@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,2655 @@
1
+ ( function () {
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+
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+ class SVGLoader extends THREE.Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager ); // Default dots per inch
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+
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+ this.defaultDPI = 90; // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
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+
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+ this.defaultUnit = 'px';
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
18
+ const loader = new THREE.FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setRequestHeader( scope.requestHeader );
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+ loader.setWithCredentials( scope.withCredentials );
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+ loader.load( url, function ( text ) {
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+
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+ try {
25
+
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+ onLoad( scope.parse( text ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
33
+
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+ } else {
35
+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
41
+
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+ }
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+
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+ }, onProgress, onError );
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+
46
+ }
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+
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+ parse( text ) {
49
+
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+ const scope = this;
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+
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+ function parseNode( node, style ) {
53
+
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+ if ( node.nodeType !== 1 ) return;
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+ const transform = getNodeTransform( node );
56
+ let isDefsNode = false;
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+ let path = null;
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+
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+ switch ( node.nodeName ) {
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+
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+ case 'svg':
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+ style = parseStyle( node, style );
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+ break;
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+
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+ case 'style':
66
+ parseCSSStylesheet( node );
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+ break;
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+
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+ case 'g':
70
+ style = parseStyle( node, style );
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+ break;
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+
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+ case 'path':
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+ style = parseStyle( node, style );
75
+ if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
76
+ break;
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+
78
+ case 'rect':
79
+ style = parseStyle( node, style );
80
+ path = parseRectNode( node );
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+ break;
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+
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+ case 'polygon':
84
+ style = parseStyle( node, style );
85
+ path = parsePolygonNode( node );
86
+ break;
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+
88
+ case 'polyline':
89
+ style = parseStyle( node, style );
90
+ path = parsePolylineNode( node );
91
+ break;
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+
93
+ case 'circle':
94
+ style = parseStyle( node, style );
95
+ path = parseCircleNode( node );
96
+ break;
97
+
98
+ case 'ellipse':
99
+ style = parseStyle( node, style );
100
+ path = parseEllipseNode( node );
101
+ break;
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+
103
+ case 'line':
104
+ style = parseStyle( node, style );
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+ path = parseLineNode( node );
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+ break;
107
+
108
+ case 'defs':
109
+ isDefsNode = true;
110
+ break;
111
+
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+ case 'use':
113
+ style = parseStyle( node, style );
114
+ const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || '';
115
+ const usedNodeId = href.substring( 1 );
116
+ const usedNode = node.viewportElement.getElementById( usedNodeId );
117
+
118
+ if ( usedNode ) {
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+
120
+ parseNode( usedNode, style );
121
+
122
+ } else {
123
+
124
+ console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId );
125
+
126
+ }
127
+
128
+ break;
129
+
130
+ default: // console.log( node );
131
+
132
+ }
133
+
134
+ if ( path ) {
135
+
136
+ if ( style.fill !== undefined && style.fill !== 'none' ) {
137
+
138
+ path.color.setStyle( style.fill );
139
+
140
+ }
141
+
142
+ transformPath( path, currentTransform );
143
+ paths.push( path );
144
+ path.userData = {
145
+ node: node,
146
+ style: style
147
+ };
148
+
149
+ }
150
+
151
+ const childNodes = node.childNodes;
152
+
153
+ for ( let i = 0; i < childNodes.length; i ++ ) {
154
+
155
+ const node = childNodes[ i ];
156
+
157
+ if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) {
158
+
159
+ // Ignore everything in defs except CSS style definitions
160
+ // and nested defs, because it is OK by the standard to have
161
+ // <style/> there.
162
+ continue;
163
+
164
+ }
165
+
166
+ parseNode( node, style );
167
+
168
+ }
169
+
170
+ if ( transform ) {
171
+
172
+ transformStack.pop();
173
+
174
+ if ( transformStack.length > 0 ) {
175
+
176
+ currentTransform.copy( transformStack[ transformStack.length - 1 ] );
177
+
178
+ } else {
179
+
180
+ currentTransform.identity();
181
+
182
+ }
183
+
184
+ }
185
+
186
+ }
187
+
188
+ function parsePathNode( node ) {
189
+
190
+ const path = new THREE.ShapePath();
191
+ const point = new THREE.Vector2();
192
+ const control = new THREE.Vector2();
193
+ const firstPoint = new THREE.Vector2();
194
+ let isFirstPoint = true;
195
+ let doSetFirstPoint = false;
196
+ const d = node.getAttribute( 'd' ); // console.log( d );
197
+
198
+ const commands = d.match( /[a-df-z][^a-df-z]*/ig );
199
+
200
+ for ( let i = 0, l = commands.length; i < l; i ++ ) {
201
+
202
+ const command = commands[ i ];
203
+ const type = command.charAt( 0 );
204
+ const data = command.slice( 1 ).trim();
205
+
206
+ if ( isFirstPoint === true ) {
207
+
208
+ doSetFirstPoint = true;
209
+ isFirstPoint = false;
210
+
211
+ }
212
+
213
+ let numbers;
214
+
215
+ switch ( type ) {
216
+
217
+ case 'M':
218
+ numbers = parseFloats( data );
219
+
220
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
221
+
222
+ point.x = numbers[ j + 0 ];
223
+ point.y = numbers[ j + 1 ];
224
+ control.x = point.x;
225
+ control.y = point.y;
226
+
227
+ if ( j === 0 ) {
228
+
229
+ path.moveTo( point.x, point.y );
230
+
231
+ } else {
232
+
233
+ path.lineTo( point.x, point.y );
234
+
235
+ }
236
+
237
+ if ( j === 0 ) firstPoint.copy( point );
238
+
239
+ }
240
+
241
+ break;
242
+
243
+ case 'H':
244
+ numbers = parseFloats( data );
245
+
246
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
247
+
248
+ point.x = numbers[ j ];
249
+ control.x = point.x;
250
+ control.y = point.y;
251
+ path.lineTo( point.x, point.y );
252
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
253
+
254
+ }
255
+
256
+ break;
257
+
258
+ case 'V':
259
+ numbers = parseFloats( data );
260
+
261
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
262
+
263
+ point.y = numbers[ j ];
264
+ control.x = point.x;
265
+ control.y = point.y;
266
+ path.lineTo( point.x, point.y );
267
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
268
+
269
+ }
270
+
271
+ break;
272
+
273
+ case 'L':
274
+ numbers = parseFloats( data );
275
+
276
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
277
+
278
+ point.x = numbers[ j + 0 ];
279
+ point.y = numbers[ j + 1 ];
280
+ control.x = point.x;
281
+ control.y = point.y;
282
+ path.lineTo( point.x, point.y );
283
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
284
+
285
+ }
286
+
287
+ break;
288
+
289
+ case 'C':
290
+ numbers = parseFloats( data );
291
+
292
+ for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
293
+
294
+ path.bezierCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], numbers[ j + 5 ] );
295
+ control.x = numbers[ j + 2 ];
296
+ control.y = numbers[ j + 3 ];
297
+ point.x = numbers[ j + 4 ];
298
+ point.y = numbers[ j + 5 ];
299
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
300
+
301
+ }
302
+
303
+ break;
304
+
305
+ case 'S':
306
+ numbers = parseFloats( data );
307
+
308
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
309
+
310
+ path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] );
311
+ control.x = numbers[ j + 0 ];
312
+ control.y = numbers[ j + 1 ];
313
+ point.x = numbers[ j + 2 ];
314
+ point.y = numbers[ j + 3 ];
315
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
316
+
317
+ }
318
+
319
+ break;
320
+
321
+ case 'Q':
322
+ numbers = parseFloats( data );
323
+
324
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
325
+
326
+ path.quadraticCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] );
327
+ control.x = numbers[ j + 0 ];
328
+ control.y = numbers[ j + 1 ];
329
+ point.x = numbers[ j + 2 ];
330
+ point.y = numbers[ j + 3 ];
331
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
332
+
333
+ }
334
+
335
+ break;
336
+
337
+ case 'T':
338
+ numbers = parseFloats( data );
339
+
340
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
341
+
342
+ const rx = getReflection( point.x, control.x );
343
+ const ry = getReflection( point.y, control.y );
344
+ path.quadraticCurveTo( rx, ry, numbers[ j + 0 ], numbers[ j + 1 ] );
345
+ control.x = rx;
346
+ control.y = ry;
347
+ point.x = numbers[ j + 0 ];
348
+ point.y = numbers[ j + 1 ];
349
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
350
+
351
+ }
352
+
353
+ break;
354
+
355
+ case 'A':
356
+ numbers = parseFloats( data, [ 3, 4 ], 7 );
357
+
358
+ for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
359
+
360
+ // skip command if start point == end point
361
+ if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue;
362
+ const start = point.clone();
363
+ point.x = numbers[ j + 5 ];
364
+ point.y = numbers[ j + 6 ];
365
+ control.x = point.x;
366
+ control.y = point.y;
367
+ parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point );
368
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
369
+
370
+ }
371
+
372
+ break;
373
+
374
+ case 'm':
375
+ numbers = parseFloats( data );
376
+
377
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
378
+
379
+ point.x += numbers[ j + 0 ];
380
+ point.y += numbers[ j + 1 ];
381
+ control.x = point.x;
382
+ control.y = point.y;
383
+
384
+ if ( j === 0 ) {
385
+
386
+ path.moveTo( point.x, point.y );
387
+
388
+ } else {
389
+
390
+ path.lineTo( point.x, point.y );
391
+
392
+ }
393
+
394
+ if ( j === 0 ) firstPoint.copy( point );
395
+
396
+ }
397
+
398
+ break;
399
+
400
+ case 'h':
401
+ numbers = parseFloats( data );
402
+
403
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
404
+
405
+ point.x += numbers[ j ];
406
+ control.x = point.x;
407
+ control.y = point.y;
408
+ path.lineTo( point.x, point.y );
409
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
410
+
411
+ }
412
+
413
+ break;
414
+
415
+ case 'v':
416
+ numbers = parseFloats( data );
417
+
418
+ for ( let j = 0, jl = numbers.length; j < jl; j ++ ) {
419
+
420
+ point.y += numbers[ j ];
421
+ control.x = point.x;
422
+ control.y = point.y;
423
+ path.lineTo( point.x, point.y );
424
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
425
+
426
+ }
427
+
428
+ break;
429
+
430
+ case 'l':
431
+ numbers = parseFloats( data );
432
+
433
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
434
+
435
+ point.x += numbers[ j + 0 ];
436
+ point.y += numbers[ j + 1 ];
437
+ control.x = point.x;
438
+ control.y = point.y;
439
+ path.lineTo( point.x, point.y );
440
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
441
+
442
+ }
443
+
444
+ break;
445
+
446
+ case 'c':
447
+ numbers = parseFloats( data );
448
+
449
+ for ( let j = 0, jl = numbers.length; j < jl; j += 6 ) {
450
+
451
+ path.bezierCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ], point.x + numbers[ j + 4 ], point.y + numbers[ j + 5 ] );
452
+ control.x = point.x + numbers[ j + 2 ];
453
+ control.y = point.y + numbers[ j + 3 ];
454
+ point.x += numbers[ j + 4 ];
455
+ point.y += numbers[ j + 5 ];
456
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
457
+
458
+ }
459
+
460
+ break;
461
+
462
+ case 's':
463
+ numbers = parseFloats( data );
464
+
465
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
466
+
467
+ path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] );
468
+ control.x = point.x + numbers[ j + 0 ];
469
+ control.y = point.y + numbers[ j + 1 ];
470
+ point.x += numbers[ j + 2 ];
471
+ point.y += numbers[ j + 3 ];
472
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
473
+
474
+ }
475
+
476
+ break;
477
+
478
+ case 'q':
479
+ numbers = parseFloats( data );
480
+
481
+ for ( let j = 0, jl = numbers.length; j < jl; j += 4 ) {
482
+
483
+ path.quadraticCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] );
484
+ control.x = point.x + numbers[ j + 0 ];
485
+ control.y = point.y + numbers[ j + 1 ];
486
+ point.x += numbers[ j + 2 ];
487
+ point.y += numbers[ j + 3 ];
488
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
489
+
490
+ }
491
+
492
+ break;
493
+
494
+ case 't':
495
+ numbers = parseFloats( data );
496
+
497
+ for ( let j = 0, jl = numbers.length; j < jl; j += 2 ) {
498
+
499
+ const rx = getReflection( point.x, control.x );
500
+ const ry = getReflection( point.y, control.y );
501
+ path.quadraticCurveTo( rx, ry, point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ] );
502
+ control.x = rx;
503
+ control.y = ry;
504
+ point.x = point.x + numbers[ j + 0 ];
505
+ point.y = point.y + numbers[ j + 1 ];
506
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
507
+
508
+ }
509
+
510
+ break;
511
+
512
+ case 'a':
513
+ numbers = parseFloats( data, [ 3, 4 ], 7 );
514
+
515
+ for ( let j = 0, jl = numbers.length; j < jl; j += 7 ) {
516
+
517
+ // skip command if no displacement
518
+ if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue;
519
+ const start = point.clone();
520
+ point.x += numbers[ j + 5 ];
521
+ point.y += numbers[ j + 6 ];
522
+ control.x = point.x;
523
+ control.y = point.y;
524
+ parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point );
525
+ if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
526
+
527
+ }
528
+
529
+ break;
530
+
531
+ case 'Z':
532
+ case 'z':
533
+ path.currentPath.autoClose = true;
534
+
535
+ if ( path.currentPath.curves.length > 0 ) {
536
+
537
+ // Reset point to beginning of THREE.Path
538
+ point.copy( firstPoint );
539
+ path.currentPath.currentPoint.copy( point );
540
+ isFirstPoint = true;
541
+
542
+ }
543
+
544
+ break;
545
+
546
+ default:
547
+ console.warn( command );
548
+
549
+ } // console.log( type, parseFloats( data ), parseFloats( data ).length )
550
+
551
+
552
+ doSetFirstPoint = false;
553
+
554
+ }
555
+
556
+ return path;
557
+
558
+ }
559
+
560
+ function parseCSSStylesheet( node ) {
561
+
562
+ if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
563
+
564
+ for ( let i = 0; i < node.sheet.cssRules.length; i ++ ) {
565
+
566
+ const stylesheet = node.sheet.cssRules[ i ];
567
+ if ( stylesheet.type !== 1 ) continue;
568
+ const selectorList = stylesheet.selectorText.split( /,/gm ).filter( Boolean ).map( i => i.trim() );
569
+
570
+ for ( let j = 0; j < selectorList.length; j ++ ) {
571
+
572
+ // Remove empty rules
573
+ const definitions = Object.fromEntries( Object.entries( stylesheet.style ).filter( ( [ , v ] ) => v !== '' ) );
574
+ stylesheets[ selectorList[ j ] ] = Object.assign( stylesheets[ selectorList[ j ] ] || {}, definitions );
575
+
576
+ }
577
+
578
+ }
579
+
580
+ }
581
+ /**
582
+ * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
583
+ * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
584
+ * From
585
+ * rx ry x-axis-rotation large-arc-flag sweep-flag x y
586
+ * To
587
+ * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
588
+ */
589
+
590
+
591
+ function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
592
+
593
+ if ( rx == 0 || ry == 0 ) {
594
+
595
+ // draw a line if either of the radii == 0
596
+ path.lineTo( end.x, end.y );
597
+ return;
598
+
599
+ }
600
+
601
+ x_axis_rotation = x_axis_rotation * Math.PI / 180; // Ensure radii are positive
602
+
603
+ rx = Math.abs( rx );
604
+ ry = Math.abs( ry ); // Compute (x1', y1')
605
+
606
+ const dx2 = ( start.x - end.x ) / 2.0;
607
+ const dy2 = ( start.y - end.y ) / 2.0;
608
+ const x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
609
+ const y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; // Compute (cx', cy')
610
+
611
+ let rxs = rx * rx;
612
+ let rys = ry * ry;
613
+ const x1ps = x1p * x1p;
614
+ const y1ps = y1p * y1p; // Ensure radii are large enough
615
+
616
+ const cr = x1ps / rxs + y1ps / rys;
617
+
618
+ if ( cr > 1 ) {
619
+
620
+ // scale up rx,ry equally so cr == 1
621
+ const s = Math.sqrt( cr );
622
+ rx = s * rx;
623
+ ry = s * ry;
624
+ rxs = rx * rx;
625
+ rys = ry * ry;
626
+
627
+ }
628
+
629
+ const dq = rxs * y1ps + rys * x1ps;
630
+ const pq = ( rxs * rys - dq ) / dq;
631
+ let q = Math.sqrt( Math.max( 0, pq ) );
632
+ if ( large_arc_flag === sweep_flag ) q = - q;
633
+ const cxp = q * rx * y1p / ry;
634
+ const cyp = - q * ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx', cy')
635
+
636
+ const cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
637
+ const cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; // Step 4: Compute θ1 and Δθ
638
+
639
+ const theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
640
+ const delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
641
+ path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
642
+
643
+ }
644
+
645
+ function svgAngle( ux, uy, vx, vy ) {
646
+
647
+ const dot = ux * vx + uy * vy;
648
+ const len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
649
+ let ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
650
+
651
+ if ( ux * vy - uy * vx < 0 ) ang = - ang;
652
+ return ang;
653
+
654
+ }
655
+ /*
656
+ * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
657
+ * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
658
+ */
659
+
660
+
661
+ function parseRectNode( node ) {
662
+
663
+ const x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
664
+ const y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
665
+ const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || node.getAttribute( 'ry' ) || 0 );
666
+ const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || node.getAttribute( 'rx' ) || 0 );
667
+ const w = parseFloatWithUnits( node.getAttribute( 'width' ) );
668
+ const h = parseFloatWithUnits( node.getAttribute( 'height' ) ); // Ellipse arc to Bezier approximation Coefficient (Inversed). See:
669
+ // https://spencermortensen.com/articles/bezier-circle/
670
+
671
+ const bci = 1 - 0.551915024494;
672
+ const path = new THREE.ShapePath(); // top left
673
+
674
+ path.moveTo( x + rx, y ); // top right
675
+
676
+ path.lineTo( x + w - rx, y );
677
+
678
+ if ( rx !== 0 || ry !== 0 ) {
679
+
680
+ path.bezierCurveTo( x + w - rx * bci, y, x + w, y + ry * bci, x + w, y + ry );
681
+
682
+ } // bottom right
683
+
684
+
685
+ path.lineTo( x + w, y + h - ry );
686
+
687
+ if ( rx !== 0 || ry !== 0 ) {
688
+
689
+ path.bezierCurveTo( x + w, y + h - ry * bci, x + w - rx * bci, y + h, x + w - rx, y + h );
690
+
691
+ } // bottom left
692
+
693
+
694
+ path.lineTo( x + rx, y + h );
695
+
696
+ if ( rx !== 0 || ry !== 0 ) {
697
+
698
+ path.bezierCurveTo( x + rx * bci, y + h, x, y + h - ry * bci, x, y + h - ry );
699
+
700
+ } // back to top left
701
+
702
+
703
+ path.lineTo( x, y + ry );
704
+
705
+ if ( rx !== 0 || ry !== 0 ) {
706
+
707
+ path.bezierCurveTo( x, y + ry * bci, x + rx * bci, y, x + rx, y );
708
+
709
+ }
710
+
711
+ return path;
712
+
713
+ }
714
+
715
+ function parsePolygonNode( node ) {
716
+
717
+ function iterator( match, a, b ) {
718
+
719
+ const x = parseFloatWithUnits( a );
720
+ const y = parseFloatWithUnits( b );
721
+
722
+ if ( index === 0 ) {
723
+
724
+ path.moveTo( x, y );
725
+
726
+ } else {
727
+
728
+ path.lineTo( x, y );
729
+
730
+ }
731
+
732
+ index ++;
733
+
734
+ }
735
+
736
+ const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
737
+ const path = new THREE.ShapePath();
738
+ let index = 0;
739
+ node.getAttribute( 'points' ).replace( regex, iterator );
740
+ path.currentPath.autoClose = true;
741
+ return path;
742
+
743
+ }
744
+
745
+ function parsePolylineNode( node ) {
746
+
747
+ function iterator( match, a, b ) {
748
+
749
+ const x = parseFloatWithUnits( a );
750
+ const y = parseFloatWithUnits( b );
751
+
752
+ if ( index === 0 ) {
753
+
754
+ path.moveTo( x, y );
755
+
756
+ } else {
757
+
758
+ path.lineTo( x, y );
759
+
760
+ }
761
+
762
+ index ++;
763
+
764
+ }
765
+
766
+ const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
767
+ const path = new THREE.ShapePath();
768
+ let index = 0;
769
+ node.getAttribute( 'points' ).replace( regex, iterator );
770
+ path.currentPath.autoClose = false;
771
+ return path;
772
+
773
+ }
774
+
775
+ function parseCircleNode( node ) {
776
+
777
+ const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
778
+ const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
779
+ const r = parseFloatWithUnits( node.getAttribute( 'r' ) || 0 );
780
+ const subpath = new THREE.Path();
781
+ subpath.absarc( x, y, r, 0, Math.PI * 2 );
782
+ const path = new THREE.ShapePath();
783
+ path.subPaths.push( subpath );
784
+ return path;
785
+
786
+ }
787
+
788
+ function parseEllipseNode( node ) {
789
+
790
+ const x = parseFloatWithUnits( node.getAttribute( 'cx' ) || 0 );
791
+ const y = parseFloatWithUnits( node.getAttribute( 'cy' ) || 0 );
792
+ const rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
793
+ const ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
794
+ const subpath = new THREE.Path();
795
+ subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
796
+ const path = new THREE.ShapePath();
797
+ path.subPaths.push( subpath );
798
+ return path;
799
+
800
+ }
801
+
802
+ function parseLineNode( node ) {
803
+
804
+ const x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) || 0 );
805
+ const y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) || 0 );
806
+ const x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) || 0 );
807
+ const y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) || 0 );
808
+ const path = new THREE.ShapePath();
809
+ path.moveTo( x1, y1 );
810
+ path.lineTo( x2, y2 );
811
+ path.currentPath.autoClose = false;
812
+ return path;
813
+
814
+ } //
815
+
816
+
817
+ function parseStyle( node, style ) {
818
+
819
+ style = Object.assign( {}, style ); // clone style
820
+
821
+ let stylesheetStyles = {};
822
+
823
+ if ( node.hasAttribute( 'class' ) ) {
824
+
825
+ const classSelectors = node.getAttribute( 'class' ).split( /\s/ ).filter( Boolean ).map( i => i.trim() );
826
+
827
+ for ( let i = 0; i < classSelectors.length; i ++ ) {
828
+
829
+ stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
830
+
831
+ }
832
+
833
+ }
834
+
835
+ if ( node.hasAttribute( 'id' ) ) {
836
+
837
+ stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
838
+
839
+ }
840
+
841
+ function addStyle( svgName, jsName, adjustFunction ) {
842
+
843
+ if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
844
+
845
+ if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' );
846
+ return v;
847
+
848
+ };
849
+
850
+ if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
851
+ if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
852
+ if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
853
+
854
+ }
855
+
856
+ function clamp( v ) {
857
+
858
+ return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
859
+
860
+ }
861
+
862
+ function positive( v ) {
863
+
864
+ return Math.max( 0, parseFloatWithUnits( v ) );
865
+
866
+ }
867
+
868
+ addStyle( 'fill', 'fill' );
869
+ addStyle( 'fill-opacity', 'fillOpacity', clamp );
870
+ addStyle( 'fill-rule', 'fillRule' );
871
+ addStyle( 'opacity', 'opacity', clamp );
872
+ addStyle( 'stroke', 'stroke' );
873
+ addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
874
+ addStyle( 'stroke-width', 'strokeWidth', positive );
875
+ addStyle( 'stroke-linejoin', 'strokeLineJoin' );
876
+ addStyle( 'stroke-linecap', 'strokeLineCap' );
877
+ addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
878
+ addStyle( 'visibility', 'visibility' );
879
+ return style;
880
+
881
+ } // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
882
+
883
+
884
+ function getReflection( a, b ) {
885
+
886
+ return a - ( b - a );
887
+
888
+ } // from https://github.com/ppvg/svg-numbers (MIT License)
889
+
890
+
891
+ function parseFloats( input, flags, stride ) {
892
+
893
+ if ( typeof input !== 'string' ) {
894
+
895
+ throw new TypeError( 'Invalid input: ' + typeof input );
896
+
897
+ } // Character groups
898
+
899
+
900
+ const RE = {
901
+ SEPARATOR: /[ \t\r\n\,.\-+]/,
902
+ WHITESPACE: /[ \t\r\n]/,
903
+ DIGIT: /[\d]/,
904
+ SIGN: /[-+]/,
905
+ POINT: /\./,
906
+ COMMA: /,/,
907
+ EXP: /e/i,
908
+ FLAGS: /[01]/
909
+ }; // States
910
+
911
+ const SEP = 0;
912
+ const INT = 1;
913
+ const FLOAT = 2;
914
+ const EXP = 3;
915
+ let state = SEP;
916
+ let seenComma = true;
917
+ let number = '',
918
+ exponent = '';
919
+ const result = [];
920
+
921
+ function throwSyntaxError( current, i, partial ) {
922
+
923
+ const error = new SyntaxError( 'Unexpected character "' + current + '" at index ' + i + '.' );
924
+ error.partial = partial;
925
+ throw error;
926
+
927
+ }
928
+
929
+ function newNumber() {
930
+
931
+ if ( number !== '' ) {
932
+
933
+ if ( exponent === '' ) result.push( Number( number ) ); else result.push( Number( number ) * Math.pow( 10, Number( exponent ) ) );
934
+
935
+ }
936
+
937
+ number = '';
938
+ exponent = '';
939
+
940
+ }
941
+
942
+ let current;
943
+ const length = input.length;
944
+
945
+ for ( let i = 0; i < length; i ++ ) {
946
+
947
+ current = input[ i ]; // check for flags
948
+
949
+ if ( Array.isArray( flags ) && flags.includes( result.length % stride ) && RE.FLAGS.test( current ) ) {
950
+
951
+ state = INT;
952
+ number = current;
953
+ newNumber();
954
+ continue;
955
+
956
+ } // parse until next number
957
+
958
+
959
+ if ( state === SEP ) {
960
+
961
+ // eat whitespace
962
+ if ( RE.WHITESPACE.test( current ) ) {
963
+
964
+ continue;
965
+
966
+ } // start new number
967
+
968
+
969
+ if ( RE.DIGIT.test( current ) || RE.SIGN.test( current ) ) {
970
+
971
+ state = INT;
972
+ number = current;
973
+ continue;
974
+
975
+ }
976
+
977
+ if ( RE.POINT.test( current ) ) {
978
+
979
+ state = FLOAT;
980
+ number = current;
981
+ continue;
982
+
983
+ } // throw on double commas (e.g. "1, , 2")
984
+
985
+
986
+ if ( RE.COMMA.test( current ) ) {
987
+
988
+ if ( seenComma ) {
989
+
990
+ throwSyntaxError( current, i, result );
991
+
992
+ }
993
+
994
+ seenComma = true;
995
+
996
+ }
997
+
998
+ } // parse integer part
999
+
1000
+
1001
+ if ( state === INT ) {
1002
+
1003
+ if ( RE.DIGIT.test( current ) ) {
1004
+
1005
+ number += current;
1006
+ continue;
1007
+
1008
+ }
1009
+
1010
+ if ( RE.POINT.test( current ) ) {
1011
+
1012
+ number += current;
1013
+ state = FLOAT;
1014
+ continue;
1015
+
1016
+ }
1017
+
1018
+ if ( RE.EXP.test( current ) ) {
1019
+
1020
+ state = EXP;
1021
+ continue;
1022
+
1023
+ } // throw on double signs ("-+1"), but not on sign as separator ("-1-2")
1024
+
1025
+
1026
+ if ( RE.SIGN.test( current ) && number.length === 1 && RE.SIGN.test( number[ 0 ] ) ) {
1027
+
1028
+ throwSyntaxError( current, i, result );
1029
+
1030
+ }
1031
+
1032
+ } // parse decimal part
1033
+
1034
+
1035
+ if ( state === FLOAT ) {
1036
+
1037
+ if ( RE.DIGIT.test( current ) ) {
1038
+
1039
+ number += current;
1040
+ continue;
1041
+
1042
+ }
1043
+
1044
+ if ( RE.EXP.test( current ) ) {
1045
+
1046
+ state = EXP;
1047
+ continue;
1048
+
1049
+ } // throw on double decimal points (e.g. "1..2")
1050
+
1051
+
1052
+ if ( RE.POINT.test( current ) && number[ number.length - 1 ] === '.' ) {
1053
+
1054
+ throwSyntaxError( current, i, result );
1055
+
1056
+ }
1057
+
1058
+ } // parse exponent part
1059
+
1060
+
1061
+ if ( state === EXP ) {
1062
+
1063
+ if ( RE.DIGIT.test( current ) ) {
1064
+
1065
+ exponent += current;
1066
+ continue;
1067
+
1068
+ }
1069
+
1070
+ if ( RE.SIGN.test( current ) ) {
1071
+
1072
+ if ( exponent === '' ) {
1073
+
1074
+ exponent += current;
1075
+ continue;
1076
+
1077
+ }
1078
+
1079
+ if ( exponent.length === 1 && RE.SIGN.test( exponent ) ) {
1080
+
1081
+ throwSyntaxError( current, i, result );
1082
+
1083
+ }
1084
+
1085
+ }
1086
+
1087
+ } // end of number
1088
+
1089
+
1090
+ if ( RE.WHITESPACE.test( current ) ) {
1091
+
1092
+ newNumber();
1093
+ state = SEP;
1094
+ seenComma = false;
1095
+
1096
+ } else if ( RE.COMMA.test( current ) ) {
1097
+
1098
+ newNumber();
1099
+ state = SEP;
1100
+ seenComma = true;
1101
+
1102
+ } else if ( RE.SIGN.test( current ) ) {
1103
+
1104
+ newNumber();
1105
+ state = INT;
1106
+ number = current;
1107
+
1108
+ } else if ( RE.POINT.test( current ) ) {
1109
+
1110
+ newNumber();
1111
+ state = FLOAT;
1112
+ number = current;
1113
+
1114
+ } else {
1115
+
1116
+ throwSyntaxError( current, i, result );
1117
+
1118
+ }
1119
+
1120
+ } // add the last number found (if any)
1121
+
1122
+
1123
+ newNumber();
1124
+ return result;
1125
+
1126
+ } // Units
1127
+
1128
+
1129
+ const units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ]; // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
1130
+
1131
+ const unitConversion = {
1132
+ 'mm': {
1133
+ 'mm': 1,
1134
+ 'cm': 0.1,
1135
+ 'in': 1 / 25.4,
1136
+ 'pt': 72 / 25.4,
1137
+ 'pc': 6 / 25.4,
1138
+ 'px': - 1
1139
+ },
1140
+ 'cm': {
1141
+ 'mm': 10,
1142
+ 'cm': 1,
1143
+ 'in': 1 / 2.54,
1144
+ 'pt': 72 / 2.54,
1145
+ 'pc': 6 / 2.54,
1146
+ 'px': - 1
1147
+ },
1148
+ 'in': {
1149
+ 'mm': 25.4,
1150
+ 'cm': 2.54,
1151
+ 'in': 1,
1152
+ 'pt': 72,
1153
+ 'pc': 6,
1154
+ 'px': - 1
1155
+ },
1156
+ 'pt': {
1157
+ 'mm': 25.4 / 72,
1158
+ 'cm': 2.54 / 72,
1159
+ 'in': 1 / 72,
1160
+ 'pt': 1,
1161
+ 'pc': 6 / 72,
1162
+ 'px': - 1
1163
+ },
1164
+ 'pc': {
1165
+ 'mm': 25.4 / 6,
1166
+ 'cm': 2.54 / 6,
1167
+ 'in': 1 / 6,
1168
+ 'pt': 72 / 6,
1169
+ 'pc': 1,
1170
+ 'px': - 1
1171
+ },
1172
+ 'px': {
1173
+ 'px': 1
1174
+ }
1175
+ };
1176
+
1177
+ function parseFloatWithUnits( string ) {
1178
+
1179
+ let theUnit = 'px';
1180
+
1181
+ if ( typeof string === 'string' || string instanceof String ) {
1182
+
1183
+ for ( let i = 0, n = units.length; i < n; i ++ ) {
1184
+
1185
+ const u = units[ i ];
1186
+
1187
+ if ( string.endsWith( u ) ) {
1188
+
1189
+ theUnit = u;
1190
+ string = string.substring( 0, string.length - u.length );
1191
+ break;
1192
+
1193
+ }
1194
+
1195
+ }
1196
+
1197
+ }
1198
+
1199
+ let scale = undefined;
1200
+
1201
+ if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) {
1202
+
1203
+ // Conversion scale from pixels to inches, then to default units
1204
+ scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI;
1205
+
1206
+ } else {
1207
+
1208
+ scale = unitConversion[ theUnit ][ scope.defaultUnit ];
1209
+
1210
+ if ( scale < 0 ) {
1211
+
1212
+ // Conversion scale to pixels
1213
+ scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI;
1214
+
1215
+ }
1216
+
1217
+ }
1218
+
1219
+ return scale * parseFloat( string );
1220
+
1221
+ } // Transforms
1222
+
1223
+
1224
+ function getNodeTransform( node ) {
1225
+
1226
+ if ( ! ( node.hasAttribute( 'transform' ) || node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) {
1227
+
1228
+ return null;
1229
+
1230
+ }
1231
+
1232
+ const transform = parseNodeTransform( node );
1233
+
1234
+ if ( transformStack.length > 0 ) {
1235
+
1236
+ transform.premultiply( transformStack[ transformStack.length - 1 ] );
1237
+
1238
+ }
1239
+
1240
+ currentTransform.copy( transform );
1241
+ transformStack.push( transform );
1242
+ return transform;
1243
+
1244
+ }
1245
+
1246
+ function parseNodeTransform( node ) {
1247
+
1248
+ const transform = new THREE.Matrix3();
1249
+ const currentTransform = tempTransform0;
1250
+
1251
+ if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
1252
+
1253
+ const tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
1254
+ const ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
1255
+ transform.translate( tx, ty );
1256
+
1257
+ }
1258
+
1259
+ if ( node.hasAttribute( 'transform' ) ) {
1260
+
1261
+ const transformsTexts = node.getAttribute( 'transform' ).split( ')' );
1262
+
1263
+ for ( let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
1264
+
1265
+ const transformText = transformsTexts[ tIndex ].trim();
1266
+ if ( transformText === '' ) continue;
1267
+ const openParPos = transformText.indexOf( '(' );
1268
+ const closeParPos = transformText.length;
1269
+
1270
+ if ( openParPos > 0 && openParPos < closeParPos ) {
1271
+
1272
+ const transformType = transformText.slice( 0, openParPos );
1273
+ const array = parseFloats( transformText.slice( openParPos + 1 ) );
1274
+ currentTransform.identity();
1275
+
1276
+ switch ( transformType ) {
1277
+
1278
+ case 'translate':
1279
+ if ( array.length >= 1 ) {
1280
+
1281
+ const tx = array[ 0 ];
1282
+ let ty = 0;
1283
+
1284
+ if ( array.length >= 2 ) {
1285
+
1286
+ ty = array[ 1 ];
1287
+
1288
+ }
1289
+
1290
+ currentTransform.translate( tx, ty );
1291
+
1292
+ }
1293
+
1294
+ break;
1295
+
1296
+ case 'rotate':
1297
+ if ( array.length >= 1 ) {
1298
+
1299
+ let angle = 0;
1300
+ let cx = 0;
1301
+ let cy = 0; // Angle
1302
+
1303
+ angle = - array[ 0 ] * Math.PI / 180;
1304
+
1305
+ if ( array.length >= 3 ) {
1306
+
1307
+ // Center x, y
1308
+ cx = array[ 1 ];
1309
+ cy = array[ 2 ];
1310
+
1311
+ } // Rotate around center (cx, cy)
1312
+
1313
+
1314
+ tempTransform1.identity().translate( - cx, - cy );
1315
+ tempTransform2.identity().rotate( angle );
1316
+ tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
1317
+ tempTransform1.identity().translate( cx, cy );
1318
+ currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
1319
+
1320
+ }
1321
+
1322
+ break;
1323
+
1324
+ case 'scale':
1325
+ if ( array.length >= 1 ) {
1326
+
1327
+ const scaleX = array[ 0 ];
1328
+ let scaleY = scaleX;
1329
+
1330
+ if ( array.length >= 2 ) {
1331
+
1332
+ scaleY = array[ 1 ];
1333
+
1334
+ }
1335
+
1336
+ currentTransform.scale( scaleX, scaleY );
1337
+
1338
+ }
1339
+
1340
+ break;
1341
+
1342
+ case 'skewX':
1343
+ if ( array.length === 1 ) {
1344
+
1345
+ currentTransform.set( 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, 0, 1, 0, 0, 0, 1 );
1346
+
1347
+ }
1348
+
1349
+ break;
1350
+
1351
+ case 'skewY':
1352
+ if ( array.length === 1 ) {
1353
+
1354
+ currentTransform.set( 1, 0, 0, Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, 0, 0, 1 );
1355
+
1356
+ }
1357
+
1358
+ break;
1359
+
1360
+ case 'matrix':
1361
+ if ( array.length === 6 ) {
1362
+
1363
+ currentTransform.set( array[ 0 ], array[ 2 ], array[ 4 ], array[ 1 ], array[ 3 ], array[ 5 ], 0, 0, 1 );
1364
+
1365
+ }
1366
+
1367
+ break;
1368
+
1369
+ }
1370
+
1371
+ }
1372
+
1373
+ transform.premultiply( currentTransform );
1374
+
1375
+ }
1376
+
1377
+ }
1378
+
1379
+ return transform;
1380
+
1381
+ }
1382
+
1383
+ function transformPath( path, m ) {
1384
+
1385
+ function transfVec2( v2 ) {
1386
+
1387
+ tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
1388
+ v2.set( tempV3.x, tempV3.y );
1389
+
1390
+ }
1391
+
1392
+ const isRotated = isTransformRotated( m );
1393
+ const subPaths = path.subPaths;
1394
+
1395
+ for ( let i = 0, n = subPaths.length; i < n; i ++ ) {
1396
+
1397
+ const subPath = subPaths[ i ];
1398
+ const curves = subPath.curves;
1399
+
1400
+ for ( let j = 0; j < curves.length; j ++ ) {
1401
+
1402
+ const curve = curves[ j ];
1403
+
1404
+ if ( curve.isLineCurve ) {
1405
+
1406
+ transfVec2( curve.v1 );
1407
+ transfVec2( curve.v2 );
1408
+
1409
+ } else if ( curve.isCubicBezierCurve ) {
1410
+
1411
+ transfVec2( curve.v0 );
1412
+ transfVec2( curve.v1 );
1413
+ transfVec2( curve.v2 );
1414
+ transfVec2( curve.v3 );
1415
+
1416
+ } else if ( curve.isQuadraticBezierCurve ) {
1417
+
1418
+ transfVec2( curve.v0 );
1419
+ transfVec2( curve.v1 );
1420
+ transfVec2( curve.v2 );
1421
+
1422
+ } else if ( curve.isEllipseCurve ) {
1423
+
1424
+ if ( isRotated ) {
1425
+
1426
+ console.warn( 'SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.' );
1427
+
1428
+ }
1429
+
1430
+ tempV2.set( curve.aX, curve.aY );
1431
+ transfVec2( tempV2 );
1432
+ curve.aX = tempV2.x;
1433
+ curve.aY = tempV2.y;
1434
+ curve.xRadius *= getTransformScaleX( m );
1435
+ curve.yRadius *= getTransformScaleY( m );
1436
+
1437
+ }
1438
+
1439
+ }
1440
+
1441
+ }
1442
+
1443
+ }
1444
+
1445
+ function isTransformRotated( m ) {
1446
+
1447
+ return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
1448
+
1449
+ }
1450
+
1451
+ function getTransformScaleX( m ) {
1452
+
1453
+ const te = m.elements;
1454
+ return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
1455
+
1456
+ }
1457
+
1458
+ function getTransformScaleY( m ) {
1459
+
1460
+ const te = m.elements;
1461
+ return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
1462
+
1463
+ } //
1464
+
1465
+
1466
+ const paths = [];
1467
+ const stylesheets = {};
1468
+ const transformStack = [];
1469
+ const tempTransform0 = new THREE.Matrix3();
1470
+ const tempTransform1 = new THREE.Matrix3();
1471
+ const tempTransform2 = new THREE.Matrix3();
1472
+ const tempTransform3 = new THREE.Matrix3();
1473
+ const tempV2 = new THREE.Vector2();
1474
+ const tempV3 = new THREE.Vector3();
1475
+ const currentTransform = new THREE.Matrix3();
1476
+ const xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
1477
+
1478
+ parseNode( xml.documentElement, {
1479
+ fill: '#000',
1480
+ fillOpacity: 1,
1481
+ strokeOpacity: 1,
1482
+ strokeWidth: 1,
1483
+ strokeLineJoin: 'miter',
1484
+ strokeLineCap: 'butt',
1485
+ strokeMiterLimit: 4
1486
+ } );
1487
+ const data = {
1488
+ paths: paths,
1489
+ xml: xml.documentElement
1490
+ }; // console.log( paths );
1491
+
1492
+ return data;
1493
+
1494
+ }
1495
+
1496
+ static createShapes( shapePath ) {
1497
+
1498
+ // Param shapePath: a shapepath as returned by the parse function of this class
1499
+ // Returns THREE.Shape object
1500
+ const BIGNUMBER = 999999999;
1501
+ const IntersectionLocationType = {
1502
+ ORIGIN: 0,
1503
+ DESTINATION: 1,
1504
+ BETWEEN: 2,
1505
+ LEFT: 3,
1506
+ RIGHT: 4,
1507
+ BEHIND: 5,
1508
+ BEYOND: 6
1509
+ };
1510
+ const classifyResult = {
1511
+ loc: IntersectionLocationType.ORIGIN,
1512
+ t: 0
1513
+ };
1514
+
1515
+ function findEdgeIntersection( a0, a1, b0, b1 ) {
1516
+
1517
+ const x1 = a0.x;
1518
+ const x2 = a1.x;
1519
+ const x3 = b0.x;
1520
+ const x4 = b1.x;
1521
+ const y1 = a0.y;
1522
+ const y2 = a1.y;
1523
+ const y3 = b0.y;
1524
+ const y4 = b1.y;
1525
+ const nom1 = ( x4 - x3 ) * ( y1 - y3 ) - ( y4 - y3 ) * ( x1 - x3 );
1526
+ const nom2 = ( x2 - x1 ) * ( y1 - y3 ) - ( y2 - y1 ) * ( x1 - x3 );
1527
+ const denom = ( y4 - y3 ) * ( x2 - x1 ) - ( x4 - x3 ) * ( y2 - y1 );
1528
+ const t1 = nom1 / denom;
1529
+ const t2 = nom2 / denom;
1530
+
1531
+ if ( denom === 0 && nom1 !== 0 || t1 <= 0 || t1 >= 1 || t2 < 0 || t2 > 1 ) {
1532
+
1533
+ //1. lines are parallel or edges don't intersect
1534
+ return null;
1535
+
1536
+ } else if ( nom1 === 0 && denom === 0 ) {
1537
+
1538
+ //2. lines are colinear
1539
+ //check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
1540
+ for ( let i = 0; i < 2; i ++ ) {
1541
+
1542
+ classifyPoint( i === 0 ? b0 : b1, a0, a1 ); //find position of this endpoints relatively to edge1
1543
+
1544
+ if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
1545
+
1546
+ const point = i === 0 ? b0 : b1;
1547
+ return {
1548
+ x: point.x,
1549
+ y: point.y,
1550
+ t: classifyResult.t
1551
+ };
1552
+
1553
+ } else if ( classifyResult.loc == IntersectionLocationType.BETWEEN ) {
1554
+
1555
+ const x = + ( x1 + classifyResult.t * ( x2 - x1 ) ).toPrecision( 10 );
1556
+ const y = + ( y1 + classifyResult.t * ( y2 - y1 ) ).toPrecision( 10 );
1557
+ return {
1558
+ x: x,
1559
+ y: y,
1560
+ t: classifyResult.t
1561
+ };
1562
+
1563
+ }
1564
+
1565
+ }
1566
+
1567
+ return null;
1568
+
1569
+ } else {
1570
+
1571
+ //3. edges intersect
1572
+ for ( let i = 0; i < 2; i ++ ) {
1573
+
1574
+ classifyPoint( i === 0 ? b0 : b1, a0, a1 );
1575
+
1576
+ if ( classifyResult.loc == IntersectionLocationType.ORIGIN ) {
1577
+
1578
+ const point = i === 0 ? b0 : b1;
1579
+ return {
1580
+ x: point.x,
1581
+ y: point.y,
1582
+ t: classifyResult.t
1583
+ };
1584
+
1585
+ }
1586
+
1587
+ }
1588
+
1589
+ const x = + ( x1 + t1 * ( x2 - x1 ) ).toPrecision( 10 );
1590
+ const y = + ( y1 + t1 * ( y2 - y1 ) ).toPrecision( 10 );
1591
+ return {
1592
+ x: x,
1593
+ y: y,
1594
+ t: t1
1595
+ };
1596
+
1597
+ }
1598
+
1599
+ }
1600
+
1601
+ function classifyPoint( p, edgeStart, edgeEnd ) {
1602
+
1603
+ const ax = edgeEnd.x - edgeStart.x;
1604
+ const ay = edgeEnd.y - edgeStart.y;
1605
+ const bx = p.x - edgeStart.x;
1606
+ const by = p.y - edgeStart.y;
1607
+ const sa = ax * by - bx * ay;
1608
+
1609
+ if ( p.x === edgeStart.x && p.y === edgeStart.y ) {
1610
+
1611
+ classifyResult.loc = IntersectionLocationType.ORIGIN;
1612
+ classifyResult.t = 0;
1613
+ return;
1614
+
1615
+ }
1616
+
1617
+ if ( p.x === edgeEnd.x && p.y === edgeEnd.y ) {
1618
+
1619
+ classifyResult.loc = IntersectionLocationType.DESTINATION;
1620
+ classifyResult.t = 1;
1621
+ return;
1622
+
1623
+ }
1624
+
1625
+ if ( sa < - Number.EPSILON ) {
1626
+
1627
+ classifyResult.loc = IntersectionLocationType.LEFT;
1628
+ return;
1629
+
1630
+ }
1631
+
1632
+ if ( sa > Number.EPSILON ) {
1633
+
1634
+ classifyResult.loc = IntersectionLocationType.RIGHT;
1635
+ return;
1636
+
1637
+ }
1638
+
1639
+ if ( ax * bx < 0 || ay * by < 0 ) {
1640
+
1641
+ classifyResult.loc = IntersectionLocationType.BEHIND;
1642
+ return;
1643
+
1644
+ }
1645
+
1646
+ if ( Math.sqrt( ax * ax + ay * ay ) < Math.sqrt( bx * bx + by * by ) ) {
1647
+
1648
+ classifyResult.loc = IntersectionLocationType.BEYOND;
1649
+ return;
1650
+
1651
+ }
1652
+
1653
+ let t;
1654
+
1655
+ if ( ax !== 0 ) {
1656
+
1657
+ t = bx / ax;
1658
+
1659
+ } else {
1660
+
1661
+ t = by / ay;
1662
+
1663
+ }
1664
+
1665
+ classifyResult.loc = IntersectionLocationType.BETWEEN;
1666
+ classifyResult.t = t;
1667
+
1668
+ }
1669
+
1670
+ function getIntersections( path1, path2 ) {
1671
+
1672
+ const intersectionsRaw = [];
1673
+ const intersections = [];
1674
+
1675
+ for ( let index = 1; index < path1.length; index ++ ) {
1676
+
1677
+ const path1EdgeStart = path1[ index - 1 ];
1678
+ const path1EdgeEnd = path1[ index ];
1679
+
1680
+ for ( let index2 = 1; index2 < path2.length; index2 ++ ) {
1681
+
1682
+ const path2EdgeStart = path2[ index2 - 1 ];
1683
+ const path2EdgeEnd = path2[ index2 ];
1684
+ const intersection = findEdgeIntersection( path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd );
1685
+
1686
+ if ( intersection !== null && intersectionsRaw.find( i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON ) === undefined ) {
1687
+
1688
+ intersectionsRaw.push( intersection );
1689
+ intersections.push( new THREE.Vector2( intersection.x, intersection.y ) );
1690
+
1691
+ }
1692
+
1693
+ }
1694
+
1695
+ }
1696
+
1697
+ return intersections;
1698
+
1699
+ }
1700
+
1701
+ function getScanlineIntersections( scanline, boundingBox, paths ) {
1702
+
1703
+ const center = new THREE.Vector2();
1704
+ boundingBox.getCenter( center );
1705
+ const allIntersections = [];
1706
+ paths.forEach( path => {
1707
+
1708
+ // check if the center of the bounding box is in the bounding box of the paths.
1709
+ // this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
1710
+ // if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
1711
+ if ( path.boundingBox.containsPoint( center ) ) {
1712
+
1713
+ const intersections = getIntersections( scanline, path.points );
1714
+ intersections.forEach( p => {
1715
+
1716
+ allIntersections.push( {
1717
+ identifier: path.identifier,
1718
+ isCW: path.isCW,
1719
+ point: p
1720
+ } );
1721
+
1722
+ } );
1723
+
1724
+ }
1725
+
1726
+ } );
1727
+ allIntersections.sort( ( i1, i2 ) => {
1728
+
1729
+ return i1.point.x - i2.point.x;
1730
+
1731
+ } );
1732
+ return allIntersections;
1733
+
1734
+ }
1735
+
1736
+ function isHoleTo( simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule ) {
1737
+
1738
+ if ( _fillRule === null || _fillRule === undefined || _fillRule === '' ) {
1739
+
1740
+ _fillRule = 'nonzero';
1741
+
1742
+ }
1743
+
1744
+ const centerBoundingBox = new THREE.Vector2();
1745
+ simplePath.boundingBox.getCenter( centerBoundingBox );
1746
+ const scanline = [ new THREE.Vector2( scanlineMinX, centerBoundingBox.y ), new THREE.Vector2( scanlineMaxX, centerBoundingBox.y ) ];
1747
+ const scanlineIntersections = getScanlineIntersections( scanline, simplePath.boundingBox, allPaths );
1748
+ scanlineIntersections.sort( ( i1, i2 ) => {
1749
+
1750
+ return i1.point.x - i2.point.x;
1751
+
1752
+ } );
1753
+ const baseIntersections = [];
1754
+ const otherIntersections = [];
1755
+ scanlineIntersections.forEach( i => {
1756
+
1757
+ if ( i.identifier === simplePath.identifier ) {
1758
+
1759
+ baseIntersections.push( i );
1760
+
1761
+ } else {
1762
+
1763
+ otherIntersections.push( i );
1764
+
1765
+ }
1766
+
1767
+ } );
1768
+ const firstXOfPath = baseIntersections[ 0 ].point.x; // build up the path hierarchy
1769
+
1770
+ const stack = [];
1771
+ let i = 0;
1772
+
1773
+ while ( i < otherIntersections.length && otherIntersections[ i ].point.x < firstXOfPath ) {
1774
+
1775
+ if ( stack.length > 0 && stack[ stack.length - 1 ] === otherIntersections[ i ].identifier ) {
1776
+
1777
+ stack.pop();
1778
+
1779
+ } else {
1780
+
1781
+ stack.push( otherIntersections[ i ].identifier );
1782
+
1783
+ }
1784
+
1785
+ i ++;
1786
+
1787
+ }
1788
+
1789
+ stack.push( simplePath.identifier );
1790
+
1791
+ if ( _fillRule === 'evenodd' ) {
1792
+
1793
+ const isHole = stack.length % 2 === 0 ? true : false;
1794
+ const isHoleFor = stack[ stack.length - 2 ];
1795
+ return {
1796
+ identifier: simplePath.identifier,
1797
+ isHole: isHole,
1798
+ for: isHoleFor
1799
+ };
1800
+
1801
+ } else if ( _fillRule === 'nonzero' ) {
1802
+
1803
+ // check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
1804
+ let isHole = true;
1805
+ let isHoleFor = null;
1806
+ let lastCWValue = null;
1807
+
1808
+ for ( let i = 0; i < stack.length; i ++ ) {
1809
+
1810
+ const identifier = stack[ i ];
1811
+
1812
+ if ( isHole ) {
1813
+
1814
+ lastCWValue = allPaths[ identifier ].isCW;
1815
+ isHole = false;
1816
+ isHoleFor = identifier;
1817
+
1818
+ } else if ( lastCWValue !== allPaths[ identifier ].isCW ) {
1819
+
1820
+ lastCWValue = allPaths[ identifier ].isCW;
1821
+ isHole = true;
1822
+
1823
+ }
1824
+
1825
+ }
1826
+
1827
+ return {
1828
+ identifier: simplePath.identifier,
1829
+ isHole: isHole,
1830
+ for: isHoleFor
1831
+ };
1832
+
1833
+ } else {
1834
+
1835
+ console.warn( 'fill-rule: "' + _fillRule + '" is currently not implemented.' );
1836
+
1837
+ }
1838
+
1839
+ } // check for self intersecting paths
1840
+ // TODO
1841
+ // check intersecting paths
1842
+ // TODO
1843
+ // prepare paths for hole detection
1844
+
1845
+
1846
+ let identifier = 0;
1847
+ let scanlineMinX = BIGNUMBER;
1848
+ let scanlineMaxX = - BIGNUMBER;
1849
+ let simplePaths = shapePath.subPaths.map( p => {
1850
+
1851
+ const points = p.getPoints();
1852
+ let maxY = - BIGNUMBER;
1853
+ let minY = BIGNUMBER;
1854
+ let maxX = - BIGNUMBER;
1855
+ let minX = BIGNUMBER; //points.forEach(p => p.y *= -1);
1856
+
1857
+ for ( let i = 0; i < points.length; i ++ ) {
1858
+
1859
+ const p = points[ i ];
1860
+
1861
+ if ( p.y > maxY ) {
1862
+
1863
+ maxY = p.y;
1864
+
1865
+ }
1866
+
1867
+ if ( p.y < minY ) {
1868
+
1869
+ minY = p.y;
1870
+
1871
+ }
1872
+
1873
+ if ( p.x > maxX ) {
1874
+
1875
+ maxX = p.x;
1876
+
1877
+ }
1878
+
1879
+ if ( p.x < minX ) {
1880
+
1881
+ minX = p.x;
1882
+
1883
+ }
1884
+
1885
+ } //
1886
+
1887
+
1888
+ if ( scanlineMaxX <= maxX ) {
1889
+
1890
+ scanlineMaxX = maxX + 1;
1891
+
1892
+ }
1893
+
1894
+ if ( scanlineMinX >= minX ) {
1895
+
1896
+ scanlineMinX = minX - 1;
1897
+
1898
+ }
1899
+
1900
+ return {
1901
+ curves: p.curves,
1902
+ points: points,
1903
+ isCW: THREE.ShapeUtils.isClockWise( points ),
1904
+ identifier: identifier ++,
1905
+ boundingBox: new THREE.Box2( new THREE.Vector2( minX, minY ), new THREE.Vector2( maxX, maxY ) )
1906
+ };
1907
+
1908
+ } );
1909
+ simplePaths = simplePaths.filter( sp => sp.points.length > 1 ); // check if path is solid or a hole
1910
+
1911
+ const isAHole = simplePaths.map( p => isHoleTo( p, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData?.style.fillRule ) );
1912
+ const shapesToReturn = [];
1913
+ simplePaths.forEach( p => {
1914
+
1915
+ const amIAHole = isAHole[ p.identifier ];
1916
+
1917
+ if ( ! amIAHole.isHole ) {
1918
+
1919
+ const shape = new THREE.Shape();
1920
+ shape.curves = p.curves;
1921
+ const holes = isAHole.filter( h => h.isHole && h.for === p.identifier );
1922
+ holes.forEach( h => {
1923
+
1924
+ const hole = simplePaths[ h.identifier ];
1925
+ const path = new THREE.Path();
1926
+ path.curves = hole.curves;
1927
+ shape.holes.push( path );
1928
+
1929
+ } );
1930
+ shapesToReturn.push( shape );
1931
+
1932
+ }
1933
+
1934
+ } );
1935
+ return shapesToReturn;
1936
+
1937
+ }
1938
+
1939
+ static getStrokeStyle( width, color, lineJoin, lineCap, miterLimit ) {
1940
+
1941
+ // Param width: Stroke width
1942
+ // Param color: As returned by THREE.Color.getStyle()
1943
+ // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
1944
+ // Param lineCap: One of "round", "square" or "butt"
1945
+ // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
1946
+ // Returns style object
1947
+ width = width !== undefined ? width : 1;
1948
+ color = color !== undefined ? color : '#000';
1949
+ lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
1950
+ lineCap = lineCap !== undefined ? lineCap : 'butt';
1951
+ miterLimit = miterLimit !== undefined ? miterLimit : 4;
1952
+ return {
1953
+ strokeColor: color,
1954
+ strokeWidth: width,
1955
+ strokeLineJoin: lineJoin,
1956
+ strokeLineCap: lineCap,
1957
+ strokeMiterLimit: miterLimit
1958
+ };
1959
+
1960
+ }
1961
+
1962
+ static pointsToStroke( points, style, arcDivisions, minDistance ) {
1963
+
1964
+ // Generates a stroke with some witdh around the given path.
1965
+ // The path can be open or closed (last point equals to first point)
1966
+ // Param points: Array of Vector2D (the path). Minimum 2 points.
1967
+ // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
1968
+ // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
1969
+ // Param minDistance: Points closer to this distance will be merged. (Optional)
1970
+ // Returns THREE.BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
1971
+ const vertices = [];
1972
+ const normals = [];
1973
+ const uvs = [];
1974
+
1975
+ if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
1976
+
1977
+ return null;
1978
+
1979
+ }
1980
+
1981
+ const geometry = new THREE.BufferGeometry();
1982
+ geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
1983
+ geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
1984
+ geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
1985
+ return geometry;
1986
+
1987
+ }
1988
+
1989
+ static pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
1990
+
1991
+ // This function can be called to update existing arrays or buffers.
1992
+ // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
1993
+ // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
1994
+ // Returns number of written vertices / normals / uvs pairs
1995
+ // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
1996
+ // 'normals' and 'uvs' buffers are optional
1997
+ const tempV2_1 = new THREE.Vector2();
1998
+ const tempV2_2 = new THREE.Vector2();
1999
+ const tempV2_3 = new THREE.Vector2();
2000
+ const tempV2_4 = new THREE.Vector2();
2001
+ const tempV2_5 = new THREE.Vector2();
2002
+ const tempV2_6 = new THREE.Vector2();
2003
+ const tempV2_7 = new THREE.Vector2();
2004
+ const lastPointL = new THREE.Vector2();
2005
+ const lastPointR = new THREE.Vector2();
2006
+ const point0L = new THREE.Vector2();
2007
+ const point0R = new THREE.Vector2();
2008
+ const currentPointL = new THREE.Vector2();
2009
+ const currentPointR = new THREE.Vector2();
2010
+ const nextPointL = new THREE.Vector2();
2011
+ const nextPointR = new THREE.Vector2();
2012
+ const innerPoint = new THREE.Vector2();
2013
+ const outerPoint = new THREE.Vector2();
2014
+ arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
2015
+ minDistance = minDistance !== undefined ? minDistance : 0.001;
2016
+ vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; // First ensure there are no duplicated points
2017
+
2018
+ points = removeDuplicatedPoints( points );
2019
+ const numPoints = points.length;
2020
+ if ( numPoints < 2 ) return 0;
2021
+ const isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
2022
+ let currentPoint;
2023
+ let previousPoint = points[ 0 ];
2024
+ let nextPoint;
2025
+ const strokeWidth2 = style.strokeWidth / 2;
2026
+ const deltaU = 1 / ( numPoints - 1 );
2027
+ let u0 = 0,
2028
+ u1;
2029
+ let innerSideModified;
2030
+ let joinIsOnLeftSide;
2031
+ let isMiter;
2032
+ let initialJoinIsOnLeftSide = false;
2033
+ let numVertices = 0;
2034
+ let currentCoordinate = vertexOffset * 3;
2035
+ let currentCoordinateUV = vertexOffset * 2; // Get initial left and right stroke points
2036
+
2037
+ getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
2038
+ lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
2039
+ lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
2040
+ point0L.copy( lastPointL );
2041
+ point0R.copy( lastPointR );
2042
+
2043
+ for ( let iPoint = 1; iPoint < numPoints; iPoint ++ ) {
2044
+
2045
+ currentPoint = points[ iPoint ]; // Get next point
2046
+
2047
+ if ( iPoint === numPoints - 1 ) {
2048
+
2049
+ if ( isClosed ) {
2050
+
2051
+ // Skip duplicated initial point
2052
+ nextPoint = points[ 1 ];
2053
+
2054
+ } else nextPoint = undefined;
2055
+
2056
+ } else {
2057
+
2058
+ nextPoint = points[ iPoint + 1 ];
2059
+
2060
+ } // Normal of previous segment in tempV2_1
2061
+
2062
+
2063
+ const normal1 = tempV2_1;
2064
+ getNormal( previousPoint, currentPoint, normal1 );
2065
+ tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
2066
+ currentPointL.copy( currentPoint ).sub( tempV2_3 );
2067
+ currentPointR.copy( currentPoint ).add( tempV2_3 );
2068
+ u1 = u0 + deltaU;
2069
+ innerSideModified = false;
2070
+
2071
+ if ( nextPoint !== undefined ) {
2072
+
2073
+ // Normal of next segment in tempV2_2
2074
+ getNormal( currentPoint, nextPoint, tempV2_2 );
2075
+ tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
2076
+ nextPointL.copy( currentPoint ).sub( tempV2_3 );
2077
+ nextPointR.copy( currentPoint ).add( tempV2_3 );
2078
+ joinIsOnLeftSide = true;
2079
+ tempV2_3.subVectors( nextPoint, previousPoint );
2080
+
2081
+ if ( normal1.dot( tempV2_3 ) < 0 ) {
2082
+
2083
+ joinIsOnLeftSide = false;
2084
+
2085
+ }
2086
+
2087
+ if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
2088
+ tempV2_3.subVectors( nextPoint, currentPoint );
2089
+ tempV2_3.normalize();
2090
+ const dot = Math.abs( normal1.dot( tempV2_3 ) ); // If path is straight, don't create join
2091
+
2092
+ if ( dot > Number.EPSILON ) {
2093
+
2094
+ // Compute inner and outer segment intersections
2095
+ const miterSide = strokeWidth2 / dot;
2096
+ tempV2_3.multiplyScalar( - miterSide );
2097
+ tempV2_4.subVectors( currentPoint, previousPoint );
2098
+ tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
2099
+ innerPoint.copy( tempV2_5 ).negate();
2100
+ const miterLength2 = tempV2_5.length();
2101
+ const segmentLengthPrev = tempV2_4.length();
2102
+ tempV2_4.divideScalar( segmentLengthPrev );
2103
+ tempV2_6.subVectors( nextPoint, currentPoint );
2104
+ const segmentLengthNext = tempV2_6.length();
2105
+ tempV2_6.divideScalar( segmentLengthNext ); // Check that previous and next segments doesn't overlap with the innerPoint of intersection
2106
+
2107
+ if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
2108
+
2109
+ innerSideModified = true;
2110
+
2111
+ }
2112
+
2113
+ outerPoint.copy( tempV2_5 ).add( currentPoint );
2114
+ innerPoint.add( currentPoint );
2115
+ isMiter = false;
2116
+
2117
+ if ( innerSideModified ) {
2118
+
2119
+ if ( joinIsOnLeftSide ) {
2120
+
2121
+ nextPointR.copy( innerPoint );
2122
+ currentPointR.copy( innerPoint );
2123
+
2124
+ } else {
2125
+
2126
+ nextPointL.copy( innerPoint );
2127
+ currentPointL.copy( innerPoint );
2128
+
2129
+ }
2130
+
2131
+ } else {
2132
+
2133
+ // The segment triangles are generated here if there was overlapping
2134
+ makeSegmentTriangles();
2135
+
2136
+ }
2137
+
2138
+ switch ( style.strokeLineJoin ) {
2139
+
2140
+ case 'bevel':
2141
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
2142
+ break;
2143
+
2144
+ case 'round':
2145
+ // Segment triangles
2146
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); // Join triangles
2147
+
2148
+ if ( joinIsOnLeftSide ) {
2149
+
2150
+ makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
2151
+
2152
+ } else {
2153
+
2154
+ makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
2155
+
2156
+ }
2157
+
2158
+ break;
2159
+
2160
+ case 'miter':
2161
+ case 'miter-clip':
2162
+ default:
2163
+ const miterFraction = strokeWidth2 * style.strokeMiterLimit / miterLength2;
2164
+
2165
+ if ( miterFraction < 1 ) {
2166
+
2167
+ // The join miter length exceeds the miter limit
2168
+ if ( style.strokeLineJoin !== 'miter-clip' ) {
2169
+
2170
+ makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
2171
+ break;
2172
+
2173
+ } else {
2174
+
2175
+ // Segment triangles
2176
+ createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ); // Miter-clip join triangles
2177
+
2178
+ if ( joinIsOnLeftSide ) {
2179
+
2180
+ tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
2181
+ tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
2182
+ addVertex( currentPointL, u1, 0 );
2183
+ addVertex( tempV2_6, u1, 0 );
2184
+ addVertex( currentPoint, u1, 0.5 );
2185
+ addVertex( currentPoint, u1, 0.5 );
2186
+ addVertex( tempV2_6, u1, 0 );
2187
+ addVertex( tempV2_7, u1, 0 );
2188
+ addVertex( currentPoint, u1, 0.5 );
2189
+ addVertex( tempV2_7, u1, 0 );
2190
+ addVertex( nextPointL, u1, 0 );
2191
+
2192
+ } else {
2193
+
2194
+ tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
2195
+ tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
2196
+ addVertex( currentPointR, u1, 1 );
2197
+ addVertex( tempV2_6, u1, 1 );
2198
+ addVertex( currentPoint, u1, 0.5 );
2199
+ addVertex( currentPoint, u1, 0.5 );
2200
+ addVertex( tempV2_6, u1, 1 );
2201
+ addVertex( tempV2_7, u1, 1 );
2202
+ addVertex( currentPoint, u1, 0.5 );
2203
+ addVertex( tempV2_7, u1, 1 );
2204
+ addVertex( nextPointR, u1, 1 );
2205
+
2206
+ }
2207
+
2208
+ }
2209
+
2210
+ } else {
2211
+
2212
+ // Miter join segment triangles
2213
+ if ( innerSideModified ) {
2214
+
2215
+ // Optimized segment + join triangles
2216
+ if ( joinIsOnLeftSide ) {
2217
+
2218
+ addVertex( lastPointR, u0, 1 );
2219
+ addVertex( lastPointL, u0, 0 );
2220
+ addVertex( outerPoint, u1, 0 );
2221
+ addVertex( lastPointR, u0, 1 );
2222
+ addVertex( outerPoint, u1, 0 );
2223
+ addVertex( innerPoint, u1, 1 );
2224
+
2225
+ } else {
2226
+
2227
+ addVertex( lastPointR, u0, 1 );
2228
+ addVertex( lastPointL, u0, 0 );
2229
+ addVertex( outerPoint, u1, 1 );
2230
+ addVertex( lastPointL, u0, 0 );
2231
+ addVertex( innerPoint, u1, 0 );
2232
+ addVertex( outerPoint, u1, 1 );
2233
+
2234
+ }
2235
+
2236
+ if ( joinIsOnLeftSide ) {
2237
+
2238
+ nextPointL.copy( outerPoint );
2239
+
2240
+ } else {
2241
+
2242
+ nextPointR.copy( outerPoint );
2243
+
2244
+ }
2245
+
2246
+ } else {
2247
+
2248
+ // Add extra miter join triangles
2249
+ if ( joinIsOnLeftSide ) {
2250
+
2251
+ addVertex( currentPointL, u1, 0 );
2252
+ addVertex( outerPoint, u1, 0 );
2253
+ addVertex( currentPoint, u1, 0.5 );
2254
+ addVertex( currentPoint, u1, 0.5 );
2255
+ addVertex( outerPoint, u1, 0 );
2256
+ addVertex( nextPointL, u1, 0 );
2257
+
2258
+ } else {
2259
+
2260
+ addVertex( currentPointR, u1, 1 );
2261
+ addVertex( outerPoint, u1, 1 );
2262
+ addVertex( currentPoint, u1, 0.5 );
2263
+ addVertex( currentPoint, u1, 0.5 );
2264
+ addVertex( outerPoint, u1, 1 );
2265
+ addVertex( nextPointR, u1, 1 );
2266
+
2267
+ }
2268
+
2269
+ }
2270
+
2271
+ isMiter = true;
2272
+
2273
+ }
2274
+
2275
+ break;
2276
+
2277
+ }
2278
+
2279
+ } else {
2280
+
2281
+ // The segment triangles are generated here when two consecutive points are collinear
2282
+ makeSegmentTriangles();
2283
+
2284
+ }
2285
+
2286
+ } else {
2287
+
2288
+ // The segment triangles are generated here if it is the ending segment
2289
+ makeSegmentTriangles();
2290
+
2291
+ }
2292
+
2293
+ if ( ! isClosed && iPoint === numPoints - 1 ) {
2294
+
2295
+ // Start line endcap
2296
+ addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
2297
+
2298
+ } // Increment loop variables
2299
+
2300
+
2301
+ u0 = u1;
2302
+ previousPoint = currentPoint;
2303
+ lastPointL.copy( nextPointL );
2304
+ lastPointR.copy( nextPointR );
2305
+
2306
+ }
2307
+
2308
+ if ( ! isClosed ) {
2309
+
2310
+ // Ending line endcap
2311
+ addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
2312
+
2313
+ } else if ( innerSideModified && vertices ) {
2314
+
2315
+ // Modify path first segment vertices to adjust to the segments inner and outer intersections
2316
+ let lastOuter = outerPoint;
2317
+ let lastInner = innerPoint;
2318
+
2319
+ if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
2320
+
2321
+ lastOuter = innerPoint;
2322
+ lastInner = outerPoint;
2323
+
2324
+ }
2325
+
2326
+ if ( joinIsOnLeftSide ) {
2327
+
2328
+ if ( isMiter || initialJoinIsOnLeftSide ) {
2329
+
2330
+ lastInner.toArray( vertices, 0 * 3 );
2331
+ lastInner.toArray( vertices, 3 * 3 );
2332
+
2333
+ if ( isMiter ) {
2334
+
2335
+ lastOuter.toArray( vertices, 1 * 3 );
2336
+
2337
+ }
2338
+
2339
+ }
2340
+
2341
+ } else {
2342
+
2343
+ if ( isMiter || ! initialJoinIsOnLeftSide ) {
2344
+
2345
+ lastInner.toArray( vertices, 1 * 3 );
2346
+ lastInner.toArray( vertices, 3 * 3 );
2347
+
2348
+ if ( isMiter ) {
2349
+
2350
+ lastOuter.toArray( vertices, 0 * 3 );
2351
+
2352
+ }
2353
+
2354
+ }
2355
+
2356
+ }
2357
+
2358
+ }
2359
+
2360
+ return numVertices; // -- End of algorithm
2361
+ // -- Functions
2362
+
2363
+ function getNormal( p1, p2, result ) {
2364
+
2365
+ result.subVectors( p2, p1 );
2366
+ return result.set( - result.y, result.x ).normalize();
2367
+
2368
+ }
2369
+
2370
+ function addVertex( position, u, v ) {
2371
+
2372
+ if ( vertices ) {
2373
+
2374
+ vertices[ currentCoordinate ] = position.x;
2375
+ vertices[ currentCoordinate + 1 ] = position.y;
2376
+ vertices[ currentCoordinate + 2 ] = 0;
2377
+
2378
+ if ( normals ) {
2379
+
2380
+ normals[ currentCoordinate ] = 0;
2381
+ normals[ currentCoordinate + 1 ] = 0;
2382
+ normals[ currentCoordinate + 2 ] = 1;
2383
+
2384
+ }
2385
+
2386
+ currentCoordinate += 3;
2387
+
2388
+ if ( uvs ) {
2389
+
2390
+ uvs[ currentCoordinateUV ] = u;
2391
+ uvs[ currentCoordinateUV + 1 ] = v;
2392
+ currentCoordinateUV += 2;
2393
+
2394
+ }
2395
+
2396
+ }
2397
+
2398
+ numVertices += 3;
2399
+
2400
+ }
2401
+
2402
+ function makeCircularSector( center, p1, p2, u, v ) {
2403
+
2404
+ // param p1, p2: Points in the circle arc.
2405
+ // p1 and p2 are in clockwise direction.
2406
+ tempV2_1.copy( p1 ).sub( center ).normalize();
2407
+ tempV2_2.copy( p2 ).sub( center ).normalize();
2408
+ let angle = Math.PI;
2409
+ const dot = tempV2_1.dot( tempV2_2 );
2410
+ if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
2411
+ angle /= arcDivisions;
2412
+ tempV2_3.copy( p1 );
2413
+
2414
+ for ( let i = 0, il = arcDivisions - 1; i < il; i ++ ) {
2415
+
2416
+ tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
2417
+ addVertex( tempV2_3, u, v );
2418
+ addVertex( tempV2_4, u, v );
2419
+ addVertex( center, u, 0.5 );
2420
+ tempV2_3.copy( tempV2_4 );
2421
+
2422
+ }
2423
+
2424
+ addVertex( tempV2_4, u, v );
2425
+ addVertex( p2, u, v );
2426
+ addVertex( center, u, 0.5 );
2427
+
2428
+ }
2429
+
2430
+ function makeSegmentTriangles() {
2431
+
2432
+ addVertex( lastPointR, u0, 1 );
2433
+ addVertex( lastPointL, u0, 0 );
2434
+ addVertex( currentPointL, u1, 0 );
2435
+ addVertex( lastPointR, u0, 1 );
2436
+ addVertex( currentPointL, u1, 1 );
2437
+ addVertex( currentPointR, u1, 0 );
2438
+
2439
+ }
2440
+
2441
+ function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
2442
+
2443
+ if ( innerSideModified ) {
2444
+
2445
+ // Optimized segment + bevel triangles
2446
+ if ( joinIsOnLeftSide ) {
2447
+
2448
+ // THREE.Path segments triangles
2449
+ addVertex( lastPointR, u0, 1 );
2450
+ addVertex( lastPointL, u0, 0 );
2451
+ addVertex( currentPointL, u1, 0 );
2452
+ addVertex( lastPointR, u0, 1 );
2453
+ addVertex( currentPointL, u1, 0 );
2454
+ addVertex( innerPoint, u1, 1 ); // Bevel join triangle
2455
+
2456
+ addVertex( currentPointL, u, 0 );
2457
+ addVertex( nextPointL, u, 0 );
2458
+ addVertex( innerPoint, u, 0.5 );
2459
+
2460
+ } else {
2461
+
2462
+ // THREE.Path segments triangles
2463
+ addVertex( lastPointR, u0, 1 );
2464
+ addVertex( lastPointL, u0, 0 );
2465
+ addVertex( currentPointR, u1, 1 );
2466
+ addVertex( lastPointL, u0, 0 );
2467
+ addVertex( innerPoint, u1, 0 );
2468
+ addVertex( currentPointR, u1, 1 ); // Bevel join triangle
2469
+
2470
+ addVertex( currentPointR, u, 1 );
2471
+ addVertex( nextPointR, u, 0 );
2472
+ addVertex( innerPoint, u, 0.5 );
2473
+
2474
+ }
2475
+
2476
+ } else {
2477
+
2478
+ // Bevel join triangle. The segment triangles are done in the main loop
2479
+ if ( joinIsOnLeftSide ) {
2480
+
2481
+ addVertex( currentPointL, u, 0 );
2482
+ addVertex( nextPointL, u, 0 );
2483
+ addVertex( currentPoint, u, 0.5 );
2484
+
2485
+ } else {
2486
+
2487
+ addVertex( currentPointR, u, 1 );
2488
+ addVertex( nextPointR, u, 0 );
2489
+ addVertex( currentPoint, u, 0.5 );
2490
+
2491
+ }
2492
+
2493
+ }
2494
+
2495
+ }
2496
+
2497
+ function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
2498
+
2499
+ if ( innerSideModified ) {
2500
+
2501
+ if ( joinIsOnLeftSide ) {
2502
+
2503
+ addVertex( lastPointR, u0, 1 );
2504
+ addVertex( lastPointL, u0, 0 );
2505
+ addVertex( currentPointL, u1, 0 );
2506
+ addVertex( lastPointR, u0, 1 );
2507
+ addVertex( currentPointL, u1, 0 );
2508
+ addVertex( innerPoint, u1, 1 );
2509
+ addVertex( currentPointL, u0, 0 );
2510
+ addVertex( currentPoint, u1, 0.5 );
2511
+ addVertex( innerPoint, u1, 1 );
2512
+ addVertex( currentPoint, u1, 0.5 );
2513
+ addVertex( nextPointL, u0, 0 );
2514
+ addVertex( innerPoint, u1, 1 );
2515
+
2516
+ } else {
2517
+
2518
+ addVertex( lastPointR, u0, 1 );
2519
+ addVertex( lastPointL, u0, 0 );
2520
+ addVertex( currentPointR, u1, 1 );
2521
+ addVertex( lastPointL, u0, 0 );
2522
+ addVertex( innerPoint, u1, 0 );
2523
+ addVertex( currentPointR, u1, 1 );
2524
+ addVertex( currentPointR, u0, 1 );
2525
+ addVertex( innerPoint, u1, 0 );
2526
+ addVertex( currentPoint, u1, 0.5 );
2527
+ addVertex( currentPoint, u1, 0.5 );
2528
+ addVertex( innerPoint, u1, 0 );
2529
+ addVertex( nextPointR, u0, 1 );
2530
+
2531
+ }
2532
+
2533
+ }
2534
+
2535
+ }
2536
+
2537
+ function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
2538
+
2539
+ // param center: End point of the path
2540
+ // param p1, p2: Left and right cap points
2541
+ switch ( style.strokeLineCap ) {
2542
+
2543
+ case 'round':
2544
+ if ( start ) {
2545
+
2546
+ makeCircularSector( center, p2, p1, u, 0.5 );
2547
+
2548
+ } else {
2549
+
2550
+ makeCircularSector( center, p1, p2, u, 0.5 );
2551
+
2552
+ }
2553
+
2554
+ break;
2555
+
2556
+ case 'square':
2557
+ if ( start ) {
2558
+
2559
+ tempV2_1.subVectors( p1, center );
2560
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
2561
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
2562
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center ); // Modify already existing vertices
2563
+
2564
+ if ( joinIsOnLeftSide ) {
2565
+
2566
+ tempV2_3.toArray( vertices, 1 * 3 );
2567
+ tempV2_4.toArray( vertices, 0 * 3 );
2568
+ tempV2_4.toArray( vertices, 3 * 3 );
2569
+
2570
+ } else {
2571
+
2572
+ tempV2_3.toArray( vertices, 1 * 3 );
2573
+ tempV2_3.toArray( vertices, 3 * 3 );
2574
+ tempV2_4.toArray( vertices, 0 * 3 );
2575
+
2576
+ }
2577
+
2578
+ } else {
2579
+
2580
+ tempV2_1.subVectors( p2, center );
2581
+ tempV2_2.set( tempV2_1.y, - tempV2_1.x );
2582
+ tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
2583
+ tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
2584
+ const vl = vertices.length; // Modify already existing vertices
2585
+
2586
+ if ( joinIsOnLeftSide ) {
2587
+
2588
+ tempV2_3.toArray( vertices, vl - 1 * 3 );
2589
+ tempV2_4.toArray( vertices, vl - 2 * 3 );
2590
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
2591
+
2592
+ } else {
2593
+
2594
+ tempV2_3.toArray( vertices, vl - 2 * 3 );
2595
+ tempV2_4.toArray( vertices, vl - 1 * 3 );
2596
+ tempV2_4.toArray( vertices, vl - 4 * 3 );
2597
+
2598
+ }
2599
+
2600
+ }
2601
+
2602
+ break;
2603
+
2604
+ case 'butt':
2605
+ default:
2606
+ // Nothing to do here
2607
+ break;
2608
+
2609
+ }
2610
+
2611
+ }
2612
+
2613
+ function removeDuplicatedPoints( points ) {
2614
+
2615
+ // Creates a new array if necessary with duplicated points removed.
2616
+ // This does not remove duplicated initial and ending points of a closed path.
2617
+ let dupPoints = false;
2618
+
2619
+ for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
2620
+
2621
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
2622
+
2623
+ dupPoints = true;
2624
+ break;
2625
+
2626
+ }
2627
+
2628
+ }
2629
+
2630
+ if ( ! dupPoints ) return points;
2631
+ const newPoints = [];
2632
+ newPoints.push( points[ 0 ] );
2633
+
2634
+ for ( let i = 1, n = points.length - 1; i < n; i ++ ) {
2635
+
2636
+ if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
2637
+
2638
+ newPoints.push( points[ i ] );
2639
+
2640
+ }
2641
+
2642
+ }
2643
+
2644
+ newPoints.push( points[ points.length - 1 ] );
2645
+ return newPoints;
2646
+
2647
+ }
2648
+
2649
+ }
2650
+
2651
+ }
2652
+
2653
+ THREE.SVGLoader = SVGLoader;
2654
+
2655
+ } )();