@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
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  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
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  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
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  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,537 @@
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+ ( function () {
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+
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+ class SVGObject extends THREE.Object3D {
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+
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+ constructor( node ) {
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+
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+ super();
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+ this.isSVGObject = true;
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+ this.node = node;
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+
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+ }
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+
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+ }
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+
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+ class SVGRenderer {
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+
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+ constructor() {
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+
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+ let _renderData,
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+ _elements,
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+ _lights,
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+ _svgWidth,
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+ _svgHeight,
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+ _svgWidthHalf,
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+ _svgHeightHalf,
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+ _v1,
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+ _v2,
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+ _v3,
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+ _svgNode,
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+ _pathCount = 0,
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+ _precision = null,
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+ _quality = 1,
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+ _currentPath,
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+ _currentStyle;
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+
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+ const _this = this,
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+ _clipBox = new THREE.Box2(),
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+ _elemBox = new THREE.Box2(),
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+ _color = new THREE.Color(),
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+ _diffuseColor = new THREE.Color(),
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+ _ambientLight = new THREE.Color(),
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+ _directionalLights = new THREE.Color(),
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+ _pointLights = new THREE.Color(),
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+ _clearColor = new THREE.Color(),
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+ _vector3 = new THREE.Vector3(),
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+ // Needed for PointLight
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+ _centroid = new THREE.Vector3(),
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+ _normal = new THREE.Vector3(),
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+ _normalViewMatrix = new THREE.Matrix3(),
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+ _viewMatrix = new THREE.Matrix4(),
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+ _viewProjectionMatrix = new THREE.Matrix4(),
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+ _svgPathPool = [],
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+ _projector = new THREE.Projector(),
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+ _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
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+
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+ this.domElement = _svg;
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+ this.autoClear = true;
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+ this.sortObjects = true;
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+ this.sortElements = true;
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+ this.overdraw = 0.5;
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+ this.info = {
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+ render: {
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+ vertices: 0,
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+ faces: 0
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+ }
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+ };
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+
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+ this.setQuality = function ( quality ) {
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+
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+ switch ( quality ) {
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+
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+ case 'high':
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+ _quality = 1;
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+ break;
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+
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+ case 'low':
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+ _quality = 0;
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+ break;
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+
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+ }
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+
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+ };
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+
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+ this.setClearColor = function ( color ) {
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+
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+ _clearColor.set( color );
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+
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+ };
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+
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+ this.setPixelRatio = function () {};
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+
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+ this.setSize = function ( width, height ) {
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+
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+ _svgWidth = width;
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+ _svgHeight = height;
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+ _svgWidthHalf = _svgWidth / 2;
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+ _svgHeightHalf = _svgHeight / 2;
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+
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+ _svg.setAttribute( 'viewBox', - _svgWidthHalf + ' ' + - _svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight );
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+
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+ _svg.setAttribute( 'width', _svgWidth );
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+
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+ _svg.setAttribute( 'height', _svgHeight );
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+
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+ _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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+
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+ _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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+
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+ };
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+
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+ this.getSize = function () {
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+
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+ return {
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+ width: _svgWidth,
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+ height: _svgHeight
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+ };
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+
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+ };
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+
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+ this.setPrecision = function ( precision ) {
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+
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+ _precision = precision;
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+
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+ };
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+
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+ function removeChildNodes() {
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+
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+ _pathCount = 0;
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+
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+ while ( _svg.childNodes.length > 0 ) {
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+
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+ _svg.removeChild( _svg.childNodes[ 0 ] );
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+
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+ }
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+
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+ }
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+
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+ function convert( c ) {
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+
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+ return _precision !== null ? c.toFixed( _precision ) : c;
141
+
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+ }
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+
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+ this.clear = function () {
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+
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+ removeChildNodes();
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+ _svg.style.backgroundColor = _clearColor.getStyle();
148
+
149
+ };
150
+
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+ this.render = function ( scene, camera ) {
152
+
153
+ if ( camera instanceof THREE.Camera === false ) {
154
+
155
+ console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
156
+ return;
157
+
158
+ }
159
+
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+ const background = scene.background;
161
+
162
+ if ( background && background.isColor ) {
163
+
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+ removeChildNodes();
165
+ _svg.style.backgroundColor = background.getStyle();
166
+
167
+ } else if ( this.autoClear === true ) {
168
+
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+ this.clear();
170
+
171
+ }
172
+
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+ _this.info.render.vertices = 0;
174
+ _this.info.render.faces = 0;
175
+
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+ _viewMatrix.copy( camera.matrixWorldInverse );
177
+
178
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
179
+
180
+ _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
181
+ _elements = _renderData.elements;
182
+ _lights = _renderData.lights;
183
+
184
+ _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
185
+
186
+ calculateLights( _lights ); // reset accumulated path
187
+
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+ _currentPath = '';
189
+ _currentStyle = '';
190
+
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+ for ( let e = 0, el = _elements.length; e < el; e ++ ) {
192
+
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+ const element = _elements[ e ];
194
+ const material = element.material;
195
+ if ( material === undefined || material.opacity === 0 ) continue;
196
+
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+ _elemBox.makeEmpty();
198
+
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+ if ( element instanceof THREE.RenderableSprite ) {
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+
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+ _v1 = element;
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+ _v1.x *= _svgWidthHalf;
203
+ _v1.y *= - _svgHeightHalf;
204
+ renderSprite( _v1, element, material );
205
+
206
+ } else if ( element instanceof THREE.RenderableLine ) {
207
+
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+ _v1 = element.v1;
209
+ _v2 = element.v2;
210
+ _v1.positionScreen.x *= _svgWidthHalf;
211
+ _v1.positionScreen.y *= - _svgHeightHalf;
212
+ _v2.positionScreen.x *= _svgWidthHalf;
213
+ _v2.positionScreen.y *= - _svgHeightHalf;
214
+
215
+ _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
216
+
217
+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
218
+
219
+ renderLine( _v1, _v2, material );
220
+
221
+ }
222
+
223
+ } else if ( element instanceof THREE.RenderableFace ) {
224
+
225
+ _v1 = element.v1;
226
+ _v2 = element.v2;
227
+ _v3 = element.v3;
228
+ if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
229
+ if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
230
+ if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
231
+ _v1.positionScreen.x *= _svgWidthHalf;
232
+ _v1.positionScreen.y *= - _svgHeightHalf;
233
+ _v2.positionScreen.x *= _svgWidthHalf;
234
+ _v2.positionScreen.y *= - _svgHeightHalf;
235
+ _v3.positionScreen.x *= _svgWidthHalf;
236
+ _v3.positionScreen.y *= - _svgHeightHalf;
237
+
238
+ if ( this.overdraw > 0 ) {
239
+
240
+ expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
241
+ expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
242
+ expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
243
+
244
+ }
245
+
246
+ _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
247
+
248
+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
249
+
250
+ renderFace3( _v1, _v2, _v3, element, material );
251
+
252
+ }
253
+
254
+ }
255
+
256
+ }
257
+
258
+ flushPath(); // just to flush last svg:path
259
+
260
+ scene.traverseVisible( function ( object ) {
261
+
262
+ if ( object.isSVGObject ) {
263
+
264
+ _vector3.setFromMatrixPosition( object.matrixWorld );
265
+
266
+ _vector3.applyMatrix4( _viewProjectionMatrix );
267
+
268
+ if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
269
+ const x = _vector3.x * _svgWidthHalf;
270
+ const y = - _vector3.y * _svgHeightHalf;
271
+ const node = object.node;
272
+ node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
273
+
274
+ _svg.appendChild( node );
275
+
276
+ }
277
+
278
+ } );
279
+
280
+ };
281
+
282
+ function calculateLights( lights ) {
283
+
284
+ _ambientLight.setRGB( 0, 0, 0 );
285
+
286
+ _directionalLights.setRGB( 0, 0, 0 );
287
+
288
+ _pointLights.setRGB( 0, 0, 0 );
289
+
290
+ for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
291
+
292
+ const light = lights[ l ];
293
+ const lightColor = light.color;
294
+
295
+ if ( light.isAmbientLight ) {
296
+
297
+ _ambientLight.r += lightColor.r;
298
+ _ambientLight.g += lightColor.g;
299
+ _ambientLight.b += lightColor.b;
300
+
301
+ } else if ( light.isDirectionalLight ) {
302
+
303
+ _directionalLights.r += lightColor.r;
304
+ _directionalLights.g += lightColor.g;
305
+ _directionalLights.b += lightColor.b;
306
+
307
+ } else if ( light.isPointLight ) {
308
+
309
+ _pointLights.r += lightColor.r;
310
+ _pointLights.g += lightColor.g;
311
+ _pointLights.b += lightColor.b;
312
+
313
+ }
314
+
315
+ }
316
+
317
+ }
318
+
319
+ function calculateLight( lights, position, normal, color ) {
320
+
321
+ for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
322
+
323
+ const light = lights[ l ];
324
+ const lightColor = light.color;
325
+
326
+ if ( light.isDirectionalLight ) {
327
+
328
+ const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
329
+
330
+ let amount = normal.dot( lightPosition );
331
+ if ( amount <= 0 ) continue;
332
+ amount *= light.intensity;
333
+ color.r += lightColor.r * amount;
334
+ color.g += lightColor.g * amount;
335
+ color.b += lightColor.b * amount;
336
+
337
+ } else if ( light.isPointLight ) {
338
+
339
+ const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
340
+
341
+ let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
342
+ if ( amount <= 0 ) continue;
343
+ amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
344
+ if ( amount == 0 ) continue;
345
+ amount *= light.intensity;
346
+ color.r += lightColor.r * amount;
347
+ color.g += lightColor.g * amount;
348
+ color.b += lightColor.b * amount;
349
+
350
+ }
351
+
352
+ }
353
+
354
+ }
355
+
356
+ function renderSprite( v1, element, material ) {
357
+
358
+ let scaleX = element.scale.x * _svgWidthHalf;
359
+ let scaleY = element.scale.y * _svgHeightHalf;
360
+
361
+ if ( material.isPointsMaterial ) {
362
+
363
+ scaleX *= material.size;
364
+ scaleY *= material.size;
365
+
366
+ }
367
+
368
+ const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
369
+ let style = '';
370
+
371
+ if ( material.isSpriteMaterial || material.isPointsMaterial ) {
372
+
373
+ style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
374
+
375
+ }
376
+
377
+ addPath( style, path );
378
+
379
+ }
380
+
381
+ function renderLine( v1, v2, material ) {
382
+
383
+ const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
384
+
385
+ if ( material.isLineBasicMaterial ) {
386
+
387
+ let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
388
+
389
+ if ( material.isLineDashedMaterial ) {
390
+
391
+ style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
392
+
393
+ }
394
+
395
+ addPath( style, path );
396
+
397
+ }
398
+
399
+ }
400
+
401
+ function renderFace3( v1, v2, v3, element, material ) {
402
+
403
+ _this.info.render.vertices += 3;
404
+ _this.info.render.faces ++;
405
+ const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
406
+ let style = '';
407
+
408
+ if ( material.isMeshBasicMaterial ) {
409
+
410
+ _color.copy( material.color );
411
+
412
+ if ( material.vertexColors ) {
413
+
414
+ _color.multiply( element.color );
415
+
416
+ }
417
+
418
+ } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
419
+
420
+ _diffuseColor.copy( material.color );
421
+
422
+ if ( material.vertexColors ) {
423
+
424
+ _diffuseColor.multiply( element.color );
425
+
426
+ }
427
+
428
+ _color.copy( _ambientLight );
429
+
430
+ _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
431
+
432
+ calculateLight( _lights, _centroid, element.normalModel, _color );
433
+
434
+ _color.multiply( _diffuseColor ).add( material.emissive );
435
+
436
+ } else if ( material.isMeshNormalMaterial ) {
437
+
438
+ _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
439
+
440
+ _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
441
+
442
+ }
443
+
444
+ if ( material.wireframe ) {
445
+
446
+ style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
447
+
448
+ } else {
449
+
450
+ style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
451
+
452
+ }
453
+
454
+ addPath( style, path );
455
+
456
+ } // Hide anti-alias gaps
457
+
458
+
459
+ function expand( v1, v2, pixels ) {
460
+
461
+ let x = v2.x - v1.x,
462
+ y = v2.y - v1.y;
463
+ const det = x * x + y * y;
464
+ if ( det === 0 ) return;
465
+ const idet = pixels / Math.sqrt( det );
466
+ x *= idet;
467
+ y *= idet;
468
+ v2.x += x;
469
+ v2.y += y;
470
+ v1.x -= x;
471
+ v1.y -= y;
472
+
473
+ }
474
+
475
+ function addPath( style, path ) {
476
+
477
+ if ( _currentStyle === style ) {
478
+
479
+ _currentPath += path;
480
+
481
+ } else {
482
+
483
+ flushPath();
484
+ _currentStyle = style;
485
+ _currentPath = path;
486
+
487
+ }
488
+
489
+ }
490
+
491
+ function flushPath() {
492
+
493
+ if ( _currentPath ) {
494
+
495
+ _svgNode = getPathNode( _pathCount ++ );
496
+
497
+ _svgNode.setAttribute( 'd', _currentPath );
498
+
499
+ _svgNode.setAttribute( 'style', _currentStyle );
500
+
501
+ _svg.appendChild( _svgNode );
502
+
503
+ }
504
+
505
+ _currentPath = '';
506
+ _currentStyle = '';
507
+
508
+ }
509
+
510
+ function getPathNode( id ) {
511
+
512
+ if ( _svgPathPool[ id ] == null ) {
513
+
514
+ _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
515
+
516
+ if ( _quality == 0 ) {
517
+
518
+ _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
519
+
520
+ }
521
+
522
+ return _svgPathPool[ id ];
523
+
524
+ }
525
+
526
+ return _svgPathPool[ id ];
527
+
528
+ }
529
+
530
+ }
531
+
532
+ }
533
+
534
+ THREE.SVGObject = SVGObject;
535
+ THREE.SVGRenderer = SVGRenderer;
536
+
537
+ } )();
@@ -0,0 +1,92 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
5
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
6
+ *
7
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
8
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
9
+ */
10
+ const ACESFilmicToneMappingShader = {
11
+ uniforms: {
12
+ 'tDiffuse': {
13
+ value: null
14
+ },
15
+ 'exposure': {
16
+ value: 1.0
17
+ }
18
+ },
19
+ vertexShader:
20
+ /* glsl */
21
+ `
22
+
23
+ varying vec2 vUv;
24
+
25
+ void main() {
26
+
27
+ vUv = uv;
28
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
+
30
+ }`,
31
+ fragmentShader:
32
+ /* glsl */
33
+ `
34
+
35
+ #define saturate(a) clamp( a, 0.0, 1.0 )
36
+
37
+ uniform sampler2D tDiffuse;
38
+
39
+ uniform float exposure;
40
+
41
+ varying vec2 vUv;
42
+
43
+ vec3 RRTAndODTFit( vec3 v ) {
44
+
45
+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
46
+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
47
+ return a / b;
48
+
49
+ }
50
+
51
+ vec3 ACESFilmicToneMapping( vec3 color ) {
52
+
53
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
54
+ const mat3 ACESInputMat = mat3(
55
+ vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
56
+ vec3( 0.35458, 0.90834, 0.13383 ),
57
+ vec3( 0.04823, 0.01566, 0.83777 )
58
+ );
59
+
60
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
61
+ const mat3 ACESOutputMat = mat3(
62
+ vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
63
+ vec3( -0.53108, 1.10813, -0.07276 ),
64
+ vec3( -0.07367, -0.00605, 1.07602 )
65
+ );
66
+
67
+ color = ACESInputMat * color;
68
+
69
+ // Apply RRT and ODT
70
+ color = RRTAndODTFit( color );
71
+
72
+ color = ACESOutputMat * color;
73
+
74
+ // Clamp to [0, 1]
75
+ return saturate( color );
76
+
77
+ }
78
+
79
+ void main() {
80
+
81
+ vec4 tex = texture2D( tDiffuse, vUv );
82
+
83
+ tex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function
84
+
85
+ gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );
86
+
87
+ }`
88
+ };
89
+
90
+ THREE.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader;
91
+
92
+ } )();
@@ -0,0 +1,63 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Afterimage shader
5
+ * I created this effect inspired by a demo on codepen:
6
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
7
+ */
8
+ const AfterimageShader = {
9
+ uniforms: {
10
+ 'damp': {
11
+ value: 0.96
12
+ },
13
+ 'tOld': {
14
+ value: null
15
+ },
16
+ 'tNew': {
17
+ value: null
18
+ }
19
+ },
20
+ vertexShader:
21
+ /* glsl */
22
+ `
23
+
24
+ varying vec2 vUv;
25
+
26
+ void main() {
27
+
28
+ vUv = uv;
29
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
30
+
31
+ }`,
32
+ fragmentShader:
33
+ /* glsl */
34
+ `
35
+
36
+ uniform float damp;
37
+
38
+ uniform sampler2D tOld;
39
+ uniform sampler2D tNew;
40
+
41
+ varying vec2 vUv;
42
+
43
+ vec4 when_gt( vec4 x, float y ) {
44
+
45
+ return max( sign( x - y ), 0.0 );
46
+
47
+ }
48
+
49
+ void main() {
50
+
51
+ vec4 texelOld = texture2D( tOld, vUv );
52
+ vec4 texelNew = texture2D( tNew, vUv );
53
+
54
+ texelOld *= damp * when_gt( texelOld, 0.1 );
55
+
56
+ gl_FragColor = max(texelNew, texelOld);
57
+
58
+ }`
59
+ };
60
+
61
+ THREE.AfterimageShader = AfterimageShader;
62
+
63
+ } )();
@@ -0,0 +1,30 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Simple test shader
5
+ */
6
+ const BasicShader = {
7
+ uniforms: {},
8
+ vertexShader:
9
+ /* glsl */
10
+ `
11
+
12
+ void main() {
13
+
14
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
15
+
16
+ }`,
17
+ fragmentShader:
18
+ /* glsl */
19
+ `
20
+
21
+ void main() {
22
+
23
+ gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
24
+
25
+ }`
26
+ };
27
+
28
+ THREE.BasicShader = BasicShader;
29
+
30
+ } )();