@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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( function () {
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class Refractor extends THREE.Mesh {
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constructor( geometry, options = {} ) {
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super( geometry );
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this.isRefractor = true;
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this.type = 'Refractor';
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this.camera = new THREE.PerspectiveCamera();
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const scope = this;
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const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const shader = options.shader || Refractor.RefractorShader;
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const multisample = options.multisample !== undefined ? options.multisample : 4; //
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const virtualCamera = this.camera;
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virtualCamera.matrixAutoUpdate = false;
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virtualCamera.userData.refractor = true; //
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const refractorPlane = new THREE.Plane();
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const textureMatrix = new THREE.Matrix4(); // render target
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const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, {
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samples: multisample,
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type: THREE.HalfFloatType
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} ); // material
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this.material = new THREE.ShaderMaterial( {
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uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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transparent: true // ensures, refractors are drawn from farthest to closest
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} );
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this.material.uniforms[ 'color' ].value = color;
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this.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
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this.material.uniforms[ 'textureMatrix' ].value = textureMatrix; // functions
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const visible = function () {
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const refractorWorldPosition = new THREE.Vector3();
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const cameraWorldPosition = new THREE.Vector3();
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const rotationMatrix = new THREE.Matrix4();
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const view = new THREE.Vector3();
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const normal = new THREE.Vector3();
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return function visible( camera ) {
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refractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
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cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
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view.subVectors( refractorWorldPosition, cameraWorldPosition );
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rotationMatrix.extractRotation( scope.matrixWorld );
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normal.set( 0, 0, 1 );
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normal.applyMatrix4( rotationMatrix );
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return view.dot( normal ) < 0;
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};
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}();
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const updateRefractorPlane = function () {
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const normal = new THREE.Vector3();
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const position = new THREE.Vector3();
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const quaternion = new THREE.Quaternion();
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const scale = new THREE.Vector3();
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return function updateRefractorPlane() {
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scope.matrixWorld.decompose( position, quaternion, scale );
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normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize(); // flip the normal because we want to cull everything above the plane
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normal.negate();
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refractorPlane.setFromNormalAndCoplanarPoint( normal, position );
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};
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}();
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const updateVirtualCamera = function () {
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const clipPlane = new THREE.Plane();
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const clipVector = new THREE.Vector4();
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const q = new THREE.Vector4();
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return function updateVirtualCamera( camera ) {
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virtualCamera.matrixWorld.copy( camera.matrixWorld );
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virtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();
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virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
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virtualCamera.far = camera.far; // used in WebGLBackground
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// The following code creates an oblique view frustum for clipping.
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// see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
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// Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
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clipPlane.copy( refractorPlane );
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clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
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clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant ); // calculate the clip-space corner point opposite the clipping plane and
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// transform it into camera space by multiplying it by the inverse of the projection matrix
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const projectionMatrix = virtualCamera.projectionMatrix;
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q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
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q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
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q.z = - 1.0;
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q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ]; // calculate the scaled plane vector
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clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) ); // replacing the third row of the projection matrix
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projectionMatrix.elements[ 2 ] = clipVector.x;
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projectionMatrix.elements[ 6 ] = clipVector.y;
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projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
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projectionMatrix.elements[ 14 ] = clipVector.w;
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};
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}(); // This will update the texture matrix that is used for projective texture mapping in the shader.
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// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
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function updateTextureMatrix( camera ) {
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// this matrix does range mapping to [ 0, 1 ]
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textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 ); // we use "Object Linear Texgen", so we need to multiply the texture matrix T
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// (matrix above) with the projection and view matrix of the virtual camera
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// and the model matrix of the refractor
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textureMatrix.multiply( camera.projectionMatrix );
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textureMatrix.multiply( camera.matrixWorldInverse );
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textureMatrix.multiply( scope.matrixWorld );
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} //
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function render( renderer, scene, camera ) {
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scope.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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const currentOutputEncoding = renderer.outputEncoding;
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const currentToneMapping = renderer.toneMapping;
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renderer.xr.enabled = false; // avoid camera modification
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renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
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renderer.outputEncoding = THREE.LinearEncoding;
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renderer.toneMapping = THREE.NoToneMapping;
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renderer.setRenderTarget( renderTarget );
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if ( renderer.autoClear === false ) renderer.clear();
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renderer.render( scene, virtualCamera );
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.outputEncoding = currentOutputEncoding;
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renderer.toneMapping = currentToneMapping;
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renderer.setRenderTarget( currentRenderTarget ); // restore viewport
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const viewport = camera.viewport;
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if ( viewport !== undefined ) {
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renderer.state.viewport( viewport );
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}
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scope.visible = true;
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} //
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this.onBeforeRender = function ( renderer, scene, camera ) {
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// ensure refractors are rendered only once per frame
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if ( camera.userData.refractor === true ) return; // avoid rendering when the refractor is viewed from behind
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if ( ! visible( camera ) === true ) return; // update
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updateRefractorPlane();
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updateTextureMatrix( camera );
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updateVirtualCamera( camera );
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render( renderer, scene, camera );
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};
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this.getRenderTarget = function () {
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return renderTarget;
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};
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this.dispose = function () {
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renderTarget.dispose();
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scope.material.dispose();
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};
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}
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}
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Refractor.RefractorShader = {
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uniforms: {
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'color': {
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value: null
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},
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'tDiffuse': {
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value: null
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},
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'textureMatrix': {
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value: null
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}
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},
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vertexShader:
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/* glsl */
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`
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uniform mat4 textureMatrix;
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varying vec4 vUv;
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void main() {
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vUv = textureMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform vec3 color;
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uniform sampler2D tDiffuse;
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varying vec4 vUv;
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float blendOverlay( float base, float blend ) {
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return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
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}
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vec3 blendOverlay( vec3 base, vec3 blend ) {
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return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
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}
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void main() {
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vec4 base = texture2DProj( tDiffuse, vUv );
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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}`
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};
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THREE.Refractor = Refractor;
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} )();
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@@ -0,0 +1,60 @@
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( function () {
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+
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/**
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* A shadow THREE.Mesh that follows a shadow-casting THREE.Mesh in the scene, but is confined to a single plane.
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*/
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const _shadowMatrix = new THREE.Matrix4();
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class ShadowMesh extends THREE.Mesh {
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constructor( mesh ) {
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const shadowMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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transparent: true,
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opacity: 0.6,
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depthWrite: false,
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stencilWrite: true,
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stencilFunc: THREE.EqualStencilFunc,
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stencilRef: 0,
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stencilZPass: THREE.IncrementStencilOp
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} );
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super( mesh.geometry, shadowMaterial );
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this.isShadowMesh = true;
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this.meshMatrix = mesh.matrixWorld;
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this.frustumCulled = false;
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this.matrixAutoUpdate = false;
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}
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update( plane, lightPosition4D ) {
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// based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm
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const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + - plane.constant * lightPosition4D.w;
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const sme = _shadowMatrix.elements;
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sme[ 0 ] = dot - lightPosition4D.x * plane.normal.x;
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sme[ 4 ] = - lightPosition4D.x * plane.normal.y;
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sme[ 8 ] = - lightPosition4D.x * plane.normal.z;
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sme[ 12 ] = - lightPosition4D.x * - plane.constant;
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sme[ 1 ] = - lightPosition4D.y * plane.normal.x;
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sme[ 5 ] = dot - lightPosition4D.y * plane.normal.y;
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sme[ 9 ] = - lightPosition4D.y * plane.normal.z;
|
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sme[ 13 ] = - lightPosition4D.y * - plane.constant;
|
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sme[ 2 ] = - lightPosition4D.z * plane.normal.x;
|
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+
sme[ 6 ] = - lightPosition4D.z * plane.normal.y;
|
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|
+
sme[ 10 ] = dot - lightPosition4D.z * plane.normal.z;
|
|
47
|
+
sme[ 14 ] = - lightPosition4D.z * - plane.constant;
|
|
48
|
+
sme[ 3 ] = - lightPosition4D.w * plane.normal.x;
|
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49
|
+
sme[ 7 ] = - lightPosition4D.w * plane.normal.y;
|
|
50
|
+
sme[ 11 ] = - lightPosition4D.w * plane.normal.z;
|
|
51
|
+
sme[ 15 ] = dot - lightPosition4D.w * - plane.constant;
|
|
52
|
+
this.matrix.multiplyMatrices( _shadowMatrix, this.meshMatrix );
|
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53
|
+
|
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54
|
+
}
|
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|
+
|
|
56
|
+
}
|
|
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|
+
|
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58
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+
THREE.ShadowMesh = ShadowMesh;
|
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59
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+
|
|
60
|
+
} )();
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|
@@ -0,0 +1,223 @@
|
|
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1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Based on "A Practical Analytic Model for Daylight"
|
|
5
|
+
* aka The Preetham Model, the de facto standard analytic skydome model
|
|
6
|
+
* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
|
|
7
|
+
*
|
|
8
|
+
* First implemented by Simon Wallner
|
|
9
|
+
* http://simonwallner.at/project/atmospheric-scattering/
|
|
10
|
+
*
|
|
11
|
+
* Improved by Martin Upitis
|
|
12
|
+
* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
|
|
13
|
+
*
|
|
14
|
+
* Three.js integration by zz85 http://twitter.com/blurspline
|
|
15
|
+
*/
|
|
16
|
+
|
|
17
|
+
class Sky extends THREE.Mesh {
|
|
18
|
+
|
|
19
|
+
constructor() {
|
|
20
|
+
|
|
21
|
+
const shader = Sky.SkyShader;
|
|
22
|
+
const material = new THREE.ShaderMaterial( {
|
|
23
|
+
name: 'SkyShader',
|
|
24
|
+
fragmentShader: shader.fragmentShader,
|
|
25
|
+
vertexShader: shader.vertexShader,
|
|
26
|
+
uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
|
|
27
|
+
side: THREE.BackSide,
|
|
28
|
+
depthWrite: false
|
|
29
|
+
} );
|
|
30
|
+
super( new THREE.BoxGeometry( 1, 1, 1 ), material );
|
|
31
|
+
this.isSky = true;
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
Sky.SkyShader = {
|
|
38
|
+
uniforms: {
|
|
39
|
+
'turbidity': {
|
|
40
|
+
value: 2
|
|
41
|
+
},
|
|
42
|
+
'rayleigh': {
|
|
43
|
+
value: 1
|
|
44
|
+
},
|
|
45
|
+
'mieCoefficient': {
|
|
46
|
+
value: 0.005
|
|
47
|
+
},
|
|
48
|
+
'mieDirectionalG': {
|
|
49
|
+
value: 0.8
|
|
50
|
+
},
|
|
51
|
+
'sunPosition': {
|
|
52
|
+
value: new THREE.Vector3()
|
|
53
|
+
},
|
|
54
|
+
'up': {
|
|
55
|
+
value: new THREE.Vector3( 0, 1, 0 )
|
|
56
|
+
}
|
|
57
|
+
},
|
|
58
|
+
vertexShader:
|
|
59
|
+
/* glsl */
|
|
60
|
+
`
|
|
61
|
+
uniform vec3 sunPosition;
|
|
62
|
+
uniform float rayleigh;
|
|
63
|
+
uniform float turbidity;
|
|
64
|
+
uniform float mieCoefficient;
|
|
65
|
+
uniform vec3 up;
|
|
66
|
+
|
|
67
|
+
varying vec3 vWorldPosition;
|
|
68
|
+
varying vec3 vSunDirection;
|
|
69
|
+
varying float vSunfade;
|
|
70
|
+
varying vec3 vBetaR;
|
|
71
|
+
varying vec3 vBetaM;
|
|
72
|
+
varying float vSunE;
|
|
73
|
+
|
|
74
|
+
// constants for atmospheric scattering
|
|
75
|
+
const float e = 2.71828182845904523536028747135266249775724709369995957;
|
|
76
|
+
const float pi = 3.141592653589793238462643383279502884197169;
|
|
77
|
+
|
|
78
|
+
// wavelength of used primaries, according to preetham
|
|
79
|
+
const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
|
80
|
+
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
|
81
|
+
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
|
82
|
+
const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
|
|
83
|
+
|
|
84
|
+
// mie stuff
|
|
85
|
+
// K coefficient for the primaries
|
|
86
|
+
const float v = 4.0;
|
|
87
|
+
const vec3 K = vec3( 0.686, 0.678, 0.666 );
|
|
88
|
+
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
|
89
|
+
const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
|
|
90
|
+
|
|
91
|
+
// earth shadow hack
|
|
92
|
+
// cutoffAngle = pi / 1.95;
|
|
93
|
+
const float cutoffAngle = 1.6110731556870734;
|
|
94
|
+
const float steepness = 1.5;
|
|
95
|
+
const float EE = 1000.0;
|
|
96
|
+
|
|
97
|
+
float sunIntensity( float zenithAngleCos ) {
|
|
98
|
+
zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
|
|
99
|
+
return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
vec3 totalMie( float T ) {
|
|
103
|
+
float c = ( 0.2 * T ) * 10E-18;
|
|
104
|
+
return 0.434 * c * MieConst;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
void main() {
|
|
108
|
+
|
|
109
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
110
|
+
vWorldPosition = worldPosition.xyz;
|
|
111
|
+
|
|
112
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
113
|
+
gl_Position.z = gl_Position.w; // set z to camera.far
|
|
114
|
+
|
|
115
|
+
vSunDirection = normalize( sunPosition );
|
|
116
|
+
|
|
117
|
+
vSunE = sunIntensity( dot( vSunDirection, up ) );
|
|
118
|
+
|
|
119
|
+
vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
|
|
120
|
+
|
|
121
|
+
float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
|
|
122
|
+
|
|
123
|
+
// extinction (absorbtion + out scattering)
|
|
124
|
+
// rayleigh coefficients
|
|
125
|
+
vBetaR = totalRayleigh * rayleighCoefficient;
|
|
126
|
+
|
|
127
|
+
// mie coefficients
|
|
128
|
+
vBetaM = totalMie( turbidity ) * mieCoefficient;
|
|
129
|
+
|
|
130
|
+
}`,
|
|
131
|
+
fragmentShader:
|
|
132
|
+
/* glsl */
|
|
133
|
+
`
|
|
134
|
+
varying vec3 vWorldPosition;
|
|
135
|
+
varying vec3 vSunDirection;
|
|
136
|
+
varying float vSunfade;
|
|
137
|
+
varying vec3 vBetaR;
|
|
138
|
+
varying vec3 vBetaM;
|
|
139
|
+
varying float vSunE;
|
|
140
|
+
|
|
141
|
+
uniform float mieDirectionalG;
|
|
142
|
+
uniform vec3 up;
|
|
143
|
+
|
|
144
|
+
const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
|
|
145
|
+
|
|
146
|
+
// constants for atmospheric scattering
|
|
147
|
+
const float pi = 3.141592653589793238462643383279502884197169;
|
|
148
|
+
|
|
149
|
+
const float n = 1.0003; // refractive index of air
|
|
150
|
+
const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
|
151
|
+
|
|
152
|
+
// optical length at zenith for molecules
|
|
153
|
+
const float rayleighZenithLength = 8.4E3;
|
|
154
|
+
const float mieZenithLength = 1.25E3;
|
|
155
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
|
156
|
+
const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
|
|
157
|
+
|
|
158
|
+
// 3.0 / ( 16.0 * pi )
|
|
159
|
+
const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
|
|
160
|
+
// 1.0 / ( 4.0 * pi )
|
|
161
|
+
const float ONE_OVER_FOURPI = 0.07957747154594767;
|
|
162
|
+
|
|
163
|
+
float rayleighPhase( float cosTheta ) {
|
|
164
|
+
return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
float hgPhase( float cosTheta, float g ) {
|
|
168
|
+
float g2 = pow( g, 2.0 );
|
|
169
|
+
float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
|
|
170
|
+
return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
void main() {
|
|
174
|
+
|
|
175
|
+
vec3 direction = normalize( vWorldPosition - cameraPos );
|
|
176
|
+
|
|
177
|
+
// optical length
|
|
178
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
|
179
|
+
float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
|
|
180
|
+
float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
|
|
181
|
+
float sR = rayleighZenithLength * inverse;
|
|
182
|
+
float sM = mieZenithLength * inverse;
|
|
183
|
+
|
|
184
|
+
// combined extinction factor
|
|
185
|
+
vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
|
|
186
|
+
|
|
187
|
+
// in scattering
|
|
188
|
+
float cosTheta = dot( direction, vSunDirection );
|
|
189
|
+
|
|
190
|
+
float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
|
|
191
|
+
vec3 betaRTheta = vBetaR * rPhase;
|
|
192
|
+
|
|
193
|
+
float mPhase = hgPhase( cosTheta, mieDirectionalG );
|
|
194
|
+
vec3 betaMTheta = vBetaM * mPhase;
|
|
195
|
+
|
|
196
|
+
vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
|
|
197
|
+
Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
|
|
198
|
+
|
|
199
|
+
// nightsky
|
|
200
|
+
float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
|
|
201
|
+
float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
|
|
202
|
+
vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
|
|
203
|
+
vec3 L0 = vec3( 0.1 ) * Fex;
|
|
204
|
+
|
|
205
|
+
// composition + solar disc
|
|
206
|
+
float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
|
|
207
|
+
L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
|
|
208
|
+
|
|
209
|
+
vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
|
|
210
|
+
|
|
211
|
+
vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
|
|
212
|
+
|
|
213
|
+
gl_FragColor = vec4( retColor, 1.0 );
|
|
214
|
+
|
|
215
|
+
#include <tonemapping_fragment>
|
|
216
|
+
#include <encodings_fragment>
|
|
217
|
+
|
|
218
|
+
}`
|
|
219
|
+
};
|
|
220
|
+
|
|
221
|
+
THREE.Sky = Sky;
|
|
222
|
+
|
|
223
|
+
} )();
|