@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
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  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
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  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
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  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
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  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,874 @@
1
+ ( function () {
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+
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+ class RenderableObject {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+ this.object = null;
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ } //
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+
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+
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+ class RenderableFace {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+ this.v1 = new RenderableVertex();
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+ this.v2 = new RenderableVertex();
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+ this.v3 = new RenderableVertex();
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+ this.normalModel = new THREE.Vector3();
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+ this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
27
+ this.vertexNormalsLength = 0;
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+ this.color = new THREE.Color();
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+ this.material = null;
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+ this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ } //
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+
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+
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+ class RenderableVertex {
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+
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+ constructor() {
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+
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+ this.position = new THREE.Vector3();
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+ this.positionWorld = new THREE.Vector3();
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+ this.positionScreen = new THREE.Vector4();
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+ this.visible = true;
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+
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+ }
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+
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+ copy( vertex ) {
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+
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+ this.positionWorld.copy( vertex.positionWorld );
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+ this.positionScreen.copy( vertex.positionScreen );
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+
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+ }
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+
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+ } //
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+
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+
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+ class RenderableLine {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+ this.v1 = new RenderableVertex();
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+ this.v2 = new RenderableVertex();
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+ this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
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+ this.material = null;
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+ this.z = 0;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ } //
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+
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+
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+ class RenderableSprite {
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+
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+ constructor() {
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+
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+ this.id = 0;
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+ this.object = null;
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+ this.x = 0;
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+ this.y = 0;
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+ this.z = 0;
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+ this.rotation = 0;
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+ this.scale = new THREE.Vector2();
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+ this.material = null;
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+ this.renderOrder = 0;
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+
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+ }
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+
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+ } //
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+
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+
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+ class Projector {
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+
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+ constructor() {
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+
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+ let _object,
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+ _objectCount,
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+ _objectPoolLength = 0,
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+ _vertex,
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+ _vertexCount,
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+ _vertexPoolLength = 0,
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+ _face,
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+ _faceCount,
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+ _facePoolLength = 0,
109
+ _line,
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+ _lineCount,
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+ _linePoolLength = 0,
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+ _sprite,
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+ _spriteCount,
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+ _spritePoolLength = 0,
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+ _modelMatrix;
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+
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+ const _renderData = {
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+ objects: [],
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+ lights: [],
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+ elements: []
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+ },
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+ _vector3 = new THREE.Vector3(),
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+ _vector4 = new THREE.Vector4(),
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+ _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
125
+ _boundingBox = new THREE.Box3(),
126
+ _points3 = new Array( 3 ),
127
+ _viewMatrix = new THREE.Matrix4(),
128
+ _viewProjectionMatrix = new THREE.Matrix4(),
129
+ _modelViewProjectionMatrix = new THREE.Matrix4(),
130
+ _frustum = new THREE.Frustum(),
131
+ _objectPool = [],
132
+ _vertexPool = [],
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+ _facePool = [],
134
+ _linePool = [],
135
+ _spritePool = []; //
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+
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+
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+ function RenderList() {
139
+
140
+ const normals = [];
141
+ const colors = [];
142
+ const uvs = [];
143
+ let object = null;
144
+ const normalMatrix = new THREE.Matrix3();
145
+
146
+ function setObject( value ) {
147
+
148
+ object = value;
149
+ normalMatrix.getNormalMatrix( object.matrixWorld );
150
+ normals.length = 0;
151
+ colors.length = 0;
152
+ uvs.length = 0;
153
+
154
+ }
155
+
156
+ function projectVertex( vertex ) {
157
+
158
+ const position = vertex.position;
159
+ const positionWorld = vertex.positionWorld;
160
+ const positionScreen = vertex.positionScreen;
161
+ positionWorld.copy( position ).applyMatrix4( _modelMatrix );
162
+ positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
163
+ const invW = 1 / positionScreen.w;
164
+ positionScreen.x *= invW;
165
+ positionScreen.y *= invW;
166
+ positionScreen.z *= invW;
167
+ vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 && positionScreen.y >= - 1 && positionScreen.y <= 1 && positionScreen.z >= - 1 && positionScreen.z <= 1;
168
+
169
+ }
170
+
171
+ function pushVertex( x, y, z ) {
172
+
173
+ _vertex = getNextVertexInPool();
174
+
175
+ _vertex.position.set( x, y, z );
176
+
177
+ projectVertex( _vertex );
178
+
179
+ }
180
+
181
+ function pushNormal( x, y, z ) {
182
+
183
+ normals.push( x, y, z );
184
+
185
+ }
186
+
187
+ function pushColor( r, g, b ) {
188
+
189
+ colors.push( r, g, b );
190
+
191
+ }
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+
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+ function pushUv( x, y ) {
194
+
195
+ uvs.push( x, y );
196
+
197
+ }
198
+
199
+ function checkTriangleVisibility( v1, v2, v3 ) {
200
+
201
+ if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
202
+ _points3[ 0 ] = v1.positionScreen;
203
+ _points3[ 1 ] = v2.positionScreen;
204
+ _points3[ 2 ] = v3.positionScreen;
205
+ return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
206
+
207
+ }
208
+
209
+ function checkBackfaceCulling( v1, v2, v3 ) {
210
+
211
+ return ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) - ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0;
212
+
213
+ }
214
+
215
+ function pushLine( a, b ) {
216
+
217
+ const v1 = _vertexPool[ a ];
218
+ const v2 = _vertexPool[ b ]; // Clip
219
+
220
+ v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
221
+ v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
222
+
223
+ if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
224
+
225
+ // Perform the perspective divide
226
+ v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
227
+ v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
228
+ _line = getNextLineInPool();
229
+ _line.id = object.id;
230
+
231
+ _line.v1.copy( v1 );
232
+
233
+ _line.v2.copy( v2 );
234
+
235
+ _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
236
+ _line.renderOrder = object.renderOrder;
237
+ _line.material = object.material;
238
+
239
+ if ( object.material.vertexColors ) {
240
+
241
+ _line.vertexColors[ 0 ].fromArray( colors, a * 3 );
242
+
243
+ _line.vertexColors[ 1 ].fromArray( colors, b * 3 );
244
+
245
+ }
246
+
247
+ _renderData.elements.push( _line );
248
+
249
+ }
250
+
251
+ }
252
+
253
+ function pushTriangle( a, b, c, material ) {
254
+
255
+ const v1 = _vertexPool[ a ];
256
+ const v2 = _vertexPool[ b ];
257
+ const v3 = _vertexPool[ c ];
258
+ if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
259
+
260
+ if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
261
+
262
+ _face = getNextFaceInPool();
263
+ _face.id = object.id;
264
+
265
+ _face.v1.copy( v1 );
266
+
267
+ _face.v2.copy( v2 );
268
+
269
+ _face.v3.copy( v3 );
270
+
271
+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
272
+ _face.renderOrder = object.renderOrder; // face normal
273
+
274
+ _vector3.subVectors( v3.position, v2.position );
275
+
276
+ _vector4.subVectors( v1.position, v2.position );
277
+
278
+ _vector3.cross( _vector4 );
279
+
280
+ _face.normalModel.copy( _vector3 );
281
+
282
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
283
+
284
+ for ( let i = 0; i < 3; i ++ ) {
285
+
286
+ const normal = _face.vertexNormalsModel[ i ];
287
+ normal.fromArray( normals, arguments[ i ] * 3 );
288
+ normal.applyMatrix3( normalMatrix ).normalize();
289
+ const uv = _face.uvs[ i ];
290
+ uv.fromArray( uvs, arguments[ i ] * 2 );
291
+
292
+ }
293
+
294
+ _face.vertexNormalsLength = 3;
295
+ _face.material = material;
296
+
297
+ if ( material.vertexColors ) {
298
+
299
+ _face.color.fromArray( colors, a * 3 );
300
+
301
+ }
302
+
303
+ _renderData.elements.push( _face );
304
+
305
+ }
306
+
307
+ }
308
+
309
+ return {
310
+ setObject: setObject,
311
+ projectVertex: projectVertex,
312
+ checkTriangleVisibility: checkTriangleVisibility,
313
+ checkBackfaceCulling: checkBackfaceCulling,
314
+ pushVertex: pushVertex,
315
+ pushNormal: pushNormal,
316
+ pushColor: pushColor,
317
+ pushUv: pushUv,
318
+ pushLine: pushLine,
319
+ pushTriangle: pushTriangle
320
+ };
321
+
322
+ }
323
+
324
+ const renderList = new RenderList();
325
+
326
+ function projectObject( object ) {
327
+
328
+ if ( object.visible === false ) return;
329
+
330
+ if ( object.isLight ) {
331
+
332
+ _renderData.lights.push( object );
333
+
334
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
335
+
336
+ if ( object.material.visible === false ) return;
337
+ if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
338
+ addObject( object );
339
+
340
+ } else if ( object.isSprite ) {
341
+
342
+ if ( object.material.visible === false ) return;
343
+ if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
344
+ addObject( object );
345
+
346
+ }
347
+
348
+ const children = object.children;
349
+
350
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
351
+
352
+ projectObject( children[ i ] );
353
+
354
+ }
355
+
356
+ }
357
+
358
+ function addObject( object ) {
359
+
360
+ _object = getNextObjectInPool();
361
+ _object.id = object.id;
362
+ _object.object = object;
363
+
364
+ _vector3.setFromMatrixPosition( object.matrixWorld );
365
+
366
+ _vector3.applyMatrix4( _viewProjectionMatrix );
367
+
368
+ _object.z = _vector3.z;
369
+ _object.renderOrder = object.renderOrder;
370
+
371
+ _renderData.objects.push( _object );
372
+
373
+ }
374
+
375
+ this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
376
+
377
+ _faceCount = 0;
378
+ _lineCount = 0;
379
+ _spriteCount = 0;
380
+ _renderData.elements.length = 0;
381
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
382
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
383
+
384
+ _viewMatrix.copy( camera.matrixWorldInverse );
385
+
386
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
387
+
388
+ _frustum.setFromProjectionMatrix( _viewProjectionMatrix ); //
389
+
390
+
391
+ _objectCount = 0;
392
+ _renderData.objects.length = 0;
393
+ _renderData.lights.length = 0;
394
+ projectObject( scene );
395
+
396
+ if ( sortObjects === true ) {
397
+
398
+ _renderData.objects.sort( painterSort );
399
+
400
+ } //
401
+
402
+
403
+ const objects = _renderData.objects;
404
+
405
+ for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
406
+
407
+ const object = objects[ o ].object;
408
+ const geometry = object.geometry;
409
+ renderList.setObject( object );
410
+ _modelMatrix = object.matrixWorld;
411
+ _vertexCount = 0;
412
+
413
+ if ( object.isMesh ) {
414
+
415
+ let material = object.material;
416
+ const isMultiMaterial = Array.isArray( material );
417
+ const attributes = geometry.attributes;
418
+ const groups = geometry.groups;
419
+ if ( attributes.position === undefined ) continue;
420
+ const positions = attributes.position.array;
421
+
422
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
423
+
424
+ let x = positions[ i ];
425
+ let y = positions[ i + 1 ];
426
+ let z = positions[ i + 2 ];
427
+ const morphTargets = geometry.morphAttributes.position;
428
+
429
+ if ( morphTargets !== undefined ) {
430
+
431
+ const morphTargetsRelative = geometry.morphTargetsRelative;
432
+ const morphInfluences = object.morphTargetInfluences;
433
+
434
+ for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
435
+
436
+ const influence = morphInfluences[ t ];
437
+ if ( influence === 0 ) continue;
438
+ const target = morphTargets[ t ];
439
+
440
+ if ( morphTargetsRelative ) {
441
+
442
+ x += target.getX( i / 3 ) * influence;
443
+ y += target.getY( i / 3 ) * influence;
444
+ z += target.getZ( i / 3 ) * influence;
445
+
446
+ } else {
447
+
448
+ x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
449
+ y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
450
+ z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
451
+
452
+ }
453
+
454
+ }
455
+
456
+ }
457
+
458
+ renderList.pushVertex( x, y, z );
459
+
460
+ }
461
+
462
+ if ( attributes.normal !== undefined ) {
463
+
464
+ const normals = attributes.normal.array;
465
+
466
+ for ( let i = 0, l = normals.length; i < l; i += 3 ) {
467
+
468
+ renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
469
+
470
+ }
471
+
472
+ }
473
+
474
+ if ( attributes.color !== undefined ) {
475
+
476
+ const colors = attributes.color.array;
477
+
478
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
479
+
480
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
481
+
482
+ }
483
+
484
+ }
485
+
486
+ if ( attributes.uv !== undefined ) {
487
+
488
+ const uvs = attributes.uv.array;
489
+
490
+ for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
491
+
492
+ renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
493
+
494
+ }
495
+
496
+ }
497
+
498
+ if ( geometry.index !== null ) {
499
+
500
+ const indices = geometry.index.array;
501
+
502
+ if ( groups.length > 0 ) {
503
+
504
+ for ( let g = 0; g < groups.length; g ++ ) {
505
+
506
+ const group = groups[ g ];
507
+ material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material;
508
+ if ( material === undefined ) continue;
509
+
510
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
511
+
512
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
513
+
514
+ }
515
+
516
+ }
517
+
518
+ } else {
519
+
520
+ for ( let i = 0, l = indices.length; i < l; i += 3 ) {
521
+
522
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
523
+
524
+ }
525
+
526
+ }
527
+
528
+ } else {
529
+
530
+ if ( groups.length > 0 ) {
531
+
532
+ for ( let g = 0; g < groups.length; g ++ ) {
533
+
534
+ const group = groups[ g ];
535
+ material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material;
536
+ if ( material === undefined ) continue;
537
+
538
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
539
+
540
+ renderList.pushTriangle( i, i + 1, i + 2, material );
541
+
542
+ }
543
+
544
+ }
545
+
546
+ } else {
547
+
548
+ for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
549
+
550
+ renderList.pushTriangle( i, i + 1, i + 2, material );
551
+
552
+ }
553
+
554
+ }
555
+
556
+ }
557
+
558
+ } else if ( object.isLine ) {
559
+
560
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
561
+
562
+ const attributes = geometry.attributes;
563
+
564
+ if ( attributes.position !== undefined ) {
565
+
566
+ const positions = attributes.position.array;
567
+
568
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
569
+
570
+ renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
571
+
572
+ }
573
+
574
+ if ( attributes.color !== undefined ) {
575
+
576
+ const colors = attributes.color.array;
577
+
578
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
579
+
580
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
581
+
582
+ }
583
+
584
+ }
585
+
586
+ if ( geometry.index !== null ) {
587
+
588
+ const indices = geometry.index.array;
589
+
590
+ for ( let i = 0, l = indices.length; i < l; i += 2 ) {
591
+
592
+ renderList.pushLine( indices[ i ], indices[ i + 1 ] );
593
+
594
+ }
595
+
596
+ } else {
597
+
598
+ const step = object.isLineSegments ? 2 : 1;
599
+
600
+ for ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
601
+
602
+ renderList.pushLine( i, i + 1 );
603
+
604
+ }
605
+
606
+ }
607
+
608
+ }
609
+
610
+ } else if ( object.isPoints ) {
611
+
612
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
613
+
614
+ const attributes = geometry.attributes;
615
+
616
+ if ( attributes.position !== undefined ) {
617
+
618
+ const positions = attributes.position.array;
619
+
620
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
621
+
622
+ _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
623
+
624
+ _vector4.applyMatrix4( _modelViewProjectionMatrix );
625
+
626
+ pushPoint( _vector4, object, camera );
627
+
628
+ }
629
+
630
+ }
631
+
632
+ } else if ( object.isSprite ) {
633
+
634
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
635
+
636
+ _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
637
+
638
+ _vector4.applyMatrix4( _viewProjectionMatrix );
639
+
640
+ pushPoint( _vector4, object, camera );
641
+
642
+ }
643
+
644
+ }
645
+
646
+ if ( sortElements === true ) {
647
+
648
+ _renderData.elements.sort( painterSort );
649
+
650
+ }
651
+
652
+ return _renderData;
653
+
654
+ };
655
+
656
+ function pushPoint( _vector4, object, camera ) {
657
+
658
+ const invW = 1 / _vector4.w;
659
+ _vector4.z *= invW;
660
+
661
+ if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
662
+
663
+ _sprite = getNextSpriteInPool();
664
+ _sprite.id = object.id;
665
+ _sprite.x = _vector4.x * invW;
666
+ _sprite.y = _vector4.y * invW;
667
+ _sprite.z = _vector4.z;
668
+ _sprite.renderOrder = object.renderOrder;
669
+ _sprite.object = object;
670
+ _sprite.rotation = object.rotation;
671
+ _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
672
+ _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
673
+ _sprite.material = object.material;
674
+
675
+ _renderData.elements.push( _sprite );
676
+
677
+ }
678
+
679
+ } // Pools
680
+
681
+
682
+ function getNextObjectInPool() {
683
+
684
+ if ( _objectCount === _objectPoolLength ) {
685
+
686
+ const object = new RenderableObject();
687
+
688
+ _objectPool.push( object );
689
+
690
+ _objectPoolLength ++;
691
+ _objectCount ++;
692
+ return object;
693
+
694
+ }
695
+
696
+ return _objectPool[ _objectCount ++ ];
697
+
698
+ }
699
+
700
+ function getNextVertexInPool() {
701
+
702
+ if ( _vertexCount === _vertexPoolLength ) {
703
+
704
+ const vertex = new RenderableVertex();
705
+
706
+ _vertexPool.push( vertex );
707
+
708
+ _vertexPoolLength ++;
709
+ _vertexCount ++;
710
+ return vertex;
711
+
712
+ }
713
+
714
+ return _vertexPool[ _vertexCount ++ ];
715
+
716
+ }
717
+
718
+ function getNextFaceInPool() {
719
+
720
+ if ( _faceCount === _facePoolLength ) {
721
+
722
+ const face = new RenderableFace();
723
+
724
+ _facePool.push( face );
725
+
726
+ _facePoolLength ++;
727
+ _faceCount ++;
728
+ return face;
729
+
730
+ }
731
+
732
+ return _facePool[ _faceCount ++ ];
733
+
734
+ }
735
+
736
+ function getNextLineInPool() {
737
+
738
+ if ( _lineCount === _linePoolLength ) {
739
+
740
+ const line = new RenderableLine();
741
+
742
+ _linePool.push( line );
743
+
744
+ _linePoolLength ++;
745
+ _lineCount ++;
746
+ return line;
747
+
748
+ }
749
+
750
+ return _linePool[ _lineCount ++ ];
751
+
752
+ }
753
+
754
+ function getNextSpriteInPool() {
755
+
756
+ if ( _spriteCount === _spritePoolLength ) {
757
+
758
+ const sprite = new RenderableSprite();
759
+
760
+ _spritePool.push( sprite );
761
+
762
+ _spritePoolLength ++;
763
+ _spriteCount ++;
764
+ return sprite;
765
+
766
+ }
767
+
768
+ return _spritePool[ _spriteCount ++ ];
769
+
770
+ } //
771
+
772
+
773
+ function painterSort( a, b ) {
774
+
775
+ if ( a.renderOrder !== b.renderOrder ) {
776
+
777
+ return a.renderOrder - b.renderOrder;
778
+
779
+ } else if ( a.z !== b.z ) {
780
+
781
+ return b.z - a.z;
782
+
783
+ } else if ( a.id !== b.id ) {
784
+
785
+ return a.id - b.id;
786
+
787
+ } else {
788
+
789
+ return 0;
790
+
791
+ }
792
+
793
+ }
794
+
795
+ function clipLine( s1, s2 ) {
796
+
797
+ let alpha1 = 0,
798
+ alpha2 = 1; // Calculate the boundary coordinate of each vertex for the near and far clip planes,
799
+ // Z = -1 and Z = +1, respectively.
800
+
801
+ const bc1near = s1.z + s1.w,
802
+ bc2near = s2.z + s2.w,
803
+ bc1far = - s1.z + s1.w,
804
+ bc2far = - s2.z + s2.w;
805
+
806
+ if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
807
+
808
+ // Both vertices lie entirely within all clip planes.
809
+ return true;
810
+
811
+ } else if ( bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0 ) {
812
+
813
+ // Both vertices lie entirely outside one of the clip planes.
814
+ return false;
815
+
816
+ } else {
817
+
818
+ // The line segment spans at least one clip plane.
819
+ if ( bc1near < 0 ) {
820
+
821
+ // v1 lies outside the near plane, v2 inside
822
+ alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
823
+
824
+ } else if ( bc2near < 0 ) {
825
+
826
+ // v2 lies outside the near plane, v1 inside
827
+ alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
828
+
829
+ }
830
+
831
+ if ( bc1far < 0 ) {
832
+
833
+ // v1 lies outside the far plane, v2 inside
834
+ alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
835
+
836
+ } else if ( bc2far < 0 ) {
837
+
838
+ // v2 lies outside the far plane, v2 inside
839
+ alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
840
+
841
+ }
842
+
843
+ if ( alpha2 < alpha1 ) {
844
+
845
+ // The line segment spans two boundaries, but is outside both of them.
846
+ // (This can't happen when we're only clipping against just near/far but good
847
+ // to leave the check here for future usage if other clip planes are added.)
848
+ return false;
849
+
850
+ } else {
851
+
852
+ // Update the s1 and s2 vertices to match the clipped line segment.
853
+ s1.lerp( s2, alpha1 );
854
+ s2.lerp( s1, 1 - alpha2 );
855
+ return true;
856
+
857
+ }
858
+
859
+ }
860
+
861
+ }
862
+
863
+ }
864
+
865
+ }
866
+
867
+ THREE.Projector = Projector;
868
+ THREE.RenderableFace = RenderableFace;
869
+ THREE.RenderableLine = RenderableLine;
870
+ THREE.RenderableObject = RenderableObject;
871
+ THREE.RenderableSprite = RenderableSprite;
872
+ THREE.RenderableVertex = RenderableVertex;
873
+
874
+ } )();