@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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@@ -0,0 +1,804 @@
1
+ /**
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+ * Creates extruded geometry from a path shape.
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+ *
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+ * parameters = {
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+ *
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+ * curveSegments: <int>, // number of points on the curves
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+ * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
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+ * depth: <float>, // Depth to extrude the shape
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+ *
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+ * bevelEnabled: <bool>, // turn on bevel
11
+ * bevelThickness: <float>, // how deep into the original shape bevel goes
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+ * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
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+ * bevelOffset: <float>, // how far from shape outline does bevel start
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+ * bevelSegments: <int>, // number of bevel layers
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+ *
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+ * extrudePath: <THREE.Curve> // curve to extrude shape along
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+ *
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+ * UVGenerator: <Object> // object that provides UV generator functions
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+ *
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+ * }
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+ */
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+
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+ import { BufferGeometry } from '../core/BufferGeometry.js';
24
+ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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+ import * as Curves from '../extras/curves/Curves.js';
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+ import { Vector2 } from '../math/Vector2.js';
27
+ import { Vector3 } from '../math/Vector3.js';
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+ import { Shape } from '../extras/core/Shape.js';
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+ import { ShapeUtils } from '../extras/ShapeUtils.js';
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+
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+ class ExtrudeGeometry extends BufferGeometry {
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+
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+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
34
+
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+ super();
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+
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+ this.type = 'ExtrudeGeometry';
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+
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+ this.parameters = {
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+ shapes: shapes,
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+ options: options
42
+ };
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+
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+ shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
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+
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+ const scope = this;
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+
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+ const verticesArray = [];
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+ const uvArray = [];
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+
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+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
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+
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+ const shape = shapes[ i ];
54
+ addShape( shape );
55
+
56
+ }
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+
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+ // build geometry
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+
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+ this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
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+ this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
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+
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+ this.computeVertexNormals();
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+
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+ // functions
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+
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+ function addShape( shape ) {
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+
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+ const placeholder = [];
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+
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+ // options
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+
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+ const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
74
+ const steps = options.steps !== undefined ? options.steps : 1;
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+ const depth = options.depth !== undefined ? options.depth : 1;
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+
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+ let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
78
+ let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
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+ let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
80
+ let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
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+ let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
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+
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+ const extrudePath = options.extrudePath;
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+
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+ const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
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+
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+ //
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+
89
+ let extrudePts, extrudeByPath = false;
90
+ let splineTube, binormal, normal, position2;
91
+
92
+ if ( extrudePath ) {
93
+
94
+ extrudePts = extrudePath.getSpacedPoints( steps );
95
+
96
+ extrudeByPath = true;
97
+ bevelEnabled = false; // bevels not supported for path extrusion
98
+
99
+ // SETUP TNB variables
100
+
101
+ // TODO1 - have a .isClosed in spline?
102
+
103
+ splineTube = extrudePath.computeFrenetFrames( steps, false );
104
+
105
+ // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
106
+
107
+ binormal = new Vector3();
108
+ normal = new Vector3();
109
+ position2 = new Vector3();
110
+
111
+ }
112
+
113
+ // Safeguards if bevels are not enabled
114
+
115
+ if ( ! bevelEnabled ) {
116
+
117
+ bevelSegments = 0;
118
+ bevelThickness = 0;
119
+ bevelSize = 0;
120
+ bevelOffset = 0;
121
+
122
+ }
123
+
124
+ // Variables initialization
125
+
126
+ const shapePoints = shape.extractPoints( curveSegments );
127
+
128
+ let vertices = shapePoints.shape;
129
+ const holes = shapePoints.holes;
130
+
131
+ const reverse = ! ShapeUtils.isClockWise( vertices );
132
+
133
+ if ( reverse ) {
134
+
135
+ vertices = vertices.reverse();
136
+
137
+ // Maybe we should also check if holes are in the opposite direction, just to be safe ...
138
+
139
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
140
+
141
+ const ahole = holes[ h ];
142
+
143
+ if ( ShapeUtils.isClockWise( ahole ) ) {
144
+
145
+ holes[ h ] = ahole.reverse();
146
+
147
+ }
148
+
149
+ }
150
+
151
+ }
152
+
153
+
154
+ const faces = ShapeUtils.triangulateShape( vertices, holes );
155
+
156
+ /* Vertices */
157
+
158
+ const contour = vertices; // vertices has all points but contour has only points of circumference
159
+
160
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
161
+
162
+ const ahole = holes[ h ];
163
+
164
+ vertices = vertices.concat( ahole );
165
+
166
+ }
167
+
168
+
169
+ function scalePt2( pt, vec, size ) {
170
+
171
+ if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
172
+
173
+ return vec.clone().multiplyScalar( size ).add( pt );
174
+
175
+ }
176
+
177
+ const vlen = vertices.length, flen = faces.length;
178
+
179
+
180
+ // Find directions for point movement
181
+
182
+
183
+ function getBevelVec( inPt, inPrev, inNext ) {
184
+
185
+ // computes for inPt the corresponding point inPt' on a new contour
186
+ // shifted by 1 unit (length of normalized vector) to the left
187
+ // if we walk along contour clockwise, this new contour is outside the old one
188
+ //
189
+ // inPt' is the intersection of the two lines parallel to the two
190
+ // adjacent edges of inPt at a distance of 1 unit on the left side.
191
+
192
+ let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
193
+
194
+ // good reading for geometry algorithms (here: line-line intersection)
195
+ // http://geomalgorithms.com/a05-_intersect-1.html
196
+
197
+ const v_prev_x = inPt.x - inPrev.x,
198
+ v_prev_y = inPt.y - inPrev.y;
199
+ const v_next_x = inNext.x - inPt.x,
200
+ v_next_y = inNext.y - inPt.y;
201
+
202
+ const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
203
+
204
+ // check for collinear edges
205
+ const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
206
+
207
+ if ( Math.abs( collinear0 ) > Number.EPSILON ) {
208
+
209
+ // not collinear
210
+
211
+ // length of vectors for normalizing
212
+
213
+ const v_prev_len = Math.sqrt( v_prev_lensq );
214
+ const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
215
+
216
+ // shift adjacent points by unit vectors to the left
217
+
218
+ const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
219
+ const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
220
+
221
+ const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
222
+ const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
223
+
224
+ // scaling factor for v_prev to intersection point
225
+
226
+ const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
227
+ ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
228
+ ( v_prev_x * v_next_y - v_prev_y * v_next_x );
229
+
230
+ // vector from inPt to intersection point
231
+
232
+ v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
233
+ v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
234
+
235
+ // Don't normalize!, otherwise sharp corners become ugly
236
+ // but prevent crazy spikes
237
+ const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
238
+ if ( v_trans_lensq <= 2 ) {
239
+
240
+ return new Vector2( v_trans_x, v_trans_y );
241
+
242
+ } else {
243
+
244
+ shrink_by = Math.sqrt( v_trans_lensq / 2 );
245
+
246
+ }
247
+
248
+ } else {
249
+
250
+ // handle special case of collinear edges
251
+
252
+ let direction_eq = false; // assumes: opposite
253
+
254
+ if ( v_prev_x > Number.EPSILON ) {
255
+
256
+ if ( v_next_x > Number.EPSILON ) {
257
+
258
+ direction_eq = true;
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ if ( v_prev_x < - Number.EPSILON ) {
265
+
266
+ if ( v_next_x < - Number.EPSILON ) {
267
+
268
+ direction_eq = true;
269
+
270
+ }
271
+
272
+ } else {
273
+
274
+ if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
275
+
276
+ direction_eq = true;
277
+
278
+ }
279
+
280
+ }
281
+
282
+ }
283
+
284
+ if ( direction_eq ) {
285
+
286
+ // console.log("Warning: lines are a straight sequence");
287
+ v_trans_x = - v_prev_y;
288
+ v_trans_y = v_prev_x;
289
+ shrink_by = Math.sqrt( v_prev_lensq );
290
+
291
+ } else {
292
+
293
+ // console.log("Warning: lines are a straight spike");
294
+ v_trans_x = v_prev_x;
295
+ v_trans_y = v_prev_y;
296
+ shrink_by = Math.sqrt( v_prev_lensq / 2 );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
303
+
304
+ }
305
+
306
+
307
+ const contourMovements = [];
308
+
309
+ for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
310
+
311
+ if ( j === il ) j = 0;
312
+ if ( k === il ) k = 0;
313
+
314
+ // (j)---(i)---(k)
315
+ // console.log('i,j,k', i, j , k)
316
+
317
+ contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
318
+
319
+ }
320
+
321
+ const holesMovements = [];
322
+ let oneHoleMovements, verticesMovements = contourMovements.concat();
323
+
324
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
325
+
326
+ const ahole = holes[ h ];
327
+
328
+ oneHoleMovements = [];
329
+
330
+ for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
331
+
332
+ if ( j === il ) j = 0;
333
+ if ( k === il ) k = 0;
334
+
335
+ // (j)---(i)---(k)
336
+ oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
337
+
338
+ }
339
+
340
+ holesMovements.push( oneHoleMovements );
341
+ verticesMovements = verticesMovements.concat( oneHoleMovements );
342
+
343
+ }
344
+
345
+
346
+ // Loop bevelSegments, 1 for the front, 1 for the back
347
+
348
+ for ( let b = 0; b < bevelSegments; b ++ ) {
349
+
350
+ //for ( b = bevelSegments; b > 0; b -- ) {
351
+
352
+ const t = b / bevelSegments;
353
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
354
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
355
+
356
+ // contract shape
357
+
358
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
359
+
360
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
361
+
362
+ v( vert.x, vert.y, - z );
363
+
364
+ }
365
+
366
+ // expand holes
367
+
368
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
369
+
370
+ const ahole = holes[ h ];
371
+ oneHoleMovements = holesMovements[ h ];
372
+
373
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
374
+
375
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
376
+
377
+ v( vert.x, vert.y, - z );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ }
384
+
385
+ const bs = bevelSize + bevelOffset;
386
+
387
+ // Back facing vertices
388
+
389
+ for ( let i = 0; i < vlen; i ++ ) {
390
+
391
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
392
+
393
+ if ( ! extrudeByPath ) {
394
+
395
+ v( vert.x, vert.y, 0 );
396
+
397
+ } else {
398
+
399
+ // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
400
+
401
+ normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
402
+ binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
403
+
404
+ position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
405
+
406
+ v( position2.x, position2.y, position2.z );
407
+
408
+ }
409
+
410
+ }
411
+
412
+ // Add stepped vertices...
413
+ // Including front facing vertices
414
+
415
+ for ( let s = 1; s <= steps; s ++ ) {
416
+
417
+ for ( let i = 0; i < vlen; i ++ ) {
418
+
419
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
420
+
421
+ if ( ! extrudeByPath ) {
422
+
423
+ v( vert.x, vert.y, depth / steps * s );
424
+
425
+ } else {
426
+
427
+ // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
428
+
429
+ normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
430
+ binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
431
+
432
+ position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
433
+
434
+ v( position2.x, position2.y, position2.z );
435
+
436
+ }
437
+
438
+ }
439
+
440
+ }
441
+
442
+
443
+ // Add bevel segments planes
444
+
445
+ //for ( b = 1; b <= bevelSegments; b ++ ) {
446
+ for ( let b = bevelSegments - 1; b >= 0; b -- ) {
447
+
448
+ const t = b / bevelSegments;
449
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
450
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
451
+
452
+ // contract shape
453
+
454
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
455
+
456
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
457
+ v( vert.x, vert.y, depth + z );
458
+
459
+ }
460
+
461
+ // expand holes
462
+
463
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
464
+
465
+ const ahole = holes[ h ];
466
+ oneHoleMovements = holesMovements[ h ];
467
+
468
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
469
+
470
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
471
+
472
+ if ( ! extrudeByPath ) {
473
+
474
+ v( vert.x, vert.y, depth + z );
475
+
476
+ } else {
477
+
478
+ v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
479
+
480
+ }
481
+
482
+ }
483
+
484
+ }
485
+
486
+ }
487
+
488
+ /* Faces */
489
+
490
+ // Top and bottom faces
491
+
492
+ buildLidFaces();
493
+
494
+ // Sides faces
495
+
496
+ buildSideFaces();
497
+
498
+
499
+ ///// Internal functions
500
+
501
+ function buildLidFaces() {
502
+
503
+ const start = verticesArray.length / 3;
504
+
505
+ if ( bevelEnabled ) {
506
+
507
+ let layer = 0; // steps + 1
508
+ let offset = vlen * layer;
509
+
510
+ // Bottom faces
511
+
512
+ for ( let i = 0; i < flen; i ++ ) {
513
+
514
+ const face = faces[ i ];
515
+ f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
516
+
517
+ }
518
+
519
+ layer = steps + bevelSegments * 2;
520
+ offset = vlen * layer;
521
+
522
+ // Top faces
523
+
524
+ for ( let i = 0; i < flen; i ++ ) {
525
+
526
+ const face = faces[ i ];
527
+ f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
528
+
529
+ }
530
+
531
+ } else {
532
+
533
+ // Bottom faces
534
+
535
+ for ( let i = 0; i < flen; i ++ ) {
536
+
537
+ const face = faces[ i ];
538
+ f3( face[ 2 ], face[ 1 ], face[ 0 ] );
539
+
540
+ }
541
+
542
+ // Top faces
543
+
544
+ for ( let i = 0; i < flen; i ++ ) {
545
+
546
+ const face = faces[ i ];
547
+ f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
548
+
549
+ }
550
+
551
+ }
552
+
553
+ scope.addGroup( start, verticesArray.length / 3 - start, 0 );
554
+
555
+ }
556
+
557
+ // Create faces for the z-sides of the shape
558
+
559
+ function buildSideFaces() {
560
+
561
+ const start = verticesArray.length / 3;
562
+ let layeroffset = 0;
563
+ sidewalls( contour, layeroffset );
564
+ layeroffset += contour.length;
565
+
566
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
567
+
568
+ const ahole = holes[ h ];
569
+ sidewalls( ahole, layeroffset );
570
+
571
+ //, true
572
+ layeroffset += ahole.length;
573
+
574
+ }
575
+
576
+
577
+ scope.addGroup( start, verticesArray.length / 3 - start, 1 );
578
+
579
+
580
+ }
581
+
582
+ function sidewalls( contour, layeroffset ) {
583
+
584
+ let i = contour.length;
585
+
586
+ while ( -- i >= 0 ) {
587
+
588
+ const j = i;
589
+ let k = i - 1;
590
+ if ( k < 0 ) k = contour.length - 1;
591
+
592
+ //console.log('b', i,j, i-1, k,vertices.length);
593
+
594
+ for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
595
+
596
+ const slen1 = vlen * s;
597
+ const slen2 = vlen * ( s + 1 );
598
+
599
+ const a = layeroffset + j + slen1,
600
+ b = layeroffset + k + slen1,
601
+ c = layeroffset + k + slen2,
602
+ d = layeroffset + j + slen2;
603
+
604
+ f4( a, b, c, d );
605
+
606
+ }
607
+
608
+ }
609
+
610
+ }
611
+
612
+ function v( x, y, z ) {
613
+
614
+ placeholder.push( x );
615
+ placeholder.push( y );
616
+ placeholder.push( z );
617
+
618
+ }
619
+
620
+
621
+ function f3( a, b, c ) {
622
+
623
+ addVertex( a );
624
+ addVertex( b );
625
+ addVertex( c );
626
+
627
+ const nextIndex = verticesArray.length / 3;
628
+ const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
629
+
630
+ addUV( uvs[ 0 ] );
631
+ addUV( uvs[ 1 ] );
632
+ addUV( uvs[ 2 ] );
633
+
634
+ }
635
+
636
+ function f4( a, b, c, d ) {
637
+
638
+ addVertex( a );
639
+ addVertex( b );
640
+ addVertex( d );
641
+
642
+ addVertex( b );
643
+ addVertex( c );
644
+ addVertex( d );
645
+
646
+
647
+ const nextIndex = verticesArray.length / 3;
648
+ const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
649
+
650
+ addUV( uvs[ 0 ] );
651
+ addUV( uvs[ 1 ] );
652
+ addUV( uvs[ 3 ] );
653
+
654
+ addUV( uvs[ 1 ] );
655
+ addUV( uvs[ 2 ] );
656
+ addUV( uvs[ 3 ] );
657
+
658
+ }
659
+
660
+ function addVertex( index ) {
661
+
662
+ verticesArray.push( placeholder[ index * 3 + 0 ] );
663
+ verticesArray.push( placeholder[ index * 3 + 1 ] );
664
+ verticesArray.push( placeholder[ index * 3 + 2 ] );
665
+
666
+ }
667
+
668
+
669
+ function addUV( vector2 ) {
670
+
671
+ uvArray.push( vector2.x );
672
+ uvArray.push( vector2.y );
673
+
674
+ }
675
+
676
+ }
677
+
678
+ }
679
+
680
+ toJSON() {
681
+
682
+ const data = super.toJSON();
683
+
684
+ const shapes = this.parameters.shapes;
685
+ const options = this.parameters.options;
686
+
687
+ return toJSON( shapes, options, data );
688
+
689
+ }
690
+
691
+ static fromJSON( data, shapes ) {
692
+
693
+ const geometryShapes = [];
694
+
695
+ for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
696
+
697
+ const shape = shapes[ data.shapes[ j ] ];
698
+
699
+ geometryShapes.push( shape );
700
+
701
+ }
702
+
703
+ const extrudePath = data.options.extrudePath;
704
+
705
+ if ( extrudePath !== undefined ) {
706
+
707
+ data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
708
+
709
+ }
710
+
711
+ return new ExtrudeGeometry( geometryShapes, data.options );
712
+
713
+ }
714
+
715
+ }
716
+
717
+ const WorldUVGenerator = {
718
+
719
+ generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
720
+
721
+ const a_x = vertices[ indexA * 3 ];
722
+ const a_y = vertices[ indexA * 3 + 1 ];
723
+ const b_x = vertices[ indexB * 3 ];
724
+ const b_y = vertices[ indexB * 3 + 1 ];
725
+ const c_x = vertices[ indexC * 3 ];
726
+ const c_y = vertices[ indexC * 3 + 1 ];
727
+
728
+ return [
729
+ new Vector2( a_x, a_y ),
730
+ new Vector2( b_x, b_y ),
731
+ new Vector2( c_x, c_y )
732
+ ];
733
+
734
+ },
735
+
736
+ generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
737
+
738
+ const a_x = vertices[ indexA * 3 ];
739
+ const a_y = vertices[ indexA * 3 + 1 ];
740
+ const a_z = vertices[ indexA * 3 + 2 ];
741
+ const b_x = vertices[ indexB * 3 ];
742
+ const b_y = vertices[ indexB * 3 + 1 ];
743
+ const b_z = vertices[ indexB * 3 + 2 ];
744
+ const c_x = vertices[ indexC * 3 ];
745
+ const c_y = vertices[ indexC * 3 + 1 ];
746
+ const c_z = vertices[ indexC * 3 + 2 ];
747
+ const d_x = vertices[ indexD * 3 ];
748
+ const d_y = vertices[ indexD * 3 + 1 ];
749
+ const d_z = vertices[ indexD * 3 + 2 ];
750
+
751
+ if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
752
+
753
+ return [
754
+ new Vector2( a_x, 1 - a_z ),
755
+ new Vector2( b_x, 1 - b_z ),
756
+ new Vector2( c_x, 1 - c_z ),
757
+ new Vector2( d_x, 1 - d_z )
758
+ ];
759
+
760
+ } else {
761
+
762
+ return [
763
+ new Vector2( a_y, 1 - a_z ),
764
+ new Vector2( b_y, 1 - b_z ),
765
+ new Vector2( c_y, 1 - c_z ),
766
+ new Vector2( d_y, 1 - d_z )
767
+ ];
768
+
769
+ }
770
+
771
+ }
772
+
773
+ };
774
+
775
+ function toJSON( shapes, options, data ) {
776
+
777
+ data.shapes = [];
778
+
779
+ if ( Array.isArray( shapes ) ) {
780
+
781
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
782
+
783
+ const shape = shapes[ i ];
784
+
785
+ data.shapes.push( shape.uuid );
786
+
787
+ }
788
+
789
+ } else {
790
+
791
+ data.shapes.push( shapes.uuid );
792
+
793
+ }
794
+
795
+ data.options = Object.assign( {}, options );
796
+
797
+ if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
798
+
799
+ return data;
800
+
801
+ }
802
+
803
+
804
+ export { ExtrudeGeometry };