@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
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  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
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  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
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  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
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@@ -0,0 +1,1110 @@
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+ ( function () {
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+
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+ /**
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+ * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
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+ */
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+
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+ const Visible = 0;
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+ const Deleted = 1;
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+
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+ const _v1 = new THREE.Vector3();
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+
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+ const _line3 = new THREE.Line3();
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+
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+ const _plane = new THREE.Plane();
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+
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+ const _closestPoint = new THREE.Vector3();
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+
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+ const _triangle = new THREE.Triangle();
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+
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+ class ConvexHull {
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+
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+ constructor() {
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+
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+ this.tolerance = - 1;
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+ this.faces = []; // the generated faces of the convex hull
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+
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+ this.newFaces = []; // this array holds the faces that are generated within a single iteration
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+ // the vertex lists work as follows:
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+ //
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+ // let 'a' and 'b' be 'Face' instances
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+ // let 'v' be points wrapped as instance of 'Vertex'
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+ //
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+ // [v, v, ..., v, v, v, ...]
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+ // ^ ^
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+ // | |
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+ // a.outside b.outside
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+ //
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+
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+ this.assigned = new VertexList();
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+ this.unassigned = new VertexList();
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+ this.vertices = []; // vertices of the hull (internal representation of given geometry data)
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+
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+ }
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+
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+ setFromPoints( points ) {
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+
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+ // The algorithm needs at least four points.
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+ if ( points.length >= 4 ) {
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+
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+ this.makeEmpty();
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+
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+ for ( let i = 0, l = points.length; i < l; i ++ ) {
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+
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+ this.vertices.push( new VertexNode( points[ i ] ) );
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+
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+ }
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+
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+ this.compute();
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+
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+ }
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+
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+ return this;
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+
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+ }
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+
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+ setFromObject( object ) {
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+
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+ const points = [];
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+ object.updateMatrixWorld( true );
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+ object.traverse( function ( node ) {
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+
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+ const geometry = node.geometry;
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+
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+ if ( geometry !== undefined ) {
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+
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+ const attribute = geometry.attributes.position;
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+
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+ if ( attribute !== undefined ) {
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+
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+ for ( let i = 0, l = attribute.count; i < l; i ++ ) {
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+
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+ const point = new THREE.Vector3();
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+ point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
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+ points.push( point );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } );
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+ return this.setFromPoints( points );
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+
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+ }
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+
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+ containsPoint( point ) {
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+
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+ const faces = this.faces;
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+
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+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
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+
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+ const face = faces[ i ]; // compute signed distance and check on what half space the point lies
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+
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+ if ( face.distanceToPoint( point ) > this.tolerance ) return false;
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ intersectRay( ray, target ) {
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+
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+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
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+ const faces = this.faces;
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+ let tNear = - Infinity;
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+ let tFar = Infinity;
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+
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+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
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+
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+ const face = faces[ i ]; // interpret faces as planes for the further computation
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+
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+ const vN = face.distanceToPoint( ray.origin );
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+ const vD = face.normal.dot( ray.direction ); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
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+ // the ray is turned away or parallel to the plane, there is no intersection
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+
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+ if ( vN > 0 && vD >= 0 ) return null; // compute the distance from the ray’s origin to the intersection with the plane
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+
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+ const t = vD !== 0 ? - vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
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+ // lies "behind" the origin
132
+
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+ if ( t <= 0 ) continue; // now categorized plane as front-facing or back-facing
134
+
135
+ if ( vD > 0 ) {
136
+
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+ // plane faces away from the ray, so this plane is a back-face
138
+ tFar = Math.min( t, tFar );
139
+
140
+ } else {
141
+
142
+ // front-face
143
+ tNear = Math.max( t, tNear );
144
+
145
+ }
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+
147
+ if ( tNear > tFar ) {
148
+
149
+ // if tNear ever is greater than tFar, the ray must miss the convex hull
150
+ return null;
151
+
152
+ }
153
+
154
+ } // evaluate intersection point
155
+ // always try tNear first since its the closer intersection point
156
+
157
+
158
+ if ( tNear !== - Infinity ) {
159
+
160
+ ray.at( tNear, target );
161
+
162
+ } else {
163
+
164
+ ray.at( tFar, target );
165
+
166
+ }
167
+
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+ return target;
169
+
170
+ }
171
+
172
+ intersectsRay( ray ) {
173
+
174
+ return this.intersectRay( ray, _v1 ) !== null;
175
+
176
+ }
177
+
178
+ makeEmpty() {
179
+
180
+ this.faces = [];
181
+ this.vertices = [];
182
+ return this;
183
+
184
+ } // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
185
+
186
+
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+ addVertexToFace( vertex, face ) {
188
+
189
+ vertex.face = face;
190
+
191
+ if ( face.outside === null ) {
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+
193
+ this.assigned.append( vertex );
194
+
195
+ } else {
196
+
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+ this.assigned.insertBefore( face.outside, vertex );
198
+
199
+ }
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+
201
+ face.outside = vertex;
202
+ return this;
203
+
204
+ } // Removes a vertex from the 'assigned' list of vertices and from the given face
205
+
206
+
207
+ removeVertexFromFace( vertex, face ) {
208
+
209
+ if ( vertex === face.outside ) {
210
+
211
+ // fix face.outside link
212
+ if ( vertex.next !== null && vertex.next.face === face ) {
213
+
214
+ // face has at least 2 outside vertices, move the 'outside' reference
215
+ face.outside = vertex.next;
216
+
217
+ } else {
218
+
219
+ // vertex was the only outside vertex that face had
220
+ face.outside = null;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ this.assigned.remove( vertex );
227
+ return this;
228
+
229
+ } // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
230
+
231
+
232
+ removeAllVerticesFromFace( face ) {
233
+
234
+ if ( face.outside !== null ) {
235
+
236
+ // reference to the first and last vertex of this face
237
+ const start = face.outside;
238
+ let end = face.outside;
239
+
240
+ while ( end.next !== null && end.next.face === face ) {
241
+
242
+ end = end.next;
243
+
244
+ }
245
+
246
+ this.assigned.removeSubList( start, end ); // fix references
247
+
248
+ start.prev = end.next = null;
249
+ face.outside = null;
250
+ return start;
251
+
252
+ }
253
+
254
+ } // Removes all the visible vertices that 'face' is able to see
255
+
256
+
257
+ deleteFaceVertices( face, absorbingFace ) {
258
+
259
+ const faceVertices = this.removeAllVerticesFromFace( face );
260
+
261
+ if ( faceVertices !== undefined ) {
262
+
263
+ if ( absorbingFace === undefined ) {
264
+
265
+ // mark the vertices to be reassigned to some other face
266
+ this.unassigned.appendChain( faceVertices );
267
+
268
+ } else {
269
+
270
+ // if there's an absorbing face try to assign as many vertices as possible to it
271
+ let vertex = faceVertices;
272
+
273
+ do {
274
+
275
+ // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
276
+ // will be changed by upcoming method calls
277
+ const nextVertex = vertex.next;
278
+ const distance = absorbingFace.distanceToPoint( vertex.point ); // check if 'vertex' is able to see 'absorbingFace'
279
+
280
+ if ( distance > this.tolerance ) {
281
+
282
+ this.addVertexToFace( vertex, absorbingFace );
283
+
284
+ } else {
285
+
286
+ this.unassigned.append( vertex );
287
+
288
+ } // now assign next vertex
289
+
290
+
291
+ vertex = nextVertex;
292
+
293
+ } while ( vertex !== null );
294
+
295
+ }
296
+
297
+ }
298
+
299
+ return this;
300
+
301
+ } // Reassigns as many vertices as possible from the unassigned list to the new faces
302
+
303
+
304
+ resolveUnassignedPoints( newFaces ) {
305
+
306
+ if ( this.unassigned.isEmpty() === false ) {
307
+
308
+ let vertex = this.unassigned.first();
309
+
310
+ do {
311
+
312
+ // buffer 'next' reference, see .deleteFaceVertices()
313
+ const nextVertex = vertex.next;
314
+ let maxDistance = this.tolerance;
315
+ let maxFace = null;
316
+
317
+ for ( let i = 0; i < newFaces.length; i ++ ) {
318
+
319
+ const face = newFaces[ i ];
320
+
321
+ if ( face.mark === Visible ) {
322
+
323
+ const distance = face.distanceToPoint( vertex.point );
324
+
325
+ if ( distance > maxDistance ) {
326
+
327
+ maxDistance = distance;
328
+ maxFace = face;
329
+
330
+ }
331
+
332
+ if ( maxDistance > 1000 * this.tolerance ) break;
333
+
334
+ }
335
+
336
+ } // 'maxFace' can be null e.g. if there are identical vertices
337
+
338
+
339
+ if ( maxFace !== null ) {
340
+
341
+ this.addVertexToFace( vertex, maxFace );
342
+
343
+ }
344
+
345
+ vertex = nextVertex;
346
+
347
+ } while ( vertex !== null );
348
+
349
+ }
350
+
351
+ return this;
352
+
353
+ } // Computes the extremes of a simplex which will be the initial hull
354
+
355
+
356
+ computeExtremes() {
357
+
358
+ const min = new THREE.Vector3();
359
+ const max = new THREE.Vector3();
360
+ const minVertices = [];
361
+ const maxVertices = []; // initially assume that the first vertex is the min/max
362
+
363
+ for ( let i = 0; i < 3; i ++ ) {
364
+
365
+ minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
366
+
367
+ }
368
+
369
+ min.copy( this.vertices[ 0 ].point );
370
+ max.copy( this.vertices[ 0 ].point ); // compute the min/max vertex on all six directions
371
+
372
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
373
+
374
+ const vertex = this.vertices[ i ];
375
+ const point = vertex.point; // update the min coordinates
376
+
377
+ for ( let j = 0; j < 3; j ++ ) {
378
+
379
+ if ( point.getComponent( j ) < min.getComponent( j ) ) {
380
+
381
+ min.setComponent( j, point.getComponent( j ) );
382
+ minVertices[ j ] = vertex;
383
+
384
+ }
385
+
386
+ } // update the max coordinates
387
+
388
+
389
+ for ( let j = 0; j < 3; j ++ ) {
390
+
391
+ if ( point.getComponent( j ) > max.getComponent( j ) ) {
392
+
393
+ max.setComponent( j, point.getComponent( j ) );
394
+ maxVertices[ j ] = vertex;
395
+
396
+ }
397
+
398
+ }
399
+
400
+ } // use min/max vectors to compute an optimal epsilon
401
+
402
+
403
+ this.tolerance = 3 * Number.EPSILON * ( Math.max( Math.abs( min.x ), Math.abs( max.x ) ) + Math.max( Math.abs( min.y ), Math.abs( max.y ) ) + Math.max( Math.abs( min.z ), Math.abs( max.z ) ) );
404
+ return {
405
+ min: minVertices,
406
+ max: maxVertices
407
+ };
408
+
409
+ } // Computes the initial simplex assigning to its faces all the points
410
+ // that are candidates to form part of the hull
411
+
412
+
413
+ computeInitialHull() {
414
+
415
+ const vertices = this.vertices;
416
+ const extremes = this.computeExtremes();
417
+ const min = extremes.min;
418
+ const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
419
+ // (max.x - min.x)
420
+ // (max.y - min.y)
421
+ // (max.z - min.z)
422
+
423
+ let maxDistance = 0;
424
+ let index = 0;
425
+
426
+ for ( let i = 0; i < 3; i ++ ) {
427
+
428
+ const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
429
+
430
+ if ( distance > maxDistance ) {
431
+
432
+ maxDistance = distance;
433
+ index = i;
434
+
435
+ }
436
+
437
+ }
438
+
439
+ const v0 = min[ index ];
440
+ const v1 = max[ index ];
441
+ let v2;
442
+ let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
443
+
444
+ maxDistance = 0;
445
+
446
+ _line3.set( v0.point, v1.point );
447
+
448
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
449
+
450
+ const vertex = vertices[ i ];
451
+
452
+ if ( vertex !== v0 && vertex !== v1 ) {
453
+
454
+ _line3.closestPointToPoint( vertex.point, true, _closestPoint );
455
+
456
+ const distance = _closestPoint.distanceToSquared( vertex.point );
457
+
458
+ if ( distance > maxDistance ) {
459
+
460
+ maxDistance = distance;
461
+ v2 = vertex;
462
+
463
+ }
464
+
465
+ }
466
+
467
+ } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
468
+
469
+
470
+ maxDistance = - 1;
471
+
472
+ _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
473
+
474
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
475
+
476
+ const vertex = vertices[ i ];
477
+
478
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
479
+
480
+ const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
481
+
482
+ if ( distance > maxDistance ) {
483
+
484
+ maxDistance = distance;
485
+ v3 = vertex;
486
+
487
+ }
488
+
489
+ }
490
+
491
+ }
492
+
493
+ const faces = [];
494
+
495
+ if ( _plane.distanceToPoint( v3.point ) < 0 ) {
496
+
497
+ // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
498
+ faces.push( Face.create( v0, v1, v2 ), Face.create( v3, v1, v0 ), Face.create( v3, v2, v1 ), Face.create( v3, v0, v2 ) ); // set the twin edge
499
+
500
+ for ( let i = 0; i < 3; i ++ ) {
501
+
502
+ const j = ( i + 1 ) % 3; // join face[ i ] i > 0, with the first face
503
+
504
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) ); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
505
+
506
+ faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
507
+
508
+ }
509
+
510
+ } else {
511
+
512
+ // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
513
+ faces.push( Face.create( v0, v2, v1 ), Face.create( v3, v0, v1 ), Face.create( v3, v1, v2 ), Face.create( v3, v2, v0 ) ); // set the twin edge
514
+
515
+ for ( let i = 0; i < 3; i ++ ) {
516
+
517
+ const j = ( i + 1 ) % 3; // join face[ i ] i > 0, with the first face
518
+
519
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) ); // join face[ i ] with face[ i + 1 ]
520
+
521
+ faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
522
+
523
+ }
524
+
525
+ } // the initial hull is the tetrahedron
526
+
527
+
528
+ for ( let i = 0; i < 4; i ++ ) {
529
+
530
+ this.faces.push( faces[ i ] );
531
+
532
+ } // initial assignment of vertices to the faces of the tetrahedron
533
+
534
+
535
+ for ( let i = 0, l = vertices.length; i < l; i ++ ) {
536
+
537
+ const vertex = vertices[ i ];
538
+
539
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
540
+
541
+ maxDistance = this.tolerance;
542
+ let maxFace = null;
543
+
544
+ for ( let j = 0; j < 4; j ++ ) {
545
+
546
+ const distance = this.faces[ j ].distanceToPoint( vertex.point );
547
+
548
+ if ( distance > maxDistance ) {
549
+
550
+ maxDistance = distance;
551
+ maxFace = this.faces[ j ];
552
+
553
+ }
554
+
555
+ }
556
+
557
+ if ( maxFace !== null ) {
558
+
559
+ this.addVertexToFace( vertex, maxFace );
560
+
561
+ }
562
+
563
+ }
564
+
565
+ }
566
+
567
+ return this;
568
+
569
+ } // Removes inactive faces
570
+
571
+
572
+ reindexFaces() {
573
+
574
+ const activeFaces = [];
575
+
576
+ for ( let i = 0; i < this.faces.length; i ++ ) {
577
+
578
+ const face = this.faces[ i ];
579
+
580
+ if ( face.mark === Visible ) {
581
+
582
+ activeFaces.push( face );
583
+
584
+ }
585
+
586
+ }
587
+
588
+ this.faces = activeFaces;
589
+ return this;
590
+
591
+ } // Finds the next vertex to create faces with the current hull
592
+
593
+
594
+ nextVertexToAdd() {
595
+
596
+ // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
597
+ if ( this.assigned.isEmpty() === false ) {
598
+
599
+ let eyeVertex,
600
+ maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
601
+
602
+ const eyeFace = this.assigned.first().face;
603
+ let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
604
+
605
+ do {
606
+
607
+ const distance = eyeFace.distanceToPoint( vertex.point );
608
+
609
+ if ( distance > maxDistance ) {
610
+
611
+ maxDistance = distance;
612
+ eyeVertex = vertex;
613
+
614
+ }
615
+
616
+ vertex = vertex.next;
617
+
618
+ } while ( vertex !== null && vertex.face === eyeFace );
619
+
620
+ return eyeVertex;
621
+
622
+ }
623
+
624
+ } // Computes a chain of half edges in CCW order called the 'horizon'.
625
+ // For an edge to be part of the horizon it must join a face that can see
626
+ // 'eyePoint' and a face that cannot see 'eyePoint'.
627
+
628
+
629
+ computeHorizon( eyePoint, crossEdge, face, horizon ) {
630
+
631
+ // moves face's vertices to the 'unassigned' vertex list
632
+ this.deleteFaceVertices( face );
633
+ face.mark = Deleted;
634
+ let edge;
635
+
636
+ if ( crossEdge === null ) {
637
+
638
+ edge = crossEdge = face.getEdge( 0 );
639
+
640
+ } else {
641
+
642
+ // start from the next edge since 'crossEdge' was already analyzed
643
+ // (actually 'crossEdge.twin' was the edge who called this method recursively)
644
+ edge = crossEdge.next;
645
+
646
+ }
647
+
648
+ do {
649
+
650
+ const twinEdge = edge.twin;
651
+ const oppositeFace = twinEdge.face;
652
+
653
+ if ( oppositeFace.mark === Visible ) {
654
+
655
+ if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
656
+
657
+ // the opposite face can see the vertex, so proceed with next edge
658
+ this.computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
659
+
660
+ } else {
661
+
662
+ // the opposite face can't see the vertex, so this edge is part of the horizon
663
+ horizon.push( edge );
664
+
665
+ }
666
+
667
+ }
668
+
669
+ edge = edge.next;
670
+
671
+ } while ( edge !== crossEdge );
672
+
673
+ return this;
674
+
675
+ } // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
676
+
677
+
678
+ addAdjoiningFace( eyeVertex, horizonEdge ) {
679
+
680
+ // all the half edges are created in ccw order thus the face is always pointing outside the hull
681
+ const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
682
+ this.faces.push( face ); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
683
+
684
+ face.getEdge( - 1 ).setTwin( horizonEdge.twin );
685
+ return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
686
+
687
+ } // Adds 'horizon.length' faces to the hull, each face will be linked with the
688
+ // horizon opposite face and the face on the left/right
689
+
690
+
691
+ addNewFaces( eyeVertex, horizon ) {
692
+
693
+ this.newFaces = [];
694
+ let firstSideEdge = null;
695
+ let previousSideEdge = null;
696
+
697
+ for ( let i = 0; i < horizon.length; i ++ ) {
698
+
699
+ const horizonEdge = horizon[ i ]; // returns the right side edge
700
+
701
+ const sideEdge = this.addAdjoiningFace( eyeVertex, horizonEdge );
702
+
703
+ if ( firstSideEdge === null ) {
704
+
705
+ firstSideEdge = sideEdge;
706
+
707
+ } else {
708
+
709
+ // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
710
+ sideEdge.next.setTwin( previousSideEdge );
711
+
712
+ }
713
+
714
+ this.newFaces.push( sideEdge.face );
715
+ previousSideEdge = sideEdge;
716
+
717
+ } // perform final join of new faces
718
+
719
+
720
+ firstSideEdge.next.setTwin( previousSideEdge );
721
+ return this;
722
+
723
+ } // Adds a vertex to the hull
724
+
725
+
726
+ addVertexToHull( eyeVertex ) {
727
+
728
+ const horizon = [];
729
+ this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
730
+
731
+ this.removeVertexFromFace( eyeVertex, eyeVertex.face );
732
+ this.computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
733
+ this.addNewFaces( eyeVertex, horizon ); // reassign 'unassigned' vertices to the new faces
734
+
735
+ this.resolveUnassignedPoints( this.newFaces );
736
+ return this;
737
+
738
+ }
739
+
740
+ cleanup() {
741
+
742
+ this.assigned.clear();
743
+ this.unassigned.clear();
744
+ this.newFaces = [];
745
+ return this;
746
+
747
+ }
748
+
749
+ compute() {
750
+
751
+ let vertex;
752
+ this.computeInitialHull(); // add all available vertices gradually to the hull
753
+
754
+ while ( ( vertex = this.nextVertexToAdd() ) !== undefined ) {
755
+
756
+ this.addVertexToHull( vertex );
757
+
758
+ }
759
+
760
+ this.reindexFaces();
761
+ this.cleanup();
762
+ return this;
763
+
764
+ }
765
+
766
+ } //
767
+
768
+
769
+ class Face {
770
+
771
+ constructor() {
772
+
773
+ this.normal = new THREE.Vector3();
774
+ this.midpoint = new THREE.Vector3();
775
+ this.area = 0;
776
+ this.constant = 0; // signed distance from face to the origin
777
+
778
+ this.outside = null; // reference to a vertex in a vertex list this face can see
779
+
780
+ this.mark = Visible;
781
+ this.edge = null;
782
+
783
+ }
784
+
785
+ static create( a, b, c ) {
786
+
787
+ const face = new Face();
788
+ const e0 = new HalfEdge( a, face );
789
+ const e1 = new HalfEdge( b, face );
790
+ const e2 = new HalfEdge( c, face ); // join edges
791
+
792
+ e0.next = e2.prev = e1;
793
+ e1.next = e0.prev = e2;
794
+ e2.next = e1.prev = e0; // main half edge reference
795
+
796
+ face.edge = e0;
797
+ return face.compute();
798
+
799
+ }
800
+
801
+ getEdge( i ) {
802
+
803
+ let edge = this.edge;
804
+
805
+ while ( i > 0 ) {
806
+
807
+ edge = edge.next;
808
+ i --;
809
+
810
+ }
811
+
812
+ while ( i < 0 ) {
813
+
814
+ edge = edge.prev;
815
+ i ++;
816
+
817
+ }
818
+
819
+ return edge;
820
+
821
+ }
822
+
823
+ compute() {
824
+
825
+ const a = this.edge.tail();
826
+ const b = this.edge.head();
827
+ const c = this.edge.next.head();
828
+
829
+ _triangle.set( a.point, b.point, c.point );
830
+
831
+ _triangle.getNormal( this.normal );
832
+
833
+ _triangle.getMidpoint( this.midpoint );
834
+
835
+ this.area = _triangle.getArea();
836
+ this.constant = this.normal.dot( this.midpoint );
837
+ return this;
838
+
839
+ }
840
+
841
+ distanceToPoint( point ) {
842
+
843
+ return this.normal.dot( point ) - this.constant;
844
+
845
+ }
846
+
847
+ } // Entity for a Doubly-Connected Edge List (DCEL).
848
+
849
+
850
+ class HalfEdge {
851
+
852
+ constructor( vertex, face ) {
853
+
854
+ this.vertex = vertex;
855
+ this.prev = null;
856
+ this.next = null;
857
+ this.twin = null;
858
+ this.face = face;
859
+
860
+ }
861
+
862
+ head() {
863
+
864
+ return this.vertex;
865
+
866
+ }
867
+
868
+ tail() {
869
+
870
+ return this.prev ? this.prev.vertex : null;
871
+
872
+ }
873
+
874
+ length() {
875
+
876
+ const head = this.head();
877
+ const tail = this.tail();
878
+
879
+ if ( tail !== null ) {
880
+
881
+ return tail.point.distanceTo( head.point );
882
+
883
+ }
884
+
885
+ return - 1;
886
+
887
+ }
888
+
889
+ lengthSquared() {
890
+
891
+ const head = this.head();
892
+ const tail = this.tail();
893
+
894
+ if ( tail !== null ) {
895
+
896
+ return tail.point.distanceToSquared( head.point );
897
+
898
+ }
899
+
900
+ return - 1;
901
+
902
+ }
903
+
904
+ setTwin( edge ) {
905
+
906
+ this.twin = edge;
907
+ edge.twin = this;
908
+ return this;
909
+
910
+ }
911
+
912
+ } // A vertex as a double linked list node.
913
+
914
+
915
+ class VertexNode {
916
+
917
+ constructor( point ) {
918
+
919
+ this.point = point;
920
+ this.prev = null;
921
+ this.next = null;
922
+ this.face = null; // the face that is able to see this vertex
923
+
924
+ }
925
+
926
+ } // A double linked list that contains vertex nodes.
927
+
928
+
929
+ class VertexList {
930
+
931
+ constructor() {
932
+
933
+ this.head = null;
934
+ this.tail = null;
935
+
936
+ }
937
+
938
+ first() {
939
+
940
+ return this.head;
941
+
942
+ }
943
+
944
+ last() {
945
+
946
+ return this.tail;
947
+
948
+ }
949
+
950
+ clear() {
951
+
952
+ this.head = this.tail = null;
953
+ return this;
954
+
955
+ } // Inserts a vertex before the target vertex
956
+
957
+
958
+ insertBefore( target, vertex ) {
959
+
960
+ vertex.prev = target.prev;
961
+ vertex.next = target;
962
+
963
+ if ( vertex.prev === null ) {
964
+
965
+ this.head = vertex;
966
+
967
+ } else {
968
+
969
+ vertex.prev.next = vertex;
970
+
971
+ }
972
+
973
+ target.prev = vertex;
974
+ return this;
975
+
976
+ } // Inserts a vertex after the target vertex
977
+
978
+
979
+ insertAfter( target, vertex ) {
980
+
981
+ vertex.prev = target;
982
+ vertex.next = target.next;
983
+
984
+ if ( vertex.next === null ) {
985
+
986
+ this.tail = vertex;
987
+
988
+ } else {
989
+
990
+ vertex.next.prev = vertex;
991
+
992
+ }
993
+
994
+ target.next = vertex;
995
+ return this;
996
+
997
+ } // Appends a vertex to the end of the linked list
998
+
999
+
1000
+ append( vertex ) {
1001
+
1002
+ if ( this.head === null ) {
1003
+
1004
+ this.head = vertex;
1005
+
1006
+ } else {
1007
+
1008
+ this.tail.next = vertex;
1009
+
1010
+ }
1011
+
1012
+ vertex.prev = this.tail;
1013
+ vertex.next = null; // the tail has no subsequent vertex
1014
+
1015
+ this.tail = vertex;
1016
+ return this;
1017
+
1018
+ } // Appends a chain of vertices where 'vertex' is the head.
1019
+
1020
+
1021
+ appendChain( vertex ) {
1022
+
1023
+ if ( this.head === null ) {
1024
+
1025
+ this.head = vertex;
1026
+
1027
+ } else {
1028
+
1029
+ this.tail.next = vertex;
1030
+
1031
+ }
1032
+
1033
+ vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
1034
+
1035
+ while ( vertex.next !== null ) {
1036
+
1037
+ vertex = vertex.next;
1038
+
1039
+ }
1040
+
1041
+ this.tail = vertex;
1042
+ return this;
1043
+
1044
+ } // Removes a vertex from the linked list
1045
+
1046
+
1047
+ remove( vertex ) {
1048
+
1049
+ if ( vertex.prev === null ) {
1050
+
1051
+ this.head = vertex.next;
1052
+
1053
+ } else {
1054
+
1055
+ vertex.prev.next = vertex.next;
1056
+
1057
+ }
1058
+
1059
+ if ( vertex.next === null ) {
1060
+
1061
+ this.tail = vertex.prev;
1062
+
1063
+ } else {
1064
+
1065
+ vertex.next.prev = vertex.prev;
1066
+
1067
+ }
1068
+
1069
+ return this;
1070
+
1071
+ } // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
1072
+
1073
+
1074
+ removeSubList( a, b ) {
1075
+
1076
+ if ( a.prev === null ) {
1077
+
1078
+ this.head = b.next;
1079
+
1080
+ } else {
1081
+
1082
+ a.prev.next = b.next;
1083
+
1084
+ }
1085
+
1086
+ if ( b.next === null ) {
1087
+
1088
+ this.tail = a.prev;
1089
+
1090
+ } else {
1091
+
1092
+ b.next.prev = a.prev;
1093
+
1094
+ }
1095
+
1096
+ return this;
1097
+
1098
+ }
1099
+
1100
+ isEmpty() {
1101
+
1102
+ return this.head === null;
1103
+
1104
+ }
1105
+
1106
+ }
1107
+
1108
+ THREE.ConvexHull = ConvexHull;
1109
+
1110
+ } )();