@needle-tools/three 0.145.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
  337. package/examples/jsm/exporters/GLTFExporter.js +2870 -0
  338. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  339. package/examples/jsm/exporters/MMDExporter.js +217 -0
  340. package/examples/jsm/exporters/OBJExporter.js +284 -0
  341. package/examples/jsm/exporters/PLYExporter.js +521 -0
  342. package/examples/jsm/exporters/STLExporter.js +195 -0
  343. package/examples/jsm/exporters/USDZExporter.js +1112 -0
  344. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  345. package/examples/jsm/geometries/ConvexGeometry.js +59 -0
  346. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  347. package/examples/jsm/geometries/LightningStrike.js +1017 -0
  348. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  349. package/examples/jsm/geometries/ParametricGeometry.js +129 -0
  350. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  351. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  352. package/examples/jsm/geometries/TextGeometry.js +57 -0
  353. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  354. package/examples/jsm/helpers/OctreeHelper.js +72 -0
  355. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  356. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  357. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  358. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  359. package/examples/jsm/helpers/ViewHelper.js +319 -0
  360. package/examples/jsm/interactive/HTMLMesh.js +550 -0
  361. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  362. package/examples/jsm/interactive/SelectionBox.js +227 -0
  363. package/examples/jsm/interactive/SelectionHelper.js +97 -0
  364. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
  365. package/examples/jsm/libs/OimoPhysics/index.js +43 -0
  366. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  367. package/examples/jsm/libs/ecsy.module.js +1792 -0
  368. package/examples/jsm/libs/fflate.module.js +2474 -0
  369. package/examples/jsm/libs/flow.module.js +4552 -0
  370. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  371. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  372. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  373. package/examples/jsm/libs/mikktspace.module.js +128 -0
  374. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  375. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  376. package/examples/jsm/libs/opentype.module.js +14568 -0
  377. package/examples/jsm/libs/potpack.module.js +125 -0
  378. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  379. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  380. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  381. package/examples/jsm/libs/stats.module.js +167 -0
  382. package/examples/jsm/libs/tween.module.min.js +3 -0
  383. package/examples/jsm/libs/utif.module.js +1579 -0
  384. package/examples/jsm/libs/zstddec.module.js +1 -0
  385. package/examples/jsm/lights/LightProbeGenerator.js +250 -0
  386. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  387. package/examples/jsm/lines/Line2.js +19 -0
  388. package/examples/jsm/lines/LineGeometry.js +79 -0
  389. package/examples/jsm/lines/LineMaterial.js +702 -0
  390. package/examples/jsm/lines/LineSegments2.js +355 -0
  391. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  392. package/examples/jsm/lines/Wireframe.js +56 -0
  393. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  394. package/examples/jsm/loaders/3DMLoader.js +1495 -0
  395. package/examples/jsm/loaders/3MFLoader.js +1473 -0
  396. package/examples/jsm/loaders/AMFLoader.js +518 -0
  397. package/examples/jsm/loaders/BVHLoader.js +437 -0
  398. package/examples/jsm/loaders/BasisTextureLoader.js +790 -0
  399. package/examples/jsm/loaders/ColladaLoader.js +4092 -0
  400. package/examples/jsm/loaders/DDSLoader.js +274 -0
  401. package/examples/jsm/loaders/DRACOLoader.js +561 -0
  402. package/examples/jsm/loaders/EXRLoader.js +2310 -0
  403. package/examples/jsm/loaders/FBXLoader.js +4137 -0
  404. package/examples/jsm/loaders/FontLoader.js +183 -0
  405. package/examples/jsm/loaders/GCodeLoader.js +262 -0
  406. package/examples/jsm/loaders/GLTFLoader.js +5221 -0
  407. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  408. package/examples/jsm/loaders/IFCLoader.js +2431 -0
  409. package/examples/jsm/loaders/KMZLoader.js +130 -0
  410. package/examples/jsm/loaders/KTX2Loader.js +753 -0
  411. package/examples/jsm/loaders/KTXLoader.js +176 -0
  412. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  413. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  414. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  415. package/examples/jsm/loaders/LWOLoader.js +1069 -0
  416. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  417. package/examples/jsm/loaders/LottieLoader.js +73 -0
  418. package/examples/jsm/loaders/MD2Loader.js +399 -0
  419. package/examples/jsm/loaders/MDDLoader.js +102 -0
  420. package/examples/jsm/loaders/MMDLoader.js +2242 -0
  421. package/examples/jsm/loaders/MTLLoader.js +567 -0
  422. package/examples/jsm/loaders/NRRDLoader.js +671 -0
  423. package/examples/jsm/loaders/OBJLoader.js +905 -0
  424. package/examples/jsm/loaders/PCDLoader.js +453 -0
  425. package/examples/jsm/loaders/PDBLoader.js +227 -0
  426. package/examples/jsm/loaders/PLYLoader.js +564 -0
  427. package/examples/jsm/loaders/PRWMLoader.js +299 -0
  428. package/examples/jsm/loaders/PVRLoader.js +251 -0
  429. package/examples/jsm/loaders/RGBELoader.js +468 -0
  430. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  431. package/examples/jsm/loaders/STLLoader.js +399 -0
  432. package/examples/jsm/loaders/SVGLoader.js +2950 -0
  433. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  434. package/examples/jsm/loaders/TGALoader.js +517 -0
  435. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  436. package/examples/jsm/loaders/TTFLoader.js +221 -0
  437. package/examples/jsm/loaders/TiltLoader.js +514 -0
  438. package/examples/jsm/loaders/USDZLoader.js +618 -0
  439. package/examples/jsm/loaders/VOXLoader.js +305 -0
  440. package/examples/jsm/loaders/VRMLLoader.js +3493 -0
  441. package/examples/jsm/loaders/VTKLoader.js +1154 -0
  442. package/examples/jsm/loaders/XYZLoader.js +100 -0
  443. package/examples/jsm/loaders/ifc/web-ifc-api.js +47504 -0
  444. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  445. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  446. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  447. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  448. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  449. package/examples/jsm/math/Capsule.js +137 -0
  450. package/examples/jsm/math/ColorConverter.js +36 -0
  451. package/examples/jsm/math/ConvexHull.js +1271 -0
  452. package/examples/jsm/math/ImprovedNoise.js +71 -0
  453. package/examples/jsm/math/Lut.js +203 -0
  454. package/examples/jsm/math/MeshSurfaceSampler.js +211 -0
  455. package/examples/jsm/math/OBB.js +423 -0
  456. package/examples/jsm/math/Octree.js +462 -0
  457. package/examples/jsm/math/SimplexNoise.js +444 -0
  458. package/examples/jsm/misc/ConvexObjectBreaker.js +525 -0
  459. package/examples/jsm/misc/GPUComputationRenderer.js +454 -0
  460. package/examples/jsm/misc/Gyroscope.js +66 -0
  461. package/examples/jsm/misc/MD2Character.js +276 -0
  462. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  463. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  464. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  465. package/examples/jsm/misc/ProgressiveLightMap.js +321 -0
  466. package/examples/jsm/misc/RollerCoaster.js +560 -0
  467. package/examples/jsm/misc/TubePainter.js +205 -0
  468. package/examples/jsm/misc/Volume.js +460 -0
  469. package/examples/jsm/misc/VolumeSlice.js +227 -0
  470. package/examples/jsm/modifiers/CurveModifier.js +325 -0
  471. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  472. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  473. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  474. package/examples/jsm/node-editor/NodeEditor.js +857 -0
  475. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  476. package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
  477. package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
  478. package/examples/jsm/node-editor/accessors/UVEditor.js +25 -0
  479. package/examples/jsm/node-editor/core/BaseNode.js +96 -0
  480. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  481. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  482. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  483. package/examples/jsm/node-editor/display/BlendEditor.js +44 -0
  484. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  485. package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
  486. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
  487. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  488. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
  489. package/examples/jsm/node-editor/examples/rim.json +1 -0
  490. package/examples/jsm/node-editor/inputs/ColorEditor.js +96 -0
  491. package/examples/jsm/node-editor/inputs/FloatEditor.js +23 -0
  492. package/examples/jsm/node-editor/inputs/SliderEditor.js +67 -0
  493. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  494. package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
  495. package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
  496. package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
  497. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +84 -0
  498. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  499. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +118 -0
  500. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  501. package/examples/jsm/node-editor/math/DotEditor.js +35 -0
  502. package/examples/jsm/node-editor/math/InvertEditor.js +39 -0
  503. package/examples/jsm/node-editor/math/LimiterEditor.js +62 -0
  504. package/examples/jsm/node-editor/math/NormalizeEditor.js +28 -0
  505. package/examples/jsm/node-editor/math/OperatorEditor.js +63 -0
  506. package/examples/jsm/node-editor/math/PowerEditor.js +44 -0
  507. package/examples/jsm/node-editor/math/TrigonometryEditor.js +45 -0
  508. package/examples/jsm/node-editor/procedural/CheckerEditor.js +27 -0
  509. package/examples/jsm/node-editor/scene/MeshEditor.js +102 -0
  510. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  511. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  512. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  513. package/examples/jsm/node-editor/utils/OscillatorEditor.js +43 -0
  514. package/examples/jsm/node-editor/utils/PreviewEditor.js +170 -0
  515. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  516. package/examples/jsm/node-editor/utils/TimerEditor.js +58 -0
  517. package/examples/jsm/nodes/Nodes.js +346 -0
  518. package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
  519. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  520. package/examples/jsm/nodes/accessors/CameraNode.js +67 -0
  521. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  522. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  523. package/examples/jsm/nodes/accessors/MaterialNode.js +152 -0
  524. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +23 -0
  525. package/examples/jsm/nodes/accessors/ModelNode.js +21 -0
  526. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +30 -0
  527. package/examples/jsm/nodes/accessors/NormalNode.js +79 -0
  528. package/examples/jsm/nodes/accessors/Object3DNode.js +122 -0
  529. package/examples/jsm/nodes/accessors/PointUVNode.js +21 -0
  530. package/examples/jsm/nodes/accessors/PositionNode.js +83 -0
  531. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  532. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  533. package/examples/jsm/nodes/accessors/SkinningNode.js +109 -0
  534. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  535. package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
  536. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  537. package/examples/jsm/nodes/accessors/UVNode.js +41 -0
  538. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  539. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  540. package/examples/jsm/nodes/core/AttributeNode.js +94 -0
  541. package/examples/jsm/nodes/core/BypassNode.js +38 -0
  542. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  543. package/examples/jsm/nodes/core/ConstNode.js +29 -0
  544. package/examples/jsm/nodes/core/ContextNode.js +52 -0
  545. package/examples/jsm/nodes/core/ExpressionNode.js +32 -0
  546. package/examples/jsm/nodes/core/FunctionCallNode.js +82 -0
  547. package/examples/jsm/nodes/core/FunctionNode.js +105 -0
  548. package/examples/jsm/nodes/core/InputNode.js +62 -0
  549. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  550. package/examples/jsm/nodes/core/Node.js +354 -0
  551. package/examples/jsm/nodes/core/NodeAttribute.js +14 -0
  552. package/examples/jsm/nodes/core/NodeBuilder.js +815 -0
  553. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  554. package/examples/jsm/nodes/core/NodeFrame.js +59 -0
  555. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  556. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  557. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  558. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  559. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  560. package/examples/jsm/nodes/core/NodeUtils.js +125 -0
  561. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  562. package/examples/jsm/nodes/core/NodeVarying.js +14 -0
  563. package/examples/jsm/nodes/core/PropertyNode.js +36 -0
  564. package/examples/jsm/nodes/core/TempNode.js +50 -0
  565. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  566. package/examples/jsm/nodes/core/VarNode.js +97 -0
  567. package/examples/jsm/nodes/core/VaryingNode.js +54 -0
  568. package/examples/jsm/nodes/core/constants.js +21 -0
  569. package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
  570. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
  571. package/examples/jsm/nodes/display/ColorSpaceNode.js +95 -0
  572. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  573. package/examples/jsm/nodes/display/NormalMapNode.js +93 -0
  574. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  575. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  576. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  577. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  578. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  579. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  580. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  581. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  582. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  583. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  584. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  585. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  586. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  587. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  588. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  589. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  590. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  591. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  592. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  593. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  594. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  595. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  596. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  597. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  598. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  599. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  600. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +46 -0
  601. package/examples/jsm/nodes/materials/Materials.js +53 -0
  602. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +48 -0
  603. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  604. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +168 -0
  605. package/examples/jsm/nodes/materials/NodeMaterial.js +229 -0
  606. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +52 -0
  607. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +106 -0
  608. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  609. package/examples/jsm/nodes/materialx/MaterialXNodes.js +55 -0
  610. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  611. package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
  612. package/examples/jsm/nodes/math/CondNode.js +60 -0
  613. package/examples/jsm/nodes/math/MathNode.js +243 -0
  614. package/examples/jsm/nodes/math/OperatorNode.js +214 -0
  615. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  616. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  617. package/examples/jsm/nodes/parsers/WGSLNodeFunction.js +104 -0
  618. package/examples/jsm/nodes/parsers/WGSLNodeParser.js +14 -0
  619. package/examples/jsm/nodes/procedural/CheckerNode.js +34 -0
  620. package/examples/jsm/nodes/shadernode/ShaderNode.js +264 -0
  621. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +299 -0
  622. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +131 -0
  623. package/examples/jsm/nodes/utils/ArrayElementNode.js +31 -0
  624. package/examples/jsm/nodes/utils/ConvertNode.js +47 -0
  625. package/examples/jsm/nodes/utils/JoinNode.js +42 -0
  626. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
  627. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +33 -0
  628. package/examples/jsm/nodes/utils/OscNode.js +74 -0
  629. package/examples/jsm/nodes/utils/RemapNode.js +34 -0
  630. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  631. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  632. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +58 -0
  633. package/examples/jsm/nodes/utils/TimerNode.js +84 -0
  634. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  635. package/examples/jsm/objects/Lensflare.js +378 -0
  636. package/examples/jsm/objects/LightningStorm.js +245 -0
  637. package/examples/jsm/objects/MarchingCubes.js +1172 -0
  638. package/examples/jsm/objects/Reflector.js +269 -0
  639. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  640. package/examples/jsm/objects/Refractor.js +332 -0
  641. package/examples/jsm/objects/ShadowMesh.js +80 -0
  642. package/examples/jsm/objects/Sky.js +219 -0
  643. package/examples/jsm/objects/Water.js +329 -0
  644. package/examples/jsm/objects/Water2.js +358 -0
  645. package/examples/jsm/offscreen/jank.js +45 -0
  646. package/examples/jsm/offscreen/offscreen.js +8 -0
  647. package/examples/jsm/offscreen/scene.js +86 -0
  648. package/examples/jsm/physics/AmmoPhysics.js +286 -0
  649. package/examples/jsm/physics/OimoPhysics.js +231 -0
  650. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +369 -0
  651. package/examples/jsm/postprocessing/AfterimagePass.js +90 -0
  652. package/examples/jsm/postprocessing/BloomPass.js +150 -0
  653. package/examples/jsm/postprocessing/BokehPass.js +131 -0
  654. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  655. package/examples/jsm/postprocessing/CubeTexturePass.js +78 -0
  656. package/examples/jsm/postprocessing/DotScreenPass.js +58 -0
  657. package/examples/jsm/postprocessing/EffectComposer.js +310 -0
  658. package/examples/jsm/postprocessing/FilmPass.js +59 -0
  659. package/examples/jsm/postprocessing/GlitchPass.js +118 -0
  660. package/examples/jsm/postprocessing/HalftonePass.js +77 -0
  661. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  662. package/examples/jsm/postprocessing/MaskPass.js +101 -0
  663. package/examples/jsm/postprocessing/OutlinePass.js +646 -0
  664. package/examples/jsm/postprocessing/Pass.js +80 -0
  665. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  666. package/examples/jsm/postprocessing/SAOPass.js +413 -0
  667. package/examples/jsm/postprocessing/SMAAPass.js +188 -0
  668. package/examples/jsm/postprocessing/SSAARenderPass.js +224 -0
  669. package/examples/jsm/postprocessing/SSAOPass.js +450 -0
  670. package/examples/jsm/postprocessing/SSRPass.js +645 -0
  671. package/examples/jsm/postprocessing/SavePass.js +62 -0
  672. package/examples/jsm/postprocessing/ShaderPass.js +68 -0
  673. package/examples/jsm/postprocessing/TAARenderPass.js +167 -0
  674. package/examples/jsm/postprocessing/TexturePass.js +60 -0
  675. package/examples/jsm/postprocessing/UnrealBloomPass.js +403 -0
  676. package/examples/jsm/renderers/CSS2DRenderer.js +210 -0
  677. package/examples/jsm/renderers/CSS3DRenderer.js +313 -0
  678. package/examples/jsm/renderers/Projector.js +918 -0
  679. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  680. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  681. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +733 -0
  682. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  683. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +129 -0
  684. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +144 -0
  685. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +22 -0
  686. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +255 -0
  687. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  688. package/examples/jsm/renderers/webgpu/WebGPUBufferUtils.js +33 -0
  689. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +78 -0
  690. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +82 -0
  691. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +74 -0
  692. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +36 -0
  693. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +22 -0
  694. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +38 -0
  695. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +199 -0
  696. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +735 -0
  697. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +296 -0
  698. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +66 -0
  699. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +969 -0
  700. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +73 -0
  701. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +29 -0
  702. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +20 -0
  703. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +40 -0
  704. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +183 -0
  705. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +794 -0
  706. package/examples/jsm/renderers/webgpu/WebGPUUniform.js +136 -0
  707. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +18 -0
  708. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +299 -0
  709. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
  710. package/examples/jsm/renderers/webgpu/constants.js +261 -0
  711. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +801 -0
  712. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampledTexture.js +39 -0
  713. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampler.js +21 -0
  714. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniform.js +135 -0
  715. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +83 -0
  716. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  717. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  718. package/examples/jsm/shaders/BasicShader.js +27 -0
  719. package/examples/jsm/shaders/BleachBypassShader.js +60 -0
  720. package/examples/jsm/shaders/BlendShader.js +48 -0
  721. package/examples/jsm/shaders/BokehShader.js +143 -0
  722. package/examples/jsm/shaders/BokehShader2.js +390 -0
  723. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  724. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  725. package/examples/jsm/shaders/ColorifyShader.js +49 -0
  726. package/examples/jsm/shaders/ConvolutionShader.js +101 -0
  727. package/examples/jsm/shaders/CopyShader.js +43 -0
  728. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  729. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  730. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  731. package/examples/jsm/shaders/DotScreenShader.js +68 -0
  732. package/examples/jsm/shaders/FXAAShader.js +286 -0
  733. package/examples/jsm/shaders/FilmShader.js +100 -0
  734. package/examples/jsm/shaders/FocusShader.js +87 -0
  735. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  736. package/examples/jsm/shaders/GammaCorrectionShader.js +41 -0
  737. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  738. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  739. package/examples/jsm/shaders/HorizontalBlurShader.js +57 -0
  740. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  741. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  742. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  743. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  744. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  745. package/examples/jsm/shaders/MMDToonShader.js +123 -0
  746. package/examples/jsm/shaders/MirrorShader.js +54 -0
  747. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  748. package/examples/jsm/shaders/PixelShader.js +44 -0
  749. package/examples/jsm/shaders/RGBShiftShader.js +52 -0
  750. package/examples/jsm/shaders/SAOShader.js +188 -0
  751. package/examples/jsm/shaders/SMAAShader.js +460 -0
  752. package/examples/jsm/shaders/SSAOShader.js +288 -0
  753. package/examples/jsm/shaders/SSRShader.js +364 -0
  754. package/examples/jsm/shaders/SepiaShader.js +50 -0
  755. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  756. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  757. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  758. package/examples/jsm/shaders/ToneMapShader.js +73 -0
  759. package/examples/jsm/shaders/ToonShader.js +318 -0
  760. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  761. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  762. package/examples/jsm/shaders/VerticalBlurShader.js +57 -0
  763. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  764. package/examples/jsm/shaders/VignetteShader.js +49 -0
  765. package/examples/jsm/shaders/VolumeShader.js +289 -0
  766. package/examples/jsm/shaders/WaterRefractionShader.js +90 -0
  767. package/examples/jsm/textures/FlakesTexture.js +40 -0
  768. package/examples/jsm/utils/BufferGeometryUtils.js +1222 -0
  769. package/examples/jsm/utils/CameraUtils.js +73 -0
  770. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  771. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  772. package/examples/jsm/utils/GeometryUtils.js +221 -0
  773. package/examples/jsm/utils/LDrawUtils.js +202 -0
  774. package/examples/jsm/utils/PackedPhongMaterial.js +251 -0
  775. package/examples/jsm/utils/SceneUtils.js +125 -0
  776. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  777. package/examples/jsm/utils/SkeletonUtils.js +596 -0
  778. package/examples/jsm/utils/UVsDebug.js +165 -0
  779. package/examples/jsm/utils/WorkerPool.js +102 -0
  780. package/examples/jsm/webxr/ARButton.js +208 -0
  781. package/examples/jsm/webxr/OculusHandModel.js +108 -0
  782. package/examples/jsm/webxr/OculusHandPointerModel.js +394 -0
  783. package/examples/jsm/webxr/Text2D.js +38 -0
  784. package/examples/jsm/webxr/VRButton.js +201 -0
  785. package/examples/jsm/webxr/XRControllerModelFactory.js +310 -0
  786. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  787. package/examples/jsm/webxr/XRHandMeshModel.js +108 -0
  788. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  789. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  790. package/package.json +179 -0
  791. package/src/Three.Legacy.js +320 -0
  792. package/src/Three.js +180 -0
  793. package/src/animation/AnimationAction.js +700 -0
  794. package/src/animation/AnimationClip.js +473 -0
  795. package/src/animation/AnimationMixer.js +770 -0
  796. package/src/animation/AnimationObjectGroup.js +387 -0
  797. package/src/animation/AnimationUtils.js +361 -0
  798. package/src/animation/KeyframeTrack.js +462 -0
  799. package/src/animation/PropertyBinding.js +719 -0
  800. package/src/animation/PropertyMixer.js +318 -0
  801. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -0
  802. package/src/animation/tracks/ColorKeyframeTrack.js +15 -0
  803. package/src/animation/tracks/NumberKeyframeTrack.js +12 -0
  804. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -0
  805. package/src/animation/tracks/StringKeyframeTrack.js +15 -0
  806. package/src/animation/tracks/VectorKeyframeTrack.js +12 -0
  807. package/src/audio/Audio.js +391 -0
  808. package/src/audio/AudioAnalyser.js +40 -0
  809. package/src/audio/AudioContext.js +25 -0
  810. package/src/audio/AudioListener.js +137 -0
  811. package/src/audio/PositionalAudio.js +138 -0
  812. package/src/cameras/ArrayCamera.js +17 -0
  813. package/src/cameras/Camera.js +68 -0
  814. package/src/cameras/CubeCamera.js +107 -0
  815. package/src/cameras/OrthographicCamera.js +136 -0
  816. package/src/cameras/PerspectiveCamera.js +233 -0
  817. package/src/cameras/StereoCamera.js +100 -0
  818. package/src/constants.js +181 -0
  819. package/src/core/BufferAttribute.js +493 -0
  820. package/src/core/BufferGeometry.js +1092 -0
  821. package/src/core/Clock.js +74 -0
  822. package/src/core/EventDispatcher.js +87 -0
  823. package/src/core/GLBufferAttribute.js +58 -0
  824. package/src/core/InstancedBufferAttribute.js +39 -0
  825. package/src/core/InstancedBufferGeometry.js +46 -0
  826. package/src/core/InstancedInterleavedBuffer.js +48 -0
  827. package/src/core/InterleavedBuffer.js +145 -0
  828. package/src/core/InterleavedBufferAttribute.js +331 -0
  829. package/src/core/Layers.js +60 -0
  830. package/src/core/Object3D.js +944 -0
  831. package/src/core/Raycaster.js +110 -0
  832. package/src/core/Uniform.js +17 -0
  833. package/src/core/UniformsGroup.js +92 -0
  834. package/src/extras/DataUtils.js +170 -0
  835. package/src/extras/Earcut.js +789 -0
  836. package/src/extras/ImageUtils.js +129 -0
  837. package/src/extras/PMREMGenerator.js +900 -0
  838. package/src/extras/ShapeUtils.js +92 -0
  839. package/src/extras/core/Curve.js +416 -0
  840. package/src/extras/core/CurvePath.js +252 -0
  841. package/src/extras/core/Interpolations.js +79 -0
  842. package/src/extras/core/Path.js +196 -0
  843. package/src/extras/core/Shape.js +102 -0
  844. package/src/extras/core/ShapePath.js +291 -0
  845. package/src/extras/curves/ArcCurve.js +17 -0
  846. package/src/extras/curves/CatmullRomCurve3.js +255 -0
  847. package/src/extras/curves/CubicBezierCurve.js +78 -0
  848. package/src/extras/curves/CubicBezierCurve3.js +79 -0
  849. package/src/extras/curves/Curves.js +10 -0
  850. package/src/extras/curves/EllipseCurve.js +156 -0
  851. package/src/extras/curves/LineCurve.js +90 -0
  852. package/src/extras/curves/LineCurve3.js +75 -0
  853. package/src/extras/curves/QuadraticBezierCurve.js +74 -0
  854. package/src/extras/curves/QuadraticBezierCurve3.js +75 -0
  855. package/src/extras/curves/SplineCurve.js +97 -0
  856. package/src/geometries/BoxGeometry.js +170 -0
  857. package/src/geometries/CapsuleGeometry.js +33 -0
  858. package/src/geometries/CircleGeometry.js +91 -0
  859. package/src/geometries/ConeGeometry.js +31 -0
  860. package/src/geometries/CylinderGeometry.js +276 -0
  861. package/src/geometries/DodecahedronGeometry.js +66 -0
  862. package/src/geometries/EdgesGeometry.js +142 -0
  863. package/src/geometries/ExtrudeGeometry.js +804 -0
  864. package/src/geometries/Geometries.js +21 -0
  865. package/src/geometries/IcosahedronGeometry.js +42 -0
  866. package/src/geometries/LatheGeometry.js +179 -0
  867. package/src/geometries/OctahedronGeometry.js +37 -0
  868. package/src/geometries/PlaneGeometry.js +88 -0
  869. package/src/geometries/PolyhedronGeometry.js +309 -0
  870. package/src/geometries/RingGeometry.js +118 -0
  871. package/src/geometries/ShapeGeometry.js +185 -0
  872. package/src/geometries/SphereGeometry.js +127 -0
  873. package/src/geometries/TetrahedronGeometry.js +34 -0
  874. package/src/geometries/TorusGeometry.js +110 -0
  875. package/src/geometries/TorusKnotGeometry.js +157 -0
  876. package/src/geometries/TubeGeometry.js +193 -0
  877. package/src/geometries/WireframeGeometry.js +137 -0
  878. package/src/helpers/ArrowHelper.js +114 -0
  879. package/src/helpers/AxesHelper.js +68 -0
  880. package/src/helpers/Box3Helper.js +56 -0
  881. package/src/helpers/BoxHelper.js +113 -0
  882. package/src/helpers/CameraHelper.js +269 -0
  883. package/src/helpers/DirectionalLightHelper.js +89 -0
  884. package/src/helpers/GridHelper.js +56 -0
  885. package/src/helpers/HemisphereLightHelper.js +85 -0
  886. package/src/helpers/PlaneHelper.js +63 -0
  887. package/src/helpers/PointLightHelper.js +91 -0
  888. package/src/helpers/PolarGridHelper.js +96 -0
  889. package/src/helpers/SkeletonHelper.js +128 -0
  890. package/src/helpers/SpotLightHelper.js +92 -0
  891. package/src/lights/AmbientLight.js +17 -0
  892. package/src/lights/AmbientLightProbe.js +21 -0
  893. package/src/lights/DirectionalLight.js +43 -0
  894. package/src/lights/DirectionalLightShadow.js +16 -0
  895. package/src/lights/HemisphereLight.js +34 -0
  896. package/src/lights/HemisphereLightProbe.js +30 -0
  897. package/src/lights/Light.js +58 -0
  898. package/src/lights/LightProbe.js +47 -0
  899. package/src/lights/LightShadow.js +147 -0
  900. package/src/lights/PointLight.js +57 -0
  901. package/src/lights/PointLightShadow.js +96 -0
  902. package/src/lights/RectAreaLight.js +56 -0
  903. package/src/lights/SpotLight.js +71 -0
  904. package/src/lights/SpotLightShadow.js +50 -0
  905. package/src/loaders/AnimationLoader.js +66 -0
  906. package/src/loaders/AudioLoader.js +60 -0
  907. package/src/loaders/BufferGeometryLoader.js +224 -0
  908. package/src/loaders/Cache.js +42 -0
  909. package/src/loaders/CompressedTextureLoader.js +134 -0
  910. package/src/loaders/CubeTextureLoader.js +56 -0
  911. package/src/loaders/DataTextureLoader.js +114 -0
  912. package/src/loaders/FileLoader.js +281 -0
  913. package/src/loaders/ImageBitmapLoader.js +99 -0
  914. package/src/loaders/ImageLoader.js +91 -0
  915. package/src/loaders/Loader.js +70 -0
  916. package/src/loaders/LoaderUtils.js +75 -0
  917. package/src/loaders/LoadingManager.js +142 -0
  918. package/src/loaders/MaterialLoader.js +355 -0
  919. package/src/loaders/ObjectLoader.js +1081 -0
  920. package/src/loaders/TextureLoader.js +41 -0
  921. package/src/materials/LineBasicMaterial.js +45 -0
  922. package/src/materials/LineDashedMaterial.js +35 -0
  923. package/src/materials/Material.js +493 -0
  924. package/src/materials/Materials.js +39 -0
  925. package/src/materials/MeshBasicMaterial.js +81 -0
  926. package/src/materials/MeshDepthMaterial.js +54 -0
  927. package/src/materials/MeshDistanceMaterial.js +52 -0
  928. package/src/materials/MeshLambertMaterial.js +116 -0
  929. package/src/materials/MeshMatcapMaterial.js +81 -0
  930. package/src/materials/MeshNormalMaterial.js +61 -0
  931. package/src/materials/MeshPhongMaterial.js +120 -0
  932. package/src/materials/MeshPhysicalMaterial.js +198 -0
  933. package/src/materials/MeshStandardMaterial.js +124 -0
  934. package/src/materials/MeshToonMaterial.js +102 -0
  935. package/src/materials/PointsMaterial.js +50 -0
  936. package/src/materials/RawShaderMaterial.js +17 -0
  937. package/src/materials/ShaderMaterial.js +182 -0
  938. package/src/materials/ShadowMaterial.js +37 -0
  939. package/src/materials/SpriteMaterial.js +54 -0
  940. package/src/math/Box2.js +203 -0
  941. package/src/math/Box3.js +532 -0
  942. package/src/math/Color.js +605 -0
  943. package/src/math/ColorManagement.js +74 -0
  944. package/src/math/Cylindrical.js +61 -0
  945. package/src/math/Euler.js +324 -0
  946. package/src/math/Frustum.js +162 -0
  947. package/src/math/Interpolant.js +241 -0
  948. package/src/math/Line3.js +115 -0
  949. package/src/math/MathUtils.js +321 -0
  950. package/src/math/Matrix3.js +333 -0
  951. package/src/math/Matrix4.js +860 -0
  952. package/src/math/Plane.js +205 -0
  953. package/src/math/Quaternion.js +678 -0
  954. package/src/math/Ray.js +496 -0
  955. package/src/math/Sphere.js +250 -0
  956. package/src/math/Spherical.js +86 -0
  957. package/src/math/SphericalHarmonics3.js +243 -0
  958. package/src/math/Triangle.js +299 -0
  959. package/src/math/Vector2.js +464 -0
  960. package/src/math/Vector3.js +715 -0
  961. package/src/math/Vector4.js +644 -0
  962. package/src/math/interpolants/CubicInterpolant.js +151 -0
  963. package/src/math/interpolants/DiscreteInterpolant.js +26 -0
  964. package/src/math/interpolants/LinearInterpolant.js +38 -0
  965. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -0
  966. package/src/objects/Bone.js +17 -0
  967. package/src/objects/Group.js +17 -0
  968. package/src/objects/InstancedMesh.js +126 -0
  969. package/src/objects/LOD.js +195 -0
  970. package/src/objects/Line.js +222 -0
  971. package/src/objects/LineLoop.js +17 -0
  972. package/src/objects/LineSegments.js +55 -0
  973. package/src/objects/Mesh.js +397 -0
  974. package/src/objects/Points.js +166 -0
  975. package/src/objects/Skeleton.js +281 -0
  976. package/src/objects/SkinnedMesh.js +151 -0
  977. package/src/objects/Sprite.js +181 -0
  978. package/src/renderers/WebGL1Renderer.js +7 -0
  979. package/src/renderers/WebGL3DRenderTarget.js +22 -0
  980. package/src/renderers/WebGLArrayRenderTarget.js +22 -0
  981. package/src/renderers/WebGLCubeRenderTarget.js +146 -0
  982. package/src/renderers/WebGLMultipleRenderTargets.js +82 -0
  983. package/src/renderers/WebGLRenderTarget.js +110 -0
  984. package/src/renderers/WebGLRenderer.js +2280 -0
  985. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
  986. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
  987. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +7 -0
  988. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
  989. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +18 -0
  990. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
  991. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +3 -0
  992. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
  993. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +304 -0
  994. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +42 -0
  995. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
  996. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +18 -0
  997. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
  998. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +33 -0
  999. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
  1000. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,2242 @@
1
+ import {
2
+ AddOperation,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ Color,
7
+ CustomBlending,
8
+ TangentSpaceNormalMap,
9
+ DoubleSide,
10
+ DstAlphaFactor,
11
+ Euler,
12
+ FileLoader,
13
+ Float32BufferAttribute,
14
+ FrontSide,
15
+ Interpolant,
16
+ Loader,
17
+ LoaderUtils,
18
+ UniformsUtils,
19
+ ShaderMaterial,
20
+ MultiplyOperation,
21
+ NearestFilter,
22
+ NumberKeyframeTrack,
23
+ OneMinusSrcAlphaFactor,
24
+ Quaternion,
25
+ QuaternionKeyframeTrack,
26
+ RepeatWrapping,
27
+ Skeleton,
28
+ SkinnedMesh,
29
+ SrcAlphaFactor,
30
+ TextureLoader,
31
+ Uint16BufferAttribute,
32
+ Vector3,
33
+ VectorKeyframeTrack,
34
+ RGB_S3TC_DXT1_Format,
35
+ RGB_PVRTC_4BPPV1_Format,
36
+ RGB_PVRTC_2BPPV1_Format,
37
+ RGB_ETC1_Format,
38
+ RGB_ETC2_Format
39
+ } from 'three';
40
+ import { MMDToonShader } from '../shaders/MMDToonShader.js';
41
+ import { TGALoader } from '../loaders/TGALoader.js';
42
+ import { MMDParser } from '../libs/mmdparser.module.js';
43
+
44
+ /**
45
+ * Dependencies
46
+ * - mmd-parser https://github.com/takahirox/mmd-parser
47
+ * - TGALoader
48
+ * - OutlineEffect
49
+ *
50
+ * MMDLoader creates Three.js Objects from MMD resources as
51
+ * PMD, PMX, VMD, and VPD files.
52
+ *
53
+ * PMD/PMX is a model data format, VMD is a motion data format
54
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
55
+ *
56
+ * MMD official site
57
+ * - https://sites.google.com/view/evpvp/
58
+ *
59
+ * PMD, VMD format (in Japanese)
60
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
61
+ *
62
+ * PMX format
63
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
64
+ *
65
+ * TODO
66
+ * - light motion in vmd support.
67
+ * - SDEF support.
68
+ * - uv/material/bone morphing support.
69
+ * - more precise grant skinning support.
70
+ * - shadow support.
71
+ */
72
+
73
+ /**
74
+ * @param {THREE.LoadingManager} manager
75
+ */
76
+ class MMDLoader extends Loader {
77
+
78
+ constructor( manager ) {
79
+
80
+ super( manager );
81
+
82
+ this.loader = new FileLoader( this.manager );
83
+
84
+ this.parser = null; // lazy generation
85
+ this.meshBuilder = new MeshBuilder( this.manager );
86
+ this.animationBuilder = new AnimationBuilder();
87
+
88
+ }
89
+
90
+ /**
91
+ * @param {string} animationPath
92
+ * @return {MMDLoader}
93
+ */
94
+ setAnimationPath( animationPath ) {
95
+
96
+ this.animationPath = animationPath;
97
+ return this;
98
+
99
+ }
100
+
101
+ // Load MMD assets as Three.js Object
102
+
103
+ /**
104
+ * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
105
+ *
106
+ * @param {string} url - url to Model(.pmd or .pmx) file
107
+ * @param {function} onLoad
108
+ * @param {function} onProgress
109
+ * @param {function} onError
110
+ */
111
+ load( url, onLoad, onProgress, onError ) {
112
+
113
+ const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
114
+
115
+ // resource path
116
+
117
+ let resourcePath;
118
+
119
+ if ( this.resourcePath !== '' ) {
120
+
121
+ resourcePath = this.resourcePath;
122
+
123
+ } else if ( this.path !== '' ) {
124
+
125
+ resourcePath = this.path;
126
+
127
+ } else {
128
+
129
+ resourcePath = LoaderUtils.extractUrlBase( url );
130
+
131
+ }
132
+
133
+ const modelExtension = this._extractExtension( url ).toLowerCase();
134
+
135
+ // Should I detect by seeing header?
136
+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
137
+
138
+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
139
+
140
+ return;
141
+
142
+ }
143
+
144
+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
145
+
146
+ onLoad( builder.build( data, resourcePath, onProgress, onError ) );
147
+
148
+ }, onProgress, onError );
149
+
150
+ }
151
+
152
+ /**
153
+ * Loads Motion file(s) (.vmd) as a AnimationClip.
154
+ * If two or more files are specified, they'll be merged.
155
+ *
156
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
157
+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
158
+ * @param {function} onLoad
159
+ * @param {function} onProgress
160
+ * @param {function} onError
161
+ */
162
+ loadAnimation( url, object, onLoad, onProgress, onError ) {
163
+
164
+ const builder = this.animationBuilder;
165
+
166
+ this.loadVMD( url, function ( vmd ) {
167
+
168
+ onLoad( object.isCamera
169
+ ? builder.buildCameraAnimation( vmd )
170
+ : builder.build( vmd, object ) );
171
+
172
+ }, onProgress, onError );
173
+
174
+ }
175
+
176
+ /**
177
+ * Loads mode file and motion file(s) as an object containing
178
+ * a SkinnedMesh and a AnimationClip.
179
+ * Tracks of AnimationClip are fitting to the model.
180
+ *
181
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
182
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
183
+ * @param {function} onLoad
184
+ * @param {function} onProgress
185
+ * @param {function} onError
186
+ */
187
+ loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
188
+
189
+ const scope = this;
190
+
191
+ this.load( modelUrl, function ( mesh ) {
192
+
193
+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
194
+
195
+ onLoad( {
196
+ mesh: mesh,
197
+ animation: animation
198
+ } );
199
+
200
+ }, onProgress, onError );
201
+
202
+ }, onProgress, onError );
203
+
204
+ }
205
+
206
+ // Load MMD assets as Object data parsed by MMDParser
207
+
208
+ /**
209
+ * Loads .pmd file as an Object.
210
+ *
211
+ * @param {string} url - url to .pmd file
212
+ * @param {function} onLoad
213
+ * @param {function} onProgress
214
+ * @param {function} onError
215
+ */
216
+ loadPMD( url, onLoad, onProgress, onError ) {
217
+
218
+ const parser = this._getParser();
219
+
220
+ this.loader
221
+ .setMimeType( undefined )
222
+ .setPath( this.path )
223
+ .setResponseType( 'arraybuffer' )
224
+ .setRequestHeader( this.requestHeader )
225
+ .setWithCredentials( this.withCredentials )
226
+ .load( url, function ( buffer ) {
227
+
228
+ onLoad( parser.parsePmd( buffer, true ) );
229
+
230
+ }, onProgress, onError );
231
+
232
+ }
233
+
234
+ /**
235
+ * Loads .pmx file as an Object.
236
+ *
237
+ * @param {string} url - url to .pmx file
238
+ * @param {function} onLoad
239
+ * @param {function} onProgress
240
+ * @param {function} onError
241
+ */
242
+ loadPMX( url, onLoad, onProgress, onError ) {
243
+
244
+ const parser = this._getParser();
245
+
246
+ this.loader
247
+ .setMimeType( undefined )
248
+ .setPath( this.path )
249
+ .setResponseType( 'arraybuffer' )
250
+ .setRequestHeader( this.requestHeader )
251
+ .setWithCredentials( this.withCredentials )
252
+ .load( url, function ( buffer ) {
253
+
254
+ onLoad( parser.parsePmx( buffer, true ) );
255
+
256
+ }, onProgress, onError );
257
+
258
+ }
259
+
260
+ /**
261
+ * Loads .vmd file as an Object. If two or more files are specified
262
+ * they'll be merged.
263
+ *
264
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
265
+ * @param {function} onLoad
266
+ * @param {function} onProgress
267
+ * @param {function} onError
268
+ */
269
+ loadVMD( url, onLoad, onProgress, onError ) {
270
+
271
+ const urls = Array.isArray( url ) ? url : [ url ];
272
+
273
+ const vmds = [];
274
+ const vmdNum = urls.length;
275
+
276
+ const parser = this._getParser();
277
+
278
+ this.loader
279
+ .setMimeType( undefined )
280
+ .setPath( this.animationPath )
281
+ .setResponseType( 'arraybuffer' )
282
+ .setRequestHeader( this.requestHeader )
283
+ .setWithCredentials( this.withCredentials );
284
+
285
+ for ( let i = 0, il = urls.length; i < il; i ++ ) {
286
+
287
+ this.loader.load( urls[ i ], function ( buffer ) {
288
+
289
+ vmds.push( parser.parseVmd( buffer, true ) );
290
+
291
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
292
+
293
+ }, onProgress, onError );
294
+
295
+ }
296
+
297
+ }
298
+
299
+ /**
300
+ * Loads .vpd file as an Object.
301
+ *
302
+ * @param {string} url - url to .vpd file
303
+ * @param {boolean} isUnicode
304
+ * @param {function} onLoad
305
+ * @param {function} onProgress
306
+ * @param {function} onError
307
+ */
308
+ loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
309
+
310
+ const parser = this._getParser();
311
+
312
+ this.loader
313
+ .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
314
+ .setPath( this.animationPath )
315
+ .setResponseType( 'text' )
316
+ .setRequestHeader( this.requestHeader )
317
+ .setWithCredentials( this.withCredentials )
318
+ .load( url, function ( text ) {
319
+
320
+ onLoad( parser.parseVpd( text, true ) );
321
+
322
+ }, onProgress, onError );
323
+
324
+ }
325
+
326
+ // private methods
327
+
328
+ _extractExtension( url ) {
329
+
330
+ const index = url.lastIndexOf( '.' );
331
+ return index < 0 ? '' : url.slice( index + 1 );
332
+
333
+ }
334
+
335
+ _getParser() {
336
+
337
+ if ( this.parser === null ) {
338
+
339
+ if ( typeof MMDParser === 'undefined' ) {
340
+
341
+ throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
342
+
343
+ }
344
+
345
+ this.parser = new MMDParser.Parser(); // eslint-disable-line no-undef
346
+
347
+ }
348
+
349
+ return this.parser;
350
+
351
+ }
352
+
353
+ }
354
+
355
+ // Utilities
356
+
357
+ /*
358
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
359
+ * We don't need to request external toon image files.
360
+ */
361
+ const DEFAULT_TOON_TEXTURES = [
362
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
363
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
364
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
365
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
366
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
367
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
368
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
369
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
370
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
371
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
372
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
373
+ ];
374
+
375
+ const NON_ALPHA_CHANNEL_FORMATS = [
376
+ RGB_S3TC_DXT1_Format,
377
+ RGB_PVRTC_4BPPV1_Format,
378
+ RGB_PVRTC_2BPPV1_Format,
379
+ RGB_ETC1_Format,
380
+ RGB_ETC2_Format
381
+ ];
382
+
383
+ // Builders. They build Three.js object from Object data parsed by MMDParser.
384
+
385
+ /**
386
+ * @param {THREE.LoadingManager} manager
387
+ */
388
+ class MeshBuilder {
389
+
390
+ constructor( manager ) {
391
+
392
+ this.crossOrigin = 'anonymous';
393
+ this.geometryBuilder = new GeometryBuilder();
394
+ this.materialBuilder = new MaterialBuilder( manager );
395
+
396
+ }
397
+
398
+ /**
399
+ * @param {string} crossOrigin
400
+ * @return {MeshBuilder}
401
+ */
402
+ setCrossOrigin( crossOrigin ) {
403
+
404
+ this.crossOrigin = crossOrigin;
405
+ return this;
406
+
407
+ }
408
+
409
+ /**
410
+ * @param {Object} data - parsed PMD/PMX data
411
+ * @param {string} resourcePath
412
+ * @param {function} onProgress
413
+ * @param {function} onError
414
+ * @return {SkinnedMesh}
415
+ */
416
+ build( data, resourcePath, onProgress, onError ) {
417
+
418
+ const geometry = this.geometryBuilder.build( data );
419
+ const material = this.materialBuilder
420
+ .setCrossOrigin( this.crossOrigin )
421
+ .setResourcePath( resourcePath )
422
+ .build( data, geometry, onProgress, onError );
423
+
424
+ const mesh = new SkinnedMesh( geometry, material );
425
+
426
+ const skeleton = new Skeleton( initBones( mesh ) );
427
+ mesh.bind( skeleton );
428
+
429
+ // console.log( mesh ); // for console debug
430
+
431
+ return mesh;
432
+
433
+ }
434
+
435
+ }
436
+
437
+ // TODO: Try to remove this function
438
+
439
+ function initBones( mesh ) {
440
+
441
+ const geometry = mesh.geometry;
442
+
443
+ const bones = [];
444
+
445
+ if ( geometry && geometry.bones !== undefined ) {
446
+
447
+ // first, create array of 'Bone' objects from geometry data
448
+
449
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
450
+
451
+ const gbone = geometry.bones[ i ];
452
+
453
+ // create new 'Bone' object
454
+
455
+ const bone = new Bone();
456
+ bones.push( bone );
457
+
458
+ // apply values
459
+
460
+ bone.name = gbone.name;
461
+ bone.position.fromArray( gbone.pos );
462
+ bone.quaternion.fromArray( gbone.rotq );
463
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
464
+
465
+ }
466
+
467
+ // second, create bone hierarchy
468
+
469
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
470
+
471
+ const gbone = geometry.bones[ i ];
472
+
473
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
474
+
475
+ // subsequent bones in the hierarchy
476
+
477
+ bones[ gbone.parent ].add( bones[ i ] );
478
+
479
+ } else {
480
+
481
+ // topmost bone, immediate child of the skinned mesh
482
+
483
+ mesh.add( bones[ i ] );
484
+
485
+ }
486
+
487
+ }
488
+
489
+ }
490
+
491
+ // now the bones are part of the scene graph and children of the skinned mesh.
492
+ // let's update the corresponding matrices
493
+
494
+ mesh.updateMatrixWorld( true );
495
+
496
+ return bones;
497
+
498
+ }
499
+
500
+ //
501
+
502
+ class GeometryBuilder {
503
+
504
+ /**
505
+ * @param {Object} data - parsed PMD/PMX data
506
+ * @return {BufferGeometry}
507
+ */
508
+ build( data ) {
509
+
510
+ // for geometry
511
+ const positions = [];
512
+ const uvs = [];
513
+ const normals = [];
514
+
515
+ const indices = [];
516
+
517
+ const groups = [];
518
+
519
+ const bones = [];
520
+ const skinIndices = [];
521
+ const skinWeights = [];
522
+
523
+ const morphTargets = [];
524
+ const morphPositions = [];
525
+
526
+ const iks = [];
527
+ const grants = [];
528
+
529
+ const rigidBodies = [];
530
+ const constraints = [];
531
+
532
+ // for work
533
+ let offset = 0;
534
+ const boneTypeTable = {};
535
+
536
+ // positions, normals, uvs, skinIndices, skinWeights
537
+
538
+ for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
539
+
540
+ const v = data.vertices[ i ];
541
+
542
+ for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
543
+
544
+ positions.push( v.position[ j ] );
545
+
546
+ }
547
+
548
+ for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
549
+
550
+ normals.push( v.normal[ j ] );
551
+
552
+ }
553
+
554
+ for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
555
+
556
+ uvs.push( v.uv[ j ] );
557
+
558
+ }
559
+
560
+ for ( let j = 0; j < 4; j ++ ) {
561
+
562
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
563
+
564
+ }
565
+
566
+ for ( let j = 0; j < 4; j ++ ) {
567
+
568
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
569
+
570
+ }
571
+
572
+ }
573
+
574
+ // indices
575
+
576
+ for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
577
+
578
+ const face = data.faces[ i ];
579
+
580
+ for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
581
+
582
+ indices.push( face.indices[ j ] );
583
+
584
+ }
585
+
586
+ }
587
+
588
+ // groups
589
+
590
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
591
+
592
+ const material = data.materials[ i ];
593
+
594
+ groups.push( {
595
+ offset: offset * 3,
596
+ count: material.faceCount * 3
597
+ } );
598
+
599
+ offset += material.faceCount;
600
+
601
+ }
602
+
603
+ // bones
604
+
605
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
606
+
607
+ const body = data.rigidBodies[ i ];
608
+ let value = boneTypeTable[ body.boneIndex ];
609
+
610
+ // keeps greater number if already value is set without any special reasons
611
+ value = value === undefined ? body.type : Math.max( body.type, value );
612
+
613
+ boneTypeTable[ body.boneIndex ] = value;
614
+
615
+ }
616
+
617
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
618
+
619
+ const boneData = data.bones[ i ];
620
+
621
+ const bone = {
622
+ index: i,
623
+ transformationClass: boneData.transformationClass,
624
+ parent: boneData.parentIndex,
625
+ name: boneData.name,
626
+ pos: boneData.position.slice( 0, 3 ),
627
+ rotq: [ 0, 0, 0, 1 ],
628
+ scl: [ 1, 1, 1 ],
629
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
630
+ };
631
+
632
+ if ( bone.parent !== - 1 ) {
633
+
634
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
635
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
636
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
637
+
638
+ }
639
+
640
+ bones.push( bone );
641
+
642
+ }
643
+
644
+ // iks
645
+
646
+ // TODO: remove duplicated codes between PMD and PMX
647
+ if ( data.metadata.format === 'pmd' ) {
648
+
649
+ for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
650
+
651
+ const ik = data.iks[ i ];
652
+
653
+ const param = {
654
+ target: ik.target,
655
+ effector: ik.effector,
656
+ iteration: ik.iteration,
657
+ maxAngle: ik.maxAngle * 4,
658
+ links: []
659
+ };
660
+
661
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
662
+
663
+ const link = {};
664
+ link.index = ik.links[ j ].index;
665
+ link.enabled = true;
666
+
667
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
668
+
669
+ link.limitation = new Vector3( 1.0, 0.0, 0.0 );
670
+
671
+ }
672
+
673
+ param.links.push( link );
674
+
675
+ }
676
+
677
+ iks.push( param );
678
+
679
+ }
680
+
681
+ } else {
682
+
683
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
684
+
685
+ const ik = data.bones[ i ].ik;
686
+
687
+ if ( ik === undefined ) continue;
688
+
689
+ const param = {
690
+ target: i,
691
+ effector: ik.effector,
692
+ iteration: ik.iteration,
693
+ maxAngle: ik.maxAngle,
694
+ links: []
695
+ };
696
+
697
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
698
+
699
+ const link = {};
700
+ link.index = ik.links[ j ].index;
701
+ link.enabled = true;
702
+
703
+ if ( ik.links[ j ].angleLimitation === 1 ) {
704
+
705
+ // Revert if rotationMin/Max doesn't work well
706
+ // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
707
+
708
+ const rotationMin = ik.links[ j ].lowerLimitationAngle;
709
+ const rotationMax = ik.links[ j ].upperLimitationAngle;
710
+
711
+ // Convert Left to Right coordinate by myself because
712
+ // MMDParser doesn't convert. It's a MMDParser's bug
713
+
714
+ const tmp1 = - rotationMax[ 0 ];
715
+ const tmp2 = - rotationMax[ 1 ];
716
+ rotationMax[ 0 ] = - rotationMin[ 0 ];
717
+ rotationMax[ 1 ] = - rotationMin[ 1 ];
718
+ rotationMin[ 0 ] = tmp1;
719
+ rotationMin[ 1 ] = tmp2;
720
+
721
+ link.rotationMin = new Vector3().fromArray( rotationMin );
722
+ link.rotationMax = new Vector3().fromArray( rotationMax );
723
+
724
+ }
725
+
726
+ param.links.push( link );
727
+
728
+ }
729
+
730
+ iks.push( param );
731
+
732
+ // Save the reference even from bone data for efficiently
733
+ // simulating PMX animation system
734
+ bones[ i ].ik = param;
735
+
736
+ }
737
+
738
+ }
739
+
740
+ // grants
741
+
742
+ if ( data.metadata.format === 'pmx' ) {
743
+
744
+ // bone index -> grant entry map
745
+ const grantEntryMap = {};
746
+
747
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
748
+
749
+ const boneData = data.bones[ i ];
750
+ const grant = boneData.grant;
751
+
752
+ if ( grant === undefined ) continue;
753
+
754
+ const param = {
755
+ index: i,
756
+ parentIndex: grant.parentIndex,
757
+ ratio: grant.ratio,
758
+ isLocal: grant.isLocal,
759
+ affectRotation: grant.affectRotation,
760
+ affectPosition: grant.affectPosition,
761
+ transformationClass: boneData.transformationClass
762
+ };
763
+
764
+ grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
765
+
766
+ }
767
+
768
+ const rootEntry = { parent: null, children: [], param: null, visited: false };
769
+
770
+ // Build a tree representing grant hierarchy
771
+
772
+ for ( const boneIndex in grantEntryMap ) {
773
+
774
+ const grantEntry = grantEntryMap[ boneIndex ];
775
+ const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
776
+
777
+ grantEntry.parent = parentGrantEntry;
778
+ parentGrantEntry.children.push( grantEntry );
779
+
780
+ }
781
+
782
+ // Sort grant parameters from parents to children because
783
+ // grant uses parent's transform that parent's grant is already applied
784
+ // so grant should be applied in order from parents to children
785
+
786
+ function traverse( entry ) {
787
+
788
+ if ( entry.param ) {
789
+
790
+ grants.push( entry.param );
791
+
792
+ // Save the reference even from bone data for efficiently
793
+ // simulating PMX animation system
794
+ bones[ entry.param.index ].grant = entry.param;
795
+
796
+ }
797
+
798
+ entry.visited = true;
799
+
800
+ for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
801
+
802
+ const child = entry.children[ i ];
803
+
804
+ // Cut off a loop if exists. (Is a grant loop invalid?)
805
+ if ( ! child.visited ) traverse( child );
806
+
807
+ }
808
+
809
+ }
810
+
811
+ traverse( rootEntry );
812
+
813
+ }
814
+
815
+ // morph
816
+
817
+ function updateAttributes( attribute, morph, ratio ) {
818
+
819
+ for ( let i = 0; i < morph.elementCount; i ++ ) {
820
+
821
+ const element = morph.elements[ i ];
822
+
823
+ let index;
824
+
825
+ if ( data.metadata.format === 'pmd' ) {
826
+
827
+ index = data.morphs[ 0 ].elements[ element.index ].index;
828
+
829
+ } else {
830
+
831
+ index = element.index;
832
+
833
+ }
834
+
835
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
836
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
837
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
838
+
839
+ }
840
+
841
+ }
842
+
843
+ for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
844
+
845
+ const morph = data.morphs[ i ];
846
+ const params = { name: morph.name };
847
+
848
+ const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
849
+ attribute.name = morph.name;
850
+
851
+ for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
852
+
853
+ attribute.array[ j ] = positions[ j ];
854
+
855
+ }
856
+
857
+ if ( data.metadata.format === 'pmd' ) {
858
+
859
+ if ( i !== 0 ) {
860
+
861
+ updateAttributes( attribute, morph, 1.0 );
862
+
863
+ }
864
+
865
+ } else {
866
+
867
+ if ( morph.type === 0 ) { // group
868
+
869
+ for ( let j = 0; j < morph.elementCount; j ++ ) {
870
+
871
+ const morph2 = data.morphs[ morph.elements[ j ].index ];
872
+ const ratio = morph.elements[ j ].ratio;
873
+
874
+ if ( morph2.type === 1 ) {
875
+
876
+ updateAttributes( attribute, morph2, ratio );
877
+
878
+ } else {
879
+
880
+ // TODO: implement
881
+
882
+ }
883
+
884
+ }
885
+
886
+ } else if ( morph.type === 1 ) { // vertex
887
+
888
+ updateAttributes( attribute, morph, 1.0 );
889
+
890
+ } else if ( morph.type === 2 ) { // bone
891
+
892
+ // TODO: implement
893
+
894
+ } else if ( morph.type === 3 ) { // uv
895
+
896
+ // TODO: implement
897
+
898
+ } else if ( morph.type === 4 ) { // additional uv1
899
+
900
+ // TODO: implement
901
+
902
+ } else if ( morph.type === 5 ) { // additional uv2
903
+
904
+ // TODO: implement
905
+
906
+ } else if ( morph.type === 6 ) { // additional uv3
907
+
908
+ // TODO: implement
909
+
910
+ } else if ( morph.type === 7 ) { // additional uv4
911
+
912
+ // TODO: implement
913
+
914
+ } else if ( morph.type === 8 ) { // material
915
+
916
+ // TODO: implement
917
+
918
+ }
919
+
920
+ }
921
+
922
+ morphTargets.push( params );
923
+ morphPositions.push( attribute );
924
+
925
+ }
926
+
927
+ // rigid bodies from rigidBodies field.
928
+
929
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
930
+
931
+ const rigidBody = data.rigidBodies[ i ];
932
+ const params = {};
933
+
934
+ for ( const key in rigidBody ) {
935
+
936
+ params[ key ] = rigidBody[ key ];
937
+
938
+ }
939
+
940
+ /*
941
+ * RigidBody position parameter in PMX seems global position
942
+ * while the one in PMD seems offset from corresponding bone.
943
+ * So unify being offset.
944
+ */
945
+ if ( data.metadata.format === 'pmx' ) {
946
+
947
+ if ( params.boneIndex !== - 1 ) {
948
+
949
+ const bone = data.bones[ params.boneIndex ];
950
+ params.position[ 0 ] -= bone.position[ 0 ];
951
+ params.position[ 1 ] -= bone.position[ 1 ];
952
+ params.position[ 2 ] -= bone.position[ 2 ];
953
+
954
+ }
955
+
956
+ }
957
+
958
+ rigidBodies.push( params );
959
+
960
+ }
961
+
962
+ // constraints from constraints field.
963
+
964
+ for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
965
+
966
+ const constraint = data.constraints[ i ];
967
+ const params = {};
968
+
969
+ for ( const key in constraint ) {
970
+
971
+ params[ key ] = constraint[ key ];
972
+
973
+ }
974
+
975
+ const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
976
+ const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
977
+
978
+ // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
979
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
980
+
981
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
982
+ data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
983
+
984
+ bodyB.type = 1;
985
+
986
+ }
987
+
988
+ }
989
+
990
+ constraints.push( params );
991
+
992
+ }
993
+
994
+ // build BufferGeometry.
995
+
996
+ const geometry = new BufferGeometry();
997
+
998
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
999
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1000
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1001
+ geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1002
+ geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1003
+ geometry.setIndex( indices );
1004
+
1005
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
1006
+
1007
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1008
+
1009
+ }
1010
+
1011
+ geometry.bones = bones;
1012
+
1013
+ geometry.morphTargets = morphTargets;
1014
+ geometry.morphAttributes.position = morphPositions;
1015
+ geometry.morphTargetsRelative = false;
1016
+
1017
+ geometry.userData.MMD = {
1018
+ bones: bones,
1019
+ iks: iks,
1020
+ grants: grants,
1021
+ rigidBodies: rigidBodies,
1022
+ constraints: constraints,
1023
+ format: data.metadata.format
1024
+ };
1025
+
1026
+ geometry.computeBoundingSphere();
1027
+
1028
+ return geometry;
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ //
1035
+
1036
+ /**
1037
+ * @param {THREE.LoadingManager} manager
1038
+ */
1039
+ class MaterialBuilder {
1040
+
1041
+ constructor( manager ) {
1042
+
1043
+ this.manager = manager;
1044
+
1045
+ this.textureLoader = new TextureLoader( this.manager );
1046
+ this.tgaLoader = null; // lazy generation
1047
+
1048
+ this.crossOrigin = 'anonymous';
1049
+ this.resourcePath = undefined;
1050
+
1051
+ }
1052
+
1053
+ /**
1054
+ * @param {string} crossOrigin
1055
+ * @return {MaterialBuilder}
1056
+ */
1057
+ setCrossOrigin( crossOrigin ) {
1058
+
1059
+ this.crossOrigin = crossOrigin;
1060
+ return this;
1061
+
1062
+ }
1063
+
1064
+ /**
1065
+ * @param {string} resourcePath
1066
+ * @return {MaterialBuilder}
1067
+ */
1068
+ setResourcePath( resourcePath ) {
1069
+
1070
+ this.resourcePath = resourcePath;
1071
+ return this;
1072
+
1073
+ }
1074
+
1075
+ /**
1076
+ * @param {Object} data - parsed PMD/PMX data
1077
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
1078
+ * @param {function} onProgress
1079
+ * @param {function} onError
1080
+ * @return {Array<MMDToonMaterial>}
1081
+ */
1082
+ build( data, geometry /*, onProgress, onError */ ) {
1083
+
1084
+ const materials = [];
1085
+
1086
+ const textures = {};
1087
+
1088
+ this.textureLoader.setCrossOrigin( this.crossOrigin );
1089
+
1090
+ // materials
1091
+
1092
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1093
+
1094
+ const material = data.materials[ i ];
1095
+
1096
+ const params = { userData: { MMD: {} } };
1097
+
1098
+ if ( material.name !== undefined ) params.name = material.name;
1099
+
1100
+ /*
1101
+ * Color
1102
+ *
1103
+ * MMD MMDToonMaterial
1104
+ * ambient - emissive * a
1105
+ * (a = 1.0 without map texture or 0.2 with map texture)
1106
+ *
1107
+ * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1108
+ * It'll be too bright if material has map texture so using coef 0.2.
1109
+ */
1110
+ params.diffuse = new Color().fromArray( material.diffuse );
1111
+ params.opacity = material.diffuse[ 3 ];
1112
+ params.specular = new Color().fromArray( material.specular );
1113
+ params.shininess = material.shininess;
1114
+ params.emissive = new Color().fromArray( material.ambient );
1115
+ params.transparent = params.opacity !== 1.0;
1116
+
1117
+ //
1118
+
1119
+ params.fog = true;
1120
+
1121
+ // blend
1122
+
1123
+ params.blending = CustomBlending;
1124
+ params.blendSrc = SrcAlphaFactor;
1125
+ params.blendDst = OneMinusSrcAlphaFactor;
1126
+ params.blendSrcAlpha = SrcAlphaFactor;
1127
+ params.blendDstAlpha = DstAlphaFactor;
1128
+
1129
+ // side
1130
+
1131
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1132
+
1133
+ params.side = DoubleSide;
1134
+
1135
+ } else {
1136
+
1137
+ params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1138
+
1139
+ }
1140
+
1141
+ if ( data.metadata.format === 'pmd' ) {
1142
+
1143
+ // map, envMap
1144
+
1145
+ if ( material.fileName ) {
1146
+
1147
+ const fileName = material.fileName;
1148
+ const fileNames = fileName.split( '*' );
1149
+
1150
+ // fileNames[ 0 ]: mapFileName
1151
+ // fileNames[ 1 ]: envMapFileName( optional )
1152
+
1153
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
1154
+
1155
+ if ( fileNames.length > 1 ) {
1156
+
1157
+ const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1158
+
1159
+ params.envMap = this._loadTexture(
1160
+ fileNames[ 1 ],
1161
+ textures
1162
+ );
1163
+
1164
+ params.combine = extension === '.sph'
1165
+ ? MultiplyOperation
1166
+ : AddOperation;
1167
+
1168
+ }
1169
+
1170
+ }
1171
+
1172
+ // gradientMap
1173
+
1174
+ const toonFileName = ( material.toonIndex === - 1 )
1175
+ ? 'toon00.bmp'
1176
+ : data.toonTextures[ material.toonIndex ].fileName;
1177
+
1178
+ params.gradientMap = this._loadTexture(
1179
+ toonFileName,
1180
+ textures,
1181
+ {
1182
+ isToonTexture: true,
1183
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1184
+ }
1185
+ );
1186
+
1187
+ // parameters for OutlineEffect
1188
+
1189
+ params.userData.outlineParameters = {
1190
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1191
+ color: [ 0, 0, 0 ],
1192
+ alpha: 1.0,
1193
+ visible: material.edgeFlag === 1
1194
+ };
1195
+
1196
+ } else {
1197
+
1198
+ // map
1199
+
1200
+ if ( material.textureIndex !== - 1 ) {
1201
+
1202
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1203
+
1204
+ // Since PMX spec don't have standard to list map files except color map and env map,
1205
+ // we need to save file name for further mapping, like matching normal map file names after model loaded.
1206
+ // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1207
+ params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1208
+
1209
+ }
1210
+
1211
+ // envMap TODO: support m.envFlag === 3
1212
+
1213
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1214
+
1215
+ params.matcap = this._loadTexture(
1216
+ data.textures[ material.envTextureIndex ],
1217
+ textures
1218
+ );
1219
+
1220
+ // Same as color map above, keep file name in userData for further usage.
1221
+ params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1222
+
1223
+ params.matcapCombine = material.envFlag === 1
1224
+ ? MultiplyOperation
1225
+ : AddOperation;
1226
+
1227
+ }
1228
+
1229
+ // gradientMap
1230
+
1231
+ let toonFileName, isDefaultToon;
1232
+
1233
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1234
+
1235
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1236
+ isDefaultToon = true;
1237
+
1238
+ } else {
1239
+
1240
+ toonFileName = data.textures[ material.toonIndex ];
1241
+ isDefaultToon = false;
1242
+
1243
+ }
1244
+
1245
+ params.gradientMap = this._loadTexture(
1246
+ toonFileName,
1247
+ textures,
1248
+ {
1249
+ isToonTexture: true,
1250
+ isDefaultToonTexture: isDefaultToon
1251
+ }
1252
+ );
1253
+
1254
+ // parameters for OutlineEffect
1255
+ params.userData.outlineParameters = {
1256
+ thickness: material.edgeSize / 300, // TODO: better calculation?
1257
+ color: material.edgeColor.slice( 0, 3 ),
1258
+ alpha: material.edgeColor[ 3 ],
1259
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1260
+ };
1261
+
1262
+ }
1263
+
1264
+ if ( params.map !== undefined ) {
1265
+
1266
+ if ( ! params.transparent ) {
1267
+
1268
+ this._checkImageTransparency( params.map, geometry, i );
1269
+
1270
+ }
1271
+
1272
+ params.emissive.multiplyScalar( 0.2 );
1273
+
1274
+ }
1275
+
1276
+ materials.push( new MMDToonMaterial( params ) );
1277
+
1278
+ }
1279
+
1280
+ if ( data.metadata.format === 'pmx' ) {
1281
+
1282
+ // set transparent true if alpha morph is defined.
1283
+
1284
+ function checkAlphaMorph( elements, materials ) {
1285
+
1286
+ for ( let i = 0, il = elements.length; i < il; i ++ ) {
1287
+
1288
+ const element = elements[ i ];
1289
+
1290
+ if ( element.index === - 1 ) continue;
1291
+
1292
+ const material = materials[ element.index ];
1293
+
1294
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
1295
+
1296
+ material.transparent = true;
1297
+
1298
+ }
1299
+
1300
+ }
1301
+
1302
+ }
1303
+
1304
+ for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1305
+
1306
+ const morph = data.morphs[ i ];
1307
+ const elements = morph.elements;
1308
+
1309
+ if ( morph.type === 0 ) {
1310
+
1311
+ for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1312
+
1313
+ const morph2 = data.morphs[ elements[ j ].index ];
1314
+
1315
+ if ( morph2.type !== 8 ) continue;
1316
+
1317
+ checkAlphaMorph( morph2.elements, materials );
1318
+
1319
+ }
1320
+
1321
+ } else if ( morph.type === 8 ) {
1322
+
1323
+ checkAlphaMorph( elements, materials );
1324
+
1325
+ }
1326
+
1327
+ }
1328
+
1329
+ }
1330
+
1331
+ return materials;
1332
+
1333
+ }
1334
+
1335
+ // private methods
1336
+
1337
+ _getTGALoader() {
1338
+
1339
+ if ( this.tgaLoader === null ) {
1340
+
1341
+ if ( TGALoader === undefined ) {
1342
+
1343
+ throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1344
+
1345
+ }
1346
+
1347
+ this.tgaLoader = new TGALoader( this.manager );
1348
+
1349
+ }
1350
+
1351
+ return this.tgaLoader;
1352
+
1353
+ }
1354
+
1355
+ _isDefaultToonTexture( name ) {
1356
+
1357
+ if ( name.length !== 10 ) return false;
1358
+
1359
+ return /toon(10|0[0-9])\.bmp/.test( name );
1360
+
1361
+ }
1362
+
1363
+ _loadTexture( filePath, textures, params, onProgress, onError ) {
1364
+
1365
+ params = params || {};
1366
+
1367
+ const scope = this;
1368
+
1369
+ let fullPath;
1370
+
1371
+ if ( params.isDefaultToonTexture === true ) {
1372
+
1373
+ let index;
1374
+
1375
+ try {
1376
+
1377
+ index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1378
+
1379
+ } catch ( e ) {
1380
+
1381
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1382
+ + 'not right default texture path. Using toon00.bmp instead.' );
1383
+
1384
+ index = 0;
1385
+
1386
+ }
1387
+
1388
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
1389
+
1390
+ } else {
1391
+
1392
+ fullPath = this.resourcePath + filePath;
1393
+
1394
+ }
1395
+
1396
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1397
+
1398
+ let loader = this.manager.getHandler( fullPath );
1399
+
1400
+ if ( loader === null ) {
1401
+
1402
+ loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1403
+ ? this._getTGALoader()
1404
+ : this.textureLoader;
1405
+
1406
+ }
1407
+
1408
+ const texture = loader.load( fullPath, function ( t ) {
1409
+
1410
+ // MMD toon texture is Axis-Y oriented
1411
+ // but Three.js gradient map is Axis-X oriented.
1412
+ // So here replaces the toon texture image with the rotated one.
1413
+ if ( params.isToonTexture === true ) {
1414
+
1415
+ t.image = scope._getRotatedImage( t.image );
1416
+
1417
+ t.magFilter = NearestFilter;
1418
+ t.minFilter = NearestFilter;
1419
+
1420
+ }
1421
+
1422
+ t.flipY = false;
1423
+ t.wrapS = RepeatWrapping;
1424
+ t.wrapT = RepeatWrapping;
1425
+
1426
+ for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1427
+
1428
+ texture.readyCallbacks[ i ]( texture );
1429
+
1430
+ }
1431
+
1432
+ delete texture.readyCallbacks;
1433
+
1434
+ }, onProgress, onError );
1435
+
1436
+ texture.readyCallbacks = [];
1437
+
1438
+ textures[ fullPath ] = texture;
1439
+
1440
+ return texture;
1441
+
1442
+ }
1443
+
1444
+ _getRotatedImage( image ) {
1445
+
1446
+ const canvas = document.createElement( 'canvas' );
1447
+ const context = canvas.getContext( '2d' );
1448
+
1449
+ const width = image.width;
1450
+ const height = image.height;
1451
+
1452
+ canvas.width = width;
1453
+ canvas.height = height;
1454
+
1455
+ context.clearRect( 0, 0, width, height );
1456
+ context.translate( width / 2.0, height / 2.0 );
1457
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1458
+ context.translate( - width / 2.0, - height / 2.0 );
1459
+ context.drawImage( image, 0, 0 );
1460
+
1461
+ return context.getImageData( 0, 0, width, height );
1462
+
1463
+ }
1464
+
1465
+ // Check if the partial image area used by the texture is transparent.
1466
+ _checkImageTransparency( map, geometry, groupIndex ) {
1467
+
1468
+ map.readyCallbacks.push( function ( texture ) {
1469
+
1470
+ // Is there any efficient ways?
1471
+ function createImageData( image ) {
1472
+
1473
+ const canvas = document.createElement( 'canvas' );
1474
+ canvas.width = image.width;
1475
+ canvas.height = image.height;
1476
+
1477
+ const context = canvas.getContext( '2d' );
1478
+ context.drawImage( image, 0, 0 );
1479
+
1480
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
1481
+
1482
+ }
1483
+
1484
+ function detectImageTransparency( image, uvs, indices ) {
1485
+
1486
+ const width = image.width;
1487
+ const height = image.height;
1488
+ const data = image.data;
1489
+ const threshold = 253;
1490
+
1491
+ if ( data.length / ( width * height ) !== 4 ) return false;
1492
+
1493
+ for ( let i = 0; i < indices.length; i += 3 ) {
1494
+
1495
+ const centerUV = { x: 0.0, y: 0.0 };
1496
+
1497
+ for ( let j = 0; j < 3; j ++ ) {
1498
+
1499
+ const index = indices[ i * 3 + j ];
1500
+ const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1501
+
1502
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
1503
+
1504
+ centerUV.x += uv.x;
1505
+ centerUV.y += uv.y;
1506
+
1507
+ }
1508
+
1509
+ centerUV.x /= 3;
1510
+ centerUV.y /= 3;
1511
+
1512
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1513
+
1514
+ }
1515
+
1516
+ return false;
1517
+
1518
+ }
1519
+
1520
+ /*
1521
+ * This method expects
1522
+ * texture.flipY = false
1523
+ * texture.wrapS = RepeatWrapping
1524
+ * texture.wrapT = RepeatWrapping
1525
+ * TODO: more precise
1526
+ */
1527
+ function getAlphaByUv( image, uv ) {
1528
+
1529
+ const width = image.width;
1530
+ const height = image.height;
1531
+
1532
+ let x = Math.round( uv.x * width ) % width;
1533
+ let y = Math.round( uv.y * height ) % height;
1534
+
1535
+ if ( x < 0 ) x += width;
1536
+ if ( y < 0 ) y += height;
1537
+
1538
+ const index = y * width + x;
1539
+
1540
+ return image.data[ index * 4 + 3 ];
1541
+
1542
+ }
1543
+
1544
+ if ( texture.isCompressedTexture === true ) {
1545
+
1546
+ if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1547
+
1548
+ map.transparent = false;
1549
+
1550
+ } else {
1551
+
1552
+ // any other way to check transparency of CompressedTexture?
1553
+ map.transparent = true;
1554
+
1555
+ }
1556
+
1557
+ return;
1558
+
1559
+ }
1560
+
1561
+ const imageData = texture.image.data !== undefined
1562
+ ? texture.image
1563
+ : createImageData( texture.image );
1564
+
1565
+ const group = geometry.groups[ groupIndex ];
1566
+
1567
+ if ( detectImageTransparency(
1568
+ imageData,
1569
+ geometry.attributes.uv.array,
1570
+ geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1571
+
1572
+ map.transparent = true;
1573
+
1574
+ }
1575
+
1576
+ } );
1577
+
1578
+ }
1579
+
1580
+ }
1581
+
1582
+ //
1583
+
1584
+ class AnimationBuilder {
1585
+
1586
+ /**
1587
+ * @param {Object} vmd - parsed VMD data
1588
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1589
+ * @return {AnimationClip}
1590
+ */
1591
+ build( vmd, mesh ) {
1592
+
1593
+ // combine skeletal and morph animations
1594
+
1595
+ const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1596
+ const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1597
+
1598
+ for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1599
+
1600
+ tracks.push( tracks2[ i ] );
1601
+
1602
+ }
1603
+
1604
+ return new AnimationClip( '', - 1, tracks );
1605
+
1606
+ }
1607
+
1608
+ /**
1609
+ * @param {Object} vmd - parsed VMD data
1610
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1611
+ * @return {AnimationClip}
1612
+ */
1613
+ buildSkeletalAnimation( vmd, mesh ) {
1614
+
1615
+ function pushInterpolation( array, interpolation, index ) {
1616
+
1617
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
1618
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
1619
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
1620
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
1621
+
1622
+ }
1623
+
1624
+ const tracks = [];
1625
+
1626
+ const motions = {};
1627
+ const bones = mesh.skeleton.bones;
1628
+ const boneNameDictionary = {};
1629
+
1630
+ for ( let i = 0, il = bones.length; i < il; i ++ ) {
1631
+
1632
+ boneNameDictionary[ bones[ i ].name ] = true;
1633
+
1634
+ }
1635
+
1636
+ for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1637
+
1638
+ const motion = vmd.motions[ i ];
1639
+ const boneName = motion.boneName;
1640
+
1641
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
1642
+
1643
+ motions[ boneName ] = motions[ boneName ] || [];
1644
+ motions[ boneName ].push( motion );
1645
+
1646
+ }
1647
+
1648
+ for ( const key in motions ) {
1649
+
1650
+ const array = motions[ key ];
1651
+
1652
+ array.sort( function ( a, b ) {
1653
+
1654
+ return a.frameNum - b.frameNum;
1655
+
1656
+ } );
1657
+
1658
+ const times = [];
1659
+ const positions = [];
1660
+ const rotations = [];
1661
+ const pInterpolations = [];
1662
+ const rInterpolations = [];
1663
+
1664
+ const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1665
+
1666
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1667
+
1668
+ const time = array[ i ].frameNum / 30;
1669
+ const position = array[ i ].position;
1670
+ const rotation = array[ i ].rotation;
1671
+ const interpolation = array[ i ].interpolation;
1672
+
1673
+ times.push( time );
1674
+
1675
+ for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1676
+ for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1677
+ for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1678
+
1679
+ pushInterpolation( rInterpolations, interpolation, 3 );
1680
+
1681
+ }
1682
+
1683
+ const targetName = '.bones[' + key + ']';
1684
+
1685
+ tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1686
+ tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1687
+
1688
+ }
1689
+
1690
+ return new AnimationClip( '', - 1, tracks );
1691
+
1692
+ }
1693
+
1694
+ /**
1695
+ * @param {Object} vmd - parsed VMD data
1696
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1697
+ * @return {AnimationClip}
1698
+ */
1699
+ buildMorphAnimation( vmd, mesh ) {
1700
+
1701
+ const tracks = [];
1702
+
1703
+ const morphs = {};
1704
+ const morphTargetDictionary = mesh.morphTargetDictionary;
1705
+
1706
+ for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1707
+
1708
+ const morph = vmd.morphs[ i ];
1709
+ const morphName = morph.morphName;
1710
+
1711
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1712
+
1713
+ morphs[ morphName ] = morphs[ morphName ] || [];
1714
+ morphs[ morphName ].push( morph );
1715
+
1716
+ }
1717
+
1718
+ for ( const key in morphs ) {
1719
+
1720
+ const array = morphs[ key ];
1721
+
1722
+ array.sort( function ( a, b ) {
1723
+
1724
+ return a.frameNum - b.frameNum;
1725
+
1726
+ } );
1727
+
1728
+ const times = [];
1729
+ const values = [];
1730
+
1731
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1732
+
1733
+ times.push( array[ i ].frameNum / 30 );
1734
+ values.push( array[ i ].weight );
1735
+
1736
+ }
1737
+
1738
+ tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1739
+
1740
+ }
1741
+
1742
+ return new AnimationClip( '', - 1, tracks );
1743
+
1744
+ }
1745
+
1746
+ /**
1747
+ * @param {Object} vmd - parsed VMD data
1748
+ * @return {AnimationClip}
1749
+ */
1750
+ buildCameraAnimation( vmd ) {
1751
+
1752
+ function pushVector3( array, vec ) {
1753
+
1754
+ array.push( vec.x );
1755
+ array.push( vec.y );
1756
+ array.push( vec.z );
1757
+
1758
+ }
1759
+
1760
+ function pushQuaternion( array, q ) {
1761
+
1762
+ array.push( q.x );
1763
+ array.push( q.y );
1764
+ array.push( q.z );
1765
+ array.push( q.w );
1766
+
1767
+ }
1768
+
1769
+ function pushInterpolation( array, interpolation, index ) {
1770
+
1771
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1772
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1773
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1774
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1775
+
1776
+ }
1777
+
1778
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1779
+
1780
+ cameras.sort( function ( a, b ) {
1781
+
1782
+ return a.frameNum - b.frameNum;
1783
+
1784
+ } );
1785
+
1786
+ const times = [];
1787
+ const centers = [];
1788
+ const quaternions = [];
1789
+ const positions = [];
1790
+ const fovs = [];
1791
+
1792
+ const cInterpolations = [];
1793
+ const qInterpolations = [];
1794
+ const pInterpolations = [];
1795
+ const fInterpolations = [];
1796
+
1797
+ const quaternion = new Quaternion();
1798
+ const euler = new Euler();
1799
+ const position = new Vector3();
1800
+ const center = new Vector3();
1801
+
1802
+ for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1803
+
1804
+ const motion = cameras[ i ];
1805
+
1806
+ const time = motion.frameNum / 30;
1807
+ const pos = motion.position;
1808
+ const rot = motion.rotation;
1809
+ const distance = motion.distance;
1810
+ const fov = motion.fov;
1811
+ const interpolation = motion.interpolation;
1812
+
1813
+ times.push( time );
1814
+
1815
+ position.set( 0, 0, - distance );
1816
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1817
+
1818
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1819
+ quaternion.setFromEuler( euler );
1820
+
1821
+ position.add( center );
1822
+ position.applyQuaternion( quaternion );
1823
+
1824
+ pushVector3( centers, center );
1825
+ pushQuaternion( quaternions, quaternion );
1826
+ pushVector3( positions, position );
1827
+
1828
+ fovs.push( fov );
1829
+
1830
+ for ( let j = 0; j < 3; j ++ ) {
1831
+
1832
+ pushInterpolation( cInterpolations, interpolation, j );
1833
+
1834
+ }
1835
+
1836
+ pushInterpolation( qInterpolations, interpolation, 3 );
1837
+
1838
+ // use the same parameter for x, y, z axis.
1839
+ for ( let j = 0; j < 3; j ++ ) {
1840
+
1841
+ pushInterpolation( pInterpolations, interpolation, 4 );
1842
+
1843
+ }
1844
+
1845
+ pushInterpolation( fInterpolations, interpolation, 5 );
1846
+
1847
+ }
1848
+
1849
+ const tracks = [];
1850
+
1851
+ // I expect an object whose name 'target' exists under THREE.Camera
1852
+ tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1853
+
1854
+ tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1855
+ tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1856
+ tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1857
+
1858
+ return new AnimationClip( '', - 1, tracks );
1859
+
1860
+ }
1861
+
1862
+ // private method
1863
+
1864
+ _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1865
+
1866
+ /*
1867
+ * optimizes here not to let KeyframeTrackPrototype optimize
1868
+ * because KeyframeTrackPrototype optimizes times and values but
1869
+ * doesn't optimize interpolations.
1870
+ */
1871
+ if ( times.length > 2 ) {
1872
+
1873
+ times = times.slice();
1874
+ values = values.slice();
1875
+ interpolations = interpolations.slice();
1876
+
1877
+ const stride = values.length / times.length;
1878
+ const interpolateStride = interpolations.length / times.length;
1879
+
1880
+ let index = 1;
1881
+
1882
+ for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1883
+
1884
+ for ( let i = 0; i < stride; i ++ ) {
1885
+
1886
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1887
+ values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1888
+
1889
+ index ++;
1890
+ break;
1891
+
1892
+ }
1893
+
1894
+ }
1895
+
1896
+ if ( aheadIndex > index ) {
1897
+
1898
+ times[ index ] = times[ aheadIndex ];
1899
+
1900
+ for ( let i = 0; i < stride; i ++ ) {
1901
+
1902
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1903
+
1904
+ }
1905
+
1906
+ for ( let i = 0; i < interpolateStride; i ++ ) {
1907
+
1908
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1909
+
1910
+ }
1911
+
1912
+ }
1913
+
1914
+ }
1915
+
1916
+ times.length = index + 1;
1917
+ values.length = ( index + 1 ) * stride;
1918
+ interpolations.length = ( index + 1 ) * interpolateStride;
1919
+
1920
+ }
1921
+
1922
+ const track = new typedKeyframeTrack( node, times, values );
1923
+
1924
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1925
+
1926
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1927
+
1928
+ };
1929
+
1930
+ return track;
1931
+
1932
+ }
1933
+
1934
+ }
1935
+
1936
+ // interpolation
1937
+
1938
+ class CubicBezierInterpolation extends Interpolant {
1939
+
1940
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1941
+
1942
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1943
+
1944
+ this.interpolationParams = params;
1945
+
1946
+ }
1947
+
1948
+ interpolate_( i1, t0, t, t1 ) {
1949
+
1950
+ const result = this.resultBuffer;
1951
+ const values = this.sampleValues;
1952
+ const stride = this.valueSize;
1953
+ const params = this.interpolationParams;
1954
+
1955
+ const offset1 = i1 * stride;
1956
+ const offset0 = offset1 - stride;
1957
+
1958
+ // No interpolation if next key frame is in one frame in 30fps.
1959
+ // This is from MMD animation spec.
1960
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1961
+ const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1962
+
1963
+ if ( stride === 4 ) { // Quaternion
1964
+
1965
+ const x1 = params[ i1 * 4 + 0 ];
1966
+ const x2 = params[ i1 * 4 + 1 ];
1967
+ const y1 = params[ i1 * 4 + 2 ];
1968
+ const y2 = params[ i1 * 4 + 3 ];
1969
+
1970
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1971
+
1972
+ Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
1973
+
1974
+ } else if ( stride === 3 ) { // Vector3
1975
+
1976
+ for ( let i = 0; i !== stride; ++ i ) {
1977
+
1978
+ const x1 = params[ i1 * 12 + i * 4 + 0 ];
1979
+ const x2 = params[ i1 * 12 + i * 4 + 1 ];
1980
+ const y1 = params[ i1 * 12 + i * 4 + 2 ];
1981
+ const y2 = params[ i1 * 12 + i * 4 + 3 ];
1982
+
1983
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1984
+
1985
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
1986
+
1987
+ }
1988
+
1989
+ } else { // Number
1990
+
1991
+ const x1 = params[ i1 * 4 + 0 ];
1992
+ const x2 = params[ i1 * 4 + 1 ];
1993
+ const y1 = params[ i1 * 4 + 2 ];
1994
+ const y2 = params[ i1 * 4 + 3 ];
1995
+
1996
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
1997
+
1998
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
1999
+
2000
+ }
2001
+
2002
+ return result;
2003
+
2004
+ }
2005
+
2006
+ _calculate( x1, x2, y1, y2, x ) {
2007
+
2008
+ /*
2009
+ * Cubic Bezier curves
2010
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2011
+ *
2012
+ * B(t) = ( 1 - t ) ^ 3 * P0
2013
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
2014
+ * + 3 * ( 1 - t ) * t^2 * P2
2015
+ * + t ^ 3 * P3
2016
+ * ( 0 <= t <= 1 )
2017
+ *
2018
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2019
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2020
+ *
2021
+ * x = ( 1 - t ) ^ 3 * x0
2022
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
2023
+ * + 3 * ( 1 - t ) * t^2 * x2
2024
+ * + t ^ 3 * x3
2025
+ * y = ( 1 - t ) ^ 3 * y0
2026
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
2027
+ * + 3 * ( 1 - t ) * t^2 * y2
2028
+ * + t ^ 3 * y3
2029
+ * ( x0 = 0, y0 = 0 )
2030
+ * ( x3 = 1, y3 = 1 )
2031
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2032
+ *
2033
+ * Here solves this equation with Bisection method,
2034
+ * https://en.wikipedia.org/wiki/Bisection_method
2035
+ * gets t, and then calculate y.
2036
+ *
2037
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2038
+ * + 3 * ( 1 - t ) * t^2 * x2
2039
+ * + t ^ 3 - x = 0
2040
+ *
2041
+ * (Another option: Newton's method
2042
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
2043
+ */
2044
+
2045
+ let c = 0.5;
2046
+ let t = c;
2047
+ let s = 1.0 - t;
2048
+ const loop = 15;
2049
+ const eps = 1e-5;
2050
+ const math = Math;
2051
+
2052
+ let sst3, stt3, ttt;
2053
+
2054
+ for ( let i = 0; i < loop; i ++ ) {
2055
+
2056
+ sst3 = 3.0 * s * s * t;
2057
+ stt3 = 3.0 * s * t * t;
2058
+ ttt = t * t * t;
2059
+
2060
+ const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2061
+
2062
+ if ( math.abs( ft ) < eps ) break;
2063
+
2064
+ c /= 2.0;
2065
+
2066
+ t += ( ft < 0 ) ? c : - c;
2067
+ s = 1.0 - t;
2068
+
2069
+ }
2070
+
2071
+ return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2072
+
2073
+ }
2074
+
2075
+ }
2076
+
2077
+ class MMDToonMaterial extends ShaderMaterial {
2078
+
2079
+ constructor( parameters ) {
2080
+
2081
+ super();
2082
+
2083
+ this.isMMDToonMaterial = true;
2084
+
2085
+ this._matcapCombine = AddOperation;
2086
+ this.emissiveIntensity = 1.0;
2087
+ this.normalMapType = TangentSpaceNormalMap;
2088
+
2089
+ this.combine = MultiplyOperation;
2090
+
2091
+ this.wireframeLinecap = 'round';
2092
+ this.wireframeLinejoin = 'round';
2093
+
2094
+ this.flatShading = false;
2095
+
2096
+ this.lights = true;
2097
+
2098
+ this.vertexShader = MMDToonShader.vertexShader;
2099
+ this.fragmentShader = MMDToonShader.fragmentShader;
2100
+
2101
+ this.defines = Object.assign( {}, MMDToonShader.defines );
2102
+ Object.defineProperty( this, 'matcapCombine', {
2103
+
2104
+ get: function () {
2105
+
2106
+ return this._matcapCombine;
2107
+
2108
+ },
2109
+
2110
+ set: function ( value ) {
2111
+
2112
+ this._matcapCombine = value;
2113
+
2114
+ switch ( value ) {
2115
+
2116
+ case MultiplyOperation:
2117
+ this.defines.MATCAP_BLENDING_MULTIPLY = true;
2118
+ delete this.defines.MATCAP_BLENDING_ADD;
2119
+ break;
2120
+
2121
+ default:
2122
+ case AddOperation:
2123
+ this.defines.MATCAP_BLENDING_ADD = true;
2124
+ delete this.defines.MATCAP_BLENDING_MULTIPLY;
2125
+ break;
2126
+
2127
+ }
2128
+
2129
+ },
2130
+
2131
+ } );
2132
+
2133
+ this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2134
+
2135
+ // merged from MeshToon/Phong/MatcapMaterial
2136
+ const exposePropertyNames = [
2137
+ 'specular',
2138
+ 'opacity',
2139
+ 'diffuse',
2140
+
2141
+ 'map',
2142
+ 'matcap',
2143
+ 'gradientMap',
2144
+
2145
+ 'lightMap',
2146
+ 'lightMapIntensity',
2147
+
2148
+ 'aoMap',
2149
+ 'aoMapIntensity',
2150
+
2151
+ 'emissive',
2152
+ 'emissiveMap',
2153
+
2154
+ 'bumpMap',
2155
+ 'bumpScale',
2156
+
2157
+ 'normalMap',
2158
+ 'normalScale',
2159
+
2160
+ 'displacemantBias',
2161
+ 'displacemantMap',
2162
+ 'displacemantScale',
2163
+
2164
+ 'specularMap',
2165
+
2166
+ 'alphaMap',
2167
+
2168
+ 'envMap',
2169
+ 'reflectivity',
2170
+ 'refractionRatio',
2171
+ ];
2172
+ for ( const propertyName of exposePropertyNames ) {
2173
+
2174
+ Object.defineProperty( this, propertyName, {
2175
+
2176
+ get: function () {
2177
+
2178
+ return this.uniforms[ propertyName ].value;
2179
+
2180
+ },
2181
+
2182
+ set: function ( value ) {
2183
+
2184
+ this.uniforms[ propertyName ].value = value;
2185
+
2186
+ },
2187
+
2188
+ } );
2189
+
2190
+ }
2191
+
2192
+ // Special path for shininess to handle zero shininess properly
2193
+ this._shininess = 30;
2194
+ Object.defineProperty( this, 'shininess', {
2195
+
2196
+ get: function () {
2197
+
2198
+ return this._shininess;
2199
+
2200
+ },
2201
+
2202
+ set: function ( value ) {
2203
+
2204
+ this._shininess = value;
2205
+ this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2206
+
2207
+ },
2208
+
2209
+ } );
2210
+
2211
+ Object.defineProperty(
2212
+ this,
2213
+ 'color',
2214
+ Object.getOwnPropertyDescriptor( this, 'diffuse' )
2215
+ );
2216
+
2217
+ this.setValues( parameters );
2218
+
2219
+ }
2220
+
2221
+ copy( source ) {
2222
+
2223
+ super.copy( source );
2224
+
2225
+ this.matcapCombine = source.matcapCombine;
2226
+ this.emissiveIntensity = source.emissiveIntensity;
2227
+ this.normalMapType = source.normalMapType;
2228
+
2229
+ this.combine = source.combine;
2230
+
2231
+ this.wireframeLinecap = source.wireframeLinecap;
2232
+ this.wireframeLinejoin = source.wireframeLinejoin;
2233
+
2234
+ this.flatShading = source.flatShading;
2235
+
2236
+ return this;
2237
+
2238
+ }
2239
+
2240
+ }
2241
+
2242
+ export { MMDLoader };