@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
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  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,3821 @@
1
+ ( function () {
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+
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+ class ColladaLoader extends THREE.Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager );
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+ const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
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+ const loader = new THREE.FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setRequestHeader( scope.requestHeader );
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+ loader.setWithCredentials( scope.withCredentials );
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+ loader.load( url, function ( text ) {
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+
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+ try {
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+
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+ onLoad( scope.parse( text, path ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
38
+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
44
+
45
+ parse( text, path ) {
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+
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+ function getElementsByTagName( xml, name ) {
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+
49
+ // Non recursive xml.getElementsByTagName() ...
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+ const array = [];
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+ const childNodes = xml.childNodes;
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+
53
+ for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
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+
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+ const child = childNodes[ i ];
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+
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+ if ( child.nodeName === name ) {
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+
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+ array.push( child );
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+
61
+ }
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+
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+ }
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+
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+ return array;
66
+
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+ }
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+
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+ function parseStrings( text ) {
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+
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+ if ( text.length === 0 ) return [];
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+ const parts = text.trim().split( /\s+/ );
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+ const array = new Array( parts.length );
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+
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+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
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+
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+ array[ i ] = parts[ i ];
78
+
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+ }
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+
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+ return array;
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+
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+ }
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+
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+ function parseFloats( text ) {
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+
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+ if ( text.length === 0 ) return [];
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+ const parts = text.trim().split( /\s+/ );
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+ const array = new Array( parts.length );
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+
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+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
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+
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+ array[ i ] = parseFloat( parts[ i ] );
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+
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+ }
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+
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+ return array;
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+
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+ }
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+
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+ function parseInts( text ) {
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+
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+ if ( text.length === 0 ) return [];
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+ const parts = text.trim().split( /\s+/ );
105
+ const array = new Array( parts.length );
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+
107
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
108
+
109
+ array[ i ] = parseInt( parts[ i ] );
110
+
111
+ }
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+
113
+ return array;
114
+
115
+ }
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+
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+ function parseId( text ) {
118
+
119
+ return text.substring( 1 );
120
+
121
+ }
122
+
123
+ function generateId() {
124
+
125
+ return 'three_default_' + count ++;
126
+
127
+ }
128
+
129
+ function isEmpty( object ) {
130
+
131
+ return Object.keys( object ).length === 0;
132
+
133
+ } // asset
134
+
135
+
136
+ function parseAsset( xml ) {
137
+
138
+ return {
139
+ unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
140
+ upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
141
+ };
142
+
143
+ }
144
+
145
+ function parseAssetUnit( xml ) {
146
+
147
+ if ( xml !== undefined && xml.hasAttribute( 'meter' ) === true ) {
148
+
149
+ return parseFloat( xml.getAttribute( 'meter' ) );
150
+
151
+ } else {
152
+
153
+ return 1; // default 1 meter
154
+
155
+ }
156
+
157
+ }
158
+
159
+ function parseAssetUpAxis( xml ) {
160
+
161
+ return xml !== undefined ? xml.textContent : 'Y_UP';
162
+
163
+ } // library
164
+
165
+
166
+ function parseLibrary( xml, libraryName, nodeName, parser ) {
167
+
168
+ const library = getElementsByTagName( xml, libraryName )[ 0 ];
169
+
170
+ if ( library !== undefined ) {
171
+
172
+ const elements = getElementsByTagName( library, nodeName );
173
+
174
+ for ( let i = 0; i < elements.length; i ++ ) {
175
+
176
+ parser( elements[ i ] );
177
+
178
+ }
179
+
180
+ }
181
+
182
+ }
183
+
184
+ function buildLibrary( data, builder ) {
185
+
186
+ for ( const name in data ) {
187
+
188
+ const object = data[ name ];
189
+ object.build = builder( data[ name ] );
190
+
191
+ }
192
+
193
+ } // get
194
+
195
+
196
+ function getBuild( data, builder ) {
197
+
198
+ if ( data.build !== undefined ) return data.build;
199
+ data.build = builder( data );
200
+ return data.build;
201
+
202
+ } // animation
203
+
204
+
205
+ function parseAnimation( xml ) {
206
+
207
+ const data = {
208
+ sources: {},
209
+ samplers: {},
210
+ channels: {}
211
+ };
212
+ let hasChildren = false;
213
+
214
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
215
+
216
+ const child = xml.childNodes[ i ];
217
+ if ( child.nodeType !== 1 ) continue;
218
+ let id;
219
+
220
+ switch ( child.nodeName ) {
221
+
222
+ case 'source':
223
+ id = child.getAttribute( 'id' );
224
+ data.sources[ id ] = parseSource( child );
225
+ break;
226
+
227
+ case 'sampler':
228
+ id = child.getAttribute( 'id' );
229
+ data.samplers[ id ] = parseAnimationSampler( child );
230
+ break;
231
+
232
+ case 'channel':
233
+ id = child.getAttribute( 'target' );
234
+ data.channels[ id ] = parseAnimationChannel( child );
235
+ break;
236
+
237
+ case 'animation':
238
+ // hierarchy of related animations
239
+ parseAnimation( child );
240
+ hasChildren = true;
241
+ break;
242
+
243
+ default:
244
+ console.log( child );
245
+
246
+ }
247
+
248
+ }
249
+
250
+ if ( hasChildren === false ) {
251
+
252
+ // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
253
+ library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
254
+
255
+ }
256
+
257
+ }
258
+
259
+ function parseAnimationSampler( xml ) {
260
+
261
+ const data = {
262
+ inputs: {}
263
+ };
264
+
265
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
266
+
267
+ const child = xml.childNodes[ i ];
268
+ if ( child.nodeType !== 1 ) continue;
269
+
270
+ switch ( child.nodeName ) {
271
+
272
+ case 'input':
273
+ const id = parseId( child.getAttribute( 'source' ) );
274
+ const semantic = child.getAttribute( 'semantic' );
275
+ data.inputs[ semantic ] = id;
276
+ break;
277
+
278
+ }
279
+
280
+ }
281
+
282
+ return data;
283
+
284
+ }
285
+
286
+ function parseAnimationChannel( xml ) {
287
+
288
+ const data = {};
289
+ const target = xml.getAttribute( 'target' ); // parsing SID Addressing Syntax
290
+
291
+ let parts = target.split( '/' );
292
+ const id = parts.shift();
293
+ let sid = parts.shift(); // check selection syntax
294
+
295
+ const arraySyntax = sid.indexOf( '(' ) !== - 1;
296
+ const memberSyntax = sid.indexOf( '.' ) !== - 1;
297
+
298
+ if ( memberSyntax ) {
299
+
300
+ // member selection access
301
+ parts = sid.split( '.' );
302
+ sid = parts.shift();
303
+ data.member = parts.shift();
304
+
305
+ } else if ( arraySyntax ) {
306
+
307
+ // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
308
+ const indices = sid.split( '(' );
309
+ sid = indices.shift();
310
+
311
+ for ( let i = 0; i < indices.length; i ++ ) {
312
+
313
+ indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
314
+
315
+ }
316
+
317
+ data.indices = indices;
318
+
319
+ }
320
+
321
+ data.id = id;
322
+ data.sid = sid;
323
+ data.arraySyntax = arraySyntax;
324
+ data.memberSyntax = memberSyntax;
325
+ data.sampler = parseId( xml.getAttribute( 'source' ) );
326
+ return data;
327
+
328
+ }
329
+
330
+ function buildAnimation( data ) {
331
+
332
+ const tracks = [];
333
+ const channels = data.channels;
334
+ const samplers = data.samplers;
335
+ const sources = data.sources;
336
+
337
+ for ( const target in channels ) {
338
+
339
+ if ( channels.hasOwnProperty( target ) ) {
340
+
341
+ const channel = channels[ target ];
342
+ const sampler = samplers[ channel.sampler ];
343
+ const inputId = sampler.inputs.INPUT;
344
+ const outputId = sampler.inputs.OUTPUT;
345
+ const inputSource = sources[ inputId ];
346
+ const outputSource = sources[ outputId ];
347
+ const animation = buildAnimationChannel( channel, inputSource, outputSource );
348
+ createKeyframeTracks( animation, tracks );
349
+
350
+ }
351
+
352
+ }
353
+
354
+ return tracks;
355
+
356
+ }
357
+
358
+ function getAnimation( id ) {
359
+
360
+ return getBuild( library.animations[ id ], buildAnimation );
361
+
362
+ }
363
+
364
+ function buildAnimationChannel( channel, inputSource, outputSource ) {
365
+
366
+ const node = library.nodes[ channel.id ];
367
+ const object3D = getNode( node.id );
368
+ const transform = node.transforms[ channel.sid ];
369
+ const defaultMatrix = node.matrix.clone().transpose();
370
+ let time, stride;
371
+ let i, il, j, jl;
372
+ const data = {}; // the collada spec allows the animation of data in various ways.
373
+ // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
374
+
375
+ switch ( transform ) {
376
+
377
+ case 'matrix':
378
+ for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
379
+
380
+ time = inputSource.array[ i ];
381
+ stride = i * outputSource.stride;
382
+ if ( data[ time ] === undefined ) data[ time ] = {};
383
+
384
+ if ( channel.arraySyntax === true ) {
385
+
386
+ const value = outputSource.array[ stride ];
387
+ const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
388
+ data[ time ][ index ] = value;
389
+
390
+ } else {
391
+
392
+ for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
393
+
394
+ data[ time ][ j ] = outputSource.array[ stride + j ];
395
+
396
+ }
397
+
398
+ }
399
+
400
+ }
401
+
402
+ break;
403
+
404
+ case 'translate':
405
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
406
+ break;
407
+
408
+ case 'rotate':
409
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
410
+ break;
411
+
412
+ case 'scale':
413
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
414
+ break;
415
+
416
+ }
417
+
418
+ const keyframes = prepareAnimationData( data, defaultMatrix );
419
+ const animation = {
420
+ name: object3D.uuid,
421
+ keyframes: keyframes
422
+ };
423
+ return animation;
424
+
425
+ }
426
+
427
+ function prepareAnimationData( data, defaultMatrix ) {
428
+
429
+ const keyframes = []; // transfer data into a sortable array
430
+
431
+ for ( const time in data ) {
432
+
433
+ keyframes.push( {
434
+ time: parseFloat( time ),
435
+ value: data[ time ]
436
+ } );
437
+
438
+ } // ensure keyframes are sorted by time
439
+
440
+
441
+ keyframes.sort( ascending ); // now we clean up all animation data, so we can use them for keyframe tracks
442
+
443
+ for ( let i = 0; i < 16; i ++ ) {
444
+
445
+ transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
446
+
447
+ }
448
+
449
+ return keyframes; // array sort function
450
+
451
+ function ascending( a, b ) {
452
+
453
+ return a.time - b.time;
454
+
455
+ }
456
+
457
+ }
458
+
459
+ const position = new THREE.Vector3();
460
+ const scale = new THREE.Vector3();
461
+ const quaternion = new THREE.Quaternion();
462
+
463
+ function createKeyframeTracks( animation, tracks ) {
464
+
465
+ const keyframes = animation.keyframes;
466
+ const name = animation.name;
467
+ const times = [];
468
+ const positionData = [];
469
+ const quaternionData = [];
470
+ const scaleData = [];
471
+
472
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
473
+
474
+ const keyframe = keyframes[ i ];
475
+ const time = keyframe.time;
476
+ const value = keyframe.value;
477
+ matrix.fromArray( value ).transpose();
478
+ matrix.decompose( position, quaternion, scale );
479
+ times.push( time );
480
+ positionData.push( position.x, position.y, position.z );
481
+ quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
482
+ scaleData.push( scale.x, scale.y, scale.z );
483
+
484
+ }
485
+
486
+ if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
487
+ if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
488
+ if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
489
+ return tracks;
490
+
491
+ }
492
+
493
+ function transformAnimationData( keyframes, property, defaultValue ) {
494
+
495
+ let keyframe;
496
+ let empty = true;
497
+ let i, l; // check, if values of a property are missing in our keyframes
498
+
499
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
500
+
501
+ keyframe = keyframes[ i ];
502
+
503
+ if ( keyframe.value[ property ] === undefined ) {
504
+
505
+ keyframe.value[ property ] = null; // mark as missing
506
+
507
+ } else {
508
+
509
+ empty = false;
510
+
511
+ }
512
+
513
+ }
514
+
515
+ if ( empty === true ) {
516
+
517
+ // no values at all, so we set a default value
518
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
519
+
520
+ keyframe = keyframes[ i ];
521
+ keyframe.value[ property ] = defaultValue;
522
+
523
+ }
524
+
525
+ } else {
526
+
527
+ // filling gaps
528
+ createMissingKeyframes( keyframes, property );
529
+
530
+ }
531
+
532
+ }
533
+
534
+ function createMissingKeyframes( keyframes, property ) {
535
+
536
+ let prev, next;
537
+
538
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
539
+
540
+ const keyframe = keyframes[ i ];
541
+
542
+ if ( keyframe.value[ property ] === null ) {
543
+
544
+ prev = getPrev( keyframes, i, property );
545
+ next = getNext( keyframes, i, property );
546
+
547
+ if ( prev === null ) {
548
+
549
+ keyframe.value[ property ] = next.value[ property ];
550
+ continue;
551
+
552
+ }
553
+
554
+ if ( next === null ) {
555
+
556
+ keyframe.value[ property ] = prev.value[ property ];
557
+ continue;
558
+
559
+ }
560
+
561
+ interpolate( keyframe, prev, next, property );
562
+
563
+ }
564
+
565
+ }
566
+
567
+ }
568
+
569
+ function getPrev( keyframes, i, property ) {
570
+
571
+ while ( i >= 0 ) {
572
+
573
+ const keyframe = keyframes[ i ];
574
+ if ( keyframe.value[ property ] !== null ) return keyframe;
575
+ i --;
576
+
577
+ }
578
+
579
+ return null;
580
+
581
+ }
582
+
583
+ function getNext( keyframes, i, property ) {
584
+
585
+ while ( i < keyframes.length ) {
586
+
587
+ const keyframe = keyframes[ i ];
588
+ if ( keyframe.value[ property ] !== null ) return keyframe;
589
+ i ++;
590
+
591
+ }
592
+
593
+ return null;
594
+
595
+ }
596
+
597
+ function interpolate( key, prev, next, property ) {
598
+
599
+ if ( next.time - prev.time === 0 ) {
600
+
601
+ key.value[ property ] = prev.value[ property ];
602
+ return;
603
+
604
+ }
605
+
606
+ key.value[ property ] = ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) + prev.value[ property ];
607
+
608
+ } // animation clips
609
+
610
+
611
+ function parseAnimationClip( xml ) {
612
+
613
+ const data = {
614
+ name: xml.getAttribute( 'id' ) || 'default',
615
+ start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
616
+ end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
617
+ animations: []
618
+ };
619
+
620
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
621
+
622
+ const child = xml.childNodes[ i ];
623
+ if ( child.nodeType !== 1 ) continue;
624
+
625
+ switch ( child.nodeName ) {
626
+
627
+ case 'instance_animation':
628
+ data.animations.push( parseId( child.getAttribute( 'url' ) ) );
629
+ break;
630
+
631
+ }
632
+
633
+ }
634
+
635
+ library.clips[ xml.getAttribute( 'id' ) ] = data;
636
+
637
+ }
638
+
639
+ function buildAnimationClip( data ) {
640
+
641
+ const tracks = [];
642
+ const name = data.name;
643
+ const duration = data.end - data.start || - 1;
644
+ const animations = data.animations;
645
+
646
+ for ( let i = 0, il = animations.length; i < il; i ++ ) {
647
+
648
+ const animationTracks = getAnimation( animations[ i ] );
649
+
650
+ for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
651
+
652
+ tracks.push( animationTracks[ j ] );
653
+
654
+ }
655
+
656
+ }
657
+
658
+ return new THREE.AnimationClip( name, duration, tracks );
659
+
660
+ }
661
+
662
+ function getAnimationClip( id ) {
663
+
664
+ return getBuild( library.clips[ id ], buildAnimationClip );
665
+
666
+ } // controller
667
+
668
+
669
+ function parseController( xml ) {
670
+
671
+ const data = {};
672
+
673
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
674
+
675
+ const child = xml.childNodes[ i ];
676
+ if ( child.nodeType !== 1 ) continue;
677
+
678
+ switch ( child.nodeName ) {
679
+
680
+ case 'skin':
681
+ // there is exactly one skin per controller
682
+ data.id = parseId( child.getAttribute( 'source' ) );
683
+ data.skin = parseSkin( child );
684
+ break;
685
+
686
+ case 'morph':
687
+ data.id = parseId( child.getAttribute( 'source' ) );
688
+ console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
689
+ break;
690
+
691
+ }
692
+
693
+ }
694
+
695
+ library.controllers[ xml.getAttribute( 'id' ) ] = data;
696
+
697
+ }
698
+
699
+ function parseSkin( xml ) {
700
+
701
+ const data = {
702
+ sources: {}
703
+ };
704
+
705
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
706
+
707
+ const child = xml.childNodes[ i ];
708
+ if ( child.nodeType !== 1 ) continue;
709
+
710
+ switch ( child.nodeName ) {
711
+
712
+ case 'bind_shape_matrix':
713
+ data.bindShapeMatrix = parseFloats( child.textContent );
714
+ break;
715
+
716
+ case 'source':
717
+ const id = child.getAttribute( 'id' );
718
+ data.sources[ id ] = parseSource( child );
719
+ break;
720
+
721
+ case 'joints':
722
+ data.joints = parseJoints( child );
723
+ break;
724
+
725
+ case 'vertex_weights':
726
+ data.vertexWeights = parseVertexWeights( child );
727
+ break;
728
+
729
+ }
730
+
731
+ }
732
+
733
+ return data;
734
+
735
+ }
736
+
737
+ function parseJoints( xml ) {
738
+
739
+ const data = {
740
+ inputs: {}
741
+ };
742
+
743
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
744
+
745
+ const child = xml.childNodes[ i ];
746
+ if ( child.nodeType !== 1 ) continue;
747
+
748
+ switch ( child.nodeName ) {
749
+
750
+ case 'input':
751
+ const semantic = child.getAttribute( 'semantic' );
752
+ const id = parseId( child.getAttribute( 'source' ) );
753
+ data.inputs[ semantic ] = id;
754
+ break;
755
+
756
+ }
757
+
758
+ }
759
+
760
+ return data;
761
+
762
+ }
763
+
764
+ function parseVertexWeights( xml ) {
765
+
766
+ const data = {
767
+ inputs: {}
768
+ };
769
+
770
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
771
+
772
+ const child = xml.childNodes[ i ];
773
+ if ( child.nodeType !== 1 ) continue;
774
+
775
+ switch ( child.nodeName ) {
776
+
777
+ case 'input':
778
+ const semantic = child.getAttribute( 'semantic' );
779
+ const id = parseId( child.getAttribute( 'source' ) );
780
+ const offset = parseInt( child.getAttribute( 'offset' ) );
781
+ data.inputs[ semantic ] = {
782
+ id: id,
783
+ offset: offset
784
+ };
785
+ break;
786
+
787
+ case 'vcount':
788
+ data.vcount = parseInts( child.textContent );
789
+ break;
790
+
791
+ case 'v':
792
+ data.v = parseInts( child.textContent );
793
+ break;
794
+
795
+ }
796
+
797
+ }
798
+
799
+ return data;
800
+
801
+ }
802
+
803
+ function buildController( data ) {
804
+
805
+ const build = {
806
+ id: data.id
807
+ };
808
+ const geometry = library.geometries[ build.id ];
809
+
810
+ if ( data.skin !== undefined ) {
811
+
812
+ build.skin = buildSkin( data.skin ); // we enhance the 'sources' property of the corresponding geometry with our skin data
813
+
814
+ geometry.sources.skinIndices = build.skin.indices;
815
+ geometry.sources.skinWeights = build.skin.weights;
816
+
817
+ }
818
+
819
+ return build;
820
+
821
+ }
822
+
823
+ function buildSkin( data ) {
824
+
825
+ const BONE_LIMIT = 4;
826
+ const build = {
827
+ joints: [],
828
+ // this must be an array to preserve the joint order
829
+ indices: {
830
+ array: [],
831
+ stride: BONE_LIMIT
832
+ },
833
+ weights: {
834
+ array: [],
835
+ stride: BONE_LIMIT
836
+ }
837
+ };
838
+ const sources = data.sources;
839
+ const vertexWeights = data.vertexWeights;
840
+ const vcount = vertexWeights.vcount;
841
+ const v = vertexWeights.v;
842
+ const jointOffset = vertexWeights.inputs.JOINT.offset;
843
+ const weightOffset = vertexWeights.inputs.WEIGHT.offset;
844
+ const jointSource = data.sources[ data.joints.inputs.JOINT ];
845
+ const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
846
+ const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
847
+ let stride = 0;
848
+ let i, j, l; // procces skin data for each vertex
849
+
850
+ for ( i = 0, l = vcount.length; i < l; i ++ ) {
851
+
852
+ const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
853
+
854
+ const vertexSkinData = [];
855
+
856
+ for ( j = 0; j < jointCount; j ++ ) {
857
+
858
+ const skinIndex = v[ stride + jointOffset ];
859
+ const weightId = v[ stride + weightOffset ];
860
+ const skinWeight = weights[ weightId ];
861
+ vertexSkinData.push( {
862
+ index: skinIndex,
863
+ weight: skinWeight
864
+ } );
865
+ stride += 2;
866
+
867
+ } // we sort the joints in descending order based on the weights.
868
+ // this ensures, we only procced the most important joints of the vertex
869
+
870
+
871
+ vertexSkinData.sort( descending ); // now we provide for each vertex a set of four index and weight values.
872
+ // the order of the skin data matches the order of vertices
873
+
874
+ for ( j = 0; j < BONE_LIMIT; j ++ ) {
875
+
876
+ const d = vertexSkinData[ j ];
877
+
878
+ if ( d !== undefined ) {
879
+
880
+ build.indices.array.push( d.index );
881
+ build.weights.array.push( d.weight );
882
+
883
+ } else {
884
+
885
+ build.indices.array.push( 0 );
886
+ build.weights.array.push( 0 );
887
+
888
+ }
889
+
890
+ }
891
+
892
+ } // setup bind matrix
893
+
894
+
895
+ if ( data.bindShapeMatrix ) {
896
+
897
+ build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
898
+
899
+ } else {
900
+
901
+ build.bindMatrix = new THREE.Matrix4().identity();
902
+
903
+ } // process bones and inverse bind matrix data
904
+
905
+
906
+ for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
907
+
908
+ const name = jointSource.array[ i ];
909
+ const boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
910
+ build.joints.push( {
911
+ name: name,
912
+ boneInverse: boneInverse
913
+ } );
914
+
915
+ }
916
+
917
+ return build; // array sort function
918
+
919
+ function descending( a, b ) {
920
+
921
+ return b.weight - a.weight;
922
+
923
+ }
924
+
925
+ }
926
+
927
+ function getController( id ) {
928
+
929
+ return getBuild( library.controllers[ id ], buildController );
930
+
931
+ } // image
932
+
933
+
934
+ function parseImage( xml ) {
935
+
936
+ const data = {
937
+ init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
938
+ };
939
+ library.images[ xml.getAttribute( 'id' ) ] = data;
940
+
941
+ }
942
+
943
+ function buildImage( data ) {
944
+
945
+ if ( data.build !== undefined ) return data.build;
946
+ return data.init_from;
947
+
948
+ }
949
+
950
+ function getImage( id ) {
951
+
952
+ const data = library.images[ id ];
953
+
954
+ if ( data !== undefined ) {
955
+
956
+ return getBuild( data, buildImage );
957
+
958
+ }
959
+
960
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
961
+ return null;
962
+
963
+ } // effect
964
+
965
+
966
+ function parseEffect( xml ) {
967
+
968
+ const data = {};
969
+
970
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
971
+
972
+ const child = xml.childNodes[ i ];
973
+ if ( child.nodeType !== 1 ) continue;
974
+
975
+ switch ( child.nodeName ) {
976
+
977
+ case 'profile_COMMON':
978
+ data.profile = parseEffectProfileCOMMON( child );
979
+ break;
980
+
981
+ }
982
+
983
+ }
984
+
985
+ library.effects[ xml.getAttribute( 'id' ) ] = data;
986
+
987
+ }
988
+
989
+ function parseEffectProfileCOMMON( xml ) {
990
+
991
+ const data = {
992
+ surfaces: {},
993
+ samplers: {}
994
+ };
995
+
996
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
997
+
998
+ const child = xml.childNodes[ i ];
999
+ if ( child.nodeType !== 1 ) continue;
1000
+
1001
+ switch ( child.nodeName ) {
1002
+
1003
+ case 'newparam':
1004
+ parseEffectNewparam( child, data );
1005
+ break;
1006
+
1007
+ case 'technique':
1008
+ data.technique = parseEffectTechnique( child );
1009
+ break;
1010
+
1011
+ case 'extra':
1012
+ data.extra = parseEffectExtra( child );
1013
+ break;
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ return data;
1020
+
1021
+ }
1022
+
1023
+ function parseEffectNewparam( xml, data ) {
1024
+
1025
+ const sid = xml.getAttribute( 'sid' );
1026
+
1027
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1028
+
1029
+ const child = xml.childNodes[ i ];
1030
+ if ( child.nodeType !== 1 ) continue;
1031
+
1032
+ switch ( child.nodeName ) {
1033
+
1034
+ case 'surface':
1035
+ data.surfaces[ sid ] = parseEffectSurface( child );
1036
+ break;
1037
+
1038
+ case 'sampler2D':
1039
+ data.samplers[ sid ] = parseEffectSampler( child );
1040
+ break;
1041
+
1042
+ }
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ function parseEffectSurface( xml ) {
1049
+
1050
+ const data = {};
1051
+
1052
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1053
+
1054
+ const child = xml.childNodes[ i ];
1055
+ if ( child.nodeType !== 1 ) continue;
1056
+
1057
+ switch ( child.nodeName ) {
1058
+
1059
+ case 'init_from':
1060
+ data.init_from = child.textContent;
1061
+ break;
1062
+
1063
+ }
1064
+
1065
+ }
1066
+
1067
+ return data;
1068
+
1069
+ }
1070
+
1071
+ function parseEffectSampler( xml ) {
1072
+
1073
+ const data = {};
1074
+
1075
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1076
+
1077
+ const child = xml.childNodes[ i ];
1078
+ if ( child.nodeType !== 1 ) continue;
1079
+
1080
+ switch ( child.nodeName ) {
1081
+
1082
+ case 'source':
1083
+ data.source = child.textContent;
1084
+ break;
1085
+
1086
+ }
1087
+
1088
+ }
1089
+
1090
+ return data;
1091
+
1092
+ }
1093
+
1094
+ function parseEffectTechnique( xml ) {
1095
+
1096
+ const data = {};
1097
+
1098
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1099
+
1100
+ const child = xml.childNodes[ i ];
1101
+ if ( child.nodeType !== 1 ) continue;
1102
+
1103
+ switch ( child.nodeName ) {
1104
+
1105
+ case 'constant':
1106
+ case 'lambert':
1107
+ case 'blinn':
1108
+ case 'phong':
1109
+ data.type = child.nodeName;
1110
+ data.parameters = parseEffectParameters( child );
1111
+ break;
1112
+
1113
+ case 'extra':
1114
+ data.extra = parseEffectExtra( child );
1115
+ break;
1116
+
1117
+ }
1118
+
1119
+ }
1120
+
1121
+ return data;
1122
+
1123
+ }
1124
+
1125
+ function parseEffectParameters( xml ) {
1126
+
1127
+ const data = {};
1128
+
1129
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1130
+
1131
+ const child = xml.childNodes[ i ];
1132
+ if ( child.nodeType !== 1 ) continue;
1133
+
1134
+ switch ( child.nodeName ) {
1135
+
1136
+ case 'emission':
1137
+ case 'diffuse':
1138
+ case 'specular':
1139
+ case 'bump':
1140
+ case 'ambient':
1141
+ case 'shininess':
1142
+ case 'transparency':
1143
+ data[ child.nodeName ] = parseEffectParameter( child );
1144
+ break;
1145
+
1146
+ case 'transparent':
1147
+ data[ child.nodeName ] = {
1148
+ opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
1149
+ data: parseEffectParameter( child )
1150
+ };
1151
+ break;
1152
+
1153
+ }
1154
+
1155
+ }
1156
+
1157
+ return data;
1158
+
1159
+ }
1160
+
1161
+ function parseEffectParameter( xml ) {
1162
+
1163
+ const data = {};
1164
+
1165
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1166
+
1167
+ const child = xml.childNodes[ i ];
1168
+ if ( child.nodeType !== 1 ) continue;
1169
+
1170
+ switch ( child.nodeName ) {
1171
+
1172
+ case 'color':
1173
+ data[ child.nodeName ] = parseFloats( child.textContent );
1174
+ break;
1175
+
1176
+ case 'float':
1177
+ data[ child.nodeName ] = parseFloat( child.textContent );
1178
+ break;
1179
+
1180
+ case 'texture':
1181
+ data[ child.nodeName ] = {
1182
+ id: child.getAttribute( 'texture' ),
1183
+ extra: parseEffectParameterTexture( child )
1184
+ };
1185
+ break;
1186
+
1187
+ }
1188
+
1189
+ }
1190
+
1191
+ return data;
1192
+
1193
+ }
1194
+
1195
+ function parseEffectParameterTexture( xml ) {
1196
+
1197
+ const data = {
1198
+ technique: {}
1199
+ };
1200
+
1201
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1202
+
1203
+ const child = xml.childNodes[ i ];
1204
+ if ( child.nodeType !== 1 ) continue;
1205
+
1206
+ switch ( child.nodeName ) {
1207
+
1208
+ case 'extra':
1209
+ parseEffectParameterTextureExtra( child, data );
1210
+ break;
1211
+
1212
+ }
1213
+
1214
+ }
1215
+
1216
+ return data;
1217
+
1218
+ }
1219
+
1220
+ function parseEffectParameterTextureExtra( xml, data ) {
1221
+
1222
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1223
+
1224
+ const child = xml.childNodes[ i ];
1225
+ if ( child.nodeType !== 1 ) continue;
1226
+
1227
+ switch ( child.nodeName ) {
1228
+
1229
+ case 'technique':
1230
+ parseEffectParameterTextureExtraTechnique( child, data );
1231
+ break;
1232
+
1233
+ }
1234
+
1235
+ }
1236
+
1237
+ }
1238
+
1239
+ function parseEffectParameterTextureExtraTechnique( xml, data ) {
1240
+
1241
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1242
+
1243
+ const child = xml.childNodes[ i ];
1244
+ if ( child.nodeType !== 1 ) continue;
1245
+
1246
+ switch ( child.nodeName ) {
1247
+
1248
+ case 'repeatU':
1249
+ case 'repeatV':
1250
+ case 'offsetU':
1251
+ case 'offsetV':
1252
+ data.technique[ child.nodeName ] = parseFloat( child.textContent );
1253
+ break;
1254
+
1255
+ case 'wrapU':
1256
+ case 'wrapV':
1257
+ // some files have values for wrapU/wrapV which become NaN via parseInt
1258
+ if ( child.textContent.toUpperCase() === 'TRUE' ) {
1259
+
1260
+ data.technique[ child.nodeName ] = 1;
1261
+
1262
+ } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
1263
+
1264
+ data.technique[ child.nodeName ] = 0;
1265
+
1266
+ } else {
1267
+
1268
+ data.technique[ child.nodeName ] = parseInt( child.textContent );
1269
+
1270
+ }
1271
+
1272
+ break;
1273
+
1274
+ case 'bump':
1275
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1276
+ break;
1277
+
1278
+ }
1279
+
1280
+ }
1281
+
1282
+ }
1283
+
1284
+ function parseEffectExtra( xml ) {
1285
+
1286
+ const data = {};
1287
+
1288
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1289
+
1290
+ const child = xml.childNodes[ i ];
1291
+ if ( child.nodeType !== 1 ) continue;
1292
+
1293
+ switch ( child.nodeName ) {
1294
+
1295
+ case 'technique':
1296
+ data.technique = parseEffectExtraTechnique( child );
1297
+ break;
1298
+
1299
+ }
1300
+
1301
+ }
1302
+
1303
+ return data;
1304
+
1305
+ }
1306
+
1307
+ function parseEffectExtraTechnique( xml ) {
1308
+
1309
+ const data = {};
1310
+
1311
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1312
+
1313
+ const child = xml.childNodes[ i ];
1314
+ if ( child.nodeType !== 1 ) continue;
1315
+
1316
+ switch ( child.nodeName ) {
1317
+
1318
+ case 'double_sided':
1319
+ data[ child.nodeName ] = parseInt( child.textContent );
1320
+ break;
1321
+
1322
+ case 'bump':
1323
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1324
+ break;
1325
+
1326
+ }
1327
+
1328
+ }
1329
+
1330
+ return data;
1331
+
1332
+ }
1333
+
1334
+ function parseEffectExtraTechniqueBump( xml ) {
1335
+
1336
+ const data = {};
1337
+
1338
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1339
+
1340
+ const child = xml.childNodes[ i ];
1341
+ if ( child.nodeType !== 1 ) continue;
1342
+
1343
+ switch ( child.nodeName ) {
1344
+
1345
+ case 'texture':
1346
+ data[ child.nodeName ] = {
1347
+ id: child.getAttribute( 'texture' ),
1348
+ texcoord: child.getAttribute( 'texcoord' ),
1349
+ extra: parseEffectParameterTexture( child )
1350
+ };
1351
+ break;
1352
+
1353
+ }
1354
+
1355
+ }
1356
+
1357
+ return data;
1358
+
1359
+ }
1360
+
1361
+ function buildEffect( data ) {
1362
+
1363
+ return data;
1364
+
1365
+ }
1366
+
1367
+ function getEffect( id ) {
1368
+
1369
+ return getBuild( library.effects[ id ], buildEffect );
1370
+
1371
+ } // material
1372
+
1373
+
1374
+ function parseMaterial( xml ) {
1375
+
1376
+ const data = {
1377
+ name: xml.getAttribute( 'name' )
1378
+ };
1379
+
1380
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1381
+
1382
+ const child = xml.childNodes[ i ];
1383
+ if ( child.nodeType !== 1 ) continue;
1384
+
1385
+ switch ( child.nodeName ) {
1386
+
1387
+ case 'instance_effect':
1388
+ data.url = parseId( child.getAttribute( 'url' ) );
1389
+ break;
1390
+
1391
+ }
1392
+
1393
+ }
1394
+
1395
+ library.materials[ xml.getAttribute( 'id' ) ] = data;
1396
+
1397
+ }
1398
+
1399
+ function getTextureLoader( image ) {
1400
+
1401
+ let loader;
1402
+ let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
1403
+
1404
+ extension = extension.toLowerCase();
1405
+
1406
+ switch ( extension ) {
1407
+
1408
+ case 'tga':
1409
+ loader = tgaLoader;
1410
+ break;
1411
+
1412
+ default:
1413
+ loader = textureLoader;
1414
+
1415
+ }
1416
+
1417
+ return loader;
1418
+
1419
+ }
1420
+
1421
+ function buildMaterial( data ) {
1422
+
1423
+ const effect = getEffect( data.url );
1424
+ const technique = effect.profile.technique;
1425
+ let material;
1426
+
1427
+ switch ( technique.type ) {
1428
+
1429
+ case 'phong':
1430
+ case 'blinn':
1431
+ material = new THREE.MeshPhongMaterial();
1432
+ break;
1433
+
1434
+ case 'lambert':
1435
+ material = new THREE.MeshLambertMaterial();
1436
+ break;
1437
+
1438
+ default:
1439
+ material = new THREE.MeshBasicMaterial();
1440
+ break;
1441
+
1442
+ }
1443
+
1444
+ material.name = data.name || '';
1445
+
1446
+ function getTexture( textureObject, encoding = null ) {
1447
+
1448
+ const sampler = effect.profile.samplers[ textureObject.id ];
1449
+ let image = null; // get image
1450
+
1451
+ if ( sampler !== undefined ) {
1452
+
1453
+ const surface = effect.profile.surfaces[ sampler.source ];
1454
+ image = getImage( surface.init_from );
1455
+
1456
+ } else {
1457
+
1458
+ console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
1459
+ image = getImage( textureObject.id );
1460
+
1461
+ } // create texture if image is avaiable
1462
+
1463
+
1464
+ if ( image !== null ) {
1465
+
1466
+ const loader = getTextureLoader( image );
1467
+
1468
+ if ( loader !== undefined ) {
1469
+
1470
+ const texture = loader.load( image );
1471
+ const extra = textureObject.extra;
1472
+
1473
+ if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
1474
+
1475
+ const technique = extra.technique;
1476
+ texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
1477
+ texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
1478
+ texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
1479
+ texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
1480
+
1481
+ } else {
1482
+
1483
+ texture.wrapS = THREE.RepeatWrapping;
1484
+ texture.wrapT = THREE.RepeatWrapping;
1485
+
1486
+ }
1487
+
1488
+ if ( encoding !== null ) {
1489
+
1490
+ texture.encoding = encoding;
1491
+
1492
+ }
1493
+
1494
+ return texture;
1495
+
1496
+ } else {
1497
+
1498
+ console.warn( 'THREE.ColladaLoader: THREE.Loader for texture %s not found.', image );
1499
+ return null;
1500
+
1501
+ }
1502
+
1503
+ } else {
1504
+
1505
+ console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
1506
+ return null;
1507
+
1508
+ }
1509
+
1510
+ }
1511
+
1512
+ const parameters = technique.parameters;
1513
+
1514
+ for ( const key in parameters ) {
1515
+
1516
+ const parameter = parameters[ key ];
1517
+
1518
+ switch ( key ) {
1519
+
1520
+ case 'diffuse':
1521
+ if ( parameter.color ) material.color.fromArray( parameter.color );
1522
+ if ( parameter.texture ) material.map = getTexture( parameter.texture, THREE.sRGBEncoding );
1523
+ break;
1524
+
1525
+ case 'specular':
1526
+ if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
1527
+ if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
1528
+ break;
1529
+
1530
+ case 'bump':
1531
+ if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
1532
+ break;
1533
+
1534
+ case 'ambient':
1535
+ if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, THREE.sRGBEncoding );
1536
+ break;
1537
+
1538
+ case 'shininess':
1539
+ if ( parameter.float && material.shininess ) material.shininess = parameter.float;
1540
+ break;
1541
+
1542
+ case 'emission':
1543
+ if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
1544
+ if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, THREE.sRGBEncoding );
1545
+ break;
1546
+
1547
+ }
1548
+
1549
+ }
1550
+
1551
+ material.color.convertSRGBToLinear();
1552
+ if ( material.specular ) material.specular.convertSRGBToLinear();
1553
+ if ( material.emissive ) material.emissive.convertSRGBToLinear(); //
1554
+
1555
+ let transparent = parameters[ 'transparent' ];
1556
+ let transparency = parameters[ 'transparency' ]; // <transparency> does not exist but <transparent>
1557
+
1558
+ if ( transparency === undefined && transparent ) {
1559
+
1560
+ transparency = {
1561
+ float: 1
1562
+ };
1563
+
1564
+ } // <transparent> does not exist but <transparency>
1565
+
1566
+
1567
+ if ( transparent === undefined && transparency ) {
1568
+
1569
+ transparent = {
1570
+ opaque: 'A_ONE',
1571
+ data: {
1572
+ color: [ 1, 1, 1, 1 ]
1573
+ }
1574
+ };
1575
+
1576
+ }
1577
+
1578
+ if ( transparent && transparency ) {
1579
+
1580
+ // handle case if a texture exists but no color
1581
+ if ( transparent.data.texture ) {
1582
+
1583
+ // we do not set an alpha map (see #13792)
1584
+ material.transparent = true;
1585
+
1586
+ } else {
1587
+
1588
+ const color = transparent.data.color;
1589
+
1590
+ switch ( transparent.opaque ) {
1591
+
1592
+ case 'A_ONE':
1593
+ material.opacity = color[ 3 ] * transparency.float;
1594
+ break;
1595
+
1596
+ case 'RGB_ZERO':
1597
+ material.opacity = 1 - color[ 0 ] * transparency.float;
1598
+ break;
1599
+
1600
+ case 'A_ZERO':
1601
+ material.opacity = 1 - color[ 3 ] * transparency.float;
1602
+ break;
1603
+
1604
+ case 'RGB_ONE':
1605
+ material.opacity = color[ 0 ] * transparency.float;
1606
+ break;
1607
+
1608
+ default:
1609
+ console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
1610
+
1611
+ }
1612
+
1613
+ if ( material.opacity < 1 ) material.transparent = true;
1614
+
1615
+ }
1616
+
1617
+ } //
1618
+
1619
+
1620
+ if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
1621
+
1622
+ const techniques = technique.extra.technique;
1623
+
1624
+ for ( const k in techniques ) {
1625
+
1626
+ const v = techniques[ k ];
1627
+
1628
+ switch ( k ) {
1629
+
1630
+ case 'double_sided':
1631
+ material.side = v === 1 ? THREE.DoubleSide : THREE.FrontSide;
1632
+ break;
1633
+
1634
+ case 'bump':
1635
+ material.normalMap = getTexture( v.texture );
1636
+ material.normalScale = new THREE.Vector2( 1, 1 );
1637
+ break;
1638
+
1639
+ }
1640
+
1641
+ }
1642
+
1643
+ }
1644
+
1645
+ return material;
1646
+
1647
+ }
1648
+
1649
+ function getMaterial( id ) {
1650
+
1651
+ return getBuild( library.materials[ id ], buildMaterial );
1652
+
1653
+ } // camera
1654
+
1655
+
1656
+ function parseCamera( xml ) {
1657
+
1658
+ const data = {
1659
+ name: xml.getAttribute( 'name' )
1660
+ };
1661
+
1662
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1663
+
1664
+ const child = xml.childNodes[ i ];
1665
+ if ( child.nodeType !== 1 ) continue;
1666
+
1667
+ switch ( child.nodeName ) {
1668
+
1669
+ case 'optics':
1670
+ data.optics = parseCameraOptics( child );
1671
+ break;
1672
+
1673
+ }
1674
+
1675
+ }
1676
+
1677
+ library.cameras[ xml.getAttribute( 'id' ) ] = data;
1678
+
1679
+ }
1680
+
1681
+ function parseCameraOptics( xml ) {
1682
+
1683
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1684
+
1685
+ const child = xml.childNodes[ i ];
1686
+
1687
+ switch ( child.nodeName ) {
1688
+
1689
+ case 'technique_common':
1690
+ return parseCameraTechnique( child );
1691
+
1692
+ }
1693
+
1694
+ }
1695
+
1696
+ return {};
1697
+
1698
+ }
1699
+
1700
+ function parseCameraTechnique( xml ) {
1701
+
1702
+ const data = {};
1703
+
1704
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1705
+
1706
+ const child = xml.childNodes[ i ];
1707
+
1708
+ switch ( child.nodeName ) {
1709
+
1710
+ case 'perspective':
1711
+ case 'orthographic':
1712
+ data.technique = child.nodeName;
1713
+ data.parameters = parseCameraParameters( child );
1714
+ break;
1715
+
1716
+ }
1717
+
1718
+ }
1719
+
1720
+ return data;
1721
+
1722
+ }
1723
+
1724
+ function parseCameraParameters( xml ) {
1725
+
1726
+ const data = {};
1727
+
1728
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1729
+
1730
+ const child = xml.childNodes[ i ];
1731
+
1732
+ switch ( child.nodeName ) {
1733
+
1734
+ case 'xfov':
1735
+ case 'yfov':
1736
+ case 'xmag':
1737
+ case 'ymag':
1738
+ case 'znear':
1739
+ case 'zfar':
1740
+ case 'aspect_ratio':
1741
+ data[ child.nodeName ] = parseFloat( child.textContent );
1742
+ break;
1743
+
1744
+ }
1745
+
1746
+ }
1747
+
1748
+ return data;
1749
+
1750
+ }
1751
+
1752
+ function buildCamera( data ) {
1753
+
1754
+ let camera;
1755
+
1756
+ switch ( data.optics.technique ) {
1757
+
1758
+ case 'perspective':
1759
+ camera = new THREE.PerspectiveCamera( data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar );
1760
+ break;
1761
+
1762
+ case 'orthographic':
1763
+ let ymag = data.optics.parameters.ymag;
1764
+ let xmag = data.optics.parameters.xmag;
1765
+ const aspectRatio = data.optics.parameters.aspect_ratio;
1766
+ xmag = xmag === undefined ? ymag * aspectRatio : xmag;
1767
+ ymag = ymag === undefined ? xmag / aspectRatio : ymag;
1768
+ xmag *= 0.5;
1769
+ ymag *= 0.5;
1770
+ camera = new THREE.OrthographicCamera( - xmag, xmag, ymag, - ymag, // left, right, top, bottom
1771
+ data.optics.parameters.znear, data.optics.parameters.zfar );
1772
+ break;
1773
+
1774
+ default:
1775
+ camera = new THREE.PerspectiveCamera();
1776
+ break;
1777
+
1778
+ }
1779
+
1780
+ camera.name = data.name || '';
1781
+ return camera;
1782
+
1783
+ }
1784
+
1785
+ function getCamera( id ) {
1786
+
1787
+ const data = library.cameras[ id ];
1788
+
1789
+ if ( data !== undefined ) {
1790
+
1791
+ return getBuild( data, buildCamera );
1792
+
1793
+ }
1794
+
1795
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
1796
+ return null;
1797
+
1798
+ } // light
1799
+
1800
+
1801
+ function parseLight( xml ) {
1802
+
1803
+ let data = {};
1804
+
1805
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1806
+
1807
+ const child = xml.childNodes[ i ];
1808
+ if ( child.nodeType !== 1 ) continue;
1809
+
1810
+ switch ( child.nodeName ) {
1811
+
1812
+ case 'technique_common':
1813
+ data = parseLightTechnique( child );
1814
+ break;
1815
+
1816
+ }
1817
+
1818
+ }
1819
+
1820
+ library.lights[ xml.getAttribute( 'id' ) ] = data;
1821
+
1822
+ }
1823
+
1824
+ function parseLightTechnique( xml ) {
1825
+
1826
+ const data = {};
1827
+
1828
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1829
+
1830
+ const child = xml.childNodes[ i ];
1831
+ if ( child.nodeType !== 1 ) continue;
1832
+
1833
+ switch ( child.nodeName ) {
1834
+
1835
+ case 'directional':
1836
+ case 'point':
1837
+ case 'spot':
1838
+ case 'ambient':
1839
+ data.technique = child.nodeName;
1840
+ data.parameters = parseLightParameters( child );
1841
+
1842
+ }
1843
+
1844
+ }
1845
+
1846
+ return data;
1847
+
1848
+ }
1849
+
1850
+ function parseLightParameters( xml ) {
1851
+
1852
+ const data = {};
1853
+
1854
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1855
+
1856
+ const child = xml.childNodes[ i ];
1857
+ if ( child.nodeType !== 1 ) continue;
1858
+
1859
+ switch ( child.nodeName ) {
1860
+
1861
+ case 'color':
1862
+ const array = parseFloats( child.textContent );
1863
+ data.color = new THREE.Color().fromArray( array ).convertSRGBToLinear();
1864
+ break;
1865
+
1866
+ case 'falloff_angle':
1867
+ data.falloffAngle = parseFloat( child.textContent );
1868
+ break;
1869
+
1870
+ case 'quadratic_attenuation':
1871
+ const f = parseFloat( child.textContent );
1872
+ data.distance = f ? Math.sqrt( 1 / f ) : 0;
1873
+ break;
1874
+
1875
+ }
1876
+
1877
+ }
1878
+
1879
+ return data;
1880
+
1881
+ }
1882
+
1883
+ function buildLight( data ) {
1884
+
1885
+ let light;
1886
+
1887
+ switch ( data.technique ) {
1888
+
1889
+ case 'directional':
1890
+ light = new THREE.DirectionalLight();
1891
+ break;
1892
+
1893
+ case 'point':
1894
+ light = new THREE.PointLight();
1895
+ break;
1896
+
1897
+ case 'spot':
1898
+ light = new THREE.SpotLight();
1899
+ break;
1900
+
1901
+ case 'ambient':
1902
+ light = new THREE.AmbientLight();
1903
+ break;
1904
+
1905
+ }
1906
+
1907
+ if ( data.parameters.color ) light.color.copy( data.parameters.color );
1908
+ if ( data.parameters.distance ) light.distance = data.parameters.distance;
1909
+ return light;
1910
+
1911
+ }
1912
+
1913
+ function getLight( id ) {
1914
+
1915
+ const data = library.lights[ id ];
1916
+
1917
+ if ( data !== undefined ) {
1918
+
1919
+ return getBuild( data, buildLight );
1920
+
1921
+ }
1922
+
1923
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
1924
+ return null;
1925
+
1926
+ } // geometry
1927
+
1928
+
1929
+ function parseGeometry( xml ) {
1930
+
1931
+ const data = {
1932
+ name: xml.getAttribute( 'name' ),
1933
+ sources: {},
1934
+ vertices: {},
1935
+ primitives: []
1936
+ };
1937
+ const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
1938
+
1939
+ if ( mesh === undefined ) return;
1940
+
1941
+ for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
1942
+
1943
+ const child = mesh.childNodes[ i ];
1944
+ if ( child.nodeType !== 1 ) continue;
1945
+ const id = child.getAttribute( 'id' );
1946
+
1947
+ switch ( child.nodeName ) {
1948
+
1949
+ case 'source':
1950
+ data.sources[ id ] = parseSource( child );
1951
+ break;
1952
+
1953
+ case 'vertices':
1954
+ // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
1955
+ data.vertices = parseGeometryVertices( child );
1956
+ break;
1957
+
1958
+ case 'polygons':
1959
+ console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
1960
+ break;
1961
+
1962
+ case 'lines':
1963
+ case 'linestrips':
1964
+ case 'polylist':
1965
+ case 'triangles':
1966
+ data.primitives.push( parseGeometryPrimitive( child ) );
1967
+ break;
1968
+
1969
+ default:
1970
+ console.log( child );
1971
+
1972
+ }
1973
+
1974
+ }
1975
+
1976
+ library.geometries[ xml.getAttribute( 'id' ) ] = data;
1977
+
1978
+ }
1979
+
1980
+ function parseSource( xml ) {
1981
+
1982
+ const data = {
1983
+ array: [],
1984
+ stride: 3
1985
+ };
1986
+
1987
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1988
+
1989
+ const child = xml.childNodes[ i ];
1990
+ if ( child.nodeType !== 1 ) continue;
1991
+
1992
+ switch ( child.nodeName ) {
1993
+
1994
+ case 'float_array':
1995
+ data.array = parseFloats( child.textContent );
1996
+ break;
1997
+
1998
+ case 'Name_array':
1999
+ data.array = parseStrings( child.textContent );
2000
+ break;
2001
+
2002
+ case 'technique_common':
2003
+ const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
2004
+
2005
+ if ( accessor !== undefined ) {
2006
+
2007
+ data.stride = parseInt( accessor.getAttribute( 'stride' ) );
2008
+
2009
+ }
2010
+
2011
+ break;
2012
+
2013
+ }
2014
+
2015
+ }
2016
+
2017
+ return data;
2018
+
2019
+ }
2020
+
2021
+ function parseGeometryVertices( xml ) {
2022
+
2023
+ const data = {};
2024
+
2025
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2026
+
2027
+ const child = xml.childNodes[ i ];
2028
+ if ( child.nodeType !== 1 ) continue;
2029
+ data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
2030
+
2031
+ }
2032
+
2033
+ return data;
2034
+
2035
+ }
2036
+
2037
+ function parseGeometryPrimitive( xml ) {
2038
+
2039
+ const primitive = {
2040
+ type: xml.nodeName,
2041
+ material: xml.getAttribute( 'material' ),
2042
+ count: parseInt( xml.getAttribute( 'count' ) ),
2043
+ inputs: {},
2044
+ stride: 0,
2045
+ hasUV: false
2046
+ };
2047
+
2048
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
2049
+
2050
+ const child = xml.childNodes[ i ];
2051
+ if ( child.nodeType !== 1 ) continue;
2052
+
2053
+ switch ( child.nodeName ) {
2054
+
2055
+ case 'input':
2056
+ const id = parseId( child.getAttribute( 'source' ) );
2057
+ const semantic = child.getAttribute( 'semantic' );
2058
+ const offset = parseInt( child.getAttribute( 'offset' ) );
2059
+ const set = parseInt( child.getAttribute( 'set' ) );
2060
+ const inputname = set > 0 ? semantic + set : semantic;
2061
+ primitive.inputs[ inputname ] = {
2062
+ id: id,
2063
+ offset: offset
2064
+ };
2065
+ primitive.stride = Math.max( primitive.stride, offset + 1 );
2066
+ if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
2067
+ break;
2068
+
2069
+ case 'vcount':
2070
+ primitive.vcount = parseInts( child.textContent );
2071
+ break;
2072
+
2073
+ case 'p':
2074
+ primitive.p = parseInts( child.textContent );
2075
+ break;
2076
+
2077
+ }
2078
+
2079
+ }
2080
+
2081
+ return primitive;
2082
+
2083
+ }
2084
+
2085
+ function groupPrimitives( primitives ) {
2086
+
2087
+ const build = {};
2088
+
2089
+ for ( let i = 0; i < primitives.length; i ++ ) {
2090
+
2091
+ const primitive = primitives[ i ];
2092
+ if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
2093
+ build[ primitive.type ].push( primitive );
2094
+
2095
+ }
2096
+
2097
+ return build;
2098
+
2099
+ }
2100
+
2101
+ function checkUVCoordinates( primitives ) {
2102
+
2103
+ let count = 0;
2104
+
2105
+ for ( let i = 0, l = primitives.length; i < l; i ++ ) {
2106
+
2107
+ const primitive = primitives[ i ];
2108
+
2109
+ if ( primitive.hasUV === true ) {
2110
+
2111
+ count ++;
2112
+
2113
+ }
2114
+
2115
+ }
2116
+
2117
+ if ( count > 0 && count < primitives.length ) {
2118
+
2119
+ primitives.uvsNeedsFix = true;
2120
+
2121
+ }
2122
+
2123
+ }
2124
+
2125
+ function buildGeometry( data ) {
2126
+
2127
+ const build = {};
2128
+ const sources = data.sources;
2129
+ const vertices = data.vertices;
2130
+ const primitives = data.primitives;
2131
+ if ( primitives.length === 0 ) return {}; // our goal is to create one buffer geometry for a single type of primitives
2132
+ // first, we group all primitives by their type
2133
+
2134
+ const groupedPrimitives = groupPrimitives( primitives );
2135
+
2136
+ for ( const type in groupedPrimitives ) {
2137
+
2138
+ const primitiveType = groupedPrimitives[ type ]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
2139
+
2140
+ checkUVCoordinates( primitiveType ); // third, create a buffer geometry for each type of primitives
2141
+
2142
+ build[ type ] = buildGeometryType( primitiveType, sources, vertices );
2143
+
2144
+ }
2145
+
2146
+ return build;
2147
+
2148
+ }
2149
+
2150
+ function buildGeometryType( primitives, sources, vertices ) {
2151
+
2152
+ const build = {};
2153
+ const position = {
2154
+ array: [],
2155
+ stride: 0
2156
+ };
2157
+ const normal = {
2158
+ array: [],
2159
+ stride: 0
2160
+ };
2161
+ const uv = {
2162
+ array: [],
2163
+ stride: 0
2164
+ };
2165
+ const uv2 = {
2166
+ array: [],
2167
+ stride: 0
2168
+ };
2169
+ const color = {
2170
+ array: [],
2171
+ stride: 0
2172
+ };
2173
+ const skinIndex = {
2174
+ array: [],
2175
+ stride: 4
2176
+ };
2177
+ const skinWeight = {
2178
+ array: [],
2179
+ stride: 4
2180
+ };
2181
+ const geometry = new THREE.BufferGeometry();
2182
+ const materialKeys = [];
2183
+ let start = 0;
2184
+
2185
+ for ( let p = 0; p < primitives.length; p ++ ) {
2186
+
2187
+ const primitive = primitives[ p ];
2188
+ const inputs = primitive.inputs; // groups
2189
+
2190
+ let count = 0;
2191
+
2192
+ switch ( primitive.type ) {
2193
+
2194
+ case 'lines':
2195
+ case 'linestrips':
2196
+ count = primitive.count * 2;
2197
+ break;
2198
+
2199
+ case 'triangles':
2200
+ count = primitive.count * 3;
2201
+ break;
2202
+
2203
+ case 'polylist':
2204
+ for ( let g = 0; g < primitive.count; g ++ ) {
2205
+
2206
+ const vc = primitive.vcount[ g ];
2207
+
2208
+ switch ( vc ) {
2209
+
2210
+ case 3:
2211
+ count += 3; // single triangle
2212
+
2213
+ break;
2214
+
2215
+ case 4:
2216
+ count += 6; // quad, subdivided into two triangles
2217
+
2218
+ break;
2219
+
2220
+ default:
2221
+ count += ( vc - 2 ) * 3; // polylist with more than four vertices
2222
+
2223
+ break;
2224
+
2225
+ }
2226
+
2227
+ }
2228
+
2229
+ break;
2230
+
2231
+ default:
2232
+ console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
2233
+
2234
+ }
2235
+
2236
+ geometry.addGroup( start, count, p );
2237
+ start += count; // material
2238
+
2239
+ if ( primitive.material ) {
2240
+
2241
+ materialKeys.push( primitive.material );
2242
+
2243
+ } // geometry data
2244
+
2245
+
2246
+ for ( const name in inputs ) {
2247
+
2248
+ const input = inputs[ name ];
2249
+
2250
+ switch ( name ) {
2251
+
2252
+ case 'VERTEX':
2253
+ for ( const key in vertices ) {
2254
+
2255
+ const id = vertices[ key ];
2256
+
2257
+ switch ( key ) {
2258
+
2259
+ case 'POSITION':
2260
+ const prevLength = position.array.length;
2261
+ buildGeometryData( primitive, sources[ id ], input.offset, position.array );
2262
+ position.stride = sources[ id ].stride;
2263
+
2264
+ if ( sources.skinWeights && sources.skinIndices ) {
2265
+
2266
+ buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
2267
+ buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
2268
+
2269
+ } // see #3803
2270
+
2271
+
2272
+ if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
2273
+
2274
+ const count = ( position.array.length - prevLength ) / position.stride;
2275
+
2276
+ for ( let i = 0; i < count; i ++ ) {
2277
+
2278
+ // fill missing uv coordinates
2279
+ uv.array.push( 0, 0 );
2280
+
2281
+ }
2282
+
2283
+ }
2284
+
2285
+ break;
2286
+
2287
+ case 'NORMAL':
2288
+ buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
2289
+ normal.stride = sources[ id ].stride;
2290
+ break;
2291
+
2292
+ case 'COLOR':
2293
+ buildGeometryData( primitive, sources[ id ], input.offset, color.array );
2294
+ color.stride = sources[ id ].stride;
2295
+ break;
2296
+
2297
+ case 'TEXCOORD':
2298
+ buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
2299
+ uv.stride = sources[ id ].stride;
2300
+ break;
2301
+
2302
+ case 'TEXCOORD1':
2303
+ buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
2304
+ uv.stride = sources[ id ].stride;
2305
+ break;
2306
+
2307
+ default:
2308
+ console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
2309
+
2310
+ }
2311
+
2312
+ }
2313
+
2314
+ break;
2315
+
2316
+ case 'NORMAL':
2317
+ buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
2318
+ normal.stride = sources[ input.id ].stride;
2319
+ break;
2320
+
2321
+ case 'COLOR':
2322
+ buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
2323
+ color.stride = sources[ input.id ].stride;
2324
+ break;
2325
+
2326
+ case 'TEXCOORD':
2327
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
2328
+ uv.stride = sources[ input.id ].stride;
2329
+ break;
2330
+
2331
+ case 'TEXCOORD1':
2332
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
2333
+ uv2.stride = sources[ input.id ].stride;
2334
+ break;
2335
+
2336
+ }
2337
+
2338
+ }
2339
+
2340
+ } // build geometry
2341
+
2342
+
2343
+ if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
2344
+ if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
2345
+ if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
2346
+ if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
2347
+ if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
2348
+ if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
2349
+ if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
2350
+ build.data = geometry;
2351
+ build.type = primitives[ 0 ].type;
2352
+ build.materialKeys = materialKeys;
2353
+ return build;
2354
+
2355
+ }
2356
+
2357
+ function buildGeometryData( primitive, source, offset, array, isColor = false ) {
2358
+
2359
+ const indices = primitive.p;
2360
+ const stride = primitive.stride;
2361
+ const vcount = primitive.vcount;
2362
+
2363
+ function pushVector( i ) {
2364
+
2365
+ let index = indices[ i + offset ] * sourceStride;
2366
+ const length = index + sourceStride;
2367
+
2368
+ for ( ; index < length; index ++ ) {
2369
+
2370
+ array.push( sourceArray[ index ] );
2371
+
2372
+ }
2373
+
2374
+ if ( isColor ) {
2375
+
2376
+ // convert the vertex colors from srgb to linear if present
2377
+ const startIndex = array.length - sourceStride - 1;
2378
+ tempColor.setRGB( array[ startIndex + 0 ], array[ startIndex + 1 ], array[ startIndex + 2 ] ).convertSRGBToLinear();
2379
+ array[ startIndex + 0 ] = tempColor.r;
2380
+ array[ startIndex + 1 ] = tempColor.g;
2381
+ array[ startIndex + 2 ] = tempColor.b;
2382
+
2383
+ }
2384
+
2385
+ }
2386
+
2387
+ const sourceArray = source.array;
2388
+ const sourceStride = source.stride;
2389
+
2390
+ if ( primitive.vcount !== undefined ) {
2391
+
2392
+ let index = 0;
2393
+
2394
+ for ( let i = 0, l = vcount.length; i < l; i ++ ) {
2395
+
2396
+ const count = vcount[ i ];
2397
+
2398
+ if ( count === 4 ) {
2399
+
2400
+ const a = index + stride * 0;
2401
+ const b = index + stride * 1;
2402
+ const c = index + stride * 2;
2403
+ const d = index + stride * 3;
2404
+ pushVector( a );
2405
+ pushVector( b );
2406
+ pushVector( d );
2407
+ pushVector( b );
2408
+ pushVector( c );
2409
+ pushVector( d );
2410
+
2411
+ } else if ( count === 3 ) {
2412
+
2413
+ const a = index + stride * 0;
2414
+ const b = index + stride * 1;
2415
+ const c = index + stride * 2;
2416
+ pushVector( a );
2417
+ pushVector( b );
2418
+ pushVector( c );
2419
+
2420
+ } else if ( count > 4 ) {
2421
+
2422
+ for ( let k = 1, kl = count - 2; k <= kl; k ++ ) {
2423
+
2424
+ const a = index + stride * 0;
2425
+ const b = index + stride * k;
2426
+ const c = index + stride * ( k + 1 );
2427
+ pushVector( a );
2428
+ pushVector( b );
2429
+ pushVector( c );
2430
+
2431
+ }
2432
+
2433
+ }
2434
+
2435
+ index += stride * count;
2436
+
2437
+ }
2438
+
2439
+ } else {
2440
+
2441
+ for ( let i = 0, l = indices.length; i < l; i += stride ) {
2442
+
2443
+ pushVector( i );
2444
+
2445
+ }
2446
+
2447
+ }
2448
+
2449
+ }
2450
+
2451
+ function getGeometry( id ) {
2452
+
2453
+ return getBuild( library.geometries[ id ], buildGeometry );
2454
+
2455
+ } // kinematics
2456
+
2457
+
2458
+ function parseKinematicsModel( xml ) {
2459
+
2460
+ const data = {
2461
+ name: xml.getAttribute( 'name' ) || '',
2462
+ joints: {},
2463
+ links: []
2464
+ };
2465
+
2466
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2467
+
2468
+ const child = xml.childNodes[ i ];
2469
+ if ( child.nodeType !== 1 ) continue;
2470
+
2471
+ switch ( child.nodeName ) {
2472
+
2473
+ case 'technique_common':
2474
+ parseKinematicsTechniqueCommon( child, data );
2475
+ break;
2476
+
2477
+ }
2478
+
2479
+ }
2480
+
2481
+ library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
2482
+
2483
+ }
2484
+
2485
+ function buildKinematicsModel( data ) {
2486
+
2487
+ if ( data.build !== undefined ) return data.build;
2488
+ return data;
2489
+
2490
+ }
2491
+
2492
+ function getKinematicsModel( id ) {
2493
+
2494
+ return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
2495
+
2496
+ }
2497
+
2498
+ function parseKinematicsTechniqueCommon( xml, data ) {
2499
+
2500
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2501
+
2502
+ const child = xml.childNodes[ i ];
2503
+ if ( child.nodeType !== 1 ) continue;
2504
+
2505
+ switch ( child.nodeName ) {
2506
+
2507
+ case 'joint':
2508
+ data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
2509
+ break;
2510
+
2511
+ case 'link':
2512
+ data.links.push( parseKinematicsLink( child ) );
2513
+ break;
2514
+
2515
+ }
2516
+
2517
+ }
2518
+
2519
+ }
2520
+
2521
+ function parseKinematicsJoint( xml ) {
2522
+
2523
+ let data;
2524
+
2525
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2526
+
2527
+ const child = xml.childNodes[ i ];
2528
+ if ( child.nodeType !== 1 ) continue;
2529
+
2530
+ switch ( child.nodeName ) {
2531
+
2532
+ case 'prismatic':
2533
+ case 'revolute':
2534
+ data = parseKinematicsJointParameter( child );
2535
+ break;
2536
+
2537
+ }
2538
+
2539
+ }
2540
+
2541
+ return data;
2542
+
2543
+ }
2544
+
2545
+ function parseKinematicsJointParameter( xml ) {
2546
+
2547
+ const data = {
2548
+ sid: xml.getAttribute( 'sid' ),
2549
+ name: xml.getAttribute( 'name' ) || '',
2550
+ axis: new THREE.Vector3(),
2551
+ limits: {
2552
+ min: 0,
2553
+ max: 0
2554
+ },
2555
+ type: xml.nodeName,
2556
+ static: false,
2557
+ zeroPosition: 0,
2558
+ middlePosition: 0
2559
+ };
2560
+
2561
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2562
+
2563
+ const child = xml.childNodes[ i ];
2564
+ if ( child.nodeType !== 1 ) continue;
2565
+
2566
+ switch ( child.nodeName ) {
2567
+
2568
+ case 'axis':
2569
+ const array = parseFloats( child.textContent );
2570
+ data.axis.fromArray( array );
2571
+ break;
2572
+
2573
+ case 'limits':
2574
+ const max = child.getElementsByTagName( 'max' )[ 0 ];
2575
+ const min = child.getElementsByTagName( 'min' )[ 0 ];
2576
+ data.limits.max = parseFloat( max.textContent );
2577
+ data.limits.min = parseFloat( min.textContent );
2578
+ break;
2579
+
2580
+ }
2581
+
2582
+ } // if min is equal to or greater than max, consider the joint static
2583
+
2584
+
2585
+ if ( data.limits.min >= data.limits.max ) {
2586
+
2587
+ data.static = true;
2588
+
2589
+ } // calculate middle position
2590
+
2591
+
2592
+ data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
2593
+ return data;
2594
+
2595
+ }
2596
+
2597
+ function parseKinematicsLink( xml ) {
2598
+
2599
+ const data = {
2600
+ sid: xml.getAttribute( 'sid' ),
2601
+ name: xml.getAttribute( 'name' ) || '',
2602
+ attachments: [],
2603
+ transforms: []
2604
+ };
2605
+
2606
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2607
+
2608
+ const child = xml.childNodes[ i ];
2609
+ if ( child.nodeType !== 1 ) continue;
2610
+
2611
+ switch ( child.nodeName ) {
2612
+
2613
+ case 'attachment_full':
2614
+ data.attachments.push( parseKinematicsAttachment( child ) );
2615
+ break;
2616
+
2617
+ case 'matrix':
2618
+ case 'translate':
2619
+ case 'rotate':
2620
+ data.transforms.push( parseKinematicsTransform( child ) );
2621
+ break;
2622
+
2623
+ }
2624
+
2625
+ }
2626
+
2627
+ return data;
2628
+
2629
+ }
2630
+
2631
+ function parseKinematicsAttachment( xml ) {
2632
+
2633
+ const data = {
2634
+ joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
2635
+ transforms: [],
2636
+ links: []
2637
+ };
2638
+
2639
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2640
+
2641
+ const child = xml.childNodes[ i ];
2642
+ if ( child.nodeType !== 1 ) continue;
2643
+
2644
+ switch ( child.nodeName ) {
2645
+
2646
+ case 'link':
2647
+ data.links.push( parseKinematicsLink( child ) );
2648
+ break;
2649
+
2650
+ case 'matrix':
2651
+ case 'translate':
2652
+ case 'rotate':
2653
+ data.transforms.push( parseKinematicsTransform( child ) );
2654
+ break;
2655
+
2656
+ }
2657
+
2658
+ }
2659
+
2660
+ return data;
2661
+
2662
+ }
2663
+
2664
+ function parseKinematicsTransform( xml ) {
2665
+
2666
+ const data = {
2667
+ type: xml.nodeName
2668
+ };
2669
+ const array = parseFloats( xml.textContent );
2670
+
2671
+ switch ( data.type ) {
2672
+
2673
+ case 'matrix':
2674
+ data.obj = new THREE.Matrix4();
2675
+ data.obj.fromArray( array ).transpose();
2676
+ break;
2677
+
2678
+ case 'translate':
2679
+ data.obj = new THREE.Vector3();
2680
+ data.obj.fromArray( array );
2681
+ break;
2682
+
2683
+ case 'rotate':
2684
+ data.obj = new THREE.Vector3();
2685
+ data.obj.fromArray( array );
2686
+ data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
2687
+ break;
2688
+
2689
+ }
2690
+
2691
+ return data;
2692
+
2693
+ } // physics
2694
+
2695
+
2696
+ function parsePhysicsModel( xml ) {
2697
+
2698
+ const data = {
2699
+ name: xml.getAttribute( 'name' ) || '',
2700
+ rigidBodies: {}
2701
+ };
2702
+
2703
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2704
+
2705
+ const child = xml.childNodes[ i ];
2706
+ if ( child.nodeType !== 1 ) continue;
2707
+
2708
+ switch ( child.nodeName ) {
2709
+
2710
+ case 'rigid_body':
2711
+ data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
2712
+ parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
2713
+ break;
2714
+
2715
+ }
2716
+
2717
+ }
2718
+
2719
+ library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
2720
+
2721
+ }
2722
+
2723
+ function parsePhysicsRigidBody( xml, data ) {
2724
+
2725
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2726
+
2727
+ const child = xml.childNodes[ i ];
2728
+ if ( child.nodeType !== 1 ) continue;
2729
+
2730
+ switch ( child.nodeName ) {
2731
+
2732
+ case 'technique_common':
2733
+ parsePhysicsTechniqueCommon( child, data );
2734
+ break;
2735
+
2736
+ }
2737
+
2738
+ }
2739
+
2740
+ }
2741
+
2742
+ function parsePhysicsTechniqueCommon( xml, data ) {
2743
+
2744
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2745
+
2746
+ const child = xml.childNodes[ i ];
2747
+ if ( child.nodeType !== 1 ) continue;
2748
+
2749
+ switch ( child.nodeName ) {
2750
+
2751
+ case 'inertia':
2752
+ data.inertia = parseFloats( child.textContent );
2753
+ break;
2754
+
2755
+ case 'mass':
2756
+ data.mass = parseFloats( child.textContent )[ 0 ];
2757
+ break;
2758
+
2759
+ }
2760
+
2761
+ }
2762
+
2763
+ } // scene
2764
+
2765
+
2766
+ function parseKinematicsScene( xml ) {
2767
+
2768
+ const data = {
2769
+ bindJointAxis: []
2770
+ };
2771
+
2772
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2773
+
2774
+ const child = xml.childNodes[ i ];
2775
+ if ( child.nodeType !== 1 ) continue;
2776
+
2777
+ switch ( child.nodeName ) {
2778
+
2779
+ case 'bind_joint_axis':
2780
+ data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
2781
+ break;
2782
+
2783
+ }
2784
+
2785
+ }
2786
+
2787
+ library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
2788
+
2789
+ }
2790
+
2791
+ function parseKinematicsBindJointAxis( xml ) {
2792
+
2793
+ const data = {
2794
+ target: xml.getAttribute( 'target' ).split( '/' ).pop()
2795
+ };
2796
+
2797
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2798
+
2799
+ const child = xml.childNodes[ i ];
2800
+ if ( child.nodeType !== 1 ) continue;
2801
+
2802
+ switch ( child.nodeName ) {
2803
+
2804
+ case 'axis':
2805
+ const param = child.getElementsByTagName( 'param' )[ 0 ];
2806
+ data.axis = param.textContent;
2807
+ const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
2808
+ data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
2809
+ break;
2810
+
2811
+ }
2812
+
2813
+ }
2814
+
2815
+ return data;
2816
+
2817
+ }
2818
+
2819
+ function buildKinematicsScene( data ) {
2820
+
2821
+ if ( data.build !== undefined ) return data.build;
2822
+ return data;
2823
+
2824
+ }
2825
+
2826
+ function getKinematicsScene( id ) {
2827
+
2828
+ return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
2829
+
2830
+ }
2831
+
2832
+ function setupKinematics() {
2833
+
2834
+ const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
2835
+ const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
2836
+ const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
2837
+ if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
2838
+ const kinematicsModel = getKinematicsModel( kinematicsModelId );
2839
+ const kinematicsScene = getKinematicsScene( kinematicsSceneId );
2840
+ const visualScene = getVisualScene( visualSceneId );
2841
+ const bindJointAxis = kinematicsScene.bindJointAxis;
2842
+ const jointMap = {};
2843
+
2844
+ for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
2845
+
2846
+ const axis = bindJointAxis[ i ]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
2847
+
2848
+ const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
2849
+
2850
+ if ( targetElement ) {
2851
+
2852
+ // get the parent of the transform element
2853
+ const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene
2854
+
2855
+ connect( axis.jointIndex, parentVisualElement );
2856
+
2857
+ }
2858
+
2859
+ }
2860
+
2861
+ function connect( jointIndex, visualElement ) {
2862
+
2863
+ const visualElementName = visualElement.getAttribute( 'name' );
2864
+ const joint = kinematicsModel.joints[ jointIndex ];
2865
+ visualScene.traverse( function ( object ) {
2866
+
2867
+ if ( object.name === visualElementName ) {
2868
+
2869
+ jointMap[ jointIndex ] = {
2870
+ object: object,
2871
+ transforms: buildTransformList( visualElement ),
2872
+ joint: joint,
2873
+ position: joint.zeroPosition
2874
+ };
2875
+
2876
+ }
2877
+
2878
+ } );
2879
+
2880
+ }
2881
+
2882
+ const m0 = new THREE.Matrix4();
2883
+ kinematics = {
2884
+ joints: kinematicsModel && kinematicsModel.joints,
2885
+ getJointValue: function ( jointIndex ) {
2886
+
2887
+ const jointData = jointMap[ jointIndex ];
2888
+
2889
+ if ( jointData ) {
2890
+
2891
+ return jointData.position;
2892
+
2893
+ } else {
2894
+
2895
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
2896
+
2897
+ }
2898
+
2899
+ },
2900
+ setJointValue: function ( jointIndex, value ) {
2901
+
2902
+ const jointData = jointMap[ jointIndex ];
2903
+
2904
+ if ( jointData ) {
2905
+
2906
+ const joint = jointData.joint;
2907
+
2908
+ if ( value > joint.limits.max || value < joint.limits.min ) {
2909
+
2910
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
2911
+
2912
+ } else if ( joint.static ) {
2913
+
2914
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
2915
+
2916
+ } else {
2917
+
2918
+ const object = jointData.object;
2919
+ const axis = joint.axis;
2920
+ const transforms = jointData.transforms;
2921
+ matrix.identity(); // each update, we have to apply all transforms in the correct order
2922
+
2923
+ for ( let i = 0; i < transforms.length; i ++ ) {
2924
+
2925
+ const transform = transforms[ i ]; // if there is a connection of the transform node with a joint, apply the joint value
2926
+
2927
+ if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
2928
+
2929
+ switch ( joint.type ) {
2930
+
2931
+ case 'revolute':
2932
+ matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
2933
+ break;
2934
+
2935
+ case 'prismatic':
2936
+ matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
2937
+ break;
2938
+
2939
+ default:
2940
+ console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
2941
+ break;
2942
+
2943
+ }
2944
+
2945
+ } else {
2946
+
2947
+ switch ( transform.type ) {
2948
+
2949
+ case 'matrix':
2950
+ matrix.multiply( transform.obj );
2951
+ break;
2952
+
2953
+ case 'translate':
2954
+ matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
2955
+ break;
2956
+
2957
+ case 'scale':
2958
+ matrix.scale( transform.obj );
2959
+ break;
2960
+
2961
+ case 'rotate':
2962
+ matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
2963
+ break;
2964
+
2965
+ }
2966
+
2967
+ }
2968
+
2969
+ }
2970
+
2971
+ object.matrix.copy( matrix );
2972
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
2973
+ jointMap[ jointIndex ].position = value;
2974
+
2975
+ }
2976
+
2977
+ } else {
2978
+
2979
+ console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
2980
+
2981
+ }
2982
+
2983
+ }
2984
+ };
2985
+
2986
+ }
2987
+
2988
+ function buildTransformList( node ) {
2989
+
2990
+ const transforms = [];
2991
+ const xml = collada.querySelector( '[id="' + node.id + '"]' );
2992
+
2993
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2994
+
2995
+ const child = xml.childNodes[ i ];
2996
+ if ( child.nodeType !== 1 ) continue;
2997
+ let array, vector;
2998
+
2999
+ switch ( child.nodeName ) {
3000
+
3001
+ case 'matrix':
3002
+ array = parseFloats( child.textContent );
3003
+ const matrix = new THREE.Matrix4().fromArray( array ).transpose();
3004
+ transforms.push( {
3005
+ sid: child.getAttribute( 'sid' ),
3006
+ type: child.nodeName,
3007
+ obj: matrix
3008
+ } );
3009
+ break;
3010
+
3011
+ case 'translate':
3012
+ case 'scale':
3013
+ array = parseFloats( child.textContent );
3014
+ vector = new THREE.Vector3().fromArray( array );
3015
+ transforms.push( {
3016
+ sid: child.getAttribute( 'sid' ),
3017
+ type: child.nodeName,
3018
+ obj: vector
3019
+ } );
3020
+ break;
3021
+
3022
+ case 'rotate':
3023
+ array = parseFloats( child.textContent );
3024
+ vector = new THREE.Vector3().fromArray( array );
3025
+ const angle = THREE.MathUtils.degToRad( array[ 3 ] );
3026
+ transforms.push( {
3027
+ sid: child.getAttribute( 'sid' ),
3028
+ type: child.nodeName,
3029
+ obj: vector,
3030
+ angle: angle
3031
+ } );
3032
+ break;
3033
+
3034
+ }
3035
+
3036
+ }
3037
+
3038
+ return transforms;
3039
+
3040
+ } // nodes
3041
+
3042
+
3043
+ function prepareNodes( xml ) {
3044
+
3045
+ const elements = xml.getElementsByTagName( 'node' ); // ensure all node elements have id attributes
3046
+
3047
+ for ( let i = 0; i < elements.length; i ++ ) {
3048
+
3049
+ const element = elements[ i ];
3050
+
3051
+ if ( element.hasAttribute( 'id' ) === false ) {
3052
+
3053
+ element.setAttribute( 'id', generateId() );
3054
+
3055
+ }
3056
+
3057
+ }
3058
+
3059
+ }
3060
+
3061
+ const matrix = new THREE.Matrix4();
3062
+ const vector = new THREE.Vector3();
3063
+
3064
+ function parseNode( xml ) {
3065
+
3066
+ const data = {
3067
+ name: xml.getAttribute( 'name' ) || '',
3068
+ type: xml.getAttribute( 'type' ),
3069
+ id: xml.getAttribute( 'id' ),
3070
+ sid: xml.getAttribute( 'sid' ),
3071
+ matrix: new THREE.Matrix4(),
3072
+ nodes: [],
3073
+ instanceCameras: [],
3074
+ instanceControllers: [],
3075
+ instanceLights: [],
3076
+ instanceGeometries: [],
3077
+ instanceNodes: [],
3078
+ transforms: {}
3079
+ };
3080
+
3081
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3082
+
3083
+ const child = xml.childNodes[ i ];
3084
+ if ( child.nodeType !== 1 ) continue;
3085
+ let array;
3086
+
3087
+ switch ( child.nodeName ) {
3088
+
3089
+ case 'node':
3090
+ data.nodes.push( child.getAttribute( 'id' ) );
3091
+ parseNode( child );
3092
+ break;
3093
+
3094
+ case 'instance_camera':
3095
+ data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
3096
+ break;
3097
+
3098
+ case 'instance_controller':
3099
+ data.instanceControllers.push( parseNodeInstance( child ) );
3100
+ break;
3101
+
3102
+ case 'instance_light':
3103
+ data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
3104
+ break;
3105
+
3106
+ case 'instance_geometry':
3107
+ data.instanceGeometries.push( parseNodeInstance( child ) );
3108
+ break;
3109
+
3110
+ case 'instance_node':
3111
+ data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
3112
+ break;
3113
+
3114
+ case 'matrix':
3115
+ array = parseFloats( child.textContent );
3116
+ data.matrix.multiply( matrix.fromArray( array ).transpose() );
3117
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3118
+ break;
3119
+
3120
+ case 'translate':
3121
+ array = parseFloats( child.textContent );
3122
+ vector.fromArray( array );
3123
+ data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
3124
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3125
+ break;
3126
+
3127
+ case 'rotate':
3128
+ array = parseFloats( child.textContent );
3129
+ const angle = THREE.MathUtils.degToRad( array[ 3 ] );
3130
+ data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
3131
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3132
+ break;
3133
+
3134
+ case 'scale':
3135
+ array = parseFloats( child.textContent );
3136
+ data.matrix.scale( vector.fromArray( array ) );
3137
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3138
+ break;
3139
+
3140
+ case 'extra':
3141
+ break;
3142
+
3143
+ default:
3144
+ console.log( child );
3145
+
3146
+ }
3147
+
3148
+ }
3149
+
3150
+ if ( hasNode( data.id ) ) {
3151
+
3152
+ console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
3153
+
3154
+ } else {
3155
+
3156
+ library.nodes[ data.id ] = data;
3157
+
3158
+ }
3159
+
3160
+ return data;
3161
+
3162
+ }
3163
+
3164
+ function parseNodeInstance( xml ) {
3165
+
3166
+ const data = {
3167
+ id: parseId( xml.getAttribute( 'url' ) ),
3168
+ materials: {},
3169
+ skeletons: []
3170
+ };
3171
+
3172
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3173
+
3174
+ const child = xml.childNodes[ i ];
3175
+
3176
+ switch ( child.nodeName ) {
3177
+
3178
+ case 'bind_material':
3179
+ const instances = child.getElementsByTagName( 'instance_material' );
3180
+
3181
+ for ( let j = 0; j < instances.length; j ++ ) {
3182
+
3183
+ const instance = instances[ j ];
3184
+ const symbol = instance.getAttribute( 'symbol' );
3185
+ const target = instance.getAttribute( 'target' );
3186
+ data.materials[ symbol ] = parseId( target );
3187
+
3188
+ }
3189
+
3190
+ break;
3191
+
3192
+ case 'skeleton':
3193
+ data.skeletons.push( parseId( child.textContent ) );
3194
+ break;
3195
+
3196
+ default:
3197
+ break;
3198
+
3199
+ }
3200
+
3201
+ }
3202
+
3203
+ return data;
3204
+
3205
+ }
3206
+
3207
+ function buildSkeleton( skeletons, joints ) {
3208
+
3209
+ const boneData = [];
3210
+ const sortedBoneData = [];
3211
+ let i, j, data; // a skeleton can have multiple root bones. collada expresses this
3212
+ // situtation with multiple "skeleton" tags per controller instance
3213
+
3214
+ for ( i = 0; i < skeletons.length; i ++ ) {
3215
+
3216
+ const skeleton = skeletons[ i ];
3217
+ let root;
3218
+
3219
+ if ( hasNode( skeleton ) ) {
3220
+
3221
+ root = getNode( skeleton );
3222
+ buildBoneHierarchy( root, joints, boneData );
3223
+
3224
+ } else if ( hasVisualScene( skeleton ) ) {
3225
+
3226
+ // handle case where the skeleton refers to the visual scene (#13335)
3227
+ const visualScene = library.visualScenes[ skeleton ];
3228
+ const children = visualScene.children;
3229
+
3230
+ for ( let j = 0; j < children.length; j ++ ) {
3231
+
3232
+ const child = children[ j ];
3233
+
3234
+ if ( child.type === 'JOINT' ) {
3235
+
3236
+ const root = getNode( child.id );
3237
+ buildBoneHierarchy( root, joints, boneData );
3238
+
3239
+ }
3240
+
3241
+ }
3242
+
3243
+ } else {
3244
+
3245
+ console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
3246
+
3247
+ }
3248
+
3249
+ } // sort bone data (the order is defined in the corresponding controller)
3250
+
3251
+
3252
+ for ( i = 0; i < joints.length; i ++ ) {
3253
+
3254
+ for ( j = 0; j < boneData.length; j ++ ) {
3255
+
3256
+ data = boneData[ j ];
3257
+
3258
+ if ( data.bone.name === joints[ i ].name ) {
3259
+
3260
+ sortedBoneData[ i ] = data;
3261
+ data.processed = true;
3262
+ break;
3263
+
3264
+ }
3265
+
3266
+ }
3267
+
3268
+ } // add unprocessed bone data at the end of the list
3269
+
3270
+
3271
+ for ( i = 0; i < boneData.length; i ++ ) {
3272
+
3273
+ data = boneData[ i ];
3274
+
3275
+ if ( data.processed === false ) {
3276
+
3277
+ sortedBoneData.push( data );
3278
+ data.processed = true;
3279
+
3280
+ }
3281
+
3282
+ } // setup arrays for skeleton creation
3283
+
3284
+
3285
+ const bones = [];
3286
+ const boneInverses = [];
3287
+
3288
+ for ( i = 0; i < sortedBoneData.length; i ++ ) {
3289
+
3290
+ data = sortedBoneData[ i ];
3291
+ bones.push( data.bone );
3292
+ boneInverses.push( data.boneInverse );
3293
+
3294
+ }
3295
+
3296
+ return new THREE.Skeleton( bones, boneInverses );
3297
+
3298
+ }
3299
+
3300
+ function buildBoneHierarchy( root, joints, boneData ) {
3301
+
3302
+ // setup bone data from visual scene
3303
+ root.traverse( function ( object ) {
3304
+
3305
+ if ( object.isBone === true ) {
3306
+
3307
+ let boneInverse; // retrieve the boneInverse from the controller data
3308
+
3309
+ for ( let i = 0; i < joints.length; i ++ ) {
3310
+
3311
+ const joint = joints[ i ];
3312
+
3313
+ if ( joint.name === object.name ) {
3314
+
3315
+ boneInverse = joint.boneInverse;
3316
+ break;
3317
+
3318
+ }
3319
+
3320
+ }
3321
+
3322
+ if ( boneInverse === undefined ) {
3323
+
3324
+ // Unfortunately, there can be joints in the visual scene that are not part of the
3325
+ // corresponding controller. In this case, we have to create a dummy boneInverse matrix
3326
+ // for the respective bone. This bone won't affect any vertices, because there are no skin indices
3327
+ // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
3328
+ // ensure a correct animation of the model.
3329
+ boneInverse = new THREE.Matrix4();
3330
+
3331
+ }
3332
+
3333
+ boneData.push( {
3334
+ bone: object,
3335
+ boneInverse: boneInverse,
3336
+ processed: false
3337
+ } );
3338
+
3339
+ }
3340
+
3341
+ } );
3342
+
3343
+ }
3344
+
3345
+ function buildNode( data ) {
3346
+
3347
+ const objects = [];
3348
+ const matrix = data.matrix;
3349
+ const nodes = data.nodes;
3350
+ const type = data.type;
3351
+ const instanceCameras = data.instanceCameras;
3352
+ const instanceControllers = data.instanceControllers;
3353
+ const instanceLights = data.instanceLights;
3354
+ const instanceGeometries = data.instanceGeometries;
3355
+ const instanceNodes = data.instanceNodes; // nodes
3356
+
3357
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
3358
+
3359
+ objects.push( getNode( nodes[ i ] ) );
3360
+
3361
+ } // instance cameras
3362
+
3363
+
3364
+ for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
3365
+
3366
+ const instanceCamera = getCamera( instanceCameras[ i ] );
3367
+
3368
+ if ( instanceCamera !== null ) {
3369
+
3370
+ objects.push( instanceCamera.clone() );
3371
+
3372
+ }
3373
+
3374
+ } // instance controllers
3375
+
3376
+
3377
+ for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
3378
+
3379
+ const instance = instanceControllers[ i ];
3380
+ const controller = getController( instance.id );
3381
+ const geometries = getGeometry( controller.id );
3382
+ const newObjects = buildObjects( geometries, instance.materials );
3383
+ const skeletons = instance.skeletons;
3384
+ const joints = controller.skin.joints;
3385
+ const skeleton = buildSkeleton( skeletons, joints );
3386
+
3387
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3388
+
3389
+ const object = newObjects[ j ];
3390
+
3391
+ if ( object.isSkinnedMesh ) {
3392
+
3393
+ object.bind( skeleton, controller.skin.bindMatrix );
3394
+ object.normalizeSkinWeights();
3395
+
3396
+ }
3397
+
3398
+ objects.push( object );
3399
+
3400
+ }
3401
+
3402
+ } // instance lights
3403
+
3404
+
3405
+ for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
3406
+
3407
+ const instanceLight = getLight( instanceLights[ i ] );
3408
+
3409
+ if ( instanceLight !== null ) {
3410
+
3411
+ objects.push( instanceLight.clone() );
3412
+
3413
+ }
3414
+
3415
+ } // instance geometries
3416
+
3417
+
3418
+ for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
3419
+
3420
+ const instance = instanceGeometries[ i ]; // a single geometry instance in collada can lead to multiple object3Ds.
3421
+ // this is the case when primitives are combined like triangles and lines
3422
+
3423
+ const geometries = getGeometry( instance.id );
3424
+ const newObjects = buildObjects( geometries, instance.materials );
3425
+
3426
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3427
+
3428
+ objects.push( newObjects[ j ] );
3429
+
3430
+ }
3431
+
3432
+ } // instance nodes
3433
+
3434
+
3435
+ for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
3436
+
3437
+ objects.push( getNode( instanceNodes[ i ] ).clone() );
3438
+
3439
+ }
3440
+
3441
+ let object;
3442
+
3443
+ if ( nodes.length === 0 && objects.length === 1 ) {
3444
+
3445
+ object = objects[ 0 ];
3446
+
3447
+ } else {
3448
+
3449
+ object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group();
3450
+
3451
+ for ( let i = 0; i < objects.length; i ++ ) {
3452
+
3453
+ object.add( objects[ i ] );
3454
+
3455
+ }
3456
+
3457
+ }
3458
+
3459
+ object.name = type === 'JOINT' ? data.sid : data.name;
3460
+ object.matrix.copy( matrix );
3461
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
3462
+ return object;
3463
+
3464
+ }
3465
+
3466
+ const fallbackMaterial = new THREE.MeshBasicMaterial( {
3467
+ color: 0xff00ff
3468
+ } );
3469
+
3470
+ function resolveMaterialBinding( keys, instanceMaterials ) {
3471
+
3472
+ const materials = [];
3473
+
3474
+ for ( let i = 0, l = keys.length; i < l; i ++ ) {
3475
+
3476
+ const id = instanceMaterials[ keys[ i ] ];
3477
+
3478
+ if ( id === undefined ) {
3479
+
3480
+ console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
3481
+ materials.push( fallbackMaterial );
3482
+
3483
+ } else {
3484
+
3485
+ materials.push( getMaterial( id ) );
3486
+
3487
+ }
3488
+
3489
+ }
3490
+
3491
+ return materials;
3492
+
3493
+ }
3494
+
3495
+ function buildObjects( geometries, instanceMaterials ) {
3496
+
3497
+ const objects = [];
3498
+
3499
+ for ( const type in geometries ) {
3500
+
3501
+ const geometry = geometries[ type ];
3502
+ const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials ); // handle case if no materials are defined
3503
+
3504
+ if ( materials.length === 0 ) {
3505
+
3506
+ if ( type === 'lines' || type === 'linestrips' ) {
3507
+
3508
+ materials.push( new THREE.LineBasicMaterial() );
3509
+
3510
+ } else {
3511
+
3512
+ materials.push( new THREE.MeshPhongMaterial() );
3513
+
3514
+ }
3515
+
3516
+ } // regard skinning
3517
+
3518
+
3519
+ const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array)
3520
+
3521
+ const material = materials.length === 1 ? materials[ 0 ] : materials; // now create a specific 3D object
3522
+
3523
+ let object;
3524
+
3525
+ switch ( type ) {
3526
+
3527
+ case 'lines':
3528
+ object = new THREE.LineSegments( geometry.data, material );
3529
+ break;
3530
+
3531
+ case 'linestrips':
3532
+ object = new THREE.Line( geometry.data, material );
3533
+ break;
3534
+
3535
+ case 'triangles':
3536
+ case 'polylist':
3537
+ if ( skinning ) {
3538
+
3539
+ object = new THREE.SkinnedMesh( geometry.data, material );
3540
+
3541
+ } else {
3542
+
3543
+ object = new THREE.Mesh( geometry.data, material );
3544
+
3545
+ }
3546
+
3547
+ break;
3548
+
3549
+ }
3550
+
3551
+ objects.push( object );
3552
+
3553
+ }
3554
+
3555
+ return objects;
3556
+
3557
+ }
3558
+
3559
+ function hasNode( id ) {
3560
+
3561
+ return library.nodes[ id ] !== undefined;
3562
+
3563
+ }
3564
+
3565
+ function getNode( id ) {
3566
+
3567
+ return getBuild( library.nodes[ id ], buildNode );
3568
+
3569
+ } // visual scenes
3570
+
3571
+
3572
+ function parseVisualScene( xml ) {
3573
+
3574
+ const data = {
3575
+ name: xml.getAttribute( 'name' ),
3576
+ children: []
3577
+ };
3578
+ prepareNodes( xml );
3579
+ const elements = getElementsByTagName( xml, 'node' );
3580
+
3581
+ for ( let i = 0; i < elements.length; i ++ ) {
3582
+
3583
+ data.children.push( parseNode( elements[ i ] ) );
3584
+
3585
+ }
3586
+
3587
+ library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
3588
+
3589
+ }
3590
+
3591
+ function buildVisualScene( data ) {
3592
+
3593
+ const group = new THREE.Group();
3594
+ group.name = data.name;
3595
+ const children = data.children;
3596
+
3597
+ for ( let i = 0; i < children.length; i ++ ) {
3598
+
3599
+ const child = children[ i ];
3600
+ group.add( getNode( child.id ) );
3601
+
3602
+ }
3603
+
3604
+ return group;
3605
+
3606
+ }
3607
+
3608
+ function hasVisualScene( id ) {
3609
+
3610
+ return library.visualScenes[ id ] !== undefined;
3611
+
3612
+ }
3613
+
3614
+ function getVisualScene( id ) {
3615
+
3616
+ return getBuild( library.visualScenes[ id ], buildVisualScene );
3617
+
3618
+ } // scenes
3619
+
3620
+
3621
+ function parseScene( xml ) {
3622
+
3623
+ const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
3624
+ return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
3625
+
3626
+ }
3627
+
3628
+ function setupAnimations() {
3629
+
3630
+ const clips = library.clips;
3631
+
3632
+ if ( isEmpty( clips ) === true ) {
3633
+
3634
+ if ( isEmpty( library.animations ) === false ) {
3635
+
3636
+ // if there are animations but no clips, we create a default clip for playback
3637
+ const tracks = [];
3638
+
3639
+ for ( const id in library.animations ) {
3640
+
3641
+ const animationTracks = getAnimation( id );
3642
+
3643
+ for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
3644
+
3645
+ tracks.push( animationTracks[ i ] );
3646
+
3647
+ }
3648
+
3649
+ }
3650
+
3651
+ animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
3652
+
3653
+ }
3654
+
3655
+ } else {
3656
+
3657
+ for ( const id in clips ) {
3658
+
3659
+ animations.push( getAnimationClip( id ) );
3660
+
3661
+ }
3662
+
3663
+ }
3664
+
3665
+ } // convert the parser error element into text with each child elements text
3666
+ // separated by new lines.
3667
+
3668
+
3669
+ function parserErrorToText( parserError ) {
3670
+
3671
+ let result = '';
3672
+ const stack = [ parserError ];
3673
+
3674
+ while ( stack.length ) {
3675
+
3676
+ const node = stack.shift();
3677
+
3678
+ if ( node.nodeType === Node.TEXT_NODE ) {
3679
+
3680
+ result += node.textContent;
3681
+
3682
+ } else {
3683
+
3684
+ result += '\n';
3685
+ stack.push.apply( stack, node.childNodes );
3686
+
3687
+ }
3688
+
3689
+ }
3690
+
3691
+ return result.trim();
3692
+
3693
+ }
3694
+
3695
+ if ( text.length === 0 ) {
3696
+
3697
+ return {
3698
+ scene: new THREE.Scene()
3699
+ };
3700
+
3701
+ }
3702
+
3703
+ const xml = new DOMParser().parseFromString( text, 'application/xml' );
3704
+ const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
3705
+ const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
3706
+
3707
+ if ( parserError !== undefined ) {
3708
+
3709
+ // Chrome will return parser error with a div in it
3710
+ const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
3711
+ let errorText;
3712
+
3713
+ if ( errorElement ) {
3714
+
3715
+ errorText = errorElement.textContent;
3716
+
3717
+ } else {
3718
+
3719
+ errorText = parserErrorToText( parserError );
3720
+
3721
+ }
3722
+
3723
+ console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
3724
+ return null;
3725
+
3726
+ } // metadata
3727
+
3728
+
3729
+ const version = collada.getAttribute( 'version' );
3730
+ console.log( 'THREE.ColladaLoader: File version', version );
3731
+ const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
3732
+ const textureLoader = new THREE.TextureLoader( this.manager );
3733
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
3734
+ let tgaLoader;
3735
+
3736
+ if ( THREE.TGALoader ) {
3737
+
3738
+ tgaLoader = new THREE.TGALoader( this.manager );
3739
+ tgaLoader.setPath( this.resourcePath || path );
3740
+
3741
+ } //
3742
+
3743
+
3744
+ const tempColor = new THREE.Color();
3745
+ const animations = [];
3746
+ let kinematics = {};
3747
+ let count = 0; //
3748
+
3749
+ const library = {
3750
+ animations: {},
3751
+ clips: {},
3752
+ controllers: {},
3753
+ images: {},
3754
+ effects: {},
3755
+ materials: {},
3756
+ cameras: {},
3757
+ lights: {},
3758
+ geometries: {},
3759
+ nodes: {},
3760
+ visualScenes: {},
3761
+ kinematicsModels: {},
3762
+ physicsModels: {},
3763
+ kinematicsScenes: {}
3764
+ };
3765
+ parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
3766
+ parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
3767
+ parseLibrary( collada, 'library_controllers', 'controller', parseController );
3768
+ parseLibrary( collada, 'library_images', 'image', parseImage );
3769
+ parseLibrary( collada, 'library_effects', 'effect', parseEffect );
3770
+ parseLibrary( collada, 'library_materials', 'material', parseMaterial );
3771
+ parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
3772
+ parseLibrary( collada, 'library_lights', 'light', parseLight );
3773
+ parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
3774
+ parseLibrary( collada, 'library_nodes', 'node', parseNode );
3775
+ parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
3776
+ parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
3777
+ parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
3778
+ parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
3779
+ buildLibrary( library.animations, buildAnimation );
3780
+ buildLibrary( library.clips, buildAnimationClip );
3781
+ buildLibrary( library.controllers, buildController );
3782
+ buildLibrary( library.images, buildImage );
3783
+ buildLibrary( library.effects, buildEffect );
3784
+ buildLibrary( library.materials, buildMaterial );
3785
+ buildLibrary( library.cameras, buildCamera );
3786
+ buildLibrary( library.lights, buildLight );
3787
+ buildLibrary( library.geometries, buildGeometry );
3788
+ buildLibrary( library.visualScenes, buildVisualScene );
3789
+ setupAnimations();
3790
+ setupKinematics();
3791
+ const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
3792
+ scene.animations = animations;
3793
+
3794
+ if ( asset.upAxis === 'Z_UP' ) {
3795
+
3796
+ console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
3797
+ scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
3798
+
3799
+ }
3800
+
3801
+ scene.scale.multiplyScalar( asset.unit );
3802
+ return {
3803
+ get animations() {
3804
+
3805
+ console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
3806
+ return animations;
3807
+
3808
+ },
3809
+
3810
+ kinematics: kinematics,
3811
+ library: library,
3812
+ scene: scene
3813
+ };
3814
+
3815
+ }
3816
+
3817
+ }
3818
+
3819
+ THREE.ColladaLoader = ColladaLoader;
3820
+
3821
+ } )();