@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
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  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
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  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
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  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
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  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
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  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
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  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,347 @@
1
+ ( function () {
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+
3
+ class Lensflare extends THREE.Mesh {
4
+
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+ constructor() {
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+
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+ super( Lensflare.Geometry, new THREE.MeshBasicMaterial( {
8
+ opacity: 0,
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+ transparent: true
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+ } ) );
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+ this.isLensflare = true;
12
+ this.type = 'Lensflare';
13
+ this.frustumCulled = false;
14
+ this.renderOrder = Infinity; //
15
+
16
+ const positionScreen = new THREE.Vector3();
17
+ const positionView = new THREE.Vector3(); // textures
18
+
19
+ const tempMap = new THREE.FramebufferTexture( 16, 16, THREE.RGBAFormat );
20
+ const occlusionMap = new THREE.FramebufferTexture( 16, 16, THREE.RGBAFormat ); // material
21
+
22
+ const geometry = Lensflare.Geometry;
23
+ const material1a = new THREE.RawShaderMaterial( {
24
+ uniforms: {
25
+ 'scale': {
26
+ value: null
27
+ },
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+ 'screenPosition': {
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+ value: null
30
+ }
31
+ },
32
+ vertexShader:
33
+ /* glsl */
34
+ `
35
+
36
+ precision highp float;
37
+
38
+ uniform vec3 screenPosition;
39
+ uniform vec2 scale;
40
+
41
+ attribute vec3 position;
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+
43
+ void main() {
44
+
45
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
46
+
47
+ }`,
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+ fragmentShader:
49
+ /* glsl */
50
+ `
51
+
52
+ precision highp float;
53
+
54
+ void main() {
55
+
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+ gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
57
+
58
+ }`,
59
+ depthTest: true,
60
+ depthWrite: false,
61
+ transparent: false
62
+ } );
63
+ const material1b = new THREE.RawShaderMaterial( {
64
+ uniforms: {
65
+ 'map': {
66
+ value: tempMap
67
+ },
68
+ 'scale': {
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+ value: null
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+ },
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+ 'screenPosition': {
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+ value: null
73
+ }
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+ },
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+ vertexShader:
76
+ /* glsl */
77
+ `
78
+
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+ precision highp float;
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+
81
+ uniform vec3 screenPosition;
82
+ uniform vec2 scale;
83
+
84
+ attribute vec3 position;
85
+ attribute vec2 uv;
86
+
87
+ varying vec2 vUV;
88
+
89
+ void main() {
90
+
91
+ vUV = uv;
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+
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+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
94
+
95
+ }`,
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+ fragmentShader:
97
+ /* glsl */
98
+ `
99
+
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+ precision highp float;
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+
102
+ uniform sampler2D map;
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+
104
+ varying vec2 vUV;
105
+
106
+ void main() {
107
+
108
+ gl_FragColor = texture2D( map, vUV );
109
+
110
+ }`,
111
+ depthTest: false,
112
+ depthWrite: false,
113
+ transparent: false
114
+ } ); // the following object is used for occlusionMap generation
115
+
116
+ const mesh1 = new THREE.Mesh( geometry, material1a ); //
117
+
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+ const elements = [];
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+ const shader = LensflareElement.Shader;
120
+ const material2 = new THREE.RawShaderMaterial( {
121
+ uniforms: {
122
+ 'map': {
123
+ value: null
124
+ },
125
+ 'occlusionMap': {
126
+ value: occlusionMap
127
+ },
128
+ 'color': {
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+ value: new THREE.Color( 0xffffff )
130
+ },
131
+ 'scale': {
132
+ value: new THREE.Vector2()
133
+ },
134
+ 'screenPosition': {
135
+ value: new THREE.Vector3()
136
+ }
137
+ },
138
+ vertexShader: shader.vertexShader,
139
+ fragmentShader: shader.fragmentShader,
140
+ blending: THREE.AdditiveBlending,
141
+ transparent: true,
142
+ depthWrite: false
143
+ } );
144
+ const mesh2 = new THREE.Mesh( geometry, material2 );
145
+
146
+ this.addElement = function ( element ) {
147
+
148
+ elements.push( element );
149
+
150
+ }; //
151
+
152
+
153
+ const scale = new THREE.Vector2();
154
+ const screenPositionPixels = new THREE.Vector2();
155
+ const validArea = new THREE.Box2();
156
+ const viewport = new THREE.Vector4();
157
+
158
+ this.onBeforeRender = function ( renderer, scene, camera ) {
159
+
160
+ renderer.getCurrentViewport( viewport );
161
+ const invAspect = viewport.w / viewport.z;
162
+ const halfViewportWidth = viewport.z / 2.0;
163
+ const halfViewportHeight = viewport.w / 2.0;
164
+ let size = 16 / viewport.w;
165
+ scale.set( size * invAspect, size );
166
+ validArea.min.set( viewport.x, viewport.y );
167
+ validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) ); // calculate position in screen space
168
+
169
+ positionView.setFromMatrixPosition( this.matrixWorld );
170
+ positionView.applyMatrix4( camera.matrixWorldInverse );
171
+ if ( positionView.z > 0 ) return; // lensflare is behind the camera
172
+
173
+ positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix ); // horizontal and vertical coordinate of the lower left corner of the pixels to copy
174
+
175
+ screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
176
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8; // screen cull
177
+
178
+ if ( validArea.containsPoint( screenPositionPixels ) ) {
179
+
180
+ // save current RGB to temp texture
181
+ renderer.copyFramebufferToTexture( screenPositionPixels, tempMap ); // render pink quad
182
+
183
+ let uniforms = material1a.uniforms;
184
+ uniforms[ 'scale' ].value = scale;
185
+ uniforms[ 'screenPosition' ].value = positionScreen;
186
+ renderer.renderBufferDirect( camera, null, geometry, material1a, mesh1, null ); // copy result to occlusionMap
187
+
188
+ renderer.copyFramebufferToTexture( screenPositionPixels, occlusionMap ); // restore graphics
189
+
190
+ uniforms = material1b.uniforms;
191
+ uniforms[ 'scale' ].value = scale;
192
+ uniforms[ 'screenPosition' ].value = positionScreen;
193
+ renderer.renderBufferDirect( camera, null, geometry, material1b, mesh1, null ); // render elements
194
+
195
+ const vecX = - positionScreen.x * 2;
196
+ const vecY = - positionScreen.y * 2;
197
+
198
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
199
+
200
+ const element = elements[ i ];
201
+ const uniforms = material2.uniforms;
202
+ uniforms[ 'color' ].value.copy( element.color );
203
+ uniforms[ 'map' ].value = element.texture;
204
+ uniforms[ 'screenPosition' ].value.x = positionScreen.x + vecX * element.distance;
205
+ uniforms[ 'screenPosition' ].value.y = positionScreen.y + vecY * element.distance;
206
+ size = element.size / viewport.w;
207
+ const invAspect = viewport.w / viewport.z;
208
+ uniforms[ 'scale' ].value.set( size * invAspect, size );
209
+ material2.uniformsNeedUpdate = true;
210
+ renderer.renderBufferDirect( camera, null, geometry, material2, mesh2, null );
211
+
212
+ }
213
+
214
+ }
215
+
216
+ };
217
+
218
+ this.dispose = function () {
219
+
220
+ material1a.dispose();
221
+ material1b.dispose();
222
+ material2.dispose();
223
+ tempMap.dispose();
224
+ occlusionMap.dispose();
225
+
226
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
227
+
228
+ elements[ i ].texture.dispose();
229
+
230
+ }
231
+
232
+ };
233
+
234
+ }
235
+
236
+ } //
237
+
238
+
239
+ class LensflareElement {
240
+
241
+ constructor( texture, size = 1, distance = 0, color = new THREE.Color( 0xffffff ) ) {
242
+
243
+ this.texture = texture;
244
+ this.size = size;
245
+ this.distance = distance;
246
+ this.color = color;
247
+
248
+ }
249
+
250
+ }
251
+
252
+ LensflareElement.Shader = {
253
+ uniforms: {
254
+ 'map': {
255
+ value: null
256
+ },
257
+ 'occlusionMap': {
258
+ value: null
259
+ },
260
+ 'color': {
261
+ value: null
262
+ },
263
+ 'scale': {
264
+ value: null
265
+ },
266
+ 'screenPosition': {
267
+ value: null
268
+ }
269
+ },
270
+ vertexShader:
271
+ /* glsl */
272
+ `
273
+
274
+ precision highp float;
275
+
276
+ uniform vec3 screenPosition;
277
+ uniform vec2 scale;
278
+
279
+ uniform sampler2D occlusionMap;
280
+
281
+ attribute vec3 position;
282
+ attribute vec2 uv;
283
+
284
+ varying vec2 vUV;
285
+ varying float vVisibility;
286
+
287
+ void main() {
288
+
289
+ vUV = uv;
290
+
291
+ vec2 pos = position.xy;
292
+
293
+ vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
294
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
295
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
296
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
297
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
298
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
299
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
300
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
301
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
302
+
303
+ vVisibility = visibility.r / 9.0;
304
+ vVisibility *= 1.0 - visibility.g / 9.0;
305
+ vVisibility *= visibility.b / 9.0;
306
+
307
+ gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
308
+
309
+ }`,
310
+ fragmentShader:
311
+ /* glsl */
312
+ `
313
+
314
+ precision highp float;
315
+
316
+ uniform sampler2D map;
317
+ uniform vec3 color;
318
+
319
+ varying vec2 vUV;
320
+ varying float vVisibility;
321
+
322
+ void main() {
323
+
324
+ vec4 texture = texture2D( map, vUV );
325
+ texture.a *= vVisibility;
326
+ gl_FragColor = texture;
327
+ gl_FragColor.rgb *= color;
328
+
329
+ }`
330
+ };
331
+
332
+ Lensflare.Geometry = function () {
333
+
334
+ const geometry = new THREE.BufferGeometry();
335
+ const float32Array = new Float32Array( [ - 1, - 1, 0, 0, 0, 1, - 1, 0, 1, 0, 1, 1, 0, 1, 1, - 1, 1, 0, 0, 1 ] );
336
+ const interleavedBuffer = new THREE.InterleavedBuffer( float32Array, 5 );
337
+ geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
338
+ geometry.setAttribute( 'position', new THREE.InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
339
+ geometry.setAttribute( 'uv', new THREE.InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
340
+ return geometry;
341
+
342
+ }();
343
+
344
+ THREE.Lensflare = Lensflare;
345
+ THREE.LensflareElement = LensflareElement;
346
+
347
+ } )();
@@ -0,0 +1,209 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * @fileoverview Lightning strike object generator
5
+ *
6
+ *
7
+ * Usage
8
+ *
9
+ * const myStorm = new LightningStorm( paramsObject );
10
+ * myStorm.position.set( ... );
11
+ * scene.add( myStorm );
12
+ * ...
13
+ * myStorm.update( currentTime );
14
+ *
15
+ * The "currentTime" can only go forwards or be stopped.
16
+ *
17
+ *
18
+ * LightningStorm parameters:
19
+ *
20
+ * @param {double} size Size of the storm. If no 'onRayPosition' parameter is defined, it means the side of the rectangle the storm covers.
21
+ *
22
+ * @param {double} minHeight Minimum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
23
+ *
24
+ * @param {double} maxHeight Maximum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
25
+ *
26
+ * @param {double} maxSlope The maximum inclination slope of a ray. If no 'onRayPosition' parameter is defined, it means the slope relative to plane y = 0.
27
+ *
28
+ * @param {integer} maxLightnings Greater than 0. The maximum number of simultaneous rays.
29
+ *
30
+ * @param {double} lightningMinPeriod minimum time between two consecutive rays.
31
+ *
32
+ * @param {double} lightningMaxPeriod maximum time between two consecutive rays.
33
+ *
34
+ * @param {double} lightningMinDuration The minimum time a ray can last.
35
+ *
36
+ * @param {double} lightningMaxDuration The maximum time a ray can last.
37
+ *
38
+ * @param {Object} lightningParameters The parameters for created rays. See THREE.LightningStrike (geometry)
39
+ *
40
+ * @param {Material} lightningMaterial The THREE.Material used for the created rays.
41
+ *
42
+ * @param {function} onRayPosition Optional callback with two Vector3 parameters (source, dest). You can set here the start and end points for each created ray, using the standard size, minHeight, etc parameters and other values in your algorithm.
43
+ *
44
+ * @param {function} onLightningDown This optional callback is called with one parameter (lightningStrike) when a ray ends propagating, so it has hit the ground.
45
+ *
46
+ *
47
+ */
48
+
49
+ class LightningStorm extends THREE.Object3D {
50
+
51
+ constructor( stormParams = {} ) {
52
+
53
+ super();
54
+ this.isLightningStorm = true; // Parameters
55
+
56
+ this.stormParams = stormParams;
57
+ stormParams.size = stormParams.size !== undefined ? stormParams.size : 1000.0;
58
+ stormParams.minHeight = stormParams.minHeight !== undefined ? stormParams.minHeight : 80.0;
59
+ stormParams.maxHeight = stormParams.maxHeight !== undefined ? stormParams.maxHeight : 100.0;
60
+ stormParams.maxSlope = stormParams.maxSlope !== undefined ? stormParams.maxSlope : 1.1;
61
+ stormParams.maxLightnings = stormParams.maxLightnings !== undefined ? stormParams.maxLightnings : 3;
62
+ stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== undefined ? stormParams.lightningMinPeriod : 3.0;
63
+ stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== undefined ? stormParams.lightningMaxPeriod : 7.0;
64
+ stormParams.lightningMinDuration = stormParams.lightningMinDuration !== undefined ? stormParams.lightningMinDuration : 1.0;
65
+ stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== undefined ? stormParams.lightningMaxDuration : 2.5;
66
+ this.lightningParameters = THREE.LightningStrike.copyParameters( stormParams.lightningParameters, stormParams.lightningParameters );
67
+ this.lightningParameters.isEternal = false;
68
+ this.lightningMaterial = stormParams.lightningMaterial !== undefined ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial( {
69
+ color: 0xB0FFFF
70
+ } );
71
+
72
+ if ( stormParams.onRayPosition !== undefined ) {
73
+
74
+ this.onRayPosition = stormParams.onRayPosition;
75
+
76
+ } else {
77
+
78
+ this.onRayPosition = function ( source, dest ) {
79
+
80
+ dest.set( ( Math.random() - 0.5 ) * stormParams.size, 0, ( Math.random() - 0.5 ) * stormParams.size );
81
+ const height = THREE.MathUtils.lerp( stormParams.minHeight, stormParams.maxHeight, Math.random() );
82
+ source.set( stormParams.maxSlope * ( 2 * Math.random() - 1 ), 1, stormParams.maxSlope * ( 2 * Math.random() - 1 ) ).multiplyScalar( height ).add( dest );
83
+
84
+ };
85
+
86
+ }
87
+
88
+ this.onLightningDown = stormParams.onLightningDown; // Internal state
89
+
90
+ this.inited = false;
91
+ this.nextLightningTime = 0;
92
+ this.lightningsMeshes = [];
93
+ this.deadLightningsMeshes = [];
94
+
95
+ for ( let i = 0; i < this.stormParams.maxLightnings; i ++ ) {
96
+
97
+ const lightning = new THREE.LightningStrike( THREE.LightningStrike.copyParameters( {}, this.lightningParameters ) );
98
+ const mesh = new THREE.Mesh( lightning, this.lightningMaterial );
99
+ this.deadLightningsMeshes.push( mesh );
100
+
101
+ }
102
+
103
+ }
104
+
105
+ update( time ) {
106
+
107
+ if ( ! this.inited ) {
108
+
109
+ this.nextLightningTime = this.getNextLightningTime( time ) * Math.random();
110
+ this.inited = true;
111
+
112
+ }
113
+
114
+ if ( time >= this.nextLightningTime ) {
115
+
116
+ // Lightning creation
117
+ const lightningMesh = this.deadLightningsMeshes.pop();
118
+
119
+ if ( lightningMesh ) {
120
+
121
+ const lightningParams1 = THREE.LightningStrike.copyParameters( lightningMesh.geometry.rayParameters, this.lightningParameters );
122
+ lightningParams1.birthTime = time;
123
+ lightningParams1.deathTime = time + THREE.MathUtils.lerp( this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random() );
124
+ this.onRayPosition( lightningParams1.sourceOffset, lightningParams1.destOffset );
125
+ lightningParams1.noiseSeed = Math.random();
126
+ this.add( lightningMesh );
127
+ this.lightningsMeshes.push( lightningMesh );
128
+
129
+ } // Schedule next lightning
130
+
131
+
132
+ this.nextLightningTime = this.getNextLightningTime( time );
133
+
134
+ }
135
+
136
+ let i = 0,
137
+ il = this.lightningsMeshes.length;
138
+
139
+ while ( i < il ) {
140
+
141
+ const mesh = this.lightningsMeshes[ i ];
142
+ const lightning = mesh.geometry;
143
+ const prevState = lightning.state;
144
+ lightning.update( time );
145
+
146
+ if ( prevState === THREE.LightningStrike.RAY_PROPAGATING && lightning.state > prevState ) {
147
+
148
+ if ( this.onLightningDown ) {
149
+
150
+ this.onLightningDown( lightning );
151
+
152
+ }
153
+
154
+ }
155
+
156
+ if ( lightning.state === THREE.LightningStrike.RAY_EXTINGUISHED ) {
157
+
158
+ // Lightning is to be destroyed
159
+ this.lightningsMeshes.splice( this.lightningsMeshes.indexOf( mesh ), 1 );
160
+ this.deadLightningsMeshes.push( mesh );
161
+ this.remove( mesh );
162
+ il --;
163
+
164
+ } else {
165
+
166
+ i ++;
167
+
168
+ }
169
+
170
+ }
171
+
172
+ }
173
+
174
+ getNextLightningTime( currentTime ) {
175
+
176
+ return currentTime + THREE.MathUtils.lerp( this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random() ) / ( this.stormParams.maxLightnings + 1 );
177
+
178
+ }
179
+
180
+ copy( source, recursive ) {
181
+
182
+ super.copy( source, recursive );
183
+ this.stormParams.size = source.stormParams.size;
184
+ this.stormParams.minHeight = source.stormParams.minHeight;
185
+ this.stormParams.maxHeight = source.stormParams.maxHeight;
186
+ this.stormParams.maxSlope = source.stormParams.maxSlope;
187
+ this.stormParams.maxLightnings = source.stormParams.maxLightnings;
188
+ this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
189
+ this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
190
+ this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
191
+ this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
192
+ this.lightningParameters = THREE.LightningStrike.copyParameters( {}, source.lightningParameters );
193
+ this.lightningMaterial = source.stormParams.lightningMaterial;
194
+ this.onLightningDown = source.onLightningDown;
195
+ return this;
196
+
197
+ }
198
+
199
+ clone() {
200
+
201
+ return new this.constructor( this.stormParams ).copy( this );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ THREE.LightningStorm = LightningStorm;
208
+
209
+ } )();