@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
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  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
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  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,2136 @@
1
+ ( function () {
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+
3
+ /**
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+ * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
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+ * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
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+ *
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+ * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
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+ * implementation, so I have preserved their copyright notices.
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+ */
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+ // /*
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+ // Copyright (c) 2014 - 2017, Syoyo Fujita
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+ // All rights reserved.
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+ // Redistribution and use in source and binary forms, with or without
14
+ // modification, are permitted provided that the following conditions are met:
15
+ // * Redistributions of source code must retain the above copyright
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+ // notice, this list of conditions and the following disclaimer.
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+ // * Redistributions in binary form must reproduce the above copyright
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+ // notice, this list of conditions and the following disclaimer in the
19
+ // documentation and/or other materials provided with the distribution.
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+ // * Neither the name of the Syoyo Fujita nor the
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+ // names of its contributors may be used to endorse or promote products
22
+ // derived from this software without specific prior written permission.
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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+ // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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+ // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
30
+ // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ // */
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+ // // TinyEXR contains some OpenEXR code, which is licensed under ------------
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+ // ///////////////////////////////////////////////////////////////////////////
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+ // //
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+ // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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+ // // Digital Ltd. LLC
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+ // //
40
+ // // All rights reserved.
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+ // //
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+ // // Redistribution and use in source and binary forms, with or without
43
+ // // modification, are permitted provided that the following conditions are
44
+ // // met:
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+ // // * Redistributions of source code must retain the above copyright
46
+ // // notice, this list of conditions and the following disclaimer.
47
+ // // * Redistributions in binary form must reproduce the above
48
+ // // copyright notice, this list of conditions and the following disclaimer
49
+ // // in the documentation and/or other materials provided with the
50
+ // // distribution.
51
+ // // * Neither the name of Industrial Light & Magic nor the names of
52
+ // // its contributors may be used to endorse or promote products derived
53
+ // // from this software without specific prior written permission.
54
+ // //
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+ // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
56
+ // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
57
+ // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
58
+ // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
59
+ // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
60
+ // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
61
+ // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
62
+ // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
63
+ // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
64
+ // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
65
+ // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
66
+ // //
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+ // ///////////////////////////////////////////////////////////////////////////
68
+ // // End of OpenEXR license -------------------------------------------------
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+
70
+ class EXRLoader extends THREE.DataTextureLoader {
71
+
72
+ constructor( manager ) {
73
+
74
+ super( manager );
75
+ this.type = THREE.HalfFloatType;
76
+
77
+ }
78
+
79
+ parse( buffer ) {
80
+
81
+ const USHORT_RANGE = 1 << 16;
82
+ const BITMAP_SIZE = USHORT_RANGE >> 3;
83
+ const HUF_ENCBITS = 16; // literal (value) bit length
84
+
85
+ const HUF_DECBITS = 14; // decoding bit size (>= 8)
86
+
87
+ const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
88
+
89
+ const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
90
+
91
+ const HUF_DECMASK = HUF_DECSIZE - 1;
92
+ const NBITS = 16;
93
+ const A_OFFSET = 1 << NBITS - 1;
94
+ const MOD_MASK = ( 1 << NBITS ) - 1;
95
+ const SHORT_ZEROCODE_RUN = 59;
96
+ const LONG_ZEROCODE_RUN = 63;
97
+ const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
98
+ const ULONG_SIZE = 8;
99
+ const FLOAT32_SIZE = 4;
100
+ const INT32_SIZE = 4;
101
+ const INT16_SIZE = 2;
102
+ const INT8_SIZE = 1;
103
+ const STATIC_HUFFMAN = 0;
104
+ const DEFLATE = 1;
105
+ const UNKNOWN = 0;
106
+ const LOSSY_DCT = 1;
107
+ const RLE = 2;
108
+ const logBase = Math.pow( 2.7182818, 2.2 );
109
+
110
+ function reverseLutFromBitmap( bitmap, lut ) {
111
+
112
+ let k = 0;
113
+
114
+ for ( let i = 0; i < USHORT_RANGE; ++ i ) {
115
+
116
+ if ( i == 0 || bitmap[ i >> 3 ] & 1 << ( i & 7 ) ) {
117
+
118
+ lut[ k ++ ] = i;
119
+
120
+ }
121
+
122
+ }
123
+
124
+ const n = k - 1;
125
+
126
+ while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
127
+
128
+ return n;
129
+
130
+ }
131
+
132
+ function hufClearDecTable( hdec ) {
133
+
134
+ for ( let i = 0; i < HUF_DECSIZE; i ++ ) {
135
+
136
+ hdec[ i ] = {};
137
+ hdec[ i ].len = 0;
138
+ hdec[ i ].lit = 0;
139
+ hdec[ i ].p = null;
140
+
141
+ }
142
+
143
+ }
144
+
145
+ const getBitsReturn = {
146
+ l: 0,
147
+ c: 0,
148
+ lc: 0
149
+ };
150
+
151
+ function getBits( nBits, c, lc, uInt8Array, inOffset ) {
152
+
153
+ while ( lc < nBits ) {
154
+
155
+ c = c << 8 | parseUint8Array( uInt8Array, inOffset );
156
+ lc += 8;
157
+
158
+ }
159
+
160
+ lc -= nBits;
161
+ getBitsReturn.l = c >> lc & ( 1 << nBits ) - 1;
162
+ getBitsReturn.c = c;
163
+ getBitsReturn.lc = lc;
164
+
165
+ }
166
+
167
+ const hufTableBuffer = new Array( 59 );
168
+
169
+ function hufCanonicalCodeTable( hcode ) {
170
+
171
+ for ( let i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
172
+
173
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
174
+
175
+ let c = 0;
176
+
177
+ for ( let i = 58; i > 0; -- i ) {
178
+
179
+ const nc = c + hufTableBuffer[ i ] >> 1;
180
+ hufTableBuffer[ i ] = c;
181
+ c = nc;
182
+
183
+ }
184
+
185
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) {
186
+
187
+ const l = hcode[ i ];
188
+ if ( l > 0 ) hcode[ i ] = l | hufTableBuffer[ l ] ++ << 6;
189
+
190
+ }
191
+
192
+ }
193
+
194
+ function hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, hcode ) {
195
+
196
+ const p = inOffset;
197
+ let c = 0;
198
+ let lc = 0;
199
+
200
+ for ( ; im <= iM; im ++ ) {
201
+
202
+ if ( p.value - inOffset.value > ni ) return false;
203
+ getBits( 6, c, lc, uInt8Array, p );
204
+ const l = getBitsReturn.l;
205
+ c = getBitsReturn.c;
206
+ lc = getBitsReturn.lc;
207
+ hcode[ im ] = l;
208
+
209
+ if ( l == LONG_ZEROCODE_RUN ) {
210
+
211
+ if ( p.value - inOffset.value > ni ) {
212
+
213
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
214
+
215
+ }
216
+
217
+ getBits( 8, c, lc, uInt8Array, p );
218
+ let zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
219
+ c = getBitsReturn.c;
220
+ lc = getBitsReturn.lc;
221
+
222
+ if ( im + zerun > iM + 1 ) {
223
+
224
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
225
+
226
+ }
227
+
228
+ while ( zerun -- ) hcode[ im ++ ] = 0;
229
+
230
+ im --;
231
+
232
+ } else if ( l >= SHORT_ZEROCODE_RUN ) {
233
+
234
+ let zerun = l - SHORT_ZEROCODE_RUN + 2;
235
+
236
+ if ( im + zerun > iM + 1 ) {
237
+
238
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
239
+
240
+ }
241
+
242
+ while ( zerun -- ) hcode[ im ++ ] = 0;
243
+
244
+ im --;
245
+
246
+ }
247
+
248
+ }
249
+
250
+ hufCanonicalCodeTable( hcode );
251
+
252
+ }
253
+
254
+ function hufLength( code ) {
255
+
256
+ return code & 63;
257
+
258
+ }
259
+
260
+ function hufCode( code ) {
261
+
262
+ return code >> 6;
263
+
264
+ }
265
+
266
+ function hufBuildDecTable( hcode, im, iM, hdecod ) {
267
+
268
+ for ( ; im <= iM; im ++ ) {
269
+
270
+ const c = hufCode( hcode[ im ] );
271
+ const l = hufLength( hcode[ im ] );
272
+
273
+ if ( c >> l ) {
274
+
275
+ throw new Error( 'Invalid table entry' );
276
+
277
+ }
278
+
279
+ if ( l > HUF_DECBITS ) {
280
+
281
+ const pl = hdecod[ c >> l - HUF_DECBITS ];
282
+
283
+ if ( pl.len ) {
284
+
285
+ throw new Error( 'Invalid table entry' );
286
+
287
+ }
288
+
289
+ pl.lit ++;
290
+
291
+ if ( pl.p ) {
292
+
293
+ const p = pl.p;
294
+ pl.p = new Array( pl.lit );
295
+
296
+ for ( let i = 0; i < pl.lit - 1; ++ i ) {
297
+
298
+ pl.p[ i ] = p[ i ];
299
+
300
+ }
301
+
302
+ } else {
303
+
304
+ pl.p = new Array( 1 );
305
+
306
+ }
307
+
308
+ pl.p[ pl.lit - 1 ] = im;
309
+
310
+ } else if ( l ) {
311
+
312
+ let plOffset = 0;
313
+
314
+ for ( let i = 1 << HUF_DECBITS - l; i > 0; i -- ) {
315
+
316
+ const pl = hdecod[ ( c << HUF_DECBITS - l ) + plOffset ];
317
+
318
+ if ( pl.len || pl.p ) {
319
+
320
+ throw new Error( 'Invalid table entry' );
321
+
322
+ }
323
+
324
+ pl.len = l;
325
+ pl.lit = im;
326
+ plOffset ++;
327
+
328
+ }
329
+
330
+ }
331
+
332
+ }
333
+
334
+ return true;
335
+
336
+ }
337
+
338
+ const getCharReturn = {
339
+ c: 0,
340
+ lc: 0
341
+ };
342
+
343
+ function getChar( c, lc, uInt8Array, inOffset ) {
344
+
345
+ c = c << 8 | parseUint8Array( uInt8Array, inOffset );
346
+ lc += 8;
347
+ getCharReturn.c = c;
348
+ getCharReturn.lc = lc;
349
+
350
+ }
351
+
352
+ const getCodeReturn = {
353
+ c: 0,
354
+ lc: 0
355
+ };
356
+
357
+ function getCode( po, rlc, c, lc, uInt8Array, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
358
+
359
+ if ( po == rlc ) {
360
+
361
+ if ( lc < 8 ) {
362
+
363
+ getChar( c, lc, uInt8Array, inOffset );
364
+ c = getCharReturn.c;
365
+ lc = getCharReturn.lc;
366
+
367
+ }
368
+
369
+ lc -= 8;
370
+ let cs = c >> lc;
371
+ cs = new Uint8Array( [ cs ] )[ 0 ];
372
+
373
+ if ( outBufferOffset.value + cs > outBufferEndOffset ) {
374
+
375
+ return false;
376
+
377
+ }
378
+
379
+ const s = outBuffer[ outBufferOffset.value - 1 ];
380
+
381
+ while ( cs -- > 0 ) {
382
+
383
+ outBuffer[ outBufferOffset.value ++ ] = s;
384
+
385
+ }
386
+
387
+ } else if ( outBufferOffset.value < outBufferEndOffset ) {
388
+
389
+ outBuffer[ outBufferOffset.value ++ ] = po;
390
+
391
+ } else {
392
+
393
+ return false;
394
+
395
+ }
396
+
397
+ getCodeReturn.c = c;
398
+ getCodeReturn.lc = lc;
399
+
400
+ }
401
+
402
+ function UInt16( value ) {
403
+
404
+ return value & 0xFFFF;
405
+
406
+ }
407
+
408
+ function Int16( value ) {
409
+
410
+ const ref = UInt16( value );
411
+ return ref > 0x7FFF ? ref - 0x10000 : ref;
412
+
413
+ }
414
+
415
+ const wdec14Return = {
416
+ a: 0,
417
+ b: 0
418
+ };
419
+
420
+ function wdec14( l, h ) {
421
+
422
+ const ls = Int16( l );
423
+ const hs = Int16( h );
424
+ const hi = hs;
425
+ const ai = ls + ( hi & 1 ) + ( hi >> 1 );
426
+ const as = ai;
427
+ const bs = ai - hi;
428
+ wdec14Return.a = as;
429
+ wdec14Return.b = bs;
430
+
431
+ }
432
+
433
+ function wdec16( l, h ) {
434
+
435
+ const m = UInt16( l );
436
+ const d = UInt16( h );
437
+ const bb = m - ( d >> 1 ) & MOD_MASK;
438
+ const aa = d + bb - A_OFFSET & MOD_MASK;
439
+ wdec14Return.a = aa;
440
+ wdec14Return.b = bb;
441
+
442
+ }
443
+
444
+ function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
445
+
446
+ const w14 = mx < 1 << 14;
447
+ const n = nx > ny ? ny : nx;
448
+ let p = 1;
449
+ let p2;
450
+ let py;
451
+
452
+ while ( p <= n ) p <<= 1;
453
+
454
+ p >>= 1;
455
+ p2 = p;
456
+ p >>= 1;
457
+
458
+ while ( p >= 1 ) {
459
+
460
+ py = 0;
461
+ const ey = py + oy * ( ny - p2 );
462
+ const oy1 = oy * p;
463
+ const oy2 = oy * p2;
464
+ const ox1 = ox * p;
465
+ const ox2 = ox * p2;
466
+ let i00, i01, i10, i11;
467
+
468
+ for ( ; py <= ey; py += oy2 ) {
469
+
470
+ let px = py;
471
+ const ex = py + ox * ( nx - p2 );
472
+
473
+ for ( ; px <= ex; px += ox2 ) {
474
+
475
+ const p01 = px + ox1;
476
+ const p10 = px + oy1;
477
+ const p11 = p10 + ox1;
478
+
479
+ if ( w14 ) {
480
+
481
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
482
+ i00 = wdec14Return.a;
483
+ i10 = wdec14Return.b;
484
+ wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
485
+ i01 = wdec14Return.a;
486
+ i11 = wdec14Return.b;
487
+ wdec14( i00, i01 );
488
+ buffer[ px + j ] = wdec14Return.a;
489
+ buffer[ p01 + j ] = wdec14Return.b;
490
+ wdec14( i10, i11 );
491
+ buffer[ p10 + j ] = wdec14Return.a;
492
+ buffer[ p11 + j ] = wdec14Return.b;
493
+
494
+ } else {
495
+
496
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
497
+ i00 = wdec14Return.a;
498
+ i10 = wdec14Return.b;
499
+ wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
500
+ i01 = wdec14Return.a;
501
+ i11 = wdec14Return.b;
502
+ wdec16( i00, i01 );
503
+ buffer[ px + j ] = wdec14Return.a;
504
+ buffer[ p01 + j ] = wdec14Return.b;
505
+ wdec16( i10, i11 );
506
+ buffer[ p10 + j ] = wdec14Return.a;
507
+ buffer[ p11 + j ] = wdec14Return.b;
508
+
509
+ }
510
+
511
+ }
512
+
513
+ if ( nx & p ) {
514
+
515
+ const p10 = px + oy1;
516
+ if ( w14 ) wdec14( buffer[ px + j ], buffer[ p10 + j ] ); else wdec16( buffer[ px + j ], buffer[ p10 + j ] );
517
+ i00 = wdec14Return.a;
518
+ buffer[ p10 + j ] = wdec14Return.b;
519
+ buffer[ px + j ] = i00;
520
+
521
+ }
522
+
523
+ }
524
+
525
+ if ( ny & p ) {
526
+
527
+ let px = py;
528
+ const ex = py + ox * ( nx - p2 );
529
+
530
+ for ( ; px <= ex; px += ox2 ) {
531
+
532
+ const p01 = px + ox1;
533
+ if ( w14 ) wdec14( buffer[ px + j ], buffer[ p01 + j ] ); else wdec16( buffer[ px + j ], buffer[ p01 + j ] );
534
+ i00 = wdec14Return.a;
535
+ buffer[ p01 + j ] = wdec14Return.b;
536
+ buffer[ px + j ] = i00;
537
+
538
+ }
539
+
540
+ }
541
+
542
+ p2 = p;
543
+ p >>= 1;
544
+
545
+ }
546
+
547
+ return py;
548
+
549
+ }
550
+
551
+ function hufDecode( encodingTable, decodingTable, uInt8Array, inOffset, ni, rlc, no, outBuffer, outOffset ) {
552
+
553
+ let c = 0;
554
+ let lc = 0;
555
+ const outBufferEndOffset = no;
556
+ const inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
557
+
558
+ while ( inOffset.value < inOffsetEnd ) {
559
+
560
+ getChar( c, lc, uInt8Array, inOffset );
561
+ c = getCharReturn.c;
562
+ lc = getCharReturn.lc;
563
+
564
+ while ( lc >= HUF_DECBITS ) {
565
+
566
+ const index = c >> lc - HUF_DECBITS & HUF_DECMASK;
567
+ const pl = decodingTable[ index ];
568
+
569
+ if ( pl.len ) {
570
+
571
+ lc -= pl.len;
572
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
573
+ c = getCodeReturn.c;
574
+ lc = getCodeReturn.lc;
575
+
576
+ } else {
577
+
578
+ if ( ! pl.p ) {
579
+
580
+ throw new Error( 'hufDecode issues' );
581
+
582
+ }
583
+
584
+ let j;
585
+
586
+ for ( j = 0; j < pl.lit; j ++ ) {
587
+
588
+ const l = hufLength( encodingTable[ pl.p[ j ] ] );
589
+
590
+ while ( lc < l && inOffset.value < inOffsetEnd ) {
591
+
592
+ getChar( c, lc, uInt8Array, inOffset );
593
+ c = getCharReturn.c;
594
+ lc = getCharReturn.lc;
595
+
596
+ }
597
+
598
+ if ( lc >= l ) {
599
+
600
+ if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( c >> lc - l & ( 1 << l ) - 1 ) ) {
601
+
602
+ lc -= l;
603
+ getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
604
+ c = getCodeReturn.c;
605
+ lc = getCodeReturn.lc;
606
+ break;
607
+
608
+ }
609
+
610
+ }
611
+
612
+ }
613
+
614
+ if ( j == pl.lit ) {
615
+
616
+ throw new Error( 'hufDecode issues' );
617
+
618
+ }
619
+
620
+ }
621
+
622
+ }
623
+
624
+ }
625
+
626
+ const i = 8 - ni & 7;
627
+ c >>= i;
628
+ lc -= i;
629
+
630
+ while ( lc > 0 ) {
631
+
632
+ const pl = decodingTable[ c << HUF_DECBITS - lc & HUF_DECMASK ];
633
+
634
+ if ( pl.len ) {
635
+
636
+ lc -= pl.len;
637
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
638
+ c = getCodeReturn.c;
639
+ lc = getCodeReturn.lc;
640
+
641
+ } else {
642
+
643
+ throw new Error( 'hufDecode issues' );
644
+
645
+ }
646
+
647
+ }
648
+
649
+ return true;
650
+
651
+ }
652
+
653
+ function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
654
+
655
+ const outOffset = {
656
+ value: 0
657
+ };
658
+ const initialInOffset = inOffset.value;
659
+ const im = parseUint32( inDataView, inOffset );
660
+ const iM = parseUint32( inDataView, inOffset );
661
+ inOffset.value += 4;
662
+ const nBits = parseUint32( inDataView, inOffset );
663
+ inOffset.value += 4;
664
+
665
+ if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
666
+
667
+ throw new Error( 'Something wrong with HUF_ENCSIZE' );
668
+
669
+ }
670
+
671
+ const freq = new Array( HUF_ENCSIZE );
672
+ const hdec = new Array( HUF_DECSIZE );
673
+ hufClearDecTable( hdec );
674
+ const ni = nCompressed - ( inOffset.value - initialInOffset );
675
+ hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, freq );
676
+
677
+ if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
678
+
679
+ throw new Error( 'Something wrong with hufUncompress' );
680
+
681
+ }
682
+
683
+ hufBuildDecTable( freq, im, iM, hdec );
684
+ hufDecode( freq, hdec, uInt8Array, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
685
+
686
+ }
687
+
688
+ function applyLut( lut, data, nData ) {
689
+
690
+ for ( let i = 0; i < nData; ++ i ) {
691
+
692
+ data[ i ] = lut[ data[ i ] ];
693
+
694
+ }
695
+
696
+ }
697
+
698
+ function predictor( source ) {
699
+
700
+ for ( let t = 1; t < source.length; t ++ ) {
701
+
702
+ const d = source[ t - 1 ] + source[ t ] - 128;
703
+ source[ t ] = d;
704
+
705
+ }
706
+
707
+ }
708
+
709
+ function interleaveScalar( source, out ) {
710
+
711
+ let t1 = 0;
712
+ let t2 = Math.floor( ( source.length + 1 ) / 2 );
713
+ let s = 0;
714
+ const stop = source.length - 1;
715
+
716
+ while ( true ) {
717
+
718
+ if ( s > stop ) break;
719
+ out[ s ++ ] = source[ t1 ++ ];
720
+ if ( s > stop ) break;
721
+ out[ s ++ ] = source[ t2 ++ ];
722
+
723
+ }
724
+
725
+ }
726
+
727
+ function decodeRunLength( source ) {
728
+
729
+ let size = source.byteLength;
730
+ const out = new Array();
731
+ let p = 0;
732
+ const reader = new DataView( source );
733
+
734
+ while ( size > 0 ) {
735
+
736
+ const l = reader.getInt8( p ++ );
737
+
738
+ if ( l < 0 ) {
739
+
740
+ const count = - l;
741
+ size -= count + 1;
742
+
743
+ for ( let i = 0; i < count; i ++ ) {
744
+
745
+ out.push( reader.getUint8( p ++ ) );
746
+
747
+ }
748
+
749
+ } else {
750
+
751
+ const count = l;
752
+ size -= 2;
753
+ const value = reader.getUint8( p ++ );
754
+
755
+ for ( let i = 0; i < count + 1; i ++ ) {
756
+
757
+ out.push( value );
758
+
759
+ }
760
+
761
+ }
762
+
763
+ }
764
+
765
+ return out;
766
+
767
+ }
768
+
769
+ function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
770
+
771
+ let dataView = new DataView( outBuffer.buffer );
772
+ const width = channelData[ cscSet.idx[ 0 ] ].width;
773
+ const height = channelData[ cscSet.idx[ 0 ] ].height;
774
+ const numComp = 3;
775
+ const numFullBlocksX = Math.floor( width / 8.0 );
776
+ const numBlocksX = Math.ceil( width / 8.0 );
777
+ const numBlocksY = Math.ceil( height / 8.0 );
778
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
779
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
780
+ const currAcComp = {
781
+ value: 0
782
+ };
783
+ const currDcComp = new Array( numComp );
784
+ const dctData = new Array( numComp );
785
+ const halfZigBlock = new Array( numComp );
786
+ const rowBlock = new Array( numComp );
787
+ const rowOffsets = new Array( numComp );
788
+
789
+ for ( let comp = 0; comp < numComp; ++ comp ) {
790
+
791
+ rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
792
+ currDcComp[ comp ] = comp < 1 ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
793
+ dctData[ comp ] = new Float32Array( 64 );
794
+ halfZigBlock[ comp ] = new Uint16Array( 64 );
795
+ rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
796
+
797
+ }
798
+
799
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
800
+
801
+ let maxY = 8;
802
+ if ( blocky == numBlocksY - 1 ) maxY = leftoverY;
803
+ let maxX = 8;
804
+
805
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
806
+
807
+ if ( blockx == numBlocksX - 1 ) maxX = leftoverX;
808
+
809
+ for ( let comp = 0; comp < numComp; ++ comp ) {
810
+
811
+ halfZigBlock[ comp ].fill( 0 ); // set block DC component
812
+
813
+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ]; // set block AC components
814
+
815
+ unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] ); // UnZigZag block to float
816
+
817
+ unZigZag( halfZigBlock[ comp ], dctData[ comp ] ); // decode float dct
818
+
819
+ dctInverse( dctData[ comp ] );
820
+
821
+ }
822
+
823
+ if ( numComp == 3 ) {
824
+
825
+ csc709Inverse( dctData );
826
+
827
+ }
828
+
829
+ for ( let comp = 0; comp < numComp; ++ comp ) {
830
+
831
+ convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
832
+
833
+ }
834
+
835
+ } // blockx
836
+
837
+
838
+ let offset = 0;
839
+
840
+ for ( let comp = 0; comp < numComp; ++ comp ) {
841
+
842
+ const type = channelData[ cscSet.idx[ comp ] ].type;
843
+
844
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
845
+
846
+ offset = rowOffsets[ comp ][ y ];
847
+
848
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
849
+
850
+ const src = blockx * 64 + ( y & 0x7 ) * 8;
851
+ dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
852
+ dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
853
+ dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
854
+ dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
855
+ dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
856
+ dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
857
+ dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
858
+ dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
859
+ offset += 8 * INT16_SIZE * type;
860
+
861
+ }
862
+
863
+ } // handle partial X blocks
864
+
865
+
866
+ if ( numFullBlocksX != numBlocksX ) {
867
+
868
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
869
+
870
+ const offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
871
+ const src = numFullBlocksX * 64 + ( y & 0x7 ) * 8;
872
+
873
+ for ( let x = 0; x < maxX; ++ x ) {
874
+
875
+ dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
876
+
877
+ }
878
+
879
+ }
880
+
881
+ }
882
+
883
+ } // comp
884
+
885
+ } // blocky
886
+
887
+
888
+ const halfRow = new Uint16Array( width );
889
+ dataView = new DataView( outBuffer.buffer ); // convert channels back to float, if needed
890
+
891
+ for ( let comp = 0; comp < numComp; ++ comp ) {
892
+
893
+ channelData[ cscSet.idx[ comp ] ].decoded = true;
894
+ const type = channelData[ cscSet.idx[ comp ] ].type;
895
+ if ( channelData[ comp ].type != 2 ) continue;
896
+
897
+ for ( let y = 0; y < height; ++ y ) {
898
+
899
+ const offset = rowOffsets[ comp ][ y ];
900
+
901
+ for ( let x = 0; x < width; ++ x ) {
902
+
903
+ halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
904
+
905
+ }
906
+
907
+ for ( let x = 0; x < width; ++ x ) {
908
+
909
+ dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
910
+
911
+ }
912
+
913
+ }
914
+
915
+ }
916
+
917
+ }
918
+
919
+ function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
920
+
921
+ let acValue;
922
+ let dctComp = 1;
923
+
924
+ while ( dctComp < 64 ) {
925
+
926
+ acValue = acBuffer[ currAcComp.value ];
927
+
928
+ if ( acValue == 0xff00 ) {
929
+
930
+ dctComp = 64;
931
+
932
+ } else if ( acValue >> 8 == 0xff ) {
933
+
934
+ dctComp += acValue & 0xff;
935
+
936
+ } else {
937
+
938
+ halfZigBlock[ dctComp ] = acValue;
939
+ dctComp ++;
940
+
941
+ }
942
+
943
+ currAcComp.value ++;
944
+
945
+ }
946
+
947
+ }
948
+
949
+ function unZigZag( src, dst ) {
950
+
951
+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
952
+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
953
+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
954
+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
955
+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
956
+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
957
+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
958
+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
959
+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
960
+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
961
+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
962
+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
963
+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
964
+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
965
+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
966
+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
967
+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
968
+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
969
+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
970
+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
971
+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
972
+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
973
+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
974
+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
975
+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
976
+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
977
+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
978
+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
979
+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
980
+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
981
+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
982
+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
983
+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
984
+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
985
+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
986
+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
987
+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
988
+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
989
+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
990
+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
991
+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
992
+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
993
+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
994
+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
995
+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
996
+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
997
+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
998
+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
999
+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
1000
+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
1001
+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
1002
+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
1003
+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
1004
+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
1005
+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
1006
+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
1007
+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
1008
+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
1009
+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
1010
+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
1011
+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
1012
+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
1013
+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
1014
+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
1015
+
1016
+ }
1017
+
1018
+ function dctInverse( data ) {
1019
+
1020
+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
1021
+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
1022
+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
1023
+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
1024
+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
1025
+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
1026
+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
1027
+ const alpha = new Array( 4 );
1028
+ const beta = new Array( 4 );
1029
+ const theta = new Array( 4 );
1030
+ const gamma = new Array( 4 );
1031
+
1032
+ for ( let row = 0; row < 8; ++ row ) {
1033
+
1034
+ const rowPtr = row * 8;
1035
+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
1036
+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
1037
+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
1038
+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
1039
+ beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
1040
+ beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
1041
+ beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
1042
+ beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
1043
+ theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
1044
+ theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
1045
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1046
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1047
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1048
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1049
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1050
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1051
+ data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
1052
+ data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
1053
+ data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
1054
+ data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
1055
+ data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
1056
+ data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
1057
+ data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
1058
+ data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
1059
+
1060
+ }
1061
+
1062
+ for ( let column = 0; column < 8; ++ column ) {
1063
+
1064
+ alpha[ 0 ] = c * data[ 16 + column ];
1065
+ alpha[ 1 ] = f * data[ 16 + column ];
1066
+ alpha[ 2 ] = c * data[ 48 + column ];
1067
+ alpha[ 3 ] = f * data[ 48 + column ];
1068
+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
1069
+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
1070
+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
1071
+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
1072
+ theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
1073
+ theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
1074
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1075
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1076
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1077
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1078
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1079
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1080
+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
1081
+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
1082
+ data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
1083
+ data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
1084
+ data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
1085
+ data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
1086
+ data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
1087
+ data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
1088
+
1089
+ }
1090
+
1091
+ }
1092
+
1093
+ function csc709Inverse( data ) {
1094
+
1095
+ for ( let i = 0; i < 64; ++ i ) {
1096
+
1097
+ const y = data[ 0 ][ i ];
1098
+ const cb = data[ 1 ][ i ];
1099
+ const cr = data[ 2 ][ i ];
1100
+ data[ 0 ][ i ] = y + 1.5747 * cr;
1101
+ data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
1102
+ data[ 2 ][ i ] = y + 1.8556 * cb;
1103
+
1104
+ }
1105
+
1106
+ }
1107
+
1108
+ function convertToHalf( src, dst, idx ) {
1109
+
1110
+ for ( let i = 0; i < 64; ++ i ) {
1111
+
1112
+ dst[ idx + i ] = THREE.DataUtils.toHalfFloat( toLinear( src[ i ] ) );
1113
+
1114
+ }
1115
+
1116
+ }
1117
+
1118
+ function toLinear( float ) {
1119
+
1120
+ if ( float <= 1 ) {
1121
+
1122
+ return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
1123
+
1124
+ } else {
1125
+
1126
+ return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
1127
+
1128
+ }
1129
+
1130
+ }
1131
+
1132
+ function uncompressRAW( info ) {
1133
+
1134
+ return new DataView( info.array.buffer, info.offset.value, info.size );
1135
+
1136
+ }
1137
+
1138
+ function uncompressRLE( info ) {
1139
+
1140
+ const compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
1141
+ const rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
1142
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1143
+ predictor( rawBuffer ); // revert predictor
1144
+
1145
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1146
+
1147
+ return new DataView( tmpBuffer.buffer );
1148
+
1149
+ }
1150
+
1151
+ function uncompressZIP( info ) {
1152
+
1153
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1154
+
1155
+ if ( typeof fflate === 'undefined' ) {
1156
+
1157
+ console.error( 'THREE.EXRLoader: External library fflate.min.js required.' );
1158
+
1159
+ }
1160
+
1161
+ const rawBuffer = fflate.unzlibSync( compressed ); // eslint-disable-line no-undef
1162
+
1163
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1164
+ predictor( rawBuffer ); // revert predictor
1165
+
1166
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1167
+
1168
+ return new DataView( tmpBuffer.buffer );
1169
+
1170
+ }
1171
+
1172
+ function uncompressPIZ( info ) {
1173
+
1174
+ const inDataView = info.viewer;
1175
+ const inOffset = {
1176
+ value: info.offset.value
1177
+ };
1178
+ const outBuffer = new Uint16Array( info.width * info.scanlineBlockSize * ( info.channels * info.type ) );
1179
+ const bitmap = new Uint8Array( BITMAP_SIZE ); // Setup channel info
1180
+
1181
+ let outBufferEnd = 0;
1182
+ const pizChannelData = new Array( info.channels );
1183
+
1184
+ for ( let i = 0; i < info.channels; i ++ ) {
1185
+
1186
+ pizChannelData[ i ] = {};
1187
+ pizChannelData[ i ][ 'start' ] = outBufferEnd;
1188
+ pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
1189
+ pizChannelData[ i ][ 'nx' ] = info.width;
1190
+ pizChannelData[ i ][ 'ny' ] = info.lines;
1191
+ pizChannelData[ i ][ 'size' ] = info.type;
1192
+ outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
1193
+
1194
+ } // Read range compression data
1195
+
1196
+
1197
+ const minNonZero = parseUint16( inDataView, inOffset );
1198
+ const maxNonZero = parseUint16( inDataView, inOffset );
1199
+
1200
+ if ( maxNonZero >= BITMAP_SIZE ) {
1201
+
1202
+ throw new Error( 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE' );
1203
+
1204
+ }
1205
+
1206
+ if ( minNonZero <= maxNonZero ) {
1207
+
1208
+ for ( let i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
1209
+
1210
+ bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
1211
+
1212
+ }
1213
+
1214
+ } // Reverse LUT
1215
+
1216
+
1217
+ const lut = new Uint16Array( USHORT_RANGE );
1218
+ const maxValue = reverseLutFromBitmap( bitmap, lut );
1219
+ const length = parseUint32( inDataView, inOffset ); // Huffman decoding
1220
+
1221
+ hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd ); // Wavelet decoding
1222
+
1223
+ for ( let i = 0; i < info.channels; ++ i ) {
1224
+
1225
+ const cd = pizChannelData[ i ];
1226
+
1227
+ for ( let j = 0; j < pizChannelData[ i ].size; ++ j ) {
1228
+
1229
+ wav2Decode( outBuffer, cd.start + j, cd.nx, cd.size, cd.ny, cd.nx * cd.size, maxValue );
1230
+
1231
+ }
1232
+
1233
+ } // Expand the pixel data to their original range
1234
+
1235
+
1236
+ applyLut( lut, outBuffer, outBufferEnd ); // Rearrange the pixel data into the format expected by the caller.
1237
+
1238
+ let tmpOffset = 0;
1239
+ const tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
1240
+
1241
+ for ( let y = 0; y < info.lines; y ++ ) {
1242
+
1243
+ for ( let c = 0; c < info.channels; c ++ ) {
1244
+
1245
+ const cd = pizChannelData[ c ];
1246
+ const n = cd.nx * cd.size;
1247
+ const cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
1248
+ tmpBuffer.set( cp, tmpOffset );
1249
+ tmpOffset += n * INT16_SIZE;
1250
+ cd.end += n;
1251
+
1252
+ }
1253
+
1254
+ }
1255
+
1256
+ return new DataView( tmpBuffer.buffer );
1257
+
1258
+ }
1259
+
1260
+ function uncompressPXR( info ) {
1261
+
1262
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1263
+
1264
+ if ( typeof fflate === 'undefined' ) {
1265
+
1266
+ console.error( 'THREE.EXRLoader: External library fflate.min.js required.' );
1267
+
1268
+ }
1269
+
1270
+ const rawBuffer = fflate.unzlibSync( compressed ); // eslint-disable-line no-undef
1271
+
1272
+ const sz = info.lines * info.channels * info.width;
1273
+ const tmpBuffer = info.type == 1 ? new Uint16Array( sz ) : new Uint32Array( sz );
1274
+ let tmpBufferEnd = 0;
1275
+ let writePtr = 0;
1276
+ const ptr = new Array( 4 );
1277
+
1278
+ for ( let y = 0; y < info.lines; y ++ ) {
1279
+
1280
+ for ( let c = 0; c < info.channels; c ++ ) {
1281
+
1282
+ let pixel = 0;
1283
+
1284
+ switch ( info.type ) {
1285
+
1286
+ case 1:
1287
+ ptr[ 0 ] = tmpBufferEnd;
1288
+ ptr[ 1 ] = ptr[ 0 ] + info.width;
1289
+ tmpBufferEnd = ptr[ 1 ] + info.width;
1290
+
1291
+ for ( let j = 0; j < info.width; ++ j ) {
1292
+
1293
+ const diff = rawBuffer[ ptr[ 0 ] ++ ] << 8 | rawBuffer[ ptr[ 1 ] ++ ];
1294
+ pixel += diff;
1295
+ tmpBuffer[ writePtr ] = pixel;
1296
+ writePtr ++;
1297
+
1298
+ }
1299
+
1300
+ break;
1301
+
1302
+ case 2:
1303
+ ptr[ 0 ] = tmpBufferEnd;
1304
+ ptr[ 1 ] = ptr[ 0 ] + info.width;
1305
+ ptr[ 2 ] = ptr[ 1 ] + info.width;
1306
+ tmpBufferEnd = ptr[ 2 ] + info.width;
1307
+
1308
+ for ( let j = 0; j < info.width; ++ j ) {
1309
+
1310
+ const diff = rawBuffer[ ptr[ 0 ] ++ ] << 24 | rawBuffer[ ptr[ 1 ] ++ ] << 16 | rawBuffer[ ptr[ 2 ] ++ ] << 8;
1311
+ pixel += diff;
1312
+ tmpBuffer[ writePtr ] = pixel;
1313
+ writePtr ++;
1314
+
1315
+ }
1316
+
1317
+ break;
1318
+
1319
+ }
1320
+
1321
+ }
1322
+
1323
+ }
1324
+
1325
+ return new DataView( tmpBuffer.buffer );
1326
+
1327
+ }
1328
+
1329
+ function uncompressDWA( info ) {
1330
+
1331
+ const inDataView = info.viewer;
1332
+ const inOffset = {
1333
+ value: info.offset.value
1334
+ };
1335
+ const outBuffer = new Uint8Array( info.width * info.lines * ( info.channels * info.type * INT16_SIZE ) ); // Read compression header information
1336
+
1337
+ const dwaHeader = {
1338
+ version: parseInt64( inDataView, inOffset ),
1339
+ unknownUncompressedSize: parseInt64( inDataView, inOffset ),
1340
+ unknownCompressedSize: parseInt64( inDataView, inOffset ),
1341
+ acCompressedSize: parseInt64( inDataView, inOffset ),
1342
+ dcCompressedSize: parseInt64( inDataView, inOffset ),
1343
+ rleCompressedSize: parseInt64( inDataView, inOffset ),
1344
+ rleUncompressedSize: parseInt64( inDataView, inOffset ),
1345
+ rleRawSize: parseInt64( inDataView, inOffset ),
1346
+ totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
1347
+ totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
1348
+ acCompression: parseInt64( inDataView, inOffset )
1349
+ };
1350
+ if ( dwaHeader.version < 2 ) throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported' ); // Read channel ruleset information
1351
+
1352
+ const channelRules = new Array();
1353
+ let ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
1354
+
1355
+ while ( ruleSize > 0 ) {
1356
+
1357
+ const name = parseNullTerminatedString( inDataView.buffer, inOffset );
1358
+ const value = parseUint8( inDataView, inOffset );
1359
+ const compression = value >> 2 & 3;
1360
+ const csc = ( value >> 4 ) - 1;
1361
+ const index = new Int8Array( [ csc ] )[ 0 ];
1362
+ const type = parseUint8( inDataView, inOffset );
1363
+ channelRules.push( {
1364
+ name: name,
1365
+ index: index,
1366
+ type: type,
1367
+ compression: compression
1368
+ } );
1369
+ ruleSize -= name.length + 3;
1370
+
1371
+ } // Classify channels
1372
+
1373
+
1374
+ const channels = EXRHeader.channels;
1375
+ const channelData = new Array( info.channels );
1376
+
1377
+ for ( let i = 0; i < info.channels; ++ i ) {
1378
+
1379
+ const cd = channelData[ i ] = {};
1380
+ const channel = channels[ i ];
1381
+ cd.name = channel.name;
1382
+ cd.compression = UNKNOWN;
1383
+ cd.decoded = false;
1384
+ cd.type = channel.pixelType;
1385
+ cd.pLinear = channel.pLinear;
1386
+ cd.width = info.width;
1387
+ cd.height = info.lines;
1388
+
1389
+ }
1390
+
1391
+ const cscSet = {
1392
+ idx: new Array( 3 )
1393
+ };
1394
+
1395
+ for ( let offset = 0; offset < info.channels; ++ offset ) {
1396
+
1397
+ const cd = channelData[ offset ];
1398
+
1399
+ for ( let i = 0; i < channelRules.length; ++ i ) {
1400
+
1401
+ const rule = channelRules[ i ];
1402
+
1403
+ if ( cd.name == rule.name ) {
1404
+
1405
+ cd.compression = rule.compression;
1406
+
1407
+ if ( rule.index >= 0 ) {
1408
+
1409
+ cscSet.idx[ rule.index ] = offset;
1410
+
1411
+ }
1412
+
1413
+ cd.offset = offset;
1414
+
1415
+ }
1416
+
1417
+ }
1418
+
1419
+ }
1420
+
1421
+ let acBuffer, dcBuffer, rleBuffer; // Read DCT - AC component data
1422
+
1423
+ if ( dwaHeader.acCompressedSize > 0 ) {
1424
+
1425
+ switch ( dwaHeader.acCompression ) {
1426
+
1427
+ case STATIC_HUFFMAN:
1428
+ acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
1429
+ hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
1430
+ break;
1431
+
1432
+ case DEFLATE:
1433
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
1434
+ const data = fflate.unzlibSync( compressed ); // eslint-disable-line no-undef
1435
+
1436
+ acBuffer = new Uint16Array( data.buffer );
1437
+ inOffset.value += dwaHeader.totalAcUncompressedCount;
1438
+ break;
1439
+
1440
+ }
1441
+
1442
+ } // Read DCT - DC component data
1443
+
1444
+
1445
+ if ( dwaHeader.dcCompressedSize > 0 ) {
1446
+
1447
+ const zlibInfo = {
1448
+ array: info.array,
1449
+ offset: inOffset,
1450
+ size: dwaHeader.dcCompressedSize
1451
+ };
1452
+ dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
1453
+ inOffset.value += dwaHeader.dcCompressedSize;
1454
+
1455
+ } // Read RLE compressed data
1456
+
1457
+
1458
+ if ( dwaHeader.rleRawSize > 0 ) {
1459
+
1460
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
1461
+ const data = fflate.unzlibSync( compressed ); // eslint-disable-line no-undef
1462
+
1463
+ rleBuffer = decodeRunLength( data.buffer );
1464
+ inOffset.value += dwaHeader.rleCompressedSize;
1465
+
1466
+ } // Prepare outbuffer data offset
1467
+
1468
+
1469
+ let outBufferEnd = 0;
1470
+ const rowOffsets = new Array( channelData.length );
1471
+
1472
+ for ( let i = 0; i < rowOffsets.length; ++ i ) {
1473
+
1474
+ rowOffsets[ i ] = new Array();
1475
+
1476
+ }
1477
+
1478
+ for ( let y = 0; y < info.lines; ++ y ) {
1479
+
1480
+ for ( let chan = 0; chan < channelData.length; ++ chan ) {
1481
+
1482
+ rowOffsets[ chan ].push( outBufferEnd );
1483
+ outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
1484
+
1485
+ }
1486
+
1487
+ } // Lossy DCT decode RGB channels
1488
+
1489
+
1490
+ lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer ); // Decode other channels
1491
+
1492
+ for ( let i = 0; i < channelData.length; ++ i ) {
1493
+
1494
+ const cd = channelData[ i ];
1495
+ if ( cd.decoded ) continue;
1496
+
1497
+ switch ( cd.compression ) {
1498
+
1499
+ case RLE:
1500
+ let row = 0;
1501
+ let rleOffset = 0;
1502
+
1503
+ for ( let y = 0; y < info.lines; ++ y ) {
1504
+
1505
+ let rowOffsetBytes = rowOffsets[ i ][ row ];
1506
+
1507
+ for ( let x = 0; x < cd.width; ++ x ) {
1508
+
1509
+ for ( let byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
1510
+
1511
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
1512
+
1513
+ }
1514
+
1515
+ rleOffset ++;
1516
+
1517
+ }
1518
+
1519
+ row ++;
1520
+
1521
+ }
1522
+
1523
+ break;
1524
+
1525
+ case LOSSY_DCT: // skip
1526
+
1527
+ default:
1528
+ throw new Error( 'EXRLoader.parse: unsupported channel compression' );
1529
+
1530
+ }
1531
+
1532
+ }
1533
+
1534
+ return new DataView( outBuffer.buffer );
1535
+
1536
+ }
1537
+
1538
+ function parseNullTerminatedString( buffer, offset ) {
1539
+
1540
+ const uintBuffer = new Uint8Array( buffer );
1541
+ let endOffset = 0;
1542
+
1543
+ while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
1544
+
1545
+ endOffset += 1;
1546
+
1547
+ }
1548
+
1549
+ const stringValue = new TextDecoder().decode( uintBuffer.slice( offset.value, offset.value + endOffset ) );
1550
+ offset.value = offset.value + endOffset + 1;
1551
+ return stringValue;
1552
+
1553
+ }
1554
+
1555
+ function parseFixedLengthString( buffer, offset, size ) {
1556
+
1557
+ const stringValue = new TextDecoder().decode( new Uint8Array( buffer ).slice( offset.value, offset.value + size ) );
1558
+ offset.value = offset.value + size;
1559
+ return stringValue;
1560
+
1561
+ }
1562
+
1563
+ function parseRational( dataView, offset ) {
1564
+
1565
+ const x = parseInt32( dataView, offset );
1566
+ const y = parseUint32( dataView, offset );
1567
+ return [ x, y ];
1568
+
1569
+ }
1570
+
1571
+ function parseTimecode( dataView, offset ) {
1572
+
1573
+ const x = parseUint32( dataView, offset );
1574
+ const y = parseUint32( dataView, offset );
1575
+ return [ x, y ];
1576
+
1577
+ }
1578
+
1579
+ function parseInt32( dataView, offset ) {
1580
+
1581
+ const Int32 = dataView.getInt32( offset.value, true );
1582
+ offset.value = offset.value + INT32_SIZE;
1583
+ return Int32;
1584
+
1585
+ }
1586
+
1587
+ function parseUint32( dataView, offset ) {
1588
+
1589
+ const Uint32 = dataView.getUint32( offset.value, true );
1590
+ offset.value = offset.value + INT32_SIZE;
1591
+ return Uint32;
1592
+
1593
+ }
1594
+
1595
+ function parseUint8Array( uInt8Array, offset ) {
1596
+
1597
+ const Uint8 = uInt8Array[ offset.value ];
1598
+ offset.value = offset.value + INT8_SIZE;
1599
+ return Uint8;
1600
+
1601
+ }
1602
+
1603
+ function parseUint8( dataView, offset ) {
1604
+
1605
+ const Uint8 = dataView.getUint8( offset.value );
1606
+ offset.value = offset.value + INT8_SIZE;
1607
+ return Uint8;
1608
+
1609
+ }
1610
+
1611
+ const parseInt64 = function ( dataView, offset ) {
1612
+
1613
+ const Int64 = Number( dataView.getBigInt64( offset.value, true ) );
1614
+ offset.value += ULONG_SIZE;
1615
+ return Int64;
1616
+
1617
+ };
1618
+
1619
+ function parseFloat32( dataView, offset ) {
1620
+
1621
+ const float = dataView.getFloat32( offset.value, true );
1622
+ offset.value += FLOAT32_SIZE;
1623
+ return float;
1624
+
1625
+ }
1626
+
1627
+ function decodeFloat32( dataView, offset ) {
1628
+
1629
+ return THREE.DataUtils.toHalfFloat( parseFloat32( dataView, offset ) );
1630
+
1631
+ } // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
1632
+
1633
+
1634
+ function decodeFloat16( binary ) {
1635
+
1636
+ const exponent = ( binary & 0x7C00 ) >> 10,
1637
+ fraction = binary & 0x03FF;
1638
+ return ( binary >> 15 ? - 1 : 1 ) * ( exponent ? exponent === 0x1F ? fraction ? NaN : Infinity : Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 ) : 6.103515625e-5 * ( fraction / 0x400 ) );
1639
+
1640
+ }
1641
+
1642
+ function parseUint16( dataView, offset ) {
1643
+
1644
+ const Uint16 = dataView.getUint16( offset.value, true );
1645
+ offset.value += INT16_SIZE;
1646
+ return Uint16;
1647
+
1648
+ }
1649
+
1650
+ function parseFloat16( buffer, offset ) {
1651
+
1652
+ return decodeFloat16( parseUint16( buffer, offset ) );
1653
+
1654
+ }
1655
+
1656
+ function parseChlist( dataView, buffer, offset, size ) {
1657
+
1658
+ const startOffset = offset.value;
1659
+ const channels = [];
1660
+
1661
+ while ( offset.value < startOffset + size - 1 ) {
1662
+
1663
+ const name = parseNullTerminatedString( buffer, offset );
1664
+ const pixelType = parseInt32( dataView, offset );
1665
+ const pLinear = parseUint8( dataView, offset );
1666
+ offset.value += 3; // reserved, three chars
1667
+
1668
+ const xSampling = parseInt32( dataView, offset );
1669
+ const ySampling = parseInt32( dataView, offset );
1670
+ channels.push( {
1671
+ name: name,
1672
+ pixelType: pixelType,
1673
+ pLinear: pLinear,
1674
+ xSampling: xSampling,
1675
+ ySampling: ySampling
1676
+ } );
1677
+
1678
+ }
1679
+
1680
+ offset.value += 1;
1681
+ return channels;
1682
+
1683
+ }
1684
+
1685
+ function parseChromaticities( dataView, offset ) {
1686
+
1687
+ const redX = parseFloat32( dataView, offset );
1688
+ const redY = parseFloat32( dataView, offset );
1689
+ const greenX = parseFloat32( dataView, offset );
1690
+ const greenY = parseFloat32( dataView, offset );
1691
+ const blueX = parseFloat32( dataView, offset );
1692
+ const blueY = parseFloat32( dataView, offset );
1693
+ const whiteX = parseFloat32( dataView, offset );
1694
+ const whiteY = parseFloat32( dataView, offset );
1695
+ return {
1696
+ redX: redX,
1697
+ redY: redY,
1698
+ greenX: greenX,
1699
+ greenY: greenY,
1700
+ blueX: blueX,
1701
+ blueY: blueY,
1702
+ whiteX: whiteX,
1703
+ whiteY: whiteY
1704
+ };
1705
+
1706
+ }
1707
+
1708
+ function parseCompression( dataView, offset ) {
1709
+
1710
+ const compressionCodes = [ 'NO_COMPRESSION', 'RLE_COMPRESSION', 'ZIPS_COMPRESSION', 'ZIP_COMPRESSION', 'PIZ_COMPRESSION', 'PXR24_COMPRESSION', 'B44_COMPRESSION', 'B44A_COMPRESSION', 'DWAA_COMPRESSION', 'DWAB_COMPRESSION' ];
1711
+ const compression = parseUint8( dataView, offset );
1712
+ return compressionCodes[ compression ];
1713
+
1714
+ }
1715
+
1716
+ function parseBox2i( dataView, offset ) {
1717
+
1718
+ const xMin = parseUint32( dataView, offset );
1719
+ const yMin = parseUint32( dataView, offset );
1720
+ const xMax = parseUint32( dataView, offset );
1721
+ const yMax = parseUint32( dataView, offset );
1722
+ return {
1723
+ xMin: xMin,
1724
+ yMin: yMin,
1725
+ xMax: xMax,
1726
+ yMax: yMax
1727
+ };
1728
+
1729
+ }
1730
+
1731
+ function parseLineOrder( dataView, offset ) {
1732
+
1733
+ const lineOrders = [ 'INCREASING_Y' ];
1734
+ const lineOrder = parseUint8( dataView, offset );
1735
+ return lineOrders[ lineOrder ];
1736
+
1737
+ }
1738
+
1739
+ function parseV2f( dataView, offset ) {
1740
+
1741
+ const x = parseFloat32( dataView, offset );
1742
+ const y = parseFloat32( dataView, offset );
1743
+ return [ x, y ];
1744
+
1745
+ }
1746
+
1747
+ function parseV3f( dataView, offset ) {
1748
+
1749
+ const x = parseFloat32( dataView, offset );
1750
+ const y = parseFloat32( dataView, offset );
1751
+ const z = parseFloat32( dataView, offset );
1752
+ return [ x, y, z ];
1753
+
1754
+ }
1755
+
1756
+ function parseValue( dataView, buffer, offset, type, size ) {
1757
+
1758
+ if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
1759
+
1760
+ return parseFixedLengthString( buffer, offset, size );
1761
+
1762
+ } else if ( type === 'chlist' ) {
1763
+
1764
+ return parseChlist( dataView, buffer, offset, size );
1765
+
1766
+ } else if ( type === 'chromaticities' ) {
1767
+
1768
+ return parseChromaticities( dataView, offset );
1769
+
1770
+ } else if ( type === 'compression' ) {
1771
+
1772
+ return parseCompression( dataView, offset );
1773
+
1774
+ } else if ( type === 'box2i' ) {
1775
+
1776
+ return parseBox2i( dataView, offset );
1777
+
1778
+ } else if ( type === 'lineOrder' ) {
1779
+
1780
+ return parseLineOrder( dataView, offset );
1781
+
1782
+ } else if ( type === 'float' ) {
1783
+
1784
+ return parseFloat32( dataView, offset );
1785
+
1786
+ } else if ( type === 'v2f' ) {
1787
+
1788
+ return parseV2f( dataView, offset );
1789
+
1790
+ } else if ( type === 'v3f' ) {
1791
+
1792
+ return parseV3f( dataView, offset );
1793
+
1794
+ } else if ( type === 'int' ) {
1795
+
1796
+ return parseInt32( dataView, offset );
1797
+
1798
+ } else if ( type === 'rational' ) {
1799
+
1800
+ return parseRational( dataView, offset );
1801
+
1802
+ } else if ( type === 'timecode' ) {
1803
+
1804
+ return parseTimecode( dataView, offset );
1805
+
1806
+ } else if ( type === 'preview' ) {
1807
+
1808
+ offset.value += size;
1809
+ return 'skipped';
1810
+
1811
+ } else {
1812
+
1813
+ offset.value += size;
1814
+ return undefined;
1815
+
1816
+ }
1817
+
1818
+ }
1819
+
1820
+ function parseHeader( dataView, buffer, offset ) {
1821
+
1822
+ const EXRHeader = {};
1823
+
1824
+ if ( dataView.getUint32( 0, true ) != 20000630 ) {
1825
+
1826
+ // magic
1827
+ throw new Error( 'THREE.EXRLoader: provided file doesn\'t appear to be in OpenEXR format.' );
1828
+
1829
+ }
1830
+
1831
+ EXRHeader.version = dataView.getUint8( 4 );
1832
+ const spec = dataView.getUint8( 5 ); // fullMask
1833
+
1834
+ EXRHeader.spec = {
1835
+ singleTile: !! ( spec & 2 ),
1836
+ longName: !! ( spec & 4 ),
1837
+ deepFormat: !! ( spec & 8 ),
1838
+ multiPart: !! ( spec & 16 )
1839
+ }; // start of header
1840
+
1841
+ offset.value = 8; // start at 8 - after pre-amble
1842
+
1843
+ let keepReading = true;
1844
+
1845
+ while ( keepReading ) {
1846
+
1847
+ const attributeName = parseNullTerminatedString( buffer, offset );
1848
+
1849
+ if ( attributeName == 0 ) {
1850
+
1851
+ keepReading = false;
1852
+
1853
+ } else {
1854
+
1855
+ const attributeType = parseNullTerminatedString( buffer, offset );
1856
+ const attributeSize = parseUint32( dataView, offset );
1857
+ const attributeValue = parseValue( dataView, buffer, offset, attributeType, attributeSize );
1858
+
1859
+ if ( attributeValue === undefined ) {
1860
+
1861
+ console.warn( `EXRLoader.parse: skipped unknown header attribute type \'${attributeType}\'.` );
1862
+
1863
+ } else {
1864
+
1865
+ EXRHeader[ attributeName ] = attributeValue;
1866
+
1867
+ }
1868
+
1869
+ }
1870
+
1871
+ }
1872
+
1873
+ if ( ( spec & ~ 0x04 ) != 0 ) {
1874
+
1875
+ // unsupported tiled, deep-image, multi-part
1876
+ console.error( 'EXRHeader:', EXRHeader );
1877
+ throw new Error( 'THREE.EXRLoader: provided file is currently unsupported.' );
1878
+
1879
+ }
1880
+
1881
+ return EXRHeader;
1882
+
1883
+ }
1884
+
1885
+ function setupDecoder( EXRHeader, dataView, uInt8Array, offset, outputType ) {
1886
+
1887
+ const EXRDecoder = {
1888
+ size: 0,
1889
+ viewer: dataView,
1890
+ array: uInt8Array,
1891
+ offset: offset,
1892
+ width: EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1,
1893
+ height: EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1,
1894
+ channels: EXRHeader.channels.length,
1895
+ bytesPerLine: null,
1896
+ lines: null,
1897
+ inputSize: null,
1898
+ type: EXRHeader.channels[ 0 ].pixelType,
1899
+ uncompress: null,
1900
+ getter: null,
1901
+ format: null,
1902
+ encoding: null
1903
+ };
1904
+
1905
+ switch ( EXRHeader.compression ) {
1906
+
1907
+ case 'NO_COMPRESSION':
1908
+ EXRDecoder.lines = 1;
1909
+ EXRDecoder.uncompress = uncompressRAW;
1910
+ break;
1911
+
1912
+ case 'RLE_COMPRESSION':
1913
+ EXRDecoder.lines = 1;
1914
+ EXRDecoder.uncompress = uncompressRLE;
1915
+ break;
1916
+
1917
+ case 'ZIPS_COMPRESSION':
1918
+ EXRDecoder.lines = 1;
1919
+ EXRDecoder.uncompress = uncompressZIP;
1920
+ break;
1921
+
1922
+ case 'ZIP_COMPRESSION':
1923
+ EXRDecoder.lines = 16;
1924
+ EXRDecoder.uncompress = uncompressZIP;
1925
+ break;
1926
+
1927
+ case 'PIZ_COMPRESSION':
1928
+ EXRDecoder.lines = 32;
1929
+ EXRDecoder.uncompress = uncompressPIZ;
1930
+ break;
1931
+
1932
+ case 'PXR24_COMPRESSION':
1933
+ EXRDecoder.lines = 16;
1934
+ EXRDecoder.uncompress = uncompressPXR;
1935
+ break;
1936
+
1937
+ case 'DWAA_COMPRESSION':
1938
+ EXRDecoder.lines = 32;
1939
+ EXRDecoder.uncompress = uncompressDWA;
1940
+ break;
1941
+
1942
+ case 'DWAB_COMPRESSION':
1943
+ EXRDecoder.lines = 256;
1944
+ EXRDecoder.uncompress = uncompressDWA;
1945
+ break;
1946
+
1947
+ default:
1948
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported' );
1949
+
1950
+ }
1951
+
1952
+ EXRDecoder.scanlineBlockSize = EXRDecoder.lines;
1953
+
1954
+ if ( EXRDecoder.type == 1 ) {
1955
+
1956
+ // half
1957
+ switch ( outputType ) {
1958
+
1959
+ case THREE.FloatType:
1960
+ EXRDecoder.getter = parseFloat16;
1961
+ EXRDecoder.inputSize = INT16_SIZE;
1962
+ break;
1963
+
1964
+ case THREE.HalfFloatType:
1965
+ EXRDecoder.getter = parseUint16;
1966
+ EXRDecoder.inputSize = INT16_SIZE;
1967
+ break;
1968
+
1969
+ }
1970
+
1971
+ } else if ( EXRDecoder.type == 2 ) {
1972
+
1973
+ // float
1974
+ switch ( outputType ) {
1975
+
1976
+ case THREE.FloatType:
1977
+ EXRDecoder.getter = parseFloat32;
1978
+ EXRDecoder.inputSize = FLOAT32_SIZE;
1979
+ break;
1980
+
1981
+ case THREE.HalfFloatType:
1982
+ EXRDecoder.getter = decodeFloat32;
1983
+ EXRDecoder.inputSize = FLOAT32_SIZE;
1984
+
1985
+ }
1986
+
1987
+ } else {
1988
+
1989
+ throw new Error( 'EXRLoader.parse: unsupported pixelType ' + EXRDecoder.type + ' for ' + EXRHeader.compression + '.' );
1990
+
1991
+ }
1992
+
1993
+ EXRDecoder.blockCount = ( EXRHeader.dataWindow.yMax + 1 ) / EXRDecoder.scanlineBlockSize;
1994
+
1995
+ for ( let i = 0; i < EXRDecoder.blockCount; i ++ ) parseInt64( dataView, offset ); // scanlineOffset
1996
+ // we should be passed the scanline offset table, ready to start reading pixel data.
1997
+ // RGB images will be converted to RGBA format, preventing software emulation in select devices.
1998
+
1999
+
2000
+ EXRDecoder.outputChannels = EXRDecoder.channels == 3 ? 4 : EXRDecoder.channels;
2001
+ const size = EXRDecoder.width * EXRDecoder.height * EXRDecoder.outputChannels;
2002
+
2003
+ switch ( outputType ) {
2004
+
2005
+ case THREE.FloatType:
2006
+ EXRDecoder.byteArray = new Float32Array( size ); // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
2007
+
2008
+ if ( EXRDecoder.channels < EXRDecoder.outputChannels ) EXRDecoder.byteArray.fill( 1, 0, size );
2009
+ break;
2010
+
2011
+ case THREE.HalfFloatType:
2012
+ EXRDecoder.byteArray = new Uint16Array( size );
2013
+ if ( EXRDecoder.channels < EXRDecoder.outputChannels ) EXRDecoder.byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
2014
+
2015
+ break;
2016
+
2017
+ default:
2018
+ console.error( 'THREE.EXRLoader: unsupported type: ', outputType );
2019
+ break;
2020
+
2021
+ }
2022
+
2023
+ EXRDecoder.bytesPerLine = EXRDecoder.width * EXRDecoder.inputSize * EXRDecoder.channels;
2024
+
2025
+ if ( EXRDecoder.outputChannels == 4 ) {
2026
+
2027
+ EXRDecoder.format = THREE.RGBAFormat;
2028
+ EXRDecoder.encoding = THREE.LinearEncoding;
2029
+
2030
+ } else {
2031
+
2032
+ EXRDecoder.format = THREE.RedFormat;
2033
+ EXRDecoder.encoding = THREE.LinearEncoding;
2034
+
2035
+ }
2036
+
2037
+ return EXRDecoder;
2038
+
2039
+ } // start parsing file [START]
2040
+
2041
+
2042
+ const bufferDataView = new DataView( buffer );
2043
+ const uInt8Array = new Uint8Array( buffer );
2044
+ const offset = {
2045
+ value: 0
2046
+ }; // get header information and validate format.
2047
+
2048
+ const EXRHeader = parseHeader( bufferDataView, buffer, offset ); // get input compression information and prepare decoding.
2049
+
2050
+ const EXRDecoder = setupDecoder( EXRHeader, bufferDataView, uInt8Array, offset, this.type );
2051
+ const tmpOffset = {
2052
+ value: 0
2053
+ };
2054
+ const channelOffsets = {
2055
+ R: 0,
2056
+ G: 1,
2057
+ B: 2,
2058
+ A: 3,
2059
+ Y: 0
2060
+ };
2061
+
2062
+ for ( let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder.height / EXRDecoder.scanlineBlockSize; scanlineBlockIdx ++ ) {
2063
+
2064
+ const line = parseUint32( bufferDataView, offset ); // line_no
2065
+
2066
+ EXRDecoder.size = parseUint32( bufferDataView, offset ); // data_len
2067
+
2068
+ EXRDecoder.lines = line + EXRDecoder.scanlineBlockSize > EXRDecoder.height ? EXRDecoder.height - line : EXRDecoder.scanlineBlockSize;
2069
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * EXRDecoder.bytesPerLine;
2070
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2071
+ offset.value += EXRDecoder.size;
2072
+
2073
+ for ( let line_y = 0; line_y < EXRDecoder.scanlineBlockSize; line_y ++ ) {
2074
+
2075
+ const true_y = line_y + scanlineBlockIdx * EXRDecoder.scanlineBlockSize;
2076
+ if ( true_y >= EXRDecoder.height ) break;
2077
+
2078
+ for ( let channelID = 0; channelID < EXRDecoder.channels; channelID ++ ) {
2079
+
2080
+ const cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
2081
+
2082
+ for ( let x = 0; x < EXRDecoder.width; x ++ ) {
2083
+
2084
+ tmpOffset.value = ( line_y * ( EXRDecoder.channels * EXRDecoder.width ) + channelID * EXRDecoder.width + x ) * EXRDecoder.inputSize;
2085
+ const outIndex = ( EXRDecoder.height - 1 - true_y ) * ( EXRDecoder.width * EXRDecoder.outputChannels ) + x * EXRDecoder.outputChannels + cOff;
2086
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2087
+
2088
+ }
2089
+
2090
+ }
2091
+
2092
+ }
2093
+
2094
+ }
2095
+
2096
+ return {
2097
+ header: EXRHeader,
2098
+ width: EXRDecoder.width,
2099
+ height: EXRDecoder.height,
2100
+ data: EXRDecoder.byteArray,
2101
+ format: EXRDecoder.format,
2102
+ encoding: EXRDecoder.encoding,
2103
+ type: this.type
2104
+ };
2105
+
2106
+ }
2107
+
2108
+ setDataType( value ) {
2109
+
2110
+ this.type = value;
2111
+ return this;
2112
+
2113
+ }
2114
+
2115
+ load( url, onLoad, onProgress, onError ) {
2116
+
2117
+ function onLoadCallback( texture, texData ) {
2118
+
2119
+ texture.encoding = texData.encoding;
2120
+ texture.minFilter = THREE.LinearFilter;
2121
+ texture.magFilter = THREE.LinearFilter;
2122
+ texture.generateMipmaps = false;
2123
+ texture.flipY = false;
2124
+ if ( onLoad ) onLoad( texture, texData );
2125
+
2126
+ }
2127
+
2128
+ return super.load( url, onLoadCallback, onProgress, onError );
2129
+
2130
+ }
2131
+
2132
+ }
2133
+
2134
+ THREE.EXRLoader = EXRLoader;
2135
+
2136
+ } )();