@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
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  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
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  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
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  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
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  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
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  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
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  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
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  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,2870 @@
1
+ import {
2
+ BufferAttribute,
3
+ ClampToEdgeWrapping,
4
+ DoubleSide,
5
+ InterpolateDiscrete,
6
+ InterpolateLinear,
7
+ LinearEncoding,
8
+ LinearFilter,
9
+ LinearMipmapLinearFilter,
10
+ LinearMipmapNearestFilter,
11
+ MathUtils,
12
+ Matrix4,
13
+ MirroredRepeatWrapping,
14
+ NearestFilter,
15
+ NearestMipmapLinearFilter,
16
+ NearestMipmapNearestFilter,
17
+ PropertyBinding,
18
+ RGBAFormat,
19
+ RepeatWrapping,
20
+ Scene,
21
+ Source,
22
+ sRGBEncoding,
23
+ Texture,
24
+ CompressedTexture,
25
+ PlaneGeometry,
26
+ ShaderMaterial,
27
+ Mesh,
28
+ PerspectiveCamera,
29
+ WebGLRenderer,
30
+ Uniform,
31
+ Vector3
32
+ } from 'three';
33
+
34
+ class GLTFExporter {
35
+
36
+ constructor() {
37
+
38
+ this.pluginCallbacks = [];
39
+
40
+ this.register( function ( writer ) {
41
+
42
+ return new GLTFLightExtension( writer );
43
+
44
+ } );
45
+
46
+ this.register( function ( writer ) {
47
+
48
+ return new GLTFMaterialsUnlitExtension( writer );
49
+
50
+ } );
51
+
52
+ this.register( function ( writer ) {
53
+
54
+ return new GLTFMaterialsPBRSpecularGlossiness( writer );
55
+
56
+ } );
57
+
58
+ this.register( function ( writer ) {
59
+
60
+ return new GLTFMaterialsTransmissionExtension( writer );
61
+
62
+ } );
63
+
64
+ this.register( function ( writer ) {
65
+
66
+ return new GLTFMaterialsVolumeExtension( writer );
67
+
68
+ } );
69
+
70
+ this.register( function ( writer ) {
71
+
72
+ return new GLTFMaterialsClearcoatExtension( writer );
73
+
74
+ } );
75
+
76
+ this.register( function ( writer ) {
77
+
78
+ return new GLTFMaterialsIridescenceExtension( writer );
79
+
80
+ } );
81
+
82
+ }
83
+
84
+ register( callback ) {
85
+
86
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
87
+
88
+ this.pluginCallbacks.push( callback );
89
+
90
+ }
91
+
92
+ return this;
93
+
94
+ }
95
+
96
+ unregister( callback ) {
97
+
98
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
99
+
100
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
101
+
102
+ }
103
+
104
+ return this;
105
+
106
+ }
107
+
108
+ /**
109
+ * Parse scenes and generate GLTF output
110
+ * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes
111
+ * @param {Function} onDone Callback on completed
112
+ * @param {Function} onError Callback on errors
113
+ * @param {Object} options options
114
+ */
115
+ parse( input, onDone, onError, options ) {
116
+
117
+ const writer = new GLTFWriter();
118
+ const plugins = [];
119
+
120
+ for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
121
+
122
+ plugins.push( this.pluginCallbacks[ i ]( writer ) );
123
+
124
+ }
125
+
126
+ writer.setPlugins( plugins );
127
+ writer.write( input, onDone, options ).catch( onError );
128
+
129
+ }
130
+
131
+ parseAsync( input, options ) {
132
+
133
+ const scope = this;
134
+
135
+ return new Promise( function ( resolve, reject ) {
136
+
137
+ scope.parse( input, resolve, reject, options );
138
+
139
+ } );
140
+
141
+ }
142
+
143
+ }
144
+
145
+ //------------------------------------------------------------------------------
146
+ // Constants
147
+ //------------------------------------------------------------------------------
148
+
149
+ const WEBGL_CONSTANTS = {
150
+ POINTS: 0x0000,
151
+ LINES: 0x0001,
152
+ LINE_LOOP: 0x0002,
153
+ LINE_STRIP: 0x0003,
154
+ TRIANGLES: 0x0004,
155
+ TRIANGLE_STRIP: 0x0005,
156
+ TRIANGLE_FAN: 0x0006,
157
+
158
+ BYTE: 0x1400,
159
+ UNSIGNED_BYTE: 0x1401,
160
+ SHORT: 0x1402,
161
+ UNSIGNED_SHORT: 0x1403,
162
+ FLOAT: 0x1406,
163
+ UNSIGNED_INT: 0x1405,
164
+ ARRAY_BUFFER: 0x8892,
165
+ ELEMENT_ARRAY_BUFFER: 0x8893,
166
+
167
+ NEAREST: 0x2600,
168
+ LINEAR: 0x2601,
169
+ NEAREST_MIPMAP_NEAREST: 0x2700,
170
+ LINEAR_MIPMAP_NEAREST: 0x2701,
171
+ NEAREST_MIPMAP_LINEAR: 0x2702,
172
+ LINEAR_MIPMAP_LINEAR: 0x2703,
173
+
174
+ CLAMP_TO_EDGE: 33071,
175
+ MIRRORED_REPEAT: 33648,
176
+ REPEAT: 10497
177
+ };
178
+
179
+ const THREE_TO_WEBGL = {};
180
+
181
+ THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
182
+ THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
183
+ THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
184
+ THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
185
+ THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
186
+ THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
187
+
188
+ THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
189
+ THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
190
+ THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
191
+
192
+ const PATH_PROPERTIES = {
193
+ scale: 'scale',
194
+ position: 'translation',
195
+ quaternion: 'rotation',
196
+ morphTargetInfluences: 'weights'
197
+ };
198
+
199
+ // GLB constants
200
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
201
+
202
+ const GLB_HEADER_BYTES = 12;
203
+ const GLB_HEADER_MAGIC = 0x46546C67;
204
+ const GLB_VERSION = 2;
205
+
206
+ const GLB_CHUNK_PREFIX_BYTES = 8;
207
+ const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
208
+ const GLB_CHUNK_TYPE_BIN = 0x004E4942;
209
+
210
+ //------------------------------------------------------------------------------
211
+ // Utility functions
212
+ //------------------------------------------------------------------------------
213
+
214
+ /**
215
+ * Compare two arrays
216
+ * @param {Array} array1 Array 1 to compare
217
+ * @param {Array} array2 Array 2 to compare
218
+ * @return {Boolean} Returns true if both arrays are equal
219
+ */
220
+ function equalArray( array1, array2 ) {
221
+
222
+ return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
223
+
224
+ return element === array2[ index ];
225
+
226
+ } );
227
+
228
+ }
229
+
230
+ /**
231
+ * Converts a string to an ArrayBuffer.
232
+ * @param {string} text
233
+ * @return {ArrayBuffer}
234
+ */
235
+ function stringToArrayBuffer( text ) {
236
+
237
+ return new TextEncoder().encode( text ).buffer;
238
+
239
+ }
240
+
241
+ /**
242
+ * Is identity matrix
243
+ *
244
+ * @param {Matrix4} matrix
245
+ * @returns {Boolean} Returns true, if parameter is identity matrix
246
+ */
247
+ function isIdentityMatrix( matrix ) {
248
+
249
+ return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
250
+
251
+ }
252
+
253
+ /**
254
+ * Get the min and max vectors from the given attribute
255
+ * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
256
+ * @param {Integer} start
257
+ * @param {Integer} count
258
+ * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
259
+ */
260
+ function getMinMax( attribute, start, count ) {
261
+
262
+ const output = {
263
+
264
+ min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
265
+ max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
266
+
267
+ };
268
+
269
+ for ( let i = start; i < start + count; i ++ ) {
270
+
271
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
272
+
273
+ let value;
274
+
275
+ if ( attribute.itemSize > 4 ) {
276
+
277
+ // no support for interleaved data for itemSize > 4
278
+
279
+ value = attribute.array[ i * attribute.itemSize + a ];
280
+
281
+ } else {
282
+
283
+ if ( a === 0 ) value = attribute.getX( i );
284
+ else if ( a === 1 ) value = attribute.getY( i );
285
+ else if ( a === 2 ) value = attribute.getZ( i );
286
+ else if ( a === 3 ) value = attribute.getW( i );
287
+
288
+ }
289
+
290
+ output.min[ a ] = Math.min( output.min[ a ], value );
291
+ output.max[ a ] = Math.max( output.max[ a ], value );
292
+
293
+ }
294
+
295
+ }
296
+
297
+ return output;
298
+
299
+ }
300
+
301
+ /**
302
+ * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
303
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
304
+ *
305
+ * @param {Integer} bufferSize The size the original buffer.
306
+ * @returns {Integer} new buffer size with required padding.
307
+ *
308
+ */
309
+ function getPaddedBufferSize( bufferSize ) {
310
+
311
+ return Math.ceil( bufferSize / 4 ) * 4;
312
+
313
+ }
314
+
315
+ /**
316
+ * Returns a buffer aligned to 4-byte boundary.
317
+ *
318
+ * @param {ArrayBuffer} arrayBuffer Buffer to pad
319
+ * @param {Integer} paddingByte (Optional)
320
+ * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
321
+ */
322
+ function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
323
+
324
+ const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
325
+
326
+ if ( paddedLength !== arrayBuffer.byteLength ) {
327
+
328
+ const array = new Uint8Array( paddedLength );
329
+ array.set( new Uint8Array( arrayBuffer ) );
330
+
331
+ if ( paddingByte !== 0 ) {
332
+
333
+ for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
334
+
335
+ array[ i ] = paddingByte;
336
+
337
+ }
338
+
339
+ }
340
+
341
+ return array.buffer;
342
+
343
+ }
344
+
345
+ return arrayBuffer;
346
+
347
+ }
348
+
349
+ function getCanvas() {
350
+
351
+ if ( typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined' ) {
352
+
353
+ return new OffscreenCanvas( 1, 1 );
354
+
355
+ }
356
+
357
+ return document.createElement( 'canvas' );
358
+
359
+ }
360
+
361
+ function getToBlobPromise( canvas, mimeType ) {
362
+
363
+ if ( canvas.toBlob !== undefined ) {
364
+
365
+ return new Promise( ( resolve ) => canvas.toBlob( resolve, mimeType ) );
366
+
367
+ }
368
+
369
+ let quality;
370
+
371
+ // Blink's implementation of convertToBlob seems to default to a quality level of 100%
372
+ // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.
373
+ if ( mimeType === 'image/jpeg' ) {
374
+
375
+ quality = 0.92;
376
+
377
+ } else if ( mimeType === 'image/webp' ) {
378
+
379
+ quality = 0.8;
380
+
381
+ }
382
+
383
+ return canvas.convertToBlob( {
384
+
385
+ type: mimeType,
386
+ quality: quality
387
+
388
+ } );
389
+
390
+ }
391
+
392
+ /**
393
+ * Writer
394
+ */
395
+ class GLTFWriter {
396
+
397
+ constructor() {
398
+
399
+ this.plugins = [];
400
+
401
+ this.options = {};
402
+ this.pending = [];
403
+ this.buffers = [];
404
+
405
+ this.byteOffset = 0;
406
+ this.buffers = [];
407
+ this.nodeMap = new Map();
408
+ this.skins = [];
409
+ this.extensionsUsed = {};
410
+
411
+ this.uids = new Map();
412
+ this.uid = 0;
413
+
414
+ this.json = {
415
+ asset: {
416
+ version: '2.0',
417
+ generator: 'THREE.GLTFExporter'
418
+ }
419
+ };
420
+
421
+ this.cache = {
422
+ meshes: new Map(),
423
+ attributes: new Map(),
424
+ attributesNormalized: new Map(),
425
+ materials: new Map(),
426
+ textures: new Map(),
427
+ images: new Map()
428
+ };
429
+
430
+ }
431
+
432
+ setPlugins( plugins ) {
433
+
434
+ this.plugins = plugins;
435
+
436
+ }
437
+
438
+ /**
439
+ * Parse scenes and generate GLTF output
440
+ * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes
441
+ * @param {Function} onDone Callback on completed
442
+ * @param {Object} options options
443
+ */
444
+ async write( input, onDone, options ) {
445
+
446
+ this.options = Object.assign( {}, {
447
+ // default options
448
+ binary: false,
449
+ trs: false,
450
+ onlyVisible: true,
451
+ maxTextureSize: Infinity,
452
+ animations: [],
453
+ includeCustomExtensions: false
454
+ }, options );
455
+
456
+ if ( this.options.animations.length > 0 ) {
457
+
458
+ // Only TRS properties, and not matrices, may be targeted by animation.
459
+ this.options.trs = true;
460
+
461
+ }
462
+
463
+ this.processInput( input );
464
+
465
+ await Promise.all( this.pending );
466
+
467
+ const writer = this;
468
+ const buffers = writer.buffers;
469
+ const json = writer.json;
470
+ options = writer.options;
471
+ const extensionsUsed = writer.extensionsUsed;
472
+
473
+ // Merge buffers.
474
+ const blob = new Blob( buffers, { type: 'application/octet-stream' } );
475
+
476
+ // Declare extensions.
477
+ const extensionsUsedList = Object.keys( extensionsUsed );
478
+
479
+ if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
480
+
481
+ // Update bytelength of the single buffer.
482
+ if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
483
+
484
+ if ( options.binary === true ) {
485
+
486
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
487
+
488
+ const reader = new FileReader();
489
+ reader.readAsArrayBuffer( blob );
490
+ reader.onloadend = function () {
491
+
492
+ // Binary chunk.
493
+ const binaryChunk = getPaddedArrayBuffer( reader.result );
494
+ const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
495
+ binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
496
+ binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
497
+
498
+ // JSON chunk.
499
+ const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
500
+ const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
501
+ jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
502
+ jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
503
+
504
+ // GLB header.
505
+ const header = new ArrayBuffer( GLB_HEADER_BYTES );
506
+ const headerView = new DataView( header );
507
+ headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
508
+ headerView.setUint32( 4, GLB_VERSION, true );
509
+ const totalByteLength = GLB_HEADER_BYTES
510
+ + jsonChunkPrefix.byteLength + jsonChunk.byteLength
511
+ + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
512
+ headerView.setUint32( 8, totalByteLength, true );
513
+
514
+ const glbBlob = new Blob( [
515
+ header,
516
+ jsonChunkPrefix,
517
+ jsonChunk,
518
+ binaryChunkPrefix,
519
+ binaryChunk
520
+ ], { type: 'application/octet-stream' } );
521
+
522
+ const glbReader = new FileReader();
523
+ glbReader.readAsArrayBuffer( glbBlob );
524
+ glbReader.onloadend = function () {
525
+
526
+ onDone( glbReader.result );
527
+
528
+ };
529
+
530
+ };
531
+
532
+ } else {
533
+
534
+ if ( json.buffers && json.buffers.length > 0 ) {
535
+
536
+ const reader = new FileReader();
537
+ reader.readAsDataURL( blob );
538
+ reader.onloadend = function () {
539
+
540
+ const base64data = reader.result;
541
+ json.buffers[ 0 ].uri = base64data;
542
+ onDone( json );
543
+
544
+ };
545
+
546
+ } else {
547
+
548
+ onDone( json );
549
+
550
+ }
551
+
552
+ }
553
+
554
+ // Clean up in case we had to create a temporary renderer for blitting compressed textures.
555
+ if (this.temporaryRenderer) {
556
+
557
+ this.temporaryRenderer.dispose();
558
+
559
+ }
560
+
561
+ }
562
+
563
+ /**
564
+ * Serializes a userData.
565
+ *
566
+ * @param {THREE.Object3D|THREE.Material} object
567
+ * @param {Object} objectDef
568
+ */
569
+ serializeUserData( object, objectDef ) {
570
+
571
+ if ( Object.keys( object.userData ).length === 0 ) return;
572
+
573
+ const options = this.options;
574
+ const extensionsUsed = this.extensionsUsed;
575
+
576
+ try {
577
+
578
+ const json = JSON.parse( JSON.stringify( object.userData ) );
579
+
580
+ if ( options.includeCustomExtensions && json.gltfExtensions ) {
581
+
582
+ if ( objectDef.extensions === undefined ) objectDef.extensions = {};
583
+
584
+ for ( const extensionName in json.gltfExtensions ) {
585
+
586
+ objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
587
+ extensionsUsed[ extensionName ] = true;
588
+
589
+ }
590
+
591
+ delete json.gltfExtensions;
592
+
593
+ }
594
+
595
+ if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
596
+
597
+ } catch ( error ) {
598
+
599
+ console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
600
+ 'won\'t be serialized because of JSON.stringify error - ' + error.message );
601
+
602
+ }
603
+
604
+ }
605
+
606
+ /**
607
+ * Returns ids for buffer attributes.
608
+ * @param {Object} object
609
+ * @return {Integer}
610
+ */
611
+ getUID( attribute, isRelativeCopy = false ) {
612
+
613
+ if ( this.uids.has( attribute ) === false ) {
614
+
615
+ const uids = new Map();
616
+
617
+ uids.set( true, this.uid ++ );
618
+ uids.set( false, this.uid ++ );
619
+
620
+ this.uids.set( attribute, uids );
621
+
622
+ }
623
+
624
+ const uids = this.uids.get( attribute );
625
+
626
+ return uids.get( isRelativeCopy );
627
+
628
+ }
629
+
630
+ /**
631
+ * Checks if normal attribute values are normalized.
632
+ *
633
+ * @param {BufferAttribute} normal
634
+ * @returns {Boolean}
635
+ */
636
+ isNormalizedNormalAttribute( normal ) {
637
+
638
+ const cache = this.cache;
639
+
640
+ if ( cache.attributesNormalized.has( normal ) ) return false;
641
+
642
+ const v = new Vector3();
643
+
644
+ for ( let i = 0, il = normal.count; i < il; i ++ ) {
645
+
646
+ // 0.0005 is from glTF-validator
647
+ if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
648
+
649
+ }
650
+
651
+ return true;
652
+
653
+ }
654
+
655
+ /**
656
+ * Creates normalized normal buffer attribute.
657
+ *
658
+ * @param {BufferAttribute} normal
659
+ * @returns {BufferAttribute}
660
+ *
661
+ */
662
+ createNormalizedNormalAttribute( normal ) {
663
+
664
+ const cache = this.cache;
665
+
666
+ if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
667
+
668
+ const attribute = normal.clone();
669
+ const v = new Vector3();
670
+
671
+ for ( let i = 0, il = attribute.count; i < il; i ++ ) {
672
+
673
+ v.fromBufferAttribute( attribute, i );
674
+
675
+ if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
676
+
677
+ // if values can't be normalized set (1, 0, 0)
678
+ v.setX( 1.0 );
679
+
680
+ } else {
681
+
682
+ v.normalize();
683
+
684
+ }
685
+
686
+ attribute.setXYZ( i, v.x, v.y, v.z );
687
+
688
+ }
689
+
690
+ cache.attributesNormalized.set( normal, attribute );
691
+
692
+ return attribute;
693
+
694
+ }
695
+
696
+ /**
697
+ * Applies a texture transform, if present, to the map definition. Requires
698
+ * the KHR_texture_transform extension.
699
+ *
700
+ * @param {Object} mapDef
701
+ * @param {THREE.Texture} texture
702
+ */
703
+ applyTextureTransform( mapDef, texture ) {
704
+
705
+ let didTransform = false;
706
+ const transformDef = {};
707
+
708
+ if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
709
+
710
+ transformDef.offset = texture.offset.toArray();
711
+ didTransform = true;
712
+
713
+ }
714
+
715
+ if ( texture.rotation !== 0 ) {
716
+
717
+ transformDef.rotation = texture.rotation;
718
+ didTransform = true;
719
+
720
+ }
721
+
722
+ if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
723
+
724
+ transformDef.scale = texture.repeat.toArray();
725
+ didTransform = true;
726
+
727
+ }
728
+
729
+ if ( didTransform ) {
730
+
731
+ mapDef.extensions = mapDef.extensions || {};
732
+ mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
733
+ this.extensionsUsed[ 'KHR_texture_transform' ] = true;
734
+
735
+ }
736
+
737
+ }
738
+
739
+ buildReadableTexture( map, maxTextureSize ) {
740
+
741
+ const fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
742
+ const fullscreenQuadMaterial = new ShaderMaterial( {
743
+ uniforms: { blitTexture: new Uniform( map ) },
744
+ vertexShader: `
745
+ varying vec2 vUv;
746
+ void main(){
747
+ vUv = uv;
748
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
749
+ }`,
750
+ fragmentShader: `
751
+ uniform sampler2D blitTexture;
752
+ varying vec2 vUv;
753
+ void main(){
754
+ gl_FragColor = vec4(vUv.xy, 0, 1);
755
+ gl_FragColor = texture2D( blitTexture, vUv);
756
+ }`
757
+ } );
758
+
759
+ const fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
760
+ fullscreenQuad.frustrumCulled = false;
761
+
762
+ const temporaryCam = new PerspectiveCamera();
763
+ const temporaryScene = new Scene();
764
+ temporaryScene.add( fullscreenQuad );
765
+
766
+ if (!this.temporaryRenderer) {
767
+
768
+ this.temporaryRenderer = new WebGLRenderer( { antialias: false } );
769
+
770
+ }
771
+
772
+ this.temporaryRenderer.setSize( Math.min(map.image.width, maxTextureSize), Math.min(map.image.height, maxTextureSize) );
773
+ this.temporaryRenderer.clear();
774
+ this.temporaryRenderer.render( temporaryScene, temporaryCam );
775
+
776
+ const readableTexture = new Texture( this.temporaryRenderer.domElement );
777
+ readableTexture.userData.mimeType = 'image/png';
778
+ return readableTexture;
779
+
780
+ }
781
+
782
+ buildMetalRoughTexture( metalnessMap, roughnessMap ) {
783
+
784
+ if ( metalnessMap === roughnessMap ) return metalnessMap;
785
+
786
+ // if ( occlusion === roughness && roughness === metalness ) return material.aoMap;
787
+
788
+ function getEncodingConversion( map ) {
789
+
790
+ if ( map.encoding === sRGBEncoding ) {
791
+
792
+ return function SRGBToLinear( c ) {
793
+
794
+ return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
795
+
796
+ };
797
+
798
+ }
799
+
800
+ return function LinearToLinear( c ) {
801
+
802
+ return c;
803
+
804
+ };
805
+
806
+ }
807
+
808
+ console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
809
+
810
+ if ( typeof CompressedTexture !== 'undefined') {
811
+
812
+ if ( metalnessMap instanceof CompressedTexture ) {
813
+
814
+ metalnessMap = this.buildReadableTexture( metalnessMap );
815
+
816
+ }
817
+
818
+ if ( roughnessMap instanceof CompressedTexture ) {
819
+
820
+ roughnessMap = this.buildReadableTexture( roughnessMap );
821
+
822
+ }
823
+
824
+ }
825
+
826
+ const metalness = metalnessMap?.image;
827
+ const roughness = roughnessMap?.image;
828
+
829
+ const width = Math.max( metalness?.width || 0, roughness?.width || 0 );
830
+ const height = Math.max( metalness?.height || 0, roughness?.height || 0 );
831
+
832
+ const canvas = getCanvas();
833
+ canvas.width = width;
834
+ canvas.height = height;
835
+
836
+ const context = canvas.getContext( '2d' );
837
+ context.fillStyle = '#00ffff';
838
+ context.fillRect( 0, 0, width, height );
839
+
840
+ const composite = context.getImageData( 0, 0, width, height );
841
+
842
+ if ( metalness ) {
843
+
844
+ context.drawImage( metalness, 0, 0, width, height );
845
+
846
+ const convert = getEncodingConversion( metalnessMap );
847
+ const data = context.getImageData( 0, 0, width, height ).data;
848
+
849
+ for ( let i = 2; i < data.length; i += 4 ) {
850
+
851
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
852
+
853
+ }
854
+
855
+ }
856
+
857
+ if ( roughness ) {
858
+
859
+ context.drawImage( roughness, 0, 0, width, height );
860
+
861
+ const convert = getEncodingConversion( roughnessMap );
862
+ const data = context.getImageData( 0, 0, width, height ).data;
863
+
864
+ for ( let i = 1; i < data.length; i += 4 ) {
865
+
866
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
867
+
868
+ }
869
+
870
+ }
871
+
872
+ context.putImageData( composite, 0, 0 );
873
+
874
+ //
875
+
876
+ const reference = metalnessMap || roughnessMap;
877
+
878
+ const texture = reference.clone();
879
+
880
+ texture.source = new Source( canvas );
881
+ texture.encoding = LinearEncoding;
882
+
883
+ return texture;
884
+
885
+ }
886
+
887
+ /**
888
+ * Process a buffer to append to the default one.
889
+ * @param {ArrayBuffer} buffer
890
+ * @return {Integer}
891
+ */
892
+ processBuffer( buffer ) {
893
+
894
+ const json = this.json;
895
+ const buffers = this.buffers;
896
+
897
+ if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
898
+
899
+ // All buffers are merged before export.
900
+ buffers.push( buffer );
901
+
902
+ return 0;
903
+
904
+ }
905
+
906
+ /**
907
+ * Process and generate a BufferView
908
+ * @param {BufferAttribute} attribute
909
+ * @param {number} componentType
910
+ * @param {number} start
911
+ * @param {number} count
912
+ * @param {number} target (Optional) Target usage of the BufferView
913
+ * @return {Object}
914
+ */
915
+ processBufferView( attribute, componentType, start, count, target ) {
916
+
917
+ const json = this.json;
918
+
919
+ if ( ! json.bufferViews ) json.bufferViews = [];
920
+
921
+ // Create a new dataview and dump the attribute's array into it
922
+
923
+ let componentSize;
924
+
925
+ if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE || componentType === WEBGL_CONSTANTS.BYTE ) {
926
+
927
+ componentSize = 1;
928
+
929
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
930
+
931
+ componentSize = 2;
932
+
933
+ } else {
934
+
935
+ componentSize = 4;
936
+
937
+ }
938
+
939
+ const byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
940
+ const dataView = new DataView( new ArrayBuffer( byteLength ) );
941
+ let offset = 0;
942
+
943
+ for ( let i = start; i < start + count; i ++ ) {
944
+
945
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
946
+
947
+ let value;
948
+
949
+ if ( attribute.itemSize > 4 ) {
950
+
951
+ // no support for interleaved data for itemSize > 4
952
+
953
+ value = attribute.array[ i * attribute.itemSize + a ];
954
+
955
+ } else {
956
+
957
+ if ( a === 0 ) value = attribute.getX( i );
958
+ else if ( a === 1 ) value = attribute.getY( i );
959
+ else if ( a === 2 ) value = attribute.getZ( i );
960
+ else if ( a === 3 ) value = attribute.getW( i );
961
+
962
+ }
963
+
964
+ if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
965
+
966
+ dataView.setFloat32( offset, value, true );
967
+
968
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
969
+
970
+ dataView.setUint32( offset, value, true );
971
+
972
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
973
+
974
+ dataView.setUint16( offset, value, true );
975
+
976
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
977
+
978
+ dataView.setUint8( offset, value );
979
+
980
+ } else if ( componentType === WEBGL_CONSTANTS.BYTE ) {
981
+
982
+ dataView.setInt8( offset, value );
983
+
984
+ } else if ( componentType === WEBGL_CONSTANTS.SHORT ) {
985
+
986
+ dataView.setInt16( offset, value );
987
+
988
+ }
989
+
990
+ offset += componentSize;
991
+
992
+ }
993
+
994
+ }
995
+
996
+ const bufferViewDef = {
997
+
998
+ buffer: this.processBuffer( dataView.buffer ),
999
+ byteOffset: this.byteOffset,
1000
+ byteLength: byteLength
1001
+
1002
+ };
1003
+
1004
+ if ( target !== undefined ) bufferViewDef.target = target;
1005
+
1006
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
1007
+
1008
+ // Only define byteStride for vertex attributes.
1009
+ bufferViewDef.byteStride = attribute.itemSize * componentSize;
1010
+
1011
+ }
1012
+
1013
+ this.byteOffset += byteLength;
1014
+
1015
+ json.bufferViews.push( bufferViewDef );
1016
+
1017
+ // @TODO Merge bufferViews where possible.
1018
+ const output = {
1019
+
1020
+ id: json.bufferViews.length - 1,
1021
+ byteLength: 0
1022
+
1023
+ };
1024
+
1025
+ return output;
1026
+
1027
+ }
1028
+
1029
+ /**
1030
+ * Process and generate a BufferView from an image Blob.
1031
+ * @param {Blob} blob
1032
+ * @return {Promise<Integer>}
1033
+ */
1034
+ processBufferViewImage( blob ) {
1035
+
1036
+ const writer = this;
1037
+ const json = writer.json;
1038
+
1039
+ if ( ! json.bufferViews ) json.bufferViews = [];
1040
+
1041
+ return new Promise( function ( resolve ) {
1042
+
1043
+ const reader = new FileReader();
1044
+ reader.readAsArrayBuffer( blob );
1045
+ reader.onloadend = function () {
1046
+
1047
+ const buffer = getPaddedArrayBuffer( reader.result );
1048
+
1049
+ const bufferViewDef = {
1050
+ buffer: writer.processBuffer( buffer ),
1051
+ byteOffset: writer.byteOffset,
1052
+ byteLength: buffer.byteLength
1053
+ };
1054
+
1055
+ writer.byteOffset += buffer.byteLength;
1056
+ resolve( json.bufferViews.push( bufferViewDef ) - 1 );
1057
+
1058
+ };
1059
+
1060
+ } );
1061
+
1062
+ }
1063
+
1064
+ /**
1065
+ * Process attribute to generate an accessor
1066
+ * @param {BufferAttribute} attribute Attribute to process
1067
+ * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
1068
+ * @param {Integer} start (Optional)
1069
+ * @param {Integer} count (Optional)
1070
+ * @return {Integer|null} Index of the processed accessor on the "accessors" array
1071
+ */
1072
+ processAccessor( attribute, geometry, start, count ) {
1073
+
1074
+ const json = this.json;
1075
+
1076
+ const types = {
1077
+
1078
+ 1: 'SCALAR',
1079
+ 2: 'VEC2',
1080
+ 3: 'VEC3',
1081
+ 4: 'VEC4',
1082
+ 16: 'MAT4'
1083
+
1084
+ };
1085
+
1086
+ let componentType;
1087
+
1088
+ // Detect the component type of the attribute array (float, uint or ushort)
1089
+ if ( attribute.array.constructor === Float32Array ) {
1090
+
1091
+ componentType = WEBGL_CONSTANTS.FLOAT;
1092
+
1093
+ } else if ( attribute.array.constructor === Uint32Array ) {
1094
+
1095
+ componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
1096
+
1097
+ } else if ( attribute.array.constructor === Uint16Array ) {
1098
+
1099
+ componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
1100
+
1101
+ } else if ( attribute.array.constructor === Uint8Array ) {
1102
+
1103
+ componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
1104
+
1105
+ } else if ( attribute.array.constructor === Int8Array ) {
1106
+
1107
+ componentType = WEBGL_CONSTANTS.BYTE;
1108
+
1109
+ } else if ( attribute.array.constructor === Int16Array ) {
1110
+
1111
+ componentType = WEBGL_CONSTANTS.SHORT;
1112
+
1113
+ } else {
1114
+
1115
+ throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor );
1116
+
1117
+ }
1118
+
1119
+ if ( start === undefined ) start = 0;
1120
+ if ( count === undefined ) count = attribute.count;
1121
+
1122
+ // Skip creating an accessor if the attribute doesn't have data to export
1123
+ if ( count === 0 ) return null;
1124
+
1125
+ const minMax = getMinMax( attribute, start, count );
1126
+ let bufferViewTarget;
1127
+
1128
+ // If geometry isn't provided, don't infer the target usage of the bufferView. For
1129
+ // animation samplers, target must not be set.
1130
+ if ( geometry !== undefined ) {
1131
+
1132
+ bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
1133
+
1134
+ }
1135
+
1136
+ const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
1137
+
1138
+ const accessorDef = {
1139
+
1140
+ bufferView: bufferView.id,
1141
+ byteOffset: bufferView.byteOffset,
1142
+ componentType: componentType,
1143
+ count: count,
1144
+ max: minMax.max,
1145
+ min: minMax.min,
1146
+ type: types[ attribute.itemSize ]
1147
+
1148
+ };
1149
+
1150
+ if ( attribute.normalized === true ) accessorDef.normalized = true;
1151
+ if ( ! json.accessors ) json.accessors = [];
1152
+
1153
+ return json.accessors.push( accessorDef ) - 1;
1154
+
1155
+ }
1156
+
1157
+ /**
1158
+ * Process image
1159
+ * @param {Image} image to process
1160
+ * @param {Integer} format of the image (RGBAFormat)
1161
+ * @param {Boolean} flipY before writing out the image
1162
+ * @param {String} mimeType export format
1163
+ * @return {Integer} Index of the processed texture in the "images" array
1164
+ */
1165
+ processImage( image, format, flipY, mimeType = 'image/png' ) {
1166
+
1167
+ const writer = this;
1168
+ const cache = writer.cache;
1169
+ const json = writer.json;
1170
+ const options = writer.options;
1171
+ const pending = writer.pending;
1172
+
1173
+ if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
1174
+
1175
+ const cachedImages = cache.images.get( image );
1176
+
1177
+ const key = mimeType + ':flipY/' + flipY.toString();
1178
+
1179
+ if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
1180
+
1181
+ if ( ! json.images ) json.images = [];
1182
+
1183
+ const imageDef = { mimeType: mimeType };
1184
+
1185
+ const canvas = getCanvas();
1186
+
1187
+ canvas.width = Math.min( image.width, options.maxTextureSize );
1188
+ canvas.height = Math.min( image.height, options.maxTextureSize );
1189
+
1190
+ const ctx = canvas.getContext( '2d' );
1191
+
1192
+ if ( flipY === true ) {
1193
+
1194
+ ctx.translate( 0, canvas.height );
1195
+ ctx.scale( 1, - 1 );
1196
+
1197
+ }
1198
+
1199
+ if ( image.data !== undefined ) { // THREE.DataTexture
1200
+
1201
+ if ( format !== RGBAFormat ) {
1202
+
1203
+ console.error( 'GLTFExporter: Only RGBAFormat is supported.' );
1204
+
1205
+ }
1206
+
1207
+ if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
1208
+
1209
+ ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
1210
+
1211
+ } else {
1212
+
1213
+ if ( format !== RGBAFormat ) {
1214
+
1215
+ console.error( 'GLTFExporter: Only RGBAFormat is supported.', image );
1216
+
1217
+ }
1218
+ if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
1219
+
1220
+ console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
1221
+
1222
+ }
1223
+
1224
+ const data = new Uint8ClampedArray( image.height * image.width * 4 );
1225
+
1226
+ for ( let i = 0; i < data.length; i += 4 ) {
1227
+
1228
+ data[ i + 0 ] = image.data[ i + 0 ];
1229
+ data[ i + 1 ] = image.data[ i + 1 ];
1230
+ data[ i + 2 ] = image.data[ i + 2 ];
1231
+ data[ i + 3 ] = image.data[ i + 3 ];
1232
+
1233
+ }
1234
+
1235
+ ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
1236
+
1237
+ }
1238
+
1239
+ const data = new Uint8ClampedArray( image.height * image.width * 4 );
1240
+
1241
+ for ( let i = 0; i < data.length; i += 4 ) {
1242
+
1243
+ data[ i + 0 ] = image.data[ i + 0 ];
1244
+ data[ i + 1 ] = image.data[ i + 1 ];
1245
+ data[ i + 2 ] = image.data[ i + 2 ];
1246
+ data[ i + 3 ] = image.data[ i + 3 ];
1247
+
1248
+ }
1249
+
1250
+ ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
1251
+
1252
+ } else {
1253
+
1254
+ ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
1255
+
1256
+ }
1257
+
1258
+ if ( options.binary === true ) {
1259
+
1260
+ pending.push(
1261
+
1262
+ getToBlobPromise( canvas, mimeType )
1263
+ .then( blob => writer.processBufferViewImage( blob ) )
1264
+ .then( bufferViewIndex => {
1265
+
1266
+ imageDef.bufferView = bufferViewIndex;
1267
+
1268
+ } )
1269
+
1270
+ );
1271
+
1272
+ } else {
1273
+
1274
+ if ( canvas.toDataURL !== undefined ) {
1275
+
1276
+ imageDef.uri = canvas.toDataURL( mimeType );
1277
+
1278
+ } else {
1279
+
1280
+ pending.push(
1281
+
1282
+ getToBlobPromise( canvas, mimeType )
1283
+ .then( blob => new FileReader().readAsDataURL( blob ) )
1284
+ .then( dataURL => {
1285
+
1286
+ imageDef.uri = dataURL;
1287
+
1288
+ } )
1289
+
1290
+ );
1291
+
1292
+ }
1293
+
1294
+ }
1295
+
1296
+ const index = json.images.push( imageDef ) - 1;
1297
+ cachedImages[ key ] = index;
1298
+ return index;
1299
+
1300
+ }
1301
+
1302
+ /**
1303
+ * Process sampler
1304
+ * @param {Texture} map Texture to process
1305
+ * @return {Integer} Index of the processed texture in the "samplers" array
1306
+ */
1307
+ processSampler( map ) {
1308
+
1309
+ const json = this.json;
1310
+
1311
+ if ( ! json.samplers ) json.samplers = [];
1312
+
1313
+ const samplerDef = {
1314
+ magFilter: THREE_TO_WEBGL[ map.magFilter ],
1315
+ minFilter: THREE_TO_WEBGL[ map.minFilter ],
1316
+ wrapS: THREE_TO_WEBGL[ map.wrapS ],
1317
+ wrapT: THREE_TO_WEBGL[ map.wrapT ]
1318
+ };
1319
+
1320
+ return json.samplers.push( samplerDef ) - 1;
1321
+
1322
+ }
1323
+
1324
+ /**
1325
+ * Process texture
1326
+ * @param {Texture} map Map to process
1327
+ * @return {Integer} Index of the processed texture in the "textures" array
1328
+ */
1329
+ processTexture( map ) {
1330
+
1331
+ const writer = this;
1332
+ const options = writer.options;
1333
+ const cache = this.cache;
1334
+ const json = this.json;
1335
+
1336
+ if ( cache.textures.has( map ) ) return cache.textures.get( map );
1337
+
1338
+ if ( ! json.textures ) json.textures = [];
1339
+
1340
+
1341
+ let modifiedMap = map;
1342
+
1343
+ // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture
1344
+ // TODO: how to detect that a texture isn't readable?
1345
+ if ( typeof CompressedTexture !== 'undefined' && map instanceof CompressedTexture ) {
1346
+
1347
+ modifiedMap = this.buildReadableTexture( map, options.maxTextureSize );
1348
+
1349
+ }
1350
+
1351
+ let mimeType = modifiedMap.userData.mimeType;
1352
+
1353
+ if ( mimeType === 'image/webp' ) mimeType = 'image/png';
1354
+
1355
+ const textureDef = {
1356
+ sampler: this.processSampler( map ),
1357
+ source: this.processImage( modifiedMap.image, modifiedMap.format, modifiedMap.flipY, mimeType )
1358
+ };
1359
+
1360
+ if ( map.name ) textureDef.name = map.name;
1361
+
1362
+ this._invokeAll( function ( ext ) {
1363
+
1364
+ ext.writeTexture && ext.writeTexture( modifiedMap, textureDef );
1365
+
1366
+ } );
1367
+
1368
+ const index = json.textures.push( textureDef ) - 1;
1369
+ cache.textures.set( map, index );
1370
+ return index;
1371
+
1372
+ }
1373
+
1374
+ /**
1375
+ * Process material
1376
+ * @param {THREE.Material} material Material to process
1377
+ * @return {Integer|null} Index of the processed material in the "materials" array
1378
+ */
1379
+ processMaterial( material ) {
1380
+
1381
+ const cache = this.cache;
1382
+ const json = this.json;
1383
+
1384
+ if ( cache.materials.has( material ) ) return cache.materials.get( material );
1385
+
1386
+ if ( material.isShaderMaterial ) {
1387
+
1388
+ console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
1389
+ return null;
1390
+
1391
+ }
1392
+
1393
+ if ( ! json.materials ) json.materials = [];
1394
+
1395
+ // @QUESTION Should we avoid including any attribute that has the default value?
1396
+ const materialDef = { pbrMetallicRoughness: {} };
1397
+
1398
+ if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
1399
+
1400
+ console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
1401
+
1402
+ }
1403
+
1404
+ // pbrMetallicRoughness.baseColorFactor
1405
+ const color = material.color.toArray().concat( [ material.opacity ] );
1406
+
1407
+ if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
1408
+
1409
+ materialDef.pbrMetallicRoughness.baseColorFactor = color;
1410
+
1411
+ }
1412
+
1413
+ if ( material.isMeshStandardMaterial ) {
1414
+
1415
+ materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
1416
+ materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
1417
+
1418
+ } else {
1419
+
1420
+ materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
1421
+ materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
1422
+
1423
+ }
1424
+
1425
+ // pbrMetallicRoughness.metallicRoughnessTexture
1426
+ if ( material.metalnessMap || material.roughnessMap ) {
1427
+
1428
+ const metalRoughTexture = this.buildMetalRoughTexture( material.metalnessMap, material.roughnessMap );
1429
+
1430
+ const metalRoughMapDef = { index: this.processTexture( metalRoughTexture ) };
1431
+ this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
1432
+ materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
1433
+
1434
+ }
1435
+
1436
+ // pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
1437
+ if ( material.map ) {
1438
+
1439
+ const baseColorMapDef = { index: this.processTexture( material.map ) };
1440
+ this.applyTextureTransform( baseColorMapDef, material.map );
1441
+ materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
1442
+
1443
+ }
1444
+
1445
+ if ( material.emissive ) {
1446
+
1447
+ // note: emissive components are limited to stay within the 0 - 1 range to accommodate glTF spec. see #21849 and #22000.
1448
+ const emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity );
1449
+ const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
1450
+
1451
+ if ( maxEmissiveComponent > 1 ) {
1452
+
1453
+ emissive.multiplyScalar( 1 / maxEmissiveComponent );
1454
+
1455
+ console.warn( 'THREE.GLTFExporter: Some emissive components exceed 1; emissive has been limited' );
1456
+
1457
+ }
1458
+
1459
+ if ( maxEmissiveComponent > 0 ) {
1460
+
1461
+ materialDef.emissiveFactor = emissive.toArray();
1462
+
1463
+ }
1464
+
1465
+ // emissiveTexture
1466
+ if ( material.emissiveMap ) {
1467
+
1468
+ const emissiveMapDef = { index: this.processTexture( material.emissiveMap ) };
1469
+ this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
1470
+ materialDef.emissiveTexture = emissiveMapDef;
1471
+
1472
+ }
1473
+
1474
+ }
1475
+
1476
+ // normalTexture
1477
+ if ( material.normalMap ) {
1478
+
1479
+ const normalMapDef = { index: this.processTexture( material.normalMap ) };
1480
+
1481
+ if ( material.normalScale && material.normalScale.x !== 1 ) {
1482
+
1483
+ // glTF normal scale is univariate. Ignore `y`, which may be flipped.
1484
+ // Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
1485
+ normalMapDef.scale = material.normalScale.x;
1486
+
1487
+ }
1488
+
1489
+ this.applyTextureTransform( normalMapDef, material.normalMap );
1490
+ materialDef.normalTexture = normalMapDef;
1491
+
1492
+ }
1493
+
1494
+ // occlusionTexture
1495
+ if ( material.aoMap ) {
1496
+
1497
+ const occlusionMapDef = {
1498
+ index: this.processTexture( material.aoMap ),
1499
+ texCoord: 1
1500
+ };
1501
+
1502
+ if ( material.aoMapIntensity !== 1.0 ) {
1503
+
1504
+ occlusionMapDef.strength = material.aoMapIntensity;
1505
+
1506
+ }
1507
+
1508
+ this.applyTextureTransform( occlusionMapDef, material.aoMap );
1509
+ materialDef.occlusionTexture = occlusionMapDef;
1510
+
1511
+ }
1512
+
1513
+ // alphaMode
1514
+ if ( material.transparent ) {
1515
+
1516
+ materialDef.alphaMode = 'BLEND';
1517
+
1518
+ } else {
1519
+
1520
+ if ( material.alphaTest > 0.0 ) {
1521
+
1522
+ materialDef.alphaMode = 'MASK';
1523
+ materialDef.alphaCutoff = material.alphaTest;
1524
+
1525
+ }
1526
+
1527
+ }
1528
+
1529
+ // doubleSided
1530
+ if ( material.side === DoubleSide ) materialDef.doubleSided = true;
1531
+ if ( material.name !== '' ) materialDef.name = material.name;
1532
+
1533
+ this.serializeUserData( material, materialDef );
1534
+
1535
+ this._invokeAll( function ( ext ) {
1536
+
1537
+ ext.writeMaterial && ext.writeMaterial( material, materialDef );
1538
+
1539
+ } );
1540
+
1541
+ const index = json.materials.push( materialDef ) - 1;
1542
+ cache.materials.set( material, index );
1543
+ return index;
1544
+
1545
+ }
1546
+
1547
+ /**
1548
+ * Process mesh
1549
+ * @param {THREE.Mesh} mesh Mesh to process
1550
+ * @return {Integer|null} Index of the processed mesh in the "meshes" array
1551
+ */
1552
+ processMesh( mesh ) {
1553
+
1554
+ const cache = this.cache;
1555
+ const json = this.json;
1556
+
1557
+ const meshCacheKeyParts = [ mesh.geometry.uuid ];
1558
+
1559
+ if ( Array.isArray( mesh.material ) ) {
1560
+
1561
+ for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
1562
+
1563
+ meshCacheKeyParts.push( mesh.material[ i ].uuid );
1564
+
1565
+ }
1566
+
1567
+ } else {
1568
+
1569
+ meshCacheKeyParts.push( mesh.material.uuid );
1570
+
1571
+ }
1572
+
1573
+ const meshCacheKey = meshCacheKeyParts.join( ':' );
1574
+
1575
+ if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
1576
+
1577
+ const geometry = mesh.geometry;
1578
+
1579
+ let mode;
1580
+
1581
+ // Use the correct mode
1582
+ if ( mesh.isLineSegments ) {
1583
+
1584
+ mode = WEBGL_CONSTANTS.LINES;
1585
+
1586
+ } else if ( mesh.isLineLoop ) {
1587
+
1588
+ mode = WEBGL_CONSTANTS.LINE_LOOP;
1589
+
1590
+ } else if ( mesh.isLine ) {
1591
+
1592
+ mode = WEBGL_CONSTANTS.LINE_STRIP;
1593
+
1594
+ } else if ( mesh.isPoints ) {
1595
+
1596
+ mode = WEBGL_CONSTANTS.POINTS;
1597
+
1598
+ } else {
1599
+
1600
+ mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
1601
+
1602
+ }
1603
+
1604
+ const meshDef = {};
1605
+ const attributes = {};
1606
+ const primitives = [];
1607
+ const targets = [];
1608
+
1609
+ // Conversion between attributes names in threejs and gltf spec
1610
+ const nameConversion = {
1611
+ uv: 'TEXCOORD_0',
1612
+ uv2: 'TEXCOORD_1',
1613
+ color: 'COLOR_0',
1614
+ skinWeight: 'WEIGHTS_0',
1615
+ skinIndex: 'JOINTS_0'
1616
+ };
1617
+
1618
+ const originalNormal = geometry.getAttribute( 'normal' );
1619
+
1620
+ if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
1621
+
1622
+ console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
1623
+
1624
+ geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
1625
+
1626
+ }
1627
+
1628
+ // @QUESTION Detect if .vertexColors = true?
1629
+ // For every attribute create an accessor
1630
+ let modifiedAttribute = null;
1631
+
1632
+ for ( let attributeName in geometry.attributes ) {
1633
+
1634
+ // Ignore morph target attributes, which are exported later.
1635
+ if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
1636
+
1637
+ const attribute = geometry.attributes[ attributeName ];
1638
+ attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
1639
+
1640
+ // Prefix all geometry attributes except the ones specifically
1641
+ // listed in the spec; non-spec attributes are considered custom.
1642
+ const validVertexAttributes =
1643
+ /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
1644
+
1645
+ if ( ! validVertexAttributes.test( attributeName ) ) attributeName = '_' + attributeName;
1646
+
1647
+ if ( cache.attributes.has( this.getUID( attribute ) ) ) {
1648
+
1649
+ attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
1650
+ continue;
1651
+
1652
+ }
1653
+
1654
+ // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
1655
+ modifiedAttribute = null;
1656
+ const array = attribute.array;
1657
+
1658
+ if ( attributeName === 'JOINTS_0' &&
1659
+ ! ( array instanceof Uint16Array ) &&
1660
+ ! ( array instanceof Uint8Array ) ) {
1661
+
1662
+ console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
1663
+ modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
1664
+
1665
+ }
1666
+
1667
+ const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
1668
+
1669
+ if ( accessor !== null ) {
1670
+
1671
+ attributes[ attributeName ] = accessor;
1672
+ cache.attributes.set( this.getUID( attribute ), accessor );
1673
+
1674
+ }
1675
+
1676
+ }
1677
+
1678
+ if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
1679
+
1680
+ // Skip if no exportable attributes found
1681
+ if ( Object.keys( attributes ).length === 0 ) return null;
1682
+
1683
+ // Morph targets
1684
+ if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
1685
+
1686
+ const weights = [];
1687
+ const targetNames = [];
1688
+ const reverseDictionary = {};
1689
+
1690
+ if ( mesh.morphTargetDictionary !== undefined ) {
1691
+
1692
+ for ( const key in mesh.morphTargetDictionary ) {
1693
+
1694
+ reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
1695
+
1696
+ }
1697
+
1698
+ }
1699
+
1700
+ for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
1701
+
1702
+ const target = {};
1703
+ let warned = false;
1704
+
1705
+ for ( const attributeName in geometry.morphAttributes ) {
1706
+
1707
+ // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
1708
+ // Three.js doesn't support TANGENT yet.
1709
+
1710
+ if ( attributeName !== 'position' && attributeName !== 'normal' ) {
1711
+
1712
+ if ( ! warned ) {
1713
+
1714
+ console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
1715
+ warned = true;
1716
+
1717
+ }
1718
+
1719
+ continue;
1720
+
1721
+ }
1722
+
1723
+ const attribute = geometry.morphAttributes[ attributeName ][ i ];
1724
+ const gltfAttributeName = attributeName.toUpperCase();
1725
+
1726
+ // Three.js morph attribute has absolute values while the one of glTF has relative values.
1727
+ //
1728
+ // glTF 2.0 Specification:
1729
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
1730
+
1731
+ const baseAttribute = geometry.attributes[ attributeName ];
1732
+
1733
+ if ( cache.attributes.has( this.getUID( attribute, true ) ) ) {
1734
+
1735
+ target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) );
1736
+ continue;
1737
+
1738
+ }
1739
+
1740
+ // Clones attribute not to override
1741
+ const relativeAttribute = attribute.clone();
1742
+
1743
+ if ( ! geometry.morphTargetsRelative ) {
1744
+
1745
+ for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
1746
+
1747
+ relativeAttribute.setXYZ(
1748
+ j,
1749
+ attribute.getX( j ) - baseAttribute.getX( j ),
1750
+ attribute.getY( j ) - baseAttribute.getY( j ),
1751
+ attribute.getZ( j ) - baseAttribute.getZ( j )
1752
+ );
1753
+
1754
+ }
1755
+
1756
+ }
1757
+
1758
+ target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
1759
+ cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] );
1760
+
1761
+ }
1762
+
1763
+ targets.push( target );
1764
+
1765
+ weights.push( mesh.morphTargetInfluences[ i ] );
1766
+
1767
+ if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
1768
+
1769
+ }
1770
+
1771
+ meshDef.weights = weights;
1772
+
1773
+ if ( targetNames.length > 0 ) {
1774
+
1775
+ meshDef.extras = {};
1776
+ meshDef.extras.targetNames = targetNames;
1777
+
1778
+ }
1779
+
1780
+ }
1781
+
1782
+ const isMultiMaterial = Array.isArray( mesh.material );
1783
+
1784
+ if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
1785
+
1786
+ const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
1787
+ const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
1788
+
1789
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
1790
+
1791
+ const primitive = {
1792
+ mode: mode,
1793
+ attributes: attributes,
1794
+ };
1795
+
1796
+ this.serializeUserData( geometry, primitive );
1797
+
1798
+ if ( targets.length > 0 ) primitive.targets = targets;
1799
+
1800
+ if ( geometry.index !== null ) {
1801
+
1802
+ let cacheKey = this.getUID( geometry.index );
1803
+
1804
+ if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
1805
+
1806
+ cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
1807
+
1808
+ }
1809
+
1810
+ if ( cache.attributes.has( cacheKey ) ) {
1811
+
1812
+ primitive.indices = cache.attributes.get( cacheKey );
1813
+
1814
+ } else {
1815
+
1816
+ primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
1817
+ cache.attributes.set( cacheKey, primitive.indices );
1818
+
1819
+ }
1820
+
1821
+ if ( primitive.indices === null ) delete primitive.indices;
1822
+
1823
+ }
1824
+
1825
+ const material = this.processMaterial( materials[ groups[ i ].materialIndex ] );
1826
+
1827
+ if ( material !== null ) primitive.material = material;
1828
+
1829
+ primitives.push( primitive );
1830
+
1831
+ }
1832
+
1833
+ meshDef.primitives = primitives;
1834
+
1835
+ if ( ! json.meshes ) json.meshes = [];
1836
+
1837
+ this._invokeAll( function ( ext ) {
1838
+
1839
+ ext.writeMesh && ext.writeMesh( mesh, meshDef );
1840
+
1841
+ } );
1842
+
1843
+ const index = json.meshes.push( meshDef ) - 1;
1844
+ cache.meshes.set( meshCacheKey, index );
1845
+ return index;
1846
+
1847
+ }
1848
+
1849
+ /**
1850
+ * Process camera
1851
+ * @param {THREE.Camera} camera Camera to process
1852
+ * @return {Integer} Index of the processed mesh in the "camera" array
1853
+ */
1854
+ processCamera( camera ) {
1855
+
1856
+ const json = this.json;
1857
+
1858
+ if ( ! json.cameras ) json.cameras = [];
1859
+
1860
+ const isOrtho = camera.isOrthographicCamera;
1861
+
1862
+ const cameraDef = {
1863
+ type: isOrtho ? 'orthographic' : 'perspective'
1864
+ };
1865
+
1866
+ if ( isOrtho ) {
1867
+
1868
+ cameraDef.orthographic = {
1869
+ xmag: camera.right * 2,
1870
+ ymag: camera.top * 2,
1871
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
1872
+ znear: camera.near < 0 ? 0 : camera.near
1873
+ };
1874
+
1875
+ } else {
1876
+
1877
+ cameraDef.perspective = {
1878
+ aspectRatio: camera.aspect,
1879
+ yfov: MathUtils.degToRad( camera.fov ),
1880
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
1881
+ znear: camera.near < 0 ? 0 : camera.near
1882
+ };
1883
+
1884
+ }
1885
+
1886
+ // Question: Is saving "type" as name intentional?
1887
+ if ( camera.name !== '' ) cameraDef.name = camera.type;
1888
+
1889
+ return json.cameras.push( cameraDef ) - 1;
1890
+
1891
+ }
1892
+
1893
+ /**
1894
+ * Creates glTF animation entry from AnimationClip object.
1895
+ *
1896
+ * Status:
1897
+ * - Only properties listed in PATH_PROPERTIES may be animated.
1898
+ *
1899
+ * @param {THREE.AnimationClip} clip
1900
+ * @param {THREE.Object3D} root
1901
+ * @return {number|null}
1902
+ */
1903
+ processAnimation( clip, root ) {
1904
+
1905
+ const json = this.json;
1906
+ const nodeMap = this.nodeMap;
1907
+
1908
+ if ( ! json.animations ) json.animations = [];
1909
+
1910
+ clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
1911
+
1912
+ const tracks = clip.tracks;
1913
+ const channels = [];
1914
+ const samplers = [];
1915
+
1916
+ for ( let i = 0; i < tracks.length; ++ i ) {
1917
+
1918
+ const track = tracks[ i ];
1919
+ const trackBinding = PropertyBinding.parseTrackName( track.name );
1920
+ let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
1921
+ const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
1922
+
1923
+ if ( trackBinding.objectName === 'bones' ) {
1924
+
1925
+ if ( trackNode.isSkinnedMesh === true ) {
1926
+
1927
+ trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
1928
+
1929
+ } else {
1930
+
1931
+ trackNode = undefined;
1932
+
1933
+ }
1934
+
1935
+ }
1936
+
1937
+ if ( ! trackNode || ! trackProperty ) {
1938
+
1939
+ console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
1940
+ return null;
1941
+
1942
+ }
1943
+
1944
+ const inputItemSize = 1;
1945
+ let outputItemSize = track.values.length / track.times.length;
1946
+
1947
+ if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
1948
+
1949
+ outputItemSize /= trackNode.morphTargetInfluences.length;
1950
+
1951
+ }
1952
+
1953
+ let interpolation;
1954
+
1955
+ // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
1956
+
1957
+ // Detecting glTF cubic spline interpolant by checking factory method's special property
1958
+ // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
1959
+ // valid value from .getInterpolation().
1960
+ if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
1961
+
1962
+ interpolation = 'CUBICSPLINE';
1963
+
1964
+ // itemSize of CUBICSPLINE keyframe is 9
1965
+ // (VEC3 * 3: inTangent, splineVertex, and outTangent)
1966
+ // but needs to be stored as VEC3 so dividing by 3 here.
1967
+ outputItemSize /= 3;
1968
+
1969
+ } else if ( track.getInterpolation() === InterpolateDiscrete ) {
1970
+
1971
+ interpolation = 'STEP';
1972
+
1973
+ } else {
1974
+
1975
+ interpolation = 'LINEAR';
1976
+
1977
+ }
1978
+
1979
+ samplers.push( {
1980
+ input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
1981
+ output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
1982
+ interpolation: interpolation
1983
+ } );
1984
+
1985
+ channels.push( {
1986
+ sampler: samplers.length - 1,
1987
+ target: {
1988
+ node: nodeMap.get( trackNode ),
1989
+ path: trackProperty
1990
+ }
1991
+ } );
1992
+
1993
+ }
1994
+
1995
+ json.animations.push( {
1996
+ name: clip.name || 'clip_' + json.animations.length,
1997
+ samplers: samplers,
1998
+ channels: channels
1999
+ } );
2000
+
2001
+ return json.animations.length - 1;
2002
+
2003
+ }
2004
+
2005
+ /**
2006
+ * @param {THREE.Object3D} object
2007
+ * @return {number|null}
2008
+ */
2009
+ processSkin( object ) {
2010
+
2011
+ const json = this.json;
2012
+ const nodeMap = this.nodeMap;
2013
+
2014
+ const node = json.nodes[ nodeMap.get( object ) ];
2015
+
2016
+ const skeleton = object.skeleton;
2017
+
2018
+ if ( skeleton === undefined ) return null;
2019
+
2020
+ const rootJoint = object.skeleton.bones[ 0 ];
2021
+
2022
+ if ( rootJoint === undefined ) return null;
2023
+
2024
+ const joints = [];
2025
+ const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
2026
+ const temporaryBoneInverse = new Matrix4();
2027
+
2028
+ for ( let i = 0; i < skeleton.bones.length; ++ i ) {
2029
+
2030
+ joints.push( nodeMap.get( skeleton.bones[ i ] ) );
2031
+ temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
2032
+ temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
2033
+
2034
+ }
2035
+
2036
+ if ( json.skins === undefined ) json.skins = [];
2037
+
2038
+ json.skins.push( {
2039
+ inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
2040
+ joints: joints,
2041
+ skeleton: nodeMap.get( rootJoint )
2042
+ } );
2043
+
2044
+ const skinIndex = node.skin = json.skins.length - 1;
2045
+
2046
+ return skinIndex;
2047
+
2048
+ }
2049
+
2050
+ /**
2051
+ * Process Object3D node
2052
+ * @param {THREE.Object3D} node Object3D to processNode
2053
+ * @return {Integer} Index of the node in the nodes list
2054
+ */
2055
+ processNode( object ) {
2056
+
2057
+ const json = this.json;
2058
+ const options = this.options;
2059
+ const nodeMap = this.nodeMap;
2060
+
2061
+ if ( ! json.nodes ) json.nodes = [];
2062
+
2063
+ const nodeDef = {};
2064
+
2065
+ if ( options.trs ) {
2066
+
2067
+ const rotation = object.quaternion.toArray();
2068
+ const position = object.position.toArray();
2069
+ const scale = object.scale.toArray();
2070
+
2071
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
2072
+
2073
+ nodeDef.rotation = rotation;
2074
+
2075
+ }
2076
+
2077
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
2078
+
2079
+ nodeDef.translation = position;
2080
+
2081
+ }
2082
+
2083
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
2084
+
2085
+ nodeDef.scale = scale;
2086
+
2087
+ }
2088
+
2089
+ } else {
2090
+
2091
+ if ( object.matrixAutoUpdate ) {
2092
+
2093
+ object.updateMatrix();
2094
+
2095
+ }
2096
+
2097
+ if ( isIdentityMatrix( object.matrix ) === false ) {
2098
+
2099
+ nodeDef.matrix = object.matrix.elements;
2100
+
2101
+ }
2102
+
2103
+ }
2104
+
2105
+ // We don't export empty strings name because it represents no-name in Three.js.
2106
+ if ( object.name !== '' ) nodeDef.name = String( object.name );
2107
+
2108
+ this.serializeUserData( object, nodeDef );
2109
+
2110
+ if ( object.isMesh || object.isLine || object.isPoints ) {
2111
+
2112
+ const meshIndex = this.processMesh( object );
2113
+
2114
+ if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
2115
+
2116
+ } else if ( object.isCamera ) {
2117
+
2118
+ nodeDef.camera = this.processCamera( object );
2119
+
2120
+ }
2121
+
2122
+ if ( object.isSkinnedMesh ) this.skins.push( object );
2123
+
2124
+ if ( object.children.length > 0 ) {
2125
+
2126
+ const children = [];
2127
+
2128
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
2129
+
2130
+ const child = object.children[ i ];
2131
+
2132
+ if ( child.visible || options.onlyVisible === false ) {
2133
+
2134
+ const nodeIndex = this.processNode( child );
2135
+
2136
+ if ( nodeIndex !== null ) children.push( nodeIndex );
2137
+
2138
+ }
2139
+
2140
+ }
2141
+
2142
+ if ( children.length > 0 ) nodeDef.children = children;
2143
+
2144
+ }
2145
+
2146
+ this._invokeAll( function ( ext ) {
2147
+
2148
+ ext.writeNode && ext.writeNode( object, nodeDef );
2149
+
2150
+ } );
2151
+
2152
+ const nodeIndex = json.nodes.push( nodeDef ) - 1;
2153
+ nodeMap.set( object, nodeIndex );
2154
+ return nodeIndex;
2155
+
2156
+ }
2157
+
2158
+ /**
2159
+ * Process Scene
2160
+ * @param {Scene} node Scene to process
2161
+ */
2162
+ processScene( scene ) {
2163
+
2164
+ const json = this.json;
2165
+ const options = this.options;
2166
+
2167
+ if ( ! json.scenes ) {
2168
+
2169
+ json.scenes = [];
2170
+ json.scene = 0;
2171
+
2172
+ }
2173
+
2174
+ const sceneDef = {};
2175
+
2176
+ if ( scene.name !== '' ) sceneDef.name = scene.name;
2177
+
2178
+ json.scenes.push( sceneDef );
2179
+
2180
+ const nodes = [];
2181
+
2182
+ for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
2183
+
2184
+ const child = scene.children[ i ];
2185
+
2186
+ if ( child.visible || options.onlyVisible === false ) {
2187
+
2188
+ const nodeIndex = this.processNode( child );
2189
+
2190
+ if ( nodeIndex !== null ) nodes.push( nodeIndex );
2191
+
2192
+ }
2193
+
2194
+ }
2195
+
2196
+ if ( nodes.length > 0 ) sceneDef.nodes = nodes;
2197
+
2198
+ this.serializeUserData( scene, sceneDef );
2199
+
2200
+ }
2201
+
2202
+ /**
2203
+ * Creates a Scene to hold a list of objects and parse it
2204
+ * @param {Array} objects List of objects to process
2205
+ */
2206
+ processObjects( objects ) {
2207
+
2208
+ const scene = new Scene();
2209
+ scene.name = 'AuxScene';
2210
+
2211
+ for ( let i = 0; i < objects.length; i ++ ) {
2212
+
2213
+ // We push directly to children instead of calling `add` to prevent
2214
+ // modify the .parent and break its original scene and hierarchy
2215
+ scene.children.push( objects[ i ] );
2216
+
2217
+ }
2218
+
2219
+ this.processScene( scene );
2220
+
2221
+ }
2222
+
2223
+ /**
2224
+ * @param {THREE.Object3D|Array<THREE.Object3D>} input
2225
+ */
2226
+ processInput( input ) {
2227
+
2228
+ const options = this.options;
2229
+
2230
+ input = input instanceof Array ? input : [ input ];
2231
+
2232
+ this._invokeAll( function ( ext ) {
2233
+
2234
+ ext.beforeParse && ext.beforeParse( input );
2235
+
2236
+ } );
2237
+
2238
+ const objectsWithoutScene = [];
2239
+
2240
+ for ( let i = 0; i < input.length; i ++ ) {
2241
+
2242
+ if ( input[ i ] instanceof Scene ) {
2243
+
2244
+ this.processScene( input[ i ] );
2245
+
2246
+ } else {
2247
+
2248
+ objectsWithoutScene.push( input[ i ] );
2249
+
2250
+ }
2251
+
2252
+ }
2253
+
2254
+ if ( objectsWithoutScene.length > 0 ) this.processObjects( objectsWithoutScene );
2255
+
2256
+ for ( let i = 0; i < this.skins.length; ++ i ) {
2257
+
2258
+ this.processSkin( this.skins[ i ] );
2259
+
2260
+ }
2261
+
2262
+ for ( let i = 0; i < options.animations.length; ++ i ) {
2263
+
2264
+ this.processAnimation( options.animations[ i ], input[ 0 ] );
2265
+
2266
+ }
2267
+
2268
+ this._invokeAll( function ( ext ) {
2269
+
2270
+ ext.afterParse && ext.afterParse( input );
2271
+
2272
+ } );
2273
+
2274
+ }
2275
+
2276
+ _invokeAll( func ) {
2277
+
2278
+ for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
2279
+
2280
+ func( this.plugins[ i ] );
2281
+
2282
+ }
2283
+
2284
+ }
2285
+
2286
+ }
2287
+
2288
+ /**
2289
+ * Punctual Lights Extension
2290
+ *
2291
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
2292
+ */
2293
+ class GLTFLightExtension {
2294
+
2295
+ constructor( writer ) {
2296
+
2297
+ this.writer = writer;
2298
+ this.name = 'KHR_lights_punctual';
2299
+
2300
+ }
2301
+
2302
+ writeNode( light, nodeDef ) {
2303
+
2304
+ if ( ! light.isLight ) return;
2305
+
2306
+ if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
2307
+
2308
+ console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
2309
+ return;
2310
+
2311
+ }
2312
+
2313
+ const writer = this.writer;
2314
+ const json = writer.json;
2315
+ const extensionsUsed = writer.extensionsUsed;
2316
+
2317
+ const lightDef = {};
2318
+
2319
+ if ( light.name ) lightDef.name = light.name;
2320
+
2321
+ lightDef.color = light.color.toArray();
2322
+
2323
+ lightDef.intensity = light.intensity;
2324
+
2325
+ if ( light.isDirectionalLight ) {
2326
+
2327
+ lightDef.type = 'directional';
2328
+
2329
+ } else if ( light.isPointLight ) {
2330
+
2331
+ lightDef.type = 'point';
2332
+
2333
+ if ( light.distance > 0 ) lightDef.range = light.distance;
2334
+
2335
+ } else if ( light.isSpotLight ) {
2336
+
2337
+ lightDef.type = 'spot';
2338
+
2339
+ if ( light.distance > 0 ) lightDef.range = light.distance;
2340
+
2341
+ lightDef.spot = {};
2342
+ lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
2343
+ lightDef.spot.outerConeAngle = light.angle;
2344
+
2345
+ }
2346
+
2347
+ if ( light.decay !== undefined && light.decay !== 2 ) {
2348
+
2349
+ console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
2350
+ + 'and expects light.decay=2.' );
2351
+
2352
+ }
2353
+
2354
+ if ( light.target
2355
+ && ( light.target.parent !== light
2356
+ || light.target.position.x !== 0
2357
+ || light.target.position.y !== 0
2358
+ || light.target.position.z !== - 1 ) ) {
2359
+
2360
+ console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
2361
+ + 'make light.target a child of the light with position 0,0,-1.' );
2362
+
2363
+ }
2364
+
2365
+ if ( ! extensionsUsed[ this.name ] ) {
2366
+
2367
+ json.extensions = json.extensions || {};
2368
+ json.extensions[ this.name ] = { lights: [] };
2369
+ extensionsUsed[ this.name ] = true;
2370
+
2371
+ }
2372
+
2373
+ const lights = json.extensions[ this.name ].lights;
2374
+ lights.push( lightDef );
2375
+
2376
+ nodeDef.extensions = nodeDef.extensions || {};
2377
+ nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
2378
+
2379
+ }
2380
+
2381
+ }
2382
+
2383
+ /**
2384
+ * Unlit Materials Extension
2385
+ *
2386
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
2387
+ */
2388
+ class GLTFMaterialsUnlitExtension {
2389
+
2390
+ constructor( writer ) {
2391
+
2392
+ this.writer = writer;
2393
+ this.name = 'KHR_materials_unlit';
2394
+
2395
+ }
2396
+
2397
+ writeMaterial( material, materialDef ) {
2398
+
2399
+ if ( ! material.isMeshBasicMaterial ) return;
2400
+
2401
+ const writer = this.writer;
2402
+ const extensionsUsed = writer.extensionsUsed;
2403
+
2404
+ materialDef.extensions = materialDef.extensions || {};
2405
+ materialDef.extensions[ this.name ] = {};
2406
+
2407
+ extensionsUsed[ this.name ] = true;
2408
+
2409
+ materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
2410
+ materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
2411
+
2412
+ }
2413
+
2414
+ }
2415
+
2416
+ /**
2417
+ * Specular-Glossiness Extension
2418
+ *
2419
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness
2420
+ */
2421
+ class GLTFMaterialsPBRSpecularGlossiness {
2422
+
2423
+ constructor( writer ) {
2424
+
2425
+ this.writer = writer;
2426
+ this.name = 'KHR_materials_pbrSpecularGlossiness';
2427
+
2428
+ }
2429
+
2430
+ writeMaterial( material, materialDef ) {
2431
+
2432
+ if ( ! material.isGLTFSpecularGlossinessMaterial ) return;
2433
+
2434
+ const writer = this.writer;
2435
+ const extensionsUsed = writer.extensionsUsed;
2436
+
2437
+ const extensionDef = {};
2438
+
2439
+ if ( materialDef.pbrMetallicRoughness.baseColorFactor ) {
2440
+
2441
+ extensionDef.diffuseFactor = materialDef.pbrMetallicRoughness.baseColorFactor;
2442
+
2443
+ }
2444
+
2445
+ const specularFactor = [ 1, 1, 1 ];
2446
+ material.specular.toArray( specularFactor, 0 );
2447
+ extensionDef.specularFactor = specularFactor;
2448
+ extensionDef.glossinessFactor = material.glossiness;
2449
+
2450
+ if ( materialDef.pbrMetallicRoughness.baseColorTexture ) {
2451
+
2452
+ extensionDef.diffuseTexture = materialDef.pbrMetallicRoughness.baseColorTexture;
2453
+
2454
+ }
2455
+
2456
+ if ( material.specularMap ) {
2457
+
2458
+ const specularMapDef = { index: writer.processTexture( material.specularMap ) };
2459
+ writer.applyTextureTransform( specularMapDef, material.specularMap );
2460
+ extensionDef.specularGlossinessTexture = specularMapDef;
2461
+
2462
+ }
2463
+
2464
+ materialDef.extensions = materialDef.extensions || {};
2465
+ materialDef.extensions[ this.name ] = extensionDef;
2466
+ extensionsUsed[ this.name ] = true;
2467
+
2468
+ }
2469
+
2470
+ }
2471
+
2472
+ /**
2473
+ * Clearcoat Materials Extension
2474
+ *
2475
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
2476
+ */
2477
+ class GLTFMaterialsClearcoatExtension {
2478
+
2479
+ constructor( writer ) {
2480
+
2481
+ this.writer = writer;
2482
+ this.name = 'KHR_materials_clearcoat';
2483
+
2484
+ }
2485
+
2486
+ writeMaterial( material, materialDef ) {
2487
+
2488
+ if ( ! material.isMeshPhysicalMaterial ) return;
2489
+
2490
+ const writer = this.writer;
2491
+ const extensionsUsed = writer.extensionsUsed;
2492
+
2493
+ const extensionDef = {};
2494
+
2495
+ extensionDef.clearcoatFactor = material.clearcoat;
2496
+
2497
+ if ( material.clearcoatMap ) {
2498
+
2499
+ const clearcoatMapDef = { index: writer.processTexture( material.clearcoatMap ) };
2500
+ writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
2501
+ extensionDef.clearcoatTexture = clearcoatMapDef;
2502
+
2503
+ }
2504
+
2505
+ extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
2506
+
2507
+ if ( material.clearcoatRoughnessMap ) {
2508
+
2509
+ const clearcoatRoughnessMapDef = { index: writer.processTexture( material.clearcoatRoughnessMap ) };
2510
+ writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
2511
+ extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
2512
+
2513
+ }
2514
+
2515
+ if ( material.clearcoatNormalMap ) {
2516
+
2517
+ const clearcoatNormalMapDef = { index: writer.processTexture( material.clearcoatNormalMap ) };
2518
+ writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
2519
+ extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
2520
+
2521
+ }
2522
+
2523
+ materialDef.extensions = materialDef.extensions || {};
2524
+ materialDef.extensions[ this.name ] = extensionDef;
2525
+
2526
+ extensionsUsed[ this.name ] = true;
2527
+
2528
+
2529
+ }
2530
+
2531
+ }
2532
+
2533
+ /**
2534
+ * Iridescence Materials Extension
2535
+ *
2536
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
2537
+ */
2538
+ class GLTFMaterialsIridescenceExtension {
2539
+
2540
+ constructor( writer ) {
2541
+
2542
+ this.writer = writer;
2543
+ this.name = 'KHR_materials_iridescence';
2544
+
2545
+ }
2546
+
2547
+ writeMaterial( material, materialDef ) {
2548
+
2549
+ if ( ! material.isMeshPhysicalMaterial ) return;
2550
+
2551
+ const writer = this.writer;
2552
+ const extensionsUsed = writer.extensionsUsed;
2553
+
2554
+ const extensionDef = {};
2555
+
2556
+ extensionDef.iridescenceFactor = material.iridescence;
2557
+
2558
+ if ( material.iridescenceMap ) {
2559
+
2560
+ const iridescenceMapDef = { index: writer.processTexture( material.iridescenceMap ) };
2561
+ writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap );
2562
+ extensionDef.iridescenceTexture = iridescenceMapDef;
2563
+
2564
+ }
2565
+
2566
+ extensionDef.iridescenceIor = material.iridescenceIOR;
2567
+ extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ];
2568
+ extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ];
2569
+
2570
+ if ( material.iridescenceThicknessMap ) {
2571
+
2572
+ const iridescenceThicknessMapDef = { index: writer.processTexture( material.iridescenceThicknessMap ) };
2573
+ writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap );
2574
+ extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef;
2575
+
2576
+ }
2577
+
2578
+ materialDef.extensions = materialDef.extensions || {};
2579
+ materialDef.extensions[ this.name ] = extensionDef;
2580
+
2581
+ extensionsUsed[ this.name ] = true;
2582
+
2583
+ }
2584
+
2585
+ }
2586
+
2587
+ /**
2588
+ * Transmission Materials Extension
2589
+ *
2590
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
2591
+ */
2592
+ class GLTFMaterialsTransmissionExtension {
2593
+
2594
+ constructor( writer ) {
2595
+
2596
+ this.writer = writer;
2597
+ this.name = 'KHR_materials_transmission';
2598
+
2599
+ }
2600
+
2601
+ writeMaterial( material, materialDef ) {
2602
+
2603
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
2604
+
2605
+ const writer = this.writer;
2606
+ const extensionsUsed = writer.extensionsUsed;
2607
+
2608
+ const extensionDef = {};
2609
+
2610
+ extensionDef.transmissionFactor = material.transmission;
2611
+
2612
+ if ( material.transmissionMap ) {
2613
+
2614
+ const transmissionMapDef = { index: writer.processTexture( material.transmissionMap ) };
2615
+ writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
2616
+ extensionDef.transmissionTexture = transmissionMapDef;
2617
+
2618
+ }
2619
+
2620
+ materialDef.extensions = materialDef.extensions || {};
2621
+ materialDef.extensions[ this.name ] = extensionDef;
2622
+
2623
+ extensionsUsed[ this.name ] = true;
2624
+
2625
+ }
2626
+
2627
+ }
2628
+
2629
+ /**
2630
+ * Materials Volume Extension
2631
+ *
2632
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
2633
+ */
2634
+ class GLTFMaterialsVolumeExtension {
2635
+
2636
+ constructor( writer ) {
2637
+
2638
+ this.writer = writer;
2639
+ this.name = 'KHR_materials_volume';
2640
+
2641
+ }
2642
+
2643
+ writeMaterial( material, materialDef ) {
2644
+
2645
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
2646
+
2647
+ const writer = this.writer;
2648
+ const extensionsUsed = writer.extensionsUsed;
2649
+
2650
+ const extensionDef = {};
2651
+
2652
+ extensionDef.thicknessFactor = material.thickness;
2653
+
2654
+ if ( material.thicknessMap ) {
2655
+
2656
+ const thicknessMapDef = { index: writer.processTexture( material.thicknessMap ) };
2657
+ writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
2658
+ extensionDef.thicknessTexture = thicknessMapDef;
2659
+
2660
+ }
2661
+
2662
+ extensionDef.attenuationDistance = material.attenuationDistance;
2663
+ extensionDef.attenuationColor = material.attenuationColor.toArray();
2664
+
2665
+ materialDef.extensions = materialDef.extensions || {};
2666
+ materialDef.extensions[ this.name ] = extensionDef;
2667
+
2668
+ extensionsUsed[ this.name ] = true;
2669
+
2670
+ }
2671
+
2672
+ }
2673
+
2674
+ /**
2675
+ * Static utility functions
2676
+ */
2677
+ GLTFExporter.Utils = {
2678
+
2679
+ insertKeyframe: function ( track, time ) {
2680
+
2681
+ const tolerance = 0.001; // 1ms
2682
+ const valueSize = track.getValueSize();
2683
+
2684
+ const times = new track.TimeBufferType( track.times.length + 1 );
2685
+ const values = new track.ValueBufferType( track.values.length + valueSize );
2686
+ const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
2687
+
2688
+ let index;
2689
+
2690
+ if ( track.times.length === 0 ) {
2691
+
2692
+ times[ 0 ] = time;
2693
+
2694
+ for ( let i = 0; i < valueSize; i ++ ) {
2695
+
2696
+ values[ i ] = 0;
2697
+
2698
+ }
2699
+
2700
+ index = 0;
2701
+
2702
+ } else if ( time < track.times[ 0 ] ) {
2703
+
2704
+ if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
2705
+
2706
+ times[ 0 ] = time;
2707
+ times.set( track.times, 1 );
2708
+
2709
+ values.set( interpolant.evaluate( time ), 0 );
2710
+ values.set( track.values, valueSize );
2711
+
2712
+ index = 0;
2713
+
2714
+ } else if ( time > track.times[ track.times.length - 1 ] ) {
2715
+
2716
+ if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
2717
+
2718
+ return track.times.length - 1;
2719
+
2720
+ }
2721
+
2722
+ times[ times.length - 1 ] = time;
2723
+ times.set( track.times, 0 );
2724
+
2725
+ values.set( track.values, 0 );
2726
+ values.set( interpolant.evaluate( time ), track.values.length );
2727
+
2728
+ index = times.length - 1;
2729
+
2730
+ } else {
2731
+
2732
+ for ( let i = 0; i < track.times.length; i ++ ) {
2733
+
2734
+ if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
2735
+
2736
+ if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
2737
+
2738
+ times.set( track.times.slice( 0, i + 1 ), 0 );
2739
+ times[ i + 1 ] = time;
2740
+ times.set( track.times.slice( i + 1 ), i + 2 );
2741
+
2742
+ values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
2743
+ values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
2744
+ values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
2745
+
2746
+ index = i + 1;
2747
+
2748
+ break;
2749
+
2750
+ }
2751
+
2752
+ }
2753
+
2754
+ }
2755
+
2756
+ track.times = times;
2757
+ track.values = values;
2758
+
2759
+ return index;
2760
+
2761
+ },
2762
+
2763
+ mergeMorphTargetTracks: function ( clip, root ) {
2764
+
2765
+ const tracks = [];
2766
+ const mergedTracks = {};
2767
+ const sourceTracks = clip.tracks;
2768
+
2769
+ for ( let i = 0; i < sourceTracks.length; ++ i ) {
2770
+
2771
+ let sourceTrack = sourceTracks[ i ];
2772
+ const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
2773
+ const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
2774
+
2775
+ if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
2776
+
2777
+ // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
2778
+ tracks.push( sourceTrack );
2779
+ continue;
2780
+
2781
+ }
2782
+
2783
+ if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
2784
+ && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
2785
+
2786
+ if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
2787
+
2788
+ // This should never happen, because glTF morph target animations
2789
+ // affect all targets already.
2790
+ throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
2791
+
2792
+ }
2793
+
2794
+ console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
2795
+
2796
+ sourceTrack = sourceTrack.clone();
2797
+ sourceTrack.setInterpolation( InterpolateLinear );
2798
+
2799
+ }
2800
+
2801
+ const targetCount = sourceTrackNode.morphTargetInfluences.length;
2802
+ const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
2803
+
2804
+ if ( targetIndex === undefined ) {
2805
+
2806
+ throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
2807
+
2808
+ }
2809
+
2810
+ let mergedTrack;
2811
+
2812
+ // If this is the first time we've seen this object, create a new
2813
+ // track to store merged keyframe data for each morph target.
2814
+ if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
2815
+
2816
+ mergedTrack = sourceTrack.clone();
2817
+
2818
+ const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
2819
+
2820
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
2821
+
2822
+ values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
2823
+
2824
+ }
2825
+
2826
+ // We need to take into consideration the intended target node
2827
+ // of our original un-merged morphTarget animation.
2828
+ mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
2829
+ mergedTrack.values = values;
2830
+
2831
+ mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
2832
+ tracks.push( mergedTrack );
2833
+
2834
+ continue;
2835
+
2836
+ }
2837
+
2838
+ const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
2839
+
2840
+ mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
2841
+
2842
+ // For every existing keyframe of the merged track, write a (possibly
2843
+ // interpolated) value from the source track.
2844
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
2845
+
2846
+ mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
2847
+
2848
+ }
2849
+
2850
+ // For every existing keyframe of the source track, write a (possibly
2851
+ // new) keyframe to the merged track. Values from the previous loop may
2852
+ // be written again, but keyframes are de-duplicated.
2853
+ for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
2854
+
2855
+ const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
2856
+ mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
2857
+
2858
+ }
2859
+
2860
+ }
2861
+
2862
+ clip.tracks = tracks;
2863
+
2864
+ return clip;
2865
+
2866
+ }
2867
+
2868
+ };
2869
+
2870
+ export { GLTFExporter };