@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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@@ -0,0 +1,1924 @@
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+ ( function () {
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+
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+ /**
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+ * Dependencies
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+ * - mmd-parser https://github.com/takahirox/mmd-parser
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+ * - THREE.TGALoader
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+ * - OutlineEffect
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+ *
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+ * MMDLoader creates Three.js Objects from MMD resources as
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+ * PMD, PMX, VMD, and VPD files.
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+ *
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+ * PMD/PMX is a model data format, VMD is a motion data format
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+ * VPD is a posing data format used in MMD(Miku Miku Dance).
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+ *
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+ * MMD official site
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+ * - https://sites.google.com/view/evpvp/
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+ *
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+ * PMD, VMD format (in Japanese)
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+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
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+ *
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+ * PMX format
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+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
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+ *
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+ * TODO
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+ * - light motion in vmd support.
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+ * - SDEF support.
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+ * - uv/material/bone morphing support.
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+ * - more precise grant skinning support.
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+ * - shadow support.
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+ */
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+
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+ /**
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+ * @param {THREE.LoadingManager} manager
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+ */
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+
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+ class MMDLoader extends THREE.Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager );
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+ this.loader = new THREE.FileLoader( this.manager );
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+ this.parser = null; // lazy generation
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+
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+ this.meshBuilder = new MeshBuilder( this.manager );
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+ this.animationBuilder = new AnimationBuilder();
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+
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+ }
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+ /**
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+ * @param {string} animationPath
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+ * @return {MMDLoader}
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+ */
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+
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+
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+ setAnimationPath( animationPath ) {
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+
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+ this.animationPath = animationPath;
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+ return this;
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+
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+ } // Load MMD assets as Three.js Object
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+
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+ /**
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+ * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
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+ *
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+ * @param {string} url - url to Model(.pmd or .pmx) file
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+ * @param {function} onLoad
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+ * @param {function} onProgress
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+ * @param {function} onError
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+ */
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+
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin ); // resource path
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+
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+ let resourcePath;
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+
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+ if ( this.resourcePath !== '' ) {
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+
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+ resourcePath = this.resourcePath;
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+
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+ } else if ( this.path !== '' ) {
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+
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+ resourcePath = this.path;
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+
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+ } else {
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+
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+ resourcePath = THREE.LoaderUtils.extractUrlBase( url );
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+
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+ }
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+
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+ const modelExtension = this._extractExtension( url ).toLowerCase(); // Should I detect by seeing header?
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+
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+
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+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
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+
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+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
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+ return;
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+
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+ }
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+
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+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
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+
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+ onLoad( builder.build( data, resourcePath, onProgress, onError ) );
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+
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+ }, onProgress, onError );
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+
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+ }
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+ /**
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+ * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
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+ * If two or more files are specified, they'll be merged.
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+ *
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+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
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+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
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+ * @param {function} onLoad
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+ * @param {function} onProgress
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+ * @param {function} onError
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+ */
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+
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+
120
+ loadAnimation( url, object, onLoad, onProgress, onError ) {
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+
122
+ const builder = this.animationBuilder;
123
+ this.loadVMD( url, function ( vmd ) {
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+
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+ onLoad( object.isCamera ? builder.buildCameraAnimation( vmd ) : builder.build( vmd, object ) );
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+
127
+ }, onProgress, onError );
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+
129
+ }
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+ /**
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+ * Loads mode file and motion file(s) as an object containing
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+ * a THREE.SkinnedMesh and a THREE.AnimationClip.
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+ * Tracks of THREE.AnimationClip are fitting to the model.
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+ *
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+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
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+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
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+ * @param {function} onLoad
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+ * @param {function} onProgress
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+ * @param {function} onError
140
+ */
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+
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+
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+ loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+ this.load( modelUrl, function ( mesh ) {
147
+
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+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
149
+
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+ onLoad( {
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+ mesh: mesh,
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+ animation: animation
153
+ } );
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+
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+ }, onProgress, onError );
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+
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+ }, onProgress, onError );
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+
159
+ } // Load MMD assets as Object data parsed by MMDParser
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+
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+ /**
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+ * Loads .pmd file as an Object.
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+ *
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+ * @param {string} url - url to .pmd file
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+ * @param {function} onLoad
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+ * @param {function} onProgress
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+ * @param {function} onError
168
+ */
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+
170
+
171
+ loadPMD( url, onLoad, onProgress, onError ) {
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+
173
+ const parser = this._getParser();
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+
175
+ this.loader.setMimeType( undefined ).setPath( this.path ).setResponseType( 'arraybuffer' ).setRequestHeader( this.requestHeader ).setWithCredentials( this.withCredentials ).load( url, function ( buffer ) {
176
+
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+ onLoad( parser.parsePmd( buffer, true ) );
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+
179
+ }, onProgress, onError );
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+
181
+ }
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+ /**
183
+ * Loads .pmx file as an Object.
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+ *
185
+ * @param {string} url - url to .pmx file
186
+ * @param {function} onLoad
187
+ * @param {function} onProgress
188
+ * @param {function} onError
189
+ */
190
+
191
+
192
+ loadPMX( url, onLoad, onProgress, onError ) {
193
+
194
+ const parser = this._getParser();
195
+
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+ this.loader.setMimeType( undefined ).setPath( this.path ).setResponseType( 'arraybuffer' ).setRequestHeader( this.requestHeader ).setWithCredentials( this.withCredentials ).load( url, function ( buffer ) {
197
+
198
+ onLoad( parser.parsePmx( buffer, true ) );
199
+
200
+ }, onProgress, onError );
201
+
202
+ }
203
+ /**
204
+ * Loads .vmd file as an Object. If two or more files are specified
205
+ * they'll be merged.
206
+ *
207
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
208
+ * @param {function} onLoad
209
+ * @param {function} onProgress
210
+ * @param {function} onError
211
+ */
212
+
213
+
214
+ loadVMD( url, onLoad, onProgress, onError ) {
215
+
216
+ const urls = Array.isArray( url ) ? url : [ url ];
217
+ const vmds = [];
218
+ const vmdNum = urls.length;
219
+
220
+ const parser = this._getParser();
221
+
222
+ this.loader.setMimeType( undefined ).setPath( this.animationPath ).setResponseType( 'arraybuffer' ).setRequestHeader( this.requestHeader ).setWithCredentials( this.withCredentials );
223
+
224
+ for ( let i = 0, il = urls.length; i < il; i ++ ) {
225
+
226
+ this.loader.load( urls[ i ], function ( buffer ) {
227
+
228
+ vmds.push( parser.parseVmd( buffer, true ) );
229
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
230
+
231
+ }, onProgress, onError );
232
+
233
+ }
234
+
235
+ }
236
+ /**
237
+ * Loads .vpd file as an Object.
238
+ *
239
+ * @param {string} url - url to .vpd file
240
+ * @param {boolean} isUnicode
241
+ * @param {function} onLoad
242
+ * @param {function} onProgress
243
+ * @param {function} onError
244
+ */
245
+
246
+
247
+ loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
248
+
249
+ const parser = this._getParser();
250
+
251
+ this.loader.setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' ).setPath( this.animationPath ).setResponseType( 'text' ).setRequestHeader( this.requestHeader ).setWithCredentials( this.withCredentials ).load( url, function ( text ) {
252
+
253
+ onLoad( parser.parseVpd( text, true ) );
254
+
255
+ }, onProgress, onError );
256
+
257
+ } // private methods
258
+
259
+
260
+ _extractExtension( url ) {
261
+
262
+ const index = url.lastIndexOf( '.' );
263
+ return index < 0 ? '' : url.slice( index + 1 );
264
+
265
+ }
266
+
267
+ _getParser() {
268
+
269
+ if ( this.parser === null ) {
270
+
271
+ if ( typeof MMDParser === 'undefined' ) {
272
+
273
+ throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
274
+
275
+ }
276
+
277
+ this.parser = new MMDParser.Parser(); // eslint-disable-line no-undef
278
+
279
+ }
280
+
281
+ return this.parser;
282
+
283
+ }
284
+
285
+ } // Utilities
286
+
287
+ /*
288
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
289
+ * We don't need to request external toon image files.
290
+ */
291
+
292
+
293
+ const DEFAULT_TOON_TEXTURES = [ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=' ];
294
+ const NON_ALPHA_CHANNEL_FORMATS = [ THREE.RGB_S3TC_DXT1_Format, THREE.RGB_PVRTC_4BPPV1_Format, THREE.RGB_PVRTC_2BPPV1_Format, THREE.RGB_ETC1_Format, THREE.RGB_ETC2_Format ]; // Builders. They build Three.js object from Object data parsed by MMDParser.
295
+
296
+ /**
297
+ * @param {THREE.LoadingManager} manager
298
+ */
299
+
300
+ class MeshBuilder {
301
+
302
+ constructor( manager ) {
303
+
304
+ this.crossOrigin = 'anonymous';
305
+ this.geometryBuilder = new GeometryBuilder();
306
+ this.materialBuilder = new MaterialBuilder( manager );
307
+
308
+ }
309
+ /**
310
+ * @param {string} crossOrigin
311
+ * @return {MeshBuilder}
312
+ */
313
+
314
+
315
+ setCrossOrigin( crossOrigin ) {
316
+
317
+ this.crossOrigin = crossOrigin;
318
+ return this;
319
+
320
+ }
321
+ /**
322
+ * @param {Object} data - parsed PMD/PMX data
323
+ * @param {string} resourcePath
324
+ * @param {function} onProgress
325
+ * @param {function} onError
326
+ * @return {SkinnedMesh}
327
+ */
328
+
329
+
330
+ build( data, resourcePath, onProgress, onError ) {
331
+
332
+ const geometry = this.geometryBuilder.build( data );
333
+ const material = this.materialBuilder.setCrossOrigin( this.crossOrigin ).setResourcePath( resourcePath ).build( data, geometry, onProgress, onError );
334
+ const mesh = new THREE.SkinnedMesh( geometry, material );
335
+ const skeleton = new THREE.Skeleton( initBones( mesh ) );
336
+ mesh.bind( skeleton ); // console.log( mesh ); // for console debug
337
+
338
+ return mesh;
339
+
340
+ }
341
+
342
+ } // TODO: Try to remove this function
343
+
344
+
345
+ function initBones( mesh ) {
346
+
347
+ const geometry = mesh.geometry;
348
+ const bones = [];
349
+
350
+ if ( geometry && geometry.bones !== undefined ) {
351
+
352
+ // first, create array of 'Bone' objects from geometry data
353
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
354
+
355
+ const gbone = geometry.bones[ i ]; // create new 'Bone' object
356
+
357
+ const bone = new THREE.Bone();
358
+ bones.push( bone ); // apply values
359
+
360
+ bone.name = gbone.name;
361
+ bone.position.fromArray( gbone.pos );
362
+ bone.quaternion.fromArray( gbone.rotq );
363
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
364
+
365
+ } // second, create bone hierarchy
366
+
367
+
368
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
369
+
370
+ const gbone = geometry.bones[ i ];
371
+
372
+ if ( gbone.parent !== - 1 && gbone.parent !== null && bones[ gbone.parent ] !== undefined ) {
373
+
374
+ // subsequent bones in the hierarchy
375
+ bones[ gbone.parent ].add( bones[ i ] );
376
+
377
+ } else {
378
+
379
+ // topmost bone, immediate child of the skinned mesh
380
+ mesh.add( bones[ i ] );
381
+
382
+ }
383
+
384
+ }
385
+
386
+ } // now the bones are part of the scene graph and children of the skinned mesh.
387
+ // let's update the corresponding matrices
388
+
389
+
390
+ mesh.updateMatrixWorld( true );
391
+ return bones;
392
+
393
+ } //
394
+
395
+
396
+ class GeometryBuilder {
397
+
398
+ /**
399
+ * @param {Object} data - parsed PMD/PMX data
400
+ * @return {BufferGeometry}
401
+ */
402
+ build( data ) {
403
+
404
+ // for geometry
405
+ const positions = [];
406
+ const uvs = [];
407
+ const normals = [];
408
+ const indices = [];
409
+ const groups = [];
410
+ const bones = [];
411
+ const skinIndices = [];
412
+ const skinWeights = [];
413
+ const morphTargets = [];
414
+ const morphPositions = [];
415
+ const iks = [];
416
+ const grants = [];
417
+ const rigidBodies = [];
418
+ const constraints = []; // for work
419
+
420
+ let offset = 0;
421
+ const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
422
+
423
+ for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
424
+
425
+ const v = data.vertices[ i ];
426
+
427
+ for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
428
+
429
+ positions.push( v.position[ j ] );
430
+
431
+ }
432
+
433
+ for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
434
+
435
+ normals.push( v.normal[ j ] );
436
+
437
+ }
438
+
439
+ for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
440
+
441
+ uvs.push( v.uv[ j ] );
442
+
443
+ }
444
+
445
+ for ( let j = 0; j < 4; j ++ ) {
446
+
447
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
448
+
449
+ }
450
+
451
+ for ( let j = 0; j < 4; j ++ ) {
452
+
453
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
454
+
455
+ }
456
+
457
+ } // indices
458
+
459
+
460
+ for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
461
+
462
+ const face = data.faces[ i ];
463
+
464
+ for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
465
+
466
+ indices.push( face.indices[ j ] );
467
+
468
+ }
469
+
470
+ } // groups
471
+
472
+
473
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
474
+
475
+ const material = data.materials[ i ];
476
+ groups.push( {
477
+ offset: offset * 3,
478
+ count: material.faceCount * 3
479
+ } );
480
+ offset += material.faceCount;
481
+
482
+ } // bones
483
+
484
+
485
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
486
+
487
+ const body = data.rigidBodies[ i ];
488
+ let value = boneTypeTable[ body.boneIndex ]; // keeps greater number if already value is set without any special reasons
489
+
490
+ value = value === undefined ? body.type : Math.max( body.type, value );
491
+ boneTypeTable[ body.boneIndex ] = value;
492
+
493
+ }
494
+
495
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
496
+
497
+ const boneData = data.bones[ i ];
498
+ const bone = {
499
+ index: i,
500
+ transformationClass: boneData.transformationClass,
501
+ parent: boneData.parentIndex,
502
+ name: boneData.name,
503
+ pos: boneData.position.slice( 0, 3 ),
504
+ rotq: [ 0, 0, 0, 1 ],
505
+ scl: [ 1, 1, 1 ],
506
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
507
+ };
508
+
509
+ if ( bone.parent !== - 1 ) {
510
+
511
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
512
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
513
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
514
+
515
+ }
516
+
517
+ bones.push( bone );
518
+
519
+ } // iks
520
+ // TODO: remove duplicated codes between PMD and PMX
521
+
522
+
523
+ if ( data.metadata.format === 'pmd' ) {
524
+
525
+ for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
526
+
527
+ const ik = data.iks[ i ];
528
+ const param = {
529
+ target: ik.target,
530
+ effector: ik.effector,
531
+ iteration: ik.iteration,
532
+ maxAngle: ik.maxAngle * 4,
533
+ links: []
534
+ };
535
+
536
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
537
+
538
+ const link = {};
539
+ link.index = ik.links[ j ].index;
540
+ link.enabled = true;
541
+
542
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
543
+
544
+ link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
545
+
546
+ }
547
+
548
+ param.links.push( link );
549
+
550
+ }
551
+
552
+ iks.push( param );
553
+
554
+ }
555
+
556
+ } else {
557
+
558
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
559
+
560
+ const ik = data.bones[ i ].ik;
561
+ if ( ik === undefined ) continue;
562
+ const param = {
563
+ target: i,
564
+ effector: ik.effector,
565
+ iteration: ik.iteration,
566
+ maxAngle: ik.maxAngle,
567
+ links: []
568
+ };
569
+
570
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
571
+
572
+ const link = {};
573
+ link.index = ik.links[ j ].index;
574
+ link.enabled = true;
575
+
576
+ if ( ik.links[ j ].angleLimitation === 1 ) {
577
+
578
+ // Revert if rotationMin/Max doesn't work well
579
+ // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
580
+ const rotationMin = ik.links[ j ].lowerLimitationAngle;
581
+ const rotationMax = ik.links[ j ].upperLimitationAngle; // Convert Left to Right coordinate by myself because
582
+ // MMDParser doesn't convert. It's a MMDParser's bug
583
+
584
+ const tmp1 = - rotationMax[ 0 ];
585
+ const tmp2 = - rotationMax[ 1 ];
586
+ rotationMax[ 0 ] = - rotationMin[ 0 ];
587
+ rotationMax[ 1 ] = - rotationMin[ 1 ];
588
+ rotationMin[ 0 ] = tmp1;
589
+ rotationMin[ 1 ] = tmp2;
590
+ link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
591
+ link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
592
+
593
+ }
594
+
595
+ param.links.push( link );
596
+
597
+ }
598
+
599
+ iks.push( param ); // Save the reference even from bone data for efficiently
600
+ // simulating PMX animation system
601
+
602
+ bones[ i ].ik = param;
603
+
604
+ }
605
+
606
+ } // grants
607
+
608
+
609
+ if ( data.metadata.format === 'pmx' ) {
610
+
611
+ // bone index -> grant entry map
612
+ const grantEntryMap = {};
613
+
614
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
615
+
616
+ const boneData = data.bones[ i ];
617
+ const grant = boneData.grant;
618
+ if ( grant === undefined ) continue;
619
+ const param = {
620
+ index: i,
621
+ parentIndex: grant.parentIndex,
622
+ ratio: grant.ratio,
623
+ isLocal: grant.isLocal,
624
+ affectRotation: grant.affectRotation,
625
+ affectPosition: grant.affectPosition,
626
+ transformationClass: boneData.transformationClass
627
+ };
628
+ grantEntryMap[ i ] = {
629
+ parent: null,
630
+ children: [],
631
+ param: param,
632
+ visited: false
633
+ };
634
+
635
+ }
636
+
637
+ const rootEntry = {
638
+ parent: null,
639
+ children: [],
640
+ param: null,
641
+ visited: false
642
+ }; // Build a tree representing grant hierarchy
643
+
644
+ for ( const boneIndex in grantEntryMap ) {
645
+
646
+ const grantEntry = grantEntryMap[ boneIndex ];
647
+ const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
648
+ grantEntry.parent = parentGrantEntry;
649
+ parentGrantEntry.children.push( grantEntry );
650
+
651
+ } // Sort grant parameters from parents to children because
652
+ // grant uses parent's transform that parent's grant is already applied
653
+ // so grant should be applied in order from parents to children
654
+
655
+
656
+ function traverse( entry ) {
657
+
658
+ if ( entry.param ) {
659
+
660
+ grants.push( entry.param ); // Save the reference even from bone data for efficiently
661
+ // simulating PMX animation system
662
+
663
+ bones[ entry.param.index ].grant = entry.param;
664
+
665
+ }
666
+
667
+ entry.visited = true;
668
+
669
+ for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
670
+
671
+ const child = entry.children[ i ]; // Cut off a loop if exists. (Is a grant loop invalid?)
672
+
673
+ if ( ! child.visited ) traverse( child );
674
+
675
+ }
676
+
677
+ }
678
+
679
+ traverse( rootEntry );
680
+
681
+ } // morph
682
+
683
+
684
+ function updateAttributes( attribute, morph, ratio ) {
685
+
686
+ for ( let i = 0; i < morph.elementCount; i ++ ) {
687
+
688
+ const element = morph.elements[ i ];
689
+ let index;
690
+
691
+ if ( data.metadata.format === 'pmd' ) {
692
+
693
+ index = data.morphs[ 0 ].elements[ element.index ].index;
694
+
695
+ } else {
696
+
697
+ index = element.index;
698
+
699
+ }
700
+
701
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
702
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
703
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
704
+
705
+ }
706
+
707
+ }
708
+
709
+ for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
710
+
711
+ const morph = data.morphs[ i ];
712
+ const params = {
713
+ name: morph.name
714
+ };
715
+ const attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
716
+ attribute.name = morph.name;
717
+
718
+ for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
719
+
720
+ attribute.array[ j ] = positions[ j ];
721
+
722
+ }
723
+
724
+ if ( data.metadata.format === 'pmd' ) {
725
+
726
+ if ( i !== 0 ) {
727
+
728
+ updateAttributes( attribute, morph, 1.0 );
729
+
730
+ }
731
+
732
+ } else {
733
+
734
+ if ( morph.type === 0 ) {
735
+
736
+ // group
737
+ for ( let j = 0; j < morph.elementCount; j ++ ) {
738
+
739
+ const morph2 = data.morphs[ morph.elements[ j ].index ];
740
+ const ratio = morph.elements[ j ].ratio;
741
+
742
+ if ( morph2.type === 1 ) {
743
+
744
+ updateAttributes( attribute, morph2, ratio );
745
+
746
+ } else { // TODO: implement
747
+ }
748
+
749
+ }
750
+
751
+ } else if ( morph.type === 1 ) {
752
+
753
+ // vertex
754
+ updateAttributes( attribute, morph, 1.0 );
755
+
756
+ } else if ( morph.type === 2 ) { // bone
757
+ // TODO: implement
758
+ } else if ( morph.type === 3 ) { // uv
759
+ // TODO: implement
760
+ } else if ( morph.type === 4 ) { // additional uv1
761
+ // TODO: implement
762
+ } else if ( morph.type === 5 ) { // additional uv2
763
+ // TODO: implement
764
+ } else if ( morph.type === 6 ) { // additional uv3
765
+ // TODO: implement
766
+ } else if ( morph.type === 7 ) { // additional uv4
767
+ // TODO: implement
768
+ } else if ( morph.type === 8 ) { // material
769
+ // TODO: implement
770
+ }
771
+
772
+ }
773
+
774
+ morphTargets.push( params );
775
+ morphPositions.push( attribute );
776
+
777
+ } // rigid bodies from rigidBodies field.
778
+
779
+
780
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
781
+
782
+ const rigidBody = data.rigidBodies[ i ];
783
+ const params = {};
784
+
785
+ for ( const key in rigidBody ) {
786
+
787
+ params[ key ] = rigidBody[ key ];
788
+
789
+ }
790
+ /*
791
+ * RigidBody position parameter in PMX seems global position
792
+ * while the one in PMD seems offset from corresponding bone.
793
+ * So unify being offset.
794
+ */
795
+
796
+
797
+ if ( data.metadata.format === 'pmx' ) {
798
+
799
+ if ( params.boneIndex !== - 1 ) {
800
+
801
+ const bone = data.bones[ params.boneIndex ];
802
+ params.position[ 0 ] -= bone.position[ 0 ];
803
+ params.position[ 1 ] -= bone.position[ 1 ];
804
+ params.position[ 2 ] -= bone.position[ 2 ];
805
+
806
+ }
807
+
808
+ }
809
+
810
+ rigidBodies.push( params );
811
+
812
+ } // constraints from constraints field.
813
+
814
+
815
+ for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
816
+
817
+ const constraint = data.constraints[ i ];
818
+ const params = {};
819
+
820
+ for ( const key in constraint ) {
821
+
822
+ params[ key ] = constraint[ key ];
823
+
824
+ }
825
+
826
+ const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
827
+ const bodyB = rigidBodies[ params.rigidBodyIndex2 ]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
828
+
829
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
830
+
831
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 && data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
832
+
833
+ bodyB.type = 1;
834
+
835
+ }
836
+
837
+ }
838
+
839
+ constraints.push( params );
840
+
841
+ } // build THREE.BufferGeometry.
842
+
843
+
844
+ const geometry = new THREE.BufferGeometry();
845
+ geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
846
+ geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
847
+ geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
848
+ geometry.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
849
+ geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
850
+ geometry.setIndex( indices );
851
+
852
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
853
+
854
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
855
+
856
+ }
857
+
858
+ geometry.bones = bones;
859
+ geometry.morphTargets = morphTargets;
860
+ geometry.morphAttributes.position = morphPositions;
861
+ geometry.morphTargetsRelative = false;
862
+ geometry.userData.MMD = {
863
+ bones: bones,
864
+ iks: iks,
865
+ grants: grants,
866
+ rigidBodies: rigidBodies,
867
+ constraints: constraints,
868
+ format: data.metadata.format
869
+ };
870
+ geometry.computeBoundingSphere();
871
+ return geometry;
872
+
873
+ }
874
+
875
+ } //
876
+
877
+ /**
878
+ * @param {THREE.LoadingManager} manager
879
+ */
880
+
881
+
882
+ class MaterialBuilder {
883
+
884
+ constructor( manager ) {
885
+
886
+ this.manager = manager;
887
+ this.textureLoader = new THREE.TextureLoader( this.manager );
888
+ this.tgaLoader = null; // lazy generation
889
+
890
+ this.crossOrigin = 'anonymous';
891
+ this.resourcePath = undefined;
892
+
893
+ }
894
+ /**
895
+ * @param {string} crossOrigin
896
+ * @return {MaterialBuilder}
897
+ */
898
+
899
+
900
+ setCrossOrigin( crossOrigin ) {
901
+
902
+ this.crossOrigin = crossOrigin;
903
+ return this;
904
+
905
+ }
906
+ /**
907
+ * @param {string} resourcePath
908
+ * @return {MaterialBuilder}
909
+ */
910
+
911
+
912
+ setResourcePath( resourcePath ) {
913
+
914
+ this.resourcePath = resourcePath;
915
+ return this;
916
+
917
+ }
918
+ /**
919
+ * @param {Object} data - parsed PMD/PMX data
920
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
921
+ * @param {function} onProgress
922
+ * @param {function} onError
923
+ * @return {Array<MMDToonMaterial>}
924
+ */
925
+
926
+
927
+ build( data, geometry
928
+ /*, onProgress, onError */
929
+ ) {
930
+
931
+ const materials = [];
932
+ const textures = {};
933
+ this.textureLoader.setCrossOrigin( this.crossOrigin ); // materials
934
+
935
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
936
+
937
+ const material = data.materials[ i ];
938
+ const params = {
939
+ userData: {
940
+ MMD: {}
941
+ }
942
+ };
943
+ if ( material.name !== undefined ) params.name = material.name;
944
+ /*
945
+ * THREE.Color
946
+ *
947
+ * MMD MMDToonMaterial
948
+ * ambient - emissive * a
949
+ * (a = 1.0 without map texture or 0.2 with map texture)
950
+ *
951
+ * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
952
+ * It'll be too bright if material has map texture so using coef 0.2.
953
+ */
954
+
955
+ params.diffuse = new THREE.Color().fromArray( material.diffuse );
956
+ params.opacity = material.diffuse[ 3 ];
957
+ params.specular = new THREE.Color().fromArray( material.specular );
958
+ params.shininess = material.shininess;
959
+ params.emissive = new THREE.Color().fromArray( material.ambient );
960
+ params.transparent = params.opacity !== 1.0; //
961
+
962
+ params.fog = true; // blend
963
+
964
+ params.blending = THREE.CustomBlending;
965
+ params.blendSrc = THREE.SrcAlphaFactor;
966
+ params.blendDst = THREE.OneMinusSrcAlphaFactor;
967
+ params.blendSrcAlpha = THREE.SrcAlphaFactor;
968
+ params.blendDstAlpha = THREE.DstAlphaFactor; // side
969
+
970
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
971
+
972
+ params.side = THREE.DoubleSide;
973
+
974
+ } else {
975
+
976
+ params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
977
+
978
+ }
979
+
980
+ if ( data.metadata.format === 'pmd' ) {
981
+
982
+ // map, envMap
983
+ if ( material.fileName ) {
984
+
985
+ const fileName = material.fileName;
986
+ const fileNames = fileName.split( '*' ); // fileNames[ 0 ]: mapFileName
987
+ // fileNames[ 1 ]: envMapFileName( optional )
988
+
989
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
990
+
991
+ if ( fileNames.length > 1 ) {
992
+
993
+ const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
994
+ params.envMap = this._loadTexture( fileNames[ 1 ], textures );
995
+ params.combine = extension === '.sph' ? THREE.MultiplyOperation : THREE.AddOperation;
996
+
997
+ }
998
+
999
+ } // gradientMap
1000
+
1001
+
1002
+ const toonFileName = material.toonIndex === - 1 ? 'toon00.bmp' : data.toonTextures[ material.toonIndex ].fileName;
1003
+ params.gradientMap = this._loadTexture( toonFileName, textures, {
1004
+ isToonTexture: true,
1005
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1006
+ } ); // parameters for OutlineEffect
1007
+
1008
+ params.userData.outlineParameters = {
1009
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1010
+ color: [ 0, 0, 0 ],
1011
+ alpha: 1.0,
1012
+ visible: material.edgeFlag === 1
1013
+ };
1014
+
1015
+ } else {
1016
+
1017
+ // map
1018
+ if ( material.textureIndex !== - 1 ) {
1019
+
1020
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures ); // Since PMX spec don't have standard to list map files except color map and env map,
1021
+ // we need to save file name for further mapping, like matching normal map file names after model loaded.
1022
+ // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1023
+
1024
+ params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1025
+
1026
+ } // envMap TODO: support m.envFlag === 3
1027
+
1028
+
1029
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1030
+
1031
+ params.matcap = this._loadTexture( data.textures[ material.envTextureIndex ], textures ); // Same as color map above, keep file name in userData for further usage.
1032
+
1033
+ params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1034
+ params.matcapCombine = material.envFlag === 1 ? THREE.MultiplyOperation : THREE.AddOperation;
1035
+
1036
+ } // gradientMap
1037
+
1038
+
1039
+ let toonFileName, isDefaultToon;
1040
+
1041
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1042
+
1043
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1044
+ isDefaultToon = true;
1045
+
1046
+ } else {
1047
+
1048
+ toonFileName = data.textures[ material.toonIndex ];
1049
+ isDefaultToon = false;
1050
+
1051
+ }
1052
+
1053
+ params.gradientMap = this._loadTexture( toonFileName, textures, {
1054
+ isToonTexture: true,
1055
+ isDefaultToonTexture: isDefaultToon
1056
+ } ); // parameters for OutlineEffect
1057
+
1058
+ params.userData.outlineParameters = {
1059
+ thickness: material.edgeSize / 300,
1060
+ // TODO: better calculation?
1061
+ color: material.edgeColor.slice( 0, 3 ),
1062
+ alpha: material.edgeColor[ 3 ],
1063
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1064
+ };
1065
+
1066
+ }
1067
+
1068
+ if ( params.map !== undefined ) {
1069
+
1070
+ if ( ! params.transparent ) {
1071
+
1072
+ this._checkImageTransparency( params.map, geometry, i );
1073
+
1074
+ }
1075
+
1076
+ params.emissive.multiplyScalar( 0.2 );
1077
+
1078
+ }
1079
+
1080
+ materials.push( new MMDToonMaterial( params ) );
1081
+
1082
+ }
1083
+
1084
+ if ( data.metadata.format === 'pmx' ) {
1085
+
1086
+ // set transparent true if alpha morph is defined.
1087
+ function checkAlphaMorph( elements, materials ) {
1088
+
1089
+ for ( let i = 0, il = elements.length; i < il; i ++ ) {
1090
+
1091
+ const element = elements[ i ];
1092
+ if ( element.index === - 1 ) continue;
1093
+ const material = materials[ element.index ];
1094
+
1095
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
1096
+
1097
+ material.transparent = true;
1098
+
1099
+ }
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1106
+
1107
+ const morph = data.morphs[ i ];
1108
+ const elements = morph.elements;
1109
+
1110
+ if ( morph.type === 0 ) {
1111
+
1112
+ for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1113
+
1114
+ const morph2 = data.morphs[ elements[ j ].index ];
1115
+ if ( morph2.type !== 8 ) continue;
1116
+ checkAlphaMorph( morph2.elements, materials );
1117
+
1118
+ }
1119
+
1120
+ } else if ( morph.type === 8 ) {
1121
+
1122
+ checkAlphaMorph( elements, materials );
1123
+
1124
+ }
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ return materials;
1131
+
1132
+ } // private methods
1133
+
1134
+
1135
+ _getTGALoader() {
1136
+
1137
+ if ( this.tgaLoader === null ) {
1138
+
1139
+ if ( THREE.TGALoader === undefined ) {
1140
+
1141
+ throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
1142
+
1143
+ }
1144
+
1145
+ this.tgaLoader = new THREE.TGALoader( this.manager );
1146
+
1147
+ }
1148
+
1149
+ return this.tgaLoader;
1150
+
1151
+ }
1152
+
1153
+ _isDefaultToonTexture( name ) {
1154
+
1155
+ if ( name.length !== 10 ) return false;
1156
+ return /toon(10|0[0-9])\.bmp/.test( name );
1157
+
1158
+ }
1159
+
1160
+ _loadTexture( filePath, textures, params, onProgress, onError ) {
1161
+
1162
+ params = params || {};
1163
+ const scope = this;
1164
+ let fullPath;
1165
+
1166
+ if ( params.isDefaultToonTexture === true ) {
1167
+
1168
+ let index;
1169
+
1170
+ try {
1171
+
1172
+ index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1173
+
1174
+ } catch ( e ) {
1175
+
1176
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.' );
1177
+ index = 0;
1178
+
1179
+ }
1180
+
1181
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
1182
+
1183
+ } else {
1184
+
1185
+ fullPath = this.resourcePath + filePath;
1186
+
1187
+ }
1188
+
1189
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1190
+ let loader = this.manager.getHandler( fullPath );
1191
+
1192
+ if ( loader === null ) {
1193
+
1194
+ loader = filePath.slice( - 4 ).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
1195
+
1196
+ }
1197
+
1198
+ const texture = loader.load( fullPath, function ( t ) {
1199
+
1200
+ // MMD toon texture is Axis-Y oriented
1201
+ // but Three.js gradient map is Axis-X oriented.
1202
+ // So here replaces the toon texture image with the rotated one.
1203
+ if ( params.isToonTexture === true ) {
1204
+
1205
+ t.image = scope._getRotatedImage( t.image );
1206
+ t.magFilter = THREE.NearestFilter;
1207
+ t.minFilter = THREE.NearestFilter;
1208
+
1209
+ }
1210
+
1211
+ t.flipY = false;
1212
+ t.wrapS = THREE.RepeatWrapping;
1213
+ t.wrapT = THREE.RepeatWrapping;
1214
+
1215
+ for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1216
+
1217
+ texture.readyCallbacks[ i ]( texture );
1218
+
1219
+ }
1220
+
1221
+ delete texture.readyCallbacks;
1222
+
1223
+ }, onProgress, onError );
1224
+ texture.readyCallbacks = [];
1225
+ textures[ fullPath ] = texture;
1226
+ return texture;
1227
+
1228
+ }
1229
+
1230
+ _getRotatedImage( image ) {
1231
+
1232
+ const canvas = document.createElement( 'canvas' );
1233
+ const context = canvas.getContext( '2d' );
1234
+ const width = image.width;
1235
+ const height = image.height;
1236
+ canvas.width = width;
1237
+ canvas.height = height;
1238
+ context.clearRect( 0, 0, width, height );
1239
+ context.translate( width / 2.0, height / 2.0 );
1240
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1241
+
1242
+ context.translate( - width / 2.0, - height / 2.0 );
1243
+ context.drawImage( image, 0, 0 );
1244
+ return context.getImageData( 0, 0, width, height );
1245
+
1246
+ } // Check if the partial image area used by the texture is transparent.
1247
+
1248
+
1249
+ _checkImageTransparency( map, geometry, groupIndex ) {
1250
+
1251
+ map.readyCallbacks.push( function ( texture ) {
1252
+
1253
+ // Is there any efficient ways?
1254
+ function createImageData( image ) {
1255
+
1256
+ const canvas = document.createElement( 'canvas' );
1257
+ canvas.width = image.width;
1258
+ canvas.height = image.height;
1259
+ const context = canvas.getContext( '2d' );
1260
+ context.drawImage( image, 0, 0 );
1261
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
1262
+
1263
+ }
1264
+
1265
+ function detectImageTransparency( image, uvs, indices ) {
1266
+
1267
+ const width = image.width;
1268
+ const height = image.height;
1269
+ const data = image.data;
1270
+ const threshold = 253;
1271
+ if ( data.length / ( width * height ) !== 4 ) return false;
1272
+
1273
+ for ( let i = 0; i < indices.length; i += 3 ) {
1274
+
1275
+ const centerUV = {
1276
+ x: 0.0,
1277
+ y: 0.0
1278
+ };
1279
+
1280
+ for ( let j = 0; j < 3; j ++ ) {
1281
+
1282
+ const index = indices[ i * 3 + j ];
1283
+ const uv = {
1284
+ x: uvs[ index * 2 + 0 ],
1285
+ y: uvs[ index * 2 + 1 ]
1286
+ };
1287
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
1288
+ centerUV.x += uv.x;
1289
+ centerUV.y += uv.y;
1290
+
1291
+ }
1292
+
1293
+ centerUV.x /= 3;
1294
+ centerUV.y /= 3;
1295
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1296
+
1297
+ }
1298
+
1299
+ return false;
1300
+
1301
+ }
1302
+ /*
1303
+ * This method expects
1304
+ * texture.flipY = false
1305
+ * texture.wrapS = THREE.RepeatWrapping
1306
+ * texture.wrapT = THREE.RepeatWrapping
1307
+ * TODO: more precise
1308
+ */
1309
+
1310
+
1311
+ function getAlphaByUv( image, uv ) {
1312
+
1313
+ const width = image.width;
1314
+ const height = image.height;
1315
+ let x = Math.round( uv.x * width ) % width;
1316
+ let y = Math.round( uv.y * height ) % height;
1317
+ if ( x < 0 ) x += width;
1318
+ if ( y < 0 ) y += height;
1319
+ const index = y * width + x;
1320
+ return image.data[ index * 4 + 3 ];
1321
+
1322
+ }
1323
+
1324
+ if ( texture.isCompressedTexture === true ) {
1325
+
1326
+ if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1327
+
1328
+ map.transparent = false;
1329
+
1330
+ } else {
1331
+
1332
+ // any other way to check transparency of CompressedTexture?
1333
+ map.transparent = true;
1334
+
1335
+ }
1336
+
1337
+ return;
1338
+
1339
+ }
1340
+
1341
+ const imageData = texture.image.data !== undefined ? texture.image : createImageData( texture.image );
1342
+ const group = geometry.groups[ groupIndex ];
1343
+
1344
+ if ( detectImageTransparency( imageData, geometry.attributes.uv.array, geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1345
+
1346
+ map.transparent = true;
1347
+
1348
+ }
1349
+
1350
+ } );
1351
+
1352
+ }
1353
+
1354
+ } //
1355
+
1356
+
1357
+ class AnimationBuilder {
1358
+
1359
+ /**
1360
+ * @param {Object} vmd - parsed VMD data
1361
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1362
+ * @return {AnimationClip}
1363
+ */
1364
+ build( vmd, mesh ) {
1365
+
1366
+ // combine skeletal and morph animations
1367
+ const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1368
+ const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1369
+
1370
+ for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1371
+
1372
+ tracks.push( tracks2[ i ] );
1373
+
1374
+ }
1375
+
1376
+ return new THREE.AnimationClip( '', - 1, tracks );
1377
+
1378
+ }
1379
+ /**
1380
+ * @param {Object} vmd - parsed VMD data
1381
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1382
+ * @return {AnimationClip}
1383
+ */
1384
+
1385
+
1386
+ buildSkeletalAnimation( vmd, mesh ) {
1387
+
1388
+ function pushInterpolation( array, interpolation, index ) {
1389
+
1390
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
1391
+
1392
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
1393
+
1394
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
1395
+
1396
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
1397
+
1398
+ }
1399
+
1400
+ const tracks = [];
1401
+ const motions = {};
1402
+ const bones = mesh.skeleton.bones;
1403
+ const boneNameDictionary = {};
1404
+
1405
+ for ( let i = 0, il = bones.length; i < il; i ++ ) {
1406
+
1407
+ boneNameDictionary[ bones[ i ].name ] = true;
1408
+
1409
+ }
1410
+
1411
+ for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1412
+
1413
+ const motion = vmd.motions[ i ];
1414
+ const boneName = motion.boneName;
1415
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
1416
+ motions[ boneName ] = motions[ boneName ] || [];
1417
+ motions[ boneName ].push( motion );
1418
+
1419
+ }
1420
+
1421
+ for ( const key in motions ) {
1422
+
1423
+ const array = motions[ key ];
1424
+ array.sort( function ( a, b ) {
1425
+
1426
+ return a.frameNum - b.frameNum;
1427
+
1428
+ } );
1429
+ const times = [];
1430
+ const positions = [];
1431
+ const rotations = [];
1432
+ const pInterpolations = [];
1433
+ const rInterpolations = [];
1434
+ const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1435
+
1436
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1437
+
1438
+ const time = array[ i ].frameNum / 30;
1439
+ const position = array[ i ].position;
1440
+ const rotation = array[ i ].rotation;
1441
+ const interpolation = array[ i ].interpolation;
1442
+ times.push( time );
1443
+
1444
+ for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1445
+
1446
+ for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1447
+
1448
+ for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1449
+
1450
+ pushInterpolation( rInterpolations, interpolation, 3 );
1451
+
1452
+ }
1453
+
1454
+ const targetName = '.bones[' + key + ']';
1455
+ tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
1456
+ tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1457
+
1458
+ }
1459
+
1460
+ return new THREE.AnimationClip( '', - 1, tracks );
1461
+
1462
+ }
1463
+ /**
1464
+ * @param {Object} vmd - parsed VMD data
1465
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1466
+ * @return {AnimationClip}
1467
+ */
1468
+
1469
+
1470
+ buildMorphAnimation( vmd, mesh ) {
1471
+
1472
+ const tracks = [];
1473
+ const morphs = {};
1474
+ const morphTargetDictionary = mesh.morphTargetDictionary;
1475
+
1476
+ for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1477
+
1478
+ const morph = vmd.morphs[ i ];
1479
+ const morphName = morph.morphName;
1480
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1481
+ morphs[ morphName ] = morphs[ morphName ] || [];
1482
+ morphs[ morphName ].push( morph );
1483
+
1484
+ }
1485
+
1486
+ for ( const key in morphs ) {
1487
+
1488
+ const array = morphs[ key ];
1489
+ array.sort( function ( a, b ) {
1490
+
1491
+ return a.frameNum - b.frameNum;
1492
+
1493
+ } );
1494
+ const times = [];
1495
+ const values = [];
1496
+
1497
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1498
+
1499
+ times.push( array[ i ].frameNum / 30 );
1500
+ values.push( array[ i ].weight );
1501
+
1502
+ }
1503
+
1504
+ tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1505
+
1506
+ }
1507
+
1508
+ return new THREE.AnimationClip( '', - 1, tracks );
1509
+
1510
+ }
1511
+ /**
1512
+ * @param {Object} vmd - parsed VMD data
1513
+ * @return {AnimationClip}
1514
+ */
1515
+
1516
+
1517
+ buildCameraAnimation( vmd ) {
1518
+
1519
+ function pushVector3( array, vec ) {
1520
+
1521
+ array.push( vec.x );
1522
+ array.push( vec.y );
1523
+ array.push( vec.z );
1524
+
1525
+ }
1526
+
1527
+ function pushQuaternion( array, q ) {
1528
+
1529
+ array.push( q.x );
1530
+ array.push( q.y );
1531
+ array.push( q.z );
1532
+ array.push( q.w );
1533
+
1534
+ }
1535
+
1536
+ function pushInterpolation( array, interpolation, index ) {
1537
+
1538
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1539
+
1540
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1541
+
1542
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1543
+
1544
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1545
+
1546
+ }
1547
+
1548
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1549
+ cameras.sort( function ( a, b ) {
1550
+
1551
+ return a.frameNum - b.frameNum;
1552
+
1553
+ } );
1554
+ const times = [];
1555
+ const centers = [];
1556
+ const quaternions = [];
1557
+ const positions = [];
1558
+ const fovs = [];
1559
+ const cInterpolations = [];
1560
+ const qInterpolations = [];
1561
+ const pInterpolations = [];
1562
+ const fInterpolations = [];
1563
+ const quaternion = new THREE.Quaternion();
1564
+ const euler = new THREE.Euler();
1565
+ const position = new THREE.Vector3();
1566
+ const center = new THREE.Vector3();
1567
+
1568
+ for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1569
+
1570
+ const motion = cameras[ i ];
1571
+ const time = motion.frameNum / 30;
1572
+ const pos = motion.position;
1573
+ const rot = motion.rotation;
1574
+ const distance = motion.distance;
1575
+ const fov = motion.fov;
1576
+ const interpolation = motion.interpolation;
1577
+ times.push( time );
1578
+ position.set( 0, 0, - distance );
1579
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1580
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1581
+ quaternion.setFromEuler( euler );
1582
+ position.add( center );
1583
+ position.applyQuaternion( quaternion );
1584
+ pushVector3( centers, center );
1585
+ pushQuaternion( quaternions, quaternion );
1586
+ pushVector3( positions, position );
1587
+ fovs.push( fov );
1588
+
1589
+ for ( let j = 0; j < 3; j ++ ) {
1590
+
1591
+ pushInterpolation( cInterpolations, interpolation, j );
1592
+
1593
+ }
1594
+
1595
+ pushInterpolation( qInterpolations, interpolation, 3 ); // use the same parameter for x, y, z axis.
1596
+
1597
+ for ( let j = 0; j < 3; j ++ ) {
1598
+
1599
+ pushInterpolation( pInterpolations, interpolation, 4 );
1600
+
1601
+ }
1602
+
1603
+ pushInterpolation( fInterpolations, interpolation, 5 );
1604
+
1605
+ }
1606
+
1607
+ const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
1608
+
1609
+ tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
1610
+ tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1611
+ tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
1612
+ tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
1613
+ return new THREE.AnimationClip( '', - 1, tracks );
1614
+
1615
+ } // private method
1616
+
1617
+
1618
+ _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1619
+
1620
+ /*
1621
+ * optimizes here not to let KeyframeTrackPrototype optimize
1622
+ * because KeyframeTrackPrototype optimizes times and values but
1623
+ * doesn't optimize interpolations.
1624
+ */
1625
+ if ( times.length > 2 ) {
1626
+
1627
+ times = times.slice();
1628
+ values = values.slice();
1629
+ interpolations = interpolations.slice();
1630
+ const stride = values.length / times.length;
1631
+ const interpolateStride = interpolations.length / times.length;
1632
+ let index = 1;
1633
+
1634
+ for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1635
+
1636
+ for ( let i = 0; i < stride; i ++ ) {
1637
+
1638
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] || values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1639
+
1640
+ index ++;
1641
+ break;
1642
+
1643
+ }
1644
+
1645
+ }
1646
+
1647
+ if ( aheadIndex > index ) {
1648
+
1649
+ times[ index ] = times[ aheadIndex ];
1650
+
1651
+ for ( let i = 0; i < stride; i ++ ) {
1652
+
1653
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1654
+
1655
+ }
1656
+
1657
+ for ( let i = 0; i < interpolateStride; i ++ ) {
1658
+
1659
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1660
+
1661
+ }
1662
+
1663
+ }
1664
+
1665
+ }
1666
+
1667
+ times.length = index + 1;
1668
+ values.length = ( index + 1 ) * stride;
1669
+ interpolations.length = ( index + 1 ) * interpolateStride;
1670
+
1671
+ }
1672
+
1673
+ const track = new typedKeyframeTrack( node, times, values );
1674
+
1675
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1676
+
1677
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1678
+
1679
+ };
1680
+
1681
+ return track;
1682
+
1683
+ }
1684
+
1685
+ } // interpolation
1686
+
1687
+
1688
+ class CubicBezierInterpolation extends THREE.Interpolant {
1689
+
1690
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1691
+
1692
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1693
+ this.interpolationParams = params;
1694
+
1695
+ }
1696
+
1697
+ interpolate_( i1, t0, t, t1 ) {
1698
+
1699
+ const result = this.resultBuffer;
1700
+ const values = this.sampleValues;
1701
+ const stride = this.valueSize;
1702
+ const params = this.interpolationParams;
1703
+ const offset1 = i1 * stride;
1704
+ const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
1705
+ // This is from MMD animation spec.
1706
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1707
+
1708
+ const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1709
+
1710
+ if ( stride === 4 ) {
1711
+
1712
+ // THREE.Quaternion
1713
+ const x1 = params[ i1 * 4 + 0 ];
1714
+ const x2 = params[ i1 * 4 + 1 ];
1715
+ const y1 = params[ i1 * 4 + 2 ];
1716
+ const y2 = params[ i1 * 4 + 3 ];
1717
+
1718
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1719
+
1720
+ THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
1721
+
1722
+ } else if ( stride === 3 ) {
1723
+
1724
+ // THREE.Vector3
1725
+ for ( let i = 0; i !== stride; ++ i ) {
1726
+
1727
+ const x1 = params[ i1 * 12 + i * 4 + 0 ];
1728
+ const x2 = params[ i1 * 12 + i * 4 + 1 ];
1729
+ const y1 = params[ i1 * 12 + i * 4 + 2 ];
1730
+ const y2 = params[ i1 * 12 + i * 4 + 3 ];
1731
+
1732
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1733
+
1734
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
1735
+
1736
+ }
1737
+
1738
+ } else {
1739
+
1740
+ // Number
1741
+ const x1 = params[ i1 * 4 + 0 ];
1742
+ const x2 = params[ i1 * 4 + 1 ];
1743
+ const y1 = params[ i1 * 4 + 2 ];
1744
+ const y2 = params[ i1 * 4 + 3 ];
1745
+
1746
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1747
+
1748
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
1749
+
1750
+ }
1751
+
1752
+ return result;
1753
+
1754
+ }
1755
+
1756
+ _calculate( x1, x2, y1, y2, x ) {
1757
+
1758
+ /*
1759
+ * Cubic Bezier curves
1760
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
1761
+ *
1762
+ * B(t) = ( 1 - t ) ^ 3 * P0
1763
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
1764
+ * + 3 * ( 1 - t ) * t^2 * P2
1765
+ * + t ^ 3 * P3
1766
+ * ( 0 <= t <= 1 )
1767
+ *
1768
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
1769
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
1770
+ *
1771
+ * x = ( 1 - t ) ^ 3 * x0
1772
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
1773
+ * + 3 * ( 1 - t ) * t^2 * x2
1774
+ * + t ^ 3 * x3
1775
+ * y = ( 1 - t ) ^ 3 * y0
1776
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
1777
+ * + 3 * ( 1 - t ) * t^2 * y2
1778
+ * + t ^ 3 * y3
1779
+ * ( x0 = 0, y0 = 0 )
1780
+ * ( x3 = 1, y3 = 1 )
1781
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
1782
+ *
1783
+ * Here solves this equation with Bisection method,
1784
+ * https://en.wikipedia.org/wiki/Bisection_method
1785
+ * gets t, and then calculate y.
1786
+ *
1787
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
1788
+ * + 3 * ( 1 - t ) * t^2 * x2
1789
+ * + t ^ 3 - x = 0
1790
+ *
1791
+ * (Another option: Newton's method
1792
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
1793
+ */
1794
+ let c = 0.5;
1795
+ let t = c;
1796
+ let s = 1.0 - t;
1797
+ const loop = 15;
1798
+ const eps = 1e-5;
1799
+ const math = Math;
1800
+ let sst3, stt3, ttt;
1801
+
1802
+ for ( let i = 0; i < loop; i ++ ) {
1803
+
1804
+ sst3 = 3.0 * s * s * t;
1805
+ stt3 = 3.0 * s * t * t;
1806
+ ttt = t * t * t;
1807
+ const ft = sst3 * x1 + stt3 * x2 + ttt - x;
1808
+ if ( math.abs( ft ) < eps ) break;
1809
+ c /= 2.0;
1810
+ t += ft < 0 ? c : - c;
1811
+ s = 1.0 - t;
1812
+
1813
+ }
1814
+
1815
+ return sst3 * y1 + stt3 * y2 + ttt;
1816
+
1817
+ }
1818
+
1819
+ }
1820
+
1821
+ class MMDToonMaterial extends THREE.ShaderMaterial {
1822
+
1823
+ constructor( parameters ) {
1824
+
1825
+ super();
1826
+ this.isMMDToonMaterial = true;
1827
+ this._matcapCombine = THREE.AddOperation;
1828
+ this.emissiveIntensity = 1.0;
1829
+ this.normalMapType = THREE.TangentSpaceNormalMap;
1830
+ this.combine = THREE.MultiplyOperation;
1831
+ this.wireframeLinecap = 'round';
1832
+ this.wireframeLinejoin = 'round';
1833
+ this.flatShading = false;
1834
+ this.lights = true;
1835
+ this.vertexShader = THREE.MMDToonShader.vertexShader;
1836
+ this.fragmentShader = THREE.MMDToonShader.fragmentShader;
1837
+ this.defines = Object.assign( {}, THREE.MMDToonShader.defines );
1838
+ Object.defineProperty( this, 'matcapCombine', {
1839
+ get: function () {
1840
+
1841
+ return this._matcapCombine;
1842
+
1843
+ },
1844
+ set: function ( value ) {
1845
+
1846
+ this._matcapCombine = value;
1847
+
1848
+ switch ( value ) {
1849
+
1850
+ case THREE.MultiplyOperation:
1851
+ this.defines.MATCAP_BLENDING_MULTIPLY = true;
1852
+ delete this.defines.MATCAP_BLENDING_ADD;
1853
+ break;
1854
+
1855
+ default:
1856
+ case THREE.AddOperation:
1857
+ this.defines.MATCAP_BLENDING_ADD = true;
1858
+ delete this.defines.MATCAP_BLENDING_MULTIPLY;
1859
+ break;
1860
+
1861
+ }
1862
+
1863
+ }
1864
+ } );
1865
+ this.uniforms = THREE.UniformsUtils.clone( THREE.MMDToonShader.uniforms ); // merged from MeshToon/Phong/MatcapMaterial
1866
+
1867
+ const exposePropertyNames = [ 'specular', 'opacity', 'diffuse', 'map', 'matcap', 'gradientMap', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalScale', 'displacemantBias', 'displacemantMap', 'displacemantScale', 'specularMap', 'alphaMap', 'envMap', 'reflectivity', 'refractionRatio' ];
1868
+
1869
+ for ( const propertyName of exposePropertyNames ) {
1870
+
1871
+ Object.defineProperty( this, propertyName, {
1872
+ get: function () {
1873
+
1874
+ return this.uniforms[ propertyName ].value;
1875
+
1876
+ },
1877
+ set: function ( value ) {
1878
+
1879
+ this.uniforms[ propertyName ].value = value;
1880
+
1881
+ }
1882
+ } );
1883
+
1884
+ } // Special path for shininess to handle zero shininess properly
1885
+
1886
+
1887
+ this._shininess = 30;
1888
+ Object.defineProperty( this, 'shininess', {
1889
+ get: function () {
1890
+
1891
+ return this._shininess;
1892
+
1893
+ },
1894
+ set: function ( value ) {
1895
+
1896
+ this._shininess = value;
1897
+ this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
1898
+
1899
+ }
1900
+ } );
1901
+ Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
1902
+ this.setValues( parameters );
1903
+
1904
+ }
1905
+
1906
+ copy( source ) {
1907
+
1908
+ super.copy( source );
1909
+ this.matcapCombine = source.matcapCombine;
1910
+ this.emissiveIntensity = source.emissiveIntensity;
1911
+ this.normalMapType = source.normalMapType;
1912
+ this.combine = source.combine;
1913
+ this.wireframeLinecap = source.wireframeLinecap;
1914
+ this.wireframeLinejoin = source.wireframeLinejoin;
1915
+ this.flatShading = source.flatShading;
1916
+ return this;
1917
+
1918
+ }
1919
+
1920
+ }
1921
+
1922
+ THREE.MMDLoader = MMDLoader;
1923
+
1924
+ } )();