@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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( function () {
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/**
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* Port of http://webglsamples.org/blob/blob.html
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*/
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class MarchingCubes extends THREE.Mesh {
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constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
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const geometry = new THREE.BufferGeometry();
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super( geometry, material );
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this.isMarchingCubes = true;
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const scope = this; // temp buffers used in polygonize
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const vlist = new Float32Array( 12 * 3 );
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const nlist = new Float32Array( 12 * 3 );
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const clist = new Float32Array( 12 * 3 );
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this.enableUvs = enableUvs;
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this.enableColors = enableColors; // functions have to be object properties
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// prototype functions kill performance
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// (tested and it was 4x slower !!!)
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this.init = function ( resolution ) {
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this.resolution = resolution; // parameters
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this.isolation = 80.0; // size of field, 32 is pushing it in Javascript :)
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this.size = resolution;
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this.size2 = this.size * this.size;
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this.size3 = this.size2 * this.size;
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this.halfsize = this.size / 2.0; // deltas
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this.delta = 2.0 / this.size;
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this.yd = this.size;
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this.zd = this.size2;
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this.field = new Float32Array( this.size3 );
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this.normal_cache = new Float32Array( this.size3 * 3 );
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this.palette = new Float32Array( this.size3 * 3 ); //
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this.count = 0;
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const maxVertexCount = maxPolyCount * 3;
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this.positionArray = new Float32Array( maxVertexCount * 3 );
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const positionAttribute = new THREE.BufferAttribute( this.positionArray, 3 );
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positionAttribute.setUsage( THREE.DynamicDrawUsage );
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geometry.setAttribute( 'position', positionAttribute );
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this.normalArray = new Float32Array( maxVertexCount * 3 );
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const normalAttribute = new THREE.BufferAttribute( this.normalArray, 3 );
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normalAttribute.setUsage( THREE.DynamicDrawUsage );
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geometry.setAttribute( 'normal', normalAttribute );
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if ( this.enableUvs ) {
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this.uvArray = new Float32Array( maxVertexCount * 2 );
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const uvAttribute = new THREE.BufferAttribute( this.uvArray, 2 );
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uvAttribute.setUsage( THREE.DynamicDrawUsage );
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geometry.setAttribute( 'uv', uvAttribute );
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}
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if ( this.enableColors ) {
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this.colorArray = new Float32Array( maxVertexCount * 3 );
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const colorAttribute = new THREE.BufferAttribute( this.colorArray, 3 );
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colorAttribute.setUsage( THREE.DynamicDrawUsage );
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geometry.setAttribute( 'color', colorAttribute );
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}
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}; ///////////////////////
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// Polygonization
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///////////////////////
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function lerp( a, b, t ) {
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return a + ( b - a ) * t;
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}
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function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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nc = scope.normal_cache;
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vlist[ offset + 0 ] = x + mu * scope.delta;
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vlist[ offset + 1 ] = y;
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vlist[ offset + 2 ] = z;
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nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
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nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
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nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
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clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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}
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function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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nc = scope.normal_cache;
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vlist[ offset + 0 ] = x;
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vlist[ offset + 1 ] = y + mu * scope.delta;
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vlist[ offset + 2 ] = z;
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const q2 = q + scope.yd * 3;
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nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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}
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function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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nc = scope.normal_cache;
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vlist[ offset + 0 ] = x;
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vlist[ offset + 1 ] = y;
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vlist[ offset + 2 ] = z + mu * scope.delta;
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const q2 = q + scope.zd * 3;
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nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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}
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function compNorm( q ) {
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const q3 = q * 3;
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if ( scope.normal_cache[ q3 ] === 0.0 ) {
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scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
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scope.normal_cache[ q3 + 1 ] = scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
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scope.normal_cache[ q3 + 2 ] = scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
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}
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} // Returns total number of triangles. Fills triangles.
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// (this is where most of time is spent - it's inner work of O(n3) loop )
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function polygonize( fx, fy, fz, q, isol ) {
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// cache indices
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const q1 = q + 1,
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qy = q + scope.yd,
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qz = q + scope.zd,
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q1y = q1 + scope.yd,
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q1z = q1 + scope.zd,
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qyz = q + scope.yd + scope.zd,
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q1yz = q1 + scope.yd + scope.zd;
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let cubeindex = 0;
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const field0 = scope.field[ q ],
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field1 = scope.field[ q1 ],
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field2 = scope.field[ qy ],
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field3 = scope.field[ q1y ],
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field4 = scope.field[ qz ],
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field5 = scope.field[ q1z ],
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field6 = scope.field[ qyz ],
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field7 = scope.field[ q1yz ];
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if ( field0 < isol ) cubeindex |= 1;
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if ( field1 < isol ) cubeindex |= 2;
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if ( field2 < isol ) cubeindex |= 8;
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if ( field3 < isol ) cubeindex |= 4;
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if ( field4 < isol ) cubeindex |= 16;
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if ( field5 < isol ) cubeindex |= 32;
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if ( field6 < isol ) cubeindex |= 128;
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if ( field7 < isol ) cubeindex |= 64; // if cube is entirely in/out of the surface - bail, nothing to draw
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const bits = edgeTable[ cubeindex ];
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if ( bits === 0 ) return 0;
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const d = scope.delta,
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fx2 = fx + d,
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fy2 = fy + d,
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fz2 = fz + d; // top of the cube
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if ( bits & 1 ) {
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compNorm( q );
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compNorm( q1 );
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VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
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}
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if ( bits & 2 ) {
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compNorm( q1 );
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compNorm( q1y );
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VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
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}
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if ( bits & 4 ) {
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compNorm( qy );
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compNorm( q1y );
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VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
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}
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if ( bits & 8 ) {
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compNorm( q );
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compNorm( qy );
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VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
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} // bottom of the cube
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if ( bits & 16 ) {
|
|
217
|
+
|
|
218
|
+
compNorm( qz );
|
|
219
|
+
compNorm( q1z );
|
|
220
|
+
VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
if ( bits & 32 ) {
|
|
225
|
+
|
|
226
|
+
compNorm( q1z );
|
|
227
|
+
compNorm( q1yz );
|
|
228
|
+
VIntY( q1z * 3, 15, isol, fx2, fy, fz2, field5, field7, q1z, q1yz );
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
if ( bits & 64 ) {
|
|
233
|
+
|
|
234
|
+
compNorm( qyz );
|
|
235
|
+
compNorm( q1yz );
|
|
236
|
+
VIntX( qyz * 3, 18, isol, fx, fy2, fz2, field6, field7, qyz, q1yz );
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
if ( bits & 128 ) {
|
|
241
|
+
|
|
242
|
+
compNorm( qz );
|
|
243
|
+
compNorm( qyz );
|
|
244
|
+
VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
|
|
245
|
+
|
|
246
|
+
} // vertical lines of the cube
|
|
247
|
+
|
|
248
|
+
|
|
249
|
+
if ( bits & 256 ) {
|
|
250
|
+
|
|
251
|
+
compNorm( q );
|
|
252
|
+
compNorm( qz );
|
|
253
|
+
VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
if ( bits & 512 ) {
|
|
258
|
+
|
|
259
|
+
compNorm( q1 );
|
|
260
|
+
compNorm( q1z );
|
|
261
|
+
VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
|
|
262
|
+
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
if ( bits & 1024 ) {
|
|
266
|
+
|
|
267
|
+
compNorm( q1y );
|
|
268
|
+
compNorm( q1yz );
|
|
269
|
+
VIntZ( q1y * 3, 30, isol, fx2, fy2, fz, field3, field7, q1y, q1yz );
|
|
270
|
+
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
if ( bits & 2048 ) {
|
|
274
|
+
|
|
275
|
+
compNorm( qy );
|
|
276
|
+
compNorm( qyz );
|
|
277
|
+
VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
|
|
278
|
+
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
282
|
+
|
|
283
|
+
let o1,
|
|
284
|
+
o2,
|
|
285
|
+
o3,
|
|
286
|
+
numtris = 0,
|
|
287
|
+
i = 0; // here is where triangles are created
|
|
288
|
+
|
|
289
|
+
while ( triTable[ cubeindex + i ] != - 1 ) {
|
|
290
|
+
|
|
291
|
+
o1 = cubeindex + i;
|
|
292
|
+
o2 = o1 + 1;
|
|
293
|
+
o3 = o1 + 2;
|
|
294
|
+
posnormtriv( vlist, nlist, clist, 3 * triTable[ o1 ], 3 * triTable[ o2 ], 3 * triTable[ o3 ] );
|
|
295
|
+
i += 3;
|
|
296
|
+
numtris ++;
|
|
297
|
+
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
return numtris;
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
|
|
305
|
+
|
|
306
|
+
const c = scope.count * 3; // positions
|
|
307
|
+
|
|
308
|
+
scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
309
|
+
scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
310
|
+
scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
311
|
+
scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
312
|
+
scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
313
|
+
scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
314
|
+
scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
315
|
+
scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
316
|
+
scope.positionArray[ c + 8 ] = pos[ o3 + 2 ]; // normals
|
|
317
|
+
|
|
318
|
+
if ( scope.material.flatShading === true ) {
|
|
319
|
+
|
|
320
|
+
const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
|
|
321
|
+
const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
|
|
322
|
+
const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
|
|
323
|
+
scope.normalArray[ c + 0 ] = nx;
|
|
324
|
+
scope.normalArray[ c + 1 ] = ny;
|
|
325
|
+
scope.normalArray[ c + 2 ] = nz;
|
|
326
|
+
scope.normalArray[ c + 3 ] = nx;
|
|
327
|
+
scope.normalArray[ c + 4 ] = ny;
|
|
328
|
+
scope.normalArray[ c + 5 ] = nz;
|
|
329
|
+
scope.normalArray[ c + 6 ] = nx;
|
|
330
|
+
scope.normalArray[ c + 7 ] = ny;
|
|
331
|
+
scope.normalArray[ c + 8 ] = nz;
|
|
332
|
+
|
|
333
|
+
} else {
|
|
334
|
+
|
|
335
|
+
scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
|
|
336
|
+
scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
337
|
+
scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
338
|
+
scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
|
|
339
|
+
scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
340
|
+
scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
341
|
+
scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
|
|
342
|
+
scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
343
|
+
scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
344
|
+
|
|
345
|
+
} // uvs
|
|
346
|
+
|
|
347
|
+
|
|
348
|
+
if ( scope.enableUvs ) {
|
|
349
|
+
|
|
350
|
+
const d = scope.count * 2;
|
|
351
|
+
scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
|
|
352
|
+
scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
353
|
+
scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
|
|
354
|
+
scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
355
|
+
scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
|
|
356
|
+
scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
357
|
+
|
|
358
|
+
} // colors
|
|
359
|
+
|
|
360
|
+
|
|
361
|
+
if ( scope.enableColors ) {
|
|
362
|
+
|
|
363
|
+
scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
|
|
364
|
+
scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
|
|
365
|
+
scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
|
|
366
|
+
scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
|
|
367
|
+
scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
|
|
368
|
+
scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
|
|
369
|
+
scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
|
|
370
|
+
scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
|
|
371
|
+
scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
|
|
372
|
+
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
scope.count += 3;
|
|
376
|
+
|
|
377
|
+
} /////////////////////////////////////
|
|
378
|
+
// Metaballs
|
|
379
|
+
/////////////////////////////////////
|
|
380
|
+
// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
381
|
+
// a fixed distance, determined by strength and subtract.
|
|
382
|
+
|
|
383
|
+
|
|
384
|
+
this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
|
|
385
|
+
|
|
386
|
+
const sign = Math.sign( strength );
|
|
387
|
+
strength = Math.abs( strength );
|
|
388
|
+
const userDefineColor = ! ( colors === undefined || colors === null );
|
|
389
|
+
let ballColor = new THREE.Color( ballx, bally, ballz );
|
|
390
|
+
|
|
391
|
+
if ( userDefineColor ) {
|
|
392
|
+
|
|
393
|
+
try {
|
|
394
|
+
|
|
395
|
+
ballColor = colors instanceof THREE.Color ? colors : Array.isArray( colors ) ? new THREE.Color( Math.min( Math.abs( colors[ 0 ] ), 1 ), Math.min( Math.abs( colors[ 1 ] ), 1 ), Math.min( Math.abs( colors[ 2 ] ), 1 ) ) : new THREE.Color( colors );
|
|
396
|
+
|
|
397
|
+
} catch ( err ) {
|
|
398
|
+
|
|
399
|
+
ballColor = new THREE.Color( ballx, bally, ballz );
|
|
400
|
+
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
} // Let's solve the equation to find the radius:
|
|
404
|
+
// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
405
|
+
// strength / (radius^2) = subtract
|
|
406
|
+
// strength = subtract * radius^2
|
|
407
|
+
// radius^2 = strength / subtract
|
|
408
|
+
// radius = sqrt(strength / subtract)
|
|
409
|
+
|
|
410
|
+
|
|
411
|
+
const radius = this.size * Math.sqrt( strength / subtract ),
|
|
412
|
+
zs = ballz * this.size,
|
|
413
|
+
ys = bally * this.size,
|
|
414
|
+
xs = ballx * this.size;
|
|
415
|
+
let min_z = Math.floor( zs - radius );
|
|
416
|
+
if ( min_z < 1 ) min_z = 1;
|
|
417
|
+
let max_z = Math.floor( zs + radius );
|
|
418
|
+
if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
419
|
+
let min_y = Math.floor( ys - radius );
|
|
420
|
+
if ( min_y < 1 ) min_y = 1;
|
|
421
|
+
let max_y = Math.floor( ys + radius );
|
|
422
|
+
if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
423
|
+
let min_x = Math.floor( xs - radius );
|
|
424
|
+
if ( min_x < 1 ) min_x = 1;
|
|
425
|
+
let max_x = Math.floor( xs + radius );
|
|
426
|
+
if ( max_x > this.size - 1 ) max_x = this.size - 1; // Don't polygonize in the outer layer because normals aren't
|
|
427
|
+
// well-defined there.
|
|
428
|
+
|
|
429
|
+
let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
430
|
+
|
|
431
|
+
for ( z = min_z; z < max_z; z ++ ) {
|
|
432
|
+
|
|
433
|
+
z_offset = this.size2 * z;
|
|
434
|
+
fz = z / this.size - ballz;
|
|
435
|
+
fz2 = fz * fz;
|
|
436
|
+
|
|
437
|
+
for ( y = min_y; y < max_y; y ++ ) {
|
|
438
|
+
|
|
439
|
+
y_offset = z_offset + this.size * y;
|
|
440
|
+
fy = y / this.size - bally;
|
|
441
|
+
fy2 = fy * fy;
|
|
442
|
+
|
|
443
|
+
for ( x = min_x; x < max_x; x ++ ) {
|
|
444
|
+
|
|
445
|
+
fx = x / this.size - ballx;
|
|
446
|
+
val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
447
|
+
|
|
448
|
+
if ( val > 0.0 ) {
|
|
449
|
+
|
|
450
|
+
this.field[ y_offset + x ] += val * sign; // optimization
|
|
451
|
+
// http://www.geisswerks.com/ryan/BLOBS/blobs.html
|
|
452
|
+
|
|
453
|
+
const ratio = Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
|
|
454
|
+
const contrib = 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
|
|
455
|
+
this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
|
|
456
|
+
this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
|
|
457
|
+
this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
|
|
458
|
+
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
};
|
|
468
|
+
|
|
469
|
+
this.addPlaneX = function ( strength, subtract ) {
|
|
470
|
+
|
|
471
|
+
// cache attribute lookups
|
|
472
|
+
const size = this.size,
|
|
473
|
+
yd = this.yd,
|
|
474
|
+
zd = this.zd,
|
|
475
|
+
field = this.field;
|
|
476
|
+
let x,
|
|
477
|
+
y,
|
|
478
|
+
z,
|
|
479
|
+
xx,
|
|
480
|
+
val,
|
|
481
|
+
xdiv,
|
|
482
|
+
cxy,
|
|
483
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
484
|
+
if ( dist > size ) dist = size;
|
|
485
|
+
|
|
486
|
+
for ( x = 0; x < dist; x ++ ) {
|
|
487
|
+
|
|
488
|
+
xdiv = x / size;
|
|
489
|
+
xx = xdiv * xdiv;
|
|
490
|
+
val = strength / ( 0.0001 + xx ) - subtract;
|
|
491
|
+
|
|
492
|
+
if ( val > 0.0 ) {
|
|
493
|
+
|
|
494
|
+
for ( y = 0; y < size; y ++ ) {
|
|
495
|
+
|
|
496
|
+
cxy = x + y * yd;
|
|
497
|
+
|
|
498
|
+
for ( z = 0; z < size; z ++ ) {
|
|
499
|
+
|
|
500
|
+
field[ zd * z + cxy ] += val;
|
|
501
|
+
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
};
|
|
511
|
+
|
|
512
|
+
this.addPlaneY = function ( strength, subtract ) {
|
|
513
|
+
|
|
514
|
+
// cache attribute lookups
|
|
515
|
+
const size = this.size,
|
|
516
|
+
yd = this.yd,
|
|
517
|
+
zd = this.zd,
|
|
518
|
+
field = this.field;
|
|
519
|
+
let x,
|
|
520
|
+
y,
|
|
521
|
+
z,
|
|
522
|
+
yy,
|
|
523
|
+
val,
|
|
524
|
+
ydiv,
|
|
525
|
+
cy,
|
|
526
|
+
cxy,
|
|
527
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
528
|
+
if ( dist > size ) dist = size;
|
|
529
|
+
|
|
530
|
+
for ( y = 0; y < dist; y ++ ) {
|
|
531
|
+
|
|
532
|
+
ydiv = y / size;
|
|
533
|
+
yy = ydiv * ydiv;
|
|
534
|
+
val = strength / ( 0.0001 + yy ) - subtract;
|
|
535
|
+
|
|
536
|
+
if ( val > 0.0 ) {
|
|
537
|
+
|
|
538
|
+
cy = y * yd;
|
|
539
|
+
|
|
540
|
+
for ( x = 0; x < size; x ++ ) {
|
|
541
|
+
|
|
542
|
+
cxy = cy + x;
|
|
543
|
+
|
|
544
|
+
for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
|
|
545
|
+
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
};
|
|
553
|
+
|
|
554
|
+
this.addPlaneZ = function ( strength, subtract ) {
|
|
555
|
+
|
|
556
|
+
// cache attribute lookups
|
|
557
|
+
const size = this.size,
|
|
558
|
+
yd = this.yd,
|
|
559
|
+
zd = this.zd,
|
|
560
|
+
field = this.field;
|
|
561
|
+
let x,
|
|
562
|
+
y,
|
|
563
|
+
z,
|
|
564
|
+
zz,
|
|
565
|
+
val,
|
|
566
|
+
zdiv,
|
|
567
|
+
cz,
|
|
568
|
+
cyz,
|
|
569
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
570
|
+
if ( dist > size ) dist = size;
|
|
571
|
+
|
|
572
|
+
for ( z = 0; z < dist; z ++ ) {
|
|
573
|
+
|
|
574
|
+
zdiv = z / size;
|
|
575
|
+
zz = zdiv * zdiv;
|
|
576
|
+
val = strength / ( 0.0001 + zz ) - subtract;
|
|
577
|
+
|
|
578
|
+
if ( val > 0.0 ) {
|
|
579
|
+
|
|
580
|
+
cz = zd * z;
|
|
581
|
+
|
|
582
|
+
for ( y = 0; y < size; y ++ ) {
|
|
583
|
+
|
|
584
|
+
cyz = cz + y * yd;
|
|
585
|
+
|
|
586
|
+
for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
|
|
587
|
+
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
}; /////////////////////////////////////
|
|
595
|
+
// Updates
|
|
596
|
+
/////////////////////////////////////
|
|
597
|
+
|
|
598
|
+
|
|
599
|
+
this.setCell = function ( x, y, z, value ) {
|
|
600
|
+
|
|
601
|
+
const index = this.size2 * z + this.size * y + x;
|
|
602
|
+
this.field[ index ] = value;
|
|
603
|
+
|
|
604
|
+
};
|
|
605
|
+
|
|
606
|
+
this.getCell = function ( x, y, z ) {
|
|
607
|
+
|
|
608
|
+
const index = this.size2 * z + this.size * y + x;
|
|
609
|
+
return this.field[ index ];
|
|
610
|
+
|
|
611
|
+
};
|
|
612
|
+
|
|
613
|
+
this.blur = function ( intensity = 1 ) {
|
|
614
|
+
|
|
615
|
+
const field = this.field;
|
|
616
|
+
const fieldCopy = field.slice();
|
|
617
|
+
const size = this.size;
|
|
618
|
+
const size2 = this.size2;
|
|
619
|
+
|
|
620
|
+
for ( let x = 0; x < size; x ++ ) {
|
|
621
|
+
|
|
622
|
+
for ( let y = 0; y < size; y ++ ) {
|
|
623
|
+
|
|
624
|
+
for ( let z = 0; z < size; z ++ ) {
|
|
625
|
+
|
|
626
|
+
const index = size2 * z + size * y + x;
|
|
627
|
+
let val = fieldCopy[ index ];
|
|
628
|
+
let count = 1;
|
|
629
|
+
|
|
630
|
+
for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
|
|
631
|
+
|
|
632
|
+
const x3 = x2 + x;
|
|
633
|
+
if ( x3 < 0 || x3 >= size ) continue;
|
|
634
|
+
|
|
635
|
+
for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
|
|
636
|
+
|
|
637
|
+
const y3 = y2 + y;
|
|
638
|
+
if ( y3 < 0 || y3 >= size ) continue;
|
|
639
|
+
|
|
640
|
+
for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
|
|
641
|
+
|
|
642
|
+
const z3 = z2 + z;
|
|
643
|
+
if ( z3 < 0 || z3 >= size ) continue;
|
|
644
|
+
const index2 = size2 * z3 + size * y3 + x3;
|
|
645
|
+
const val2 = fieldCopy[ index2 ];
|
|
646
|
+
count ++;
|
|
647
|
+
val += intensity * ( val2 - val ) / count;
|
|
648
|
+
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
field[ index ] = val;
|
|
656
|
+
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
};
|
|
664
|
+
|
|
665
|
+
this.reset = function () {
|
|
666
|
+
|
|
667
|
+
// wipe the normal cache
|
|
668
|
+
for ( let i = 0; i < this.size3; i ++ ) {
|
|
669
|
+
|
|
670
|
+
this.normal_cache[ i * 3 ] = 0.0;
|
|
671
|
+
this.field[ i ] = 0.0;
|
|
672
|
+
this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[ i * 3 + 2 ] = 0.0;
|
|
673
|
+
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
};
|
|
677
|
+
|
|
678
|
+
this.update = function () {
|
|
679
|
+
|
|
680
|
+
this.count = 0; // Triangulate. Yeah, this is slow.
|
|
681
|
+
|
|
682
|
+
const smin2 = this.size - 2;
|
|
683
|
+
|
|
684
|
+
for ( let z = 1; z < smin2; z ++ ) {
|
|
685
|
+
|
|
686
|
+
const z_offset = this.size2 * z;
|
|
687
|
+
const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
688
|
+
|
|
689
|
+
for ( let y = 1; y < smin2; y ++ ) {
|
|
690
|
+
|
|
691
|
+
const y_offset = z_offset + this.size * y;
|
|
692
|
+
const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
693
|
+
|
|
694
|
+
for ( let x = 1; x < smin2; x ++ ) {
|
|
695
|
+
|
|
696
|
+
const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
697
|
+
|
|
698
|
+
const q = y_offset + x;
|
|
699
|
+
polygonize( fx, fy, fz, q, this.isolation );
|
|
700
|
+
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
} // set the draw range to only the processed triangles
|
|
706
|
+
|
|
707
|
+
|
|
708
|
+
this.geometry.setDrawRange( 0, this.count ); // update geometry data
|
|
709
|
+
|
|
710
|
+
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
711
|
+
geometry.getAttribute( 'normal' ).needsUpdate = true;
|
|
712
|
+
if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
|
|
713
|
+
if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true; // safety check
|
|
714
|
+
|
|
715
|
+
if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
|
|
716
|
+
|
|
717
|
+
};
|
|
718
|
+
|
|
719
|
+
this.init( resolution );
|
|
720
|
+
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
} /////////////////////////////////////
|
|
724
|
+
// Marching cubes lookup tables
|
|
725
|
+
/////////////////////////////////////
|
|
726
|
+
// These tables are straight from Paul Bourke's page:
|
|
727
|
+
// http://paulbourke.net/geometry/polygonise/
|
|
728
|
+
// who in turn got them from Cory Gene Bloyd.
|
|
729
|
+
|
|
730
|
+
|
|
731
|
+
const edgeTable = new Int32Array( [ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
732
|
+
const triTable = new Int32Array( [ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1, 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1, 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1, 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1, 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1, 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1, 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1, 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 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1, 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1, 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1, 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|
|
733
|
+
|
|
734
|
+
THREE.MarchingCubes = MarchingCubes;
|
|
735
|
+
THREE.edgeTable = edgeTable;
|
|
736
|
+
THREE.triTable = triTable;
|
|
737
|
+
|
|
738
|
+
} )();
|