@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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( function () {
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/**
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* Tessellates the famous Utah teapot database by Martin Newell into triangles.
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*
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* Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
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* fitLid = false, blinn = true
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*
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* size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
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* Think of it as a "radius".
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* segments - number of line segments to subdivide each patch edge;
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* 1 is possible but gives degenerates, so two is the real minimum.
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* bottom - boolean, if true (default) then the bottom patches are added. Some consider
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* adding the bottom heresy, so set this to "false" to adhere to the One True Way.
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* lid - to remove the lid and look inside, set to true.
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* body - to remove the body and leave the lid, set this and "bottom" to false.
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* fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
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* see the teapot's insides through the gap.
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* blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
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* nicer. If you want to see the original teapot, similar to the real-world model, set
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* this to false. True by default.
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* See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
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* real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
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*
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* Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
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*
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* The teapot should normally be rendered as a double sided object, since for some
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* patches both sides can be seen, e.g., the gap around the lid and inside the spout.
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*
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* Segments 'n' determines the number of triangles output.
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* Total triangles = 32*2*n*n - 8*n [degenerates at the top and bottom cusps are deleted]
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*
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* size_factor # triangles
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* 1 56
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* 2 240
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* 3 552
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* 20 25440
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* 30 57360
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*
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* Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
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* Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
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* YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
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*
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* See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
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*
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*/
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class TeapotGeometry extends THREE.BufferGeometry {
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constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
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// 32 * 4 * 4 Bezier spline patches
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const teapotPatches = [
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/*rim*/
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27, 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39, 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12,
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/*body*/
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12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68, 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77, 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56, 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104, 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113, 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92,
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/*handle*/
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120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132, 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154, 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
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/*spout*/
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161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173, 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
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/*lid*/
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203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212, 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218, 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224, 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209, 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249, 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258, 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
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/*bottom*/
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265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113, 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104, 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95, 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92 ];
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const teapotVertices = [ 1.4, 0, 2.4, 1.4, - 0.784, 2.4, 0.784, - 1.4, 2.4, 0, - 1.4, 2.4, 1.3375, 0, 2.53125, 1.3375, - 0.749, 2.53125, 0.749, - 1.3375, 2.53125, 0, - 1.3375, 2.53125, 1.4375, 0, 2.53125, 1.4375, - 0.805, 2.53125, 0.805, - 1.4375, 2.53125, 0, - 1.4375, 2.53125, 1.5, 0, 2.4, 1.5, - 0.84, 2.4, 0.84, - 1.5, 2.4, 0, - 1.5, 2.4, - 0.784, - 1.4, 2.4, - 1.4, - 0.784, 2.4, - 1.4, 0, 2.4, - 0.749, - 1.3375, 2.53125, - 1.3375, - 0.749, 2.53125, - 1.3375, 0, 2.53125, - 0.805, - 1.4375, 2.53125, - 1.4375, - 0.805, 2.53125, - 1.4375, 0, 2.53125, - 0.84, - 1.5, 2.4, - 1.5, - 0.84, 2.4, - 1.5, 0, 2.4, - 1.4, 0.784, 2.4, - 0.784, 1.4, 2.4, 0, 1.4, 2.4, - 1.3375, 0.749, 2.53125, - 0.749, 1.3375, 2.53125, 0, 1.3375, 2.53125, - 1.4375, 0.805, 2.53125, - 0.805, 1.4375, 2.53125, 0, 1.4375, 2.53125, - 1.5, 0.84, 2.4, - 0.84, 1.5, 2.4, 0, 1.5, 2.4, 0.784, 1.4, 2.4, 1.4, 0.784, 2.4, 0.749, 1.3375, 2.53125, 1.3375, 0.749, 2.53125, 0.805, 1.4375, 2.53125, 1.4375, 0.805, 2.53125, 0.84, 1.5, 2.4, 1.5, 0.84, 2.4, 1.75, 0, 1.875, 1.75, - 0.98, 1.875, 0.98, - 1.75, 1.875, 0, - 1.75, 1.875, 2, 0, 1.35, 2, - 1.12, 1.35, 1.12, - 2, 1.35, 0, - 2, 1.35, 2, 0, 0.9, 2, - 1.12, 0.9, 1.12, - 2, 0.9, 0, - 2, 0.9, - 0.98, - 1.75, 1.875, - 1.75, - 0.98, 1.875, - 1.75, 0, 1.875, - 1.12, - 2, 1.35, - 2, - 1.12, 1.35, - 2, 0, 1.35, - 1.12, - 2, 0.9, - 2, - 1.12, 0.9, - 2, 0, 0.9, - 1.75, 0.98, 1.875, - 0.98, 1.75, 1.875, 0, 1.75, 1.875, - 2, 1.12, 1.35, - 1.12, 2, 1.35, 0, 2, 1.35, - 2, 1.12, 0.9, - 1.12, 2, 0.9, 0, 2, 0.9, 0.98, 1.75, 1.875, 1.75, 0.98, 1.875, 1.12, 2, 1.35, 2, 1.12, 1.35, 1.12, 2, 0.9, 2, 1.12, 0.9, 2, 0, 0.45, 2, - 1.12, 0.45, 1.12, - 2, 0.45, 0, - 2, 0.45, 1.5, 0, 0.225, 1.5, - 0.84, 0.225, 0.84, - 1.5, 0.225, 0, - 1.5, 0.225, 1.5, 0, 0.15, 1.5, - 0.84, 0.15, 0.84, - 1.5, 0.15, 0, - 1.5, 0.15, - 1.12, - 2, 0.45, - 2, - 1.12, 0.45, - 2, 0, 0.45, - 0.84, - 1.5, 0.225, - 1.5, - 0.84, 0.225, - 1.5, 0, 0.225, - 0.84, - 1.5, 0.15, - 1.5, - 0.84, 0.15, - 1.5, 0, 0.15, - 2, 1.12, 0.45, - 1.12, 2, 0.45, 0, 2, 0.45, - 1.5, 0.84, 0.225, - 0.84, 1.5, 0.225, 0, 1.5, 0.225, - 1.5, 0.84, 0.15, - 0.84, 1.5, 0.15, 0, 1.5, 0.15, 1.12, 2, 0.45, 2, 1.12, 0.45, 0.84, 1.5, 0.225, 1.5, 0.84, 0.225, 0.84, 1.5, 0.15, 1.5, 0.84, 0.15, - 1.6, 0, 2.025, - 1.6, - 0.3, 2.025, - 1.5, - 0.3, 2.25, - 1.5, 0, 2.25, - 2.3, 0, 2.025, - 2.3, - 0.3, 2.025, - 2.5, - 0.3, 2.25, - 2.5, 0, 2.25, - 2.7, 0, 2.025, - 2.7, - 0.3, 2.025, - 3, - 0.3, 2.25, - 3, 0, 2.25, - 2.7, 0, 1.8, - 2.7, - 0.3, 1.8, - 3, - 0.3, 1.8, - 3, 0, 1.8, - 1.5, 0.3, 2.25, - 1.6, 0.3, 2.025, - 2.5, 0.3, 2.25, - 2.3, 0.3, 2.025, - 3, 0.3, 2.25, - 2.7, 0.3, 2.025, - 3, 0.3, 1.8, - 2.7, 0.3, 1.8, - 2.7, 0, 1.575, - 2.7, - 0.3, 1.575, - 3, - 0.3, 1.35, - 3, 0, 1.35, - 2.5, 0, 1.125, - 2.5, - 0.3, 1.125, - 2.65, - 0.3, 0.9375, - 2.65, 0, 0.9375, - 2, - 0.3, 0.9, - 1.9, - 0.3, 0.6, - 1.9, 0, 0.6, - 3, 0.3, 1.35, - 2.7, 0.3, 1.575, - 2.65, 0.3, 0.9375, - 2.5, 0.3, 1.125, - 1.9, 0.3, 0.6, - 2, 0.3, 0.9, 1.7, 0, 1.425, 1.7, - 0.66, 1.425, 1.7, - 0.66, 0.6, 1.7, 0, 0.6, 2.6, 0, 1.425, 2.6, - 0.66, 1.425, 3.1, - 0.66, 0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, - 0.25, 2.1, 2.4, - 0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7, - 0.25, 2.4, 3.3, - 0.25, 2.4, 3.3, 0, 2.4, 1.7, 0.66, 0.6, 1.7, 0.66, 1.425, 3.1, 0.66, 0.825, 2.6, 0.66, 1.425, 2.4, 0.25, 2.025, 2.3, 0.25, 2.1, 3.3, 0.25, 2.4, 2.7, 0.25, 2.4, 2.8, 0, 2.475, 2.8, - 0.25, 2.475, 3.525, - 0.25, 2.49375, 3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, - 0.15, 2.475, 3.45, - 0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4, 2.8, - 0.15, 2.4, 3.2, - 0.15, 2.4, 3.2, 0, 2.4, 3.525, 0.25, 2.49375, 2.8, 0.25, 2.475, 3.45, 0.15, 2.5125, 2.9, 0.15, 2.475, 3.2, 0.15, 2.4, 2.8, 0.15, 2.4, 0, 0, 3.15, 0.8, 0, 3.15, 0.8, - 0.45, 3.15, 0.45, - 0.8, 3.15, 0, - 0.8, 3.15, 0, 0, 2.85, 0.2, 0, 2.7, 0.2, - 0.112, 2.7, 0.112, - 0.2, 2.7, 0, - 0.2, 2.7, - 0.45, - 0.8, 3.15, - 0.8, - 0.45, 3.15, - 0.8, 0, 3.15, - 0.112, - 0.2, 2.7, - 0.2, - 0.112, 2.7, - 0.2, 0, 2.7, - 0.8, 0.45, 3.15, - 0.45, 0.8, 3.15, 0, 0.8, 3.15, - 0.2, 0.112, 2.7, - 0.112, 0.2, 2.7, 0, 0.2, 2.7, 0.45, 0.8, 3.15, 0.8, 0.45, 3.15, 0.112, 0.2, 2.7, 0.2, 0.112, 2.7, 0.4, 0, 2.55, 0.4, - 0.224, 2.55, 0.224, - 0.4, 2.55, 0, - 0.4, 2.55, 1.3, 0, 2.55, 1.3, - 0.728, 2.55, 0.728, - 1.3, 2.55, 0, - 1.3, 2.55, 1.3, 0, 2.4, 1.3, - 0.728, 2.4, 0.728, - 1.3, 2.4, 0, - 1.3, 2.4, - 0.224, - 0.4, 2.55, - 0.4, - 0.224, 2.55, - 0.4, 0, 2.55, - 0.728, - 1.3, 2.55, - 1.3, - 0.728, 2.55, - 1.3, 0, 2.55, - 0.728, - 1.3, 2.4, - 1.3, - 0.728, 2.4, - 1.3, 0, 2.4, - 0.4, 0.224, 2.55, - 0.224, 0.4, 2.55, 0, 0.4, 2.55, - 1.3, 0.728, 2.55, - 0.728, 1.3, 2.55, 0, 1.3, 2.55, - 1.3, 0.728, 2.4, - 0.728, 1.3, 2.4, 0, 1.3, 2.4, 0.224, 0.4, 2.55, 0.4, 0.224, 2.55, 0.728, 1.3, 2.55, 1.3, 0.728, 2.55, 0.728, 1.3, 2.4, 1.3, 0.728, 2.4, 0, 0, 0, 1.425, 0, 0, 1.425, 0.798, 0, 0.798, 1.425, 0, 0, 1.425, 0, 1.5, 0, 0.075, 1.5, 0.84, 0.075, 0.84, 1.5, 0.075, 0, 1.5, 0.075, - 0.798, 1.425, 0, - 1.425, 0.798, 0, - 1.425, 0, 0, - 0.84, 1.5, 0.075, - 1.5, 0.84, 0.075, - 1.5, 0, 0.075, - 1.425, - 0.798, 0, - 0.798, - 1.425, 0, 0, - 1.425, 0, - 1.5, - 0.84, 0.075, - 0.84, - 1.5, 0.075, 0, - 1.5, 0.075, 0.798, - 1.425, 0, 1.425, - 0.798, 0, 0.84, - 1.5, 0.075, 1.5, - 0.84, 0.075 ];
|
|
70
|
+
super(); // number of segments per patch
|
|
71
|
+
|
|
72
|
+
segments = Math.max( 2, Math.floor( segments ) ); // Jim Blinn scaled the teapot down in size by about 1.3 for
|
|
73
|
+
// some rendering tests. He liked the new proportions that he kept
|
|
74
|
+
// the data in this form. The model was distributed with these new
|
|
75
|
+
// proportions and became the norm. Trivia: comparing images of the
|
|
76
|
+
// real teapot and the computer model, the ratio for the bowl of the
|
|
77
|
+
// real teapot is more like 1.25, but since 1.3 is the traditional
|
|
78
|
+
// value given, we use it here.
|
|
79
|
+
|
|
80
|
+
const blinnScale = 1.3; // scale the size to be the real scaling factor
|
|
81
|
+
|
|
82
|
+
const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
|
|
83
|
+
const maxHeight2 = maxHeight / 2;
|
|
84
|
+
const trueSize = size / maxHeight2; // Number of elements depends on what is needed. Subtract degenerate
|
|
85
|
+
// triangles at tip of bottom and lid out in advance.
|
|
86
|
+
|
|
87
|
+
let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
|
|
88
|
+
numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
|
|
89
|
+
numTriangles += body ? 40 * segments * segments : 0;
|
|
90
|
+
const indices = new Uint32Array( numTriangles * 3 );
|
|
91
|
+
let numVertices = bottom ? 4 : 0;
|
|
92
|
+
numVertices += lid ? 8 : 0;
|
|
93
|
+
numVertices += body ? 20 : 0;
|
|
94
|
+
numVertices *= ( segments + 1 ) * ( segments + 1 );
|
|
95
|
+
const vertices = new Float32Array( numVertices * 3 );
|
|
96
|
+
const normals = new Float32Array( numVertices * 3 );
|
|
97
|
+
const uvs = new Float32Array( numVertices * 2 ); // Bezier form
|
|
98
|
+
|
|
99
|
+
const ms = new THREE.Matrix4();
|
|
100
|
+
ms.set( - 1.0, 3.0, - 3.0, 1.0, 3.0, - 6.0, 3.0, 0.0, - 3.0, 3.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 );
|
|
101
|
+
const g = [];
|
|
102
|
+
const sp = [];
|
|
103
|
+
const tp = [];
|
|
104
|
+
const dsp = [];
|
|
105
|
+
const dtp = []; // M * G * M matrix, sort of see
|
|
106
|
+
// http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
|
|
107
|
+
|
|
108
|
+
const mgm = [];
|
|
109
|
+
const vert = [];
|
|
110
|
+
const sdir = [];
|
|
111
|
+
const tdir = [];
|
|
112
|
+
const norm = new THREE.Vector3();
|
|
113
|
+
let tcoord;
|
|
114
|
+
let sval;
|
|
115
|
+
let tval;
|
|
116
|
+
let p;
|
|
117
|
+
let dsval = 0;
|
|
118
|
+
let dtval = 0;
|
|
119
|
+
const normOut = new THREE.Vector3();
|
|
120
|
+
const gmx = new THREE.Matrix4();
|
|
121
|
+
const tmtx = new THREE.Matrix4();
|
|
122
|
+
const vsp = new THREE.Vector4();
|
|
123
|
+
const vtp = new THREE.Vector4();
|
|
124
|
+
const vdsp = new THREE.Vector4();
|
|
125
|
+
const vdtp = new THREE.Vector4();
|
|
126
|
+
const vsdir = new THREE.Vector3();
|
|
127
|
+
const vtdir = new THREE.Vector3();
|
|
128
|
+
const mst = ms.clone();
|
|
129
|
+
mst.transpose(); // internal function: test if triangle has any matching vertices;
|
|
130
|
+
// if so, don't save triangle, since it won't display anything.
|
|
131
|
+
|
|
132
|
+
const notDegenerate = ( vtx1, vtx2, vtx3 ) => // if any vertex matches, return false
|
|
133
|
+
! ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] || vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] || vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] );
|
|
134
|
+
|
|
135
|
+
for ( let i = 0; i < 3; i ++ ) {
|
|
136
|
+
|
|
137
|
+
mgm[ i ] = new THREE.Matrix4();
|
|
138
|
+
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
const minPatches = body ? 0 : 20;
|
|
142
|
+
const maxPatches = bottom ? 32 : 28;
|
|
143
|
+
const vertPerRow = segments + 1;
|
|
144
|
+
let surfCount = 0;
|
|
145
|
+
let vertCount = 0;
|
|
146
|
+
let normCount = 0;
|
|
147
|
+
let uvCount = 0;
|
|
148
|
+
let indexCount = 0;
|
|
149
|
+
|
|
150
|
+
for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
|
|
151
|
+
|
|
152
|
+
// lid is in the middle of the data, patches 20-27,
|
|
153
|
+
// so ignore it for this part of the loop if the lid is not desired
|
|
154
|
+
if ( lid || surf < 20 || surf >= 28 ) {
|
|
155
|
+
|
|
156
|
+
// get M * G * M matrix for x,y,z
|
|
157
|
+
for ( let i = 0; i < 3; i ++ ) {
|
|
158
|
+
|
|
159
|
+
// get control patches
|
|
160
|
+
for ( let r = 0; r < 4; r ++ ) {
|
|
161
|
+
|
|
162
|
+
for ( let c = 0; c < 4; c ++ ) {
|
|
163
|
+
|
|
164
|
+
// transposed
|
|
165
|
+
g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ]; // is the lid to be made larger, and is this a point on the lid
|
|
166
|
+
// that is X or Y?
|
|
167
|
+
|
|
168
|
+
if ( fitLid && surf >= 20 && surf < 28 && i !== 2 ) {
|
|
169
|
+
|
|
170
|
+
// increase XY size by 7.7%, found empirically. I don't
|
|
171
|
+
// increase Z so that the teapot will continue to fit in the
|
|
172
|
+
// space -1 to 1 for Y (Y is up for the final model).
|
|
173
|
+
g[ c * 4 + r ] *= 1.077;
|
|
174
|
+
|
|
175
|
+
} // Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
|
|
176
|
+
// data we now use. The original teapot is taller. Fix it:
|
|
177
|
+
|
|
178
|
+
|
|
179
|
+
if ( ! blinn && i === 2 ) {
|
|
180
|
+
|
|
181
|
+
g[ c * 4 + r ] *= blinnScale;
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
gmx.set( g[ 0 ], g[ 1 ], g[ 2 ], g[ 3 ], g[ 4 ], g[ 5 ], g[ 6 ], g[ 7 ], g[ 8 ], g[ 9 ], g[ 10 ], g[ 11 ], g[ 12 ], g[ 13 ], g[ 14 ], g[ 15 ] );
|
|
190
|
+
tmtx.multiplyMatrices( gmx, ms );
|
|
191
|
+
mgm[ i ].multiplyMatrices( mst, tmtx );
|
|
192
|
+
|
|
193
|
+
} // step along, get points, and output
|
|
194
|
+
|
|
195
|
+
|
|
196
|
+
for ( let sstep = 0; sstep <= segments; sstep ++ ) {
|
|
197
|
+
|
|
198
|
+
const s = sstep / segments;
|
|
199
|
+
|
|
200
|
+
for ( let tstep = 0; tstep <= segments; tstep ++ ) {
|
|
201
|
+
|
|
202
|
+
const t = tstep / segments; // point from basis
|
|
203
|
+
// get power vectors and their derivatives
|
|
204
|
+
|
|
205
|
+
for ( p = 4, sval = tval = 1.0; p --; ) {
|
|
206
|
+
|
|
207
|
+
sp[ p ] = sval;
|
|
208
|
+
tp[ p ] = tval;
|
|
209
|
+
sval *= s;
|
|
210
|
+
tval *= t;
|
|
211
|
+
|
|
212
|
+
if ( p === 3 ) {
|
|
213
|
+
|
|
214
|
+
dsp[ p ] = dtp[ p ] = 0.0;
|
|
215
|
+
dsval = dtval = 1.0;
|
|
216
|
+
|
|
217
|
+
} else {
|
|
218
|
+
|
|
219
|
+
dsp[ p ] = dsval * ( 3 - p );
|
|
220
|
+
dtp[ p ] = dtval * ( 3 - p );
|
|
221
|
+
dsval *= s;
|
|
222
|
+
dtval *= t;
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
vsp.fromArray( sp );
|
|
229
|
+
vtp.fromArray( tp );
|
|
230
|
+
vdsp.fromArray( dsp );
|
|
231
|
+
vdtp.fromArray( dtp ); // do for x,y,z
|
|
232
|
+
|
|
233
|
+
for ( let i = 0; i < 3; i ++ ) {
|
|
234
|
+
|
|
235
|
+
// multiply power vectors times matrix to get value
|
|
236
|
+
tcoord = vsp.clone();
|
|
237
|
+
tcoord.applyMatrix4( mgm[ i ] );
|
|
238
|
+
vert[ i ] = tcoord.dot( vtp ); // get s and t tangent vectors
|
|
239
|
+
|
|
240
|
+
tcoord = vdsp.clone();
|
|
241
|
+
tcoord.applyMatrix4( mgm[ i ] );
|
|
242
|
+
sdir[ i ] = tcoord.dot( vtp );
|
|
243
|
+
tcoord = vsp.clone();
|
|
244
|
+
tcoord.applyMatrix4( mgm[ i ] );
|
|
245
|
+
tdir[ i ] = tcoord.dot( vdtp );
|
|
246
|
+
|
|
247
|
+
} // find normal
|
|
248
|
+
|
|
249
|
+
|
|
250
|
+
vsdir.fromArray( sdir );
|
|
251
|
+
vtdir.fromArray( tdir );
|
|
252
|
+
norm.crossVectors( vtdir, vsdir );
|
|
253
|
+
norm.normalize(); // if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
|
|
254
|
+
|
|
255
|
+
if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
|
|
256
|
+
|
|
257
|
+
// if above the middle of the teapot, normal points up, else down
|
|
258
|
+
normOut.set( 0, vert[ 2 ] > maxHeight2 ? 1 : - 1, 0 );
|
|
259
|
+
|
|
260
|
+
} else {
|
|
261
|
+
|
|
262
|
+
// standard output: rotate on X axis
|
|
263
|
+
normOut.set( norm.x, norm.z, - norm.y );
|
|
264
|
+
|
|
265
|
+
} // store it all
|
|
266
|
+
|
|
267
|
+
|
|
268
|
+
vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
|
|
269
|
+
vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
|
|
270
|
+
vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
|
|
271
|
+
normals[ normCount ++ ] = normOut.x;
|
|
272
|
+
normals[ normCount ++ ] = normOut.y;
|
|
273
|
+
normals[ normCount ++ ] = normOut.z;
|
|
274
|
+
uvs[ uvCount ++ ] = 1 - t;
|
|
275
|
+
uvs[ uvCount ++ ] = 1 - s;
|
|
276
|
+
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
} // save the faces
|
|
280
|
+
|
|
281
|
+
|
|
282
|
+
for ( let sstep = 0; sstep < segments; sstep ++ ) {
|
|
283
|
+
|
|
284
|
+
for ( let tstep = 0; tstep < segments; tstep ++ ) {
|
|
285
|
+
|
|
286
|
+
const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
|
|
287
|
+
const v2 = v1 + 1;
|
|
288
|
+
const v3 = v2 + vertPerRow;
|
|
289
|
+
const v4 = v1 + vertPerRow; // Normals and UVs cannot be shared. Without clone(), you can see the consequences
|
|
290
|
+
// of sharing if you call geometry.applyMatrix4( matrix ).
|
|
291
|
+
|
|
292
|
+
if ( notDegenerate( v1, v2, v3 ) ) {
|
|
293
|
+
|
|
294
|
+
indices[ indexCount ++ ] = v1;
|
|
295
|
+
indices[ indexCount ++ ] = v2;
|
|
296
|
+
indices[ indexCount ++ ] = v3;
|
|
297
|
+
|
|
298
|
+
}
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|
+
|
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|
+
if ( notDegenerate( v1, v3, v4 ) ) {
|
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|
+
|
|
302
|
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indices[ indexCount ++ ] = v1;
|
|
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|
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indices[ indexCount ++ ] = v3;
|
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indices[ indexCount ++ ] = v4;
|
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|
+
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|
+
}
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|
+
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|
308
|
+
}
|
|
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|
+
|
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310
|
+
} // increment only if a surface was used
|
|
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|
+
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|
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|
+
|
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|
+
surfCount ++;
|
|
314
|
+
|
|
315
|
+
}
|
|
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|
+
|
|
317
|
+
}
|
|
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|
+
|
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319
|
+
this.setIndex( new THREE.BufferAttribute( indices, 1 ) );
|
|
320
|
+
this.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
|
|
321
|
+
this.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
|
|
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|
+
this.setAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
|
|
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|
+
this.computeBoundingSphere();
|
|
324
|
+
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
THREE.TeapotGeometry = TeapotGeometry;
|
|
330
|
+
|
|
331
|
+
} )();
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Text = 3D Text
|
|
5
|
+
*
|
|
6
|
+
* parameters = {
|
|
7
|
+
* font: <THREE.Font>, // font
|
|
8
|
+
*
|
|
9
|
+
* size: <float>, // size of the text
|
|
10
|
+
* height: <float>, // thickness to extrude text
|
|
11
|
+
* curveSegments: <int>, // number of points on the curves
|
|
12
|
+
*
|
|
13
|
+
* bevelEnabled: <bool>, // turn on bevel
|
|
14
|
+
* bevelThickness: <float>, // how deep into text bevel goes
|
|
15
|
+
* bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
|
|
16
|
+
* bevelOffset: <float> // how far from text outline does bevel start
|
|
17
|
+
* }
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
class TextGeometry extends THREE.ExtrudeGeometry {
|
|
21
|
+
|
|
22
|
+
constructor( text, parameters = {} ) {
|
|
23
|
+
|
|
24
|
+
const font = parameters.font;
|
|
25
|
+
|
|
26
|
+
if ( font === undefined ) {
|
|
27
|
+
|
|
28
|
+
super(); // generate default extrude geometry
|
|
29
|
+
|
|
30
|
+
} else {
|
|
31
|
+
|
|
32
|
+
const shapes = font.generateShapes( text, parameters.size ); // translate parameters to THREE.ExtrudeGeometry API
|
|
33
|
+
|
|
34
|
+
parameters.depth = parameters.height !== undefined ? parameters.height : 50; // defaults
|
|
35
|
+
|
|
36
|
+
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
|
|
37
|
+
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
|
|
38
|
+
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
|
|
39
|
+
super( shapes, parameters );
|
|
40
|
+
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
this.type = 'TextGeometry';
|
|
44
|
+
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
THREE.TextGeometry = TextGeometry;
|
|
50
|
+
|
|
51
|
+
} )();
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
class LightProbeHelper extends THREE.Mesh {
|
|
4
|
+
|
|
5
|
+
constructor( lightProbe, size ) {
|
|
6
|
+
|
|
7
|
+
const material = new THREE.ShaderMaterial( {
|
|
8
|
+
type: 'LightProbeHelperMaterial',
|
|
9
|
+
uniforms: {
|
|
10
|
+
sh: {
|
|
11
|
+
value: lightProbe.sh.coefficients
|
|
12
|
+
},
|
|
13
|
+
// by reference
|
|
14
|
+
intensity: {
|
|
15
|
+
value: lightProbe.intensity
|
|
16
|
+
}
|
|
17
|
+
},
|
|
18
|
+
vertexShader: [ 'varying vec3 vNormal;', 'void main() {', ' vNormal = normalize( normalMatrix * normal );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
|
|
19
|
+
fragmentShader: [ '#define RECIPROCAL_PI 0.318309886', 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', ' // matrix is assumed to be orthogonal', ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', '}', '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', ' // normal is assumed to have unit length', ' float x = normal.x, y = normal.y, z = normal.z;', ' // band 0', ' vec3 result = shCoefficients[ 0 ] * 0.886227;', ' // band 1', ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', ' // band 2', ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', ' return result;', '}', 'uniform vec3 sh[ 9 ]; // sh coefficients', 'uniform float intensity; // light probe intensity', 'varying vec3 vNormal;', 'void main() {', ' vec3 normal = normalize( vNormal );', ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );', '}' ].join( '\n' )
|
|
20
|
+
} );
|
|
21
|
+
const geometry = new THREE.SphereGeometry( 1, 32, 16 );
|
|
22
|
+
super( geometry, material );
|
|
23
|
+
this.lightProbe = lightProbe;
|
|
24
|
+
this.size = size;
|
|
25
|
+
this.type = 'LightProbeHelper';
|
|
26
|
+
this.onBeforeRender();
|
|
27
|
+
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
dispose() {
|
|
31
|
+
|
|
32
|
+
this.geometry.dispose();
|
|
33
|
+
this.material.dispose();
|
|
34
|
+
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
onBeforeRender() {
|
|
38
|
+
|
|
39
|
+
this.position.copy( this.lightProbe.position );
|
|
40
|
+
this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
|
|
41
|
+
this.material.uniforms.intensity.value = this.lightProbe.intensity;
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
THREE.LightProbeHelper = LightProbeHelper;
|
|
48
|
+
|
|
49
|
+
} )();
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
class OctreeHelper extends THREE.LineSegments {
|
|
4
|
+
|
|
5
|
+
constructor( octree, color = 0xffff00 ) {
|
|
6
|
+
|
|
7
|
+
const vertices = [];
|
|
8
|
+
|
|
9
|
+
function traverse( tree ) {
|
|
10
|
+
|
|
11
|
+
for ( let i = 0; i < tree.length; i ++ ) {
|
|
12
|
+
|
|
13
|
+
const min = tree[ i ].box.min;
|
|
14
|
+
const max = tree[ i ].box.max;
|
|
15
|
+
vertices.push( max.x, max.y, max.z );
|
|
16
|
+
vertices.push( min.x, max.y, max.z ); // 0, 1
|
|
17
|
+
|
|
18
|
+
vertices.push( min.x, max.y, max.z );
|
|
19
|
+
vertices.push( min.x, min.y, max.z ); // 1, 2
|
|
20
|
+
|
|
21
|
+
vertices.push( min.x, min.y, max.z );
|
|
22
|
+
vertices.push( max.x, min.y, max.z ); // 2, 3
|
|
23
|
+
|
|
24
|
+
vertices.push( max.x, min.y, max.z );
|
|
25
|
+
vertices.push( max.x, max.y, max.z ); // 3, 0
|
|
26
|
+
|
|
27
|
+
vertices.push( max.x, max.y, min.z );
|
|
28
|
+
vertices.push( min.x, max.y, min.z ); // 4, 5
|
|
29
|
+
|
|
30
|
+
vertices.push( min.x, max.y, min.z );
|
|
31
|
+
vertices.push( min.x, min.y, min.z ); // 5, 6
|
|
32
|
+
|
|
33
|
+
vertices.push( min.x, min.y, min.z );
|
|
34
|
+
vertices.push( max.x, min.y, min.z ); // 6, 7
|
|
35
|
+
|
|
36
|
+
vertices.push( max.x, min.y, min.z );
|
|
37
|
+
vertices.push( max.x, max.y, min.z ); // 7, 4
|
|
38
|
+
|
|
39
|
+
vertices.push( max.x, max.y, max.z );
|
|
40
|
+
vertices.push( max.x, max.y, min.z ); // 0, 4
|
|
41
|
+
|
|
42
|
+
vertices.push( min.x, max.y, max.z );
|
|
43
|
+
vertices.push( min.x, max.y, min.z ); // 1, 5
|
|
44
|
+
|
|
45
|
+
vertices.push( min.x, min.y, max.z );
|
|
46
|
+
vertices.push( min.x, min.y, min.z ); // 2, 6
|
|
47
|
+
|
|
48
|
+
vertices.push( max.x, min.y, max.z );
|
|
49
|
+
vertices.push( max.x, min.y, min.z ); // 3, 7
|
|
50
|
+
|
|
51
|
+
traverse( tree[ i ].subTrees );
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
traverse( octree.subTrees );
|
|
58
|
+
const geometry = new THREE.BufferGeometry();
|
|
59
|
+
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
60
|
+
super( geometry, new THREE.LineBasicMaterial( {
|
|
61
|
+
color: color,
|
|
62
|
+
toneMapped: false
|
|
63
|
+
} ) );
|
|
64
|
+
this.octree = octree;
|
|
65
|
+
this.color = color;
|
|
66
|
+
this.type = 'OctreeHelper';
|
|
67
|
+
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
THREE.OctreeHelper = OctreeHelper;
|
|
73
|
+
|
|
74
|
+
} )();
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
class PositionalAudioHelper extends THREE.Line {
|
|
4
|
+
|
|
5
|
+
constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {
|
|
6
|
+
|
|
7
|
+
const geometry = new THREE.BufferGeometry();
|
|
8
|
+
const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
|
|
9
|
+
const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
|
|
10
|
+
geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
|
|
11
|
+
const materialInnerAngle = new THREE.LineBasicMaterial( {
|
|
12
|
+
color: 0x00ff00
|
|
13
|
+
} );
|
|
14
|
+
const materialOuterAngle = new THREE.LineBasicMaterial( {
|
|
15
|
+
color: 0xffff00
|
|
16
|
+
} );
|
|
17
|
+
super( geometry, [ materialOuterAngle, materialInnerAngle ] );
|
|
18
|
+
this.audio = audio;
|
|
19
|
+
this.range = range;
|
|
20
|
+
this.divisionsInnerAngle = divisionsInnerAngle;
|
|
21
|
+
this.divisionsOuterAngle = divisionsOuterAngle;
|
|
22
|
+
this.type = 'PositionalAudioHelper';
|
|
23
|
+
this.update();
|
|
24
|
+
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
update() {
|
|
28
|
+
|
|
29
|
+
const audio = this.audio;
|
|
30
|
+
const range = this.range;
|
|
31
|
+
const divisionsInnerAngle = this.divisionsInnerAngle;
|
|
32
|
+
const divisionsOuterAngle = this.divisionsOuterAngle;
|
|
33
|
+
const coneInnerAngle = THREE.MathUtils.degToRad( audio.panner.coneInnerAngle );
|
|
34
|
+
const coneOuterAngle = THREE.MathUtils.degToRad( audio.panner.coneOuterAngle );
|
|
35
|
+
const halfConeInnerAngle = coneInnerAngle / 2;
|
|
36
|
+
const halfConeOuterAngle = coneOuterAngle / 2;
|
|
37
|
+
let start = 0;
|
|
38
|
+
let count = 0;
|
|
39
|
+
let i;
|
|
40
|
+
let stride;
|
|
41
|
+
const geometry = this.geometry;
|
|
42
|
+
const positionAttribute = geometry.attributes.position;
|
|
43
|
+
geometry.clearGroups(); //
|
|
44
|
+
|
|
45
|
+
function generateSegment( from, to, divisions, materialIndex ) {
|
|
46
|
+
|
|
47
|
+
const step = ( to - from ) / divisions;
|
|
48
|
+
positionAttribute.setXYZ( start, 0, 0, 0 );
|
|
49
|
+
count ++;
|
|
50
|
+
|
|
51
|
+
for ( i = from; i < to; i += step ) {
|
|
52
|
+
|
|
53
|
+
stride = start + count;
|
|
54
|
+
positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
|
|
55
|
+
positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
|
|
56
|
+
positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
|
|
57
|
+
count += 3;
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
geometry.addGroup( start, count, materialIndex );
|
|
62
|
+
start += count;
|
|
63
|
+
count = 0;
|
|
64
|
+
|
|
65
|
+
} //
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
|
|
69
|
+
generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
|
|
70
|
+
generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); //
|
|
71
|
+
|
|
72
|
+
positionAttribute.needsUpdate = true;
|
|
73
|
+
if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
dispose() {
|
|
78
|
+
|
|
79
|
+
this.geometry.dispose();
|
|
80
|
+
this.material[ 0 ].dispose();
|
|
81
|
+
this.material[ 1 ].dispose();
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
THREE.PositionalAudioHelper = PositionalAudioHelper;
|
|
88
|
+
|
|
89
|
+
} )();
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* This helper must be added as a child of the light
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
class RectAreaLightHelper extends THREE.Line {
|
|
8
|
+
|
|
9
|
+
constructor( light, color ) {
|
|
10
|
+
|
|
11
|
+
const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
|
|
12
|
+
const geometry = new THREE.BufferGeometry();
|
|
13
|
+
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
|
|
14
|
+
geometry.computeBoundingSphere();
|
|
15
|
+
const material = new THREE.LineBasicMaterial( {
|
|
16
|
+
fog: false
|
|
17
|
+
} );
|
|
18
|
+
super( geometry, material );
|
|
19
|
+
this.light = light;
|
|
20
|
+
this.color = color; // optional hardwired color for the helper
|
|
21
|
+
|
|
22
|
+
this.type = 'RectAreaLightHelper'; //
|
|
23
|
+
|
|
24
|
+
const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
|
|
25
|
+
const geometry2 = new THREE.BufferGeometry();
|
|
26
|
+
geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( positions2, 3 ) );
|
|
27
|
+
geometry2.computeBoundingSphere();
|
|
28
|
+
this.add( new THREE.Mesh( geometry2, new THREE.MeshBasicMaterial( {
|
|
29
|
+
side: THREE.BackSide,
|
|
30
|
+
fog: false
|
|
31
|
+
} ) ) );
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
updateMatrixWorld() {
|
|
36
|
+
|
|
37
|
+
this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
|
|
38
|
+
|
|
39
|
+
if ( this.color !== undefined ) {
|
|
40
|
+
|
|
41
|
+
this.material.color.set( this.color );
|
|
42
|
+
this.children[ 0 ].material.color.set( this.color );
|
|
43
|
+
|
|
44
|
+
} else {
|
|
45
|
+
|
|
46
|
+
this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); // prevent hue shift
|
|
47
|
+
|
|
48
|
+
const c = this.material.color;
|
|
49
|
+
const max = Math.max( c.r, c.g, c.b );
|
|
50
|
+
if ( max > 1 ) c.multiplyScalar( 1 / max );
|
|
51
|
+
this.children[ 0 ].material.color.copy( this.material.color );
|
|
52
|
+
|
|
53
|
+
} // ignore world scale on light
|
|
54
|
+
|
|
55
|
+
|
|
56
|
+
this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
|
|
57
|
+
this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
dispose() {
|
|
62
|
+
|
|
63
|
+
this.geometry.dispose();
|
|
64
|
+
this.material.dispose();
|
|
65
|
+
this.children[ 0 ].geometry.dispose();
|
|
66
|
+
this.children[ 0 ].material.dispose();
|
|
67
|
+
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
THREE.RectAreaLightHelper = RectAreaLightHelper;
|
|
73
|
+
|
|
74
|
+
} )();
|