@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
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  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
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  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
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  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
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  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,944 @@
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+ import { Quaternion } from '../math/Quaternion.js';
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+ import { Vector3 } from '../math/Vector3.js';
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+ import { Matrix4 } from '../math/Matrix4.js';
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+ import { EventDispatcher } from './EventDispatcher.js';
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+ import { Euler } from '../math/Euler.js';
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+ import { Layers } from './Layers.js';
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+ import { Matrix3 } from '../math/Matrix3.js';
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+ import * as MathUtils from '../math/MathUtils.js';
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+
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+ let _object3DId = 0;
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+
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+ const _v1 = /*@__PURE__*/ new Vector3();
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+ const _q1 = /*@__PURE__*/ new Quaternion();
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+ const _m1 = /*@__PURE__*/ new Matrix4();
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+ const _target = /*@__PURE__*/ new Vector3();
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+
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+ const _position = /*@__PURE__*/ new Vector3();
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+ const _scale = /*@__PURE__*/ new Vector3();
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+ const _quaternion = /*@__PURE__*/ new Quaternion();
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+
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+ const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
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+ const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
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+ const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
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+
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+ const _addedEvent = { type: 'added' };
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+ const _removedEvent = { type: 'removed' };
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+
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+ class Object3D extends EventDispatcher {
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+
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+ constructor() {
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+
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+ super();
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+
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+ this.isObject3D = true;
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+
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+ Object.defineProperty( this, 'id', { value: _object3DId ++ } );
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+
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+ this.uuid = MathUtils.generateUUID();
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+
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+ this.name = '';
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+ this.type = 'Object3D';
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+
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+ this.parent = null;
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+ this.children = [];
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+
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+ this.up = Object3D.DefaultUp.clone();
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+
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+ const position = new Vector3();
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+ const rotation = new Euler();
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+ const quaternion = new Quaternion();
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+ const scale = new Vector3( 1, 1, 1 );
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+
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+ function onRotationChange() {
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+
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+ quaternion.setFromEuler( rotation, false );
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+
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+ }
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+
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+ function onQuaternionChange() {
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+
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+ rotation.setFromQuaternion( quaternion, undefined, false );
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+
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+ }
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+
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+ rotation._onChange( onRotationChange );
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+ quaternion._onChange( onQuaternionChange );
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+
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+ Object.defineProperties( this, {
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+ position: {
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+ configurable: true,
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+ enumerable: true,
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+ value: position
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+ },
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+ rotation: {
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+ configurable: true,
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+ enumerable: true,
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+ value: rotation
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+ },
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+ quaternion: {
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+ configurable: true,
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+ enumerable: true,
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+ value: quaternion
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+ },
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+ scale: {
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+ configurable: true,
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+ enumerable: true,
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+ value: scale
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+ },
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+ modelViewMatrix: {
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+ value: new Matrix4()
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+ },
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+ normalMatrix: {
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+ value: new Matrix3()
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+ }
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+ } );
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+
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+ this.matrix = new Matrix4();
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+ this.matrixWorld = new Matrix4();
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+
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+ this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
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+ this.matrixWorldNeedsUpdate = false;
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+
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+ this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
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+
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+ this.layers = new Layers();
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+ this.visible = true;
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+
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+ this.castShadow = false;
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+ this.receiveShadow = false;
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+
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+ this.frustumCulled = true;
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+ this.renderOrder = 0;
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+
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+ this.animations = [];
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+
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+ this.userData = {};
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+
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+ }
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+
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+ onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
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+
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+ onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
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+
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+ applyMatrix4( matrix ) {
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+
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+ if ( this.matrixAutoUpdate ) this.updateMatrix();
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+
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+ this.matrix.premultiply( matrix );
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+
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+ this.matrix.decompose( this.position, this.quaternion, this.scale );
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+
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+ }
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+
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+ applyQuaternion( q ) {
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+
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+ this.quaternion.premultiply( q );
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+
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+ return this;
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+
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+ }
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+
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+ setRotationFromAxisAngle( axis, angle ) {
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+
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+ // assumes axis is normalized
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+
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+ this.quaternion.setFromAxisAngle( axis, angle );
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+
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+ }
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+
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+ setRotationFromEuler( euler ) {
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+
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+ this.quaternion.setFromEuler( euler, true );
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+
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+ }
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+
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+ setRotationFromMatrix( m ) {
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+
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+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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+
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+ this.quaternion.setFromRotationMatrix( m );
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+
162
+ }
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+
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+ setRotationFromQuaternion( q ) {
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+
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+ // assumes q is normalized
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+
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+ this.quaternion.copy( q );
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+
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+ }
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+
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+ rotateOnAxis( axis, angle ) {
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+
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+ // rotate object on axis in object space
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+ // axis is assumed to be normalized
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+
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+ _q1.setFromAxisAngle( axis, angle );
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+
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+ this.quaternion.multiply( _q1 );
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+
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+ return this;
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+
183
+ }
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+
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+ rotateOnWorldAxis( axis, angle ) {
186
+
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+ // rotate object on axis in world space
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+ // axis is assumed to be normalized
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+ // method assumes no rotated parent
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+
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+ _q1.setFromAxisAngle( axis, angle );
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+
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+ this.quaternion.premultiply( _q1 );
194
+
195
+ return this;
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+
197
+ }
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+
199
+ rotateX( angle ) {
200
+
201
+ return this.rotateOnAxis( _xAxis, angle );
202
+
203
+ }
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+
205
+ rotateY( angle ) {
206
+
207
+ return this.rotateOnAxis( _yAxis, angle );
208
+
209
+ }
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+
211
+ rotateZ( angle ) {
212
+
213
+ return this.rotateOnAxis( _zAxis, angle );
214
+
215
+ }
216
+
217
+ translateOnAxis( axis, distance ) {
218
+
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+ // translate object by distance along axis in object space
220
+ // axis is assumed to be normalized
221
+
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+ _v1.copy( axis ).applyQuaternion( this.quaternion );
223
+
224
+ this.position.add( _v1.multiplyScalar( distance ) );
225
+
226
+ return this;
227
+
228
+ }
229
+
230
+ translateX( distance ) {
231
+
232
+ return this.translateOnAxis( _xAxis, distance );
233
+
234
+ }
235
+
236
+ translateY( distance ) {
237
+
238
+ return this.translateOnAxis( _yAxis, distance );
239
+
240
+ }
241
+
242
+ translateZ( distance ) {
243
+
244
+ return this.translateOnAxis( _zAxis, distance );
245
+
246
+ }
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+
248
+ localToWorld( vector ) {
249
+
250
+ return vector.applyMatrix4( this.matrixWorld );
251
+
252
+ }
253
+
254
+ worldToLocal( vector ) {
255
+
256
+ return vector.applyMatrix4( _m1.copy( this.matrixWorld ).invert() );
257
+
258
+ }
259
+
260
+ lookAt( x, y, z ) {
261
+
262
+ // This method does not support objects having non-uniformly-scaled parent(s)
263
+
264
+ if ( x.isVector3 ) {
265
+
266
+ _target.copy( x );
267
+
268
+ } else {
269
+
270
+ _target.set( x, y, z );
271
+
272
+ }
273
+
274
+ const parent = this.parent;
275
+
276
+ this.updateWorldMatrix( true, false );
277
+
278
+ _position.setFromMatrixPosition( this.matrixWorld );
279
+
280
+ if ( this.isCamera || this.isLight ) {
281
+
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+ _m1.lookAt( _position, _target, this.up );
283
+
284
+ } else {
285
+
286
+ _m1.lookAt( _target, _position, this.up );
287
+
288
+ }
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+
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+ this.quaternion.setFromRotationMatrix( _m1 );
291
+
292
+ if ( parent ) {
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+
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+ _m1.extractRotation( parent.matrixWorld );
295
+ _q1.setFromRotationMatrix( _m1 );
296
+ this.quaternion.premultiply( _q1.invert() );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ add( object ) {
303
+
304
+ if ( arguments.length > 1 ) {
305
+
306
+ for ( let i = 0; i < arguments.length; i ++ ) {
307
+
308
+ this.add( arguments[ i ] );
309
+
310
+ }
311
+
312
+ return this;
313
+
314
+ }
315
+
316
+ if ( object === this ) {
317
+
318
+ console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
319
+ return this;
320
+
321
+ }
322
+
323
+ if ( object && object.isObject3D ) {
324
+
325
+ if ( object.parent !== null ) {
326
+
327
+ object.parent.remove( object );
328
+
329
+ }
330
+
331
+ object.parent = this;
332
+ this.children.push( object );
333
+
334
+ object.dispatchEvent( _addedEvent );
335
+
336
+ } else {
337
+
338
+ console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
339
+
340
+ }
341
+
342
+ return this;
343
+
344
+ }
345
+
346
+ remove( object ) {
347
+
348
+ if ( arguments.length > 1 ) {
349
+
350
+ for ( let i = 0; i < arguments.length; i ++ ) {
351
+
352
+ this.remove( arguments[ i ] );
353
+
354
+ }
355
+
356
+ return this;
357
+
358
+ }
359
+
360
+ const index = this.children.indexOf( object );
361
+
362
+ if ( index !== - 1 ) {
363
+
364
+ object.parent = null;
365
+ this.children.splice( index, 1 );
366
+
367
+ object.dispatchEvent( _removedEvent );
368
+
369
+ }
370
+
371
+ return this;
372
+
373
+ }
374
+
375
+ removeFromParent() {
376
+
377
+ const parent = this.parent;
378
+
379
+ if ( parent !== null ) {
380
+
381
+ parent.remove( this );
382
+
383
+ }
384
+
385
+ return this;
386
+
387
+ }
388
+
389
+ clear() {
390
+
391
+ for ( let i = 0; i < this.children.length; i ++ ) {
392
+
393
+ const object = this.children[ i ];
394
+
395
+ object.parent = null;
396
+
397
+ object.dispatchEvent( _removedEvent );
398
+
399
+ }
400
+
401
+ this.children.length = 0;
402
+
403
+ return this;
404
+
405
+
406
+ }
407
+
408
+ attach( object ) {
409
+
410
+ // adds object as a child of this, while maintaining the object's world transform
411
+
412
+ // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
413
+
414
+ this.updateWorldMatrix( true, false );
415
+
416
+ _m1.copy( this.matrixWorld ).invert();
417
+
418
+ if ( object.parent !== null ) {
419
+
420
+ object.parent.updateWorldMatrix( true, false );
421
+
422
+ _m1.multiply( object.parent.matrixWorld );
423
+
424
+ }
425
+
426
+ object.applyMatrix4( _m1 );
427
+
428
+ this.add( object );
429
+
430
+ object.updateWorldMatrix( false, true );
431
+
432
+ return this;
433
+
434
+ }
435
+
436
+ getObjectById( id ) {
437
+
438
+ return this.getObjectByProperty( 'id', id );
439
+
440
+ }
441
+
442
+ getObjectByName( name ) {
443
+
444
+ return this.getObjectByProperty( 'name', name );
445
+
446
+ }
447
+
448
+ getObjectByProperty( name, value ) {
449
+
450
+ if ( this[ name ] === value ) return this;
451
+
452
+ for ( let i = 0, l = this.children.length; i < l; i ++ ) {
453
+
454
+ const child = this.children[ i ];
455
+ const object = child.getObjectByProperty( name, value );
456
+
457
+ if ( object !== undefined ) {
458
+
459
+ return object;
460
+
461
+ }
462
+
463
+ }
464
+
465
+ return undefined;
466
+
467
+ }
468
+
469
+ getWorldPosition( target ) {
470
+
471
+ this.updateWorldMatrix( true, false );
472
+
473
+ return target.setFromMatrixPosition( this.matrixWorld );
474
+
475
+ }
476
+
477
+ getWorldQuaternion( target ) {
478
+
479
+ this.updateWorldMatrix( true, false );
480
+
481
+ this.matrixWorld.decompose( _position, target, _scale );
482
+
483
+ return target;
484
+
485
+ }
486
+
487
+ getWorldScale( target ) {
488
+
489
+ this.updateWorldMatrix( true, false );
490
+
491
+ this.matrixWorld.decompose( _position, _quaternion, target );
492
+
493
+ return target;
494
+
495
+ }
496
+
497
+ getWorldDirection( target ) {
498
+
499
+ this.updateWorldMatrix( true, false );
500
+
501
+ const e = this.matrixWorld.elements;
502
+
503
+ return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
504
+
505
+ }
506
+
507
+ raycast( /* raycaster, intersects */ ) {}
508
+
509
+ traverse( callback ) {
510
+
511
+ callback( this );
512
+
513
+ const children = this.children;
514
+
515
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
516
+
517
+ children[ i ].traverse( callback );
518
+
519
+ }
520
+
521
+ }
522
+
523
+ traverseVisible( callback ) {
524
+
525
+ if ( this.visible === false ) return;
526
+
527
+ callback( this );
528
+
529
+ const children = this.children;
530
+
531
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
532
+
533
+ children[ i ].traverseVisible( callback );
534
+
535
+ }
536
+
537
+ }
538
+
539
+ traverseAncestors( callback ) {
540
+
541
+ const parent = this.parent;
542
+
543
+ if ( parent !== null ) {
544
+
545
+ callback( parent );
546
+
547
+ parent.traverseAncestors( callback );
548
+
549
+ }
550
+
551
+ }
552
+
553
+ updateMatrix() {
554
+
555
+ this.matrix.compose( this.position, this.quaternion, this.scale );
556
+
557
+ this.matrixWorldNeedsUpdate = true;
558
+
559
+ }
560
+
561
+ updateMatrixWorld( force ) {
562
+
563
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
564
+
565
+ if ( this.matrixWorldNeedsUpdate || force ) {
566
+
567
+ if ( this.parent === null ) {
568
+
569
+ this.matrixWorld.copy( this.matrix );
570
+
571
+ } else {
572
+
573
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
574
+
575
+ }
576
+
577
+ this.matrixWorldNeedsUpdate = false;
578
+
579
+ force = true;
580
+
581
+ }
582
+
583
+ // update children
584
+
585
+ const children = this.children;
586
+
587
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
588
+
589
+ const child = children[ i ];
590
+
591
+ if ( child.matrixWorldAutoUpdate === true || force === true ) {
592
+
593
+ child.updateMatrixWorld( force );
594
+
595
+ }
596
+
597
+ }
598
+
599
+ }
600
+
601
+ updateWorldMatrix( updateParents, updateChildren ) {
602
+
603
+ const parent = this.parent;
604
+
605
+ if ( updateParents === true && parent !== null && parent.matrixWorldAutoUpdate === true ) {
606
+
607
+ parent.updateWorldMatrix( true, false );
608
+
609
+ }
610
+
611
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
612
+
613
+ if ( this.parent === null ) {
614
+
615
+ this.matrixWorld.copy( this.matrix );
616
+
617
+ } else {
618
+
619
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
620
+
621
+ }
622
+
623
+ // update children
624
+
625
+ if ( updateChildren === true ) {
626
+
627
+ const children = this.children;
628
+
629
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
630
+
631
+ const child = children[ i ];
632
+
633
+ if ( child.matrixWorldAutoUpdate === true ) {
634
+
635
+ child.updateWorldMatrix( false, true );
636
+
637
+ }
638
+
639
+ }
640
+
641
+ }
642
+
643
+ }
644
+
645
+ toJSON( meta ) {
646
+
647
+ // meta is a string when called from JSON.stringify
648
+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
649
+
650
+ const output = {};
651
+
652
+ // meta is a hash used to collect geometries, materials.
653
+ // not providing it implies that this is the root object
654
+ // being serialized.
655
+ if ( isRootObject ) {
656
+
657
+ // initialize meta obj
658
+ meta = {
659
+ geometries: {},
660
+ materials: {},
661
+ textures: {},
662
+ images: {},
663
+ shapes: {},
664
+ skeletons: {},
665
+ animations: {},
666
+ nodes: {}
667
+ };
668
+
669
+ output.metadata = {
670
+ version: 4.5,
671
+ type: 'Object',
672
+ generator: 'Object3D.toJSON'
673
+ };
674
+
675
+ }
676
+
677
+ // standard Object3D serialization
678
+
679
+ const object = {};
680
+
681
+ object.uuid = this.uuid;
682
+ object.type = this.type;
683
+
684
+ if ( this.name !== '' ) object.name = this.name;
685
+ if ( this.castShadow === true ) object.castShadow = true;
686
+ if ( this.receiveShadow === true ) object.receiveShadow = true;
687
+ if ( this.visible === false ) object.visible = false;
688
+ if ( this.frustumCulled === false ) object.frustumCulled = false;
689
+ if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
690
+ if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
691
+
692
+ object.layers = this.layers.mask;
693
+ object.matrix = this.matrix.toArray();
694
+
695
+ if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
696
+
697
+ // object specific properties
698
+
699
+ if ( this.isInstancedMesh ) {
700
+
701
+ object.type = 'InstancedMesh';
702
+ object.count = this.count;
703
+ object.instanceMatrix = this.instanceMatrix.toJSON();
704
+ if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
705
+
706
+ }
707
+
708
+ //
709
+
710
+ function serialize( library, element ) {
711
+
712
+ if ( library[ element.uuid ] === undefined ) {
713
+
714
+ library[ element.uuid ] = element.toJSON( meta );
715
+
716
+ }
717
+
718
+ return element.uuid;
719
+
720
+ }
721
+
722
+ if ( this.isScene ) {
723
+
724
+ if ( this.background ) {
725
+
726
+ if ( this.background.isColor ) {
727
+
728
+ object.background = this.background.toJSON();
729
+
730
+ } else if ( this.background.isTexture ) {
731
+
732
+ object.background = this.background.toJSON( meta ).uuid;
733
+
734
+ }
735
+
736
+ }
737
+
738
+ if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {
739
+
740
+ object.environment = this.environment.toJSON( meta ).uuid;
741
+
742
+ }
743
+
744
+ } else if ( this.isMesh || this.isLine || this.isPoints ) {
745
+
746
+ object.geometry = serialize( meta.geometries, this.geometry );
747
+
748
+ const parameters = this.geometry.parameters;
749
+
750
+ if ( parameters !== undefined && parameters.shapes !== undefined ) {
751
+
752
+ const shapes = parameters.shapes;
753
+
754
+ if ( Array.isArray( shapes ) ) {
755
+
756
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
757
+
758
+ const shape = shapes[ i ];
759
+
760
+ serialize( meta.shapes, shape );
761
+
762
+ }
763
+
764
+ } else {
765
+
766
+ serialize( meta.shapes, shapes );
767
+
768
+ }
769
+
770
+ }
771
+
772
+ }
773
+
774
+ if ( this.isSkinnedMesh ) {
775
+
776
+ object.bindMode = this.bindMode;
777
+ object.bindMatrix = this.bindMatrix.toArray();
778
+
779
+ if ( this.skeleton !== undefined ) {
780
+
781
+ serialize( meta.skeletons, this.skeleton );
782
+
783
+ object.skeleton = this.skeleton.uuid;
784
+
785
+ }
786
+
787
+ }
788
+
789
+ if ( this.material !== undefined ) {
790
+
791
+ if ( Array.isArray( this.material ) ) {
792
+
793
+ const uuids = [];
794
+
795
+ for ( let i = 0, l = this.material.length; i < l; i ++ ) {
796
+
797
+ uuids.push( serialize( meta.materials, this.material[ i ] ) );
798
+
799
+ }
800
+
801
+ object.material = uuids;
802
+
803
+ } else {
804
+
805
+ object.material = serialize( meta.materials, this.material );
806
+
807
+ }
808
+
809
+ }
810
+
811
+ //
812
+
813
+ if ( this.children.length > 0 ) {
814
+
815
+ object.children = [];
816
+
817
+ for ( let i = 0; i < this.children.length; i ++ ) {
818
+
819
+ object.children.push( this.children[ i ].toJSON( meta ).object );
820
+
821
+ }
822
+
823
+ }
824
+
825
+ //
826
+
827
+ if ( this.animations.length > 0 ) {
828
+
829
+ object.animations = [];
830
+
831
+ for ( let i = 0; i < this.animations.length; i ++ ) {
832
+
833
+ const animation = this.animations[ i ];
834
+
835
+ object.animations.push( serialize( meta.animations, animation ) );
836
+
837
+ }
838
+
839
+ }
840
+
841
+ if ( isRootObject ) {
842
+
843
+ const geometries = extractFromCache( meta.geometries );
844
+ const materials = extractFromCache( meta.materials );
845
+ const textures = extractFromCache( meta.textures );
846
+ const images = extractFromCache( meta.images );
847
+ const shapes = extractFromCache( meta.shapes );
848
+ const skeletons = extractFromCache( meta.skeletons );
849
+ const animations = extractFromCache( meta.animations );
850
+ const nodes = extractFromCache( meta.nodes );
851
+
852
+ if ( geometries.length > 0 ) output.geometries = geometries;
853
+ if ( materials.length > 0 ) output.materials = materials;
854
+ if ( textures.length > 0 ) output.textures = textures;
855
+ if ( images.length > 0 ) output.images = images;
856
+ if ( shapes.length > 0 ) output.shapes = shapes;
857
+ if ( skeletons.length > 0 ) output.skeletons = skeletons;
858
+ if ( animations.length > 0 ) output.animations = animations;
859
+ if ( nodes.length > 0 ) output.nodes = nodes;
860
+
861
+ }
862
+
863
+ output.object = object;
864
+
865
+ return output;
866
+
867
+ // extract data from the cache hash
868
+ // remove metadata on each item
869
+ // and return as array
870
+ function extractFromCache( cache ) {
871
+
872
+ const values = [];
873
+ for ( const key in cache ) {
874
+
875
+ const data = cache[ key ];
876
+ delete data.metadata;
877
+ values.push( data );
878
+
879
+ }
880
+
881
+ return values;
882
+
883
+ }
884
+
885
+ }
886
+
887
+ clone( recursive ) {
888
+
889
+ return new this.constructor().copy( this, recursive );
890
+
891
+ }
892
+
893
+ copy( source, recursive = true ) {
894
+
895
+ this.name = source.name;
896
+
897
+ this.up.copy( source.up );
898
+
899
+ this.position.copy( source.position );
900
+ this.rotation.order = source.rotation.order;
901
+ this.quaternion.copy( source.quaternion );
902
+ this.scale.copy( source.scale );
903
+
904
+ this.matrix.copy( source.matrix );
905
+ this.matrixWorld.copy( source.matrixWorld );
906
+
907
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
908
+ this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
909
+
910
+ this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
911
+
912
+ this.layers.mask = source.layers.mask;
913
+ this.visible = source.visible;
914
+
915
+ this.castShadow = source.castShadow;
916
+ this.receiveShadow = source.receiveShadow;
917
+
918
+ this.frustumCulled = source.frustumCulled;
919
+ this.renderOrder = source.renderOrder;
920
+
921
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
922
+
923
+ if ( recursive === true ) {
924
+
925
+ for ( let i = 0; i < source.children.length; i ++ ) {
926
+
927
+ const child = source.children[ i ];
928
+ this.add( child.clone() );
929
+
930
+ }
931
+
932
+ }
933
+
934
+ return this;
935
+
936
+ }
937
+
938
+ }
939
+
940
+ Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
941
+ Object3D.DefaultMatrixAutoUpdate = true;
942
+ Object3D.DefaultMatrixWorldAutoUpdate = true;
943
+
944
+ export { Object3D };