@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1050 @@
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+ /**
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+ * Uniforms of a program.
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+ * Those form a tree structure with a special top-level container for the root,
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+ * which you get by calling 'new WebGLUniforms( gl, program )'.
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+ *
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+ *
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+ * Properties of inner nodes including the top-level container:
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+ *
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+ * .seq - array of nested uniforms
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+ * .map - nested uniforms by name
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+ *
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+ *
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+ * Methods of all nodes except the top-level container:
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+ *
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+ * .setValue( gl, value, [textures] )
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+ *
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+ * uploads a uniform value(s)
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+ * the 'textures' parameter is needed for sampler uniforms
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+ *
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+ *
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+ * Static methods of the top-level container (textures factorizations):
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+ *
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+ * .upload( gl, seq, values, textures )
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+ *
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+ * sets uniforms in 'seq' to 'values[id].value'
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+ *
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+ * .seqWithValue( seq, values ) : filteredSeq
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+ *
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+ * filters 'seq' entries with corresponding entry in values
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+ *
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+ *
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+ * Methods of the top-level container (textures factorizations):
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+ *
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+ * .setValue( gl, name, value, textures )
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+ *
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+ * sets uniform with name 'name' to 'value'
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+ *
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+ * .setOptional( gl, obj, prop )
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+ *
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+ * like .set for an optional property of the object
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+ *
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+ */
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+
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+ import { CubeTexture } from '../../textures/CubeTexture.js';
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+ import { Texture } from '../../textures/Texture.js';
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+ import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
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+ import { Data3DTexture } from '../../textures/Data3DTexture.js';
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+
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+ const emptyTexture = /*@__PURE__*/ new Texture();
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+ const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
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+ const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
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+ const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
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+
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+ // --- Utilities ---
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+
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+ // Array Caches (provide typed arrays for temporary by size)
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+
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+ const arrayCacheF32 = [];
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+ const arrayCacheI32 = [];
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+
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+ // Float32Array caches used for uploading Matrix uniforms
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+
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+ const mat4array = new Float32Array( 16 );
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+ const mat3array = new Float32Array( 9 );
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+ const mat2array = new Float32Array( 4 );
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+
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+ // Flattening for arrays of vectors and matrices
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+
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+ function flatten( array, nBlocks, blockSize ) {
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+
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+ const firstElem = array[ 0 ];
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+
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+ if ( firstElem <= 0 || firstElem > 0 ) return array;
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+ // unoptimized: ! isNaN( firstElem )
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+ // see http://jacksondunstan.com/articles/983
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+
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+ const n = nBlocks * blockSize;
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+ let r = arrayCacheF32[ n ];
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+
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+ if ( r === undefined ) {
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+
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+ r = new Float32Array( n );
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+ arrayCacheF32[ n ] = r;
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+
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+ }
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+
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+ if ( nBlocks !== 0 ) {
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+
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+ firstElem.toArray( r, 0 );
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+
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+ for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
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+
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+ offset += blockSize;
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+ array[ i ].toArray( r, offset );
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+
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+ }
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+
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+ }
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+
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+ return r;
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+
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+ }
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+
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+ function arraysEqual( a, b ) {
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+
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+ if ( a.length !== b.length ) return false;
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+
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+ for ( let i = 0, l = a.length; i < l; i ++ ) {
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+
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+ if ( a[ i ] !== b[ i ] ) return false;
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ function copyArray( a, b ) {
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+
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+ for ( let i = 0, l = b.length; i < l; i ++ ) {
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+
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+ a[ i ] = b[ i ];
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+
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+ }
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+
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+ }
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+
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+ // Texture unit allocation
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+
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+ function allocTexUnits( textures, n ) {
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+
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+ let r = arrayCacheI32[ n ];
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+
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+ if ( r === undefined ) {
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+
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+ r = new Int32Array( n );
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+ arrayCacheI32[ n ] = r;
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+
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+ }
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+
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+ for ( let i = 0; i !== n; ++ i ) {
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+
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+ r[ i ] = textures.allocateTextureUnit();
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+
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+ }
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+
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+ return r;
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+
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+ }
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+
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+ // --- Setters ---
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+
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+ // Note: Defining these methods externally, because they come in a bunch
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+ // and this way their names minify.
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+
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+ // Single scalar
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+
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+ function setValueV1f( gl, v ) {
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+
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+ const cache = this.cache;
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+
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+ if ( cache[ 0 ] === v ) return;
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+
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+ gl.uniform1f( this.addr, v );
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+
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+ cache[ 0 ] = v;
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+
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+ }
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+
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+ // Single float vector (from flat array or THREE.VectorN)
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+
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+ function setValueV2f( gl, v ) {
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+
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+ const cache = this.cache;
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+
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+ if ( v.x !== undefined ) {
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+
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
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+
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+ gl.uniform2f( this.addr, v.x, v.y );
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+
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+
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+ }
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniform2fv( this.addr, v );
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+
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+ copyArray( cache, v );
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+
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+ }
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+
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+ }
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+
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+ function setValueV3f( gl, v ) {
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+
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+ const cache = this.cache;
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+
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+ if ( v.x !== undefined ) {
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+
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
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+
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+ gl.uniform3f( this.addr, v.x, v.y, v.z );
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+
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+ cache[ 2 ] = v.z;
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+
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+ }
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+
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+ } else if ( v.r !== undefined ) {
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+
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+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
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+
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+ gl.uniform3f( this.addr, v.r, v.g, v.b );
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+
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+ cache[ 0 ] = v.r;
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+ cache[ 1 ] = v.g;
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+ cache[ 2 ] = v.b;
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+
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+ }
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniform3fv( this.addr, v );
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+
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+ copyArray( cache, v );
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+
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+ }
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+
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+ }
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+
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+ function setValueV4f( gl, v ) {
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+
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+ const cache = this.cache;
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+
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+ if ( v.x !== undefined ) {
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+
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
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+
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+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
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+
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+ cache[ 2 ] = v.z;
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+ cache[ 3 ] = v.w;
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+
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+ }
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniform4fv( this.addr, v );
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+
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+ copyArray( cache, v );
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+
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+ }
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+
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+ }
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+
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+ // Single matrix (from flat array or THREE.MatrixN)
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+
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+ function setValueM2( gl, v ) {
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+
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+ const cache = this.cache;
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+ const elements = v.elements;
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+
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+ if ( elements === undefined ) {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniformMatrix2fv( this.addr, false, v );
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+
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+ copyArray( cache, v );
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, elements ) ) return;
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+
287
+ mat2array.set( elements );
288
+
289
+ gl.uniformMatrix2fv( this.addr, false, mat2array );
290
+
291
+ copyArray( cache, elements );
292
+
293
+ }
294
+
295
+ }
296
+
297
+ function setValueM3( gl, v ) {
298
+
299
+ const cache = this.cache;
300
+ const elements = v.elements;
301
+
302
+ if ( elements === undefined ) {
303
+
304
+ if ( arraysEqual( cache, v ) ) return;
305
+
306
+ gl.uniformMatrix3fv( this.addr, false, v );
307
+
308
+ copyArray( cache, v );
309
+
310
+ } else {
311
+
312
+ if ( arraysEqual( cache, elements ) ) return;
313
+
314
+ mat3array.set( elements );
315
+
316
+ gl.uniformMatrix3fv( this.addr, false, mat3array );
317
+
318
+ copyArray( cache, elements );
319
+
320
+ }
321
+
322
+ }
323
+
324
+ function setValueM4( gl, v ) {
325
+
326
+ const cache = this.cache;
327
+ const elements = v.elements;
328
+
329
+ if ( elements === undefined ) {
330
+
331
+ if ( arraysEqual( cache, v ) ) return;
332
+
333
+ gl.uniformMatrix4fv( this.addr, false, v );
334
+
335
+ copyArray( cache, v );
336
+
337
+ } else {
338
+
339
+ if ( arraysEqual( cache, elements ) ) return;
340
+
341
+ mat4array.set( elements );
342
+
343
+ gl.uniformMatrix4fv( this.addr, false, mat4array );
344
+
345
+ copyArray( cache, elements );
346
+
347
+ }
348
+
349
+ }
350
+
351
+ // Single integer / boolean
352
+
353
+ function setValueV1i( gl, v ) {
354
+
355
+ const cache = this.cache;
356
+
357
+ if ( cache[ 0 ] === v ) return;
358
+
359
+ gl.uniform1i( this.addr, v );
360
+
361
+ cache[ 0 ] = v;
362
+
363
+ }
364
+
365
+ // Single integer / boolean vector (from flat array)
366
+
367
+ function setValueV2i( gl, v ) {
368
+
369
+ const cache = this.cache;
370
+
371
+ if ( arraysEqual( cache, v ) ) return;
372
+
373
+ gl.uniform2iv( this.addr, v );
374
+
375
+ copyArray( cache, v );
376
+
377
+ }
378
+
379
+ function setValueV3i( gl, v ) {
380
+
381
+ const cache = this.cache;
382
+
383
+ if ( arraysEqual( cache, v ) ) return;
384
+
385
+ gl.uniform3iv( this.addr, v );
386
+
387
+ copyArray( cache, v );
388
+
389
+ }
390
+
391
+ function setValueV4i( gl, v ) {
392
+
393
+ const cache = this.cache;
394
+
395
+ if ( arraysEqual( cache, v ) ) return;
396
+
397
+ gl.uniform4iv( this.addr, v );
398
+
399
+ copyArray( cache, v );
400
+
401
+ }
402
+
403
+ // Single unsigned integer
404
+
405
+ function setValueV1ui( gl, v ) {
406
+
407
+ const cache = this.cache;
408
+
409
+ if ( cache[ 0 ] === v ) return;
410
+
411
+ gl.uniform1ui( this.addr, v );
412
+
413
+ cache[ 0 ] = v;
414
+
415
+ }
416
+
417
+ // Single unsigned integer vector (from flat array)
418
+
419
+ function setValueV2ui( gl, v ) {
420
+
421
+ const cache = this.cache;
422
+
423
+ if ( arraysEqual( cache, v ) ) return;
424
+
425
+ gl.uniform2uiv( this.addr, v );
426
+
427
+ copyArray( cache, v );
428
+
429
+ }
430
+
431
+ function setValueV3ui( gl, v ) {
432
+
433
+ const cache = this.cache;
434
+
435
+ if ( arraysEqual( cache, v ) ) return;
436
+
437
+ gl.uniform3uiv( this.addr, v );
438
+
439
+ copyArray( cache, v );
440
+
441
+ }
442
+
443
+ function setValueV4ui( gl, v ) {
444
+
445
+ const cache = this.cache;
446
+
447
+ if ( arraysEqual( cache, v ) ) return;
448
+
449
+ gl.uniform4uiv( this.addr, v );
450
+
451
+ copyArray( cache, v );
452
+
453
+ }
454
+
455
+
456
+ // Single texture (2D / Cube)
457
+
458
+ function setValueT1( gl, v, textures ) {
459
+
460
+ const cache = this.cache;
461
+ const unit = textures.allocateTextureUnit();
462
+
463
+ if ( cache[ 0 ] !== unit ) {
464
+
465
+ gl.uniform1i( this.addr, unit );
466
+ cache[ 0 ] = unit;
467
+
468
+ }
469
+
470
+ textures.setTexture2D( v || emptyTexture, unit );
471
+
472
+ }
473
+
474
+ function setValueT3D1( gl, v, textures ) {
475
+
476
+ const cache = this.cache;
477
+ const unit = textures.allocateTextureUnit();
478
+
479
+ if ( cache[ 0 ] !== unit ) {
480
+
481
+ gl.uniform1i( this.addr, unit );
482
+ cache[ 0 ] = unit;
483
+
484
+ }
485
+
486
+ textures.setTexture3D( v || empty3dTexture, unit );
487
+
488
+ }
489
+
490
+ function setValueT6( gl, v, textures ) {
491
+
492
+ const cache = this.cache;
493
+ const unit = textures.allocateTextureUnit();
494
+
495
+ if ( cache[ 0 ] !== unit ) {
496
+
497
+ gl.uniform1i( this.addr, unit );
498
+ cache[ 0 ] = unit;
499
+
500
+ }
501
+
502
+ textures.setTextureCube( v || emptyCubeTexture, unit );
503
+
504
+ }
505
+
506
+ function setValueT2DArray1( gl, v, textures ) {
507
+
508
+ const cache = this.cache;
509
+ const unit = textures.allocateTextureUnit();
510
+
511
+ if ( cache[ 0 ] !== unit ) {
512
+
513
+ gl.uniform1i( this.addr, unit );
514
+ cache[ 0 ] = unit;
515
+
516
+ }
517
+
518
+ textures.setTexture2DArray( v || emptyArrayTexture, unit );
519
+
520
+ }
521
+
522
+ // Helper to pick the right setter for the singular case
523
+
524
+ function getSingularSetter( type ) {
525
+
526
+ switch ( type ) {
527
+
528
+ case 0x1406: return setValueV1f; // FLOAT
529
+ case 0x8b50: return setValueV2f; // _VEC2
530
+ case 0x8b51: return setValueV3f; // _VEC3
531
+ case 0x8b52: return setValueV4f; // _VEC4
532
+
533
+ case 0x8b5a: return setValueM2; // _MAT2
534
+ case 0x8b5b: return setValueM3; // _MAT3
535
+ case 0x8b5c: return setValueM4; // _MAT4
536
+
537
+ case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
538
+ case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
539
+ case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
540
+ case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
541
+
542
+ case 0x1405: return setValueV1ui; // UINT
543
+ case 0x8dc6: return setValueV2ui; // _VEC2
544
+ case 0x8dc7: return setValueV3ui; // _VEC3
545
+ case 0x8dc8: return setValueV4ui; // _VEC4
546
+
547
+ case 0x8b5e: // SAMPLER_2D
548
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
549
+ case 0x8dca: // INT_SAMPLER_2D
550
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
551
+ case 0x8b62: // SAMPLER_2D_SHADOW
552
+ return setValueT1;
553
+
554
+ case 0x8b5f: // SAMPLER_3D
555
+ case 0x8dcb: // INT_SAMPLER_3D
556
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
557
+ return setValueT3D1;
558
+
559
+ case 0x8b60: // SAMPLER_CUBE
560
+ case 0x8dcc: // INT_SAMPLER_CUBE
561
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
562
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
563
+ return setValueT6;
564
+
565
+ case 0x8dc1: // SAMPLER_2D_ARRAY
566
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
567
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
568
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
569
+ return setValueT2DArray1;
570
+
571
+ }
572
+
573
+ }
574
+
575
+
576
+ // Array of scalars
577
+
578
+ function setValueV1fArray( gl, v ) {
579
+
580
+ gl.uniform1fv( this.addr, v );
581
+
582
+ }
583
+
584
+ // Array of vectors (from flat array or array of THREE.VectorN)
585
+
586
+ function setValueV2fArray( gl, v ) {
587
+
588
+ const data = flatten( v, this.size, 2 );
589
+
590
+ gl.uniform2fv( this.addr, data );
591
+
592
+ }
593
+
594
+ function setValueV3fArray( gl, v ) {
595
+
596
+ const data = flatten( v, this.size, 3 );
597
+
598
+ gl.uniform3fv( this.addr, data );
599
+
600
+ }
601
+
602
+ function setValueV4fArray( gl, v ) {
603
+
604
+ const data = flatten( v, this.size, 4 );
605
+
606
+ gl.uniform4fv( this.addr, data );
607
+
608
+ }
609
+
610
+ // Array of matrices (from flat array or array of THREE.MatrixN)
611
+
612
+ function setValueM2Array( gl, v ) {
613
+
614
+ const data = flatten( v, this.size, 4 );
615
+
616
+ gl.uniformMatrix2fv( this.addr, false, data );
617
+
618
+ }
619
+
620
+ function setValueM3Array( gl, v ) {
621
+
622
+ const data = flatten( v, this.size, 9 );
623
+
624
+ gl.uniformMatrix3fv( this.addr, false, data );
625
+
626
+ }
627
+
628
+ function setValueM4Array( gl, v ) {
629
+
630
+ const data = flatten( v, this.size, 16 );
631
+
632
+ gl.uniformMatrix4fv( this.addr, false, data );
633
+
634
+ }
635
+
636
+ // Array of integer / boolean
637
+
638
+ function setValueV1iArray( gl, v ) {
639
+
640
+ gl.uniform1iv( this.addr, v );
641
+
642
+ }
643
+
644
+ // Array of integer / boolean vectors (from flat array)
645
+
646
+ function setValueV2iArray( gl, v ) {
647
+
648
+ gl.uniform2iv( this.addr, v );
649
+
650
+ }
651
+
652
+ function setValueV3iArray( gl, v ) {
653
+
654
+ gl.uniform3iv( this.addr, v );
655
+
656
+ }
657
+
658
+ function setValueV4iArray( gl, v ) {
659
+
660
+ gl.uniform4iv( this.addr, v );
661
+
662
+ }
663
+
664
+ // Array of unsigned integer
665
+
666
+ function setValueV1uiArray( gl, v ) {
667
+
668
+ gl.uniform1uiv( this.addr, v );
669
+
670
+ }
671
+
672
+ // Array of unsigned integer vectors (from flat array)
673
+
674
+ function setValueV2uiArray( gl, v ) {
675
+
676
+ gl.uniform2uiv( this.addr, v );
677
+
678
+ }
679
+
680
+ function setValueV3uiArray( gl, v ) {
681
+
682
+ gl.uniform3uiv( this.addr, v );
683
+
684
+ }
685
+
686
+ function setValueV4uiArray( gl, v ) {
687
+
688
+ gl.uniform4uiv( this.addr, v );
689
+
690
+ }
691
+
692
+
693
+ // Array of textures (2D / 3D / Cube / 2DArray)
694
+
695
+ function setValueT1Array( gl, v, textures ) {
696
+
697
+ const cache = this.cache;
698
+
699
+ const n = v.length;
700
+
701
+ const units = allocTexUnits( textures, n );
702
+
703
+ if ( ! arraysEqual( cache, units ) ) {
704
+
705
+ gl.uniform1iv( this.addr, units );
706
+
707
+ copyArray( cache, units );
708
+
709
+ }
710
+
711
+ for ( let i = 0; i !== n; ++ i ) {
712
+
713
+ textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
714
+
715
+ }
716
+
717
+ }
718
+
719
+ function setValueT3DArray( gl, v, textures ) {
720
+
721
+ const cache = this.cache;
722
+
723
+ const n = v.length;
724
+
725
+ const units = allocTexUnits( textures, n );
726
+
727
+ if ( ! arraysEqual( cache, units ) ) {
728
+
729
+ gl.uniform1iv( this.addr, units );
730
+
731
+ copyArray( cache, units );
732
+
733
+ }
734
+
735
+ for ( let i = 0; i !== n; ++ i ) {
736
+
737
+ textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
738
+
739
+ }
740
+
741
+ }
742
+
743
+ function setValueT6Array( gl, v, textures ) {
744
+
745
+ const cache = this.cache;
746
+
747
+ const n = v.length;
748
+
749
+ const units = allocTexUnits( textures, n );
750
+
751
+ if ( ! arraysEqual( cache, units ) ) {
752
+
753
+ gl.uniform1iv( this.addr, units );
754
+
755
+ copyArray( cache, units );
756
+
757
+ }
758
+
759
+ for ( let i = 0; i !== n; ++ i ) {
760
+
761
+ textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
762
+
763
+ }
764
+
765
+ }
766
+
767
+ function setValueT2DArrayArray( gl, v, textures ) {
768
+
769
+ const cache = this.cache;
770
+
771
+ const n = v.length;
772
+
773
+ const units = allocTexUnits( textures, n );
774
+
775
+ if ( ! arraysEqual( cache, units ) ) {
776
+
777
+ gl.uniform1iv( this.addr, units );
778
+
779
+ copyArray( cache, units );
780
+
781
+ }
782
+
783
+ for ( let i = 0; i !== n; ++ i ) {
784
+
785
+ textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
786
+
787
+ }
788
+
789
+ }
790
+
791
+
792
+ // Helper to pick the right setter for a pure (bottom-level) array
793
+
794
+ function getPureArraySetter( type ) {
795
+
796
+ switch ( type ) {
797
+
798
+ case 0x1406: return setValueV1fArray; // FLOAT
799
+ case 0x8b50: return setValueV2fArray; // _VEC2
800
+ case 0x8b51: return setValueV3fArray; // _VEC3
801
+ case 0x8b52: return setValueV4fArray; // _VEC4
802
+
803
+ case 0x8b5a: return setValueM2Array; // _MAT2
804
+ case 0x8b5b: return setValueM3Array; // _MAT3
805
+ case 0x8b5c: return setValueM4Array; // _MAT4
806
+
807
+ case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
808
+ case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
809
+ case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
810
+ case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
811
+
812
+ case 0x1405: return setValueV1uiArray; // UINT
813
+ case 0x8dc6: return setValueV2uiArray; // _VEC2
814
+ case 0x8dc7: return setValueV3uiArray; // _VEC3
815
+ case 0x8dc8: return setValueV4uiArray; // _VEC4
816
+
817
+ case 0x8b5e: // SAMPLER_2D
818
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
819
+ case 0x8dca: // INT_SAMPLER_2D
820
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
821
+ case 0x8b62: // SAMPLER_2D_SHADOW
822
+ return setValueT1Array;
823
+
824
+ case 0x8b5f: // SAMPLER_3D
825
+ case 0x8dcb: // INT_SAMPLER_3D
826
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
827
+ return setValueT3DArray;
828
+
829
+ case 0x8b60: // SAMPLER_CUBE
830
+ case 0x8dcc: // INT_SAMPLER_CUBE
831
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
832
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
833
+ return setValueT6Array;
834
+
835
+ case 0x8dc1: // SAMPLER_2D_ARRAY
836
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
837
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
838
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
839
+ return setValueT2DArrayArray;
840
+
841
+ }
842
+
843
+ }
844
+
845
+ // --- Uniform Classes ---
846
+
847
+ class SingleUniform {
848
+
849
+ constructor( id, activeInfo, addr ) {
850
+
851
+ this.id = id;
852
+ this.addr = addr;
853
+ this.cache = [];
854
+ this.setValue = getSingularSetter( activeInfo.type );
855
+
856
+ // this.path = activeInfo.name; // DEBUG
857
+
858
+ }
859
+
860
+ }
861
+
862
+ class PureArrayUniform {
863
+
864
+ constructor( id, activeInfo, addr ) {
865
+
866
+ this.id = id;
867
+ this.addr = addr;
868
+ this.cache = [];
869
+ this.size = activeInfo.size;
870
+ this.setValue = getPureArraySetter( activeInfo.type );
871
+
872
+ // this.path = activeInfo.name; // DEBUG
873
+
874
+ }
875
+
876
+ }
877
+
878
+ class StructuredUniform {
879
+
880
+ constructor( id ) {
881
+
882
+ this.id = id;
883
+
884
+ this.seq = [];
885
+ this.map = {};
886
+
887
+ }
888
+
889
+ setValue( gl, value, textures ) {
890
+
891
+ const seq = this.seq;
892
+
893
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
894
+
895
+ const u = seq[ i ];
896
+ u.setValue( gl, value[ u.id ], textures );
897
+
898
+ }
899
+
900
+ }
901
+
902
+ }
903
+
904
+ // --- Top-level ---
905
+
906
+ // Parser - builds up the property tree from the path strings
907
+
908
+ const RePathPart = /(\w+)(\])?(\[|\.)?/g;
909
+
910
+ // extracts
911
+ // - the identifier (member name or array index)
912
+ // - followed by an optional right bracket (found when array index)
913
+ // - followed by an optional left bracket or dot (type of subscript)
914
+ //
915
+ // Note: These portions can be read in a non-overlapping fashion and
916
+ // allow straightforward parsing of the hierarchy that WebGL encodes
917
+ // in the uniform names.
918
+
919
+ function addUniform( container, uniformObject ) {
920
+
921
+ container.seq.push( uniformObject );
922
+ container.map[ uniformObject.id ] = uniformObject;
923
+
924
+ }
925
+
926
+ function parseUniform( activeInfo, addr, container ) {
927
+
928
+ const path = activeInfo.name,
929
+ pathLength = path.length;
930
+
931
+ // reset RegExp object, because of the early exit of a previous run
932
+ RePathPart.lastIndex = 0;
933
+
934
+ while ( true ) {
935
+
936
+ const match = RePathPart.exec( path ),
937
+ matchEnd = RePathPart.lastIndex;
938
+
939
+ let id = match[ 1 ];
940
+ const idIsIndex = match[ 2 ] === ']',
941
+ subscript = match[ 3 ];
942
+
943
+ if ( idIsIndex ) id = id | 0; // convert to integer
944
+
945
+ if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
946
+
947
+ // bare name or "pure" bottom-level array "[0]" suffix
948
+
949
+ addUniform( container, subscript === undefined ?
950
+ new SingleUniform( id, activeInfo, addr ) :
951
+ new PureArrayUniform( id, activeInfo, addr ) );
952
+
953
+ break;
954
+
955
+ } else {
956
+
957
+ // step into inner node / create it in case it doesn't exist
958
+
959
+ const map = container.map;
960
+ let next = map[ id ];
961
+
962
+ if ( next === undefined ) {
963
+
964
+ next = new StructuredUniform( id );
965
+ addUniform( container, next );
966
+
967
+ }
968
+
969
+ container = next;
970
+
971
+ }
972
+
973
+ }
974
+
975
+ }
976
+
977
+ // Root Container
978
+
979
+ class WebGLUniforms {
980
+
981
+ constructor( gl, program ) {
982
+
983
+ this.seq = [];
984
+ this.map = {};
985
+
986
+ const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
987
+
988
+ for ( let i = 0; i < n; ++ i ) {
989
+
990
+ const info = gl.getActiveUniform( program, i ),
991
+ addr = gl.getUniformLocation( program, info.name );
992
+
993
+ parseUniform( info, addr, this );
994
+
995
+ }
996
+
997
+ }
998
+
999
+ setValue( gl, name, value, textures ) {
1000
+
1001
+ const u = this.map[ name ];
1002
+
1003
+ if ( u !== undefined ) u.setValue( gl, value, textures );
1004
+
1005
+ }
1006
+
1007
+ setOptional( gl, object, name ) {
1008
+
1009
+ const v = object[ name ];
1010
+
1011
+ if ( v !== undefined ) this.setValue( gl, name, v );
1012
+
1013
+ }
1014
+
1015
+ static upload( gl, seq, values, textures ) {
1016
+
1017
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1018
+
1019
+ const u = seq[ i ],
1020
+ v = values[ u.id ];
1021
+
1022
+ if ( v.needsUpdate !== false ) {
1023
+
1024
+ // note: always updating when .needsUpdate is undefined
1025
+ u.setValue( gl, v.value, textures );
1026
+
1027
+ }
1028
+
1029
+ }
1030
+
1031
+ }
1032
+
1033
+ static seqWithValue( seq, values ) {
1034
+
1035
+ const r = [];
1036
+
1037
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1038
+
1039
+ const u = seq[ i ];
1040
+ if ( u.id in values ) r.push( u );
1041
+
1042
+ }
1043
+
1044
+ return r;
1045
+
1046
+ }
1047
+
1048
+ }
1049
+
1050
+ export { WebGLUniforms };