@needle-tools/three 0.145.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
  337. package/examples/jsm/exporters/GLTFExporter.js +2870 -0
  338. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  339. package/examples/jsm/exporters/MMDExporter.js +217 -0
  340. package/examples/jsm/exporters/OBJExporter.js +284 -0
  341. package/examples/jsm/exporters/PLYExporter.js +521 -0
  342. package/examples/jsm/exporters/STLExporter.js +195 -0
  343. package/examples/jsm/exporters/USDZExporter.js +1112 -0
  344. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  345. package/examples/jsm/geometries/ConvexGeometry.js +59 -0
  346. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  347. package/examples/jsm/geometries/LightningStrike.js +1017 -0
  348. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  349. package/examples/jsm/geometries/ParametricGeometry.js +129 -0
  350. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  351. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  352. package/examples/jsm/geometries/TextGeometry.js +57 -0
  353. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  354. package/examples/jsm/helpers/OctreeHelper.js +72 -0
  355. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  356. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  357. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  358. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  359. package/examples/jsm/helpers/ViewHelper.js +319 -0
  360. package/examples/jsm/interactive/HTMLMesh.js +550 -0
  361. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  362. package/examples/jsm/interactive/SelectionBox.js +227 -0
  363. package/examples/jsm/interactive/SelectionHelper.js +97 -0
  364. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
  365. package/examples/jsm/libs/OimoPhysics/index.js +43 -0
  366. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  367. package/examples/jsm/libs/ecsy.module.js +1792 -0
  368. package/examples/jsm/libs/fflate.module.js +2474 -0
  369. package/examples/jsm/libs/flow.module.js +4552 -0
  370. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  371. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  372. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  373. package/examples/jsm/libs/mikktspace.module.js +128 -0
  374. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  375. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  376. package/examples/jsm/libs/opentype.module.js +14568 -0
  377. package/examples/jsm/libs/potpack.module.js +125 -0
  378. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  379. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  380. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  381. package/examples/jsm/libs/stats.module.js +167 -0
  382. package/examples/jsm/libs/tween.module.min.js +3 -0
  383. package/examples/jsm/libs/utif.module.js +1579 -0
  384. package/examples/jsm/libs/zstddec.module.js +1 -0
  385. package/examples/jsm/lights/LightProbeGenerator.js +250 -0
  386. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  387. package/examples/jsm/lines/Line2.js +19 -0
  388. package/examples/jsm/lines/LineGeometry.js +79 -0
  389. package/examples/jsm/lines/LineMaterial.js +702 -0
  390. package/examples/jsm/lines/LineSegments2.js +355 -0
  391. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  392. package/examples/jsm/lines/Wireframe.js +56 -0
  393. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  394. package/examples/jsm/loaders/3DMLoader.js +1495 -0
  395. package/examples/jsm/loaders/3MFLoader.js +1473 -0
  396. package/examples/jsm/loaders/AMFLoader.js +518 -0
  397. package/examples/jsm/loaders/BVHLoader.js +437 -0
  398. package/examples/jsm/loaders/BasisTextureLoader.js +790 -0
  399. package/examples/jsm/loaders/ColladaLoader.js +4092 -0
  400. package/examples/jsm/loaders/DDSLoader.js +274 -0
  401. package/examples/jsm/loaders/DRACOLoader.js +561 -0
  402. package/examples/jsm/loaders/EXRLoader.js +2310 -0
  403. package/examples/jsm/loaders/FBXLoader.js +4137 -0
  404. package/examples/jsm/loaders/FontLoader.js +183 -0
  405. package/examples/jsm/loaders/GCodeLoader.js +262 -0
  406. package/examples/jsm/loaders/GLTFLoader.js +5221 -0
  407. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  408. package/examples/jsm/loaders/IFCLoader.js +2431 -0
  409. package/examples/jsm/loaders/KMZLoader.js +130 -0
  410. package/examples/jsm/loaders/KTX2Loader.js +753 -0
  411. package/examples/jsm/loaders/KTXLoader.js +176 -0
  412. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  413. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  414. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  415. package/examples/jsm/loaders/LWOLoader.js +1069 -0
  416. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  417. package/examples/jsm/loaders/LottieLoader.js +73 -0
  418. package/examples/jsm/loaders/MD2Loader.js +399 -0
  419. package/examples/jsm/loaders/MDDLoader.js +102 -0
  420. package/examples/jsm/loaders/MMDLoader.js +2242 -0
  421. package/examples/jsm/loaders/MTLLoader.js +567 -0
  422. package/examples/jsm/loaders/NRRDLoader.js +671 -0
  423. package/examples/jsm/loaders/OBJLoader.js +905 -0
  424. package/examples/jsm/loaders/PCDLoader.js +453 -0
  425. package/examples/jsm/loaders/PDBLoader.js +227 -0
  426. package/examples/jsm/loaders/PLYLoader.js +564 -0
  427. package/examples/jsm/loaders/PRWMLoader.js +299 -0
  428. package/examples/jsm/loaders/PVRLoader.js +251 -0
  429. package/examples/jsm/loaders/RGBELoader.js +468 -0
  430. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  431. package/examples/jsm/loaders/STLLoader.js +399 -0
  432. package/examples/jsm/loaders/SVGLoader.js +2950 -0
  433. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  434. package/examples/jsm/loaders/TGALoader.js +517 -0
  435. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  436. package/examples/jsm/loaders/TTFLoader.js +221 -0
  437. package/examples/jsm/loaders/TiltLoader.js +514 -0
  438. package/examples/jsm/loaders/USDZLoader.js +618 -0
  439. package/examples/jsm/loaders/VOXLoader.js +305 -0
  440. package/examples/jsm/loaders/VRMLLoader.js +3493 -0
  441. package/examples/jsm/loaders/VTKLoader.js +1154 -0
  442. package/examples/jsm/loaders/XYZLoader.js +100 -0
  443. package/examples/jsm/loaders/ifc/web-ifc-api.js +47504 -0
  444. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  445. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  446. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  447. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  448. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  449. package/examples/jsm/math/Capsule.js +137 -0
  450. package/examples/jsm/math/ColorConverter.js +36 -0
  451. package/examples/jsm/math/ConvexHull.js +1271 -0
  452. package/examples/jsm/math/ImprovedNoise.js +71 -0
  453. package/examples/jsm/math/Lut.js +203 -0
  454. package/examples/jsm/math/MeshSurfaceSampler.js +211 -0
  455. package/examples/jsm/math/OBB.js +423 -0
  456. package/examples/jsm/math/Octree.js +462 -0
  457. package/examples/jsm/math/SimplexNoise.js +444 -0
  458. package/examples/jsm/misc/ConvexObjectBreaker.js +525 -0
  459. package/examples/jsm/misc/GPUComputationRenderer.js +454 -0
  460. package/examples/jsm/misc/Gyroscope.js +66 -0
  461. package/examples/jsm/misc/MD2Character.js +276 -0
  462. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  463. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  464. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  465. package/examples/jsm/misc/ProgressiveLightMap.js +321 -0
  466. package/examples/jsm/misc/RollerCoaster.js +560 -0
  467. package/examples/jsm/misc/TubePainter.js +205 -0
  468. package/examples/jsm/misc/Volume.js +460 -0
  469. package/examples/jsm/misc/VolumeSlice.js +227 -0
  470. package/examples/jsm/modifiers/CurveModifier.js +325 -0
  471. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  472. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  473. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  474. package/examples/jsm/node-editor/NodeEditor.js +857 -0
  475. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  476. package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
  477. package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
  478. package/examples/jsm/node-editor/accessors/UVEditor.js +25 -0
  479. package/examples/jsm/node-editor/core/BaseNode.js +96 -0
  480. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  481. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  482. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  483. package/examples/jsm/node-editor/display/BlendEditor.js +44 -0
  484. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  485. package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
  486. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
  487. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  488. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
  489. package/examples/jsm/node-editor/examples/rim.json +1 -0
  490. package/examples/jsm/node-editor/inputs/ColorEditor.js +96 -0
  491. package/examples/jsm/node-editor/inputs/FloatEditor.js +23 -0
  492. package/examples/jsm/node-editor/inputs/SliderEditor.js +67 -0
  493. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  494. package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
  495. package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
  496. package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
  497. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +84 -0
  498. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  499. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +118 -0
  500. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  501. package/examples/jsm/node-editor/math/DotEditor.js +35 -0
  502. package/examples/jsm/node-editor/math/InvertEditor.js +39 -0
  503. package/examples/jsm/node-editor/math/LimiterEditor.js +62 -0
  504. package/examples/jsm/node-editor/math/NormalizeEditor.js +28 -0
  505. package/examples/jsm/node-editor/math/OperatorEditor.js +63 -0
  506. package/examples/jsm/node-editor/math/PowerEditor.js +44 -0
  507. package/examples/jsm/node-editor/math/TrigonometryEditor.js +45 -0
  508. package/examples/jsm/node-editor/procedural/CheckerEditor.js +27 -0
  509. package/examples/jsm/node-editor/scene/MeshEditor.js +102 -0
  510. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  511. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  512. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  513. package/examples/jsm/node-editor/utils/OscillatorEditor.js +43 -0
  514. package/examples/jsm/node-editor/utils/PreviewEditor.js +170 -0
  515. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  516. package/examples/jsm/node-editor/utils/TimerEditor.js +58 -0
  517. package/examples/jsm/nodes/Nodes.js +346 -0
  518. package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
  519. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  520. package/examples/jsm/nodes/accessors/CameraNode.js +67 -0
  521. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  522. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  523. package/examples/jsm/nodes/accessors/MaterialNode.js +152 -0
  524. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +23 -0
  525. package/examples/jsm/nodes/accessors/ModelNode.js +21 -0
  526. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +30 -0
  527. package/examples/jsm/nodes/accessors/NormalNode.js +79 -0
  528. package/examples/jsm/nodes/accessors/Object3DNode.js +122 -0
  529. package/examples/jsm/nodes/accessors/PointUVNode.js +21 -0
  530. package/examples/jsm/nodes/accessors/PositionNode.js +83 -0
  531. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  532. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  533. package/examples/jsm/nodes/accessors/SkinningNode.js +109 -0
  534. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  535. package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
  536. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  537. package/examples/jsm/nodes/accessors/UVNode.js +41 -0
  538. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  539. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  540. package/examples/jsm/nodes/core/AttributeNode.js +94 -0
  541. package/examples/jsm/nodes/core/BypassNode.js +38 -0
  542. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  543. package/examples/jsm/nodes/core/ConstNode.js +29 -0
  544. package/examples/jsm/nodes/core/ContextNode.js +52 -0
  545. package/examples/jsm/nodes/core/ExpressionNode.js +32 -0
  546. package/examples/jsm/nodes/core/FunctionCallNode.js +82 -0
  547. package/examples/jsm/nodes/core/FunctionNode.js +105 -0
  548. package/examples/jsm/nodes/core/InputNode.js +62 -0
  549. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  550. package/examples/jsm/nodes/core/Node.js +354 -0
  551. package/examples/jsm/nodes/core/NodeAttribute.js +14 -0
  552. package/examples/jsm/nodes/core/NodeBuilder.js +815 -0
  553. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  554. package/examples/jsm/nodes/core/NodeFrame.js +59 -0
  555. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  556. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  557. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  558. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  559. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  560. package/examples/jsm/nodes/core/NodeUtils.js +125 -0
  561. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  562. package/examples/jsm/nodes/core/NodeVarying.js +14 -0
  563. package/examples/jsm/nodes/core/PropertyNode.js +36 -0
  564. package/examples/jsm/nodes/core/TempNode.js +50 -0
  565. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  566. package/examples/jsm/nodes/core/VarNode.js +97 -0
  567. package/examples/jsm/nodes/core/VaryingNode.js +54 -0
  568. package/examples/jsm/nodes/core/constants.js +21 -0
  569. package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
  570. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
  571. package/examples/jsm/nodes/display/ColorSpaceNode.js +95 -0
  572. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  573. package/examples/jsm/nodes/display/NormalMapNode.js +93 -0
  574. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  575. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  576. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  577. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  578. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  579. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  580. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  581. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  582. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  583. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  584. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  585. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  586. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  587. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  588. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  589. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  590. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  591. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  592. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  593. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  594. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  595. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  596. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  597. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  598. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  599. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  600. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +46 -0
  601. package/examples/jsm/nodes/materials/Materials.js +53 -0
  602. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +48 -0
  603. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  604. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +168 -0
  605. package/examples/jsm/nodes/materials/NodeMaterial.js +229 -0
  606. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +52 -0
  607. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +106 -0
  608. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  609. package/examples/jsm/nodes/materialx/MaterialXNodes.js +55 -0
  610. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  611. package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
  612. package/examples/jsm/nodes/math/CondNode.js +60 -0
  613. package/examples/jsm/nodes/math/MathNode.js +243 -0
  614. package/examples/jsm/nodes/math/OperatorNode.js +214 -0
  615. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  616. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  617. package/examples/jsm/nodes/parsers/WGSLNodeFunction.js +104 -0
  618. package/examples/jsm/nodes/parsers/WGSLNodeParser.js +14 -0
  619. package/examples/jsm/nodes/procedural/CheckerNode.js +34 -0
  620. package/examples/jsm/nodes/shadernode/ShaderNode.js +264 -0
  621. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +299 -0
  622. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +131 -0
  623. package/examples/jsm/nodes/utils/ArrayElementNode.js +31 -0
  624. package/examples/jsm/nodes/utils/ConvertNode.js +47 -0
  625. package/examples/jsm/nodes/utils/JoinNode.js +42 -0
  626. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
  627. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +33 -0
  628. package/examples/jsm/nodes/utils/OscNode.js +74 -0
  629. package/examples/jsm/nodes/utils/RemapNode.js +34 -0
  630. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  631. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  632. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +58 -0
  633. package/examples/jsm/nodes/utils/TimerNode.js +84 -0
  634. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  635. package/examples/jsm/objects/Lensflare.js +378 -0
  636. package/examples/jsm/objects/LightningStorm.js +245 -0
  637. package/examples/jsm/objects/MarchingCubes.js +1172 -0
  638. package/examples/jsm/objects/Reflector.js +269 -0
  639. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  640. package/examples/jsm/objects/Refractor.js +332 -0
  641. package/examples/jsm/objects/ShadowMesh.js +80 -0
  642. package/examples/jsm/objects/Sky.js +219 -0
  643. package/examples/jsm/objects/Water.js +329 -0
  644. package/examples/jsm/objects/Water2.js +358 -0
  645. package/examples/jsm/offscreen/jank.js +45 -0
  646. package/examples/jsm/offscreen/offscreen.js +8 -0
  647. package/examples/jsm/offscreen/scene.js +86 -0
  648. package/examples/jsm/physics/AmmoPhysics.js +286 -0
  649. package/examples/jsm/physics/OimoPhysics.js +231 -0
  650. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +369 -0
  651. package/examples/jsm/postprocessing/AfterimagePass.js +90 -0
  652. package/examples/jsm/postprocessing/BloomPass.js +150 -0
  653. package/examples/jsm/postprocessing/BokehPass.js +131 -0
  654. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  655. package/examples/jsm/postprocessing/CubeTexturePass.js +78 -0
  656. package/examples/jsm/postprocessing/DotScreenPass.js +58 -0
  657. package/examples/jsm/postprocessing/EffectComposer.js +310 -0
  658. package/examples/jsm/postprocessing/FilmPass.js +59 -0
  659. package/examples/jsm/postprocessing/GlitchPass.js +118 -0
  660. package/examples/jsm/postprocessing/HalftonePass.js +77 -0
  661. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  662. package/examples/jsm/postprocessing/MaskPass.js +101 -0
  663. package/examples/jsm/postprocessing/OutlinePass.js +646 -0
  664. package/examples/jsm/postprocessing/Pass.js +80 -0
  665. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  666. package/examples/jsm/postprocessing/SAOPass.js +413 -0
  667. package/examples/jsm/postprocessing/SMAAPass.js +188 -0
  668. package/examples/jsm/postprocessing/SSAARenderPass.js +224 -0
  669. package/examples/jsm/postprocessing/SSAOPass.js +450 -0
  670. package/examples/jsm/postprocessing/SSRPass.js +645 -0
  671. package/examples/jsm/postprocessing/SavePass.js +62 -0
  672. package/examples/jsm/postprocessing/ShaderPass.js +68 -0
  673. package/examples/jsm/postprocessing/TAARenderPass.js +167 -0
  674. package/examples/jsm/postprocessing/TexturePass.js +60 -0
  675. package/examples/jsm/postprocessing/UnrealBloomPass.js +403 -0
  676. package/examples/jsm/renderers/CSS2DRenderer.js +210 -0
  677. package/examples/jsm/renderers/CSS3DRenderer.js +313 -0
  678. package/examples/jsm/renderers/Projector.js +918 -0
  679. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  680. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  681. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +733 -0
  682. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  683. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +129 -0
  684. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +144 -0
  685. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +22 -0
  686. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +255 -0
  687. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  688. package/examples/jsm/renderers/webgpu/WebGPUBufferUtils.js +33 -0
  689. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +78 -0
  690. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +82 -0
  691. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +74 -0
  692. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +36 -0
  693. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +22 -0
  694. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +38 -0
  695. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +199 -0
  696. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +735 -0
  697. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +296 -0
  698. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +66 -0
  699. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +969 -0
  700. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +73 -0
  701. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +29 -0
  702. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +20 -0
  703. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +40 -0
  704. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +183 -0
  705. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +794 -0
  706. package/examples/jsm/renderers/webgpu/WebGPUUniform.js +136 -0
  707. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +18 -0
  708. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +299 -0
  709. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
  710. package/examples/jsm/renderers/webgpu/constants.js +261 -0
  711. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +801 -0
  712. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampledTexture.js +39 -0
  713. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampler.js +21 -0
  714. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniform.js +135 -0
  715. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +83 -0
  716. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  717. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  718. package/examples/jsm/shaders/BasicShader.js +27 -0
  719. package/examples/jsm/shaders/BleachBypassShader.js +60 -0
  720. package/examples/jsm/shaders/BlendShader.js +48 -0
  721. package/examples/jsm/shaders/BokehShader.js +143 -0
  722. package/examples/jsm/shaders/BokehShader2.js +390 -0
  723. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  724. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  725. package/examples/jsm/shaders/ColorifyShader.js +49 -0
  726. package/examples/jsm/shaders/ConvolutionShader.js +101 -0
  727. package/examples/jsm/shaders/CopyShader.js +43 -0
  728. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  729. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  730. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  731. package/examples/jsm/shaders/DotScreenShader.js +68 -0
  732. package/examples/jsm/shaders/FXAAShader.js +286 -0
  733. package/examples/jsm/shaders/FilmShader.js +100 -0
  734. package/examples/jsm/shaders/FocusShader.js +87 -0
  735. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  736. package/examples/jsm/shaders/GammaCorrectionShader.js +41 -0
  737. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  738. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  739. package/examples/jsm/shaders/HorizontalBlurShader.js +57 -0
  740. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  741. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  742. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  743. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  744. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  745. package/examples/jsm/shaders/MMDToonShader.js +123 -0
  746. package/examples/jsm/shaders/MirrorShader.js +54 -0
  747. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  748. package/examples/jsm/shaders/PixelShader.js +44 -0
  749. package/examples/jsm/shaders/RGBShiftShader.js +52 -0
  750. package/examples/jsm/shaders/SAOShader.js +188 -0
  751. package/examples/jsm/shaders/SMAAShader.js +460 -0
  752. package/examples/jsm/shaders/SSAOShader.js +288 -0
  753. package/examples/jsm/shaders/SSRShader.js +364 -0
  754. package/examples/jsm/shaders/SepiaShader.js +50 -0
  755. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  756. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  757. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  758. package/examples/jsm/shaders/ToneMapShader.js +73 -0
  759. package/examples/jsm/shaders/ToonShader.js +318 -0
  760. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  761. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  762. package/examples/jsm/shaders/VerticalBlurShader.js +57 -0
  763. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  764. package/examples/jsm/shaders/VignetteShader.js +49 -0
  765. package/examples/jsm/shaders/VolumeShader.js +289 -0
  766. package/examples/jsm/shaders/WaterRefractionShader.js +90 -0
  767. package/examples/jsm/textures/FlakesTexture.js +40 -0
  768. package/examples/jsm/utils/BufferGeometryUtils.js +1222 -0
  769. package/examples/jsm/utils/CameraUtils.js +73 -0
  770. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  771. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  772. package/examples/jsm/utils/GeometryUtils.js +221 -0
  773. package/examples/jsm/utils/LDrawUtils.js +202 -0
  774. package/examples/jsm/utils/PackedPhongMaterial.js +251 -0
  775. package/examples/jsm/utils/SceneUtils.js +125 -0
  776. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  777. package/examples/jsm/utils/SkeletonUtils.js +596 -0
  778. package/examples/jsm/utils/UVsDebug.js +165 -0
  779. package/examples/jsm/utils/WorkerPool.js +102 -0
  780. package/examples/jsm/webxr/ARButton.js +208 -0
  781. package/examples/jsm/webxr/OculusHandModel.js +108 -0
  782. package/examples/jsm/webxr/OculusHandPointerModel.js +394 -0
  783. package/examples/jsm/webxr/Text2D.js +38 -0
  784. package/examples/jsm/webxr/VRButton.js +201 -0
  785. package/examples/jsm/webxr/XRControllerModelFactory.js +310 -0
  786. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  787. package/examples/jsm/webxr/XRHandMeshModel.js +108 -0
  788. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  789. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  790. package/package.json +179 -0
  791. package/src/Three.Legacy.js +320 -0
  792. package/src/Three.js +180 -0
  793. package/src/animation/AnimationAction.js +700 -0
  794. package/src/animation/AnimationClip.js +473 -0
  795. package/src/animation/AnimationMixer.js +770 -0
  796. package/src/animation/AnimationObjectGroup.js +387 -0
  797. package/src/animation/AnimationUtils.js +361 -0
  798. package/src/animation/KeyframeTrack.js +462 -0
  799. package/src/animation/PropertyBinding.js +719 -0
  800. package/src/animation/PropertyMixer.js +318 -0
  801. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -0
  802. package/src/animation/tracks/ColorKeyframeTrack.js +15 -0
  803. package/src/animation/tracks/NumberKeyframeTrack.js +12 -0
  804. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -0
  805. package/src/animation/tracks/StringKeyframeTrack.js +15 -0
  806. package/src/animation/tracks/VectorKeyframeTrack.js +12 -0
  807. package/src/audio/Audio.js +391 -0
  808. package/src/audio/AudioAnalyser.js +40 -0
  809. package/src/audio/AudioContext.js +25 -0
  810. package/src/audio/AudioListener.js +137 -0
  811. package/src/audio/PositionalAudio.js +138 -0
  812. package/src/cameras/ArrayCamera.js +17 -0
  813. package/src/cameras/Camera.js +68 -0
  814. package/src/cameras/CubeCamera.js +107 -0
  815. package/src/cameras/OrthographicCamera.js +136 -0
  816. package/src/cameras/PerspectiveCamera.js +233 -0
  817. package/src/cameras/StereoCamera.js +100 -0
  818. package/src/constants.js +181 -0
  819. package/src/core/BufferAttribute.js +493 -0
  820. package/src/core/BufferGeometry.js +1092 -0
  821. package/src/core/Clock.js +74 -0
  822. package/src/core/EventDispatcher.js +87 -0
  823. package/src/core/GLBufferAttribute.js +58 -0
  824. package/src/core/InstancedBufferAttribute.js +39 -0
  825. package/src/core/InstancedBufferGeometry.js +46 -0
  826. package/src/core/InstancedInterleavedBuffer.js +48 -0
  827. package/src/core/InterleavedBuffer.js +145 -0
  828. package/src/core/InterleavedBufferAttribute.js +331 -0
  829. package/src/core/Layers.js +60 -0
  830. package/src/core/Object3D.js +944 -0
  831. package/src/core/Raycaster.js +110 -0
  832. package/src/core/Uniform.js +17 -0
  833. package/src/core/UniformsGroup.js +92 -0
  834. package/src/extras/DataUtils.js +170 -0
  835. package/src/extras/Earcut.js +789 -0
  836. package/src/extras/ImageUtils.js +129 -0
  837. package/src/extras/PMREMGenerator.js +900 -0
  838. package/src/extras/ShapeUtils.js +92 -0
  839. package/src/extras/core/Curve.js +416 -0
  840. package/src/extras/core/CurvePath.js +252 -0
  841. package/src/extras/core/Interpolations.js +79 -0
  842. package/src/extras/core/Path.js +196 -0
  843. package/src/extras/core/Shape.js +102 -0
  844. package/src/extras/core/ShapePath.js +291 -0
  845. package/src/extras/curves/ArcCurve.js +17 -0
  846. package/src/extras/curves/CatmullRomCurve3.js +255 -0
  847. package/src/extras/curves/CubicBezierCurve.js +78 -0
  848. package/src/extras/curves/CubicBezierCurve3.js +79 -0
  849. package/src/extras/curves/Curves.js +10 -0
  850. package/src/extras/curves/EllipseCurve.js +156 -0
  851. package/src/extras/curves/LineCurve.js +90 -0
  852. package/src/extras/curves/LineCurve3.js +75 -0
  853. package/src/extras/curves/QuadraticBezierCurve.js +74 -0
  854. package/src/extras/curves/QuadraticBezierCurve3.js +75 -0
  855. package/src/extras/curves/SplineCurve.js +97 -0
  856. package/src/geometries/BoxGeometry.js +170 -0
  857. package/src/geometries/CapsuleGeometry.js +33 -0
  858. package/src/geometries/CircleGeometry.js +91 -0
  859. package/src/geometries/ConeGeometry.js +31 -0
  860. package/src/geometries/CylinderGeometry.js +276 -0
  861. package/src/geometries/DodecahedronGeometry.js +66 -0
  862. package/src/geometries/EdgesGeometry.js +142 -0
  863. package/src/geometries/ExtrudeGeometry.js +804 -0
  864. package/src/geometries/Geometries.js +21 -0
  865. package/src/geometries/IcosahedronGeometry.js +42 -0
  866. package/src/geometries/LatheGeometry.js +179 -0
  867. package/src/geometries/OctahedronGeometry.js +37 -0
  868. package/src/geometries/PlaneGeometry.js +88 -0
  869. package/src/geometries/PolyhedronGeometry.js +309 -0
  870. package/src/geometries/RingGeometry.js +118 -0
  871. package/src/geometries/ShapeGeometry.js +185 -0
  872. package/src/geometries/SphereGeometry.js +127 -0
  873. package/src/geometries/TetrahedronGeometry.js +34 -0
  874. package/src/geometries/TorusGeometry.js +110 -0
  875. package/src/geometries/TorusKnotGeometry.js +157 -0
  876. package/src/geometries/TubeGeometry.js +193 -0
  877. package/src/geometries/WireframeGeometry.js +137 -0
  878. package/src/helpers/ArrowHelper.js +114 -0
  879. package/src/helpers/AxesHelper.js +68 -0
  880. package/src/helpers/Box3Helper.js +56 -0
  881. package/src/helpers/BoxHelper.js +113 -0
  882. package/src/helpers/CameraHelper.js +269 -0
  883. package/src/helpers/DirectionalLightHelper.js +89 -0
  884. package/src/helpers/GridHelper.js +56 -0
  885. package/src/helpers/HemisphereLightHelper.js +85 -0
  886. package/src/helpers/PlaneHelper.js +63 -0
  887. package/src/helpers/PointLightHelper.js +91 -0
  888. package/src/helpers/PolarGridHelper.js +96 -0
  889. package/src/helpers/SkeletonHelper.js +128 -0
  890. package/src/helpers/SpotLightHelper.js +92 -0
  891. package/src/lights/AmbientLight.js +17 -0
  892. package/src/lights/AmbientLightProbe.js +21 -0
  893. package/src/lights/DirectionalLight.js +43 -0
  894. package/src/lights/DirectionalLightShadow.js +16 -0
  895. package/src/lights/HemisphereLight.js +34 -0
  896. package/src/lights/HemisphereLightProbe.js +30 -0
  897. package/src/lights/Light.js +58 -0
  898. package/src/lights/LightProbe.js +47 -0
  899. package/src/lights/LightShadow.js +147 -0
  900. package/src/lights/PointLight.js +57 -0
  901. package/src/lights/PointLightShadow.js +96 -0
  902. package/src/lights/RectAreaLight.js +56 -0
  903. package/src/lights/SpotLight.js +71 -0
  904. package/src/lights/SpotLightShadow.js +50 -0
  905. package/src/loaders/AnimationLoader.js +66 -0
  906. package/src/loaders/AudioLoader.js +60 -0
  907. package/src/loaders/BufferGeometryLoader.js +224 -0
  908. package/src/loaders/Cache.js +42 -0
  909. package/src/loaders/CompressedTextureLoader.js +134 -0
  910. package/src/loaders/CubeTextureLoader.js +56 -0
  911. package/src/loaders/DataTextureLoader.js +114 -0
  912. package/src/loaders/FileLoader.js +281 -0
  913. package/src/loaders/ImageBitmapLoader.js +99 -0
  914. package/src/loaders/ImageLoader.js +91 -0
  915. package/src/loaders/Loader.js +70 -0
  916. package/src/loaders/LoaderUtils.js +75 -0
  917. package/src/loaders/LoadingManager.js +142 -0
  918. package/src/loaders/MaterialLoader.js +355 -0
  919. package/src/loaders/ObjectLoader.js +1081 -0
  920. package/src/loaders/TextureLoader.js +41 -0
  921. package/src/materials/LineBasicMaterial.js +45 -0
  922. package/src/materials/LineDashedMaterial.js +35 -0
  923. package/src/materials/Material.js +493 -0
  924. package/src/materials/Materials.js +39 -0
  925. package/src/materials/MeshBasicMaterial.js +81 -0
  926. package/src/materials/MeshDepthMaterial.js +54 -0
  927. package/src/materials/MeshDistanceMaterial.js +52 -0
  928. package/src/materials/MeshLambertMaterial.js +116 -0
  929. package/src/materials/MeshMatcapMaterial.js +81 -0
  930. package/src/materials/MeshNormalMaterial.js +61 -0
  931. package/src/materials/MeshPhongMaterial.js +120 -0
  932. package/src/materials/MeshPhysicalMaterial.js +198 -0
  933. package/src/materials/MeshStandardMaterial.js +124 -0
  934. package/src/materials/MeshToonMaterial.js +102 -0
  935. package/src/materials/PointsMaterial.js +50 -0
  936. package/src/materials/RawShaderMaterial.js +17 -0
  937. package/src/materials/ShaderMaterial.js +182 -0
  938. package/src/materials/ShadowMaterial.js +37 -0
  939. package/src/materials/SpriteMaterial.js +54 -0
  940. package/src/math/Box2.js +203 -0
  941. package/src/math/Box3.js +532 -0
  942. package/src/math/Color.js +605 -0
  943. package/src/math/ColorManagement.js +74 -0
  944. package/src/math/Cylindrical.js +61 -0
  945. package/src/math/Euler.js +324 -0
  946. package/src/math/Frustum.js +162 -0
  947. package/src/math/Interpolant.js +241 -0
  948. package/src/math/Line3.js +115 -0
  949. package/src/math/MathUtils.js +321 -0
  950. package/src/math/Matrix3.js +333 -0
  951. package/src/math/Matrix4.js +860 -0
  952. package/src/math/Plane.js +205 -0
  953. package/src/math/Quaternion.js +678 -0
  954. package/src/math/Ray.js +496 -0
  955. package/src/math/Sphere.js +250 -0
  956. package/src/math/Spherical.js +86 -0
  957. package/src/math/SphericalHarmonics3.js +243 -0
  958. package/src/math/Triangle.js +299 -0
  959. package/src/math/Vector2.js +464 -0
  960. package/src/math/Vector3.js +715 -0
  961. package/src/math/Vector4.js +644 -0
  962. package/src/math/interpolants/CubicInterpolant.js +151 -0
  963. package/src/math/interpolants/DiscreteInterpolant.js +26 -0
  964. package/src/math/interpolants/LinearInterpolant.js +38 -0
  965. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -0
  966. package/src/objects/Bone.js +17 -0
  967. package/src/objects/Group.js +17 -0
  968. package/src/objects/InstancedMesh.js +126 -0
  969. package/src/objects/LOD.js +195 -0
  970. package/src/objects/Line.js +222 -0
  971. package/src/objects/LineLoop.js +17 -0
  972. package/src/objects/LineSegments.js +55 -0
  973. package/src/objects/Mesh.js +397 -0
  974. package/src/objects/Points.js +166 -0
  975. package/src/objects/Skeleton.js +281 -0
  976. package/src/objects/SkinnedMesh.js +151 -0
  977. package/src/objects/Sprite.js +181 -0
  978. package/src/renderers/WebGL1Renderer.js +7 -0
  979. package/src/renderers/WebGL3DRenderTarget.js +22 -0
  980. package/src/renderers/WebGLArrayRenderTarget.js +22 -0
  981. package/src/renderers/WebGLCubeRenderTarget.js +146 -0
  982. package/src/renderers/WebGLMultipleRenderTargets.js +82 -0
  983. package/src/renderers/WebGLRenderTarget.js +110 -0
  984. package/src/renderers/WebGLRenderer.js +2280 -0
  985. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
  986. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
  987. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +7 -0
  988. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
  989. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +18 -0
  990. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
  991. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +3 -0
  992. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
  993. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +304 -0
  994. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +42 -0
  995. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
  996. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +18 -0
  997. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
  998. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +33 -0
  999. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
  1000. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1558 @@
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ CylinderGeometry,
5
+ DoubleSide,
6
+ Euler,
7
+ Float32BufferAttribute,
8
+ Line,
9
+ LineBasicMaterial,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshBasicMaterial,
13
+ Object3D,
14
+ OctahedronGeometry,
15
+ PlaneGeometry,
16
+ Quaternion,
17
+ Raycaster,
18
+ SphereGeometry,
19
+ TorusGeometry,
20
+ Vector3
21
+ } from 'three';
22
+
23
+ const _raycaster = new Raycaster();
24
+
25
+ const _tempVector = new Vector3();
26
+ const _tempVector2 = new Vector3();
27
+ const _tempQuaternion = new Quaternion();
28
+ const _unit = {
29
+ X: new Vector3( 1, 0, 0 ),
30
+ Y: new Vector3( 0, 1, 0 ),
31
+ Z: new Vector3( 0, 0, 1 )
32
+ };
33
+
34
+ const _changeEvent = { type: 'change' };
35
+ const _mouseDownEvent = { type: 'mouseDown' };
36
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
+ const _objectChangeEvent = { type: 'objectChange' };
38
+
39
+ class TransformControls extends Object3D {
40
+
41
+ constructor( camera, domElement ) {
42
+
43
+ super();
44
+
45
+ if ( domElement === undefined ) {
46
+
47
+ console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
+ domElement = document;
49
+
50
+ }
51
+
52
+ this.isTransformControls = true;
53
+
54
+ this.visible = false;
55
+ this.domElement = domElement;
56
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
57
+
58
+ const _gizmo = new TransformControlsGizmo();
59
+ this._gizmo = _gizmo;
60
+ this.add( _gizmo );
61
+
62
+ const _plane = new TransformControlsPlane();
63
+ this._plane = _plane;
64
+ this.add( _plane );
65
+
66
+ const scope = this;
67
+
68
+ // Defined getter, setter and store for a property
69
+ function defineProperty( propName, defaultValue ) {
70
+
71
+ let propValue = defaultValue;
72
+
73
+ Object.defineProperty( scope, propName, {
74
+
75
+ get: function () {
76
+
77
+ return propValue !== undefined ? propValue : defaultValue;
78
+
79
+ },
80
+
81
+ set: function ( value ) {
82
+
83
+ if ( propValue !== value ) {
84
+
85
+ propValue = value;
86
+ _plane[ propName ] = value;
87
+ _gizmo[ propName ] = value;
88
+
89
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
+ scope.dispatchEvent( _changeEvent );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ } );
97
+
98
+ scope[ propName ] = defaultValue;
99
+ _plane[ propName ] = defaultValue;
100
+ _gizmo[ propName ] = defaultValue;
101
+
102
+ }
103
+
104
+ // Define properties with getters/setter
105
+ // Setting the defined property will automatically trigger change event
106
+ // Defined properties are passed down to gizmo and plane
107
+
108
+ defineProperty( 'camera', camera );
109
+ defineProperty( 'object', undefined );
110
+ defineProperty( 'enabled', true );
111
+ defineProperty( 'axis', null );
112
+ defineProperty( 'mode', 'translate' );
113
+ defineProperty( 'translationSnap', null );
114
+ defineProperty( 'rotationSnap', null );
115
+ defineProperty( 'scaleSnap', null );
116
+ defineProperty( 'space', 'world' );
117
+ defineProperty( 'size', 1 );
118
+ defineProperty( 'dragging', false );
119
+ defineProperty( 'showX', true );
120
+ defineProperty( 'showY', true );
121
+ defineProperty( 'showZ', true );
122
+
123
+ // Reusable utility variables
124
+
125
+ const worldPosition = new Vector3();
126
+ const worldPositionStart = new Vector3();
127
+ const worldQuaternion = new Quaternion();
128
+ const worldQuaternionStart = new Quaternion();
129
+ const cameraPosition = new Vector3();
130
+ const cameraQuaternion = new Quaternion();
131
+ const pointStart = new Vector3();
132
+ const pointEnd = new Vector3();
133
+ const rotationAxis = new Vector3();
134
+ const rotationAngle = 0;
135
+ const eye = new Vector3();
136
+
137
+ // TODO: remove properties unused in plane and gizmo
138
+
139
+ defineProperty( 'worldPosition', worldPosition );
140
+ defineProperty( 'worldPositionStart', worldPositionStart );
141
+ defineProperty( 'worldQuaternion', worldQuaternion );
142
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
+ defineProperty( 'cameraPosition', cameraPosition );
144
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
145
+ defineProperty( 'pointStart', pointStart );
146
+ defineProperty( 'pointEnd', pointEnd );
147
+ defineProperty( 'rotationAxis', rotationAxis );
148
+ defineProperty( 'rotationAngle', rotationAngle );
149
+ defineProperty( 'eye', eye );
150
+
151
+ this._offset = new Vector3();
152
+ this._startNorm = new Vector3();
153
+ this._endNorm = new Vector3();
154
+ this._cameraScale = new Vector3();
155
+
156
+ this._parentPosition = new Vector3();
157
+ this._parentQuaternion = new Quaternion();
158
+ this._parentQuaternionInv = new Quaternion();
159
+ this._parentScale = new Vector3();
160
+
161
+ this._worldScaleStart = new Vector3();
162
+ this._worldQuaternionInv = new Quaternion();
163
+ this._worldScale = new Vector3();
164
+
165
+ this._positionStart = new Vector3();
166
+ this._quaternionStart = new Quaternion();
167
+ this._scaleStart = new Vector3();
168
+
169
+ this._getPointer = getPointer.bind( this );
170
+ this._onPointerDown = onPointerDown.bind( this );
171
+ this._onPointerHover = onPointerHover.bind( this );
172
+ this._onPointerMove = onPointerMove.bind( this );
173
+ this._onPointerUp = onPointerUp.bind( this );
174
+
175
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
+
179
+ }
180
+
181
+ // updateMatrixWorld updates key transformation variables
182
+ updateMatrixWorld() {
183
+
184
+ if ( this.object !== undefined ) {
185
+
186
+ this.object.updateMatrixWorld();
187
+
188
+ if ( this.object.parent === null ) {
189
+
190
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
+
192
+ } else {
193
+
194
+ this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
+
196
+ }
197
+
198
+ this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
+
200
+ this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
+ this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
+
203
+ }
204
+
205
+ this.camera.updateMatrixWorld();
206
+ this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
+
208
+ if ( this.camera.isOrthographicCamera ) {
209
+
210
+ this.camera.getWorldDirection( this.eye ).negate();
211
+
212
+ } else {
213
+
214
+ this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
+
216
+ }
217
+
218
+ super.updateMatrixWorld( this );
219
+
220
+ }
221
+
222
+ pointerHover( pointer ) {
223
+
224
+ if ( this.object === undefined || this.dragging === true ) return;
225
+
226
+ _raycaster.setFromCamera( pointer, this.camera );
227
+
228
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
+
230
+ if ( intersect ) {
231
+
232
+ this.axis = intersect.object.name;
233
+
234
+ } else {
235
+
236
+ this.axis = null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ pointerDown( pointer ) {
243
+
244
+ if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
245
+
246
+ if ( this.axis !== null ) {
247
+
248
+ _raycaster.setFromCamera( pointer, this.camera );
249
+
250
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
+
252
+ if ( planeIntersect ) {
253
+
254
+ this.object.updateMatrixWorld();
255
+ this.object.parent.updateMatrixWorld();
256
+
257
+ this._positionStart.copy( this.object.position );
258
+ this._quaternionStart.copy( this.object.quaternion );
259
+ this._scaleStart.copy( this.object.scale );
260
+
261
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
+
263
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
+
265
+ }
266
+
267
+ this.dragging = true;
268
+ _mouseDownEvent.mode = this.mode;
269
+ this.dispatchEvent( _mouseDownEvent );
270
+
271
+ }
272
+
273
+ }
274
+
275
+ pointerMove( pointer ) {
276
+
277
+ const axis = this.axis;
278
+ const mode = this.mode;
279
+ const object = this.object;
280
+ let space = this.space;
281
+
282
+ if ( mode === 'scale' ) {
283
+
284
+ space = 'local';
285
+
286
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
+
288
+ space = 'world';
289
+
290
+ }
291
+
292
+ if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
293
+
294
+ _raycaster.setFromCamera( pointer, this.camera );
295
+
296
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
+
298
+ if ( ! planeIntersect ) return;
299
+
300
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
+
302
+ if ( mode === 'translate' ) {
303
+
304
+ // Apply translate
305
+
306
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
+
308
+ if ( space === 'local' && axis !== 'XYZ' ) {
309
+
310
+ this._offset.applyQuaternion( this._worldQuaternionInv );
311
+
312
+ }
313
+
314
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
+
318
+ if ( space === 'local' && axis !== 'XYZ' ) {
319
+
320
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
+
322
+ } else {
323
+
324
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
+
326
+ }
327
+
328
+ object.position.copy( this._offset ).add( this._positionStart );
329
+
330
+ // Apply translation snap
331
+
332
+ if ( this.translationSnap ) {
333
+
334
+ if ( space === 'local' ) {
335
+
336
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
+
338
+ if ( axis.search( 'X' ) !== - 1 ) {
339
+
340
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
+
342
+ }
343
+
344
+ if ( axis.search( 'Y' ) !== - 1 ) {
345
+
346
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
+
348
+ }
349
+
350
+ if ( axis.search( 'Z' ) !== - 1 ) {
351
+
352
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
+
354
+ }
355
+
356
+ object.position.applyQuaternion( this._quaternionStart );
357
+
358
+ }
359
+
360
+ if ( space === 'world' ) {
361
+
362
+ if ( object.parent ) {
363
+
364
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
+
366
+ }
367
+
368
+ if ( axis.search( 'X' ) !== - 1 ) {
369
+
370
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
+
372
+ }
373
+
374
+ if ( axis.search( 'Y' ) !== - 1 ) {
375
+
376
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
+
378
+ }
379
+
380
+ if ( axis.search( 'Z' ) !== - 1 ) {
381
+
382
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
+
384
+ }
385
+
386
+ if ( object.parent ) {
387
+
388
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ } else if ( mode === 'scale' ) {
397
+
398
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
399
+
400
+ let d = this.pointEnd.length() / this.pointStart.length();
401
+
402
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
+
404
+ _tempVector2.set( d, d, d );
405
+
406
+ } else {
407
+
408
+ _tempVector.copy( this.pointStart );
409
+ _tempVector2.copy( this.pointEnd );
410
+
411
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
412
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
+
414
+ _tempVector2.divide( _tempVector );
415
+
416
+ if ( axis.search( 'X' ) === - 1 ) {
417
+
418
+ _tempVector2.x = 1;
419
+
420
+ }
421
+
422
+ if ( axis.search( 'Y' ) === - 1 ) {
423
+
424
+ _tempVector2.y = 1;
425
+
426
+ }
427
+
428
+ if ( axis.search( 'Z' ) === - 1 ) {
429
+
430
+ _tempVector2.z = 1;
431
+
432
+ }
433
+
434
+ }
435
+
436
+ // Apply scale
437
+
438
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
+
440
+ if ( this.scaleSnap ) {
441
+
442
+ if ( axis.search( 'X' ) !== - 1 ) {
443
+
444
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
+
446
+ }
447
+
448
+ if ( axis.search( 'Y' ) !== - 1 ) {
449
+
450
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
+
452
+ }
453
+
454
+ if ( axis.search( 'Z' ) !== - 1 ) {
455
+
456
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ } else if ( mode === 'rotate' ) {
463
+
464
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
+
466
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
+
468
+ if ( axis === 'E' ) {
469
+
470
+ this.rotationAxis.copy( this.eye );
471
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
472
+
473
+ this._startNorm.copy( this.pointStart ).normalize();
474
+ this._endNorm.copy( this.pointEnd ).normalize();
475
+
476
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
477
+
478
+ } else if ( axis === 'XYZE' ) {
479
+
480
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
481
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
482
+
483
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
484
+
485
+ this.rotationAxis.copy( _unit[ axis ] );
486
+
487
+ _tempVector.copy( _unit[ axis ] );
488
+
489
+ if ( space === 'local' ) {
490
+
491
+ _tempVector.applyQuaternion( this.worldQuaternion );
492
+
493
+ }
494
+
495
+ this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;
496
+
497
+ }
498
+
499
+ // Apply rotation snap
500
+
501
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
502
+
503
+ // Apply rotate
504
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
505
+
506
+ object.quaternion.copy( this._quaternionStart );
507
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
508
+
509
+ } else {
510
+
511
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
512
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
513
+ object.quaternion.multiply( this._quaternionStart ).normalize();
514
+
515
+ }
516
+
517
+ }
518
+
519
+ this.dispatchEvent( _changeEvent );
520
+ this.dispatchEvent( _objectChangeEvent );
521
+
522
+ }
523
+
524
+ pointerUp( pointer ) {
525
+
526
+ if ( pointer.button !== 0 ) return;
527
+
528
+ if ( this.dragging && ( this.axis !== null ) ) {
529
+
530
+ _mouseUpEvent.mode = this.mode;
531
+ this.dispatchEvent( _mouseUpEvent );
532
+
533
+ }
534
+
535
+ this.dragging = false;
536
+ this.axis = null;
537
+
538
+ }
539
+
540
+ dispose() {
541
+
542
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
543
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
544
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
545
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
546
+
547
+ this.traverse( function ( child ) {
548
+
549
+ if ( child.geometry ) child.geometry.dispose();
550
+ if ( child.material ) child.material.dispose();
551
+
552
+ } );
553
+
554
+ }
555
+
556
+ // Set current object
557
+ attach( object ) {
558
+
559
+ this.object = object;
560
+ this.visible = true;
561
+
562
+ return this;
563
+
564
+ }
565
+
566
+ // Detach from object
567
+ detach() {
568
+
569
+ this.object = undefined;
570
+ this.visible = false;
571
+ this.axis = null;
572
+
573
+ return this;
574
+
575
+ }
576
+
577
+ reset() {
578
+
579
+ if ( ! this.enabled ) return;
580
+
581
+ if ( this.dragging ) {
582
+
583
+ this.object.position.copy( this._positionStart );
584
+ this.object.quaternion.copy( this._quaternionStart );
585
+ this.object.scale.copy( this._scaleStart );
586
+
587
+ this.dispatchEvent( _changeEvent );
588
+ this.dispatchEvent( _objectChangeEvent );
589
+
590
+ this.pointStart.copy( this.pointEnd );
591
+
592
+ }
593
+
594
+ }
595
+
596
+ getRaycaster() {
597
+
598
+ return _raycaster;
599
+
600
+ }
601
+
602
+ // TODO: deprecate
603
+
604
+ getMode() {
605
+
606
+ return this.mode;
607
+
608
+ }
609
+
610
+ setMode( mode ) {
611
+
612
+ this.mode = mode;
613
+
614
+ }
615
+
616
+ setTranslationSnap( translationSnap ) {
617
+
618
+ this.translationSnap = translationSnap;
619
+
620
+ }
621
+
622
+ setRotationSnap( rotationSnap ) {
623
+
624
+ this.rotationSnap = rotationSnap;
625
+
626
+ }
627
+
628
+ setScaleSnap( scaleSnap ) {
629
+
630
+ this.scaleSnap = scaleSnap;
631
+
632
+ }
633
+
634
+ setSize( size ) {
635
+
636
+ this.size = size;
637
+
638
+ }
639
+
640
+ setSpace( space ) {
641
+
642
+ this.space = space;
643
+
644
+ }
645
+
646
+ }
647
+
648
+ // mouse / touch event handlers
649
+
650
+ function getPointer( event ) {
651
+
652
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
653
+
654
+ return {
655
+ x: 0,
656
+ y: 0,
657
+ button: event.button
658
+ };
659
+
660
+ } else {
661
+
662
+ const rect = this.domElement.getBoundingClientRect();
663
+
664
+ return {
665
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
666
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
667
+ button: event.button
668
+ };
669
+
670
+ }
671
+
672
+ }
673
+
674
+ function onPointerHover( event ) {
675
+
676
+ if ( ! this.enabled ) return;
677
+
678
+ switch ( event.pointerType ) {
679
+
680
+ case 'mouse':
681
+ case 'pen':
682
+ this.pointerHover( this._getPointer( event ) );
683
+ break;
684
+
685
+ }
686
+
687
+ }
688
+
689
+ function onPointerDown( event ) {
690
+
691
+ if ( ! this.enabled ) return;
692
+
693
+ if ( ! document.pointerLockElement ) {
694
+
695
+ this.domElement.setPointerCapture( event.pointerId );
696
+
697
+ }
698
+
699
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
700
+
701
+ this.pointerHover( this._getPointer( event ) );
702
+ this.pointerDown( this._getPointer( event ) );
703
+
704
+ }
705
+
706
+ function onPointerMove( event ) {
707
+
708
+ if ( ! this.enabled ) return;
709
+
710
+ this.pointerMove( this._getPointer( event ) );
711
+
712
+ }
713
+
714
+ function onPointerUp( event ) {
715
+
716
+ if ( ! this.enabled ) return;
717
+
718
+ this.domElement.releasePointerCapture( event.pointerId );
719
+
720
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
721
+
722
+ this.pointerUp( this._getPointer( event ) );
723
+
724
+ }
725
+
726
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
727
+
728
+ const allIntersections = raycaster.intersectObject( object, true );
729
+
730
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
731
+
732
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
733
+
734
+ return allIntersections[ i ];
735
+
736
+ }
737
+
738
+ }
739
+
740
+ return false;
741
+
742
+ }
743
+
744
+ //
745
+
746
+ // Reusable utility variables
747
+
748
+ const _tempEuler = new Euler();
749
+ const _alignVector = new Vector3( 0, 1, 0 );
750
+ const _zeroVector = new Vector3( 0, 0, 0 );
751
+ const _lookAtMatrix = new Matrix4();
752
+ const _tempQuaternion2 = new Quaternion();
753
+ const _identityQuaternion = new Quaternion();
754
+ const _dirVector = new Vector3();
755
+ const _tempMatrix = new Matrix4();
756
+
757
+ const _unitX = new Vector3( 1, 0, 0 );
758
+ const _unitY = new Vector3( 0, 1, 0 );
759
+ const _unitZ = new Vector3( 0, 0, 1 );
760
+
761
+ const _v1 = new Vector3();
762
+ const _v2 = new Vector3();
763
+ const _v3 = new Vector3();
764
+
765
+ class TransformControlsGizmo extends Object3D {
766
+
767
+ constructor() {
768
+
769
+ super();
770
+
771
+ this.isTransformControlsGizmo = true;
772
+
773
+ this.type = 'TransformControlsGizmo';
774
+
775
+ // shared materials
776
+
777
+ const gizmoMaterial = new MeshBasicMaterial( {
778
+ depthTest: false,
779
+ depthWrite: false,
780
+ fog: false,
781
+ toneMapped: false,
782
+ transparent: true
783
+ } );
784
+
785
+ const gizmoLineMaterial = new LineBasicMaterial( {
786
+ depthTest: false,
787
+ depthWrite: false,
788
+ fog: false,
789
+ toneMapped: false,
790
+ transparent: true
791
+ } );
792
+
793
+ // Make unique material for each axis/color
794
+
795
+ const matInvisible = gizmoMaterial.clone();
796
+ matInvisible.opacity = 0.15;
797
+
798
+ const matHelper = gizmoLineMaterial.clone();
799
+ matHelper.opacity = 0.5;
800
+
801
+ const matRed = gizmoMaterial.clone();
802
+ matRed.color.setHex( 0xff0000 );
803
+
804
+ const matGreen = gizmoMaterial.clone();
805
+ matGreen.color.setHex( 0x00ff00 );
806
+
807
+ const matBlue = gizmoMaterial.clone();
808
+ matBlue.color.setHex( 0x0000ff );
809
+
810
+ const matRedTransparent = gizmoMaterial.clone();
811
+ matRedTransparent.color.setHex( 0xff0000 );
812
+ matRedTransparent.opacity = 0.5;
813
+
814
+ const matGreenTransparent = gizmoMaterial.clone();
815
+ matGreenTransparent.color.setHex( 0x00ff00 );
816
+ matGreenTransparent.opacity = 0.5;
817
+
818
+ const matBlueTransparent = gizmoMaterial.clone();
819
+ matBlueTransparent.color.setHex( 0x0000ff );
820
+ matBlueTransparent.opacity = 0.5;
821
+
822
+ const matWhiteTransparent = gizmoMaterial.clone();
823
+ matWhiteTransparent.opacity = 0.25;
824
+
825
+ const matYellowTransparent = gizmoMaterial.clone();
826
+ matYellowTransparent.color.setHex( 0xffff00 );
827
+ matYellowTransparent.opacity = 0.25;
828
+
829
+ const matYellow = gizmoMaterial.clone();
830
+ matYellow.color.setHex( 0xffff00 );
831
+
832
+ const matGray = gizmoMaterial.clone();
833
+ matGray.color.setHex( 0x787878 );
834
+
835
+ // reusable geometry
836
+
837
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
838
+ arrowGeometry.translate( 0, 0.05, 0 );
839
+
840
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
841
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
842
+
843
+ const lineGeometry = new BufferGeometry();
844
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
845
+
846
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
847
+ lineGeometry2.translate( 0, 0.25, 0 );
848
+
849
+ function CircleGeometry( radius, arc ) {
850
+
851
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
852
+ geometry.rotateY( Math.PI / 2 );
853
+ geometry.rotateX( Math.PI / 2 );
854
+ return geometry;
855
+
856
+ }
857
+
858
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
859
+
860
+ function TranslateHelperGeometry() {
861
+
862
+ const geometry = new BufferGeometry();
863
+
864
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
865
+
866
+ return geometry;
867
+
868
+ }
869
+
870
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
871
+
872
+ const gizmoTranslate = {
873
+ X: [
874
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
875
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
876
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
877
+ ],
878
+ Y: [
879
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
880
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
881
+ [ new Mesh( lineGeometry2, matGreen ) ]
882
+ ],
883
+ Z: [
884
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
885
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
886
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
887
+ ],
888
+ XYZ: [
889
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
890
+ ],
891
+ XY: [
892
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
893
+ ],
894
+ YZ: [
895
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
896
+ ],
897
+ XZ: [
898
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
899
+ ]
900
+ };
901
+
902
+ const pickerTranslate = {
903
+ X: [
904
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
905
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
906
+ ],
907
+ Y: [
908
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
909
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
910
+ ],
911
+ Z: [
912
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
913
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
914
+ ],
915
+ XYZ: [
916
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
917
+ ],
918
+ XY: [
919
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
920
+ ],
921
+ YZ: [
922
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
923
+ ],
924
+ XZ: [
925
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
926
+ ]
927
+ };
928
+
929
+ const helperTranslate = {
930
+ START: [
931
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
932
+ ],
933
+ END: [
934
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
935
+ ],
936
+ DELTA: [
937
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
938
+ ],
939
+ X: [
940
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
941
+ ],
942
+ Y: [
943
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
944
+ ],
945
+ Z: [
946
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
947
+ ]
948
+ };
949
+
950
+ const gizmoRotate = {
951
+ XYZE: [
952
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
953
+ ],
954
+ X: [
955
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
956
+ ],
957
+ Y: [
958
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
959
+ ],
960
+ Z: [
961
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
962
+ ],
963
+ E: [
964
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
965
+ ]
966
+ };
967
+
968
+ const helperRotate = {
969
+ AXIS: [
970
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
971
+ ]
972
+ };
973
+
974
+ const pickerRotate = {
975
+ XYZE: [
976
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
977
+ ],
978
+ X: [
979
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
980
+ ],
981
+ Y: [
982
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
983
+ ],
984
+ Z: [
985
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
986
+ ],
987
+ E: [
988
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
989
+ ]
990
+ };
991
+
992
+ const gizmoScale = {
993
+ X: [
994
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
995
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
996
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
997
+ ],
998
+ Y: [
999
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1000
+ [ new Mesh( lineGeometry2, matGreen ) ],
1001
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1002
+ ],
1003
+ Z: [
1004
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1005
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1006
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1007
+ ],
1008
+ XY: [
1009
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1010
+ ],
1011
+ YZ: [
1012
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1013
+ ],
1014
+ XZ: [
1015
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1016
+ ],
1017
+ XYZ: [
1018
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1019
+ ]
1020
+ };
1021
+
1022
+ const pickerScale = {
1023
+ X: [
1024
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1025
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1026
+ ],
1027
+ Y: [
1028
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1029
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1030
+ ],
1031
+ Z: [
1032
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1033
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1034
+ ],
1035
+ XY: [
1036
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1037
+ ],
1038
+ YZ: [
1039
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1040
+ ],
1041
+ XZ: [
1042
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1043
+ ],
1044
+ XYZ: [
1045
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1046
+ ]
1047
+ };
1048
+
1049
+ const helperScale = {
1050
+ X: [
1051
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1052
+ ],
1053
+ Y: [
1054
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1055
+ ],
1056
+ Z: [
1057
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1058
+ ]
1059
+ };
1060
+
1061
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1062
+
1063
+ function setupGizmo( gizmoMap ) {
1064
+
1065
+ const gizmo = new Object3D();
1066
+
1067
+ for ( const name in gizmoMap ) {
1068
+
1069
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1070
+
1071
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1072
+ const position = gizmoMap[ name ][ i ][ 1 ];
1073
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1074
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1075
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1076
+
1077
+ // name and tag properties are essential for picking and updating logic.
1078
+ object.name = name;
1079
+ object.tag = tag;
1080
+
1081
+ if ( position ) {
1082
+
1083
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1084
+
1085
+ }
1086
+
1087
+ if ( rotation ) {
1088
+
1089
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1090
+
1091
+ }
1092
+
1093
+ if ( scale ) {
1094
+
1095
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1096
+
1097
+ }
1098
+
1099
+ object.updateMatrix();
1100
+
1101
+ const tempGeometry = object.geometry.clone();
1102
+ tempGeometry.applyMatrix4( object.matrix );
1103
+ object.geometry = tempGeometry;
1104
+ object.renderOrder = Infinity;
1105
+
1106
+ object.position.set( 0, 0, 0 );
1107
+ object.rotation.set( 0, 0, 0 );
1108
+ object.scale.set( 1, 1, 1 );
1109
+
1110
+ gizmo.add( object );
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ return gizmo;
1117
+
1118
+ }
1119
+
1120
+ // Gizmo creation
1121
+
1122
+ this.gizmo = {};
1123
+ this.picker = {};
1124
+ this.helper = {};
1125
+
1126
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1127
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1128
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1129
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1130
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1131
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1132
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1133
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1134
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1135
+
1136
+ // Pickers should be hidden always
1137
+
1138
+ this.picker[ 'translate' ].visible = false;
1139
+ this.picker[ 'rotate' ].visible = false;
1140
+ this.picker[ 'scale' ].visible = false;
1141
+
1142
+ }
1143
+
1144
+ // updateMatrixWorld will update transformations and appearance of individual handles
1145
+
1146
+ updateMatrixWorld( force ) {
1147
+
1148
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1149
+
1150
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1151
+
1152
+ // Show only gizmos for current transform mode
1153
+
1154
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1155
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1156
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1157
+
1158
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1159
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1160
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1161
+
1162
+
1163
+ let handles = [];
1164
+ handles = handles.concat( this.picker[ this.mode ].children );
1165
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1166
+ handles = handles.concat( this.helper[ this.mode ].children );
1167
+
1168
+ for ( let i = 0; i < handles.length; i ++ ) {
1169
+
1170
+ const handle = handles[ i ];
1171
+
1172
+ // hide aligned to camera
1173
+
1174
+ handle.visible = true;
1175
+ handle.rotation.set( 0, 0, 0 );
1176
+ handle.position.copy( this.worldPosition );
1177
+
1178
+ let factor;
1179
+
1180
+ if ( this.camera.isOrthographicCamera ) {
1181
+
1182
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1183
+
1184
+ } else {
1185
+
1186
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1187
+
1188
+ }
1189
+
1190
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1191
+
1192
+ // TODO: simplify helpers and consider decoupling from gizmo
1193
+
1194
+ if ( handle.tag === 'helper' ) {
1195
+
1196
+ handle.visible = false;
1197
+
1198
+ if ( handle.name === 'AXIS' ) {
1199
+
1200
+ handle.position.copy( this.worldPositionStart );
1201
+ handle.visible = !! this.axis;
1202
+
1203
+ if ( this.axis === 'X' ) {
1204
+
1205
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1206
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1207
+
1208
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1209
+
1210
+ handle.visible = false;
1211
+
1212
+ }
1213
+
1214
+ }
1215
+
1216
+ if ( this.axis === 'Y' ) {
1217
+
1218
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1219
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1220
+
1221
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1222
+
1223
+ handle.visible = false;
1224
+
1225
+ }
1226
+
1227
+ }
1228
+
1229
+ if ( this.axis === 'Z' ) {
1230
+
1231
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1232
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1233
+
1234
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1235
+
1236
+ handle.visible = false;
1237
+
1238
+ }
1239
+
1240
+ }
1241
+
1242
+ if ( this.axis === 'XYZE' ) {
1243
+
1244
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1245
+ _alignVector.copy( this.rotationAxis );
1246
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1247
+ handle.quaternion.multiply( _tempQuaternion );
1248
+ handle.visible = this.dragging;
1249
+
1250
+ }
1251
+
1252
+ if ( this.axis === 'E' ) {
1253
+
1254
+ handle.visible = false;
1255
+
1256
+ }
1257
+
1258
+
1259
+ } else if ( handle.name === 'START' ) {
1260
+
1261
+ handle.position.copy( this.worldPositionStart );
1262
+ handle.visible = this.dragging;
1263
+
1264
+ } else if ( handle.name === 'END' ) {
1265
+
1266
+ handle.position.copy( this.worldPosition );
1267
+ handle.visible = this.dragging;
1268
+
1269
+ } else if ( handle.name === 'DELTA' ) {
1270
+
1271
+ handle.position.copy( this.worldPositionStart );
1272
+ handle.quaternion.copy( this.worldQuaternionStart );
1273
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1274
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1275
+ handle.scale.copy( _tempVector );
1276
+ handle.visible = this.dragging;
1277
+
1278
+ } else {
1279
+
1280
+ handle.quaternion.copy( quaternion );
1281
+
1282
+ if ( this.dragging ) {
1283
+
1284
+ handle.position.copy( this.worldPositionStart );
1285
+
1286
+ } else {
1287
+
1288
+ handle.position.copy( this.worldPosition );
1289
+
1290
+ }
1291
+
1292
+ if ( this.axis ) {
1293
+
1294
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1295
+
1296
+ }
1297
+
1298
+ }
1299
+
1300
+ // If updating helper, skip rest of the loop
1301
+ continue;
1302
+
1303
+ }
1304
+
1305
+ // Align handles to current local or world rotation
1306
+
1307
+ handle.quaternion.copy( quaternion );
1308
+
1309
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1310
+
1311
+ // Hide translate and scale axis facing the camera
1312
+
1313
+ const AXIS_HIDE_THRESHOLD = 0.99;
1314
+ const PLANE_HIDE_THRESHOLD = 0.2;
1315
+
1316
+ if ( handle.name === 'X' ) {
1317
+
1318
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1319
+
1320
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1321
+ handle.visible = false;
1322
+
1323
+ }
1324
+
1325
+ }
1326
+
1327
+ if ( handle.name === 'Y' ) {
1328
+
1329
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1330
+
1331
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1332
+ handle.visible = false;
1333
+
1334
+ }
1335
+
1336
+ }
1337
+
1338
+ if ( handle.name === 'Z' ) {
1339
+
1340
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1341
+
1342
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1343
+ handle.visible = false;
1344
+
1345
+ }
1346
+
1347
+ }
1348
+
1349
+ if ( handle.name === 'XY' ) {
1350
+
1351
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1352
+
1353
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1354
+ handle.visible = false;
1355
+
1356
+ }
1357
+
1358
+ }
1359
+
1360
+ if ( handle.name === 'YZ' ) {
1361
+
1362
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1363
+
1364
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1365
+ handle.visible = false;
1366
+
1367
+ }
1368
+
1369
+ }
1370
+
1371
+ if ( handle.name === 'XZ' ) {
1372
+
1373
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1374
+
1375
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1376
+ handle.visible = false;
1377
+
1378
+ }
1379
+
1380
+ }
1381
+
1382
+ } else if ( this.mode === 'rotate' ) {
1383
+
1384
+ // Align handles to current local or world rotation
1385
+
1386
+ _tempQuaternion2.copy( quaternion );
1387
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1388
+
1389
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1390
+
1391
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1392
+
1393
+ }
1394
+
1395
+ if ( handle.name === 'X' ) {
1396
+
1397
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1398
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1399
+ handle.quaternion.copy( _tempQuaternion );
1400
+
1401
+ }
1402
+
1403
+ if ( handle.name === 'Y' ) {
1404
+
1405
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1406
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1407
+ handle.quaternion.copy( _tempQuaternion );
1408
+
1409
+ }
1410
+
1411
+ if ( handle.name === 'Z' ) {
1412
+
1413
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1414
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1415
+ handle.quaternion.copy( _tempQuaternion );
1416
+
1417
+ }
1418
+
1419
+ }
1420
+
1421
+ // Hide disabled axes
1422
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1423
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1424
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1425
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1426
+
1427
+ // highlight selected axis
1428
+
1429
+ handle.material._color = handle.material._color || handle.material.color.clone();
1430
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1431
+
1432
+ handle.material.color.copy( handle.material._color );
1433
+ handle.material.opacity = handle.material._opacity;
1434
+
1435
+ if ( this.enabled && this.axis ) {
1436
+
1437
+ if ( handle.name === this.axis ) {
1438
+
1439
+ handle.material.color.setHex( 0xffff00 );
1440
+ handle.material.opacity = 1.0;
1441
+
1442
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1443
+
1444
+ return handle.name === a;
1445
+
1446
+ } ) ) {
1447
+
1448
+ handle.material.color.setHex( 0xffff00 );
1449
+ handle.material.opacity = 1.0;
1450
+
1451
+ }
1452
+
1453
+ }
1454
+
1455
+ }
1456
+
1457
+ super.updateMatrixWorld( force );
1458
+
1459
+ }
1460
+
1461
+ }
1462
+
1463
+ //
1464
+
1465
+ class TransformControlsPlane extends Mesh {
1466
+
1467
+ constructor() {
1468
+
1469
+ super(
1470
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1471
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1472
+ );
1473
+
1474
+ this.isTransformControlsPlane = true;
1475
+
1476
+ this.type = 'TransformControlsPlane';
1477
+
1478
+ }
1479
+
1480
+ updateMatrixWorld( force ) {
1481
+
1482
+ let space = this.space;
1483
+
1484
+ this.position.copy( this.worldPosition );
1485
+
1486
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1487
+
1488
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1489
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1490
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1491
+
1492
+ // Align the plane for current transform mode, axis and space.
1493
+
1494
+ _alignVector.copy( _v2 );
1495
+
1496
+ switch ( this.mode ) {
1497
+
1498
+ case 'translate':
1499
+ case 'scale':
1500
+ switch ( this.axis ) {
1501
+
1502
+ case 'X':
1503
+ _alignVector.copy( this.eye ).cross( _v1 );
1504
+ _dirVector.copy( _v1 ).cross( _alignVector );
1505
+ break;
1506
+ case 'Y':
1507
+ _alignVector.copy( this.eye ).cross( _v2 );
1508
+ _dirVector.copy( _v2 ).cross( _alignVector );
1509
+ break;
1510
+ case 'Z':
1511
+ _alignVector.copy( this.eye ).cross( _v3 );
1512
+ _dirVector.copy( _v3 ).cross( _alignVector );
1513
+ break;
1514
+ case 'XY':
1515
+ _dirVector.copy( _v3 );
1516
+ break;
1517
+ case 'YZ':
1518
+ _dirVector.copy( _v1 );
1519
+ break;
1520
+ case 'XZ':
1521
+ _alignVector.copy( _v3 );
1522
+ _dirVector.copy( _v2 );
1523
+ break;
1524
+ case 'XYZ':
1525
+ case 'E':
1526
+ _dirVector.set( 0, 0, 0 );
1527
+ break;
1528
+
1529
+ }
1530
+
1531
+ break;
1532
+ case 'rotate':
1533
+ default:
1534
+ // special case for rotate
1535
+ _dirVector.set( 0, 0, 0 );
1536
+
1537
+ }
1538
+
1539
+ if ( _dirVector.length() === 0 ) {
1540
+
1541
+ // If in rotate mode, make the plane parallel to camera
1542
+ this.quaternion.copy( this.cameraQuaternion );
1543
+
1544
+ } else {
1545
+
1546
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1547
+
1548
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1549
+
1550
+ }
1551
+
1552
+ super.updateMatrixWorld( force );
1553
+
1554
+ }
1555
+
1556
+ }
1557
+
1558
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };