@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
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  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
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  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
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  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
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  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
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  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,3216 @@
1
+ import {
2
+ GridHelper,
3
+ EllipseCurve,
4
+ BufferGeometry,
5
+ Line,
6
+ LineBasicMaterial,
7
+ Raycaster,
8
+ Group,
9
+ Box3,
10
+ Sphere,
11
+ Quaternion,
12
+ Vector2,
13
+ Vector3,
14
+ Matrix4,
15
+ MathUtils,
16
+ EventDispatcher
17
+ } from 'three';
18
+
19
+ //trackball state
20
+ const STATE = {
21
+
22
+ IDLE: Symbol(),
23
+ ROTATE: Symbol(),
24
+ PAN: Symbol(),
25
+ SCALE: Symbol(),
26
+ FOV: Symbol(),
27
+ FOCUS: Symbol(),
28
+ ZROTATE: Symbol(),
29
+ TOUCH_MULTI: Symbol(),
30
+ ANIMATION_FOCUS: Symbol(),
31
+ ANIMATION_ROTATE: Symbol()
32
+
33
+ };
34
+
35
+ const INPUT = {
36
+
37
+ NONE: Symbol(),
38
+ ONE_FINGER: Symbol(),
39
+ ONE_FINGER_SWITCHED: Symbol(),
40
+ TWO_FINGER: Symbol(),
41
+ MULT_FINGER: Symbol(),
42
+ CURSOR: Symbol()
43
+
44
+ };
45
+
46
+ //cursor center coordinates
47
+ const _center = {
48
+
49
+ x: 0,
50
+ y: 0
51
+
52
+ };
53
+
54
+ //transformation matrices for gizmos and camera
55
+ const _transformation = {
56
+
57
+ camera: new Matrix4(),
58
+ gizmos: new Matrix4()
59
+
60
+ };
61
+
62
+ //events
63
+ const _changeEvent = { type: 'change' };
64
+ const _startEvent = { type: 'start' };
65
+ const _endEvent = { type: 'end' };
66
+
67
+ const _raycaster = new Raycaster();
68
+ const _offset = new Vector3();
69
+
70
+ const _gizmoMatrixStateTemp = new Matrix4();
71
+ const _cameraMatrixStateTemp = new Matrix4();
72
+ const _scalePointTemp = new Vector3();
73
+ /**
74
+ *
75
+ * @param {Camera} camera Virtual camera used in the scene
76
+ * @param {HTMLElement} domElement Renderer's dom element
77
+ * @param {Scene} scene The scene to be rendered
78
+ */
79
+ class ArcballControls extends EventDispatcher {
80
+
81
+ constructor( camera, domElement, scene = null ) {
82
+
83
+ super();
84
+ this.camera = null;
85
+ this.domElement = domElement;
86
+ this.scene = scene;
87
+ this.target = new Vector3();
88
+ this._currentTarget = new Vector3();
89
+ this.radiusFactor = 0.67;
90
+
91
+ this.mouseActions = [];
92
+ this._mouseOp = null;
93
+
94
+
95
+ //global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
96
+ this._v2_1 = new Vector2();
97
+ this._v3_1 = new Vector3();
98
+ this._v3_2 = new Vector3();
99
+
100
+ this._m4_1 = new Matrix4();
101
+ this._m4_2 = new Matrix4();
102
+
103
+ this._quat = new Quaternion();
104
+
105
+ //transformation matrices
106
+ this._translationMatrix = new Matrix4(); //matrix for translation operation
107
+ this._rotationMatrix = new Matrix4(); //matrix for rotation operation
108
+ this._scaleMatrix = new Matrix4(); //matrix for scaling operation
109
+
110
+ this._rotationAxis = new Vector3(); //axis for rotate operation
111
+
112
+
113
+ //camera state
114
+ this._cameraMatrixState = new Matrix4();
115
+ this._cameraProjectionState = new Matrix4();
116
+
117
+ this._fovState = 1;
118
+ this._upState = new Vector3();
119
+ this._zoomState = 1;
120
+ this._nearPos = 0;
121
+ this._farPos = 0;
122
+
123
+ this._gizmoMatrixState = new Matrix4();
124
+
125
+ //initial values
126
+ this._up0 = new Vector3();
127
+ this._zoom0 = 1;
128
+ this._fov0 = 0;
129
+ this._initialNear = 0;
130
+ this._nearPos0 = 0;
131
+ this._initialFar = 0;
132
+ this._farPos0 = 0;
133
+ this._cameraMatrixState0 = new Matrix4();
134
+ this._gizmoMatrixState0 = new Matrix4();
135
+
136
+ //pointers array
137
+ this._button = - 1;
138
+ this._touchStart = [];
139
+ this._touchCurrent = [];
140
+ this._input = INPUT.NONE;
141
+
142
+ //two fingers touch interaction
143
+ this._switchSensibility = 32; //minimum movement to be performed to fire single pan start after the second finger has been released
144
+ this._startFingerDistance = 0; //distance between two fingers
145
+ this._currentFingerDistance = 0;
146
+ this._startFingerRotation = 0; //amount of rotation performed with two fingers
147
+ this._currentFingerRotation = 0;
148
+
149
+ //double tap
150
+ this._devPxRatio = 0;
151
+ this._downValid = true;
152
+ this._nclicks = 0;
153
+ this._downEvents = [];
154
+ this._downStart = 0; //pointerDown time
155
+ this._clickStart = 0; //first click time
156
+ this._maxDownTime = 250;
157
+ this._maxInterval = 300;
158
+ this._posThreshold = 24;
159
+ this._movementThreshold = 24;
160
+
161
+ //cursor positions
162
+ this._currentCursorPosition = new Vector3();
163
+ this._startCursorPosition = new Vector3();
164
+
165
+ //grid
166
+ this._grid = null; //grid to be visualized during pan operation
167
+ this._gridPosition = new Vector3();
168
+
169
+ //gizmos
170
+ this._gizmos = new Group();
171
+ this._curvePts = 128;
172
+
173
+
174
+ //animations
175
+ this._timeStart = - 1; //initial time
176
+ this._animationId = - 1;
177
+
178
+ //focus animation
179
+ this.focusAnimationTime = 500; //duration of focus animation in ms
180
+
181
+ //rotate animation
182
+ this._timePrev = 0; //time at which previous rotate operation has been detected
183
+ this._timeCurrent = 0; //time at which current rotate operation has been detected
184
+ this._anglePrev = 0; //angle of previous rotation
185
+ this._angleCurrent = 0; //angle of current rotation
186
+ this._cursorPosPrev = new Vector3(); //cursor position when previous rotate operation has been detected
187
+ this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
188
+ this._wPrev = 0; //angular velocity of the previous rotate operation
189
+ this._wCurr = 0; //angular velocity of the current rotate operation
190
+
191
+
192
+ //parameters
193
+ this.adjustNearFar = false;
194
+ this.scaleFactor = 1.1; //zoom/distance multiplier
195
+ this.dampingFactor = 25;
196
+ this.wMax = 20; //maximum angular velocity allowed
197
+ this.enableAnimations = true; //if animations should be performed
198
+ this.enableGrid = false; //if grid should be showed during pan operation
199
+ this.cursorZoom = false; //if wheel zoom should be cursor centered
200
+ this.minFov = 5;
201
+ this.maxFov = 90;
202
+
203
+ this.enabled = true;
204
+ this.enablePan = true;
205
+ this.enableRotate = true;
206
+ this.enableZoom = true;
207
+ this.enableGizmos = true;
208
+
209
+ this.minDistance = 0;
210
+ this.maxDistance = Infinity;
211
+ this.minZoom = 0;
212
+ this.maxZoom = Infinity;
213
+
214
+ //trackball parameters
215
+ this._tbRadius = 1;
216
+
217
+ //FSA
218
+ this._state = STATE.IDLE;
219
+
220
+ this.setCamera( camera );
221
+
222
+ if ( this.scene != null ) {
223
+
224
+ this.scene.add( this._gizmos );
225
+
226
+ }
227
+
228
+ this.domElement.style.touchAction = 'none';
229
+ this._devPxRatio = window.devicePixelRatio;
230
+
231
+ this.initializeMouseActions();
232
+
233
+ this.domElement.addEventListener( 'contextmenu', this.onContextMenu );
234
+ this.domElement.addEventListener( 'wheel', this.onWheel );
235
+ this.domElement.addEventListener( 'pointerdown', this.onPointerDown );
236
+ this.domElement.addEventListener( 'pointercancel', this.onPointerCancel );
237
+
238
+ window.addEventListener( 'resize', this.onWindowResize );
239
+
240
+ }
241
+
242
+ //listeners
243
+
244
+ onWindowResize = () => {
245
+
246
+ const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
247
+ this._tbRadius = this.calculateTbRadius( this.camera );
248
+
249
+ const newRadius = this._tbRadius / scale;
250
+ const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
251
+ const points = curve.getPoints( this._curvePts );
252
+ const curveGeometry = new BufferGeometry().setFromPoints( points );
253
+
254
+
255
+ for ( const gizmo in this._gizmos.children ) {
256
+
257
+ this._gizmos.children[ gizmo ].geometry = curveGeometry;
258
+
259
+ }
260
+
261
+ this.dispatchEvent( _changeEvent );
262
+
263
+ };
264
+
265
+ onContextMenu = ( event ) => {
266
+
267
+ if ( ! this.enabled ) {
268
+
269
+ return;
270
+
271
+ }
272
+
273
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
274
+
275
+ if ( this.mouseActions[ i ].mouse == 2 ) {
276
+
277
+ //prevent only if button 2 is actually used
278
+ event.preventDefault();
279
+ break;
280
+
281
+ }
282
+
283
+ }
284
+
285
+ };
286
+
287
+ onPointerCancel = () => {
288
+
289
+ this._touchStart.splice( 0, this._touchStart.length );
290
+ this._touchCurrent.splice( 0, this._touchCurrent.length );
291
+ this._input = INPUT.NONE;
292
+
293
+ };
294
+
295
+ onPointerDown = ( event ) => {
296
+
297
+ if ( event.button == 0 && event.isPrimary ) {
298
+
299
+ this._downValid = true;
300
+ this._downEvents.push( event );
301
+ this._downStart = performance.now();
302
+
303
+ } else {
304
+
305
+ this._downValid = false;
306
+
307
+ }
308
+
309
+ if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
310
+
311
+ this._touchStart.push( event );
312
+ this._touchCurrent.push( event );
313
+
314
+ switch ( this._input ) {
315
+
316
+ case INPUT.NONE:
317
+
318
+ //singleStart
319
+ this._input = INPUT.ONE_FINGER;
320
+ this.onSinglePanStart( event, 'ROTATE' );
321
+
322
+ window.addEventListener( 'pointermove', this.onPointerMove );
323
+ window.addEventListener( 'pointerup', this.onPointerUp );
324
+
325
+ break;
326
+
327
+ case INPUT.ONE_FINGER:
328
+ case INPUT.ONE_FINGER_SWITCHED:
329
+
330
+ //doubleStart
331
+ this._input = INPUT.TWO_FINGER;
332
+
333
+ this.onRotateStart();
334
+ this.onPinchStart();
335
+ this.onDoublePanStart();
336
+
337
+ break;
338
+
339
+ case INPUT.TWO_FINGER:
340
+
341
+ //multipleStart
342
+ this._input = INPUT.MULT_FINGER;
343
+ this.onTriplePanStart( event );
344
+ break;
345
+
346
+ }
347
+
348
+ } else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {
349
+
350
+ let modifier = null;
351
+
352
+ if ( event.ctrlKey || event.metaKey ) {
353
+
354
+ modifier = 'CTRL';
355
+
356
+ } else if ( event.shiftKey ) {
357
+
358
+ modifier = 'SHIFT';
359
+
360
+ }
361
+
362
+ this._mouseOp = this.getOpFromAction( event.button, modifier );
363
+ if ( this._mouseOp != null ) {
364
+
365
+ window.addEventListener( 'pointermove', this.onPointerMove );
366
+ window.addEventListener( 'pointerup', this.onPointerUp );
367
+
368
+ //singleStart
369
+ this._input = INPUT.CURSOR;
370
+ this._button = event.button;
371
+ this.onSinglePanStart( event, this._mouseOp );
372
+
373
+ }
374
+
375
+ }
376
+
377
+ };
378
+
379
+ onPointerMove = ( event ) => {
380
+
381
+ if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
382
+
383
+ switch ( this._input ) {
384
+
385
+ case INPUT.ONE_FINGER:
386
+
387
+ //singleMove
388
+ this.updateTouchEvent( event );
389
+
390
+ this.onSinglePanMove( event, STATE.ROTATE );
391
+ break;
392
+
393
+ case INPUT.ONE_FINGER_SWITCHED:
394
+
395
+ const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;
396
+
397
+ if ( movement >= this._switchSensibility ) {
398
+
399
+ //singleMove
400
+ this._input = INPUT.ONE_FINGER;
401
+ this.updateTouchEvent( event );
402
+
403
+ this.onSinglePanStart( event, 'ROTATE' );
404
+ break;
405
+
406
+ }
407
+
408
+ break;
409
+
410
+ case INPUT.TWO_FINGER:
411
+
412
+ //rotate/pan/pinchMove
413
+ this.updateTouchEvent( event );
414
+
415
+ this.onRotateMove();
416
+ this.onPinchMove();
417
+ this.onDoublePanMove();
418
+
419
+ break;
420
+
421
+ case INPUT.MULT_FINGER:
422
+
423
+ //multMove
424
+ this.updateTouchEvent( event );
425
+
426
+ this.onTriplePanMove( event );
427
+ break;
428
+
429
+ }
430
+
431
+ } else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
432
+
433
+ let modifier = null;
434
+
435
+ if ( event.ctrlKey || event.metaKey ) {
436
+
437
+ modifier = 'CTRL';
438
+
439
+ } else if ( event.shiftKey ) {
440
+
441
+ modifier = 'SHIFT';
442
+
443
+ }
444
+
445
+ const mouseOpState = this.getOpStateFromAction( this._button, modifier );
446
+
447
+ if ( mouseOpState != null ) {
448
+
449
+ this.onSinglePanMove( event, mouseOpState );
450
+
451
+ }
452
+
453
+ }
454
+
455
+ //checkDistance
456
+ if ( this._downValid ) {
457
+
458
+ const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;
459
+ if ( movement > this._movementThreshold ) {
460
+
461
+ this._downValid = false;
462
+
463
+ }
464
+
465
+ }
466
+
467
+ };
468
+
469
+ onPointerUp = ( event ) => {
470
+
471
+ if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {
472
+
473
+ const nTouch = this._touchCurrent.length;
474
+
475
+ for ( let i = 0; i < nTouch; i ++ ) {
476
+
477
+ if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
478
+
479
+ this._touchCurrent.splice( i, 1 );
480
+ this._touchStart.splice( i, 1 );
481
+ break;
482
+
483
+ }
484
+
485
+ }
486
+
487
+ switch ( this._input ) {
488
+
489
+ case INPUT.ONE_FINGER:
490
+ case INPUT.ONE_FINGER_SWITCHED:
491
+
492
+ //singleEnd
493
+ window.removeEventListener( 'pointermove', this.onPointerMove );
494
+ window.removeEventListener( 'pointerup', this.onPointerUp );
495
+
496
+ this._input = INPUT.NONE;
497
+ this.onSinglePanEnd();
498
+
499
+ break;
500
+
501
+ case INPUT.TWO_FINGER:
502
+
503
+ //doubleEnd
504
+ this.onDoublePanEnd( event );
505
+ this.onPinchEnd( event );
506
+ this.onRotateEnd( event );
507
+
508
+ //switching to singleStart
509
+ this._input = INPUT.ONE_FINGER_SWITCHED;
510
+
511
+ break;
512
+
513
+ case INPUT.MULT_FINGER:
514
+
515
+ if ( this._touchCurrent.length == 0 ) {
516
+
517
+ window.removeEventListener( 'pointermove', this.onPointerMove );
518
+ window.removeEventListener( 'pointerup', this.onPointerUp );
519
+
520
+ //multCancel
521
+ this._input = INPUT.NONE;
522
+ this.onTriplePanEnd();
523
+
524
+ }
525
+
526
+ break;
527
+
528
+ }
529
+
530
+ } else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {
531
+
532
+ window.removeEventListener( 'pointermove', this.onPointerMove );
533
+ window.removeEventListener( 'pointerup', this.onPointerUp );
534
+
535
+ this._input = INPUT.NONE;
536
+ this.onSinglePanEnd();
537
+ this._button = - 1;
538
+
539
+ }
540
+
541
+ if ( event.isPrimary ) {
542
+
543
+ if ( this._downValid ) {
544
+
545
+ const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;
546
+
547
+ if ( downTime <= this._maxDownTime ) {
548
+
549
+ if ( this._nclicks == 0 ) {
550
+
551
+ //first valid click detected
552
+ this._nclicks = 1;
553
+ this._clickStart = performance.now();
554
+
555
+ } else {
556
+
557
+ const clickInterval = event.timeStamp - this._clickStart;
558
+ const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;
559
+
560
+ if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {
561
+
562
+ //second valid click detected
563
+ //fire double tap and reset values
564
+ this._nclicks = 0;
565
+ this._downEvents.splice( 0, this._downEvents.length );
566
+ this.onDoubleTap( event );
567
+
568
+ } else {
569
+
570
+ //new 'first click'
571
+ this._nclicks = 1;
572
+ this._downEvents.shift();
573
+ this._clickStart = performance.now();
574
+
575
+ }
576
+
577
+ }
578
+
579
+ } else {
580
+
581
+ this._downValid = false;
582
+ this._nclicks = 0;
583
+ this._downEvents.splice( 0, this._downEvents.length );
584
+
585
+ }
586
+
587
+ } else {
588
+
589
+ this._nclicks = 0;
590
+ this._downEvents.splice( 0, this._downEvents.length );
591
+
592
+ }
593
+
594
+ }
595
+
596
+ };
597
+
598
+ onWheel = ( event ) => {
599
+
600
+ if ( this.enabled && this.enableZoom ) {
601
+
602
+ let modifier = null;
603
+
604
+ if ( event.ctrlKey || event.metaKey ) {
605
+
606
+ modifier = 'CTRL';
607
+
608
+ } else if ( event.shiftKey ) {
609
+
610
+ modifier = 'SHIFT';
611
+
612
+ }
613
+
614
+ const mouseOp = this.getOpFromAction( 'WHEEL', modifier );
615
+
616
+ if ( mouseOp != null ) {
617
+
618
+ event.preventDefault();
619
+ this.dispatchEvent( _startEvent );
620
+
621
+ const notchDeltaY = 125; //distance of one notch of mouse wheel
622
+ let sgn = event.deltaY / notchDeltaY;
623
+
624
+ let size = 1;
625
+
626
+ if ( sgn > 0 ) {
627
+
628
+ size = 1 / this.scaleFactor;
629
+
630
+ } else if ( sgn < 0 ) {
631
+
632
+ size = this.scaleFactor;
633
+
634
+ }
635
+
636
+ switch ( mouseOp ) {
637
+
638
+ case 'ZOOM':
639
+
640
+ this.updateTbState( STATE.SCALE, true );
641
+
642
+ if ( sgn > 0 ) {
643
+
644
+ size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
645
+
646
+ } else if ( sgn < 0 ) {
647
+
648
+ size = Math.pow( this.scaleFactor, - sgn );
649
+
650
+ }
651
+
652
+ if ( this.cursorZoom && this.enablePan ) {
653
+
654
+ let scalePoint;
655
+
656
+ if ( this.camera.isOrthographicCamera ) {
657
+
658
+ scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );
659
+
660
+ } else if ( this.camera.isPerspectiveCamera ) {
661
+
662
+ scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );
663
+
664
+ }
665
+
666
+ this.applyTransformMatrix( this.scale( size, scalePoint ) );
667
+
668
+ } else {
669
+
670
+ this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
671
+
672
+ }
673
+
674
+ if ( this._grid != null ) {
675
+
676
+ this.disposeGrid();
677
+ this.drawGrid();
678
+
679
+ }
680
+
681
+ this.updateTbState( STATE.IDLE, false );
682
+
683
+ this.dispatchEvent( _changeEvent );
684
+ this.dispatchEvent( _endEvent );
685
+
686
+ break;
687
+
688
+ case 'FOV':
689
+
690
+ if ( this.camera.isPerspectiveCamera ) {
691
+
692
+ this.updateTbState( STATE.FOV, true );
693
+
694
+
695
+ //Vertigo effect
696
+
697
+ // fov / 2
698
+ // |\
699
+ // | \
700
+ // | \
701
+ // x | \
702
+ // | \
703
+ // | \
704
+ // | _ _ _\
705
+ // y
706
+
707
+ //check for iOs shift shortcut
708
+ if ( event.deltaX != 0 ) {
709
+
710
+ sgn = event.deltaX / notchDeltaY;
711
+
712
+ size = 1;
713
+
714
+ if ( sgn > 0 ) {
715
+
716
+ size = 1 / ( Math.pow( this.scaleFactor, sgn ) );
717
+
718
+ } else if ( sgn < 0 ) {
719
+
720
+ size = Math.pow( this.scaleFactor, - sgn );
721
+
722
+ }
723
+
724
+ }
725
+
726
+ this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
727
+ const x = this._v3_1.distanceTo( this._gizmos.position );
728
+ let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
729
+
730
+ //check min and max distance
731
+ xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
732
+
733
+ const y = x * Math.tan( MathUtils.DEG2RAD * this.camera.fov * 0.5 );
734
+
735
+ //calculate new fov
736
+ let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
737
+
738
+ //check min and max fov
739
+ if ( newFov > this.maxFov ) {
740
+
741
+ newFov = this.maxFov;
742
+
743
+ } else if ( newFov < this.minFov ) {
744
+
745
+ newFov = this.minFov;
746
+
747
+ }
748
+
749
+ const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
750
+ size = x / newDistance;
751
+
752
+ this.setFov( newFov );
753
+ this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );
754
+
755
+ }
756
+
757
+ if ( this._grid != null ) {
758
+
759
+ this.disposeGrid();
760
+ this.drawGrid();
761
+
762
+ }
763
+
764
+ this.updateTbState( STATE.IDLE, false );
765
+
766
+ this.dispatchEvent( _changeEvent );
767
+ this.dispatchEvent( _endEvent );
768
+
769
+ break;
770
+
771
+ }
772
+
773
+ }
774
+
775
+ }
776
+
777
+ };
778
+
779
+ onSinglePanStart = ( event, operation ) => {
780
+
781
+ if ( this.enabled ) {
782
+
783
+ this.dispatchEvent( _startEvent );
784
+
785
+ this.setCenter( event.clientX, event.clientY );
786
+
787
+ switch ( operation ) {
788
+
789
+ case 'PAN':
790
+
791
+ if ( ! this.enablePan ) {
792
+
793
+ return;
794
+
795
+ }
796
+
797
+ if ( this._animationId != - 1 ) {
798
+
799
+ cancelAnimationFrame( this._animationId );
800
+ this._animationId = - 1;
801
+ this._timeStart = - 1;
802
+
803
+ this.activateGizmos( false );
804
+ this.dispatchEvent( _changeEvent );
805
+
806
+ }
807
+
808
+ this.updateTbState( STATE.PAN, true );
809
+ this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
810
+ if ( this.enableGrid ) {
811
+
812
+ this.drawGrid();
813
+ this.dispatchEvent( _changeEvent );
814
+
815
+ }
816
+
817
+ break;
818
+
819
+ case 'ROTATE':
820
+
821
+ if ( ! this.enableRotate ) {
822
+
823
+ return;
824
+
825
+ }
826
+
827
+ if ( this._animationId != - 1 ) {
828
+
829
+ cancelAnimationFrame( this._animationId );
830
+ this._animationId = - 1;
831
+ this._timeStart = - 1;
832
+
833
+ }
834
+
835
+ this.updateTbState( STATE.ROTATE, true );
836
+ this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
837
+ this.activateGizmos( true );
838
+ if ( this.enableAnimations ) {
839
+
840
+ this._timePrev = this._timeCurrent = performance.now();
841
+ this._angleCurrent = this._anglePrev = 0;
842
+ this._cursorPosPrev.copy( this._startCursorPosition );
843
+ this._cursorPosCurr.copy( this._cursorPosPrev );
844
+ this._wCurr = 0;
845
+ this._wPrev = this._wCurr;
846
+
847
+ }
848
+
849
+ this.dispatchEvent( _changeEvent );
850
+ break;
851
+
852
+ case 'FOV':
853
+
854
+ if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) {
855
+
856
+ return;
857
+
858
+ }
859
+
860
+ if ( this._animationId != - 1 ) {
861
+
862
+ cancelAnimationFrame( this._animationId );
863
+ this._animationId = - 1;
864
+ this._timeStart = - 1;
865
+
866
+ this.activateGizmos( false );
867
+ this.dispatchEvent( _changeEvent );
868
+
869
+ }
870
+
871
+ this.updateTbState( STATE.FOV, true );
872
+ this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
873
+ this._currentCursorPosition.copy( this._startCursorPosition );
874
+ break;
875
+
876
+ case 'ZOOM':
877
+
878
+ if ( ! this.enableZoom ) {
879
+
880
+ return;
881
+
882
+ }
883
+
884
+ if ( this._animationId != - 1 ) {
885
+
886
+ cancelAnimationFrame( this._animationId );
887
+ this._animationId = - 1;
888
+ this._timeStart = - 1;
889
+
890
+ this.activateGizmos( false );
891
+ this.dispatchEvent( _changeEvent );
892
+
893
+ }
894
+
895
+ this.updateTbState( STATE.SCALE, true );
896
+ this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
897
+ this._currentCursorPosition.copy( this._startCursorPosition );
898
+ break;
899
+
900
+ }
901
+
902
+ }
903
+
904
+ };
905
+
906
+ onSinglePanMove = ( event, opState ) => {
907
+
908
+ if ( this.enabled ) {
909
+
910
+ const restart = opState != this._state;
911
+ this.setCenter( event.clientX, event.clientY );
912
+
913
+ switch ( opState ) {
914
+
915
+ case STATE.PAN:
916
+
917
+ if ( this.enablePan ) {
918
+
919
+ if ( restart ) {
920
+
921
+ //switch to pan operation
922
+
923
+ this.dispatchEvent( _endEvent );
924
+ this.dispatchEvent( _startEvent );
925
+
926
+ this.updateTbState( opState, true );
927
+ this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
928
+ if ( this.enableGrid ) {
929
+
930
+ this.drawGrid();
931
+
932
+ }
933
+
934
+ this.activateGizmos( false );
935
+
936
+ } else {
937
+
938
+ //continue with pan operation
939
+ this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );
940
+ this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );
941
+
942
+ }
943
+
944
+ }
945
+
946
+ break;
947
+
948
+ case STATE.ROTATE:
949
+
950
+ if ( this.enableRotate ) {
951
+
952
+ if ( restart ) {
953
+
954
+ //switch to rotate operation
955
+
956
+ this.dispatchEvent( _endEvent );
957
+ this.dispatchEvent( _startEvent );
958
+
959
+ this.updateTbState( opState, true );
960
+ this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
961
+
962
+ if ( this.enableGrid ) {
963
+
964
+ this.disposeGrid();
965
+
966
+ }
967
+
968
+ this.activateGizmos( true );
969
+
970
+ } else {
971
+
972
+ //continue with rotate operation
973
+ this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );
974
+
975
+ const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );
976
+ const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );
977
+ const amount = Math.max( distance / this._tbRadius, angle ); //effective rotation angle
978
+
979
+ this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );
980
+
981
+ if ( this.enableAnimations ) {
982
+
983
+ this._timePrev = this._timeCurrent;
984
+ this._timeCurrent = performance.now();
985
+ this._anglePrev = this._angleCurrent;
986
+ this._angleCurrent = amount;
987
+ this._cursorPosPrev.copy( this._cursorPosCurr );
988
+ this._cursorPosCurr.copy( this._currentCursorPosition );
989
+ this._wPrev = this._wCurr;
990
+ this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );
991
+
992
+ }
993
+
994
+ }
995
+
996
+ }
997
+
998
+ break;
999
+
1000
+ case STATE.SCALE:
1001
+
1002
+ if ( this.enableZoom ) {
1003
+
1004
+ if ( restart ) {
1005
+
1006
+ //switch to zoom operation
1007
+
1008
+ this.dispatchEvent( _endEvent );
1009
+ this.dispatchEvent( _startEvent );
1010
+
1011
+ this.updateTbState( opState, true );
1012
+ this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1013
+ this._currentCursorPosition.copy( this._startCursorPosition );
1014
+
1015
+ if ( this.enableGrid ) {
1016
+
1017
+ this.disposeGrid();
1018
+
1019
+ }
1020
+
1021
+ this.activateGizmos( false );
1022
+
1023
+ } else {
1024
+
1025
+ //continue with zoom operation
1026
+ const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
1027
+ this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1028
+
1029
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
1030
+
1031
+ let size = 1;
1032
+
1033
+ if ( movement < 0 ) {
1034
+
1035
+ size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
1036
+
1037
+ } else if ( movement > 0 ) {
1038
+
1039
+ size = Math.pow( this.scaleFactor, movement * screenNotches );
1040
+
1041
+ }
1042
+
1043
+ this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );
1044
+
1045
+ this.applyTransformMatrix( this.scale( size, this._v3_1 ) );
1046
+
1047
+ }
1048
+
1049
+ }
1050
+
1051
+ break;
1052
+
1053
+ case STATE.FOV:
1054
+
1055
+ if ( this.enableZoom && this.camera.isPerspectiveCamera ) {
1056
+
1057
+ if ( restart ) {
1058
+
1059
+ //switch to fov operation
1060
+
1061
+ this.dispatchEvent( _endEvent );
1062
+ this.dispatchEvent( _startEvent );
1063
+
1064
+ this.updateTbState( opState, true );
1065
+ this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1066
+ this._currentCursorPosition.copy( this._startCursorPosition );
1067
+
1068
+ if ( this.enableGrid ) {
1069
+
1070
+ this.disposeGrid();
1071
+
1072
+ }
1073
+
1074
+ this.activateGizmos( false );
1075
+
1076
+ } else {
1077
+
1078
+ //continue with fov operation
1079
+ const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
1080
+ this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1081
+
1082
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
1083
+
1084
+ let size = 1;
1085
+
1086
+ if ( movement < 0 ) {
1087
+
1088
+ size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
1089
+
1090
+ } else if ( movement > 0 ) {
1091
+
1092
+ size = Math.pow( this.scaleFactor, movement * screenNotches );
1093
+
1094
+ }
1095
+
1096
+ this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
1097
+ const x = this._v3_1.distanceTo( this._gizmos.position );
1098
+ let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
1099
+
1100
+ //check min and max distance
1101
+ xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
1102
+
1103
+ const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
1104
+
1105
+ //calculate new fov
1106
+ let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
1107
+
1108
+ //check min and max fov
1109
+ newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
1110
+
1111
+ const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
1112
+ size = x / newDistance;
1113
+ this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
1114
+
1115
+ this.setFov( newFov );
1116
+ this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
1117
+
1118
+ //adjusting distance
1119
+ _offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
1120
+ this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
1121
+
1122
+ }
1123
+
1124
+ }
1125
+
1126
+ break;
1127
+
1128
+ }
1129
+
1130
+ this.dispatchEvent( _changeEvent );
1131
+
1132
+ }
1133
+
1134
+ };
1135
+
1136
+ onSinglePanEnd = () => {
1137
+
1138
+ if ( this._state == STATE.ROTATE ) {
1139
+
1140
+
1141
+ if ( ! this.enableRotate ) {
1142
+
1143
+ return;
1144
+
1145
+ }
1146
+
1147
+ if ( this.enableAnimations ) {
1148
+
1149
+ //perform rotation animation
1150
+ const deltaTime = ( performance.now() - this._timeCurrent );
1151
+ if ( deltaTime < 120 ) {
1152
+
1153
+ const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );
1154
+
1155
+ const self = this;
1156
+ this._animationId = window.requestAnimationFrame( function ( t ) {
1157
+
1158
+ self.updateTbState( STATE.ANIMATION_ROTATE, true );
1159
+ const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );
1160
+
1161
+ self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );
1162
+
1163
+ } );
1164
+
1165
+ } else {
1166
+
1167
+ //cursor has been standing still for over 120 ms since last movement
1168
+ this.updateTbState( STATE.IDLE, false );
1169
+ this.activateGizmos( false );
1170
+ this.dispatchEvent( _changeEvent );
1171
+
1172
+ }
1173
+
1174
+ } else {
1175
+
1176
+ this.updateTbState( STATE.IDLE, false );
1177
+ this.activateGizmos( false );
1178
+ this.dispatchEvent( _changeEvent );
1179
+
1180
+ }
1181
+
1182
+ } else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {
1183
+
1184
+ this.updateTbState( STATE.IDLE, false );
1185
+
1186
+ if ( this.enableGrid ) {
1187
+
1188
+ this.disposeGrid();
1189
+
1190
+ }
1191
+
1192
+ this.activateGizmos( false );
1193
+ this.dispatchEvent( _changeEvent );
1194
+
1195
+
1196
+ }
1197
+
1198
+ this.dispatchEvent( _endEvent );
1199
+
1200
+ };
1201
+
1202
+ onDoubleTap = ( event ) => {
1203
+
1204
+ if ( this.enabled && this.enablePan && this.scene != null ) {
1205
+
1206
+ this.dispatchEvent( _startEvent );
1207
+
1208
+ this.setCenter( event.clientX, event.clientY );
1209
+ const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera );
1210
+
1211
+ if ( hitP != null && this.enableAnimations ) {
1212
+
1213
+ const self = this;
1214
+ if ( this._animationId != - 1 ) {
1215
+
1216
+ window.cancelAnimationFrame( this._animationId );
1217
+
1218
+ }
1219
+
1220
+ this._timeStart = - 1;
1221
+ this._animationId = window.requestAnimationFrame( function ( t ) {
1222
+
1223
+ self.updateTbState( STATE.ANIMATION_FOCUS, true );
1224
+ self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );
1225
+
1226
+ } );
1227
+
1228
+ } else if ( hitP != null && ! this.enableAnimations ) {
1229
+
1230
+ this.updateTbState( STATE.FOCUS, true );
1231
+ this.focus( hitP, this.scaleFactor );
1232
+ this.updateTbState( STATE.IDLE, false );
1233
+ this.dispatchEvent( _changeEvent );
1234
+
1235
+ }
1236
+
1237
+ }
1238
+
1239
+ this.dispatchEvent( _endEvent );
1240
+
1241
+ };
1242
+
1243
+ onDoublePanStart = () => {
1244
+
1245
+ if ( this.enabled && this.enablePan ) {
1246
+
1247
+ this.dispatchEvent( _startEvent );
1248
+
1249
+ this.updateTbState( STATE.PAN, true );
1250
+
1251
+ this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
1252
+ this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
1253
+ this._currentCursorPosition.copy( this._startCursorPosition );
1254
+
1255
+ this.activateGizmos( false );
1256
+
1257
+ }
1258
+
1259
+ };
1260
+
1261
+ onDoublePanMove = () => {
1262
+
1263
+ if ( this.enabled && this.enablePan ) {
1264
+
1265
+ this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
1266
+
1267
+ if ( this._state != STATE.PAN ) {
1268
+
1269
+ this.updateTbState( STATE.PAN, true );
1270
+ this._startCursorPosition.copy( this._currentCursorPosition );
1271
+
1272
+ }
1273
+
1274
+ this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );
1275
+ this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );
1276
+ this.dispatchEvent( _changeEvent );
1277
+
1278
+ }
1279
+
1280
+ };
1281
+
1282
+ onDoublePanEnd = () => {
1283
+
1284
+ this.updateTbState( STATE.IDLE, false );
1285
+ this.dispatchEvent( _endEvent );
1286
+
1287
+ };
1288
+
1289
+
1290
+ onRotateStart = () => {
1291
+
1292
+ if ( this.enabled && this.enableRotate ) {
1293
+
1294
+ this.dispatchEvent( _startEvent );
1295
+
1296
+ this.updateTbState( STATE.ZROTATE, true );
1297
+
1298
+ //this._startFingerRotation = event.rotation;
1299
+
1300
+ this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
1301
+ this._currentFingerRotation = this._startFingerRotation;
1302
+
1303
+ this.camera.getWorldDirection( this._rotationAxis ); //rotation axis
1304
+
1305
+ if ( ! this.enablePan && ! this.enableZoom ) {
1306
+
1307
+ this.activateGizmos( true );
1308
+
1309
+ }
1310
+
1311
+ }
1312
+
1313
+ };
1314
+
1315
+ onRotateMove = () => {
1316
+
1317
+ if ( this.enabled && this.enableRotate ) {
1318
+
1319
+ this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
1320
+ let rotationPoint;
1321
+
1322
+ if ( this._state != STATE.ZROTATE ) {
1323
+
1324
+ this.updateTbState( STATE.ZROTATE, true );
1325
+ this._startFingerRotation = this._currentFingerRotation;
1326
+
1327
+ }
1328
+
1329
+ //this._currentFingerRotation = event.rotation;
1330
+ this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );
1331
+
1332
+ if ( ! this.enablePan ) {
1333
+
1334
+ rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState );
1335
+
1336
+ } else {
1337
+
1338
+ this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
1339
+ rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 );
1340
+
1341
+ }
1342
+
1343
+ const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );
1344
+
1345
+ this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );
1346
+ this.dispatchEvent( _changeEvent );
1347
+
1348
+ }
1349
+
1350
+ };
1351
+
1352
+ onRotateEnd = () => {
1353
+
1354
+ this.updateTbState( STATE.IDLE, false );
1355
+ this.activateGizmos( false );
1356
+ this.dispatchEvent( _endEvent );
1357
+
1358
+ };
1359
+
1360
+ onPinchStart = () => {
1361
+
1362
+ if ( this.enabled && this.enableZoom ) {
1363
+
1364
+ this.dispatchEvent( _startEvent );
1365
+ this.updateTbState( STATE.SCALE, true );
1366
+
1367
+ this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );
1368
+ this._currentFingerDistance = this._startFingerDistance;
1369
+
1370
+ this.activateGizmos( false );
1371
+
1372
+ }
1373
+
1374
+ };
1375
+
1376
+ onPinchMove = () => {
1377
+
1378
+ if ( this.enabled && this.enableZoom ) {
1379
+
1380
+ this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );
1381
+ const minDistance = 12; //minimum distance between fingers (in css pixels)
1382
+
1383
+ if ( this._state != STATE.SCALE ) {
1384
+
1385
+ this._startFingerDistance = this._currentFingerDistance;
1386
+ this.updateTbState( STATE.SCALE, true );
1387
+
1388
+ }
1389
+
1390
+ this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );
1391
+ const amount = this._currentFingerDistance / this._startFingerDistance;
1392
+
1393
+ let scalePoint;
1394
+
1395
+ if ( ! this.enablePan ) {
1396
+
1397
+ scalePoint = this._gizmos.position;
1398
+
1399
+ } else {
1400
+
1401
+ if ( this.camera.isOrthographicCamera ) {
1402
+
1403
+ scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
1404
+ .applyQuaternion( this.camera.quaternion )
1405
+ .multiplyScalar( 1 / this.camera.zoom )
1406
+ .add( this._gizmos.position );
1407
+
1408
+ } else if ( this.camera.isPerspectiveCamera ) {
1409
+
1410
+ scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement )
1411
+ .applyQuaternion( this.camera.quaternion )
1412
+ .add( this._gizmos.position );
1413
+
1414
+ }
1415
+
1416
+ }
1417
+
1418
+ this.applyTransformMatrix( this.scale( amount, scalePoint ) );
1419
+ this.dispatchEvent( _changeEvent );
1420
+
1421
+ }
1422
+
1423
+ };
1424
+
1425
+ onPinchEnd = () => {
1426
+
1427
+ this.updateTbState( STATE.IDLE, false );
1428
+ this.dispatchEvent( _endEvent );
1429
+
1430
+ };
1431
+
1432
+ onTriplePanStart = () => {
1433
+
1434
+ if ( this.enabled && this.enableZoom ) {
1435
+
1436
+ this.dispatchEvent( _startEvent );
1437
+
1438
+ this.updateTbState( STATE.SCALE, true );
1439
+
1440
+ //const center = event.center;
1441
+ let clientX = 0;
1442
+ let clientY = 0;
1443
+ const nFingers = this._touchCurrent.length;
1444
+
1445
+ for ( let i = 0; i < nFingers; i ++ ) {
1446
+
1447
+ clientX += this._touchCurrent[ i ].clientX;
1448
+ clientY += this._touchCurrent[ i ].clientY;
1449
+
1450
+ }
1451
+
1452
+ this.setCenter( clientX / nFingers, clientY / nFingers );
1453
+
1454
+ this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1455
+ this._currentCursorPosition.copy( this._startCursorPosition );
1456
+
1457
+ }
1458
+
1459
+ };
1460
+
1461
+ onTriplePanMove = () => {
1462
+
1463
+ if ( this.enabled && this.enableZoom ) {
1464
+
1465
+ // fov / 2
1466
+ // |\
1467
+ // | \
1468
+ // | \
1469
+ // x | \
1470
+ // | \
1471
+ // | \
1472
+ // | _ _ _\
1473
+ // y
1474
+
1475
+ //const center = event.center;
1476
+ let clientX = 0;
1477
+ let clientY = 0;
1478
+ const nFingers = this._touchCurrent.length;
1479
+
1480
+ for ( let i = 0; i < nFingers; i ++ ) {
1481
+
1482
+ clientX += this._touchCurrent[ i ].clientX;
1483
+ clientY += this._touchCurrent[ i ].clientY;
1484
+
1485
+ }
1486
+
1487
+ this.setCenter( clientX / nFingers, clientY / nFingers );
1488
+
1489
+ const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
1490
+ this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );
1491
+
1492
+ const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
1493
+
1494
+ let size = 1;
1495
+
1496
+ if ( movement < 0 ) {
1497
+
1498
+ size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) );
1499
+
1500
+ } else if ( movement > 0 ) {
1501
+
1502
+ size = Math.pow( this.scaleFactor, movement * screenNotches );
1503
+
1504
+ }
1505
+
1506
+ this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
1507
+ const x = this._v3_1.distanceTo( this._gizmos.position );
1508
+ let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
1509
+
1510
+ //check min and max distance
1511
+ xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance );
1512
+
1513
+ const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 );
1514
+
1515
+ //calculate new fov
1516
+ let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 );
1517
+
1518
+ //check min and max fov
1519
+ newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov );
1520
+
1521
+ const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) );
1522
+ size = x / newDistance;
1523
+ this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
1524
+
1525
+ this.setFov( newFov );
1526
+ this.applyTransformMatrix( this.scale( size, this._v3_2, false ) );
1527
+
1528
+ //adjusting distance
1529
+ _offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );
1530
+ this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
1531
+
1532
+ this.dispatchEvent( _changeEvent );
1533
+
1534
+ }
1535
+
1536
+ };
1537
+
1538
+ onTriplePanEnd = () => {
1539
+
1540
+ this.updateTbState( STATE.IDLE, false );
1541
+ this.dispatchEvent( _endEvent );
1542
+ //this.dispatchEvent( _changeEvent );
1543
+
1544
+ };
1545
+
1546
+ /**
1547
+ * Set _center's x/y coordinates
1548
+ * @param {Number} clientX
1549
+ * @param {Number} clientY
1550
+ */
1551
+ setCenter = ( clientX, clientY ) => {
1552
+
1553
+ _center.x = clientX;
1554
+ _center.y = clientY;
1555
+
1556
+ };
1557
+
1558
+ /**
1559
+ * Set default mouse actions
1560
+ */
1561
+ initializeMouseActions = () => {
1562
+
1563
+ this.setMouseAction( 'PAN', 0, 'CTRL' );
1564
+ this.setMouseAction( 'PAN', 2 );
1565
+
1566
+ this.setMouseAction( 'ROTATE', 0 );
1567
+
1568
+ this.setMouseAction( 'ZOOM', 'WHEEL' );
1569
+ this.setMouseAction( 'ZOOM', 1 );
1570
+
1571
+ this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );
1572
+ this.setMouseAction( 'FOV', 1, 'SHIFT' );
1573
+
1574
+
1575
+ };
1576
+
1577
+ /**
1578
+ * Compare two mouse actions
1579
+ * @param {Object} action1
1580
+ * @param {Object} action2
1581
+ * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise
1582
+ */
1583
+ compareMouseAction = ( action1, action2 ) => {
1584
+
1585
+ if ( action1.operation == action2.operation ) {
1586
+
1587
+ if ( action1.mouse == action2.mouse && action1.key == action2.key ) {
1588
+
1589
+ return true;
1590
+
1591
+ } else {
1592
+
1593
+ return false;
1594
+
1595
+ }
1596
+
1597
+ } else {
1598
+
1599
+ return false;
1600
+
1601
+ }
1602
+
1603
+ };
1604
+
1605
+ /**
1606
+ * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
1607
+ * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
1608
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
1609
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
1610
+ * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
1611
+ */
1612
+ setMouseAction = ( operation, mouse, key = null ) => {
1613
+
1614
+ const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];
1615
+ const mouseInput = [ 0, 1, 2, 'WHEEL' ];
1616
+ const keyInput = [ 'CTRL', 'SHIFT', null ];
1617
+ let state;
1618
+
1619
+ if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {
1620
+
1621
+ //invalid parameters
1622
+ return false;
1623
+
1624
+ }
1625
+
1626
+ if ( mouse == 'WHEEL' ) {
1627
+
1628
+ if ( operation != 'ZOOM' && operation != 'FOV' ) {
1629
+
1630
+ //cannot associate 2D operation to 1D input
1631
+ return false;
1632
+
1633
+ }
1634
+
1635
+ }
1636
+
1637
+ switch ( operation ) {
1638
+
1639
+ case 'PAN':
1640
+
1641
+ state = STATE.PAN;
1642
+ break;
1643
+
1644
+ case 'ROTATE':
1645
+
1646
+ state = STATE.ROTATE;
1647
+ break;
1648
+
1649
+ case 'ZOOM':
1650
+
1651
+ state = STATE.SCALE;
1652
+ break;
1653
+
1654
+ case 'FOV':
1655
+
1656
+ state = STATE.FOV;
1657
+ break;
1658
+
1659
+ }
1660
+
1661
+ const action = {
1662
+
1663
+ operation: operation,
1664
+ mouse: mouse,
1665
+ key: key,
1666
+ state: state
1667
+
1668
+ };
1669
+
1670
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1671
+
1672
+ if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {
1673
+
1674
+ this.mouseActions.splice( i, 1, action );
1675
+ return true;
1676
+
1677
+ }
1678
+
1679
+ }
1680
+
1681
+ this.mouseActions.push( action );
1682
+ return true;
1683
+
1684
+ };
1685
+
1686
+ /**
1687
+ * Remove a mouse action by specifying its mouse/key combination
1688
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
1689
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
1690
+ * @returns {Boolean} True if the operation has been succesfully removed, false otherwise
1691
+ */
1692
+ unsetMouseAction = ( mouse, key = null ) => {
1693
+
1694
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1695
+
1696
+ if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {
1697
+
1698
+ this.mouseActions.splice( i, 1 );
1699
+ return true;
1700
+
1701
+ }
1702
+
1703
+ }
1704
+
1705
+ return false;
1706
+
1707
+ };
1708
+
1709
+ /**
1710
+ * Return the operation associated to a mouse/keyboard combination
1711
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
1712
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
1713
+ * @returns The operation if it has been found, null otherwise
1714
+ */
1715
+ getOpFromAction = ( mouse, key ) => {
1716
+
1717
+ let action;
1718
+
1719
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1720
+
1721
+ action = this.mouseActions[ i ];
1722
+ if ( action.mouse == mouse && action.key == key ) {
1723
+
1724
+ return action.operation;
1725
+
1726
+ }
1727
+
1728
+ }
1729
+
1730
+ if ( key != null ) {
1731
+
1732
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1733
+
1734
+ action = this.mouseActions[ i ];
1735
+ if ( action.mouse == mouse && action.key == null ) {
1736
+
1737
+ return action.operation;
1738
+
1739
+ }
1740
+
1741
+ }
1742
+
1743
+ }
1744
+
1745
+ return null;
1746
+
1747
+ };
1748
+
1749
+ /**
1750
+ * Get the operation associated to mouse and key combination and returns the corresponding FSA state
1751
+ * @param {Number} mouse Mouse button
1752
+ * @param {String} key Keyboard modifier
1753
+ * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
1754
+ */
1755
+ getOpStateFromAction = ( mouse, key ) => {
1756
+
1757
+ let action;
1758
+
1759
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1760
+
1761
+ action = this.mouseActions[ i ];
1762
+ if ( action.mouse == mouse && action.key == key ) {
1763
+
1764
+ return action.state;
1765
+
1766
+ }
1767
+
1768
+ }
1769
+
1770
+ if ( key != null ) {
1771
+
1772
+ for ( let i = 0; i < this.mouseActions.length; i ++ ) {
1773
+
1774
+ action = this.mouseActions[ i ];
1775
+ if ( action.mouse == mouse && action.key == null ) {
1776
+
1777
+ return action.state;
1778
+
1779
+ }
1780
+
1781
+ }
1782
+
1783
+ }
1784
+
1785
+ return null;
1786
+
1787
+ };
1788
+
1789
+ /**
1790
+ * Calculate the angle between two pointers
1791
+ * @param {PointerEvent} p1
1792
+ * @param {PointerEvent} p2
1793
+ * @returns {Number} The angle between two pointers in degrees
1794
+ */
1795
+ getAngle = ( p1, p2 ) => {
1796
+
1797
+ return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;
1798
+
1799
+ };
1800
+
1801
+ /**
1802
+ * Update a PointerEvent inside current pointerevents array
1803
+ * @param {PointerEvent} event
1804
+ */
1805
+ updateTouchEvent = ( event ) => {
1806
+
1807
+ for ( let i = 0; i < this._touchCurrent.length; i ++ ) {
1808
+
1809
+ if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {
1810
+
1811
+ this._touchCurrent.splice( i, 1, event );
1812
+ break;
1813
+
1814
+ }
1815
+
1816
+ }
1817
+
1818
+ };
1819
+
1820
+ /**
1821
+ * Apply a transformation matrix, to the camera and gizmos
1822
+ * @param {Object} transformation Object containing matrices to apply to camera and gizmos
1823
+ */
1824
+ applyTransformMatrix( transformation ) {
1825
+
1826
+ if ( transformation.camera != null ) {
1827
+
1828
+ this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );
1829
+ this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
1830
+ this.camera.updateMatrix();
1831
+
1832
+ //update camera up vector
1833
+ if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {
1834
+
1835
+ this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion );
1836
+
1837
+ }
1838
+
1839
+ }
1840
+
1841
+ if ( transformation.gizmos != null ) {
1842
+
1843
+ this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );
1844
+ this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
1845
+ this._gizmos.updateMatrix();
1846
+
1847
+ }
1848
+
1849
+ if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {
1850
+
1851
+ this._tbRadius = this.calculateTbRadius( this.camera );
1852
+
1853
+ if ( this.adjustNearFar ) {
1854
+
1855
+ const cameraDistance = this.camera.position.distanceTo( this._gizmos.position );
1856
+
1857
+ const bb = new Box3();
1858
+ bb.setFromObject( this._gizmos );
1859
+ const sphere = new Sphere();
1860
+ bb.getBoundingSphere( sphere );
1861
+
1862
+ const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );
1863
+ const regularNearPosition = cameraDistance - this._initialNear;
1864
+
1865
+ const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );
1866
+ this.camera.near = cameraDistance - minNearPos;
1867
+
1868
+
1869
+ const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );
1870
+ const regularFarPosition = cameraDistance - this._initialFar;
1871
+
1872
+ const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );
1873
+ this.camera.far = cameraDistance - minFarPos;
1874
+
1875
+ this.camera.updateProjectionMatrix();
1876
+
1877
+ } else {
1878
+
1879
+ let update = false;
1880
+
1881
+ if ( this.camera.near != this._initialNear ) {
1882
+
1883
+ this.camera.near = this._initialNear;
1884
+ update = true;
1885
+
1886
+ }
1887
+
1888
+ if ( this.camera.far != this._initialFar ) {
1889
+
1890
+ this.camera.far = this._initialFar;
1891
+ update = true;
1892
+
1893
+ }
1894
+
1895
+ if ( update ) {
1896
+
1897
+ this.camera.updateProjectionMatrix();
1898
+
1899
+ }
1900
+
1901
+ }
1902
+
1903
+ }
1904
+
1905
+ }
1906
+
1907
+ /**
1908
+ * Calculate the angular speed
1909
+ * @param {Number} p0 Position at t0
1910
+ * @param {Number} p1 Position at t1
1911
+ * @param {Number} t0 Initial time in milliseconds
1912
+ * @param {Number} t1 Ending time in milliseconds
1913
+ */
1914
+ calculateAngularSpeed = ( p0, p1, t0, t1 ) => {
1915
+
1916
+ const s = p1 - p0;
1917
+ const t = ( t1 - t0 ) / 1000;
1918
+ if ( t == 0 ) {
1919
+
1920
+ return 0;
1921
+
1922
+ }
1923
+
1924
+ return s / t;
1925
+
1926
+ };
1927
+
1928
+ /**
1929
+ * Calculate the distance between two pointers
1930
+ * @param {PointerEvent} p0 The first pointer
1931
+ * @param {PointerEvent} p1 The second pointer
1932
+ * @returns {number} The distance between the two pointers
1933
+ */
1934
+ calculatePointersDistance = ( p0, p1 ) => {
1935
+
1936
+ return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );
1937
+
1938
+ };
1939
+
1940
+ /**
1941
+ * Calculate the rotation axis as the vector perpendicular between two vectors
1942
+ * @param {Vector3} vec1 The first vector
1943
+ * @param {Vector3} vec2 The second vector
1944
+ * @returns {Vector3} The normalized rotation axis
1945
+ */
1946
+ calculateRotationAxis = ( vec1, vec2 ) => {
1947
+
1948
+ this._rotationMatrix.extractRotation( this._cameraMatrixState );
1949
+ this._quat.setFromRotationMatrix( this._rotationMatrix );
1950
+
1951
+ this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );
1952
+ return this._rotationAxis.normalize().clone();
1953
+
1954
+ };
1955
+
1956
+ /**
1957
+ * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
1958
+ * @param {Camera} camera
1959
+ * @returns {Number} The trackball radius
1960
+ */
1961
+ calculateTbRadius = ( camera ) => {
1962
+
1963
+ const distance = camera.position.distanceTo( this._gizmos.position );
1964
+
1965
+ if ( camera.type == 'PerspectiveCamera' ) {
1966
+
1967
+ const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
1968
+ const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
1969
+ return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;
1970
+
1971
+ } else if ( camera.type == 'OrthographicCamera' ) {
1972
+
1973
+ return Math.min( camera.top, camera.right ) * this.radiusFactor;
1974
+
1975
+ }
1976
+
1977
+ };
1978
+
1979
+ /**
1980
+ * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
1981
+ * @param {Vector3} point The point of interest
1982
+ * @param {Number} size Scale factor
1983
+ * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
1984
+ */
1985
+ focus = ( point, size, amount = 1 ) => {
1986
+
1987
+ //move center of camera (along with gizmos) towards point of interest
1988
+ _offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );
1989
+ this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );
1990
+
1991
+ _gizmoMatrixStateTemp.copy( this._gizmoMatrixState );
1992
+ this._gizmoMatrixState.premultiply( this._translationMatrix );
1993
+ this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
1994
+
1995
+ _cameraMatrixStateTemp.copy( this._cameraMatrixState );
1996
+ this._cameraMatrixState.premultiply( this._translationMatrix );
1997
+ this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
1998
+
1999
+ //apply zoom
2000
+ if ( this.enableZoom ) {
2001
+
2002
+ this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );
2003
+
2004
+ }
2005
+
2006
+ this._gizmoMatrixState.copy( _gizmoMatrixStateTemp );
2007
+ this._cameraMatrixState.copy( _cameraMatrixStateTemp );
2008
+
2009
+ };
2010
+
2011
+ /**
2012
+ * Draw a grid and add it to the scene
2013
+ */
2014
+ drawGrid = () => {
2015
+
2016
+ if ( this.scene != null ) {
2017
+
2018
+ const color = 0x888888;
2019
+ const multiplier = 3;
2020
+ let size, divisions, maxLength, tick;
2021
+
2022
+ if ( this.camera.isOrthographicCamera ) {
2023
+
2024
+ const width = this.camera.right - this.camera.left;
2025
+ const height = this.camera.bottom - this.camera.top;
2026
+
2027
+ maxLength = Math.max( width, height );
2028
+ tick = maxLength / 20;
2029
+
2030
+ size = maxLength / this.camera.zoom * multiplier;
2031
+ divisions = size / tick * this.camera.zoom;
2032
+
2033
+ } else if ( this.camera.isPerspectiveCamera ) {
2034
+
2035
+ const distance = this.camera.position.distanceTo( this._gizmos.position );
2036
+ const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
2037
+ const halfFovH = Math.atan( ( this.camera.aspect ) * Math.tan( halfFovV ) );
2038
+
2039
+ maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;
2040
+ tick = maxLength / 20;
2041
+
2042
+ size = maxLength * multiplier;
2043
+ divisions = size / tick;
2044
+
2045
+ }
2046
+
2047
+ if ( this._grid == null ) {
2048
+
2049
+ this._grid = new GridHelper( size, divisions, color, color );
2050
+ this._grid.position.copy( this._gizmos.position );
2051
+ this._gridPosition.copy( this._grid.position );
2052
+ this._grid.quaternion.copy( this.camera.quaternion );
2053
+ this._grid.rotateX( Math.PI * 0.5 );
2054
+
2055
+ this.scene.add( this._grid );
2056
+
2057
+ }
2058
+
2059
+ }
2060
+
2061
+ };
2062
+
2063
+ /**
2064
+ * Remove all listeners, stop animations and clean scene
2065
+ */
2066
+ dispose = () => {
2067
+
2068
+ if ( this._animationId != - 1 ) {
2069
+
2070
+ window.cancelAnimationFrame( this._animationId );
2071
+
2072
+ }
2073
+
2074
+ this.domElement.removeEventListener( 'pointerdown', this.onPointerDown );
2075
+ this.domElement.removeEventListener( 'pointercancel', this.onPointerCancel );
2076
+ this.domElement.removeEventListener( 'wheel', this.onWheel );
2077
+ this.domElement.removeEventListener( 'contextmenu', this.onContextMenu );
2078
+
2079
+ window.removeEventListener( 'pointermove', this.onPointerMove );
2080
+ window.removeEventListener( 'pointerup', this.onPointerUp );
2081
+
2082
+ window.removeEventListener( 'resize', this.onWindowResize );
2083
+
2084
+ if ( this.scene !== null ) this.scene.remove( this._gizmos );
2085
+ this.disposeGrid();
2086
+
2087
+ };
2088
+
2089
+ /**
2090
+ * remove the grid from the scene
2091
+ */
2092
+ disposeGrid = () => {
2093
+
2094
+ if ( this._grid != null && this.scene != null ) {
2095
+
2096
+ this.scene.remove( this._grid );
2097
+ this._grid = null;
2098
+
2099
+ }
2100
+
2101
+ };
2102
+
2103
+ /**
2104
+ * Compute the easing out cubic function for ease out effect in animation
2105
+ * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
2106
+ * @returns {Number} Result of easing out cubic at time t
2107
+ */
2108
+ easeOutCubic = ( t ) => {
2109
+
2110
+ return 1 - Math.pow( 1 - t, 3 );
2111
+
2112
+ };
2113
+
2114
+ /**
2115
+ * Make rotation gizmos more or less visible
2116
+ * @param {Boolean} isActive If true, make gizmos more visible
2117
+ */
2118
+ activateGizmos = ( isActive ) => {
2119
+
2120
+ const gizmoX = this._gizmos.children[ 0 ];
2121
+ const gizmoY = this._gizmos.children[ 1 ];
2122
+ const gizmoZ = this._gizmos.children[ 2 ];
2123
+
2124
+ if ( isActive ) {
2125
+
2126
+ gizmoX.material.setValues( { opacity: 1 } );
2127
+ gizmoY.material.setValues( { opacity: 1 } );
2128
+ gizmoZ.material.setValues( { opacity: 1 } );
2129
+
2130
+ } else {
2131
+
2132
+ gizmoX.material.setValues( { opacity: 0.6 } );
2133
+ gizmoY.material.setValues( { opacity: 0.6 } );
2134
+ gizmoZ.material.setValues( { opacity: 0.6 } );
2135
+
2136
+ }
2137
+
2138
+ };
2139
+
2140
+ /**
2141
+ * Calculate the cursor position in NDC
2142
+ * @param {number} x Cursor horizontal coordinate within the canvas
2143
+ * @param {number} y Cursor vertical coordinate within the canvas
2144
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
2145
+ * @returns {Vector2} Cursor normalized position inside the canvas
2146
+ */
2147
+ getCursorNDC = ( cursorX, cursorY, canvas ) => {
2148
+
2149
+ const canvasRect = canvas.getBoundingClientRect();
2150
+ this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 );
2151
+ this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 );
2152
+ return this._v2_1.clone();
2153
+
2154
+ };
2155
+
2156
+ /**
2157
+ * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
2158
+ * @param {Number} x Cursor horizontal coordinate within the canvas
2159
+ * @param {Number} y Cursor vertical coordinate within the canvas
2160
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
2161
+ * @returns {Vector2} Cursor position inside the canvas
2162
+ */
2163
+ getCursorPosition = ( cursorX, cursorY, canvas ) => {
2164
+
2165
+ this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
2166
+ this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5;
2167
+ this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5;
2168
+ return this._v2_1.clone();
2169
+
2170
+ };
2171
+
2172
+ /**
2173
+ * Set the camera to be controlled
2174
+ * @param {Camera} camera The virtual camera to be controlled
2175
+ */
2176
+ setCamera = ( camera ) => {
2177
+
2178
+ camera.lookAt( this.target );
2179
+ camera.updateMatrix();
2180
+
2181
+ //setting state
2182
+ if ( camera.type == 'PerspectiveCamera' ) {
2183
+
2184
+ this._fov0 = camera.fov;
2185
+ this._fovState = camera.fov;
2186
+
2187
+ }
2188
+
2189
+ this._cameraMatrixState0.copy( camera.matrix );
2190
+ this._cameraMatrixState.copy( this._cameraMatrixState0 );
2191
+ this._cameraProjectionState.copy( camera.projectionMatrix );
2192
+ this._zoom0 = camera.zoom;
2193
+ this._zoomState = this._zoom0;
2194
+
2195
+ this._initialNear = camera.near;
2196
+ this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;
2197
+ this._nearPos = this._initialNear;
2198
+
2199
+ this._initialFar = camera.far;
2200
+ this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;
2201
+ this._farPos = this._initialFar;
2202
+
2203
+ this._up0.copy( camera.up );
2204
+ this._upState.copy( camera.up );
2205
+
2206
+ this.camera = camera;
2207
+ this.camera.updateProjectionMatrix();
2208
+
2209
+ //making gizmos
2210
+ this._tbRadius = this.calculateTbRadius( camera );
2211
+ this.makeGizmos( this.target, this._tbRadius );
2212
+
2213
+ };
2214
+
2215
+ /**
2216
+ * Set gizmos visibility
2217
+ * @param {Boolean} value Value of gizmos visibility
2218
+ */
2219
+ setGizmosVisible( value ) {
2220
+
2221
+ this._gizmos.visible = value;
2222
+ this.dispatchEvent( _changeEvent );
2223
+
2224
+ }
2225
+
2226
+ /**
2227
+ * Set gizmos radius factor and redraws gizmos
2228
+ * @param {Float} value Value of radius factor
2229
+ */
2230
+ setTbRadius( value ) {
2231
+
2232
+ this.radiusFactor = value;
2233
+ this._tbRadius = this.calculateTbRadius( this.camera );
2234
+
2235
+ const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );
2236
+ const points = curve.getPoints( this._curvePts );
2237
+ const curveGeometry = new BufferGeometry().setFromPoints( points );
2238
+
2239
+
2240
+ for ( const gizmo in this._gizmos.children ) {
2241
+
2242
+ this._gizmos.children[ gizmo ].geometry = curveGeometry;
2243
+
2244
+ }
2245
+
2246
+ this.dispatchEvent( _changeEvent );
2247
+
2248
+ }
2249
+
2250
+ /**
2251
+ * Creates the rotation gizmos matching trackball center and radius
2252
+ * @param {Vector3} tbCenter The trackball center
2253
+ * @param {number} tbRadius The trackball radius
2254
+ */
2255
+ makeGizmos = ( tbCenter, tbRadius ) => {
2256
+
2257
+ const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius );
2258
+ const points = curve.getPoints( this._curvePts );
2259
+
2260
+ //geometry
2261
+ const curveGeometry = new BufferGeometry().setFromPoints( points );
2262
+
2263
+ //material
2264
+ const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } );
2265
+ const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } );
2266
+ const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } );
2267
+
2268
+ //line
2269
+ const gizmoX = new Line( curveGeometry, curveMaterialX );
2270
+ const gizmoY = new Line( curveGeometry, curveMaterialY );
2271
+ const gizmoZ = new Line( curveGeometry, curveMaterialZ );
2272
+
2273
+ const rotation = Math.PI * 0.5;
2274
+ gizmoX.rotation.x = rotation;
2275
+ gizmoY.rotation.y = rotation;
2276
+
2277
+
2278
+ //setting state
2279
+ this._gizmoMatrixState0.identity().setPosition( tbCenter );
2280
+ this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
2281
+
2282
+ if ( this.camera.zoom !== 1 ) {
2283
+
2284
+ //adapt gizmos size to camera zoom
2285
+ const size = 1 / this.camera.zoom;
2286
+ this._scaleMatrix.makeScale( size, size, size );
2287
+ this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );
2288
+
2289
+ this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );
2290
+ this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );
2291
+ this._gizmoMatrixState.premultiply( this._translationMatrix );
2292
+
2293
+ }
2294
+
2295
+ this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
2296
+
2297
+ //
2298
+
2299
+ this._gizmos.traverse( function ( object ) {
2300
+
2301
+ if ( object.isLine ) {
2302
+
2303
+ object.geometry.dispose();
2304
+ object.material.dispose();
2305
+
2306
+ }
2307
+
2308
+ } );
2309
+
2310
+ this._gizmos.clear();
2311
+
2312
+ //
2313
+
2314
+ this._gizmos.add( gizmoX );
2315
+ this._gizmos.add( gizmoY );
2316
+ this._gizmos.add( gizmoZ );
2317
+
2318
+ };
2319
+
2320
+ /**
2321
+ * Perform animation for focus operation
2322
+ * @param {Number} time Instant in which this function is called as performance.now()
2323
+ * @param {Vector3} point Point of interest for focus operation
2324
+ * @param {Matrix4} cameraMatrix Camera matrix
2325
+ * @param {Matrix4} gizmoMatrix Gizmos matrix
2326
+ */
2327
+ onFocusAnim = ( time, point, cameraMatrix, gizmoMatrix ) => {
2328
+
2329
+ if ( this._timeStart == - 1 ) {
2330
+
2331
+ //animation start
2332
+ this._timeStart = time;
2333
+
2334
+ }
2335
+
2336
+ if ( this._state == STATE.ANIMATION_FOCUS ) {
2337
+
2338
+ const deltaTime = time - this._timeStart;
2339
+ const animTime = deltaTime / this.focusAnimationTime;
2340
+
2341
+ this._gizmoMatrixState.copy( gizmoMatrix );
2342
+
2343
+ if ( animTime >= 1 ) {
2344
+
2345
+ //animation end
2346
+
2347
+ this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
2348
+
2349
+ this.focus( point, this.scaleFactor );
2350
+
2351
+ this._timeStart = - 1;
2352
+ this.updateTbState( STATE.IDLE, false );
2353
+ this.activateGizmos( false );
2354
+
2355
+ this.dispatchEvent( _changeEvent );
2356
+
2357
+ } else {
2358
+
2359
+ const amount = this.easeOutCubic( animTime );
2360
+ const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) );
2361
+
2362
+ this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
2363
+ this.focus( point, size, amount );
2364
+
2365
+ this.dispatchEvent( _changeEvent );
2366
+ const self = this;
2367
+ this._animationId = window.requestAnimationFrame( function ( t ) {
2368
+
2369
+ self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );
2370
+
2371
+ } );
2372
+
2373
+ }
2374
+
2375
+ } else {
2376
+
2377
+ //interrupt animation
2378
+
2379
+ this._animationId = - 1;
2380
+ this._timeStart = - 1;
2381
+
2382
+ }
2383
+
2384
+ };
2385
+
2386
+ /**
2387
+ * Perform animation for rotation operation
2388
+ * @param {Number} time Instant in which this function is called as performance.now()
2389
+ * @param {Vector3} rotationAxis Rotation axis
2390
+ * @param {number} w0 Initial angular velocity
2391
+ */
2392
+ onRotationAnim = ( time, rotationAxis, w0 ) => {
2393
+
2394
+ if ( this._timeStart == - 1 ) {
2395
+
2396
+ //animation start
2397
+ this._anglePrev = 0;
2398
+ this._angleCurrent = 0;
2399
+ this._timeStart = time;
2400
+
2401
+ }
2402
+
2403
+ if ( this._state == STATE.ANIMATION_ROTATE ) {
2404
+
2405
+ //w = w0 + alpha * t
2406
+ const deltaTime = ( time - this._timeStart ) / 1000;
2407
+ const w = w0 + ( ( - this.dampingFactor ) * deltaTime );
2408
+
2409
+ if ( w > 0 ) {
2410
+
2411
+ //tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
2412
+ this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;
2413
+ this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );
2414
+ this.dispatchEvent( _changeEvent );
2415
+ const self = this;
2416
+ this._animationId = window.requestAnimationFrame( function ( t ) {
2417
+
2418
+ self.onRotationAnim( t, rotationAxis, w0 );
2419
+
2420
+ } );
2421
+
2422
+ } else {
2423
+
2424
+ this._animationId = - 1;
2425
+ this._timeStart = - 1;
2426
+
2427
+ this.updateTbState( STATE.IDLE, false );
2428
+ this.activateGizmos( false );
2429
+
2430
+ this.dispatchEvent( _changeEvent );
2431
+
2432
+ }
2433
+
2434
+ } else {
2435
+
2436
+ //interrupt animation
2437
+
2438
+ this._animationId = - 1;
2439
+ this._timeStart = - 1;
2440
+
2441
+ if ( this._state != STATE.ROTATE ) {
2442
+
2443
+ this.activateGizmos( false );
2444
+ this.dispatchEvent( _changeEvent );
2445
+
2446
+ }
2447
+
2448
+ }
2449
+
2450
+ };
2451
+
2452
+
2453
+ /**
2454
+ * Perform pan operation moving camera between two points
2455
+ * @param {Vector3} p0 Initial point
2456
+ * @param {Vector3} p1 Ending point
2457
+ * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
2458
+ */
2459
+ pan = ( p0, p1, adjust = false ) => {
2460
+
2461
+ const movement = p0.clone().sub( p1 );
2462
+
2463
+ if ( this.camera.isOrthographicCamera ) {
2464
+
2465
+ //adjust movement amount
2466
+ movement.multiplyScalar( 1 / this.camera.zoom );
2467
+
2468
+ } else if ( this.camera.isPerspectiveCamera && adjust ) {
2469
+
2470
+ //adjust movement amount
2471
+ this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ); //camera's initial position
2472
+ this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ); //gizmo's initial position
2473
+ const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position );
2474
+ movement.multiplyScalar( 1 / distanceFactor );
2475
+
2476
+ }
2477
+
2478
+ this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion );
2479
+
2480
+ this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );
2481
+
2482
+ this.setTransformationMatrices( this._m4_1, this._m4_1 );
2483
+ return _transformation;
2484
+
2485
+ };
2486
+
2487
+ /**
2488
+ * Reset trackball
2489
+ */
2490
+ reset = () => {
2491
+
2492
+ this.camera.zoom = this._zoom0;
2493
+
2494
+ if ( this.camera.isPerspectiveCamera ) {
2495
+
2496
+ this.camera.fov = this._fov0;
2497
+
2498
+ }
2499
+
2500
+ this.camera.near = this._nearPos;
2501
+ this.camera.far = this._farPos;
2502
+ this._cameraMatrixState.copy( this._cameraMatrixState0 );
2503
+ this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
2504
+ this.camera.up.copy( this._up0 );
2505
+
2506
+ this.camera.updateMatrix();
2507
+ this.camera.updateProjectionMatrix();
2508
+
2509
+ this._gizmoMatrixState.copy( this._gizmoMatrixState0 );
2510
+ this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
2511
+ this._gizmos.updateMatrix();
2512
+
2513
+ this._tbRadius = this.calculateTbRadius( this.camera );
2514
+ this.makeGizmos( this._gizmos.position, this._tbRadius );
2515
+
2516
+ this.camera.lookAt( this._gizmos.position );
2517
+
2518
+ this.updateTbState( STATE.IDLE, false );
2519
+
2520
+ this.dispatchEvent( _changeEvent );
2521
+
2522
+ };
2523
+
2524
+ /**
2525
+ * Rotate the camera around an axis passing by trackball's center
2526
+ * @param {Vector3} axis Rotation axis
2527
+ * @param {number} angle Angle in radians
2528
+ * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
2529
+ */
2530
+ rotate = ( axis, angle ) => {
2531
+
2532
+ const point = this._gizmos.position; //rotation center
2533
+ this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
2534
+ this._rotationMatrix.makeRotationAxis( axis, - angle );
2535
+
2536
+ //rotate camera
2537
+ this._m4_1.makeTranslation( point.x, point.y, point.z );
2538
+ this._m4_1.multiply( this._rotationMatrix );
2539
+ this._m4_1.multiply( this._translationMatrix );
2540
+
2541
+ this.setTransformationMatrices( this._m4_1 );
2542
+
2543
+ return _transformation;
2544
+
2545
+ };
2546
+
2547
+ copyState = () => {
2548
+
2549
+ let state;
2550
+ if ( this.camera.isOrthographicCamera ) {
2551
+
2552
+ state = JSON.stringify( { arcballState: {
2553
+
2554
+ cameraFar: this.camera.far,
2555
+ cameraMatrix: this.camera.matrix,
2556
+ cameraNear: this.camera.near,
2557
+ cameraUp: this.camera.up,
2558
+ cameraZoom: this.camera.zoom,
2559
+ gizmoMatrix: this._gizmos.matrix
2560
+
2561
+ } } );
2562
+
2563
+ } else if ( this.camera.isPerspectiveCamera ) {
2564
+
2565
+ state = JSON.stringify( { arcballState: {
2566
+ cameraFar: this.camera.far,
2567
+ cameraFov: this.camera.fov,
2568
+ cameraMatrix: this.camera.matrix,
2569
+ cameraNear: this.camera.near,
2570
+ cameraUp: this.camera.up,
2571
+ cameraZoom: this.camera.zoom,
2572
+ gizmoMatrix: this._gizmos.matrix
2573
+
2574
+ } } );
2575
+
2576
+ }
2577
+
2578
+ navigator.clipboard.writeText( state );
2579
+
2580
+ };
2581
+
2582
+ pasteState = () => {
2583
+
2584
+ const self = this;
2585
+ navigator.clipboard.readText().then( function resolved( value ) {
2586
+
2587
+ self.setStateFromJSON( value );
2588
+
2589
+ } );
2590
+
2591
+ };
2592
+
2593
+ /**
2594
+ * Save the current state of the control. This can later be recover with .reset
2595
+ */
2596
+ saveState = () => {
2597
+
2598
+ this._cameraMatrixState0.copy( this.camera.matrix );
2599
+ this._gizmoMatrixState0.copy( this._gizmos.matrix );
2600
+ this._nearPos = this.camera.near;
2601
+ this._farPos = this.camera.far;
2602
+ this._zoom0 = this.camera.zoom;
2603
+ this._up0.copy( this.camera.up );
2604
+
2605
+ if ( this.camera.isPerspectiveCamera ) {
2606
+
2607
+ this._fov0 = this.camera.fov;
2608
+
2609
+ }
2610
+
2611
+ };
2612
+
2613
+ /**
2614
+ * Perform uniform scale operation around a given point
2615
+ * @param {Number} size Scale factor
2616
+ * @param {Vector3} point Point around which scale
2617
+ * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
2618
+ * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
2619
+ */
2620
+ scale = ( size, point, scaleGizmos = true ) => {
2621
+
2622
+ _scalePointTemp.copy( point );
2623
+ let sizeInverse = 1 / size;
2624
+
2625
+ if ( this.camera.isOrthographicCamera ) {
2626
+
2627
+ //camera zoom
2628
+ this.camera.zoom = this._zoomState;
2629
+ this.camera.zoom *= size;
2630
+
2631
+ //check min and max zoom
2632
+ if ( this.camera.zoom > this.maxZoom ) {
2633
+
2634
+ this.camera.zoom = this.maxZoom;
2635
+ sizeInverse = this._zoomState / this.maxZoom;
2636
+
2637
+ } else if ( this.camera.zoom < this.minZoom ) {
2638
+
2639
+ this.camera.zoom = this.minZoom;
2640
+ sizeInverse = this._zoomState / this.minZoom;
2641
+
2642
+ }
2643
+
2644
+ this.camera.updateProjectionMatrix();
2645
+
2646
+ this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ); //gizmos position
2647
+
2648
+ //scale gizmos so they appear in the same spot having the same dimension
2649
+ this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
2650
+ this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );
2651
+
2652
+ this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );
2653
+ this._m4_2.multiply( this._translationMatrix );
2654
+
2655
+
2656
+ //move camera and gizmos to obtain pinch effect
2657
+ _scalePointTemp.sub( this._v3_1 );
2658
+
2659
+ const amount = _scalePointTemp.clone().multiplyScalar( sizeInverse );
2660
+ _scalePointTemp.sub( amount );
2661
+
2662
+ this._m4_1.makeTranslation( _scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z );
2663
+ this._m4_2.premultiply( this._m4_1 );
2664
+
2665
+ this.setTransformationMatrices( this._m4_1, this._m4_2 );
2666
+ return _transformation;
2667
+
2668
+ } else if ( this.camera.isPerspectiveCamera ) {
2669
+
2670
+ this._v3_1.setFromMatrixPosition( this._cameraMatrixState );
2671
+ this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );
2672
+
2673
+ //move camera
2674
+ let distance = this._v3_1.distanceTo( _scalePointTemp );
2675
+ let amount = distance - ( distance * sizeInverse );
2676
+
2677
+ //check min and max distance
2678
+ const newDistance = distance - amount;
2679
+ if ( newDistance < this.minDistance ) {
2680
+
2681
+ sizeInverse = this.minDistance / distance;
2682
+ amount = distance - ( distance * sizeInverse );
2683
+
2684
+ } else if ( newDistance > this.maxDistance ) {
2685
+
2686
+ sizeInverse = this.maxDistance / distance;
2687
+ amount = distance - ( distance * sizeInverse );
2688
+
2689
+ }
2690
+
2691
+ _offset.copy( _scalePointTemp ).sub( this._v3_1 ).normalize().multiplyScalar( amount );
2692
+
2693
+ this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );
2694
+
2695
+
2696
+ if ( scaleGizmos ) {
2697
+
2698
+ //scale gizmos so they appear in the same spot having the same dimension
2699
+ const pos = this._v3_2;
2700
+
2701
+ distance = pos.distanceTo( _scalePointTemp );
2702
+ amount = distance - ( distance * sizeInverse );
2703
+ _offset.copy( _scalePointTemp ).sub( this._v3_2 ).normalize().multiplyScalar( amount );
2704
+
2705
+ this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );
2706
+ this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );
2707
+
2708
+ this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );
2709
+ this._m4_2.multiply( this._scaleMatrix );
2710
+
2711
+ this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );
2712
+
2713
+ this._m4_2.multiply( this._translationMatrix );
2714
+ this.setTransformationMatrices( this._m4_1, this._m4_2 );
2715
+
2716
+
2717
+ } else {
2718
+
2719
+ this.setTransformationMatrices( this._m4_1 );
2720
+
2721
+ }
2722
+
2723
+ return _transformation;
2724
+
2725
+ }
2726
+
2727
+ };
2728
+
2729
+ /**
2730
+ * Set camera fov
2731
+ * @param {Number} value fov to be setted
2732
+ */
2733
+ setFov = ( value ) => {
2734
+
2735
+ if ( this.camera.isPerspectiveCamera ) {
2736
+
2737
+ this.camera.fov = MathUtils.clamp( value, this.minFov, this.maxFov );
2738
+ this.camera.updateProjectionMatrix();
2739
+
2740
+ }
2741
+
2742
+ };
2743
+
2744
+ /**
2745
+ * Set values in transformation object
2746
+ * @param {Matrix4} camera Transformation to be applied to the camera
2747
+ * @param {Matrix4} gizmos Transformation to be applied to gizmos
2748
+ */
2749
+ setTransformationMatrices( camera = null, gizmos = null ) {
2750
+
2751
+ if ( camera != null ) {
2752
+
2753
+ if ( _transformation.camera != null ) {
2754
+
2755
+ _transformation.camera.copy( camera );
2756
+
2757
+ } else {
2758
+
2759
+ _transformation.camera = camera.clone();
2760
+
2761
+ }
2762
+
2763
+ } else {
2764
+
2765
+ _transformation.camera = null;
2766
+
2767
+ }
2768
+
2769
+ if ( gizmos != null ) {
2770
+
2771
+ if ( _transformation.gizmos != null ) {
2772
+
2773
+ _transformation.gizmos.copy( gizmos );
2774
+
2775
+ } else {
2776
+
2777
+ _transformation.gizmos = gizmos.clone();
2778
+
2779
+ }
2780
+
2781
+ } else {
2782
+
2783
+ _transformation.gizmos = null;
2784
+
2785
+ }
2786
+
2787
+ }
2788
+
2789
+ /**
2790
+ * Rotate camera around its direction axis passing by a given point by a given angle
2791
+ * @param {Vector3} point The point where the rotation axis is passing trough
2792
+ * @param {Number} angle Angle in radians
2793
+ * @returns The computed transormation matix
2794
+ */
2795
+ zRotate = ( point, angle ) => {
2796
+
2797
+ this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );
2798
+ this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );
2799
+
2800
+ this._m4_1.makeTranslation( point.x, point.y, point.z );
2801
+ this._m4_1.multiply( this._rotationMatrix );
2802
+ this._m4_1.multiply( this._translationMatrix );
2803
+
2804
+ this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point ); //vector from rotation center to gizmos position
2805
+ this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle ); //apply rotation
2806
+ this._v3_2.sub( this._v3_1 );
2807
+
2808
+ this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );
2809
+
2810
+ this.setTransformationMatrices( this._m4_1, this._m4_2 );
2811
+ return _transformation;
2812
+
2813
+ };
2814
+
2815
+
2816
+ getRaycaster() {
2817
+
2818
+ return _raycaster;
2819
+
2820
+ }
2821
+
2822
+
2823
+ /**
2824
+ * Unproject the cursor on the 3D object surface
2825
+ * @param {Vector2} cursor Cursor coordinates in NDC
2826
+ * @param {Camera} camera Virtual camera
2827
+ * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
2828
+ */
2829
+ unprojectOnObj = ( cursor, camera ) => {
2830
+
2831
+ const raycaster = this.getRaycaster();
2832
+ raycaster.near = camera.near;
2833
+ raycaster.far = camera.far;
2834
+ raycaster.setFromCamera( cursor, camera );
2835
+
2836
+ const intersect = raycaster.intersectObjects( this.scene.children, true );
2837
+
2838
+ for ( let i = 0; i < intersect.length; i ++ ) {
2839
+
2840
+ if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {
2841
+
2842
+ return intersect[ i ].point.clone();
2843
+
2844
+ }
2845
+
2846
+ }
2847
+
2848
+ return null;
2849
+
2850
+ };
2851
+
2852
+ /**
2853
+ * Unproject the cursor on the trackball surface
2854
+ * @param {Camera} camera The virtual camera
2855
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
2856
+ * @param {Number} cursorY Cursor vertical coordinate on screen
2857
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
2858
+ * @param {number} tbRadius The trackball radius
2859
+ * @returns {Vector3} The unprojected point on the trackball surface
2860
+ */
2861
+ unprojectOnTbSurface = ( camera, cursorX, cursorY, canvas, tbRadius ) => {
2862
+
2863
+ if ( camera.type == 'OrthographicCamera' ) {
2864
+
2865
+ this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
2866
+ this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
2867
+
2868
+ const x2 = Math.pow( this._v2_1.x, 2 );
2869
+ const y2 = Math.pow( this._v2_1.y, 2 );
2870
+ const r2 = Math.pow( this._tbRadius, 2 );
2871
+
2872
+ if ( x2 + y2 <= r2 * 0.5 ) {
2873
+
2874
+ //intersection with sphere
2875
+ this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );
2876
+
2877
+ } else {
2878
+
2879
+ //intersection with hyperboloid
2880
+ this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) );
2881
+
2882
+ }
2883
+
2884
+ return this._v3_1;
2885
+
2886
+ } else if ( camera.type == 'PerspectiveCamera' ) {
2887
+
2888
+ //unproject cursor on the near plane
2889
+ this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
2890
+
2891
+ this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
2892
+ this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
2893
+
2894
+ const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
2895
+ const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
2896
+ const radius2 = Math.pow( tbRadius, 2 );
2897
+
2898
+ // camera
2899
+ // |\
2900
+ // | \
2901
+ // | \
2902
+ // h | \
2903
+ // | \
2904
+ // | \
2905
+ // _ _ | _ _ _\ _ _ near plane
2906
+ // l
2907
+
2908
+ const h = this._v3_1.z;
2909
+ const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
2910
+
2911
+ if ( l == 0 ) {
2912
+
2913
+ //ray aligned with camera
2914
+ rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );
2915
+ return rayDir;
2916
+
2917
+ }
2918
+
2919
+ const m = h / l;
2920
+ const q = cameraGizmoDistance;
2921
+
2922
+ /*
2923
+ * calculate intersection point between unprojected ray and trackball surface
2924
+ *|y = m * x + q
2925
+ *|x^2 + y^2 = r^2
2926
+ *
2927
+ * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
2928
+ */
2929
+ let a = Math.pow( m, 2 ) + 1;
2930
+ let b = 2 * m * q;
2931
+ let c = Math.pow( q, 2 ) - radius2;
2932
+ let delta = Math.pow( b, 2 ) - ( 4 * a * c );
2933
+
2934
+ if ( delta >= 0 ) {
2935
+
2936
+ //intersection with sphere
2937
+ this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
2938
+ this._v2_1.setY( m * this._v2_1.x + q );
2939
+
2940
+ const angle = MathUtils.RAD2DEG * this._v2_1.angle();
2941
+
2942
+ if ( angle >= 45 ) {
2943
+
2944
+ //if angle between intersection point and X' axis is >= 45°, return that point
2945
+ //otherwise, calculate intersection point with hyperboloid
2946
+
2947
+ const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
2948
+ rayDir.multiplyScalar( rayLength );
2949
+ rayDir.z += cameraGizmoDistance;
2950
+ return rayDir;
2951
+
2952
+ }
2953
+
2954
+ }
2955
+
2956
+ //intersection with hyperboloid
2957
+ /*
2958
+ *|y = m * x + q
2959
+ *|y = (1 / x) * (r^2 / 2)
2960
+ *
2961
+ * m * x^2 + q * x - r^2 / 2 = 0
2962
+ */
2963
+
2964
+ a = m;
2965
+ b = q;
2966
+ c = - radius2 * 0.5;
2967
+ delta = Math.pow( b, 2 ) - ( 4 * a * c );
2968
+ this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );
2969
+ this._v2_1.setY( m * this._v2_1.x + q );
2970
+
2971
+ const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) );
2972
+
2973
+ rayDir.multiplyScalar( rayLength );
2974
+ rayDir.z += cameraGizmoDistance;
2975
+ return rayDir;
2976
+
2977
+ }
2978
+
2979
+ };
2980
+
2981
+
2982
+ /**
2983
+ * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
2984
+ * @param {Camera} camera The virtual camera
2985
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
2986
+ * @param {Number} cursorY Cursor vertical coordinate on screen
2987
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
2988
+ * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
2989
+ * @returns {Vector3} The unprojected point on the trackball plane
2990
+ */
2991
+ unprojectOnTbPlane = ( camera, cursorX, cursorY, canvas, initialDistance = false ) => {
2992
+
2993
+ if ( camera.type == 'OrthographicCamera' ) {
2994
+
2995
+ this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );
2996
+ this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );
2997
+
2998
+ return this._v3_1.clone();
2999
+
3000
+ } else if ( camera.type == 'PerspectiveCamera' ) {
3001
+
3002
+ this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );
3003
+
3004
+ //unproject cursor on the near plane
3005
+ this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );
3006
+ this._v3_1.applyMatrix4( camera.projectionMatrixInverse );
3007
+
3008
+ const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
3009
+
3010
+ // camera
3011
+ // |\
3012
+ // | \
3013
+ // | \
3014
+ // h | \
3015
+ // | \
3016
+ // | \
3017
+ // _ _ | _ _ _\ _ _ near plane
3018
+ // l
3019
+
3020
+ const h = this._v3_1.z;
3021
+ const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );
3022
+ let cameraGizmoDistance;
3023
+
3024
+ if ( initialDistance ) {
3025
+
3026
+ cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );
3027
+
3028
+ } else {
3029
+
3030
+ cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );
3031
+
3032
+ }
3033
+
3034
+ /*
3035
+ * calculate intersection point between unprojected ray and the plane
3036
+ *|y = mx + q
3037
+ *|y = 0
3038
+ *
3039
+ * x = -q/m
3040
+ */
3041
+ if ( l == 0 ) {
3042
+
3043
+ //ray aligned with camera
3044
+ rayDir.set( 0, 0, 0 );
3045
+ return rayDir;
3046
+
3047
+ }
3048
+
3049
+ const m = h / l;
3050
+ const q = cameraGizmoDistance;
3051
+ const x = - q / m;
3052
+
3053
+ const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );
3054
+ rayDir.multiplyScalar( rayLength );
3055
+ rayDir.z = 0;
3056
+ return rayDir;
3057
+
3058
+ }
3059
+
3060
+ };
3061
+
3062
+ /**
3063
+ * Update camera and gizmos state
3064
+ */
3065
+ updateMatrixState = () => {
3066
+
3067
+ //update camera and gizmos state
3068
+ this._cameraMatrixState.copy( this.camera.matrix );
3069
+ this._gizmoMatrixState.copy( this._gizmos.matrix );
3070
+
3071
+ if ( this.camera.isOrthographicCamera ) {
3072
+
3073
+ this._cameraProjectionState.copy( this.camera.projectionMatrix );
3074
+ this.camera.updateProjectionMatrix();
3075
+ this._zoomState = this.camera.zoom;
3076
+
3077
+ } else if ( this.camera.isPerspectiveCamera ) {
3078
+
3079
+ this._fovState = this.camera.fov;
3080
+
3081
+ }
3082
+
3083
+ };
3084
+
3085
+ /**
3086
+ * Update the trackball FSA
3087
+ * @param {STATE} newState New state of the FSA
3088
+ * @param {Boolean} updateMatrices If matriices state should be updated
3089
+ */
3090
+ updateTbState = ( newState, updateMatrices ) => {
3091
+
3092
+ this._state = newState;
3093
+ if ( updateMatrices ) {
3094
+
3095
+ this.updateMatrixState();
3096
+
3097
+ }
3098
+
3099
+ };
3100
+
3101
+ update = () => {
3102
+
3103
+ const EPS = 0.000001;
3104
+
3105
+ if ( this.target.equals( this._currentTarget ) === false ) {
3106
+
3107
+ this._gizmos.position.copy( this.target ); //for correct radius calculation
3108
+ this._tbRadius = this.calculateTbRadius( this.camera );
3109
+ this.makeGizmos( this.target, this._tbRadius );
3110
+ this._currentTarget.copy( this.target );
3111
+
3112
+ }
3113
+
3114
+ //check min/max parameters
3115
+ if ( this.camera.isOrthographicCamera ) {
3116
+
3117
+ //check zoom
3118
+ if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) {
3119
+
3120
+ const newZoom = MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom );
3121
+ this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) );
3122
+
3123
+ }
3124
+
3125
+ } else if ( this.camera.isPerspectiveCamera ) {
3126
+
3127
+ //check distance
3128
+ const distance = this.camera.position.distanceTo( this._gizmos.position );
3129
+
3130
+ if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) {
3131
+
3132
+ const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance );
3133
+ this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );
3134
+ this.updateMatrixState();
3135
+
3136
+ }
3137
+
3138
+ //check fov
3139
+ if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) {
3140
+
3141
+ this.camera.fov = MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov );
3142
+ this.camera.updateProjectionMatrix();
3143
+
3144
+ }
3145
+
3146
+ const oldRadius = this._tbRadius;
3147
+ this._tbRadius = this.calculateTbRadius( this.camera );
3148
+
3149
+ if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) {
3150
+
3151
+ const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;
3152
+ const newRadius = this._tbRadius / scale;
3153
+ const curve = new EllipseCurve( 0, 0, newRadius, newRadius );
3154
+ const points = curve.getPoints( this._curvePts );
3155
+ const curveGeometry = new BufferGeometry().setFromPoints( points );
3156
+
3157
+ for ( const gizmo in this._gizmos.children ) {
3158
+
3159
+ this._gizmos.children[ gizmo ].geometry = curveGeometry;
3160
+
3161
+ }
3162
+
3163
+ }
3164
+
3165
+ }
3166
+
3167
+ this.camera.lookAt( this._gizmos.position );
3168
+
3169
+ };
3170
+
3171
+ setStateFromJSON = ( json ) => {
3172
+
3173
+ const state = JSON.parse( json );
3174
+
3175
+ if ( state.arcballState != undefined ) {
3176
+
3177
+ this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );
3178
+ this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );
3179
+
3180
+ this.camera.up.copy( state.arcballState.cameraUp );
3181
+ this.camera.near = state.arcballState.cameraNear;
3182
+ this.camera.far = state.arcballState.cameraFar;
3183
+
3184
+ this.camera.zoom = state.arcballState.cameraZoom;
3185
+
3186
+ if ( this.camera.isPerspectiveCamera ) {
3187
+
3188
+ this.camera.fov = state.arcballState.cameraFov;
3189
+
3190
+ }
3191
+
3192
+ this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );
3193
+ this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );
3194
+
3195
+ this.camera.updateMatrix();
3196
+ this.camera.updateProjectionMatrix();
3197
+
3198
+ this._gizmos.updateMatrix();
3199
+
3200
+ this._tbRadius = this.calculateTbRadius( this.camera );
3201
+ const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 );
3202
+ this.makeGizmos( this._gizmos.position, this._tbRadius );
3203
+ this._gizmoMatrixState0.copy( gizmoTmp );
3204
+
3205
+ this.camera.lookAt( this._gizmos.position );
3206
+ this.updateTbState( STATE.IDLE, false );
3207
+
3208
+ this.dispatchEvent( _changeEvent );
3209
+
3210
+ }
3211
+
3212
+ };
3213
+
3214
+ }
3215
+
3216
+ export { ArcballControls };