@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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import {
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AdditiveBlending,
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Color,
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DoubleSide,
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Matrix4,
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MeshDepthMaterial,
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NoBlending,
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RGBADepthPacking,
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ShaderMaterial,
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UniformsUtils,
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Vector2,
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Vector3,
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WebGLRenderTarget
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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class OutlinePass extends Pass {
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constructor( resolution, scene, camera, selectedObjects ) {
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super();
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this.renderScene = scene;
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this.renderCamera = camera;
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this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
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this.visibleEdgeColor = new Color( 1, 1, 1 );
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this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
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this.edgeGlow = 0.0;
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this.usePatternTexture = false;
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this.edgeThickness = 1.0;
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this.edgeStrength = 3.0;
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this.downSampleRatio = 2;
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this.pulsePeriod = 0;
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this._visibilityCache = new Map();
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this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
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const resx = Math.round( this.resolution.x / this.downSampleRatio );
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const resy = Math.round( this.resolution.y / this.downSampleRatio );
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this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
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this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
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this.renderTargetMaskBuffer.texture.generateMipmaps = false;
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this.depthMaterial = new MeshDepthMaterial();
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this.depthMaterial.side = DoubleSide;
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this.depthMaterial.depthPacking = RGBADepthPacking;
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this.depthMaterial.blending = NoBlending;
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this.prepareMaskMaterial = this.getPrepareMaskMaterial();
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this.prepareMaskMaterial.side = DoubleSide;
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this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
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this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
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this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
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this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy );
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this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
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this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy );
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this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
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this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
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this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
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this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy );
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this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
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this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
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this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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const MAX_EDGE_THICKNESS = 4;
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const MAX_EDGE_GLOW = 4;
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this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
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this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
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this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
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this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
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this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
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// Overlay material
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this.overlayMaterial = this.getOverlayMaterial();
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// copy material
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if ( CopyShader === undefined ) console.error( 'THREE.OutlinePass relies on CopyShader' );
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const copyShader = CopyShader;
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this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
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this.copyUniforms[ 'opacity' ].value = 1.0;
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this.materialCopy = new ShaderMaterial( {
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: NoBlending,
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depthTest: false,
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depthWrite: false,
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transparent: true
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} );
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this.enabled = true;
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this.needsSwap = false;
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this._oldClearColor = new Color();
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this.oldClearAlpha = 1;
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this.fsQuad = new FullScreenQuad( null );
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this.tempPulseColor1 = new Color();
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this.tempPulseColor2 = new Color();
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this.textureMatrix = new Matrix4();
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function replaceDepthToViewZ( string, camera ) {
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const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
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}
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}
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dispose() {
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this.renderTargetMaskBuffer.dispose();
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this.renderTargetDepthBuffer.dispose();
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this.renderTargetMaskDownSampleBuffer.dispose();
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this.renderTargetBlurBuffer1.dispose();
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this.renderTargetBlurBuffer2.dispose();
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this.renderTargetEdgeBuffer1.dispose();
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this.renderTargetEdgeBuffer2.dispose();
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}
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setSize( width, height ) {
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this.renderTargetMaskBuffer.setSize( width, height );
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this.renderTargetDepthBuffer.setSize( width, height );
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let resx = Math.round( width / this.downSampleRatio );
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let resy = Math.round( height / this.downSampleRatio );
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this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
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this.renderTargetBlurBuffer1.setSize( resx, resy );
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this.renderTargetEdgeBuffer1.setSize( resx, resy );
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this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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this.renderTargetBlurBuffer2.setSize( resx, resy );
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this.renderTargetEdgeBuffer2.setSize( resx, resy );
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this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
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}
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changeVisibilityOfSelectedObjects( bVisible ) {
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const cache = this._visibilityCache;
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function gatherSelectedMeshesCallBack( object ) {
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if ( object.isMesh ) {
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if ( bVisible === true ) {
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object.visible = cache.get( object );
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} else {
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cache.set( object, object.visible );
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object.visible = bVisible;
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}
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}
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}
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for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
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const selectedObject = this.selectedObjects[ i ];
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selectedObject.traverse( gatherSelectedMeshesCallBack );
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}
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}
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changeVisibilityOfNonSelectedObjects( bVisible ) {
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const cache = this._visibilityCache;
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const selectedMeshes = [];
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function gatherSelectedMeshesCallBack( object ) {
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if ( object.isMesh ) selectedMeshes.push( object );
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}
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for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
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const selectedObject = this.selectedObjects[ i ];
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selectedObject.traverse( gatherSelectedMeshesCallBack );
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}
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function VisibilityChangeCallBack( object ) {
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if ( object.isMesh || object.isSprite ) {
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// only meshes and sprites are supported by OutlinePass
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let bFound = false;
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for ( let i = 0; i < selectedMeshes.length; i ++ ) {
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const selectedObjectId = selectedMeshes[ i ].id;
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if ( selectedObjectId === object.id ) {
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bFound = true;
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break;
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}
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}
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if ( bFound === false ) {
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239
|
+
|
|
240
|
+
const visibility = object.visible;
|
|
241
|
+
|
|
242
|
+
if ( bVisible === false || cache.get( object ) === true ) {
|
|
243
|
+
|
|
244
|
+
object.visible = bVisible;
|
|
245
|
+
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
cache.set( object, visibility );
|
|
249
|
+
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
} else if ( object.isPoints || object.isLine ) {
|
|
253
|
+
|
|
254
|
+
// the visibilty of points and lines is always set to false in order to
|
|
255
|
+
// not affect the outline computation
|
|
256
|
+
|
|
257
|
+
if ( bVisible === true ) {
|
|
258
|
+
|
|
259
|
+
object.visible = cache.get( object ); // restore
|
|
260
|
+
|
|
261
|
+
} else {
|
|
262
|
+
|
|
263
|
+
cache.set( object, object.visible );
|
|
264
|
+
object.visible = bVisible;
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
updateTextureMatrix() {
|
|
277
|
+
|
|
278
|
+
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
279
|
+
0.0, 0.5, 0.0, 0.5,
|
|
280
|
+
0.0, 0.0, 0.5, 0.5,
|
|
281
|
+
0.0, 0.0, 0.0, 1.0 );
|
|
282
|
+
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
283
|
+
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
284
|
+
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
288
|
+
|
|
289
|
+
if ( this.selectedObjects.length > 0 ) {
|
|
290
|
+
|
|
291
|
+
renderer.getClearColor( this._oldClearColor );
|
|
292
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
293
|
+
const oldAutoClear = renderer.autoClear;
|
|
294
|
+
|
|
295
|
+
renderer.autoClear = false;
|
|
296
|
+
|
|
297
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
298
|
+
|
|
299
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
300
|
+
|
|
301
|
+
// Make selected objects invisible
|
|
302
|
+
this.changeVisibilityOfSelectedObjects( false );
|
|
303
|
+
|
|
304
|
+
const currentBackground = this.renderScene.background;
|
|
305
|
+
this.renderScene.background = null;
|
|
306
|
+
|
|
307
|
+
// 1. Draw Non Selected objects in the depth buffer
|
|
308
|
+
this.renderScene.overrideMaterial = this.depthMaterial;
|
|
309
|
+
renderer.setRenderTarget( this.renderTargetDepthBuffer );
|
|
310
|
+
renderer.clear();
|
|
311
|
+
renderer.render( this.renderScene, this.renderCamera );
|
|
312
|
+
|
|
313
|
+
// Make selected objects visible
|
|
314
|
+
this.changeVisibilityOfSelectedObjects( true );
|
|
315
|
+
this._visibilityCache.clear();
|
|
316
|
+
|
|
317
|
+
// Update Texture Matrix for Depth compare
|
|
318
|
+
this.updateTextureMatrix();
|
|
319
|
+
|
|
320
|
+
// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
321
|
+
this.changeVisibilityOfNonSelectedObjects( false );
|
|
322
|
+
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
323
|
+
this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
|
|
324
|
+
this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
|
|
325
|
+
this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
|
|
326
|
+
renderer.setRenderTarget( this.renderTargetMaskBuffer );
|
|
327
|
+
renderer.clear();
|
|
328
|
+
renderer.render( this.renderScene, this.renderCamera );
|
|
329
|
+
this.renderScene.overrideMaterial = null;
|
|
330
|
+
this.changeVisibilityOfNonSelectedObjects( true );
|
|
331
|
+
this._visibilityCache.clear();
|
|
332
|
+
|
|
333
|
+
this.renderScene.background = currentBackground;
|
|
334
|
+
|
|
335
|
+
// 2. Downsample to Half resolution
|
|
336
|
+
this.fsQuad.material = this.materialCopy;
|
|
337
|
+
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
|
|
338
|
+
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
|
|
339
|
+
renderer.clear();
|
|
340
|
+
this.fsQuad.render( renderer );
|
|
341
|
+
|
|
342
|
+
this.tempPulseColor1.copy( this.visibleEdgeColor );
|
|
343
|
+
this.tempPulseColor2.copy( this.hiddenEdgeColor );
|
|
344
|
+
|
|
345
|
+
if ( this.pulsePeriod > 0 ) {
|
|
346
|
+
|
|
347
|
+
const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
|
|
348
|
+
this.tempPulseColor1.multiplyScalar( scalar );
|
|
349
|
+
this.tempPulseColor2.multiplyScalar( scalar );
|
|
350
|
+
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
// 3. Apply Edge Detection Pass
|
|
354
|
+
this.fsQuad.material = this.edgeDetectionMaterial;
|
|
355
|
+
this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
356
|
+
this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
357
|
+
this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
|
|
358
|
+
this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
|
|
359
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
360
|
+
renderer.clear();
|
|
361
|
+
this.fsQuad.render( renderer );
|
|
362
|
+
|
|
363
|
+
// 4. Apply Blur on Half res
|
|
364
|
+
this.fsQuad.material = this.separableBlurMaterial1;
|
|
365
|
+
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
366
|
+
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
367
|
+
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
|
|
368
|
+
renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
|
|
369
|
+
renderer.clear();
|
|
370
|
+
this.fsQuad.render( renderer );
|
|
371
|
+
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
|
|
372
|
+
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
373
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
374
|
+
renderer.clear();
|
|
375
|
+
this.fsQuad.render( renderer );
|
|
376
|
+
|
|
377
|
+
// Apply Blur on quarter res
|
|
378
|
+
this.fsQuad.material = this.separableBlurMaterial2;
|
|
379
|
+
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
380
|
+
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
381
|
+
renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
|
|
382
|
+
renderer.clear();
|
|
383
|
+
this.fsQuad.render( renderer );
|
|
384
|
+
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
|
|
385
|
+
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
386
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
387
|
+
renderer.clear();
|
|
388
|
+
this.fsQuad.render( renderer );
|
|
389
|
+
|
|
390
|
+
// Blend it additively over the input texture
|
|
391
|
+
this.fsQuad.material = this.overlayMaterial;
|
|
392
|
+
this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
|
|
393
|
+
this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
394
|
+
this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
|
|
395
|
+
this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
|
|
396
|
+
this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
|
|
397
|
+
this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
|
|
398
|
+
this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
|
|
399
|
+
|
|
400
|
+
|
|
401
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
402
|
+
|
|
403
|
+
renderer.setRenderTarget( readBuffer );
|
|
404
|
+
this.fsQuad.render( renderer );
|
|
405
|
+
|
|
406
|
+
renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
|
|
407
|
+
renderer.autoClear = oldAutoClear;
|
|
408
|
+
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
if ( this.renderToScreen ) {
|
|
412
|
+
|
|
413
|
+
this.fsQuad.material = this.materialCopy;
|
|
414
|
+
this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
415
|
+
renderer.setRenderTarget( null );
|
|
416
|
+
this.fsQuad.render( renderer );
|
|
417
|
+
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
getPrepareMaskMaterial() {
|
|
423
|
+
|
|
424
|
+
return new ShaderMaterial( {
|
|
425
|
+
|
|
426
|
+
uniforms: {
|
|
427
|
+
'depthTexture': { value: null },
|
|
428
|
+
'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
|
|
429
|
+
'textureMatrix': { value: null }
|
|
430
|
+
},
|
|
431
|
+
|
|
432
|
+
vertexShader:
|
|
433
|
+
`#include <morphtarget_pars_vertex>
|
|
434
|
+
#include <skinning_pars_vertex>
|
|
435
|
+
|
|
436
|
+
varying vec4 projTexCoord;
|
|
437
|
+
varying vec4 vPosition;
|
|
438
|
+
uniform mat4 textureMatrix;
|
|
439
|
+
|
|
440
|
+
void main() {
|
|
441
|
+
|
|
442
|
+
#include <skinbase_vertex>
|
|
443
|
+
#include <begin_vertex>
|
|
444
|
+
#include <morphtarget_vertex>
|
|
445
|
+
#include <skinning_vertex>
|
|
446
|
+
#include <project_vertex>
|
|
447
|
+
|
|
448
|
+
vPosition = mvPosition;
|
|
449
|
+
|
|
450
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
451
|
+
|
|
452
|
+
#ifdef USE_INSTANCING
|
|
453
|
+
|
|
454
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
455
|
+
|
|
456
|
+
#endif
|
|
457
|
+
|
|
458
|
+
worldPosition = modelMatrix * worldPosition;
|
|
459
|
+
|
|
460
|
+
projTexCoord = textureMatrix * worldPosition;
|
|
461
|
+
|
|
462
|
+
}`,
|
|
463
|
+
|
|
464
|
+
fragmentShader:
|
|
465
|
+
`#include <packing>
|
|
466
|
+
varying vec4 vPosition;
|
|
467
|
+
varying vec4 projTexCoord;
|
|
468
|
+
uniform sampler2D depthTexture;
|
|
469
|
+
uniform vec2 cameraNearFar;
|
|
470
|
+
|
|
471
|
+
void main() {
|
|
472
|
+
|
|
473
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
474
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
475
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
476
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
477
|
+
|
|
478
|
+
}`
|
|
479
|
+
|
|
480
|
+
} );
|
|
481
|
+
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
getEdgeDetectionMaterial() {
|
|
485
|
+
|
|
486
|
+
return new ShaderMaterial( {
|
|
487
|
+
|
|
488
|
+
uniforms: {
|
|
489
|
+
'maskTexture': { value: null },
|
|
490
|
+
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
491
|
+
'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
492
|
+
'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
493
|
+
},
|
|
494
|
+
|
|
495
|
+
vertexShader:
|
|
496
|
+
`varying vec2 vUv;
|
|
497
|
+
|
|
498
|
+
void main() {
|
|
499
|
+
vUv = uv;
|
|
500
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
501
|
+
}`,
|
|
502
|
+
|
|
503
|
+
fragmentShader:
|
|
504
|
+
`varying vec2 vUv;
|
|
505
|
+
|
|
506
|
+
uniform sampler2D maskTexture;
|
|
507
|
+
uniform vec2 texSize;
|
|
508
|
+
uniform vec3 visibleEdgeColor;
|
|
509
|
+
uniform vec3 hiddenEdgeColor;
|
|
510
|
+
|
|
511
|
+
void main() {
|
|
512
|
+
vec2 invSize = 1.0 / texSize;
|
|
513
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
514
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
515
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
516
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
517
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
518
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
|
519
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
|
520
|
+
float d = length( vec2(diff1, diff2) );
|
|
521
|
+
float a1 = min(c1.g, c2.g);
|
|
522
|
+
float a2 = min(c3.g, c4.g);
|
|
523
|
+
float visibilityFactor = min(a1, a2);
|
|
524
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
525
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
526
|
+
}`
|
|
527
|
+
} );
|
|
528
|
+
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
getSeperableBlurMaterial( maxRadius ) {
|
|
532
|
+
|
|
533
|
+
return new ShaderMaterial( {
|
|
534
|
+
|
|
535
|
+
defines: {
|
|
536
|
+
'MAX_RADIUS': maxRadius,
|
|
537
|
+
},
|
|
538
|
+
|
|
539
|
+
uniforms: {
|
|
540
|
+
'colorTexture': { value: null },
|
|
541
|
+
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
542
|
+
'direction': { value: new Vector2( 0.5, 0.5 ) },
|
|
543
|
+
'kernelRadius': { value: 1.0 }
|
|
544
|
+
},
|
|
545
|
+
|
|
546
|
+
vertexShader:
|
|
547
|
+
`varying vec2 vUv;
|
|
548
|
+
|
|
549
|
+
void main() {
|
|
550
|
+
vUv = uv;
|
|
551
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
552
|
+
}`,
|
|
553
|
+
|
|
554
|
+
fragmentShader:
|
|
555
|
+
`#include <common>
|
|
556
|
+
varying vec2 vUv;
|
|
557
|
+
uniform sampler2D colorTexture;
|
|
558
|
+
uniform vec2 texSize;
|
|
559
|
+
uniform vec2 direction;
|
|
560
|
+
uniform float kernelRadius;
|
|
561
|
+
|
|
562
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
563
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
void main() {
|
|
567
|
+
vec2 invSize = 1.0 / texSize;
|
|
568
|
+
float sigma = kernelRadius/2.0;
|
|
569
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
570
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
571
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
572
|
+
vec2 uvOffset = delta;
|
|
573
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
574
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
575
|
+
float w = gaussianPdf(x, sigma);
|
|
576
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
577
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
578
|
+
diffuseSum += ((sample1 + sample2) * w);
|
|
579
|
+
weightSum += (2.0 * w);
|
|
580
|
+
uvOffset += delta;
|
|
581
|
+
}
|
|
582
|
+
gl_FragColor = diffuseSum/weightSum;
|
|
583
|
+
}`
|
|
584
|
+
} );
|
|
585
|
+
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
getOverlayMaterial() {
|
|
589
|
+
|
|
590
|
+
return new ShaderMaterial( {
|
|
591
|
+
|
|
592
|
+
uniforms: {
|
|
593
|
+
'maskTexture': { value: null },
|
|
594
|
+
'edgeTexture1': { value: null },
|
|
595
|
+
'edgeTexture2': { value: null },
|
|
596
|
+
'patternTexture': { value: null },
|
|
597
|
+
'edgeStrength': { value: 1.0 },
|
|
598
|
+
'edgeGlow': { value: 1.0 },
|
|
599
|
+
'usePatternTexture': { value: 0.0 }
|
|
600
|
+
},
|
|
601
|
+
|
|
602
|
+
vertexShader:
|
|
603
|
+
`varying vec2 vUv;
|
|
604
|
+
|
|
605
|
+
void main() {
|
|
606
|
+
vUv = uv;
|
|
607
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
608
|
+
}`,
|
|
609
|
+
|
|
610
|
+
fragmentShader:
|
|
611
|
+
`varying vec2 vUv;
|
|
612
|
+
|
|
613
|
+
uniform sampler2D maskTexture;
|
|
614
|
+
uniform sampler2D edgeTexture1;
|
|
615
|
+
uniform sampler2D edgeTexture2;
|
|
616
|
+
uniform sampler2D patternTexture;
|
|
617
|
+
uniform float edgeStrength;
|
|
618
|
+
uniform float edgeGlow;
|
|
619
|
+
uniform bool usePatternTexture;
|
|
620
|
+
|
|
621
|
+
void main() {
|
|
622
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
623
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
624
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
625
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
626
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
627
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
628
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
629
|
+
if(usePatternTexture)
|
|
630
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
631
|
+
gl_FragColor = finalColor;
|
|
632
|
+
}`,
|
|
633
|
+
blending: AdditiveBlending,
|
|
634
|
+
depthTest: false,
|
|
635
|
+
depthWrite: false,
|
|
636
|
+
transparent: true
|
|
637
|
+
} );
|
|
638
|
+
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
|
|
644
|
+
OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
|
|
645
|
+
|
|
646
|
+
export { OutlinePass };
|