@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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( function () {
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/**
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* Brightness and contrast adjustment
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* https://github.com/evanw/glfx.js
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* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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const BrightnessContrastShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'brightness': {
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value: 0
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},
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'contrast': {
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value: 0
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float brightness;
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uniform float contrast;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb += brightness;
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if (contrast > 0.0) {
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gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
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} else {
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gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
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}
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}`
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};
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THREE.BrightnessContrastShader = BrightnessContrastShader;
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} )();
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( function () {
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/**
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* Color correction
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*/
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const ColorCorrectionShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'powRGB': {
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value: new THREE.Vector3( 2, 2, 2 )
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},
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'mulRGB': {
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value: new THREE.Vector3( 1, 1, 1 )
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},
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'addRGB': {
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value: new THREE.Vector3( 0, 0, 0 )
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform vec3 powRGB;
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uniform vec3 mulRGB;
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uniform vec3 addRGB;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
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}`
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};
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THREE.ColorCorrectionShader = ColorCorrectionShader;
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} )();
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( function () {
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/**
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* Colorify shader
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*/
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const ColorifyShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'color': {
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value: new THREE.Color( 0xffffff )
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform vec3 color;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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vec3 luma = vec3( 0.299, 0.587, 0.114 );
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float v = dot( texel.xyz, luma );
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gl_FragColor = vec4( v * color, texel.w );
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}`
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};
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THREE.ColorifyShader = ColorifyShader;
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} )();
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( function () {
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/**
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* Convolution shader
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* ported from o3d sample to WebGL / GLSL
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*/
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const ConvolutionShader = {
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defines: {
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'KERNEL_SIZE_FLOAT': '25.0',
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'KERNEL_SIZE_INT': '25'
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},
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'uImageIncrement': {
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value: new THREE.Vector2( 0.001953125, 0.0 )
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},
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'cKernel': {
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value: []
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}
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},
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vertexShader:
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/* glsl */
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`
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uniform vec2 uImageIncrement;
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varying vec2 vUv;
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void main() {
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vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform float cKernel[ KERNEL_SIZE_INT ];
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uniform sampler2D tDiffuse;
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uniform vec2 uImageIncrement;
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varying vec2 vUv;
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void main() {
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vec2 imageCoord = vUv;
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vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
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for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
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sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
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imageCoord += uImageIncrement;
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}
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gl_FragColor = sum;
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}`,
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buildKernel: function ( sigma ) {
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// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
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const kMaxKernelSize = 25;
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let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
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if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
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const halfWidth = ( kernelSize - 1 ) * 0.5;
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const values = new Array( kernelSize );
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let sum = 0.0;
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for ( let i = 0; i < kernelSize; ++ i ) {
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values[ i ] = gauss( i - halfWidth, sigma );
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sum += values[ i ];
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79
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} // normalize the kernel
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81
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for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
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return values;
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}
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};
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89
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function gauss( x, sigma ) {
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90
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return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
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}
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THREE.ConvolutionShader = ConvolutionShader;
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} )();
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( function () {
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/**
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* Full-screen textured quad shader
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*/
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const CopyShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'opacity': {
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value: 1.0
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform float opacity;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.a *= opacity;
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}`
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};
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THREE.CopyShader = CopyShader;
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} )();
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( function () {
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/**
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* Depth-of-field shader using mipmaps
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* - from Matt Handley @applmak
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* - requires power-of-2 sized render target with enabled mipmaps
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*/
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const DOFMipMapShader = {
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uniforms: {
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'tColor': {
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value: null
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},
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'tDepth': {
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value: null
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},
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'focus': {
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value: 1.0
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},
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'maxblur': {
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value: 1.0
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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+
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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}`,
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fragmentShader:
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/* glsl */
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+
`
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+
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+
uniform float focus;
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40
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+
uniform float maxblur;
|
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+
|
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|
+
uniform sampler2D tColor;
|
|
43
|
+
uniform sampler2D tDepth;
|
|
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+
|
|
45
|
+
varying vec2 vUv;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
|
|
49
|
+
vec4 depth = texture2D( tDepth, vUv );
|
|
50
|
+
|
|
51
|
+
float factor = depth.x - focus;
|
|
52
|
+
|
|
53
|
+
vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
|
|
54
|
+
|
|
55
|
+
gl_FragColor = col;
|
|
56
|
+
gl_FragColor.a = 1.0;
|
|
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|
+
|
|
58
|
+
}`
|
|
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|
+
};
|
|
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|
+
|
|
61
|
+
THREE.DOFMipMapShader = DOFMipMapShader;
|
|
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|
+
|
|
63
|
+
} )();
|
|
@@ -0,0 +1,180 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* TODO
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
const DepthLimitedBlurShader = {
|
|
8
|
+
defines: {
|
|
9
|
+
'KERNEL_RADIUS': 4,
|
|
10
|
+
'DEPTH_PACKING': 1,
|
|
11
|
+
'PERSPECTIVE_CAMERA': 1
|
|
12
|
+
},
|
|
13
|
+
uniforms: {
|
|
14
|
+
'tDiffuse': {
|
|
15
|
+
value: null
|
|
16
|
+
},
|
|
17
|
+
'size': {
|
|
18
|
+
value: new THREE.Vector2( 512, 512 )
|
|
19
|
+
},
|
|
20
|
+
'sampleUvOffsets': {
|
|
21
|
+
value: [ new THREE.Vector2( 0, 0 ) ]
|
|
22
|
+
},
|
|
23
|
+
'sampleWeights': {
|
|
24
|
+
value: [ 1.0 ]
|
|
25
|
+
},
|
|
26
|
+
'tDepth': {
|
|
27
|
+
value: null
|
|
28
|
+
},
|
|
29
|
+
'cameraNear': {
|
|
30
|
+
value: 10
|
|
31
|
+
},
|
|
32
|
+
'cameraFar': {
|
|
33
|
+
value: 1000
|
|
34
|
+
},
|
|
35
|
+
'depthCutoff': {
|
|
36
|
+
value: 10
|
|
37
|
+
}
|
|
38
|
+
},
|
|
39
|
+
vertexShader:
|
|
40
|
+
/* glsl */
|
|
41
|
+
`
|
|
42
|
+
|
|
43
|
+
#include <common>
|
|
44
|
+
|
|
45
|
+
uniform vec2 size;
|
|
46
|
+
|
|
47
|
+
varying vec2 vUv;
|
|
48
|
+
varying vec2 vInvSize;
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
vUv = uv;
|
|
52
|
+
vInvSize = 1.0 / size;
|
|
53
|
+
|
|
54
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
55
|
+
}`,
|
|
56
|
+
fragmentShader:
|
|
57
|
+
/* glsl */
|
|
58
|
+
`
|
|
59
|
+
|
|
60
|
+
#include <common>
|
|
61
|
+
#include <packing>
|
|
62
|
+
|
|
63
|
+
uniform sampler2D tDiffuse;
|
|
64
|
+
uniform sampler2D tDepth;
|
|
65
|
+
|
|
66
|
+
uniform float cameraNear;
|
|
67
|
+
uniform float cameraFar;
|
|
68
|
+
uniform float depthCutoff;
|
|
69
|
+
|
|
70
|
+
uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
|
|
71
|
+
uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
|
|
72
|
+
|
|
73
|
+
varying vec2 vUv;
|
|
74
|
+
varying vec2 vInvSize;
|
|
75
|
+
|
|
76
|
+
float getDepth( const in vec2 screenPosition ) {
|
|
77
|
+
#if DEPTH_PACKING == 1
|
|
78
|
+
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
|
79
|
+
#else
|
|
80
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
81
|
+
#endif
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
float getViewZ( const in float depth ) {
|
|
85
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
86
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
87
|
+
#else
|
|
88
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
89
|
+
#endif
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
void main() {
|
|
93
|
+
float depth = getDepth( vUv );
|
|
94
|
+
if( depth >= ( 1.0 - EPSILON ) ) {
|
|
95
|
+
discard;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
float centerViewZ = -getViewZ( depth );
|
|
99
|
+
bool rBreak = false, lBreak = false;
|
|
100
|
+
|
|
101
|
+
float weightSum = sampleWeights[0];
|
|
102
|
+
vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
|
|
103
|
+
|
|
104
|
+
for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
|
|
105
|
+
|
|
106
|
+
float sampleWeight = sampleWeights[i];
|
|
107
|
+
vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
|
|
108
|
+
|
|
109
|
+
vec2 sampleUv = vUv + sampleUvOffset;
|
|
110
|
+
float viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
111
|
+
|
|
112
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
|
|
113
|
+
|
|
114
|
+
if( ! rBreak ) {
|
|
115
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
116
|
+
weightSum += sampleWeight;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
sampleUv = vUv - sampleUvOffset;
|
|
120
|
+
viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
121
|
+
|
|
122
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
|
|
123
|
+
|
|
124
|
+
if( ! lBreak ) {
|
|
125
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
126
|
+
weightSum += sampleWeight;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
gl_FragColor = diffuseSum / weightSum;
|
|
132
|
+
}`
|
|
133
|
+
};
|
|
134
|
+
const BlurShaderUtils = {
|
|
135
|
+
createSampleWeights: function ( kernelRadius, stdDev ) {
|
|
136
|
+
|
|
137
|
+
const weights = [];
|
|
138
|
+
|
|
139
|
+
for ( let i = 0; i <= kernelRadius; i ++ ) {
|
|
140
|
+
|
|
141
|
+
weights.push( gaussian( i, stdDev ) );
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
return weights;
|
|
146
|
+
|
|
147
|
+
},
|
|
148
|
+
createSampleOffsets: function ( kernelRadius, uvIncrement ) {
|
|
149
|
+
|
|
150
|
+
const offsets = [];
|
|
151
|
+
|
|
152
|
+
for ( let i = 0; i <= kernelRadius; i ++ ) {
|
|
153
|
+
|
|
154
|
+
offsets.push( uvIncrement.clone().multiplyScalar( i ) );
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
return offsets;
|
|
159
|
+
|
|
160
|
+
},
|
|
161
|
+
configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
|
|
162
|
+
|
|
163
|
+
material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
|
|
164
|
+
material.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
|
|
165
|
+
material.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
|
|
166
|
+
material.needsUpdate = true;
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
};
|
|
170
|
+
|
|
171
|
+
function gaussian( x, stdDev ) {
|
|
172
|
+
|
|
173
|
+
return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
|
|
174
|
+
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
THREE.BlurShaderUtils = BlurShaderUtils;
|
|
178
|
+
THREE.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
|
179
|
+
|
|
180
|
+
} )();
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* RGB Shift Shader
|
|
5
|
+
* Shifts red and blue channels from center in opposite directions
|
|
6
|
+
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
|
|
7
|
+
* by Tom Butterworth / http://kriss.cx/tom/
|
|
8
|
+
*
|
|
9
|
+
* amount: shift distance (1 is width of input)
|
|
10
|
+
* angle: shift angle in radians
|
|
11
|
+
*/
|
|
12
|
+
const DigitalGlitch = {
|
|
13
|
+
uniforms: {
|
|
14
|
+
'tDiffuse': {
|
|
15
|
+
value: null
|
|
16
|
+
},
|
|
17
|
+
//diffuse texture
|
|
18
|
+
'tDisp': {
|
|
19
|
+
value: null
|
|
20
|
+
},
|
|
21
|
+
//displacement texture for digital glitch squares
|
|
22
|
+
'byp': {
|
|
23
|
+
value: 0
|
|
24
|
+
},
|
|
25
|
+
//apply the glitch ?
|
|
26
|
+
'amount': {
|
|
27
|
+
value: 0.08
|
|
28
|
+
},
|
|
29
|
+
'angle': {
|
|
30
|
+
value: 0.02
|
|
31
|
+
},
|
|
32
|
+
'seed': {
|
|
33
|
+
value: 0.02
|
|
34
|
+
},
|
|
35
|
+
'seed_x': {
|
|
36
|
+
value: 0.02
|
|
37
|
+
},
|
|
38
|
+
//-1,1
|
|
39
|
+
'seed_y': {
|
|
40
|
+
value: 0.02
|
|
41
|
+
},
|
|
42
|
+
//-1,1
|
|
43
|
+
'distortion_x': {
|
|
44
|
+
value: 0.5
|
|
45
|
+
},
|
|
46
|
+
'distortion_y': {
|
|
47
|
+
value: 0.6
|
|
48
|
+
},
|
|
49
|
+
'col_s': {
|
|
50
|
+
value: 0.05
|
|
51
|
+
}
|
|
52
|
+
},
|
|
53
|
+
vertexShader:
|
|
54
|
+
/* glsl */
|
|
55
|
+
`
|
|
56
|
+
|
|
57
|
+
varying vec2 vUv;
|
|
58
|
+
void main() {
|
|
59
|
+
vUv = uv;
|
|
60
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
61
|
+
}`,
|
|
62
|
+
fragmentShader:
|
|
63
|
+
/* glsl */
|
|
64
|
+
`
|
|
65
|
+
|
|
66
|
+
uniform int byp; //should we apply the glitch ?
|
|
67
|
+
|
|
68
|
+
uniform sampler2D tDiffuse;
|
|
69
|
+
uniform sampler2D tDisp;
|
|
70
|
+
|
|
71
|
+
uniform float amount;
|
|
72
|
+
uniform float angle;
|
|
73
|
+
uniform float seed;
|
|
74
|
+
uniform float seed_x;
|
|
75
|
+
uniform float seed_y;
|
|
76
|
+
uniform float distortion_x;
|
|
77
|
+
uniform float distortion_y;
|
|
78
|
+
uniform float col_s;
|
|
79
|
+
|
|
80
|
+
varying vec2 vUv;
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
float rand(vec2 co){
|
|
84
|
+
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
void main() {
|
|
88
|
+
if(byp<1) {
|
|
89
|
+
vec2 p = vUv;
|
|
90
|
+
float xs = floor(gl_FragCoord.x / 0.5);
|
|
91
|
+
float ys = floor(gl_FragCoord.y / 0.5);
|
|
92
|
+
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
|
93
|
+
float disp = texture2D(tDisp, p*seed*seed).r;
|
|
94
|
+
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
|
95
|
+
if(seed_x>0.){
|
|
96
|
+
p.y = 1. - (p.y + distortion_y);
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
p.y = distortion_y;
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
|
103
|
+
if(seed_y>0.){
|
|
104
|
+
p.x=distortion_x;
|
|
105
|
+
}
|
|
106
|
+
else {
|
|
107
|
+
p.x = 1. - (p.x + distortion_x);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
p.x+=disp*seed_x*(seed/5.);
|
|
111
|
+
p.y+=disp*seed_y*(seed/5.);
|
|
112
|
+
//base from RGB shift shader
|
|
113
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
|
114
|
+
vec4 cr = texture2D(tDiffuse, p + offset);
|
|
115
|
+
vec4 cga = texture2D(tDiffuse, p);
|
|
116
|
+
vec4 cb = texture2D(tDiffuse, p - offset);
|
|
117
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
|
118
|
+
//add noise
|
|
119
|
+
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
|
120
|
+
gl_FragColor = gl_FragColor+ snow;
|
|
121
|
+
}
|
|
122
|
+
else {
|
|
123
|
+
gl_FragColor=texture2D (tDiffuse, vUv);
|
|
124
|
+
}
|
|
125
|
+
}`
|
|
126
|
+
};
|
|
127
|
+
|
|
128
|
+
THREE.DigitalGlitch = DigitalGlitch;
|
|
129
|
+
|
|
130
|
+
} )();
|