@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
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  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
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  1155. package/src/textures/DepthTexture.js +36 -0
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  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1263 @@
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor } from '../../constants.js';
2
+ import { Vector4 } from '../../math/Vector4.js';
3
+
4
+ function WebGLState( gl, extensions, capabilities ) {
5
+
6
+ const isWebGL2 = capabilities.isWebGL2;
7
+
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+ function ColorBuffer() {
9
+
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+ let locked = false;
11
+
12
+ const color = new Vector4();
13
+ let currentColorMask = null;
14
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
15
+
16
+ return {
17
+
18
+ setMask: function ( colorMask ) {
19
+
20
+ if ( currentColorMask !== colorMask && ! locked ) {
21
+
22
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
23
+ currentColorMask = colorMask;
24
+
25
+ }
26
+
27
+ },
28
+
29
+ setLocked: function ( lock ) {
30
+
31
+ locked = lock;
32
+
33
+ },
34
+
35
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
36
+
37
+ if ( premultipliedAlpha === true ) {
38
+
39
+ r *= a; g *= a; b *= a;
40
+
41
+ }
42
+
43
+ color.set( r, g, b, a );
44
+
45
+ if ( currentColorClear.equals( color ) === false ) {
46
+
47
+ gl.clearColor( r, g, b, a );
48
+ currentColorClear.copy( color );
49
+
50
+ }
51
+
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+ },
53
+
54
+ reset: function () {
55
+
56
+ locked = false;
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+
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+ currentColorMask = null;
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+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
60
+
61
+ }
62
+
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+ };
64
+
65
+ }
66
+
67
+ function DepthBuffer() {
68
+
69
+ let locked = false;
70
+
71
+ let currentDepthMask = null;
72
+ let currentDepthFunc = null;
73
+ let currentDepthClear = null;
74
+
75
+ return {
76
+
77
+ setTest: function ( depthTest ) {
78
+
79
+ if ( depthTest ) {
80
+
81
+ enable( gl.DEPTH_TEST );
82
+
83
+ } else {
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+
85
+ disable( gl.DEPTH_TEST );
86
+
87
+ }
88
+
89
+ },
90
+
91
+ setMask: function ( depthMask ) {
92
+
93
+ if ( currentDepthMask !== depthMask && ! locked ) {
94
+
95
+ gl.depthMask( depthMask );
96
+ currentDepthMask = depthMask;
97
+
98
+ }
99
+
100
+ },
101
+
102
+ setFunc: function ( depthFunc ) {
103
+
104
+ if ( currentDepthFunc !== depthFunc ) {
105
+
106
+ switch ( depthFunc ) {
107
+
108
+ case NeverDepth:
109
+
110
+ gl.depthFunc( gl.NEVER );
111
+ break;
112
+
113
+ case AlwaysDepth:
114
+
115
+ gl.depthFunc( gl.ALWAYS );
116
+ break;
117
+
118
+ case LessDepth:
119
+
120
+ gl.depthFunc( gl.LESS );
121
+ break;
122
+
123
+ case LessEqualDepth:
124
+
125
+ gl.depthFunc( gl.LEQUAL );
126
+ break;
127
+
128
+ case EqualDepth:
129
+
130
+ gl.depthFunc( gl.EQUAL );
131
+ break;
132
+
133
+ case GreaterEqualDepth:
134
+
135
+ gl.depthFunc( gl.GEQUAL );
136
+ break;
137
+
138
+ case GreaterDepth:
139
+
140
+ gl.depthFunc( gl.GREATER );
141
+ break;
142
+
143
+ case NotEqualDepth:
144
+
145
+ gl.depthFunc( gl.NOTEQUAL );
146
+ break;
147
+
148
+ default:
149
+
150
+ gl.depthFunc( gl.LEQUAL );
151
+
152
+ }
153
+
154
+ currentDepthFunc = depthFunc;
155
+
156
+ }
157
+
158
+ },
159
+
160
+ setLocked: function ( lock ) {
161
+
162
+ locked = lock;
163
+
164
+ },
165
+
166
+ setClear: function ( depth ) {
167
+
168
+ if ( currentDepthClear !== depth ) {
169
+
170
+ gl.clearDepth( depth );
171
+ currentDepthClear = depth;
172
+
173
+ }
174
+
175
+ },
176
+
177
+ reset: function () {
178
+
179
+ locked = false;
180
+
181
+ currentDepthMask = null;
182
+ currentDepthFunc = null;
183
+ currentDepthClear = null;
184
+
185
+ }
186
+
187
+ };
188
+
189
+ }
190
+
191
+ function StencilBuffer() {
192
+
193
+ let locked = false;
194
+
195
+ let currentStencilMask = null;
196
+ let currentStencilFunc = null;
197
+ let currentStencilRef = null;
198
+ let currentStencilFuncMask = null;
199
+ let currentStencilFail = null;
200
+ let currentStencilZFail = null;
201
+ let currentStencilZPass = null;
202
+ let currentStencilClear = null;
203
+
204
+ return {
205
+
206
+ setTest: function ( stencilTest ) {
207
+
208
+ if ( ! locked ) {
209
+
210
+ if ( stencilTest ) {
211
+
212
+ enable( gl.STENCIL_TEST );
213
+
214
+ } else {
215
+
216
+ disable( gl.STENCIL_TEST );
217
+
218
+ }
219
+
220
+ }
221
+
222
+ },
223
+
224
+ setMask: function ( stencilMask ) {
225
+
226
+ if ( currentStencilMask !== stencilMask && ! locked ) {
227
+
228
+ gl.stencilMask( stencilMask );
229
+ currentStencilMask = stencilMask;
230
+
231
+ }
232
+
233
+ },
234
+
235
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
236
+
237
+ if ( currentStencilFunc !== stencilFunc ||
238
+ currentStencilRef !== stencilRef ||
239
+ currentStencilFuncMask !== stencilMask ) {
240
+
241
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
242
+
243
+ currentStencilFunc = stencilFunc;
244
+ currentStencilRef = stencilRef;
245
+ currentStencilFuncMask = stencilMask;
246
+
247
+ }
248
+
249
+ },
250
+
251
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
252
+
253
+ if ( currentStencilFail !== stencilFail ||
254
+ currentStencilZFail !== stencilZFail ||
255
+ currentStencilZPass !== stencilZPass ) {
256
+
257
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
258
+
259
+ currentStencilFail = stencilFail;
260
+ currentStencilZFail = stencilZFail;
261
+ currentStencilZPass = stencilZPass;
262
+
263
+ }
264
+
265
+ },
266
+
267
+ setLocked: function ( lock ) {
268
+
269
+ locked = lock;
270
+
271
+ },
272
+
273
+ setClear: function ( stencil ) {
274
+
275
+ if ( currentStencilClear !== stencil ) {
276
+
277
+ gl.clearStencil( stencil );
278
+ currentStencilClear = stencil;
279
+
280
+ }
281
+
282
+ },
283
+
284
+ reset: function () {
285
+
286
+ locked = false;
287
+
288
+ currentStencilMask = null;
289
+ currentStencilFunc = null;
290
+ currentStencilRef = null;
291
+ currentStencilFuncMask = null;
292
+ currentStencilFail = null;
293
+ currentStencilZFail = null;
294
+ currentStencilZPass = null;
295
+ currentStencilClear = null;
296
+
297
+ }
298
+
299
+ };
300
+
301
+ }
302
+
303
+ //
304
+
305
+ const colorBuffer = new ColorBuffer();
306
+ const depthBuffer = new DepthBuffer();
307
+ const stencilBuffer = new StencilBuffer();
308
+
309
+ const uboBindings = new WeakMap();
310
+ const uboProgamMap = new WeakMap();
311
+
312
+ let enabledCapabilities = {};
313
+
314
+ let currentBoundFramebuffers = {};
315
+ let currentDrawbuffers = new WeakMap();
316
+ let defaultDrawbuffers = [];
317
+
318
+ let currentProgram = null;
319
+
320
+ let currentBlendingEnabled = false;
321
+ let currentBlending = null;
322
+ let currentBlendEquation = null;
323
+ let currentBlendSrc = null;
324
+ let currentBlendDst = null;
325
+ let currentBlendEquationAlpha = null;
326
+ let currentBlendSrcAlpha = null;
327
+ let currentBlendDstAlpha = null;
328
+ let currentPremultipledAlpha = false;
329
+
330
+ let currentFlipSided = null;
331
+ let currentCullFace = null;
332
+
333
+ let currentLineWidth = null;
334
+
335
+ let currentPolygonOffsetFactor = null;
336
+ let currentPolygonOffsetUnits = null;
337
+
338
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
339
+
340
+ let lineWidthAvailable = false;
341
+ let version = 0;
342
+ const glVersion = gl.getParameter( gl.VERSION );
343
+
344
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
345
+
346
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
347
+ lineWidthAvailable = ( version >= 1.0 );
348
+
349
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
350
+
351
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
352
+ lineWidthAvailable = ( version >= 2.0 );
353
+
354
+ }
355
+
356
+ let currentTextureSlot = null;
357
+ let currentBoundTextures = {};
358
+
359
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
360
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
361
+
362
+ const currentScissor = new Vector4().fromArray( scissorParam );
363
+ const currentViewport = new Vector4().fromArray( viewportParam );
364
+
365
+ function createTexture( type, target, count ) {
366
+
367
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
368
+ const texture = gl.createTexture();
369
+
370
+ gl.bindTexture( type, texture );
371
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
372
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
373
+
374
+ for ( let i = 0; i < count; i ++ ) {
375
+
376
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
377
+
378
+ }
379
+
380
+ return texture;
381
+
382
+ }
383
+
384
+ const emptyTextures = {};
385
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
386
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
387
+
388
+ // init
389
+
390
+ colorBuffer.setClear( 0, 0, 0, 1 );
391
+ depthBuffer.setClear( 1 );
392
+ stencilBuffer.setClear( 0 );
393
+
394
+ enable( gl.DEPTH_TEST );
395
+ depthBuffer.setFunc( LessEqualDepth );
396
+
397
+ setFlipSided( false );
398
+ setCullFace( CullFaceBack );
399
+ enable( gl.CULL_FACE );
400
+
401
+ setBlending( NoBlending );
402
+
403
+ //
404
+
405
+ function enable( id ) {
406
+
407
+ if ( enabledCapabilities[ id ] !== true ) {
408
+
409
+ gl.enable( id );
410
+ enabledCapabilities[ id ] = true;
411
+
412
+ }
413
+
414
+ }
415
+
416
+ function disable( id ) {
417
+
418
+ if ( enabledCapabilities[ id ] !== false ) {
419
+
420
+ gl.disable( id );
421
+ enabledCapabilities[ id ] = false;
422
+
423
+ }
424
+
425
+ }
426
+
427
+ function bindFramebuffer( target, framebuffer ) {
428
+
429
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
430
+
431
+ gl.bindFramebuffer( target, framebuffer );
432
+
433
+ currentBoundFramebuffers[ target ] = framebuffer;
434
+
435
+ if ( isWebGL2 ) {
436
+
437
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
438
+
439
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
440
+
441
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
442
+
443
+ }
444
+
445
+ if ( target === gl.FRAMEBUFFER ) {
446
+
447
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
448
+
449
+ }
450
+
451
+ }
452
+
453
+ return true;
454
+
455
+ }
456
+
457
+ return false;
458
+
459
+ }
460
+
461
+ function drawBuffers( renderTarget, framebuffer ) {
462
+
463
+ let drawBuffers = defaultDrawbuffers;
464
+
465
+ let needsUpdate = false;
466
+
467
+ if ( renderTarget ) {
468
+
469
+ drawBuffers = currentDrawbuffers.get( framebuffer );
470
+
471
+ if ( drawBuffers === undefined ) {
472
+
473
+ drawBuffers = [];
474
+ currentDrawbuffers.set( framebuffer, drawBuffers );
475
+
476
+ }
477
+
478
+ if ( renderTarget.isWebGLMultipleRenderTargets ) {
479
+
480
+ const textures = renderTarget.texture;
481
+
482
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
483
+
484
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
485
+
486
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
487
+
488
+ }
489
+
490
+ drawBuffers.length = textures.length;
491
+
492
+ needsUpdate = true;
493
+
494
+ }
495
+
496
+ } else {
497
+
498
+ if ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
499
+
500
+ drawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0;
501
+
502
+ needsUpdate = true;
503
+
504
+ }
505
+
506
+ }
507
+
508
+ } else {
509
+
510
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
511
+
512
+ drawBuffers[ 0 ] = gl.BACK;
513
+
514
+ needsUpdate = true;
515
+
516
+ }
517
+
518
+ }
519
+
520
+ if ( needsUpdate ) {
521
+
522
+ if ( capabilities.isWebGL2 ) {
523
+
524
+ gl.drawBuffers( drawBuffers );
525
+
526
+ } else {
527
+
528
+ extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
529
+
530
+ }
531
+
532
+ }
533
+
534
+
535
+ }
536
+
537
+ function useProgram( program ) {
538
+
539
+ if ( currentProgram !== program ) {
540
+
541
+ gl.useProgram( program );
542
+
543
+ currentProgram = program;
544
+
545
+ return true;
546
+
547
+ }
548
+
549
+ return false;
550
+
551
+ }
552
+
553
+ const equationToGL = {
554
+ [ AddEquation ]: gl.FUNC_ADD,
555
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
556
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
557
+ };
558
+
559
+ if ( isWebGL2 ) {
560
+
561
+ equationToGL[ MinEquation ] = gl.MIN;
562
+ equationToGL[ MaxEquation ] = gl.MAX;
563
+
564
+ } else {
565
+
566
+ const extension = extensions.get( 'EXT_blend_minmax' );
567
+
568
+ if ( extension !== null ) {
569
+
570
+ equationToGL[ MinEquation ] = extension.MIN_EXT;
571
+ equationToGL[ MaxEquation ] = extension.MAX_EXT;
572
+
573
+ }
574
+
575
+ }
576
+
577
+ const factorToGL = {
578
+ [ ZeroFactor ]: gl.ZERO,
579
+ [ OneFactor ]: gl.ONE,
580
+ [ SrcColorFactor ]: gl.SRC_COLOR,
581
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
582
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
583
+ [ DstColorFactor ]: gl.DST_COLOR,
584
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
585
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
586
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
587
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
588
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
589
+ };
590
+
591
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
592
+
593
+ if ( blending === NoBlending ) {
594
+
595
+ if ( currentBlendingEnabled === true ) {
596
+
597
+ disable( gl.BLEND );
598
+ currentBlendingEnabled = false;
599
+
600
+ }
601
+
602
+ return;
603
+
604
+ }
605
+
606
+ if ( currentBlendingEnabled === false ) {
607
+
608
+ enable( gl.BLEND );
609
+ currentBlendingEnabled = true;
610
+
611
+ }
612
+
613
+ if ( blending !== CustomBlending ) {
614
+
615
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
616
+
617
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
618
+
619
+ gl.blendEquation( gl.FUNC_ADD );
620
+
621
+ currentBlendEquation = AddEquation;
622
+ currentBlendEquationAlpha = AddEquation;
623
+
624
+ }
625
+
626
+ if ( premultipliedAlpha ) {
627
+
628
+ switch ( blending ) {
629
+
630
+ case NormalBlending:
631
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
632
+ break;
633
+
634
+ case AdditiveBlending:
635
+ gl.blendFunc( gl.ONE, gl.ONE );
636
+ break;
637
+
638
+ case SubtractiveBlending:
639
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
640
+ break;
641
+
642
+ case MultiplyBlending:
643
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
644
+ break;
645
+
646
+ default:
647
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
648
+ break;
649
+
650
+ }
651
+
652
+ } else {
653
+
654
+ switch ( blending ) {
655
+
656
+ case NormalBlending:
657
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
658
+ break;
659
+
660
+ case AdditiveBlending:
661
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
662
+ break;
663
+
664
+ case SubtractiveBlending:
665
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
666
+ break;
667
+
668
+ case MultiplyBlending:
669
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
670
+ break;
671
+
672
+ default:
673
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
674
+ break;
675
+
676
+ }
677
+
678
+ }
679
+
680
+ currentBlendSrc = null;
681
+ currentBlendDst = null;
682
+ currentBlendSrcAlpha = null;
683
+ currentBlendDstAlpha = null;
684
+
685
+ currentBlending = blending;
686
+ currentPremultipledAlpha = premultipliedAlpha;
687
+
688
+ }
689
+
690
+ return;
691
+
692
+ }
693
+
694
+ // custom blending
695
+
696
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
697
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
698
+ blendDstAlpha = blendDstAlpha || blendDst;
699
+
700
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
701
+
702
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
703
+
704
+ currentBlendEquation = blendEquation;
705
+ currentBlendEquationAlpha = blendEquationAlpha;
706
+
707
+ }
708
+
709
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
710
+
711
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
712
+
713
+ currentBlendSrc = blendSrc;
714
+ currentBlendDst = blendDst;
715
+ currentBlendSrcAlpha = blendSrcAlpha;
716
+ currentBlendDstAlpha = blendDstAlpha;
717
+
718
+ }
719
+
720
+ currentBlending = blending;
721
+ currentPremultipledAlpha = null;
722
+
723
+ }
724
+
725
+ function setMaterial( material, frontFaceCW ) {
726
+
727
+ material.side === DoubleSide
728
+ ? disable( gl.CULL_FACE )
729
+ : enable( gl.CULL_FACE );
730
+
731
+ let flipSided = ( material.side === BackSide );
732
+ if ( frontFaceCW ) flipSided = ! flipSided;
733
+
734
+ setFlipSided( flipSided );
735
+
736
+ ( material.blending === NormalBlending && material.transparent === false )
737
+ ? setBlending( NoBlending )
738
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
739
+
740
+ depthBuffer.setFunc( material.depthFunc );
741
+ depthBuffer.setTest( material.depthTest );
742
+ depthBuffer.setMask( material.depthWrite );
743
+ colorBuffer.setMask( material.colorWrite );
744
+
745
+ const stencilWrite = material.stencilWrite;
746
+ stencilBuffer.setTest( stencilWrite );
747
+ if ( stencilWrite ) {
748
+
749
+ stencilBuffer.setMask( material.stencilWriteMask );
750
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
751
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
752
+
753
+ }
754
+
755
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
756
+
757
+ material.alphaToCoverage === true
758
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
759
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
760
+
761
+ }
762
+
763
+ //
764
+
765
+ function setFlipSided( flipSided ) {
766
+
767
+ if ( currentFlipSided !== flipSided ) {
768
+
769
+ if ( flipSided ) {
770
+
771
+ gl.frontFace( gl.CW );
772
+
773
+ } else {
774
+
775
+ gl.frontFace( gl.CCW );
776
+
777
+ }
778
+
779
+ currentFlipSided = flipSided;
780
+
781
+ }
782
+
783
+ }
784
+
785
+ function setCullFace( cullFace ) {
786
+
787
+ if ( cullFace !== CullFaceNone ) {
788
+
789
+ enable( gl.CULL_FACE );
790
+
791
+ if ( cullFace !== currentCullFace ) {
792
+
793
+ if ( cullFace === CullFaceBack ) {
794
+
795
+ gl.cullFace( gl.BACK );
796
+
797
+ } else if ( cullFace === CullFaceFront ) {
798
+
799
+ gl.cullFace( gl.FRONT );
800
+
801
+ } else {
802
+
803
+ gl.cullFace( gl.FRONT_AND_BACK );
804
+
805
+ }
806
+
807
+ }
808
+
809
+ } else {
810
+
811
+ disable( gl.CULL_FACE );
812
+
813
+ }
814
+
815
+ currentCullFace = cullFace;
816
+
817
+ }
818
+
819
+ function setLineWidth( width ) {
820
+
821
+ if ( width !== currentLineWidth ) {
822
+
823
+ if ( lineWidthAvailable ) gl.lineWidth( width );
824
+
825
+ currentLineWidth = width;
826
+
827
+ }
828
+
829
+ }
830
+
831
+ function setPolygonOffset( polygonOffset, factor, units ) {
832
+
833
+ if ( polygonOffset ) {
834
+
835
+ enable( gl.POLYGON_OFFSET_FILL );
836
+
837
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
838
+
839
+ gl.polygonOffset( factor, units );
840
+
841
+ currentPolygonOffsetFactor = factor;
842
+ currentPolygonOffsetUnits = units;
843
+
844
+ }
845
+
846
+ } else {
847
+
848
+ disable( gl.POLYGON_OFFSET_FILL );
849
+
850
+ }
851
+
852
+ }
853
+
854
+ function setScissorTest( scissorTest ) {
855
+
856
+ if ( scissorTest ) {
857
+
858
+ enable( gl.SCISSOR_TEST );
859
+
860
+ } else {
861
+
862
+ disable( gl.SCISSOR_TEST );
863
+
864
+ }
865
+
866
+ }
867
+
868
+ // texture
869
+
870
+ function activeTexture( webglSlot ) {
871
+
872
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
873
+
874
+ if ( currentTextureSlot !== webglSlot ) {
875
+
876
+ gl.activeTexture( webglSlot );
877
+ currentTextureSlot = webglSlot;
878
+
879
+ }
880
+
881
+ }
882
+
883
+ function bindTexture( webglType, webglTexture, webglSlot ) {
884
+
885
+ if ( webglSlot === undefined ) {
886
+
887
+ if ( currentTextureSlot === null ) {
888
+
889
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
890
+
891
+ } else {
892
+
893
+ webglSlot = currentTextureSlot;
894
+
895
+ }
896
+
897
+ }
898
+
899
+ let boundTexture = currentBoundTextures[ webglSlot ];
900
+
901
+ if ( boundTexture === undefined ) {
902
+
903
+ boundTexture = { type: undefined, texture: undefined };
904
+ currentBoundTextures[ webglSlot ] = boundTexture;
905
+
906
+ }
907
+
908
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
909
+
910
+ if ( currentTextureSlot !== webglSlot ) {
911
+
912
+ gl.activeTexture( webglSlot );
913
+ currentTextureSlot = webglSlot;
914
+
915
+ }
916
+
917
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
918
+
919
+ boundTexture.type = webglType;
920
+ boundTexture.texture = webglTexture;
921
+
922
+ }
923
+
924
+ }
925
+
926
+ function unbindTexture() {
927
+
928
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
929
+
930
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
931
+
932
+ gl.bindTexture( boundTexture.type, null );
933
+
934
+ boundTexture.type = undefined;
935
+ boundTexture.texture = undefined;
936
+
937
+ }
938
+
939
+ }
940
+
941
+ function compressedTexImage2D() {
942
+
943
+ try {
944
+
945
+ gl.compressedTexImage2D.apply( gl, arguments );
946
+
947
+ } catch ( error ) {
948
+
949
+ console.error( 'THREE.WebGLState:', error );
950
+
951
+ }
952
+
953
+ }
954
+
955
+ function texSubImage2D() {
956
+
957
+ try {
958
+
959
+ gl.texSubImage2D.apply( gl, arguments );
960
+
961
+ } catch ( error ) {
962
+
963
+ console.error( 'THREE.WebGLState:', error );
964
+
965
+ }
966
+
967
+ }
968
+
969
+ function texSubImage3D() {
970
+
971
+ try {
972
+
973
+ gl.texSubImage3D.apply( gl, arguments );
974
+
975
+ } catch ( error ) {
976
+
977
+ console.error( 'THREE.WebGLState:', error );
978
+
979
+ }
980
+
981
+ }
982
+
983
+ function compressedTexSubImage2D() {
984
+
985
+ try {
986
+
987
+ gl.compressedTexSubImage2D.apply( gl, arguments );
988
+
989
+ } catch ( error ) {
990
+
991
+ console.error( 'THREE.WebGLState:', error );
992
+
993
+ }
994
+
995
+ }
996
+
997
+ function texStorage2D() {
998
+
999
+ try {
1000
+
1001
+ gl.texStorage2D.apply( gl, arguments );
1002
+
1003
+ } catch ( error ) {
1004
+
1005
+ console.error( 'THREE.WebGLState:', error );
1006
+
1007
+ }
1008
+
1009
+ }
1010
+
1011
+ function texStorage3D() {
1012
+
1013
+ try {
1014
+
1015
+ gl.texStorage3D.apply( gl, arguments );
1016
+
1017
+ } catch ( error ) {
1018
+
1019
+ console.error( 'THREE.WebGLState:', error );
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
1025
+ function texImage2D() {
1026
+
1027
+ try {
1028
+
1029
+ gl.texImage2D.apply( gl, arguments );
1030
+
1031
+ } catch ( error ) {
1032
+
1033
+ console.error( 'THREE.WebGLState:', error );
1034
+
1035
+ }
1036
+
1037
+ }
1038
+
1039
+ function texImage3D() {
1040
+
1041
+ try {
1042
+
1043
+ gl.texImage3D.apply( gl, arguments );
1044
+
1045
+ } catch ( error ) {
1046
+
1047
+ console.error( 'THREE.WebGLState:', error );
1048
+
1049
+ }
1050
+
1051
+ }
1052
+
1053
+ //
1054
+
1055
+ function scissor( scissor ) {
1056
+
1057
+ if ( currentScissor.equals( scissor ) === false ) {
1058
+
1059
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1060
+ currentScissor.copy( scissor );
1061
+
1062
+ }
1063
+
1064
+ }
1065
+
1066
+ function viewport( viewport ) {
1067
+
1068
+ if ( currentViewport.equals( viewport ) === false ) {
1069
+
1070
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1071
+ currentViewport.copy( viewport );
1072
+
1073
+ }
1074
+
1075
+ }
1076
+
1077
+ function updateUBOMapping( uniformsGroup, program ) {
1078
+
1079
+ let mapping = uboProgamMap.get( program );
1080
+
1081
+ if ( mapping === undefined ) {
1082
+
1083
+ mapping = new WeakMap();
1084
+
1085
+ uboProgamMap.set( program, mapping );
1086
+
1087
+ }
1088
+
1089
+ let blockIndex = mapping.get( uniformsGroup );
1090
+
1091
+ if ( blockIndex === undefined ) {
1092
+
1093
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1094
+
1095
+ mapping.set( uniformsGroup, blockIndex );
1096
+
1097
+ }
1098
+
1099
+ }
1100
+
1101
+ function uniformBlockBinding( uniformsGroup, program ) {
1102
+
1103
+ const mapping = uboProgamMap.get( program );
1104
+ const blockIndex = mapping.get( uniformsGroup );
1105
+
1106
+ if ( uboBindings.get( uniformsGroup ) !== blockIndex ) {
1107
+
1108
+ // bind shader specific block index to global block point
1109
+
1110
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1111
+
1112
+ uboBindings.set( uniformsGroup, blockIndex );
1113
+
1114
+ }
1115
+
1116
+ }
1117
+
1118
+ //
1119
+
1120
+ function reset() {
1121
+
1122
+ // reset state
1123
+
1124
+ gl.disable( gl.BLEND );
1125
+ gl.disable( gl.CULL_FACE );
1126
+ gl.disable( gl.DEPTH_TEST );
1127
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1128
+ gl.disable( gl.SCISSOR_TEST );
1129
+ gl.disable( gl.STENCIL_TEST );
1130
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1131
+
1132
+ gl.blendEquation( gl.FUNC_ADD );
1133
+ gl.blendFunc( gl.ONE, gl.ZERO );
1134
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1135
+
1136
+ gl.colorMask( true, true, true, true );
1137
+ gl.clearColor( 0, 0, 0, 0 );
1138
+
1139
+ gl.depthMask( true );
1140
+ gl.depthFunc( gl.LESS );
1141
+ gl.clearDepth( 1 );
1142
+
1143
+ gl.stencilMask( 0xffffffff );
1144
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1145
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1146
+ gl.clearStencil( 0 );
1147
+
1148
+ gl.cullFace( gl.BACK );
1149
+ gl.frontFace( gl.CCW );
1150
+
1151
+ gl.polygonOffset( 0, 0 );
1152
+
1153
+ gl.activeTexture( gl.TEXTURE0 );
1154
+
1155
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1156
+
1157
+ if ( isWebGL2 === true ) {
1158
+
1159
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1160
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1161
+
1162
+ }
1163
+
1164
+ gl.useProgram( null );
1165
+
1166
+ gl.lineWidth( 1 );
1167
+
1168
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1169
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1170
+
1171
+ // reset internals
1172
+
1173
+ enabledCapabilities = {};
1174
+
1175
+ currentTextureSlot = null;
1176
+ currentBoundTextures = {};
1177
+
1178
+ currentBoundFramebuffers = {};
1179
+ currentDrawbuffers = new WeakMap();
1180
+ defaultDrawbuffers = [];
1181
+
1182
+ currentProgram = null;
1183
+
1184
+ currentBlendingEnabled = false;
1185
+ currentBlending = null;
1186
+ currentBlendEquation = null;
1187
+ currentBlendSrc = null;
1188
+ currentBlendDst = null;
1189
+ currentBlendEquationAlpha = null;
1190
+ currentBlendSrcAlpha = null;
1191
+ currentBlendDstAlpha = null;
1192
+ currentPremultipledAlpha = false;
1193
+
1194
+ currentFlipSided = null;
1195
+ currentCullFace = null;
1196
+
1197
+ currentLineWidth = null;
1198
+
1199
+ currentPolygonOffsetFactor = null;
1200
+ currentPolygonOffsetUnits = null;
1201
+
1202
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1203
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1204
+
1205
+ colorBuffer.reset();
1206
+ depthBuffer.reset();
1207
+ stencilBuffer.reset();
1208
+
1209
+ }
1210
+
1211
+ return {
1212
+
1213
+ buffers: {
1214
+ color: colorBuffer,
1215
+ depth: depthBuffer,
1216
+ stencil: stencilBuffer
1217
+ },
1218
+
1219
+ enable: enable,
1220
+ disable: disable,
1221
+
1222
+ bindFramebuffer: bindFramebuffer,
1223
+ drawBuffers: drawBuffers,
1224
+
1225
+ useProgram: useProgram,
1226
+
1227
+ setBlending: setBlending,
1228
+ setMaterial: setMaterial,
1229
+
1230
+ setFlipSided: setFlipSided,
1231
+ setCullFace: setCullFace,
1232
+
1233
+ setLineWidth: setLineWidth,
1234
+ setPolygonOffset: setPolygonOffset,
1235
+
1236
+ setScissorTest: setScissorTest,
1237
+
1238
+ activeTexture: activeTexture,
1239
+ bindTexture: bindTexture,
1240
+ unbindTexture: unbindTexture,
1241
+ compressedTexImage2D: compressedTexImage2D,
1242
+ texImage2D: texImage2D,
1243
+ texImage3D: texImage3D,
1244
+
1245
+ updateUBOMapping: updateUBOMapping,
1246
+ uniformBlockBinding: uniformBlockBinding,
1247
+
1248
+ texStorage2D: texStorage2D,
1249
+ texStorage3D: texStorage3D,
1250
+ texSubImage2D: texSubImage2D,
1251
+ texSubImage3D: texSubImage3D,
1252
+ compressedTexSubImage2D: compressedTexSubImage2D,
1253
+
1254
+ scissor: scissor,
1255
+ viewport: viewport,
1256
+
1257
+ reset: reset
1258
+
1259
+ };
1260
+
1261
+ }
1262
+
1263
+ export { WebGLState };