@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
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  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
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  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
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  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
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  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
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  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,61 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Brightness and contrast adjustment
5
+ * https://github.com/evanw/glfx.js
6
+ * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
7
+ * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
8
+ */
9
+ const BrightnessContrastShader = {
10
+ uniforms: {
11
+ 'tDiffuse': {
12
+ value: null
13
+ },
14
+ 'brightness': {
15
+ value: 0
16
+ },
17
+ 'contrast': {
18
+ value: 0
19
+ }
20
+ },
21
+ vertexShader:
22
+ /* glsl */
23
+ `
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vUv = uv;
30
+
31
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
+
33
+ }`,
34
+ fragmentShader:
35
+ /* glsl */
36
+ `
37
+
38
+ uniform sampler2D tDiffuse;
39
+ uniform float brightness;
40
+ uniform float contrast;
41
+
42
+ varying vec2 vUv;
43
+
44
+ void main() {
45
+
46
+ gl_FragColor = texture2D( tDiffuse, vUv );
47
+
48
+ gl_FragColor.rgb += brightness;
49
+
50
+ if (contrast > 0.0) {
51
+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
52
+ } else {
53
+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
54
+ }
55
+
56
+ }`
57
+ };
58
+
59
+ THREE.BrightnessContrastShader = BrightnessContrastShader;
60
+
61
+ } )();
@@ -0,0 +1,56 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Color correction
5
+ */
6
+
7
+ const ColorCorrectionShader = {
8
+ uniforms: {
9
+ 'tDiffuse': {
10
+ value: null
11
+ },
12
+ 'powRGB': {
13
+ value: new THREE.Vector3( 2, 2, 2 )
14
+ },
15
+ 'mulRGB': {
16
+ value: new THREE.Vector3( 1, 1, 1 )
17
+ },
18
+ 'addRGB': {
19
+ value: new THREE.Vector3( 0, 0, 0 )
20
+ }
21
+ },
22
+ vertexShader:
23
+ /* glsl */
24
+ `
25
+
26
+ varying vec2 vUv;
27
+
28
+ void main() {
29
+
30
+ vUv = uv;
31
+
32
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
+
34
+ }`,
35
+ fragmentShader:
36
+ /* glsl */
37
+ `
38
+
39
+ uniform sampler2D tDiffuse;
40
+ uniform vec3 powRGB;
41
+ uniform vec3 mulRGB;
42
+ uniform vec3 addRGB;
43
+
44
+ varying vec2 vUv;
45
+
46
+ void main() {
47
+
48
+ gl_FragColor = texture2D( tDiffuse, vUv );
49
+ gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
50
+
51
+ }`
52
+ };
53
+
54
+ THREE.ColorCorrectionShader = ColorCorrectionShader;
55
+
56
+ } )();
@@ -0,0 +1,51 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Colorify shader
5
+ */
6
+
7
+ const ColorifyShader = {
8
+ uniforms: {
9
+ 'tDiffuse': {
10
+ value: null
11
+ },
12
+ 'color': {
13
+ value: new THREE.Color( 0xffffff )
14
+ }
15
+ },
16
+ vertexShader:
17
+ /* glsl */
18
+ `
19
+
20
+ varying vec2 vUv;
21
+
22
+ void main() {
23
+
24
+ vUv = uv;
25
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
+
27
+ }`,
28
+ fragmentShader:
29
+ /* glsl */
30
+ `
31
+
32
+ uniform vec3 color;
33
+ uniform sampler2D tDiffuse;
34
+
35
+ varying vec2 vUv;
36
+
37
+ void main() {
38
+
39
+ vec4 texel = texture2D( tDiffuse, vUv );
40
+
41
+ vec3 luma = vec3( 0.299, 0.587, 0.114 );
42
+ float v = dot( texel.xyz, luma );
43
+
44
+ gl_FragColor = vec4( v * color, texel.w );
45
+
46
+ }`
47
+ };
48
+
49
+ THREE.ColorifyShader = ColorifyShader;
50
+
51
+ } )();
@@ -0,0 +1,97 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Convolution shader
5
+ * ported from o3d sample to WebGL / GLSL
6
+ */
7
+
8
+ const ConvolutionShader = {
9
+ defines: {
10
+ 'KERNEL_SIZE_FLOAT': '25.0',
11
+ 'KERNEL_SIZE_INT': '25'
12
+ },
13
+ uniforms: {
14
+ 'tDiffuse': {
15
+ value: null
16
+ },
17
+ 'uImageIncrement': {
18
+ value: new THREE.Vector2( 0.001953125, 0.0 )
19
+ },
20
+ 'cKernel': {
21
+ value: []
22
+ }
23
+ },
24
+ vertexShader:
25
+ /* glsl */
26
+ `
27
+
28
+ uniform vec2 uImageIncrement;
29
+
30
+ varying vec2 vUv;
31
+
32
+ void main() {
33
+
34
+ vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
35
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
+
37
+ }`,
38
+ fragmentShader:
39
+ /* glsl */
40
+ `
41
+
42
+ uniform float cKernel[ KERNEL_SIZE_INT ];
43
+
44
+ uniform sampler2D tDiffuse;
45
+ uniform vec2 uImageIncrement;
46
+
47
+ varying vec2 vUv;
48
+
49
+ void main() {
50
+
51
+ vec2 imageCoord = vUv;
52
+ vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
53
+
54
+ for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
55
+
56
+ sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
57
+ imageCoord += uImageIncrement;
58
+
59
+ }
60
+
61
+ gl_FragColor = sum;
62
+
63
+ }`,
64
+ buildKernel: function ( sigma ) {
65
+
66
+ // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
67
+ const kMaxKernelSize = 25;
68
+ let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
69
+ if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
70
+ const halfWidth = ( kernelSize - 1 ) * 0.5;
71
+ const values = new Array( kernelSize );
72
+ let sum = 0.0;
73
+
74
+ for ( let i = 0; i < kernelSize; ++ i ) {
75
+
76
+ values[ i ] = gauss( i - halfWidth, sigma );
77
+ sum += values[ i ];
78
+
79
+ } // normalize the kernel
80
+
81
+
82
+ for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
83
+
84
+ return values;
85
+
86
+ }
87
+ };
88
+
89
+ function gauss( x, sigma ) {
90
+
91
+ return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
92
+
93
+ }
94
+
95
+ THREE.ConvolutionShader = ConvolutionShader;
96
+
97
+ } )();
@@ -0,0 +1,48 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Full-screen textured quad shader
5
+ */
6
+ const CopyShader = {
7
+ uniforms: {
8
+ 'tDiffuse': {
9
+ value: null
10
+ },
11
+ 'opacity': {
12
+ value: 1.0
13
+ }
14
+ },
15
+ vertexShader:
16
+ /* glsl */
17
+ `
18
+
19
+ varying vec2 vUv;
20
+
21
+ void main() {
22
+
23
+ vUv = uv;
24
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
25
+
26
+ }`,
27
+ fragmentShader:
28
+ /* glsl */
29
+ `
30
+
31
+ uniform float opacity;
32
+
33
+ uniform sampler2D tDiffuse;
34
+
35
+ varying vec2 vUv;
36
+
37
+ void main() {
38
+
39
+ gl_FragColor = texture2D( tDiffuse, vUv );
40
+ gl_FragColor.a *= opacity;
41
+
42
+
43
+ }`
44
+ };
45
+
46
+ THREE.CopyShader = CopyShader;
47
+
48
+ } )();
@@ -0,0 +1,63 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * Depth-of-field shader using mipmaps
5
+ * - from Matt Handley @applmak
6
+ * - requires power-of-2 sized render target with enabled mipmaps
7
+ */
8
+ const DOFMipMapShader = {
9
+ uniforms: {
10
+ 'tColor': {
11
+ value: null
12
+ },
13
+ 'tDepth': {
14
+ value: null
15
+ },
16
+ 'focus': {
17
+ value: 1.0
18
+ },
19
+ 'maxblur': {
20
+ value: 1.0
21
+ }
22
+ },
23
+ vertexShader:
24
+ /* glsl */
25
+ `
26
+
27
+ varying vec2 vUv;
28
+
29
+ void main() {
30
+
31
+ vUv = uv;
32
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
+
34
+ }`,
35
+ fragmentShader:
36
+ /* glsl */
37
+ `
38
+
39
+ uniform float focus;
40
+ uniform float maxblur;
41
+
42
+ uniform sampler2D tColor;
43
+ uniform sampler2D tDepth;
44
+
45
+ varying vec2 vUv;
46
+
47
+ void main() {
48
+
49
+ vec4 depth = texture2D( tDepth, vUv );
50
+
51
+ float factor = depth.x - focus;
52
+
53
+ vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
54
+
55
+ gl_FragColor = col;
56
+ gl_FragColor.a = 1.0;
57
+
58
+ }`
59
+ };
60
+
61
+ THREE.DOFMipMapShader = DOFMipMapShader;
62
+
63
+ } )();
@@ -0,0 +1,180 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * TODO
5
+ */
6
+
7
+ const DepthLimitedBlurShader = {
8
+ defines: {
9
+ 'KERNEL_RADIUS': 4,
10
+ 'DEPTH_PACKING': 1,
11
+ 'PERSPECTIVE_CAMERA': 1
12
+ },
13
+ uniforms: {
14
+ 'tDiffuse': {
15
+ value: null
16
+ },
17
+ 'size': {
18
+ value: new THREE.Vector2( 512, 512 )
19
+ },
20
+ 'sampleUvOffsets': {
21
+ value: [ new THREE.Vector2( 0, 0 ) ]
22
+ },
23
+ 'sampleWeights': {
24
+ value: [ 1.0 ]
25
+ },
26
+ 'tDepth': {
27
+ value: null
28
+ },
29
+ 'cameraNear': {
30
+ value: 10
31
+ },
32
+ 'cameraFar': {
33
+ value: 1000
34
+ },
35
+ 'depthCutoff': {
36
+ value: 10
37
+ }
38
+ },
39
+ vertexShader:
40
+ /* glsl */
41
+ `
42
+
43
+ #include <common>
44
+
45
+ uniform vec2 size;
46
+
47
+ varying vec2 vUv;
48
+ varying vec2 vInvSize;
49
+
50
+ void main() {
51
+ vUv = uv;
52
+ vInvSize = 1.0 / size;
53
+
54
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
55
+ }`,
56
+ fragmentShader:
57
+ /* glsl */
58
+ `
59
+
60
+ #include <common>
61
+ #include <packing>
62
+
63
+ uniform sampler2D tDiffuse;
64
+ uniform sampler2D tDepth;
65
+
66
+ uniform float cameraNear;
67
+ uniform float cameraFar;
68
+ uniform float depthCutoff;
69
+
70
+ uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
71
+ uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
72
+
73
+ varying vec2 vUv;
74
+ varying vec2 vInvSize;
75
+
76
+ float getDepth( const in vec2 screenPosition ) {
77
+ #if DEPTH_PACKING == 1
78
+ return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
79
+ #else
80
+ return texture2D( tDepth, screenPosition ).x;
81
+ #endif
82
+ }
83
+
84
+ float getViewZ( const in float depth ) {
85
+ #if PERSPECTIVE_CAMERA == 1
86
+ return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
87
+ #else
88
+ return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
89
+ #endif
90
+ }
91
+
92
+ void main() {
93
+ float depth = getDepth( vUv );
94
+ if( depth >= ( 1.0 - EPSILON ) ) {
95
+ discard;
96
+ }
97
+
98
+ float centerViewZ = -getViewZ( depth );
99
+ bool rBreak = false, lBreak = false;
100
+
101
+ float weightSum = sampleWeights[0];
102
+ vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
103
+
104
+ for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
105
+
106
+ float sampleWeight = sampleWeights[i];
107
+ vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
108
+
109
+ vec2 sampleUv = vUv + sampleUvOffset;
110
+ float viewZ = -getViewZ( getDepth( sampleUv ) );
111
+
112
+ if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
113
+
114
+ if( ! rBreak ) {
115
+ diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
116
+ weightSum += sampleWeight;
117
+ }
118
+
119
+ sampleUv = vUv - sampleUvOffset;
120
+ viewZ = -getViewZ( getDepth( sampleUv ) );
121
+
122
+ if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
123
+
124
+ if( ! lBreak ) {
125
+ diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
126
+ weightSum += sampleWeight;
127
+ }
128
+
129
+ }
130
+
131
+ gl_FragColor = diffuseSum / weightSum;
132
+ }`
133
+ };
134
+ const BlurShaderUtils = {
135
+ createSampleWeights: function ( kernelRadius, stdDev ) {
136
+
137
+ const weights = [];
138
+
139
+ for ( let i = 0; i <= kernelRadius; i ++ ) {
140
+
141
+ weights.push( gaussian( i, stdDev ) );
142
+
143
+ }
144
+
145
+ return weights;
146
+
147
+ },
148
+ createSampleOffsets: function ( kernelRadius, uvIncrement ) {
149
+
150
+ const offsets = [];
151
+
152
+ for ( let i = 0; i <= kernelRadius; i ++ ) {
153
+
154
+ offsets.push( uvIncrement.clone().multiplyScalar( i ) );
155
+
156
+ }
157
+
158
+ return offsets;
159
+
160
+ },
161
+ configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
162
+
163
+ material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
164
+ material.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
165
+ material.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
166
+ material.needsUpdate = true;
167
+
168
+ }
169
+ };
170
+
171
+ function gaussian( x, stdDev ) {
172
+
173
+ return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
174
+
175
+ }
176
+
177
+ THREE.BlurShaderUtils = BlurShaderUtils;
178
+ THREE.DepthLimitedBlurShader = DepthLimitedBlurShader;
179
+
180
+ } )();
@@ -0,0 +1,130 @@
1
+ ( function () {
2
+
3
+ /**
4
+ * RGB Shift Shader
5
+ * Shifts red and blue channels from center in opposite directions
6
+ * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
7
+ * by Tom Butterworth / http://kriss.cx/tom/
8
+ *
9
+ * amount: shift distance (1 is width of input)
10
+ * angle: shift angle in radians
11
+ */
12
+ const DigitalGlitch = {
13
+ uniforms: {
14
+ 'tDiffuse': {
15
+ value: null
16
+ },
17
+ //diffuse texture
18
+ 'tDisp': {
19
+ value: null
20
+ },
21
+ //displacement texture for digital glitch squares
22
+ 'byp': {
23
+ value: 0
24
+ },
25
+ //apply the glitch ?
26
+ 'amount': {
27
+ value: 0.08
28
+ },
29
+ 'angle': {
30
+ value: 0.02
31
+ },
32
+ 'seed': {
33
+ value: 0.02
34
+ },
35
+ 'seed_x': {
36
+ value: 0.02
37
+ },
38
+ //-1,1
39
+ 'seed_y': {
40
+ value: 0.02
41
+ },
42
+ //-1,1
43
+ 'distortion_x': {
44
+ value: 0.5
45
+ },
46
+ 'distortion_y': {
47
+ value: 0.6
48
+ },
49
+ 'col_s': {
50
+ value: 0.05
51
+ }
52
+ },
53
+ vertexShader:
54
+ /* glsl */
55
+ `
56
+
57
+ varying vec2 vUv;
58
+ void main() {
59
+ vUv = uv;
60
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
61
+ }`,
62
+ fragmentShader:
63
+ /* glsl */
64
+ `
65
+
66
+ uniform int byp; //should we apply the glitch ?
67
+
68
+ uniform sampler2D tDiffuse;
69
+ uniform sampler2D tDisp;
70
+
71
+ uniform float amount;
72
+ uniform float angle;
73
+ uniform float seed;
74
+ uniform float seed_x;
75
+ uniform float seed_y;
76
+ uniform float distortion_x;
77
+ uniform float distortion_y;
78
+ uniform float col_s;
79
+
80
+ varying vec2 vUv;
81
+
82
+
83
+ float rand(vec2 co){
84
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
85
+ }
86
+
87
+ void main() {
88
+ if(byp<1) {
89
+ vec2 p = vUv;
90
+ float xs = floor(gl_FragCoord.x / 0.5);
91
+ float ys = floor(gl_FragCoord.y / 0.5);
92
+ //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
93
+ float disp = texture2D(tDisp, p*seed*seed).r;
94
+ if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
95
+ if(seed_x>0.){
96
+ p.y = 1. - (p.y + distortion_y);
97
+ }
98
+ else {
99
+ p.y = distortion_y;
100
+ }
101
+ }
102
+ if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
103
+ if(seed_y>0.){
104
+ p.x=distortion_x;
105
+ }
106
+ else {
107
+ p.x = 1. - (p.x + distortion_x);
108
+ }
109
+ }
110
+ p.x+=disp*seed_x*(seed/5.);
111
+ p.y+=disp*seed_y*(seed/5.);
112
+ //base from RGB shift shader
113
+ vec2 offset = amount * vec2( cos(angle), sin(angle));
114
+ vec4 cr = texture2D(tDiffuse, p + offset);
115
+ vec4 cga = texture2D(tDiffuse, p);
116
+ vec4 cb = texture2D(tDiffuse, p - offset);
117
+ gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
118
+ //add noise
119
+ vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
120
+ gl_FragColor = gl_FragColor+ snow;
121
+ }
122
+ else {
123
+ gl_FragColor=texture2D (tDiffuse, vUv);
124
+ }
125
+ }`
126
+ };
127
+
128
+ THREE.DigitalGlitch = DigitalGlitch;
129
+
130
+ } )();