@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
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  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
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  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
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  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
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  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
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  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1415 @@
1
+ ( function () {
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+
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+ class RGBMLoader extends THREE.DataTextureLoader {
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+
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+ constructor( manager ) {
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+
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+ super( manager );
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+ this.type = THREE.HalfFloatType;
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+ this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
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+
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+ }
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+
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+ setDataType( value ) {
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+
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+ this.type = value;
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+ return this;
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+
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+ }
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+
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+ setMaxRange( value ) {
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+
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+ this.maxRange = value;
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+ return this;
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+
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+ }
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+
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+ loadCubemap( urls, onLoad, onProgress, onError ) {
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+
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+ const texture = new THREE.CubeTexture();
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+ let loaded = 0;
31
+ const scope = this;
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+
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+ function loadTexture( i ) {
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+
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+ scope.load( urls[ i ], function ( image ) {
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+
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+ texture.images[ i ] = image;
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+ loaded ++;
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+
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+ if ( loaded === 6 ) {
41
+
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+ texture.needsUpdate = true;
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+ if ( onLoad ) onLoad( texture );
44
+
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+ }
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+
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+ }, undefined, onError );
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+
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+ }
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+
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+ for ( let i = 0; i < urls.length; ++ i ) {
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+
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+ loadTexture( i );
54
+
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+ }
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+
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+ texture.type = this.type;
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+ texture.format = THREE.RGBAFormat;
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+ texture.minFilter = THREE.LinearFilter;
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+ texture.generateMipmaps = false;
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+ return texture;
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+
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+ }
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+
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+ parse( buffer ) {
66
+
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+ const img = UPNG.decode( buffer );
68
+ const rgba = UPNG.toRGBA8( img )[ 0 ];
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+ const data = new Uint8Array( rgba );
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+ const size = img.width * img.height * 4;
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+ const output = this.type === THREE.HalfFloatType ? new Uint16Array( size ) : new Float32Array( size ); // decode RGBM
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+
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+ for ( let i = 0; i < data.length; i += 4 ) {
74
+
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+ const r = data[ i + 0 ] / 255;
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+ const g = data[ i + 1 ] / 255;
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+ const b = data[ i + 2 ] / 255;
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+ const a = data[ i + 3 ] / 255;
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+
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+ if ( this.type === THREE.HalfFloatType ) {
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+
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+ output[ i + 0 ] = THREE.DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
83
+ output[ i + 1 ] = THREE.DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
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+ output[ i + 2 ] = THREE.DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
85
+ output[ i + 3 ] = THREE.DataUtils.toHalfFloat( 1 );
86
+
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+ } else {
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+
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+ output[ i + 0 ] = r * a * this.maxRange;
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+ output[ i + 1 ] = g * a * this.maxRange;
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+ output[ i + 2 ] = b * a * this.maxRange;
92
+ output[ i + 3 ] = 1;
93
+
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+ }
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+
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+ }
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+
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+ return {
99
+ width: img.width,
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+ height: img.height,
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+ data: output,
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+ format: THREE.RGBAFormat,
103
+ type: this.type,
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+ flipY: true
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+ };
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+
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+ }
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+
109
+ } // from https://github.com/photopea/UPNG.js (MIT License)
110
+
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+
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+ var UPNG = {};
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+
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+ UPNG.toRGBA8 = function ( out ) {
115
+
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+ var w = out.width,
117
+ h = out.height;
118
+ if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
119
+ var frms = [];
120
+ if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
121
+ var len = w * h * 4,
122
+ img = new Uint8Array( len ),
123
+ empty = new Uint8Array( len ),
124
+ prev = new Uint8Array( len );
125
+
126
+ for ( var i = 0; i < out.frames.length; i ++ ) {
127
+
128
+ var frm = out.frames[ i ];
129
+ var fx = frm.rect.x,
130
+ fy = frm.rect.y,
131
+ fw = frm.rect.width,
132
+ fh = frm.rect.height;
133
+ var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
134
+ if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
135
+ if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
136
+ frms.push( img.buffer.slice( 0 ) );
137
+ if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
138
+
139
+ }
140
+
141
+ return frms;
142
+
143
+ };
144
+
145
+ UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
146
+
147
+ var area = w * h,
148
+ bpp = UPNG.decode._getBPP( out );
149
+
150
+ var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
151
+
152
+ var bf = new Uint8Array( area * 4 ),
153
+ bf32 = new Uint32Array( bf.buffer );
154
+ var ctype = out.ctype,
155
+ depth = out.depth;
156
+ var rs = UPNG._bin.readUshort;
157
+
158
+ if ( ctype == 6 ) {
159
+
160
+ // RGB + alpha
161
+ var qarea = area << 2;
162
+ if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
163
+
164
+ bf[ i ] = data[ i ];
165
+ bf[ i + 1 ] = data[ i + 1 ];
166
+ bf[ i + 2 ] = data[ i + 2 ];
167
+ bf[ i + 3 ] = data[ i + 3 ];
168
+
169
+ }
170
+
171
+ if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
172
+
173
+ bf[ i ] = data[ i << 1 ];
174
+
175
+ }
176
+
177
+ } else if ( ctype == 2 ) {
178
+
179
+ // RGB
180
+ var ts = out.tabs[ 'tRNS' ];
181
+
182
+ if ( ts == null ) {
183
+
184
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
185
+
186
+ var ti = i * 3;
187
+ bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
188
+
189
+ }
190
+
191
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
192
+
193
+ var ti = i * 6;
194
+ bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
195
+
196
+ }
197
+
198
+ } else {
199
+
200
+ var tr = ts[ 0 ],
201
+ tg = ts[ 1 ],
202
+ tb = ts[ 2 ];
203
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
204
+
205
+ var qi = i << 2,
206
+ ti = i * 3;
207
+ bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
208
+ if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
209
+
210
+ }
211
+
212
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
213
+
214
+ var qi = i << 2,
215
+ ti = i * 6;
216
+ bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
217
+ if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
218
+
219
+ }
220
+
221
+ }
222
+
223
+ } else if ( ctype == 3 ) {
224
+
225
+ // palette
226
+ var p = out.tabs[ 'PLTE' ],
227
+ ap = out.tabs[ 'tRNS' ],
228
+ tl = ap ? ap.length : 0; //console.log(p, ap);
229
+
230
+ if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
231
+
232
+ var s0 = y * bpl,
233
+ t0 = y * w;
234
+
235
+ for ( var i = 0; i < w; i ++ ) {
236
+
237
+ var qi = t0 + i << 2,
238
+ j = data[ s0 + ( i >> 3 ) ] >> 7 - ( ( i & 7 ) << 0 ) & 1,
239
+ cj = 3 * j;
240
+ bf[ qi ] = p[ cj ];
241
+ bf[ qi + 1 ] = p[ cj + 1 ];
242
+ bf[ qi + 2 ] = p[ cj + 2 ];
243
+ bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
244
+
245
+ }
246
+
247
+ }
248
+
249
+ if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
250
+
251
+ var s0 = y * bpl,
252
+ t0 = y * w;
253
+
254
+ for ( var i = 0; i < w; i ++ ) {
255
+
256
+ var qi = t0 + i << 2,
257
+ j = data[ s0 + ( i >> 2 ) ] >> 6 - ( ( i & 3 ) << 1 ) & 3,
258
+ cj = 3 * j;
259
+ bf[ qi ] = p[ cj ];
260
+ bf[ qi + 1 ] = p[ cj + 1 ];
261
+ bf[ qi + 2 ] = p[ cj + 2 ];
262
+ bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
263
+
264
+ }
265
+
266
+ }
267
+
268
+ if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
269
+
270
+ var s0 = y * bpl,
271
+ t0 = y * w;
272
+
273
+ for ( var i = 0; i < w; i ++ ) {
274
+
275
+ var qi = t0 + i << 2,
276
+ j = data[ s0 + ( i >> 1 ) ] >> 4 - ( ( i & 1 ) << 2 ) & 15,
277
+ cj = 3 * j;
278
+ bf[ qi ] = p[ cj ];
279
+ bf[ qi + 1 ] = p[ cj + 1 ];
280
+ bf[ qi + 2 ] = p[ cj + 2 ];
281
+ bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
282
+
283
+ }
284
+
285
+ }
286
+
287
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
288
+
289
+ var qi = i << 2,
290
+ j = data[ i ],
291
+ cj = 3 * j;
292
+ bf[ qi ] = p[ cj ];
293
+ bf[ qi + 1 ] = p[ cj + 1 ];
294
+ bf[ qi + 2 ] = p[ cj + 2 ];
295
+ bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
296
+
297
+ }
298
+
299
+ } else if ( ctype == 4 ) {
300
+
301
+ // gray + alpha
302
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
303
+
304
+ var qi = i << 2,
305
+ di = i << 1,
306
+ gr = data[ di ];
307
+ bf[ qi ] = gr;
308
+ bf[ qi + 1 ] = gr;
309
+ bf[ qi + 2 ] = gr;
310
+ bf[ qi + 3 ] = data[ di + 1 ];
311
+
312
+ }
313
+
314
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
315
+
316
+ var qi = i << 2,
317
+ di = i << 2,
318
+ gr = data[ di ];
319
+ bf[ qi ] = gr;
320
+ bf[ qi + 1 ] = gr;
321
+ bf[ qi + 2 ] = gr;
322
+ bf[ qi + 3 ] = data[ di + 2 ];
323
+
324
+ }
325
+
326
+ } else if ( ctype == 0 ) {
327
+
328
+ // gray
329
+ var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
330
+
331
+ for ( var y = 0; y < h; y ++ ) {
332
+
333
+ var off = y * bpl,
334
+ to = y * w;
335
+ if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
336
+
337
+ var gr = 255 * ( data[ off + ( x >>> 3 ) ] >>> 7 - ( x & 7 ) & 1 ),
338
+ al = gr == tr * 255 ? 0 : 255;
339
+ bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
340
+
341
+ } else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
342
+
343
+ var gr = 85 * ( data[ off + ( x >>> 2 ) ] >>> 6 - ( ( x & 3 ) << 1 ) & 3 ),
344
+ al = gr == tr * 85 ? 0 : 255;
345
+ bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
346
+
347
+ } else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
348
+
349
+ var gr = 17 * ( data[ off + ( x >>> 1 ) ] >>> 4 - ( ( x & 1 ) << 2 ) & 15 ),
350
+ al = gr == tr * 17 ? 0 : 255;
351
+ bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
352
+
353
+ } else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
354
+
355
+ var gr = data[ off + x ],
356
+ al = gr == tr ? 0 : 255;
357
+ bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
358
+
359
+ } else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
360
+
361
+ var gr = data[ off + ( x << 1 ) ],
362
+ al = rs( data, off + ( x << 1 ) ) == tr ? 0 : 255;
363
+ bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
364
+
365
+ }
366
+
367
+ }
368
+
369
+ } //console.log(Date.now()-time);
370
+
371
+
372
+ return bf;
373
+
374
+ };
375
+
376
+ UPNG.decode = function ( buff ) {
377
+
378
+ var data = new Uint8Array( buff ),
379
+ offset = 8,
380
+ bin = UPNG._bin,
381
+ rUs = bin.readUshort,
382
+ rUi = bin.readUint;
383
+ var out = {
384
+ tabs: {},
385
+ frames: []
386
+ };
387
+ var dd = new Uint8Array( data.length ),
388
+ doff = 0; // put all IDAT data into it
389
+
390
+ var fd,
391
+ foff = 0; // frames
392
+
393
+ var text, keyw, bfr;
394
+ var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
395
+
396
+ for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
397
+
398
+ while ( offset < data.length ) {
399
+
400
+ var len = bin.readUint( data, offset );
401
+ offset += 4;
402
+ var type = bin.readASCII( data, offset, 4 );
403
+ offset += 4; //console.log(type,len);
404
+
405
+ if ( type == 'IHDR' ) {
406
+
407
+ UPNG.decode._IHDR( data, offset, out );
408
+
409
+ } else if ( type == 'CgBI' ) {
410
+
411
+ out.tabs[ type ] = data.slice( offset, offset + 4 );
412
+
413
+ } else if ( type == 'IDAT' ) {
414
+
415
+ for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
416
+
417
+ doff += len;
418
+
419
+ } else if ( type == 'acTL' ) {
420
+
421
+ out.tabs[ type ] = {
422
+ num_frames: rUi( data, offset ),
423
+ num_plays: rUi( data, offset + 4 )
424
+ };
425
+ fd = new Uint8Array( data.length );
426
+
427
+ } else if ( type == 'fcTL' ) {
428
+
429
+ if ( foff != 0 ) {
430
+
431
+ var fr = out.frames[ out.frames.length - 1 ];
432
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
433
+ foff = 0;
434
+
435
+ }
436
+
437
+ var rct = {
438
+ x: rUi( data, offset + 12 ),
439
+ y: rUi( data, offset + 16 ),
440
+ width: rUi( data, offset + 4 ),
441
+ height: rUi( data, offset + 8 )
442
+ };
443
+ var del = rUs( data, offset + 22 );
444
+ del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
445
+ var frm = {
446
+ rect: rct,
447
+ delay: Math.round( del * 1000 ),
448
+ dispose: data[ offset + 24 ],
449
+ blend: data[ offset + 25 ]
450
+ }; //console.log(frm);
451
+
452
+ out.frames.push( frm );
453
+
454
+ } else if ( type == 'fdAT' ) {
455
+
456
+ for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
457
+
458
+ foff += len - 4;
459
+
460
+ } else if ( type == 'pHYs' ) {
461
+
462
+ out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
463
+
464
+ } else if ( type == 'cHRM' ) {
465
+
466
+ out.tabs[ type ] = [];
467
+
468
+ for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
469
+
470
+ } else if ( type == 'tEXt' || type == 'zTXt' ) {
471
+
472
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
473
+ var nz = bin.nextZero( data, offset );
474
+ keyw = bin.readASCII( data, offset, nz - offset );
475
+ var tl = offset + len - nz - 1;
476
+ if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl ); else {
477
+
478
+ bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
479
+ text = bin.readUTF8( bfr, 0, bfr.length );
480
+
481
+ }
482
+
483
+ out.tabs[ type ][ keyw ] = text;
484
+
485
+ } else if ( type == 'iTXt' ) {
486
+
487
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
488
+ var nz = 0,
489
+ off = offset;
490
+ nz = bin.nextZero( data, off );
491
+ keyw = bin.readASCII( data, off, nz - off );
492
+ off = nz + 1;
493
+ var cflag = data[ off ];
494
+ off += 2;
495
+ nz = bin.nextZero( data, off );
496
+ bin.readASCII( data, off, nz - off );
497
+ off = nz + 1;
498
+ nz = bin.nextZero( data, off );
499
+ bin.readUTF8( data, off, nz - off );
500
+ off = nz + 1;
501
+ var tl = len - ( off - offset );
502
+ if ( cflag == 0 ) text = bin.readUTF8( data, off, tl ); else {
503
+
504
+ bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
505
+ text = bin.readUTF8( bfr, 0, bfr.length );
506
+
507
+ }
508
+
509
+ out.tabs[ type ][ keyw ] = text;
510
+
511
+ } else if ( type == 'PLTE' ) {
512
+
513
+ out.tabs[ type ] = bin.readBytes( data, offset, len );
514
+
515
+ } else if ( type == 'hIST' ) {
516
+
517
+ var pl = out.tabs[ 'PLTE' ].length / 3;
518
+ out.tabs[ type ] = [];
519
+
520
+ for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
521
+
522
+ } else if ( type == 'tRNS' ) {
523
+
524
+ if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len ); else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset ); else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; //else console.log("tRNS for unsupported color type",out.ctype, len);
525
+
526
+ } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000; else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ]; else if ( type == 'bKGD' ) {
527
+
528
+ if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ]; else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
529
+
530
+ } else if ( type == 'IEND' ) {
531
+
532
+ break;
533
+
534
+ } //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
535
+
536
+
537
+ offset += len;
538
+ bin.readUint( data, offset );
539
+ offset += 4;
540
+
541
+ }
542
+
543
+ if ( foff != 0 ) {
544
+
545
+ var fr = out.frames[ out.frames.length - 1 ];
546
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
547
+
548
+ }
549
+
550
+ out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
551
+ delete out.compress;
552
+ delete out.interlace;
553
+ delete out.filter;
554
+ return out;
555
+
556
+ };
557
+
558
+ UPNG.decode._decompress = function ( out, dd, w, h ) {
559
+
560
+ var bpp = UPNG.decode._getBPP( out ),
561
+ bpl = Math.ceil( w * bpp / 8 ),
562
+ buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
563
+
564
+ if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff ); else dd = UPNG.decode._inflate( dd, buff );
565
+ if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h ); else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
566
+ return dd;
567
+
568
+ };
569
+
570
+ UPNG.decode._inflate = function ( data, buff ) {
571
+
572
+ var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff );
573
+ return out;
574
+
575
+ };
576
+
577
+ UPNG.inflateRaw = function () {
578
+
579
+ var H = {};
580
+ H.H = {};
581
+
582
+ H.H.N = function ( N, W ) {
583
+
584
+ var R = Uint8Array,
585
+ i = 0,
586
+ m = 0,
587
+ J = 0,
588
+ h = 0,
589
+ Q = 0,
590
+ X = 0,
591
+ u = 0,
592
+ w = 0,
593
+ d = 0,
594
+ v,
595
+ C;
596
+ if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 );
597
+ var V = H.H,
598
+ n = V.b,
599
+ A = V.e,
600
+ l = V.R,
601
+ M = V.n,
602
+ I = V.A,
603
+ e = V.Z,
604
+ b = V.m,
605
+ Z = W == null;
606
+ if ( Z ) W = new R( N.length >>> 2 << 5 );
607
+
608
+ while ( i == 0 ) {
609
+
610
+ i = n( N, d, 1 );
611
+ m = n( N, d + 1, 2 );
612
+ d += 3;
613
+
614
+ if ( m == 0 ) {
615
+
616
+ if ( ( d & 7 ) != 0 ) d += 8 - ( d & 7 );
617
+ var D = ( d >>> 3 ) + 4,
618
+ q = N[ D - 4 ] | N[ D - 3 ] << 8;
619
+ if ( Z ) W = H.H.W( W, w + q );
620
+ W.set( new R( N.buffer, N.byteOffset + D, q ), w );
621
+ d = D + q << 3;
622
+ w += q;
623
+ continue;
624
+
625
+ }
626
+
627
+ if ( Z ) W = H.H.W( W, w + ( 1 << 17 ) );
628
+
629
+ if ( m == 1 ) {
630
+
631
+ v = b.J;
632
+ C = b.h;
633
+ X = ( 1 << 9 ) - 1;
634
+ u = ( 1 << 5 ) - 1;
635
+
636
+ }
637
+
638
+ if ( m == 2 ) {
639
+
640
+ J = A( N, d, 5 ) + 257;
641
+ h = A( N, d + 5, 5 ) + 1;
642
+ Q = A( N, d + 10, 4 ) + 4;
643
+ d += 14;
644
+ var j = 1;
645
+
646
+ for ( var c = 0; c < 38; c += 2 ) {
647
+
648
+ b.Q[ c ] = 0;
649
+ b.Q[ c + 1 ] = 0;
650
+
651
+ }
652
+
653
+ for ( var c = 0; c < Q; c ++ ) {
654
+
655
+ var K = A( N, d + c * 3, 3 );
656
+ b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K;
657
+ if ( K > j ) j = K;
658
+
659
+ }
660
+
661
+ d += 3 * Q;
662
+ M( b.Q, j );
663
+ I( b.Q, j, b.u );
664
+ v = b.w;
665
+ C = b.d;
666
+ d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v );
667
+ var r = V.V( b.v, 0, J, b.C );
668
+ X = ( 1 << r ) - 1;
669
+ var S = V.V( b.v, J, h, b.D );
670
+ u = ( 1 << S ) - 1;
671
+ M( b.C, r );
672
+ I( b.C, r, v );
673
+ M( b.D, S );
674
+ I( b.D, S, C );
675
+
676
+ }
677
+
678
+ while ( ! 0 ) {
679
+
680
+ var T = v[ e( N, d ) & X ];
681
+ d += T & 15;
682
+ var p = T >>> 4;
683
+
684
+ if ( p >>> 8 == 0 ) {
685
+
686
+ W[ w ++ ] = p;
687
+
688
+ } else if ( p == 256 ) {
689
+
690
+ break;
691
+
692
+ } else {
693
+
694
+ var z = w + p - 254;
695
+
696
+ if ( p > 264 ) {
697
+
698
+ var _ = b.q[ p - 257 ];
699
+ z = w + ( _ >>> 3 ) + A( N, d, _ & 7 );
700
+ d += _ & 7;
701
+
702
+ }
703
+
704
+ var $ = C[ e( N, d ) & u ];
705
+ d += $ & 15;
706
+ var s = $ >>> 4,
707
+ Y = b.c[ s ],
708
+ a = ( Y >>> 4 ) + n( N, d, Y & 15 );
709
+ d += Y & 15;
710
+
711
+ while ( w < z ) {
712
+
713
+ W[ w ] = W[ w ++ - a ];
714
+ W[ w ] = W[ w ++ - a ];
715
+ W[ w ] = W[ w ++ - a ];
716
+ W[ w ] = W[ w ++ - a ];
717
+
718
+ }
719
+
720
+ w = z;
721
+
722
+ }
723
+
724
+ }
725
+
726
+ }
727
+
728
+ return W.length == w ? W : W.slice( 0, w );
729
+
730
+ };
731
+
732
+ H.H.W = function ( N, W ) {
733
+
734
+ var R = N.length;
735
+ if ( W <= R ) return N;
736
+ var V = new Uint8Array( R << 1 );
737
+ V.set( N, 0 );
738
+ return V;
739
+
740
+ };
741
+
742
+ H.H.R = function ( N, W, R, V, n, A ) {
743
+
744
+ var l = H.H.e,
745
+ M = H.H.Z,
746
+ I = 0;
747
+
748
+ while ( I < R ) {
749
+
750
+ var e = N[ M( V, n ) & W ];
751
+ n += e & 15;
752
+ var b = e >>> 4;
753
+
754
+ if ( b <= 15 ) {
755
+
756
+ A[ I ] = b;
757
+ I ++;
758
+
759
+ } else {
760
+
761
+ var Z = 0,
762
+ m = 0;
763
+
764
+ if ( b == 16 ) {
765
+
766
+ m = 3 + l( V, n, 2 );
767
+ n += 2;
768
+ Z = A[ I - 1 ];
769
+
770
+ } else if ( b == 17 ) {
771
+
772
+ m = 3 + l( V, n, 3 );
773
+ n += 3;
774
+
775
+ } else if ( b == 18 ) {
776
+
777
+ m = 11 + l( V, n, 7 );
778
+ n += 7;
779
+
780
+ }
781
+
782
+ var J = I + m;
783
+
784
+ while ( I < J ) {
785
+
786
+ A[ I ] = Z;
787
+ I ++;
788
+
789
+ }
790
+
791
+ }
792
+
793
+ }
794
+
795
+ return n;
796
+
797
+ };
798
+
799
+ H.H.V = function ( N, W, R, V ) {
800
+
801
+ var n = 0,
802
+ A = 0,
803
+ l = V.length >>> 1;
804
+
805
+ while ( A < R ) {
806
+
807
+ var M = N[ A + W ];
808
+ V[ A << 1 ] = 0;
809
+ V[ ( A << 1 ) + 1 ] = M;
810
+ if ( M > n ) n = M;
811
+ A ++;
812
+
813
+ }
814
+
815
+ while ( A < l ) {
816
+
817
+ V[ A << 1 ] = 0;
818
+ V[ ( A << 1 ) + 1 ] = 0;
819
+ A ++;
820
+
821
+ }
822
+
823
+ return n;
824
+
825
+ };
826
+
827
+ H.H.n = function ( N, W ) {
828
+
829
+ var R = H.H.m,
830
+ V = N.length,
831
+ n,
832
+ A,
833
+ l,
834
+ M,
835
+ I,
836
+ e = R.j;
837
+
838
+ for ( var M = 0; M <= W; M ++ ) e[ M ] = 0;
839
+
840
+ for ( M = 1; M < V; M += 2 ) e[ N[ M ] ] ++;
841
+
842
+ var b = R.K;
843
+ n = 0;
844
+ e[ 0 ] = 0;
845
+
846
+ for ( A = 1; A <= W; A ++ ) {
847
+
848
+ n = n + e[ A - 1 ] << 1;
849
+ b[ A ] = n;
850
+
851
+ }
852
+
853
+ for ( l = 0; l < V; l += 2 ) {
854
+
855
+ I = N[ l + 1 ];
856
+
857
+ if ( I != 0 ) {
858
+
859
+ N[ l ] = b[ I ];
860
+ b[ I ] ++;
861
+
862
+ }
863
+
864
+ }
865
+
866
+ };
867
+
868
+ H.H.A = function ( N, W, R ) {
869
+
870
+ var V = N.length,
871
+ n = H.H.m,
872
+ A = n.r;
873
+
874
+ for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
875
+
876
+ var M = l >> 1,
877
+ I = N[ l + 1 ],
878
+ e = M << 4 | I,
879
+ b = W - I,
880
+ Z = N[ l ] << b,
881
+ m = Z + ( 1 << b );
882
+
883
+ while ( Z != m ) {
884
+
885
+ var J = A[ Z ] >>> 15 - W;
886
+ R[ J ] = e;
887
+ Z ++;
888
+
889
+ }
890
+
891
+ }
892
+
893
+ };
894
+
895
+ H.H.l = function ( N, W ) {
896
+
897
+ var R = H.H.m.r,
898
+ V = 15 - W;
899
+
900
+ for ( var n = 0; n < N.length; n += 2 ) {
901
+
902
+ var A = N[ n ] << W - N[ n + 1 ];
903
+ N[ n ] = R[ A ] >>> V;
904
+
905
+ }
906
+
907
+ };
908
+
909
+ H.H.M = function ( N, W, R ) {
910
+
911
+ R = R << ( W & 7 );
912
+ var V = W >>> 3;
913
+ N[ V ] |= R;
914
+ N[ V + 1 ] |= R >>> 8;
915
+
916
+ };
917
+
918
+ H.H.I = function ( N, W, R ) {
919
+
920
+ R = R << ( W & 7 );
921
+ var V = W >>> 3;
922
+ N[ V ] |= R;
923
+ N[ V + 1 ] |= R >>> 8;
924
+ N[ V + 2 ] |= R >>> 16;
925
+
926
+ };
927
+
928
+ H.H.e = function ( N, W, R ) {
929
+
930
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
931
+
932
+ };
933
+
934
+ H.H.b = function ( N, W, R ) {
935
+
936
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
937
+
938
+ };
939
+
940
+ H.H.Z = function ( N, W ) {
941
+
942
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
943
+
944
+ };
945
+
946
+ H.H.i = function ( N, W ) {
947
+
948
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
949
+
950
+ };
951
+
952
+ H.H.m = function () {
953
+
954
+ var N = Uint16Array,
955
+ W = Uint32Array;
956
+ return {
957
+ K: new N( 16 ),
958
+ j: new N( 16 ),
959
+ X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ],
960
+ S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ],
961
+ T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ],
962
+ q: new N( 32 ),
963
+ p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ],
964
+ z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ],
965
+ c: new W( 32 ),
966
+ J: new N( 512 ),
967
+ _: [],
968
+ h: new N( 32 ),
969
+ $: [],
970
+ w: new N( 32768 ),
971
+ C: [],
972
+ v: [],
973
+ d: new N( 32768 ),
974
+ D: [],
975
+ u: new N( 512 ),
976
+ Q: [],
977
+ r: new N( 1 << 15 ),
978
+ s: new W( 286 ),
979
+ Y: new W( 30 ),
980
+ a: new W( 19 ),
981
+ t: new W( 15e3 ),
982
+ k: new N( 1 << 16 ),
983
+ g: new N( 1 << 15 )
984
+ };
985
+
986
+ }();
987
+
988
+ ( function () {
989
+
990
+ var N = H.H.m,
991
+ W = 1 << 15;
992
+
993
+ for ( var R = 0; R < W; R ++ ) {
994
+
995
+ var V = R;
996
+ V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
997
+ V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2;
998
+ V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4;
999
+ V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
1000
+ N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17;
1001
+
1002
+ }
1003
+
1004
+ function n( A, l, M ) {
1005
+
1006
+ while ( l -- != 0 ) A.push( 0, M );
1007
+
1008
+ }
1009
+
1010
+ for ( var R = 0; R < 32; R ++ ) {
1011
+
1012
+ N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
1013
+ N.c[ R ] = N.p[ R ] << 4 | N.z[ R ];
1014
+
1015
+ }
1016
+
1017
+ n( N._, 144, 8 );
1018
+ n( N._, 255 - 143, 9 );
1019
+ n( N._, 279 - 255, 7 );
1020
+ n( N._, 287 - 279, 8 );
1021
+ H.H.n( N._, 9 );
1022
+ H.H.A( N._, 9, N.J );
1023
+ H.H.l( N._, 9 );
1024
+ n( N.$, 32, 5 );
1025
+ H.H.n( N.$, 5 );
1026
+ H.H.A( N.$, 5, N.h );
1027
+ H.H.l( N.$, 5 );
1028
+ n( N.Q, 19, 0 );
1029
+ n( N.C, 286, 0 );
1030
+ n( N.D, 30, 0 );
1031
+ n( N.v, 320, 0 );
1032
+
1033
+ } )();
1034
+
1035
+ return H.H.N;
1036
+
1037
+ }();
1038
+
1039
+ UPNG.decode._readInterlace = function ( data, out ) {
1040
+
1041
+ var w = out.width,
1042
+ h = out.height;
1043
+
1044
+ var bpp = UPNG.decode._getBPP( out ),
1045
+ cbpp = bpp >> 3,
1046
+ bpl = Math.ceil( w * bpp / 8 );
1047
+
1048
+ var img = new Uint8Array( h * bpl );
1049
+ var di = 0;
1050
+ var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
1051
+ var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
1052
+ var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
1053
+ var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
1054
+ var pass = 0;
1055
+
1056
+ while ( pass < 7 ) {
1057
+
1058
+ var ri = row_increment[ pass ],
1059
+ ci = col_increment[ pass ];
1060
+ var sw = 0,
1061
+ sh = 0;
1062
+ var cr = starting_row[ pass ];
1063
+
1064
+ while ( cr < h ) {
1065
+
1066
+ cr += ri;
1067
+ sh ++;
1068
+
1069
+ }
1070
+
1071
+ var cc = starting_col[ pass ];
1072
+
1073
+ while ( cc < w ) {
1074
+
1075
+ cc += ci;
1076
+ sw ++;
1077
+
1078
+ }
1079
+
1080
+ var bpll = Math.ceil( sw * bpp / 8 );
1081
+
1082
+ UPNG.decode._filterZero( data, out, di, sw, sh );
1083
+
1084
+ var y = 0,
1085
+ row = starting_row[ pass ];
1086
+ var val;
1087
+
1088
+ while ( row < h ) {
1089
+
1090
+ var col = starting_col[ pass ];
1091
+ var cdi = di + y * bpll << 3;
1092
+
1093
+ while ( col < w ) {
1094
+
1095
+ if ( bpp == 1 ) {
1096
+
1097
+ val = data[ cdi >> 3 ];
1098
+ val = val >> 7 - ( cdi & 7 ) & 1;
1099
+ img[ row * bpl + ( col >> 3 ) ] |= val << 7 - ( ( col & 7 ) << 0 );
1100
+
1101
+ }
1102
+
1103
+ if ( bpp == 2 ) {
1104
+
1105
+ val = data[ cdi >> 3 ];
1106
+ val = val >> 6 - ( cdi & 7 ) & 3;
1107
+ img[ row * bpl + ( col >> 2 ) ] |= val << 6 - ( ( col & 3 ) << 1 );
1108
+
1109
+ }
1110
+
1111
+ if ( bpp == 4 ) {
1112
+
1113
+ val = data[ cdi >> 3 ];
1114
+ val = val >> 4 - ( cdi & 7 ) & 15;
1115
+ img[ row * bpl + ( col >> 1 ) ] |= val << 4 - ( ( col & 1 ) << 2 );
1116
+
1117
+ }
1118
+
1119
+ if ( bpp >= 8 ) {
1120
+
1121
+ var ii = row * bpl + col * cbpp;
1122
+
1123
+ for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
1124
+
1125
+ }
1126
+
1127
+ cdi += bpp;
1128
+ col += ci;
1129
+
1130
+ }
1131
+
1132
+ y ++;
1133
+ row += ri;
1134
+
1135
+ }
1136
+
1137
+ if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
1138
+ pass = pass + 1;
1139
+
1140
+ }
1141
+
1142
+ return img;
1143
+
1144
+ };
1145
+
1146
+ UPNG.decode._getBPP = function ( out ) {
1147
+
1148
+ var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
1149
+ return noc * out.depth;
1150
+
1151
+ };
1152
+
1153
+ UPNG.decode._filterZero = function ( data, out, off, w, h ) {
1154
+
1155
+ var bpp = UPNG.decode._getBPP( out ),
1156
+ bpl = Math.ceil( w * bpp / 8 ),
1157
+ paeth = UPNG.decode._paeth;
1158
+
1159
+ bpp = Math.ceil( bpp / 8 );
1160
+ var i,
1161
+ di,
1162
+ type = data[ off ],
1163
+ x = 0;
1164
+ if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
1165
+ if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) & 255;
1166
+
1167
+ for ( var y = 0; y < h; y ++ ) {
1168
+
1169
+ i = off + y * bpl;
1170
+ di = i + y + 1;
1171
+ type = data[ di - 1 ];
1172
+ x = 0;
1173
+ if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ]; else if ( type == 1 ) {
1174
+
1175
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
1176
+
1177
+ for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpp ];
1178
+
1179
+ } else if ( type == 2 ) {
1180
+
1181
+ for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpl ];
1182
+
1183
+ } else if ( type == 3 ) {
1184
+
1185
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] >>> 1 );
1186
+
1187
+ for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] + data[ i + x - bpp ] >>> 1 );
1188
+
1189
+ } else {
1190
+
1191
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 );
1192
+
1193
+ for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] );
1194
+
1195
+ }
1196
+
1197
+ }
1198
+
1199
+ return data;
1200
+
1201
+ };
1202
+
1203
+ UPNG.decode._paeth = function ( a, b, c ) {
1204
+
1205
+ var p = a + b - c,
1206
+ pa = p - a,
1207
+ pb = p - b,
1208
+ pc = p - c;
1209
+ if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a; else if ( pb * pb <= pc * pc ) return b;
1210
+ return c;
1211
+
1212
+ };
1213
+
1214
+ UPNG.decode._IHDR = function ( data, offset, out ) {
1215
+
1216
+ var bin = UPNG._bin;
1217
+ out.width = bin.readUint( data, offset );
1218
+ offset += 4;
1219
+ out.height = bin.readUint( data, offset );
1220
+ offset += 4;
1221
+ out.depth = data[ offset ];
1222
+ offset ++;
1223
+ out.ctype = data[ offset ];
1224
+ offset ++;
1225
+ out.compress = data[ offset ];
1226
+ offset ++;
1227
+ out.filter = data[ offset ];
1228
+ offset ++;
1229
+ out.interlace = data[ offset ];
1230
+ offset ++;
1231
+
1232
+ };
1233
+
1234
+ UPNG._bin = {
1235
+ nextZero: function ( data, p ) {
1236
+
1237
+ while ( data[ p ] != 0 ) p ++;
1238
+
1239
+ return p;
1240
+
1241
+ },
1242
+ readUshort: function ( buff, p ) {
1243
+
1244
+ return buff[ p ] << 8 | buff[ p + 1 ];
1245
+
1246
+ },
1247
+ writeUshort: function ( buff, p, n ) {
1248
+
1249
+ buff[ p ] = n >> 8 & 255;
1250
+ buff[ p + 1 ] = n & 255;
1251
+
1252
+ },
1253
+ readUint: function ( buff, p ) {
1254
+
1255
+ return buff[ p ] * ( 256 * 256 * 256 ) + ( buff[ p + 1 ] << 16 | buff[ p + 2 ] << 8 | buff[ p + 3 ] );
1256
+
1257
+ },
1258
+ writeUint: function ( buff, p, n ) {
1259
+
1260
+ buff[ p ] = n >> 24 & 255;
1261
+ buff[ p + 1 ] = n >> 16 & 255;
1262
+ buff[ p + 2 ] = n >> 8 & 255;
1263
+ buff[ p + 3 ] = n & 255;
1264
+
1265
+ },
1266
+ readASCII: function ( buff, p, l ) {
1267
+
1268
+ var s = '';
1269
+
1270
+ for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] );
1271
+
1272
+ return s;
1273
+
1274
+ },
1275
+ writeASCII: function ( data, p, s ) {
1276
+
1277
+ for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
1278
+
1279
+ },
1280
+ readBytes: function ( buff, p, l ) {
1281
+
1282
+ var arr = [];
1283
+
1284
+ for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] );
1285
+
1286
+ return arr;
1287
+
1288
+ },
1289
+ pad: function ( n ) {
1290
+
1291
+ return n.length < 2 ? '0' + n : n;
1292
+
1293
+ },
1294
+ readUTF8: function ( buff, p, l ) {
1295
+
1296
+ var s = '',
1297
+ ns;
1298
+
1299
+ for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
1300
+
1301
+ try {
1302
+
1303
+ ns = decodeURIComponent( s );
1304
+
1305
+ } catch ( e ) {
1306
+
1307
+ return UPNG._bin.readASCII( buff, p, l );
1308
+
1309
+ }
1310
+
1311
+ return ns;
1312
+
1313
+ }
1314
+ };
1315
+
1316
+ UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1317
+
1318
+ var w = Math.min( sw, tw ),
1319
+ h = Math.min( sh, th );
1320
+ var si = 0,
1321
+ ti = 0;
1322
+
1323
+ for ( var y = 0; y < h; y ++ ) for ( var x = 0; x < w; x ++ ) {
1324
+
1325
+ if ( xoff >= 0 && yoff >= 0 ) {
1326
+
1327
+ si = y * sw + x << 2;
1328
+ ti = ( yoff + y ) * tw + xoff + x << 2;
1329
+
1330
+ } else {
1331
+
1332
+ si = ( - yoff + y ) * sw - xoff + x << 2;
1333
+ ti = y * tw + x << 2;
1334
+
1335
+ }
1336
+
1337
+ if ( mode == 0 ) {
1338
+
1339
+ tb[ ti ] = sb[ si ];
1340
+ tb[ ti + 1 ] = sb[ si + 1 ];
1341
+ tb[ ti + 2 ] = sb[ si + 2 ];
1342
+ tb[ ti + 3 ] = sb[ si + 3 ];
1343
+
1344
+ } else if ( mode == 1 ) {
1345
+
1346
+ var fa = sb[ si + 3 ] * ( 1 / 255 ),
1347
+ fr = sb[ si ] * fa,
1348
+ fg = sb[ si + 1 ] * fa,
1349
+ fb = sb[ si + 2 ] * fa;
1350
+ var ba = tb[ ti + 3 ] * ( 1 / 255 ),
1351
+ br = tb[ ti ] * ba,
1352
+ bg = tb[ ti + 1 ] * ba,
1353
+ bb = tb[ ti + 2 ] * ba;
1354
+ var ifa = 1 - fa,
1355
+ oa = fa + ba * ifa,
1356
+ ioa = oa == 0 ? 0 : 1 / oa;
1357
+ tb[ ti + 3 ] = 255 * oa;
1358
+ tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1359
+ tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1360
+ tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1361
+
1362
+ } else if ( mode == 2 ) {
1363
+
1364
+ // copy only differences, otherwise zero
1365
+ var fa = sb[ si + 3 ],
1366
+ fr = sb[ si ],
1367
+ fg = sb[ si + 1 ],
1368
+ fb = sb[ si + 2 ];
1369
+ var ba = tb[ ti + 3 ],
1370
+ br = tb[ ti ],
1371
+ bg = tb[ ti + 1 ],
1372
+ bb = tb[ ti + 2 ];
1373
+
1374
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1375
+
1376
+ tb[ ti ] = 0;
1377
+ tb[ ti + 1 ] = 0;
1378
+ tb[ ti + 2 ] = 0;
1379
+ tb[ ti + 3 ] = 0;
1380
+
1381
+ } else {
1382
+
1383
+ tb[ ti ] = fr;
1384
+ tb[ ti + 1 ] = fg;
1385
+ tb[ ti + 2 ] = fb;
1386
+ tb[ ti + 3 ] = fa;
1387
+
1388
+ }
1389
+
1390
+ } else if ( mode == 3 ) {
1391
+
1392
+ // check if can be blended
1393
+ var fa = sb[ si + 3 ],
1394
+ fr = sb[ si ],
1395
+ fg = sb[ si + 1 ],
1396
+ fb = sb[ si + 2 ];
1397
+ var ba = tb[ ti + 3 ],
1398
+ br = tb[ ti ],
1399
+ bg = tb[ ti + 1 ],
1400
+ bb = tb[ ti + 2 ];
1401
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) continue; //if(fa!=255 && ba!=0) return false;
1402
+
1403
+ if ( fa < 220 && ba > 20 ) return false;
1404
+
1405
+ }
1406
+
1407
+ }
1408
+
1409
+ return true;
1410
+
1411
+ };
1412
+
1413
+ THREE.RGBMLoader = RGBMLoader;
1414
+
1415
+ } )();