = function ( N, W ) {
650
+
651
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
652
+ var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
653
+
654
+ n = n + e[ A - 1 ] << 1; b[ A ] = n;
655
+
656
+ }
657
+
658
+ for ( l = 0; l < V; l += 2 ) {
659
+
660
+ I = N[ l + 1 ]; if ( I != 0 ) {
661
+
662
+ N[ l ] = b[ I ];
663
+ b[ I ] ++
664
+ ;
665
+
666
+ }
667
+
668
+ }
669
+
670
+ };
671
+
672
+ H.H.A = function ( N, W, R ) {
673
+
674
+ var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
675
+
676
+ var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
677
+ while ( Z != m ) {
678
+
679
+ var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
680
+
681
+ }
682
+
683
+ }
684
+
685
+ };
686
+
687
+ H.H.l = function ( N, W ) {
688
+
689
+ var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
690
+ n += 2 ) {
691
+
692
+ var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
693
+
694
+ }
695
+
696
+ };
697
+
698
+ H.H.M = function ( N, W, R ) {
699
+
700
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
701
+
702
+ };
703
+
704
+ H.H.I = function ( N, W, R ) {
705
+
706
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
707
+
708
+ };
709
+
710
+ H.H.e = function ( N, W, R ) {
711
+
712
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
713
+
714
+ };
715
+
716
+ H.H.b = function ( N, W, R ) {
717
+
718
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
719
+
720
+ };
721
+
722
+ H.H.Z = function ( N, W ) {
723
+
724
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
725
+
726
+ };
727
+
728
+ H.H.i = function ( N, W ) {
729
+
730
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
731
+
732
+ };
733
+
734
+ H.H.m = function () {
735
+
736
+ var N = Uint16Array, W = Uint32Array;
737
+ return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
738
+ ;
739
+
740
+ }();
741
+ ( function () {
742
+
743
+ var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
744
+
745
+ var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
746
+ V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
747
+ N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
748
+ ;
749
+
750
+ }
751
+
752
+ function n( A, l, M ) {
753
+
754
+ while ( l -- != 0 )A.push( 0, M )
755
+ ;
756
+
757
+ }
758
+
759
+ for ( var R = 0; R < 32; R ++ ) {
760
+
761
+ N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
762
+ N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
763
+ ;
764
+
765
+ }
766
+
767
+ n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
768
+ H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
769
+ n( N.D, 30, 0 ); n( N.v, 320, 0 )
770
+ ;
771
+
772
+ }() );
773
+
774
+ return H.H.N
775
+ ;
776
+
777
+ }();
778
+
779
+
780
+ UPNG.decode._readInterlace = function ( data, out ) {
781
+
782
+ var w = out.width, h = out.height;
783
+ var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
784
+ var img = new Uint8Array( h * bpl );
785
+ var di = 0;
786
+
787
+ var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
788
+ var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
789
+ var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
790
+ var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
791
+
792
+ var pass = 0;
793
+ while ( pass < 7 ) {
794
+
795
+ var ri = row_increment[ pass ], ci = col_increment[ pass ];
796
+ var sw = 0, sh = 0;
797
+ var cr = starting_row[ pass ]; while ( cr < h ) {
798
+
799
+ cr += ri; sh ++;
800
+
801
+ }
802
+
803
+ var cc = starting_col[ pass ]; while ( cc < w ) {
804
+
805
+ cc += ci; sw ++;
806
+
807
+ }
808
+
809
+ var bpll = Math.ceil( sw * bpp / 8 );
810
+ UPNG.decode._filterZero( data, out, di, sw, sh );
811
+
812
+ var y = 0, row = starting_row[ pass ];
813
+ var val;
814
+
815
+ while ( row < h ) {
816
+
817
+ var col = starting_col[ pass ];
818
+ var cdi = ( di + y * bpll ) << 3;
819
+
820
+ while ( col < w ) {
821
+
822
+ if ( bpp == 1 ) {
823
+
824
+ val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
825
+ img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
826
+
827
+ }
828
+
829
+ if ( bpp == 2 ) {
830
+
831
+ val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
832
+ img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
833
+
834
+ }
835
+
836
+ if ( bpp == 4 ) {
837
+
838
+ val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
839
+ img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
840
+
841
+ }
842
+
843
+ if ( bpp >= 8 ) {
844
+
845
+ var ii = row * bpl + col * cbpp;
846
+ for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
847
+
848
+ }
849
+
850
+ cdi += bpp; col += ci;
851
+
852
+ }
853
+
854
+ y ++; row += ri;
855
+
856
+ }
857
+
858
+ if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
859
+ pass = pass + 1;
860
+
861
+ }
862
+
863
+ return img;
864
+
865
+ };
866
+
867
+ UPNG.decode._getBPP = function ( out ) {
868
+
869
+ var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
870
+ return noc * out.depth;
871
+
872
+ };
873
+
874
+ UPNG.decode._filterZero = function ( data, out, off, w, h ) {
875
+
876
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
877
+ bpp = Math.ceil( bpp / 8 );
878
+
879
+ var i, di, type = data[ off ], x = 0;
880
+
881
+ if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
882
+ if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
883
+
884
+ for ( var y = 0; y < h; y ++ ) {
885
+
886
+ i = off + y * bpl; di = i + y + 1;
887
+ type = data[ di - 1 ]; x = 0;
888
+
889
+ if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
890
+ else if ( type == 1 ) {
891
+
892
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
893
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
894
+
895
+ } else if ( type == 2 ) {
896
+
897
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
898
+
899
+ } else if ( type == 3 ) {
900
+
901
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
902
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
903
+
904
+ } else {
905
+
906
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
907
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
908
+
909
+ }
910
+
911
+ }
912
+
913
+ return data;
914
+
915
+ };
916
+
917
+ UPNG.decode._paeth = function ( a, b, c ) {
918
+
919
+ var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
920
+ if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
921
+ else if ( pb * pb <= pc * pc ) return b;
922
+ return c;
923
+
924
+ };
925
+
926
+ UPNG.decode._IHDR = function ( data, offset, out ) {
927
+
928
+ var bin = UPNG._bin;
929
+ out.width = bin.readUint( data, offset ); offset += 4;
930
+ out.height = bin.readUint( data, offset ); offset += 4;
931
+ out.depth = data[ offset ]; offset ++;
932
+ out.ctype = data[ offset ]; offset ++;
933
+ out.compress = data[ offset ]; offset ++;
934
+ out.filter = data[ offset ]; offset ++;
935
+ out.interlace = data[ offset ]; offset ++;
936
+
937
+ };
938
+
939
+ UPNG._bin = {
940
+ nextZero: function ( data, p ) {
941
+
942
+ while ( data[ p ] != 0 ) p ++; return p;
943
+
944
+ },
945
+ readUshort: function ( buff, p ) {
946
+
947
+ return ( buff[ p ] << 8 ) | buff[ p + 1 ];
948
+
949
+ },
950
+ writeUshort: function ( buff, p, n ) {
951
+
952
+ buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
953
+
954
+ },
955
+ readUint: function ( buff, p ) {
956
+
957
+ return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
958
+
959
+ },
960
+ writeUint: function ( buff, p, n ) {
961
+
962
+ buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
963
+
964
+ },
965
+ readASCII: function ( buff, p, l ) {
966
+
967
+ var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
968
+
969
+ },
970
+ writeASCII: function ( data, p, s ) {
971
+
972
+ for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
973
+
974
+ },
975
+ readBytes: function ( buff, p, l ) {
976
+
977
+ var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
978
+
979
+ },
980
+ pad: function ( n ) {
981
+
982
+ return n.length < 2 ? '0' + n : n;
983
+
984
+ },
985
+ readUTF8: function ( buff, p, l ) {
986
+
987
+ var s = '', ns;
988
+ for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
989
+ try {
990
+
991
+ ns = decodeURIComponent( s );
992
+
993
+ } catch ( e ) {
994
+
995
+ return UPNG._bin.readASCII( buff, p, l );
996
+
997
+ }
998
+
999
+ return ns;
1000
+
1001
+ }
1002
+ };
1003
+ UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1004
+
1005
+ var w = Math.min( sw, tw ), h = Math.min( sh, th );
1006
+ var si = 0, ti = 0;
1007
+ for ( var y = 0; y < h; y ++ )
1008
+ for ( var x = 0; x < w; x ++ ) {
1009
+
1010
+ if ( xoff >= 0 && yoff >= 0 ) {
1011
+
1012
+ si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
1013
+
1014
+ } else {
1015
+
1016
+ si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
1017
+
1018
+ }
1019
+
1020
+ if ( mode == 0 ) {
1021
+
1022
+ tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
1023
+
1024
+ } else if ( mode == 1 ) {
1025
+
1026
+ var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
1027
+ var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
1028
+
1029
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
1030
+ tb[ ti + 3 ] = 255 * oa;
1031
+ tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1032
+ tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1033
+ tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1034
+
1035
+ } else if ( mode == 2 ) { // copy only differences, otherwise zero
1036
+
1037
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1038
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1039
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1040
+
1041
+ tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
1042
+
1043
+ } else {
1044
+
1045
+ tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
1046
+
1047
+ }
1048
+
1049
+ } else if ( mode == 3 ) { // check if can be blended
1050
+
1051
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1052
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1053
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
1054
+ //if(fa!=255 && ba!=0) return false;
1055
+ if ( fa < 220 && ba > 20 ) return false;
1056
+
1057
+ }
1058
+
1059
+ }
1060
+
1061
+ return true;
1062
+
1063
+ };
1064
+
1065
+ export { RGBMLoader };