@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
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  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
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  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
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  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
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  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
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  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
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  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
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  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
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  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
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  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1069 @@
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+ /**
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+ * @version 1.1.1
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+ *
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+ * @desc Load files in LWO3 and LWO2 format on Three.js
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+ *
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+ * LWO3 format specification:
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+ * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
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+ *
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+ * LWO2 format specification:
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+ * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
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+ *
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+ **/
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+
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+ import {
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+ AddOperation,
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+ BackSide,
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+ BufferAttribute,
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+ BufferGeometry,
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+ ClampToEdgeWrapping,
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+ Color,
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+ DoubleSide,
22
+ EquirectangularReflectionMapping,
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+ EquirectangularRefractionMapping,
24
+ FileLoader,
25
+ Float32BufferAttribute,
26
+ FrontSide,
27
+ LineBasicMaterial,
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+ LineSegments,
29
+ Loader,
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+ Mesh,
31
+ MeshPhongMaterial,
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+ MeshPhysicalMaterial,
33
+ MeshStandardMaterial,
34
+ MirroredRepeatWrapping,
35
+ Points,
36
+ PointsMaterial,
37
+ RepeatWrapping,
38
+ TextureLoader,
39
+ Vector2
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+ } from 'three';
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+
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+ import { IFFParser } from './lwo/IFFParser.js';
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+
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+ let _lwoTree;
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+
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+ class LWOLoader extends Loader {
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+
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+ constructor( manager, parameters = {} ) {
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+
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+ super( manager );
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+
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+ this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : '';
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+
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+ const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path;
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+
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+ // give the mesh a default name based on the filename
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+ const modelName = url.split( path ).pop().split( '.' )[ 0 ];
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+
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+ const loader = new FileLoader( this.manager );
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+ loader.setPath( scope.path );
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+ loader.setResponseType( 'arraybuffer' );
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+
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+ loader.load( url, function ( buffer ) {
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+
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+ // console.time( 'Total parsing: ' );
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+
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+ try {
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+
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+ onLoad( scope.parse( buffer, path, modelName ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
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+
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+ }
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+
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+ // console.timeEnd( 'Total parsing: ' );
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+
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+ }, onProgress, onError );
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+
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+ }
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+
99
+ parse( iffBuffer, path, modelName ) {
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+
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+ _lwoTree = new IFFParser().parse( iffBuffer );
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+
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+ // console.log( 'lwoTree', lwoTree );
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+
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+ const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
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+
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+ return new LWOTreeParser( textureLoader ).parse( modelName );
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+
109
+ }
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+
111
+ }
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+
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+ // Parse the lwoTree object
114
+ class LWOTreeParser {
115
+
116
+ constructor( textureLoader ) {
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+
118
+ this.textureLoader = textureLoader;
119
+
120
+ }
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+
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+ parse( modelName ) {
123
+
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+ this.materials = new MaterialParser( this.textureLoader ).parse();
125
+ this.defaultLayerName = modelName;
126
+
127
+ this.meshes = this.parseLayers();
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+
129
+ return {
130
+ materials: this.materials,
131
+ meshes: this.meshes,
132
+ };
133
+
134
+ }
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+
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+ parseLayers() {
137
+
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+ // array of all meshes for building hierarchy
139
+ const meshes = [];
140
+
141
+ // final array containing meshes with scene graph hierarchy set up
142
+ const finalMeshes = [];
143
+
144
+ const geometryParser = new GeometryParser();
145
+
146
+ const scope = this;
147
+ _lwoTree.layers.forEach( function ( layer ) {
148
+
149
+ const geometry = geometryParser.parse( layer.geometry, layer );
150
+
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+ const mesh = scope.parseMesh( geometry, layer );
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+
153
+ meshes[ layer.number ] = mesh;
154
+
155
+ if ( layer.parent === - 1 ) finalMeshes.push( mesh );
156
+ else meshes[ layer.parent ].add( mesh );
157
+
158
+
159
+ } );
160
+
161
+ this.applyPivots( finalMeshes );
162
+
163
+ return finalMeshes;
164
+
165
+ }
166
+
167
+ parseMesh( geometry, layer ) {
168
+
169
+ let mesh;
170
+
171
+ const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
172
+
173
+ this.duplicateUVs( geometry, materials );
174
+
175
+ if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials );
176
+ else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials );
177
+ else mesh = new Mesh( geometry, materials );
178
+
179
+ if ( layer.name ) mesh.name = layer.name;
180
+ else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
181
+
182
+ mesh.userData.pivot = layer.pivot;
183
+
184
+ return mesh;
185
+
186
+ }
187
+
188
+ // TODO: may need to be reversed in z to convert LWO to three.js coordinates
189
+ applyPivots( meshes ) {
190
+
191
+ meshes.forEach( function ( mesh ) {
192
+
193
+ mesh.traverse( function ( child ) {
194
+
195
+ const pivot = child.userData.pivot;
196
+
197
+ child.position.x += pivot[ 0 ];
198
+ child.position.y += pivot[ 1 ];
199
+ child.position.z += pivot[ 2 ];
200
+
201
+ if ( child.parent ) {
202
+
203
+ const parentPivot = child.parent.userData.pivot;
204
+
205
+ child.position.x -= parentPivot[ 0 ];
206
+ child.position.y -= parentPivot[ 1 ];
207
+ child.position.z -= parentPivot[ 2 ];
208
+
209
+ }
210
+
211
+ } );
212
+
213
+ } );
214
+
215
+ }
216
+
217
+ getMaterials( namesArray, type ) {
218
+
219
+ const materials = [];
220
+
221
+ const scope = this;
222
+
223
+ namesArray.forEach( function ( name, i ) {
224
+
225
+ materials[ i ] = scope.getMaterialByName( name );
226
+
227
+ } );
228
+
229
+ // convert materials to line or point mats if required
230
+ if ( type === 'points' || type === 'lines' ) {
231
+
232
+ materials.forEach( function ( mat, i ) {
233
+
234
+ const spec = {
235
+ color: mat.color,
236
+ };
237
+
238
+ if ( type === 'points' ) {
239
+
240
+ spec.size = 0.1;
241
+ spec.map = mat.map;
242
+ materials[ i ] = new PointsMaterial( spec );
243
+
244
+ } else if ( type === 'lines' ) {
245
+
246
+ materials[ i ] = new LineBasicMaterial( spec );
247
+
248
+ }
249
+
250
+ } );
251
+
252
+ }
253
+
254
+ // if there is only one material, return that directly instead of array
255
+ const filtered = materials.filter( Boolean );
256
+ if ( filtered.length === 1 ) return filtered[ 0 ];
257
+
258
+ return materials;
259
+
260
+ }
261
+
262
+ getMaterialByName( name ) {
263
+
264
+ return this.materials.filter( function ( m ) {
265
+
266
+ return m.name === name;
267
+
268
+ } )[ 0 ];
269
+
270
+ }
271
+
272
+ // If the material has an aoMap, duplicate UVs
273
+ duplicateUVs( geometry, materials ) {
274
+
275
+ let duplicateUVs = false;
276
+
277
+ if ( ! Array.isArray( materials ) ) {
278
+
279
+ if ( materials.aoMap ) duplicateUVs = true;
280
+
281
+ } else {
282
+
283
+ materials.forEach( function ( material ) {
284
+
285
+ if ( material.aoMap ) duplicateUVs = true;
286
+
287
+ } );
288
+
289
+ }
290
+
291
+ if ( ! duplicateUVs ) return;
292
+
293
+ geometry.setAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) );
294
+
295
+ }
296
+
297
+ }
298
+
299
+ class MaterialParser {
300
+
301
+ constructor( textureLoader ) {
302
+
303
+ this.textureLoader = textureLoader;
304
+
305
+ }
306
+
307
+ parse() {
308
+
309
+ const materials = [];
310
+ this.textures = {};
311
+
312
+ for ( const name in _lwoTree.materials ) {
313
+
314
+ if ( _lwoTree.format === 'LWO3' ) {
315
+
316
+ materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
317
+
318
+ } else if ( _lwoTree.format === 'LWO2' ) {
319
+
320
+ materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
321
+
322
+ }
323
+
324
+ }
325
+
326
+ return materials;
327
+
328
+ }
329
+
330
+ parseMaterial( materialData, name, textures ) {
331
+
332
+ let params = {
333
+ name: name,
334
+ side: this.getSide( materialData.attributes ),
335
+ flatShading: this.getSmooth( materialData.attributes ),
336
+ };
337
+
338
+ const connections = this.parseConnections( materialData.connections, materialData.nodes );
339
+
340
+ const maps = this.parseTextureNodes( connections.maps );
341
+
342
+ this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
343
+
344
+ const attributes = this.parseAttributes( connections.attributes, maps );
345
+
346
+ this.parseEnvMap( connections, maps, attributes );
347
+
348
+ params = Object.assign( maps, params );
349
+ params = Object.assign( params, attributes );
350
+
351
+ const materialType = this.getMaterialType( connections.attributes );
352
+
353
+ if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio"
354
+
355
+ return new materialType( params );
356
+
357
+ }
358
+
359
+ parseMaterialLwo2( materialData, name/*, textures*/ ) {
360
+
361
+ let params = {
362
+ name: name,
363
+ side: this.getSide( materialData.attributes ),
364
+ flatShading: this.getSmooth( materialData.attributes ),
365
+ };
366
+
367
+ const attributes = this.parseAttributes( materialData.attributes, {} );
368
+ params = Object.assign( params, attributes );
369
+ return new MeshPhongMaterial( params );
370
+
371
+ }
372
+
373
+ // Note: converting from left to right handed coords by switching x -> -x in vertices, and
374
+ // then switching mat FrontSide -> BackSide
375
+ // NB: this means that FrontSide and BackSide have been switched!
376
+ getSide( attributes ) {
377
+
378
+ if ( ! attributes.side ) return BackSide;
379
+
380
+ switch ( attributes.side ) {
381
+
382
+ case 0:
383
+ case 1:
384
+ return BackSide;
385
+ case 2: return FrontSide;
386
+ case 3: return DoubleSide;
387
+
388
+ }
389
+
390
+ }
391
+
392
+ getSmooth( attributes ) {
393
+
394
+ if ( ! attributes.smooth ) return true;
395
+ return ! attributes.smooth;
396
+
397
+ }
398
+
399
+ parseConnections( connections, nodes ) {
400
+
401
+ const materialConnections = {
402
+ maps: {}
403
+ };
404
+
405
+ const inputName = connections.inputName;
406
+ const inputNodeName = connections.inputNodeName;
407
+ const nodeName = connections.nodeName;
408
+
409
+ const scope = this;
410
+ inputName.forEach( function ( name, index ) {
411
+
412
+ if ( name === 'Material' ) {
413
+
414
+ const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
415
+ materialConnections.attributes = matNode.attributes;
416
+ materialConnections.envMap = matNode.fileName;
417
+ materialConnections.name = inputNodeName[ index ];
418
+
419
+ }
420
+
421
+ } );
422
+
423
+ nodeName.forEach( function ( name, index ) {
424
+
425
+ if ( name === materialConnections.name ) {
426
+
427
+ materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
428
+
429
+ }
430
+
431
+ } );
432
+
433
+ return materialConnections;
434
+
435
+ }
436
+
437
+ getNodeByRefName( refName, nodes ) {
438
+
439
+ for ( const name in nodes ) {
440
+
441
+ if ( nodes[ name ].refName === refName ) return nodes[ name ];
442
+
443
+ }
444
+
445
+ }
446
+
447
+ parseTextureNodes( textureNodes ) {
448
+
449
+ const maps = {};
450
+
451
+ for ( const name in textureNodes ) {
452
+
453
+ const node = textureNodes[ name ];
454
+ const path = node.fileName;
455
+
456
+ if ( ! path ) return;
457
+
458
+ const texture = this.loadTexture( path );
459
+
460
+ if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
461
+ if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
462
+
463
+ switch ( name ) {
464
+
465
+ case 'Color':
466
+ maps.map = texture;
467
+ break;
468
+ case 'Roughness':
469
+ maps.roughnessMap = texture;
470
+ maps.roughness = 1;
471
+ break;
472
+ case 'Specular':
473
+ maps.specularMap = texture;
474
+ maps.specular = 0xffffff;
475
+ break;
476
+ case 'Luminous':
477
+ maps.emissiveMap = texture;
478
+ maps.emissive = 0x808080;
479
+ break;
480
+ case 'Luminous Color':
481
+ maps.emissive = 0x808080;
482
+ break;
483
+ case 'Metallic':
484
+ maps.metalnessMap = texture;
485
+ maps.metalness = 1;
486
+ break;
487
+ case 'Transparency':
488
+ case 'Alpha':
489
+ maps.alphaMap = texture;
490
+ maps.transparent = true;
491
+ break;
492
+ case 'Normal':
493
+ maps.normalMap = texture;
494
+ if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude );
495
+ break;
496
+ case 'Bump':
497
+ maps.bumpMap = texture;
498
+ break;
499
+
500
+ }
501
+
502
+ }
503
+
504
+ // LWO BSDF materials can have both spec and rough, but this is not valid in three
505
+ if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
506
+
507
+ return maps;
508
+
509
+ }
510
+
511
+ // maps can also be defined on individual material attributes, parse those here
512
+ // This occurs on Standard (Phong) surfaces
513
+ parseAttributeImageMaps( attributes, textures, maps ) {
514
+
515
+ for ( const name in attributes ) {
516
+
517
+ const attribute = attributes[ name ];
518
+
519
+ if ( attribute.maps ) {
520
+
521
+ const mapData = attribute.maps[ 0 ];
522
+
523
+ const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
524
+ if ( ! path ) return;
525
+
526
+ const texture = this.loadTexture( path );
527
+
528
+ if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
529
+ if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
530
+
531
+ switch ( name ) {
532
+
533
+ case 'Color':
534
+ maps.map = texture;
535
+ break;
536
+ case 'Diffuse':
537
+ maps.aoMap = texture;
538
+ break;
539
+ case 'Roughness':
540
+ maps.roughnessMap = texture;
541
+ maps.roughness = 1;
542
+ break;
543
+ case 'Specular':
544
+ maps.specularMap = texture;
545
+ maps.specular = 0xffffff;
546
+ break;
547
+ case 'Luminosity':
548
+ maps.emissiveMap = texture;
549
+ maps.emissive = 0x808080;
550
+ break;
551
+ case 'Metallic':
552
+ maps.metalnessMap = texture;
553
+ maps.metalness = 1;
554
+ break;
555
+ case 'Transparency':
556
+ case 'Alpha':
557
+ maps.alphaMap = texture;
558
+ maps.transparent = true;
559
+ break;
560
+ case 'Normal':
561
+ maps.normalMap = texture;
562
+ break;
563
+ case 'Bump':
564
+ maps.bumpMap = texture;
565
+ break;
566
+
567
+ }
568
+
569
+ }
570
+
571
+ }
572
+
573
+ }
574
+
575
+ parseAttributes( attributes, maps ) {
576
+
577
+ const params = {};
578
+
579
+ // don't use color data if color map is present
580
+ if ( attributes.Color && ! maps.map ) {
581
+
582
+ params.color = new Color().fromArray( attributes.Color.value );
583
+
584
+ } else params.color = new Color();
585
+
586
+
587
+ if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
588
+
589
+ params.opacity = 1 - attributes.Transparency.value;
590
+ params.transparent = true;
591
+
592
+ }
593
+
594
+ if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
595
+
596
+ this.parsePhysicalAttributes( params, attributes, maps );
597
+ this.parseStandardAttributes( params, attributes, maps );
598
+ this.parsePhongAttributes( params, attributes, maps );
599
+
600
+ return params;
601
+
602
+ }
603
+
604
+ parsePhysicalAttributes( params, attributes/*, maps*/ ) {
605
+
606
+ if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
607
+
608
+ params.clearcoat = attributes.Clearcoat.value;
609
+
610
+ if ( attributes[ 'Clearcoat Gloss' ] ) {
611
+
612
+ params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
613
+
614
+ }
615
+
616
+ }
617
+
618
+ }
619
+
620
+ parseStandardAttributes( params, attributes, maps ) {
621
+
622
+
623
+ if ( attributes.Luminous ) {
624
+
625
+ params.emissiveIntensity = attributes.Luminous.value;
626
+
627
+ if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) {
628
+
629
+ params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value );
630
+
631
+ } else {
632
+
633
+ params.emissive = new Color( 0x808080 );
634
+
635
+ }
636
+
637
+ }
638
+
639
+ if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
640
+ if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
641
+
642
+ }
643
+
644
+ parsePhongAttributes( params, attributes, maps ) {
645
+
646
+ if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
647
+
648
+ if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
649
+
650
+ if ( attributes.Reflection ) {
651
+
652
+ params.reflectivity = attributes.Reflection.value;
653
+ params.combine = AddOperation;
654
+
655
+ }
656
+
657
+ if ( attributes.Luminosity ) {
658
+
659
+ params.emissiveIntensity = attributes.Luminosity.value;
660
+
661
+ if ( ! maps.emissiveMap && ! maps.map ) {
662
+
663
+ params.emissive = params.color;
664
+
665
+ } else {
666
+
667
+ params.emissive = new Color( 0x808080 );
668
+
669
+ }
670
+
671
+ }
672
+
673
+ // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
674
+ if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
675
+
676
+ if ( attributes[ 'Color Highlight' ] ) {
677
+
678
+ params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
679
+
680
+ } else {
681
+
682
+ params.specular = new Color().setScalar( attributes.Specular.value );
683
+
684
+ }
685
+
686
+ }
687
+
688
+ if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
689
+
690
+ }
691
+
692
+ parseEnvMap( connections, maps, attributes ) {
693
+
694
+ if ( connections.envMap ) {
695
+
696
+ const envMap = this.loadTexture( connections.envMap );
697
+
698
+ if ( attributes.transparent && attributes.opacity < 0.999 ) {
699
+
700
+ envMap.mapping = EquirectangularRefractionMapping;
701
+
702
+ // Reflectivity and refraction mapping don't work well together in Phong materials
703
+ if ( attributes.reflectivity !== undefined ) {
704
+
705
+ delete attributes.reflectivity;
706
+ delete attributes.combine;
707
+
708
+ }
709
+
710
+ if ( attributes.metalness !== undefined ) {
711
+
712
+ attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
713
+
714
+ }
715
+
716
+ attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
717
+
718
+ } else envMap.mapping = EquirectangularReflectionMapping;
719
+
720
+ maps.envMap = envMap;
721
+
722
+ }
723
+
724
+ }
725
+
726
+ // get texture defined at top level by its index
727
+ getTexturePathByIndex( index ) {
728
+
729
+ let fileName = '';
730
+
731
+ if ( ! _lwoTree.textures ) return fileName;
732
+
733
+ _lwoTree.textures.forEach( function ( texture ) {
734
+
735
+ if ( texture.index === index ) fileName = texture.fileName;
736
+
737
+ } );
738
+
739
+ return fileName;
740
+
741
+ }
742
+
743
+ loadTexture( path ) {
744
+
745
+ if ( ! path ) return null;
746
+
747
+ const texture = this.textureLoader.load(
748
+ path,
749
+ undefined,
750
+ undefined,
751
+ function () {
752
+
753
+ console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
754
+
755
+ }
756
+ );
757
+
758
+ return texture;
759
+
760
+ }
761
+
762
+ // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
763
+ getWrappingType( num ) {
764
+
765
+ switch ( num ) {
766
+
767
+ case 0:
768
+ console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
769
+ return ClampToEdgeWrapping;
770
+ case 1: return RepeatWrapping;
771
+ case 2: return MirroredRepeatWrapping;
772
+ case 3: return ClampToEdgeWrapping;
773
+
774
+ }
775
+
776
+ }
777
+
778
+ getMaterialType( nodeData ) {
779
+
780
+ if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial;
781
+ if ( nodeData.Roughness ) return MeshStandardMaterial;
782
+ return MeshPhongMaterial;
783
+
784
+ }
785
+
786
+ }
787
+
788
+ class GeometryParser {
789
+
790
+ parse( geoData, layer ) {
791
+
792
+ const geometry = new BufferGeometry();
793
+
794
+ geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) );
795
+
796
+ const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
797
+ geometry.setIndex( indices );
798
+
799
+ this.parseGroups( geometry, geoData );
800
+
801
+ geometry.computeVertexNormals();
802
+
803
+ this.parseUVs( geometry, layer, indices );
804
+ this.parseMorphTargets( geometry, layer, indices );
805
+
806
+ // TODO: z may need to be reversed to account for coordinate system change
807
+ geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] );
808
+
809
+ // let userData = geometry.userData;
810
+ // geometry = geometry.toNonIndexed()
811
+ // geometry.userData = userData;
812
+
813
+ return geometry;
814
+
815
+ }
816
+
817
+ // split quads into tris
818
+ splitIndices( indices, polygonDimensions ) {
819
+
820
+ const remappedIndices = [];
821
+
822
+ let i = 0;
823
+ polygonDimensions.forEach( function ( dim ) {
824
+
825
+ if ( dim < 4 ) {
826
+
827
+ for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
828
+
829
+ } else if ( dim === 4 ) {
830
+
831
+ remappedIndices.push(
832
+ indices[ i ],
833
+ indices[ i + 1 ],
834
+ indices[ i + 2 ],
835
+
836
+ indices[ i ],
837
+ indices[ i + 2 ],
838
+ indices[ i + 3 ]
839
+
840
+ );
841
+
842
+ } else if ( dim > 4 ) {
843
+
844
+ for ( let k = 1; k < dim - 1; k ++ ) {
845
+
846
+ remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
847
+
848
+ }
849
+
850
+ console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
851
+
852
+ }
853
+
854
+ i += dim;
855
+
856
+ } );
857
+
858
+ return remappedIndices;
859
+
860
+ }
861
+
862
+ // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
863
+ parseGroups( geometry, geoData ) {
864
+
865
+ const tags = _lwoTree.tags;
866
+ const matNames = [];
867
+
868
+ let elemSize = 3;
869
+ if ( geoData.type === 'lines' ) elemSize = 2;
870
+ if ( geoData.type === 'points' ) elemSize = 1;
871
+
872
+ const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
873
+
874
+ let indexNum = 0; // create new indices in numerical order
875
+ const indexPairs = {}; // original indices mapped to numerical indices
876
+
877
+ let prevMaterialIndex;
878
+ let materialIndex;
879
+
880
+ let prevStart = 0;
881
+ let currentCount = 0;
882
+
883
+ for ( let i = 0; i < remappedIndices.length; i += 2 ) {
884
+
885
+ materialIndex = remappedIndices[ i + 1 ];
886
+
887
+ if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
888
+
889
+ if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
890
+
891
+ if ( materialIndex !== prevMaterialIndex ) {
892
+
893
+ let currentIndex;
894
+ if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
895
+
896
+ currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
897
+
898
+ } else {
899
+
900
+ currentIndex = indexNum;
901
+ indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
902
+ matNames[ indexNum ] = tags[ prevMaterialIndex ];
903
+ indexNum ++;
904
+
905
+ }
906
+
907
+ geometry.addGroup( prevStart, currentCount, currentIndex );
908
+
909
+ prevStart += currentCount;
910
+
911
+ prevMaterialIndex = materialIndex;
912
+ currentCount = 0;
913
+
914
+ }
915
+
916
+ currentCount += elemSize;
917
+
918
+ }
919
+
920
+ // the loop above doesn't add the last group, do that here.
921
+ if ( geometry.groups.length > 0 ) {
922
+
923
+ let currentIndex;
924
+ if ( indexPairs[ tags[ materialIndex ] ] ) {
925
+
926
+ currentIndex = indexPairs[ tags[ materialIndex ] ];
927
+
928
+ } else {
929
+
930
+ currentIndex = indexNum;
931
+ indexPairs[ tags[ materialIndex ] ] = indexNum;
932
+ matNames[ indexNum ] = tags[ materialIndex ];
933
+
934
+ }
935
+
936
+ geometry.addGroup( prevStart, currentCount, currentIndex );
937
+
938
+ }
939
+
940
+ // Mat names from TAGS chunk, used to build up an array of materials for this geometry
941
+ geometry.userData.matNames = matNames;
942
+
943
+ }
944
+
945
+ splitMaterialIndices( polygonDimensions, indices ) {
946
+
947
+ const remappedIndices = [];
948
+
949
+ polygonDimensions.forEach( function ( dim, i ) {
950
+
951
+ if ( dim <= 3 ) {
952
+
953
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
954
+
955
+ } else if ( dim === 4 ) {
956
+
957
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
958
+
959
+ } else {
960
+
961
+ // ignore > 4 for now
962
+ for ( let k = 0; k < dim - 2; k ++ ) {
963
+
964
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
965
+
966
+ }
967
+
968
+ }
969
+
970
+ } );
971
+
972
+ return remappedIndices;
973
+
974
+ }
975
+
976
+ // UV maps:
977
+ // 1: are defined via index into an array of points, not into a geometry
978
+ // - the geometry is also defined by an index into this array, but the indexes may not match
979
+ // 2: there can be any number of UV maps for a single geometry. Here these are combined,
980
+ // with preference given to the first map encountered
981
+ // 3: UV maps can be partial - that is, defined for only a part of the geometry
982
+ // 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
983
+ // UV maps are defined as partially VMAP and partially VMAD
984
+ // VMADs are currently not supported
985
+ parseUVs( geometry, layer ) {
986
+
987
+ // start by creating a UV map set to zero for the whole geometry
988
+ const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
989
+
990
+ return 0;
991
+
992
+ } );
993
+
994
+ for ( const name in layer.uvs ) {
995
+
996
+ const uvs = layer.uvs[ name ].uvs;
997
+ const uvIndices = layer.uvs[ name ].uvIndices;
998
+
999
+ uvIndices.forEach( function ( i, j ) {
1000
+
1001
+ remappedUVs[ i * 2 ] = uvs[ j * 2 ];
1002
+ remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
1003
+
1004
+ } );
1005
+
1006
+ }
1007
+
1008
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) );
1009
+
1010
+ }
1011
+
1012
+ parseMorphTargets( geometry, layer ) {
1013
+
1014
+ let num = 0;
1015
+ for ( const name in layer.morphTargets ) {
1016
+
1017
+ const remappedPoints = geometry.attributes.position.array.slice();
1018
+
1019
+ if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
1020
+
1021
+ const morphPoints = layer.morphTargets[ name ].points;
1022
+ const morphIndices = layer.morphTargets[ name ].indices;
1023
+ const type = layer.morphTargets[ name ].type;
1024
+
1025
+ morphIndices.forEach( function ( i, j ) {
1026
+
1027
+ if ( type === 'relative' ) {
1028
+
1029
+ remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
1030
+ remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
1031
+ remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
1032
+
1033
+ } else {
1034
+
1035
+ remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
1036
+ remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
1037
+ remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
1038
+
1039
+ }
1040
+
1041
+ } );
1042
+
1043
+ geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 );
1044
+ geometry.morphAttributes.position[ num ].name = name;
1045
+
1046
+ num ++;
1047
+
1048
+ }
1049
+
1050
+ geometry.morphTargetsRelative = false;
1051
+
1052
+ }
1053
+
1054
+ }
1055
+
1056
+
1057
+ // ************** UTILITY FUNCTIONS **************
1058
+
1059
+ function extractParentUrl( url, dir ) {
1060
+
1061
+ const index = url.indexOf( dir );
1062
+
1063
+ if ( index === - 1 ) return './';
1064
+
1065
+ return url.slice( 0, index );
1066
+
1067
+ }
1068
+
1069
+ export { LWOLoader };