@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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export default /* glsl */`
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#ifdef USE_LOGDEPTHBUF
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#ifdef USE_LOGDEPTHBUF_EXT
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vFragDepth = 1.0 + gl_Position.w;
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vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
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#else
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if ( isPerspectiveMatrix( projectionMatrix ) ) {
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gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
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gl_Position.z *= gl_Position.w;
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}
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#endif
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#endif
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export default /* glsl */`
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#ifdef USE_MAP
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vec4 sampledDiffuseColor = texture2D( map, vUv );
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#ifdef DECODE_VIDEO_TEXTURE
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// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
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sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
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#endif
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diffuseColor *= sampledDiffuseColor;
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#endif
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`;
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export default /* glsl */`
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#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
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#endif
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#ifdef USE_MAP
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diffuseColor *= texture2D( map, uv );
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#endif
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#ifdef USE_ALPHAMAP
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diffuseColor.a *= texture2D( alphaMap, uv ).g;
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#endif
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`;
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export default /* glsl */`
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#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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uniform mat3 uvTransform;
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#endif
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#ifdef USE_MAP
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uniform sampler2D map;
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#endif
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#ifdef USE_ALPHAMAP
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uniform sampler2D alphaMap;
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#endif
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`;
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export default /* glsl */`
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float metalnessFactor = metalness;
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#ifdef USE_METALNESSMAP
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vec4 texelMetalness = texture2D( metalnessMap, vUv );
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// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
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metalnessFactor *= texelMetalness.b;
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#endif
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`;
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export default /* glsl */`
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#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
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// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
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// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
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// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
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vColor *= morphTargetBaseInfluence;
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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#if defined( USE_COLOR_ALPHA )
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if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
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#elif defined( USE_COLOR )
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if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
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#endif
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}
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#endif
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`;
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export default /* glsl */`
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#ifdef USE_MORPHNORMALS
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// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
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// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
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// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
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objectNormal *= morphTargetBaseInfluence;
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#ifdef MORPHTARGETS_TEXTURE
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
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}
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#else
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objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
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objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
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objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
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objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
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#endif
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#endif
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`;
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export default /* glsl */`
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#ifdef USE_MORPHTARGETS
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uniform float morphTargetBaseInfluence;
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#ifdef MORPHTARGETS_TEXTURE
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uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
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uniform sampler2DArray morphTargetsTexture;
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uniform ivec2 morphTargetsTextureSize;
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vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
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int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
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int y = texelIndex / morphTargetsTextureSize.x;
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int x = texelIndex - y * morphTargetsTextureSize.x;
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ivec3 morphUV = ivec3( x, y, morphTargetIndex );
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return texelFetch( morphTargetsTexture, morphUV, 0 );
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}
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#else
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#ifndef USE_MORPHNORMALS
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uniform float morphTargetInfluences[ 8 ];
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#else
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uniform float morphTargetInfluences[ 4 ];
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#endif
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#endif
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#endif
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`;
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export default /* glsl */`
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#ifdef USE_MORPHTARGETS
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// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
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// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
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// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
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transformed *= morphTargetBaseInfluence;
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#ifdef MORPHTARGETS_TEXTURE
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
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}
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#else
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transformed += morphTarget0 * morphTargetInfluences[ 0 ];
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transformed += morphTarget1 * morphTargetInfluences[ 1 ];
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transformed += morphTarget2 * morphTargetInfluences[ 2 ];
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transformed += morphTarget3 * morphTargetInfluences[ 3 ];
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#ifndef USE_MORPHNORMALS
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transformed += morphTarget4 * morphTargetInfluences[ 4 ];
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transformed += morphTarget5 * morphTargetInfluences[ 5 ];
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transformed += morphTarget6 * morphTargetInfluences[ 6 ];
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transformed += morphTarget7 * morphTargetInfluences[ 7 ];
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#endif
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#endif
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#endif
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`;
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export default /* glsl */`
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float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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#ifdef FLAT_SHADED
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vec3 fdx = dFdx( vViewPosition );
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vec3 fdy = dFdy( vViewPosition );
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vec3 normal = normalize( cross( fdx, fdy ) );
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#else
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vec3 normal = normalize( vNormal );
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#ifdef DOUBLE_SIDED
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normal = normal * faceDirection;
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#endif
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#ifdef USE_TANGENT
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vec3 tangent = normalize( vTangent );
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vec3 bitangent = normalize( vBitangent );
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#ifdef DOUBLE_SIDED
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tangent = tangent * faceDirection;
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bitangent = bitangent * faceDirection;
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+
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30
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+
#endif
|
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31
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+
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32
|
+
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
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33
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+
|
|
34
|
+
mat3 vTBN = mat3( tangent, bitangent, normal );
|
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35
|
+
|
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36
|
+
#endif
|
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37
|
+
|
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38
|
+
#endif
|
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39
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+
|
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40
|
+
#endif
|
|
41
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+
|
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42
|
+
// non perturbed normal for clearcoat among others
|
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43
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+
|
|
44
|
+
vec3 geometryNormal = normal;
|
|
45
|
+
|
|
46
|
+
`;
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
|
|
3
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
4
|
+
|
|
5
|
+
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
|
|
6
|
+
|
|
7
|
+
#ifdef FLIP_SIDED
|
|
8
|
+
|
|
9
|
+
normal = - normal;
|
|
10
|
+
|
|
11
|
+
#endif
|
|
12
|
+
|
|
13
|
+
#ifdef DOUBLE_SIDED
|
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14
|
+
|
|
15
|
+
normal = normal * faceDirection;
|
|
16
|
+
|
|
17
|
+
#endif
|
|
18
|
+
|
|
19
|
+
normal = normalize( normalMatrix * normal );
|
|
20
|
+
|
|
21
|
+
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
22
|
+
|
|
23
|
+
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
24
|
+
mapN.xy *= normalScale;
|
|
25
|
+
|
|
26
|
+
#ifdef USE_TANGENT
|
|
27
|
+
|
|
28
|
+
normal = normalize( vTBN * mapN );
|
|
29
|
+
|
|
30
|
+
#else
|
|
31
|
+
|
|
32
|
+
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
33
|
+
|
|
34
|
+
#endif
|
|
35
|
+
|
|
36
|
+
#elif defined( USE_BUMPMAP )
|
|
37
|
+
|
|
38
|
+
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
39
|
+
|
|
40
|
+
#endif
|
|
41
|
+
`;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
|
|
3
|
+
|
|
4
|
+
vNormal = normalize( transformedNormal );
|
|
5
|
+
|
|
6
|
+
#ifdef USE_TANGENT
|
|
7
|
+
|
|
8
|
+
vTangent = normalize( transformedTangent );
|
|
9
|
+
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
10
|
+
|
|
11
|
+
#endif
|
|
12
|
+
|
|
13
|
+
#endif
|
|
14
|
+
`;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_NORMALMAP
|
|
3
|
+
|
|
4
|
+
uniform sampler2D normalMap;
|
|
5
|
+
uniform vec2 normalScale;
|
|
6
|
+
|
|
7
|
+
#endif
|
|
8
|
+
|
|
9
|
+
#ifdef OBJECTSPACE_NORMALMAP
|
|
10
|
+
|
|
11
|
+
uniform mat3 normalMatrix;
|
|
12
|
+
|
|
13
|
+
#endif
|
|
14
|
+
|
|
15
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
16
|
+
|
|
17
|
+
// Normal Mapping Without Precomputed Tangents
|
|
18
|
+
// http://www.thetenthplanet.de/archives/1180
|
|
19
|
+
|
|
20
|
+
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
21
|
+
|
|
22
|
+
vec3 q0 = dFdx( eye_pos.xyz );
|
|
23
|
+
vec3 q1 = dFdy( eye_pos.xyz );
|
|
24
|
+
vec2 st0 = dFdx( vUv.st );
|
|
25
|
+
vec2 st1 = dFdy( vUv.st );
|
|
26
|
+
|
|
27
|
+
vec3 N = surf_norm; // normalized
|
|
28
|
+
|
|
29
|
+
vec3 q1perp = cross( q1, N );
|
|
30
|
+
vec3 q0perp = cross( N, q0 );
|
|
31
|
+
|
|
32
|
+
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
33
|
+
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
34
|
+
|
|
35
|
+
float det = max( dot( T, T ), dot( B, B ) );
|
|
36
|
+
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
37
|
+
|
|
38
|
+
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
#endif
|
|
43
|
+
`;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef OPAQUE
|
|
3
|
+
diffuseColor.a = 1.0;
|
|
4
|
+
#endif
|
|
5
|
+
|
|
6
|
+
// https://github.com/mrdoob/three.js/pull/22425
|
|
7
|
+
#ifdef USE_TRANSMISSION
|
|
8
|
+
diffuseColor.a *= material.transmissionAlpha + 0.1;
|
|
9
|
+
#endif
|
|
10
|
+
|
|
11
|
+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
|
|
12
|
+
`;
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
vec3 packNormalToRGB( const in vec3 normal ) {
|
|
3
|
+
return normalize( normal ) * 0.5 + 0.5;
|
|
4
|
+
}
|
|
5
|
+
|
|
6
|
+
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
7
|
+
return 2.0 * rgb.xyz - 1.0;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
|
|
11
|
+
const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
|
|
12
|
+
|
|
13
|
+
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
14
|
+
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
15
|
+
|
|
16
|
+
const float ShiftRight8 = 1. / 256.;
|
|
17
|
+
|
|
18
|
+
vec4 packDepthToRGBA( const in float v ) {
|
|
19
|
+
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
20
|
+
r.yzw -= r.xyz * ShiftRight8; // tidy overflow
|
|
21
|
+
return r * PackUpscale;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
float unpackRGBAToDepth( const in vec4 v ) {
|
|
25
|
+
return dot( v, UnpackFactors );
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
29
|
+
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
30
|
+
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
34
|
+
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions
|
|
38
|
+
|
|
39
|
+
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
40
|
+
return ( viewZ + near ) / ( near - far );
|
|
41
|
+
}
|
|
42
|
+
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
43
|
+
return linearClipZ * ( near - far ) - near;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// NOTE: https://twitter.com/gonnavis/status/1377183786949959682
|
|
47
|
+
|
|
48
|
+
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
49
|
+
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
50
|
+
}
|
|
51
|
+
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
52
|
+
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
53
|
+
}
|
|
54
|
+
`;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
vec4 mvPosition = vec4( transformed, 1.0 );
|
|
3
|
+
|
|
4
|
+
#ifdef USE_INSTANCING
|
|
5
|
+
|
|
6
|
+
mvPosition = instanceMatrix * mvPosition;
|
|
7
|
+
|
|
8
|
+
#endif
|
|
9
|
+
|
|
10
|
+
mvPosition = modelViewMatrix * mvPosition;
|
|
11
|
+
|
|
12
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
13
|
+
`;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
float roughnessFactor = roughness;
|
|
3
|
+
|
|
4
|
+
#ifdef USE_ROUGHNESSMAP
|
|
5
|
+
|
|
6
|
+
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
7
|
+
|
|
8
|
+
// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
|
|
9
|
+
roughnessFactor *= texelRoughness.g;
|
|
10
|
+
|
|
11
|
+
#endif
|
|
12
|
+
`;
|