@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
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  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
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  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
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  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
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  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
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  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1092 @@
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+ import { Vector3 } from '../math/Vector3.js';
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+ import { Vector2 } from '../math/Vector2.js';
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+ import { Box3 } from '../math/Box3.js';
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+ import { EventDispatcher } from './EventDispatcher.js';
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+ import { BufferAttribute, Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from './BufferAttribute.js';
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+ import { Sphere } from '../math/Sphere.js';
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+ import { Object3D } from './Object3D.js';
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+ import { Matrix4 } from '../math/Matrix4.js';
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+ import { Matrix3 } from '../math/Matrix3.js';
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+ import * as MathUtils from '../math/MathUtils.js';
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+ import { arrayNeedsUint32 } from '../utils.js';
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+
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+ let _id = 0;
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+
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+ const _m1 = /*@__PURE__*/ new Matrix4();
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+ const _obj = /*@__PURE__*/ new Object3D();
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+ const _offset = /*@__PURE__*/ new Vector3();
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+ const _box = /*@__PURE__*/ new Box3();
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+ const _boxMorphTargets = /*@__PURE__*/ new Box3();
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+ const _vector = /*@__PURE__*/ new Vector3();
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+
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+ class BufferGeometry extends EventDispatcher {
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+
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+ constructor() {
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+
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+ super();
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+
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+ this.isBufferGeometry = true;
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+
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+ Object.defineProperty( this, 'id', { value: _id ++ } );
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+
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+ this.uuid = MathUtils.generateUUID();
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+
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+ this.name = '';
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+ this.type = 'BufferGeometry';
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+
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+ this.index = null;
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+ this.attributes = {};
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+
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+ this.morphAttributes = {};
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+ this.morphTargetsRelative = false;
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+
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+ this.groups = [];
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+
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+ this.boundingBox = null;
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+ this.boundingSphere = null;
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+
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+ this.drawRange = { start: 0, count: Infinity };
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+
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+ this.userData = {};
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+
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+ }
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+
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+ getIndex() {
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+
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+ return this.index;
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+
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+ }
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+
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+ setIndex( index ) {
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+
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+ if ( Array.isArray( index ) ) {
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+
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+ this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
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+
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+ } else {
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+
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+ this.index = index;
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+
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+ }
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+
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+ return this;
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+
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+ }
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+
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+ getAttribute( name ) {
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+
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+ return this.attributes[ name ];
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+
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+ }
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+
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+ setAttribute( name, attribute ) {
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+
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+ this.attributes[ name ] = attribute;
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+
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+ return this;
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+
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+ }
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+
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+ deleteAttribute( name ) {
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+
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+ delete this.attributes[ name ];
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+
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+ return this;
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+
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+ }
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+
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+ hasAttribute( name ) {
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+
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+ return this.attributes[ name ] !== undefined;
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+
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+ }
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+
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+ addGroup( start, count, materialIndex = 0 ) {
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+
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+ this.groups.push( {
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+
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+ start: start,
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+ count: count,
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+ materialIndex: materialIndex
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+
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+ } );
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+
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+ }
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+
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+ clearGroups() {
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+
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+ this.groups = [];
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+
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+ }
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+
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+ setDrawRange( start, count ) {
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+
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+ this.drawRange.start = start;
125
+ this.drawRange.count = count;
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+
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+ }
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+
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+ applyMatrix4( matrix ) {
130
+
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+ const position = this.attributes.position;
132
+
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+ if ( position !== undefined ) {
134
+
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+ position.applyMatrix4( matrix );
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+
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+ position.needsUpdate = true;
138
+
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+ }
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+
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+ const normal = this.attributes.normal;
142
+
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+ if ( normal !== undefined ) {
144
+
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+ const normalMatrix = new Matrix3().getNormalMatrix( matrix );
146
+
147
+ normal.applyNormalMatrix( normalMatrix );
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+
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+ normal.needsUpdate = true;
150
+
151
+ }
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+
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+ const tangent = this.attributes.tangent;
154
+
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+ if ( tangent !== undefined ) {
156
+
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+ tangent.transformDirection( matrix );
158
+
159
+ tangent.needsUpdate = true;
160
+
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+ }
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+
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+ if ( this.boundingBox !== null ) {
164
+
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+ this.computeBoundingBox();
166
+
167
+ }
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+
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+ if ( this.boundingSphere !== null ) {
170
+
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+ this.computeBoundingSphere();
172
+
173
+ }
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+
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+ return this;
176
+
177
+ }
178
+
179
+ applyQuaternion( q ) {
180
+
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+ _m1.makeRotationFromQuaternion( q );
182
+
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+ this.applyMatrix4( _m1 );
184
+
185
+ return this;
186
+
187
+ }
188
+
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+ rotateX( angle ) {
190
+
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+ // rotate geometry around world x-axis
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+
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+ _m1.makeRotationX( angle );
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+
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+ this.applyMatrix4( _m1 );
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+
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+ return this;
198
+
199
+ }
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+
201
+ rotateY( angle ) {
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+
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+ // rotate geometry around world y-axis
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+
205
+ _m1.makeRotationY( angle );
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+
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+ this.applyMatrix4( _m1 );
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+
209
+ return this;
210
+
211
+ }
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+
213
+ rotateZ( angle ) {
214
+
215
+ // rotate geometry around world z-axis
216
+
217
+ _m1.makeRotationZ( angle );
218
+
219
+ this.applyMatrix4( _m1 );
220
+
221
+ return this;
222
+
223
+ }
224
+
225
+ translate( x, y, z ) {
226
+
227
+ // translate geometry
228
+
229
+ _m1.makeTranslation( x, y, z );
230
+
231
+ this.applyMatrix4( _m1 );
232
+
233
+ return this;
234
+
235
+ }
236
+
237
+ scale( x, y, z ) {
238
+
239
+ // scale geometry
240
+
241
+ _m1.makeScale( x, y, z );
242
+
243
+ this.applyMatrix4( _m1 );
244
+
245
+ return this;
246
+
247
+ }
248
+
249
+ lookAt( vector ) {
250
+
251
+ _obj.lookAt( vector );
252
+
253
+ _obj.updateMatrix();
254
+
255
+ this.applyMatrix4( _obj.matrix );
256
+
257
+ return this;
258
+
259
+ }
260
+
261
+ center() {
262
+
263
+ this.computeBoundingBox();
264
+
265
+ this.boundingBox.getCenter( _offset ).negate();
266
+
267
+ this.translate( _offset.x, _offset.y, _offset.z );
268
+
269
+ return this;
270
+
271
+ }
272
+
273
+ setFromPoints( points ) {
274
+
275
+ const position = [];
276
+
277
+ for ( let i = 0, l = points.length; i < l; i ++ ) {
278
+
279
+ const point = points[ i ];
280
+ position.push( point.x, point.y, point.z || 0 );
281
+
282
+ }
283
+
284
+ this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
285
+
286
+ return this;
287
+
288
+ }
289
+
290
+ computeBoundingBox() {
291
+
292
+ if ( this.boundingBox === null ) {
293
+
294
+ this.boundingBox = new Box3();
295
+
296
+ }
297
+
298
+ const position = this.attributes.position;
299
+ const morphAttributesPosition = this.morphAttributes.position;
300
+
301
+ if ( position && position.isGLBufferAttribute ) {
302
+
303
+ console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this );
304
+
305
+ this.boundingBox.set(
306
+ new Vector3( - Infinity, - Infinity, - Infinity ),
307
+ new Vector3( + Infinity, + Infinity, + Infinity )
308
+ );
309
+
310
+ return;
311
+
312
+ }
313
+
314
+ if ( position !== undefined ) {
315
+
316
+ this.boundingBox.setFromBufferAttribute( position );
317
+
318
+ // process morph attributes if present
319
+
320
+ if ( morphAttributesPosition ) {
321
+
322
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
323
+
324
+ const morphAttribute = morphAttributesPosition[ i ];
325
+ _box.setFromBufferAttribute( morphAttribute );
326
+
327
+ if ( this.morphTargetsRelative ) {
328
+
329
+ _vector.addVectors( this.boundingBox.min, _box.min );
330
+ this.boundingBox.expandByPoint( _vector );
331
+
332
+ _vector.addVectors( this.boundingBox.max, _box.max );
333
+ this.boundingBox.expandByPoint( _vector );
334
+
335
+ } else {
336
+
337
+ this.boundingBox.expandByPoint( _box.min );
338
+ this.boundingBox.expandByPoint( _box.max );
339
+
340
+ }
341
+
342
+ }
343
+
344
+ }
345
+
346
+ } else {
347
+
348
+ this.boundingBox.makeEmpty();
349
+
350
+ }
351
+
352
+ if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
353
+
354
+ console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
355
+
356
+ }
357
+
358
+ }
359
+
360
+ computeBoundingSphere() {
361
+
362
+ if ( this.boundingSphere === null ) {
363
+
364
+ this.boundingSphere = new Sphere();
365
+
366
+ }
367
+
368
+ const position = this.attributes.position;
369
+ const morphAttributesPosition = this.morphAttributes.position;
370
+
371
+ if ( position && position.isGLBufferAttribute ) {
372
+
373
+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this );
374
+
375
+ this.boundingSphere.set( new Vector3(), Infinity );
376
+
377
+ return;
378
+
379
+ }
380
+
381
+ if ( position ) {
382
+
383
+ // first, find the center of the bounding sphere
384
+
385
+ const center = this.boundingSphere.center;
386
+
387
+ _box.setFromBufferAttribute( position );
388
+
389
+ // process morph attributes if present
390
+
391
+ if ( morphAttributesPosition ) {
392
+
393
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
394
+
395
+ const morphAttribute = morphAttributesPosition[ i ];
396
+ _boxMorphTargets.setFromBufferAttribute( morphAttribute );
397
+
398
+ if ( this.morphTargetsRelative ) {
399
+
400
+ _vector.addVectors( _box.min, _boxMorphTargets.min );
401
+ _box.expandByPoint( _vector );
402
+
403
+ _vector.addVectors( _box.max, _boxMorphTargets.max );
404
+ _box.expandByPoint( _vector );
405
+
406
+ } else {
407
+
408
+ _box.expandByPoint( _boxMorphTargets.min );
409
+ _box.expandByPoint( _boxMorphTargets.max );
410
+
411
+ }
412
+
413
+ }
414
+
415
+ }
416
+
417
+ _box.getCenter( center );
418
+
419
+ // second, try to find a boundingSphere with a radius smaller than the
420
+ // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
421
+
422
+ let maxRadiusSq = 0;
423
+
424
+ for ( let i = 0, il = position.count; i < il; i ++ ) {
425
+
426
+ _vector.fromBufferAttribute( position, i );
427
+
428
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
429
+
430
+ }
431
+
432
+ // process morph attributes if present
433
+
434
+ if ( morphAttributesPosition ) {
435
+
436
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
437
+
438
+ const morphAttribute = morphAttributesPosition[ i ];
439
+ const morphTargetsRelative = this.morphTargetsRelative;
440
+
441
+ for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
442
+
443
+ _vector.fromBufferAttribute( morphAttribute, j );
444
+
445
+ if ( morphTargetsRelative ) {
446
+
447
+ _offset.fromBufferAttribute( position, j );
448
+ _vector.add( _offset );
449
+
450
+ }
451
+
452
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
453
+
454
+ }
455
+
456
+ }
457
+
458
+ }
459
+
460
+ this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
461
+
462
+ if ( isNaN( this.boundingSphere.radius ) ) {
463
+
464
+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
465
+
466
+ }
467
+
468
+ }
469
+
470
+ }
471
+
472
+ computeTangents() {
473
+
474
+ const index = this.index;
475
+ const attributes = this.attributes;
476
+
477
+ // based on http://www.terathon.com/code/tangent.html
478
+ // (per vertex tangents)
479
+
480
+ if ( index === null ||
481
+ attributes.position === undefined ||
482
+ attributes.normal === undefined ||
483
+ attributes.uv === undefined ) {
484
+
485
+ console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
486
+ return;
487
+
488
+ }
489
+
490
+ const indices = index.array;
491
+ const positions = attributes.position.array;
492
+ const normals = attributes.normal.array;
493
+ const uvs = attributes.uv.array;
494
+
495
+ const nVertices = positions.length / 3;
496
+
497
+ if ( this.hasAttribute( 'tangent' ) === false ) {
498
+
499
+ this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
500
+
501
+ }
502
+
503
+ const tangents = this.getAttribute( 'tangent' ).array;
504
+
505
+ const tan1 = [], tan2 = [];
506
+
507
+ for ( let i = 0; i < nVertices; i ++ ) {
508
+
509
+ tan1[ i ] = new Vector3();
510
+ tan2[ i ] = new Vector3();
511
+
512
+ }
513
+
514
+ const vA = new Vector3(),
515
+ vB = new Vector3(),
516
+ vC = new Vector3(),
517
+
518
+ uvA = new Vector2(),
519
+ uvB = new Vector2(),
520
+ uvC = new Vector2(),
521
+
522
+ sdir = new Vector3(),
523
+ tdir = new Vector3();
524
+
525
+ function handleTriangle( a, b, c ) {
526
+
527
+ vA.fromArray( positions, a * 3 );
528
+ vB.fromArray( positions, b * 3 );
529
+ vC.fromArray( positions, c * 3 );
530
+
531
+ uvA.fromArray( uvs, a * 2 );
532
+ uvB.fromArray( uvs, b * 2 );
533
+ uvC.fromArray( uvs, c * 2 );
534
+
535
+ vB.sub( vA );
536
+ vC.sub( vA );
537
+
538
+ uvB.sub( uvA );
539
+ uvC.sub( uvA );
540
+
541
+ const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
542
+
543
+ // silently ignore degenerate uv triangles having coincident or colinear vertices
544
+
545
+ if ( ! isFinite( r ) ) return;
546
+
547
+ sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
548
+ tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
549
+
550
+ tan1[ a ].add( sdir );
551
+ tan1[ b ].add( sdir );
552
+ tan1[ c ].add( sdir );
553
+
554
+ tan2[ a ].add( tdir );
555
+ tan2[ b ].add( tdir );
556
+ tan2[ c ].add( tdir );
557
+
558
+ }
559
+
560
+ let groups = this.groups;
561
+
562
+ if ( groups.length === 0 ) {
563
+
564
+ groups = [ {
565
+ start: 0,
566
+ count: indices.length
567
+ } ];
568
+
569
+ }
570
+
571
+ for ( let i = 0, il = groups.length; i < il; ++ i ) {
572
+
573
+ const group = groups[ i ];
574
+
575
+ const start = group.start;
576
+ const count = group.count;
577
+
578
+ for ( let j = start, jl = start + count; j < jl; j += 3 ) {
579
+
580
+ handleTriangle(
581
+ indices[ j + 0 ],
582
+ indices[ j + 1 ],
583
+ indices[ j + 2 ]
584
+ );
585
+
586
+ }
587
+
588
+ }
589
+
590
+ const tmp = new Vector3(), tmp2 = new Vector3();
591
+ const n = new Vector3(), n2 = new Vector3();
592
+
593
+ function handleVertex( v ) {
594
+
595
+ n.fromArray( normals, v * 3 );
596
+ n2.copy( n );
597
+
598
+ const t = tan1[ v ];
599
+
600
+ // Gram-Schmidt orthogonalize
601
+
602
+ tmp.copy( t );
603
+ tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
604
+
605
+ // Calculate handedness
606
+
607
+ tmp2.crossVectors( n2, t );
608
+ const test = tmp2.dot( tan2[ v ] );
609
+ const w = ( test < 0.0 ) ? - 1.0 : 1.0;
610
+
611
+ tangents[ v * 4 ] = tmp.x;
612
+ tangents[ v * 4 + 1 ] = tmp.y;
613
+ tangents[ v * 4 + 2 ] = tmp.z;
614
+ tangents[ v * 4 + 3 ] = w;
615
+
616
+ }
617
+
618
+ for ( let i = 0, il = groups.length; i < il; ++ i ) {
619
+
620
+ const group = groups[ i ];
621
+
622
+ const start = group.start;
623
+ const count = group.count;
624
+
625
+ for ( let j = start, jl = start + count; j < jl; j += 3 ) {
626
+
627
+ handleVertex( indices[ j + 0 ] );
628
+ handleVertex( indices[ j + 1 ] );
629
+ handleVertex( indices[ j + 2 ] );
630
+
631
+ }
632
+
633
+ }
634
+
635
+ }
636
+
637
+ computeVertexNormals() {
638
+
639
+ const index = this.index;
640
+ const positionAttribute = this.getAttribute( 'position' );
641
+
642
+ if ( positionAttribute !== undefined ) {
643
+
644
+ let normalAttribute = this.getAttribute( 'normal' );
645
+
646
+ if ( normalAttribute === undefined ) {
647
+
648
+ normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
649
+ this.setAttribute( 'normal', normalAttribute );
650
+
651
+ } else {
652
+
653
+ // reset existing normals to zero
654
+
655
+ for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
656
+
657
+ normalAttribute.setXYZ( i, 0, 0, 0 );
658
+
659
+ }
660
+
661
+ }
662
+
663
+ const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
664
+ const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
665
+ const cb = new Vector3(), ab = new Vector3();
666
+
667
+ // indexed elements
668
+
669
+ if ( index ) {
670
+
671
+ for ( let i = 0, il = index.count; i < il; i += 3 ) {
672
+
673
+ const vA = index.getX( i + 0 );
674
+ const vB = index.getX( i + 1 );
675
+ const vC = index.getX( i + 2 );
676
+
677
+ pA.fromBufferAttribute( positionAttribute, vA );
678
+ pB.fromBufferAttribute( positionAttribute, vB );
679
+ pC.fromBufferAttribute( positionAttribute, vC );
680
+
681
+ cb.subVectors( pC, pB );
682
+ ab.subVectors( pA, pB );
683
+ cb.cross( ab );
684
+
685
+ nA.fromBufferAttribute( normalAttribute, vA );
686
+ nB.fromBufferAttribute( normalAttribute, vB );
687
+ nC.fromBufferAttribute( normalAttribute, vC );
688
+
689
+ nA.add( cb );
690
+ nB.add( cb );
691
+ nC.add( cb );
692
+
693
+ normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
694
+ normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
695
+ normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
696
+
697
+ }
698
+
699
+ } else {
700
+
701
+ // non-indexed elements (unconnected triangle soup)
702
+
703
+ for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
704
+
705
+ pA.fromBufferAttribute( positionAttribute, i + 0 );
706
+ pB.fromBufferAttribute( positionAttribute, i + 1 );
707
+ pC.fromBufferAttribute( positionAttribute, i + 2 );
708
+
709
+ cb.subVectors( pC, pB );
710
+ ab.subVectors( pA, pB );
711
+ cb.cross( ab );
712
+
713
+ normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
714
+ normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
715
+ normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
716
+
717
+ }
718
+
719
+ }
720
+
721
+ this.normalizeNormals();
722
+
723
+ normalAttribute.needsUpdate = true;
724
+
725
+ }
726
+
727
+ }
728
+
729
+ // @deprecated since r144
730
+
731
+ merge() {
732
+
733
+ console.error( 'THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeBufferGeometries() instead.' );
734
+ return this;
735
+
736
+ }
737
+
738
+ normalizeNormals() {
739
+
740
+ const normals = this.attributes.normal;
741
+
742
+ for ( let i = 0, il = normals.count; i < il; i ++ ) {
743
+
744
+ _vector.fromBufferAttribute( normals, i );
745
+
746
+ _vector.normalize();
747
+
748
+ normals.setXYZ( i, _vector.x, _vector.y, _vector.z );
749
+
750
+ }
751
+
752
+ }
753
+
754
+ toNonIndexed() {
755
+
756
+ function convertBufferAttribute( attribute, indices ) {
757
+
758
+ const array = attribute.array;
759
+ const itemSize = attribute.itemSize;
760
+ const normalized = attribute.normalized;
761
+
762
+ const array2 = new array.constructor( indices.length * itemSize );
763
+
764
+ let index = 0, index2 = 0;
765
+
766
+ for ( let i = 0, l = indices.length; i < l; i ++ ) {
767
+
768
+ if ( attribute.isInterleavedBufferAttribute ) {
769
+
770
+ index = indices[ i ] * attribute.data.stride + attribute.offset;
771
+
772
+ } else {
773
+
774
+ index = indices[ i ] * itemSize;
775
+
776
+ }
777
+
778
+ for ( let j = 0; j < itemSize; j ++ ) {
779
+
780
+ array2[ index2 ++ ] = array[ index ++ ];
781
+
782
+ }
783
+
784
+ }
785
+
786
+ return new BufferAttribute( array2, itemSize, normalized );
787
+
788
+ }
789
+
790
+ //
791
+
792
+ if ( this.index === null ) {
793
+
794
+ console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
795
+ return this;
796
+
797
+ }
798
+
799
+ const geometry2 = new BufferGeometry();
800
+
801
+ const indices = this.index.array;
802
+ const attributes = this.attributes;
803
+
804
+ // attributes
805
+
806
+ for ( const name in attributes ) {
807
+
808
+ const attribute = attributes[ name ];
809
+
810
+ const newAttribute = convertBufferAttribute( attribute, indices );
811
+
812
+ geometry2.setAttribute( name, newAttribute );
813
+
814
+ }
815
+
816
+ // morph attributes
817
+
818
+ const morphAttributes = this.morphAttributes;
819
+
820
+ for ( const name in morphAttributes ) {
821
+
822
+ const morphArray = [];
823
+ const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
824
+
825
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
826
+
827
+ const attribute = morphAttribute[ i ];
828
+
829
+ const newAttribute = convertBufferAttribute( attribute, indices );
830
+
831
+ morphArray.push( newAttribute );
832
+
833
+ }
834
+
835
+ geometry2.morphAttributes[ name ] = morphArray;
836
+
837
+ }
838
+
839
+ geometry2.morphTargetsRelative = this.morphTargetsRelative;
840
+
841
+ // groups
842
+
843
+ const groups = this.groups;
844
+
845
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
846
+
847
+ const group = groups[ i ];
848
+ geometry2.addGroup( group.start, group.count, group.materialIndex );
849
+
850
+ }
851
+
852
+ return geometry2;
853
+
854
+ }
855
+
856
+ toJSON() {
857
+
858
+ const data = {
859
+ metadata: {
860
+ version: 4.5,
861
+ type: 'BufferGeometry',
862
+ generator: 'BufferGeometry.toJSON'
863
+ }
864
+ };
865
+
866
+ // standard BufferGeometry serialization
867
+
868
+ data.uuid = this.uuid;
869
+ data.type = this.type;
870
+ if ( this.name !== '' ) data.name = this.name;
871
+ if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
872
+
873
+ if ( this.parameters !== undefined ) {
874
+
875
+ const parameters = this.parameters;
876
+
877
+ for ( const key in parameters ) {
878
+
879
+ if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
880
+
881
+ }
882
+
883
+ return data;
884
+
885
+ }
886
+
887
+ // for simplicity the code assumes attributes are not shared across geometries, see #15811
888
+
889
+ data.data = { attributes: {} };
890
+
891
+ const index = this.index;
892
+
893
+ if ( index !== null ) {
894
+
895
+ data.data.index = {
896
+ type: index.array.constructor.name,
897
+ array: Array.prototype.slice.call( index.array )
898
+ };
899
+
900
+ }
901
+
902
+ const attributes = this.attributes;
903
+
904
+ for ( const key in attributes ) {
905
+
906
+ const attribute = attributes[ key ];
907
+
908
+ data.data.attributes[ key ] = attribute.toJSON( data.data );
909
+
910
+ }
911
+
912
+ const morphAttributes = {};
913
+ let hasMorphAttributes = false;
914
+
915
+ for ( const key in this.morphAttributes ) {
916
+
917
+ const attributeArray = this.morphAttributes[ key ];
918
+
919
+ const array = [];
920
+
921
+ for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
922
+
923
+ const attribute = attributeArray[ i ];
924
+
925
+ array.push( attribute.toJSON( data.data ) );
926
+
927
+ }
928
+
929
+ if ( array.length > 0 ) {
930
+
931
+ morphAttributes[ key ] = array;
932
+
933
+ hasMorphAttributes = true;
934
+
935
+ }
936
+
937
+ }
938
+
939
+ if ( hasMorphAttributes ) {
940
+
941
+ data.data.morphAttributes = morphAttributes;
942
+ data.data.morphTargetsRelative = this.morphTargetsRelative;
943
+
944
+ }
945
+
946
+ const groups = this.groups;
947
+
948
+ if ( groups.length > 0 ) {
949
+
950
+ data.data.groups = JSON.parse( JSON.stringify( groups ) );
951
+
952
+ }
953
+
954
+ const boundingSphere = this.boundingSphere;
955
+
956
+ if ( boundingSphere !== null ) {
957
+
958
+ data.data.boundingSphere = {
959
+ center: boundingSphere.center.toArray(),
960
+ radius: boundingSphere.radius
961
+ };
962
+
963
+ }
964
+
965
+ return data;
966
+
967
+ }
968
+
969
+ clone() {
970
+
971
+ return new this.constructor().copy( this );
972
+
973
+ }
974
+
975
+ copy( source ) {
976
+
977
+ // reset
978
+
979
+ this.index = null;
980
+ this.attributes = {};
981
+ this.morphAttributes = {};
982
+ this.groups = [];
983
+ this.boundingBox = null;
984
+ this.boundingSphere = null;
985
+
986
+ // used for storing cloned, shared data
987
+
988
+ const data = {};
989
+
990
+ // name
991
+
992
+ this.name = source.name;
993
+
994
+ // index
995
+
996
+ const index = source.index;
997
+
998
+ if ( index !== null ) {
999
+
1000
+ this.setIndex( index.clone( data ) );
1001
+
1002
+ }
1003
+
1004
+ // attributes
1005
+
1006
+ const attributes = source.attributes;
1007
+
1008
+ for ( const name in attributes ) {
1009
+
1010
+ const attribute = attributes[ name ];
1011
+ this.setAttribute( name, attribute.clone( data ) );
1012
+
1013
+ }
1014
+
1015
+ // morph attributes
1016
+
1017
+ const morphAttributes = source.morphAttributes;
1018
+
1019
+ for ( const name in morphAttributes ) {
1020
+
1021
+ const array = [];
1022
+ const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
1023
+
1024
+ for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
1025
+
1026
+ array.push( morphAttribute[ i ].clone( data ) );
1027
+
1028
+ }
1029
+
1030
+ this.morphAttributes[ name ] = array;
1031
+
1032
+ }
1033
+
1034
+ this.morphTargetsRelative = source.morphTargetsRelative;
1035
+
1036
+ // groups
1037
+
1038
+ const groups = source.groups;
1039
+
1040
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
1041
+
1042
+ const group = groups[ i ];
1043
+ this.addGroup( group.start, group.count, group.materialIndex );
1044
+
1045
+ }
1046
+
1047
+ // bounding box
1048
+
1049
+ const boundingBox = source.boundingBox;
1050
+
1051
+ if ( boundingBox !== null ) {
1052
+
1053
+ this.boundingBox = boundingBox.clone();
1054
+
1055
+ }
1056
+
1057
+ // bounding sphere
1058
+
1059
+ const boundingSphere = source.boundingSphere;
1060
+
1061
+ if ( boundingSphere !== null ) {
1062
+
1063
+ this.boundingSphere = boundingSphere.clone();
1064
+
1065
+ }
1066
+
1067
+ // draw range
1068
+
1069
+ this.drawRange.start = source.drawRange.start;
1070
+ this.drawRange.count = source.drawRange.count;
1071
+
1072
+ // user data
1073
+
1074
+ this.userData = source.userData;
1075
+
1076
+ // geometry generator parameters
1077
+
1078
+ if ( source.parameters !== undefined ) this.parameters = Object.assign( {}, source.parameters );
1079
+
1080
+ return this;
1081
+
1082
+ }
1083
+
1084
+ dispose() {
1085
+
1086
+ this.dispatchEvent( { type: 'dispose' } );
1087
+
1088
+ }
1089
+
1090
+ }
1091
+
1092
+ export { BufferGeometry };