@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
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  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
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  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1029 @@
1
+ ( function () {
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+
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+ /**
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+ * Autodesk 3DS three.js file loader, based on lib3ds.
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+ *
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+ * Loads geometry with uv and materials basic properties with texture support.
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+ *
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+ * @class TDSLoader
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+ * @constructor
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+ */
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+
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+ class TDSLoader extends THREE.Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager );
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+ this.debug = false;
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+ this.group = null;
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+ this.materials = [];
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+ this.meshes = [];
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+
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+ }
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+ /**
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+ * Load 3ds file from url.
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+ *
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+ * @method load
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+ * @param {[type]} url URL for the file.
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+ * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
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+ * @param {Function} onProgress onProgress callback.
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+ * @param {Function} onError onError callback.
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+ */
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+
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+ const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
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+ const loader = new THREE.FileLoader( this.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.setRequestHeader( this.requestHeader );
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+ loader.setWithCredentials( this.withCredentials );
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+ loader.load( url, function ( data ) {
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+
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+ try {
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+
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+ onLoad( scope.parse( data, path ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+ /**
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+ * Parse arraybuffer data and load 3ds file.
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+ *
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+ * @method parse
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+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
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+ * @param {String} path Path for external resources.
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+ * @return {Group} THREE.Group loaded from 3ds file.
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+ */
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+
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+
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+ parse( arraybuffer, path ) {
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+
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+ this.group = new THREE.Group();
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+ this.materials = [];
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+ this.meshes = [];
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+ this.readFile( arraybuffer, path );
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+
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+ for ( let i = 0; i < this.meshes.length; i ++ ) {
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+
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+ this.group.add( this.meshes[ i ] );
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+
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+ }
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+
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+ return this.group;
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+
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+ }
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+ /**
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+ * Decode file content to read 3ds data.
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+ *
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+ * @method readFile
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+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
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+ * @param {String} path Path for external resources.
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+ */
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+
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+
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+ readFile( arraybuffer, path ) {
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+
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+ const data = new DataView( arraybuffer );
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+ const chunk = new Chunk( data, 0, this.debugMessage );
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+
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+ if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
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+
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+ let next = chunk.readChunk();
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+
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+ while ( next ) {
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+
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+ if ( next.id === M3D_VERSION ) {
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+
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+ const version = next.readDWord();
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+ this.debugMessage( '3DS file version: ' + version );
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+
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+ } else if ( next.id === MDATA ) {
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+
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+ this.readMeshData( next, path );
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+
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+ } else {
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+
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+ this.debugMessage( 'Unknown main chunk: ' + next.hexId );
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+
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+ }
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+
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+ next = chunk.readChunk();
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+
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+ }
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+
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+ }
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+
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+ this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
136
+
137
+ }
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+ /**
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+ * Read mesh data chunk.
140
+ *
141
+ * @method readMeshData
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+ * @param {Chunk} chunk to read mesh from
143
+ * @param {String} path Path for external resources.
144
+ */
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+
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+
147
+ readMeshData( chunk, path ) {
148
+
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+ let next = chunk.readChunk();
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+
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+ while ( next ) {
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+
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+ if ( next.id === MESH_VERSION ) {
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+
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+ const version = + next.readDWord();
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+ this.debugMessage( 'Mesh Version: ' + version );
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+
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+ } else if ( next.id === MASTER_SCALE ) {
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+
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+ const scale = next.readFloat();
161
+ this.debugMessage( 'Master scale: ' + scale );
162
+ this.group.scale.set( scale, scale, scale );
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+
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+ } else if ( next.id === NAMED_OBJECT ) {
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+
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+ this.debugMessage( 'Named Object' );
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+ this.readNamedObject( next );
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+
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+ } else if ( next.id === MAT_ENTRY ) {
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+
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+ this.debugMessage( 'Material' );
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+ this.readMaterialEntry( next, path );
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+
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+ } else {
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+
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+ this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
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+
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+ }
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+
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+ next = chunk.readChunk();
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+
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+ }
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+
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+ }
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+ /**
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+ * Read named object chunk.
187
+ *
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+ * @method readNamedObject
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+ * @param {Chunk} chunk Chunk in use.
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+ */
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+
192
+
193
+ readNamedObject( chunk ) {
194
+
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+ const name = chunk.readString();
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+ let next = chunk.readChunk();
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+
198
+ while ( next ) {
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+
200
+ if ( next.id === N_TRI_OBJECT ) {
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+
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+ const mesh = this.readMesh( next );
203
+ mesh.name = name;
204
+ this.meshes.push( mesh );
205
+
206
+ } else {
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+
208
+ this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
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+
210
+ }
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+
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+ next = chunk.readChunk();
213
+
214
+ }
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+
216
+ }
217
+ /**
218
+ * Read material data chunk and add it to the material list.
219
+ *
220
+ * @method readMaterialEntry
221
+ * @param {Chunk} chunk Chunk in use.
222
+ * @param {String} path Path for external resources.
223
+ */
224
+
225
+
226
+ readMaterialEntry( chunk, path ) {
227
+
228
+ let next = chunk.readChunk();
229
+ const material = new THREE.MeshPhongMaterial();
230
+
231
+ while ( next ) {
232
+
233
+ if ( next.id === MAT_NAME ) {
234
+
235
+ material.name = next.readString();
236
+ this.debugMessage( ' Name: ' + material.name );
237
+
238
+ } else if ( next.id === MAT_WIRE ) {
239
+
240
+ this.debugMessage( ' Wireframe' );
241
+ material.wireframe = true;
242
+
243
+ } else if ( next.id === MAT_WIRE_SIZE ) {
244
+
245
+ const value = next.readByte();
246
+ material.wireframeLinewidth = value;
247
+ this.debugMessage( ' Wireframe Thickness: ' + value );
248
+
249
+ } else if ( next.id === MAT_TWO_SIDE ) {
250
+
251
+ material.side = THREE.DoubleSide;
252
+ this.debugMessage( ' DoubleSided' );
253
+
254
+ } else if ( next.id === MAT_ADDITIVE ) {
255
+
256
+ this.debugMessage( ' Additive Blending' );
257
+ material.blending = THREE.AdditiveBlending;
258
+
259
+ } else if ( next.id === MAT_DIFFUSE ) {
260
+
261
+ this.debugMessage( ' Diffuse THREE.Color' );
262
+ material.color = this.readColor( next );
263
+
264
+ } else if ( next.id === MAT_SPECULAR ) {
265
+
266
+ this.debugMessage( ' Specular THREE.Color' );
267
+ material.specular = this.readColor( next );
268
+
269
+ } else if ( next.id === MAT_AMBIENT ) {
270
+
271
+ this.debugMessage( ' Ambient color' );
272
+ material.color = this.readColor( next );
273
+
274
+ } else if ( next.id === MAT_SHININESS ) {
275
+
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+ const shininess = this.readPercentage( next );
277
+ material.shininess = shininess * 100;
278
+ this.debugMessage( ' Shininess : ' + shininess );
279
+
280
+ } else if ( next.id === MAT_TRANSPARENCY ) {
281
+
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+ const transparency = this.readPercentage( next );
283
+ material.opacity = 1 - transparency;
284
+ this.debugMessage( ' Transparency : ' + transparency );
285
+ material.transparent = material.opacity < 1 ? true : false;
286
+
287
+ } else if ( next.id === MAT_TEXMAP ) {
288
+
289
+ this.debugMessage( ' ColorMap' );
290
+ material.map = this.readMap( next, path );
291
+
292
+ } else if ( next.id === MAT_BUMPMAP ) {
293
+
294
+ this.debugMessage( ' BumpMap' );
295
+ material.bumpMap = this.readMap( next, path );
296
+
297
+ } else if ( next.id === MAT_OPACMAP ) {
298
+
299
+ this.debugMessage( ' OpacityMap' );
300
+ material.alphaMap = this.readMap( next, path );
301
+
302
+ } else if ( next.id === MAT_SPECMAP ) {
303
+
304
+ this.debugMessage( ' SpecularMap' );
305
+ material.specularMap = this.readMap( next, path );
306
+
307
+ } else {
308
+
309
+ this.debugMessage( ' Unknown material chunk: ' + next.hexId );
310
+
311
+ }
312
+
313
+ next = chunk.readChunk();
314
+
315
+ }
316
+
317
+ this.materials[ material.name ] = material;
318
+
319
+ }
320
+ /**
321
+ * Read mesh data chunk.
322
+ *
323
+ * @method readMesh
324
+ * @param {Chunk} chunk Chunk in use.
325
+ * @return {Mesh} The parsed mesh.
326
+ */
327
+
328
+
329
+ readMesh( chunk ) {
330
+
331
+ let next = chunk.readChunk();
332
+ const geometry = new THREE.BufferGeometry();
333
+ const material = new THREE.MeshPhongMaterial();
334
+ const mesh = new THREE.Mesh( geometry, material );
335
+ mesh.name = 'mesh';
336
+
337
+ while ( next ) {
338
+
339
+ if ( next.id === POINT_ARRAY ) {
340
+
341
+ const points = next.readWord();
342
+ this.debugMessage( ' Vertex: ' + points ); //BufferGeometry
343
+
344
+ const vertices = [];
345
+
346
+ for ( let i = 0; i < points; i ++ ) {
347
+
348
+ vertices.push( next.readFloat() );
349
+ vertices.push( next.readFloat() );
350
+ vertices.push( next.readFloat() );
351
+
352
+ }
353
+
354
+ geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
355
+
356
+ } else if ( next.id === FACE_ARRAY ) {
357
+
358
+ this.readFaceArray( next, mesh );
359
+
360
+ } else if ( next.id === TEX_VERTS ) {
361
+
362
+ const texels = next.readWord();
363
+ this.debugMessage( ' UV: ' + texels ); //BufferGeometry
364
+
365
+ const uvs = [];
366
+
367
+ for ( let i = 0; i < texels; i ++ ) {
368
+
369
+ uvs.push( next.readFloat() );
370
+ uvs.push( next.readFloat() );
371
+
372
+ }
373
+
374
+ geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
375
+
376
+ } else if ( next.id === MESH_MATRIX ) {
377
+
378
+ this.debugMessage( ' Tranformation Matrix (TODO)' );
379
+ const values = [];
380
+
381
+ for ( let i = 0; i < 12; i ++ ) {
382
+
383
+ values[ i ] = next.readFloat();
384
+
385
+ }
386
+
387
+ const matrix = new THREE.Matrix4(); //X Line
388
+
389
+ matrix.elements[ 0 ] = values[ 0 ];
390
+ matrix.elements[ 1 ] = values[ 6 ];
391
+ matrix.elements[ 2 ] = values[ 3 ];
392
+ matrix.elements[ 3 ] = values[ 9 ]; //Y Line
393
+
394
+ matrix.elements[ 4 ] = values[ 2 ];
395
+ matrix.elements[ 5 ] = values[ 8 ];
396
+ matrix.elements[ 6 ] = values[ 5 ];
397
+ matrix.elements[ 7 ] = values[ 11 ]; //Z Line
398
+
399
+ matrix.elements[ 8 ] = values[ 1 ];
400
+ matrix.elements[ 9 ] = values[ 7 ];
401
+ matrix.elements[ 10 ] = values[ 4 ];
402
+ matrix.elements[ 11 ] = values[ 10 ]; //W Line
403
+
404
+ matrix.elements[ 12 ] = 0;
405
+ matrix.elements[ 13 ] = 0;
406
+ matrix.elements[ 14 ] = 0;
407
+ matrix.elements[ 15 ] = 1;
408
+ matrix.transpose();
409
+ const inverse = new THREE.Matrix4();
410
+ inverse.copy( matrix ).invert();
411
+ geometry.applyMatrix4( inverse );
412
+ matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
413
+
414
+ } else {
415
+
416
+ this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
417
+
418
+ }
419
+
420
+ next = chunk.readChunk();
421
+
422
+ }
423
+
424
+ geometry.computeVertexNormals();
425
+ return mesh;
426
+
427
+ }
428
+ /**
429
+ * Read face array data chunk.
430
+ *
431
+ * @method readFaceArray
432
+ * @param {Chunk} chunk Chunk in use.
433
+ * @param {Mesh} mesh THREE.Mesh to be filled with the data read.
434
+ */
435
+
436
+
437
+ readFaceArray( chunk, mesh ) {
438
+
439
+ const faces = chunk.readWord();
440
+ this.debugMessage( ' Faces: ' + faces );
441
+ const index = [];
442
+
443
+ for ( let i = 0; i < faces; ++ i ) {
444
+
445
+ index.push( chunk.readWord(), chunk.readWord(), chunk.readWord() );
446
+ chunk.readWord(); // visibility
447
+
448
+ }
449
+
450
+ mesh.geometry.setIndex( index ); //The rest of the FACE_ARRAY chunk is subchunks
451
+
452
+ let materialIndex = 0;
453
+ let start = 0;
454
+
455
+ while ( ! chunk.endOfChunk ) {
456
+
457
+ const subchunk = chunk.readChunk();
458
+
459
+ if ( subchunk.id === MSH_MAT_GROUP ) {
460
+
461
+ this.debugMessage( ' Material THREE.Group' );
462
+ const group = this.readMaterialGroup( subchunk );
463
+ const count = group.index.length * 3; // assuming successive indices
464
+
465
+ mesh.geometry.addGroup( start, count, materialIndex );
466
+ start += count;
467
+ materialIndex ++;
468
+ const material = this.materials[ group.name ];
469
+ if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
470
+
471
+ if ( material !== undefined ) {
472
+
473
+ mesh.material.push( material );
474
+
475
+ }
476
+
477
+ } else {
478
+
479
+ this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
480
+
481
+ }
482
+
483
+ }
484
+
485
+ if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
486
+
487
+ }
488
+ /**
489
+ * Read texture map data chunk.
490
+ *
491
+ * @method readMap
492
+ * @param {Chunk} chunk Chunk in use.
493
+ * @param {String} path Path for external resources.
494
+ * @return {Texture} Texture read from this data chunk.
495
+ */
496
+
497
+
498
+ readMap( chunk, path ) {
499
+
500
+ let next = chunk.readChunk();
501
+ let texture = {};
502
+ const loader = new THREE.TextureLoader( this.manager );
503
+ loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
504
+
505
+ while ( next ) {
506
+
507
+ if ( next.id === MAT_MAPNAME ) {
508
+
509
+ const name = next.readString();
510
+ texture = loader.load( name );
511
+ this.debugMessage( ' File: ' + path + name );
512
+
513
+ } else if ( next.id === MAT_MAP_UOFFSET ) {
514
+
515
+ texture.offset.x = next.readFloat();
516
+ this.debugMessage( ' OffsetX: ' + texture.offset.x );
517
+
518
+ } else if ( next.id === MAT_MAP_VOFFSET ) {
519
+
520
+ texture.offset.y = next.readFloat();
521
+ this.debugMessage( ' OffsetY: ' + texture.offset.y );
522
+
523
+ } else if ( next.id === MAT_MAP_USCALE ) {
524
+
525
+ texture.repeat.x = next.readFloat();
526
+ this.debugMessage( ' RepeatX: ' + texture.repeat.x );
527
+
528
+ } else if ( next.id === MAT_MAP_VSCALE ) {
529
+
530
+ texture.repeat.y = next.readFloat();
531
+ this.debugMessage( ' RepeatY: ' + texture.repeat.y );
532
+
533
+ } else {
534
+
535
+ this.debugMessage( ' Unknown map chunk: ' + next.hexId );
536
+
537
+ }
538
+
539
+ next = chunk.readChunk();
540
+
541
+ }
542
+
543
+ return texture;
544
+
545
+ }
546
+ /**
547
+ * Read material group data chunk.
548
+ *
549
+ * @method readMaterialGroup
550
+ * @param {Chunk} chunk Chunk in use.
551
+ * @return {Object} Object with name and index of the object.
552
+ */
553
+
554
+
555
+ readMaterialGroup( chunk ) {
556
+
557
+ const name = chunk.readString();
558
+ const numFaces = chunk.readWord();
559
+ this.debugMessage( ' Name: ' + name );
560
+ this.debugMessage( ' Faces: ' + numFaces );
561
+ const index = [];
562
+
563
+ for ( let i = 0; i < numFaces; ++ i ) {
564
+
565
+ index.push( chunk.readWord() );
566
+
567
+ }
568
+
569
+ return {
570
+ name: name,
571
+ index: index
572
+ };
573
+
574
+ }
575
+ /**
576
+ * Read a color value.
577
+ *
578
+ * @method readColor
579
+ * @param {Chunk} chunk Chunk.
580
+ * @return {Color} THREE.Color value read..
581
+ */
582
+
583
+
584
+ readColor( chunk ) {
585
+
586
+ const subChunk = chunk.readChunk();
587
+ const color = new THREE.Color();
588
+
589
+ if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
590
+
591
+ const r = subChunk.readByte();
592
+ const g = subChunk.readByte();
593
+ const b = subChunk.readByte();
594
+ color.setRGB( r / 255, g / 255, b / 255 );
595
+ this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
596
+
597
+ } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
598
+
599
+ const r = subChunk.readFloat();
600
+ const g = subChunk.readFloat();
601
+ const b = subChunk.readFloat();
602
+ color.setRGB( r, g, b );
603
+ this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
604
+
605
+ } else {
606
+
607
+ this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
608
+
609
+ }
610
+
611
+ return color;
612
+
613
+ }
614
+ /**
615
+ * Read percentage value.
616
+ *
617
+ * @method readPercentage
618
+ * @param {Chunk} chunk Chunk to read data from.
619
+ * @return {Number} Data read from the dataview.
620
+ */
621
+
622
+
623
+ readPercentage( chunk ) {
624
+
625
+ const subChunk = chunk.readChunk();
626
+
627
+ switch ( subChunk.id ) {
628
+
629
+ case INT_PERCENTAGE:
630
+ return subChunk.readShort() / 100;
631
+ break;
632
+
633
+ case FLOAT_PERCENTAGE:
634
+ return subChunk.readFloat();
635
+ break;
636
+
637
+ default:
638
+ this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
639
+ return 0;
640
+
641
+ }
642
+
643
+ }
644
+ /**
645
+ * Print debug message to the console.
646
+ *
647
+ * Is controlled by a flag to show or hide debug messages.
648
+ *
649
+ * @method debugMessage
650
+ * @param {Object} message Debug message to print to the console.
651
+ */
652
+
653
+
654
+ debugMessage( message ) {
655
+
656
+ if ( this.debug ) {
657
+
658
+ console.log( message );
659
+
660
+ }
661
+
662
+ }
663
+
664
+ }
665
+ /** Read data/sub-chunks from chunk */
666
+
667
+
668
+ class Chunk {
669
+
670
+ /**
671
+ * Create a new chunk
672
+ *
673
+ * @class Chunk
674
+ * @param {DataView} data DataView to read from.
675
+ * @param {Number} position in data.
676
+ * @param {Function} debugMessage logging callback.
677
+ */
678
+ constructor( data, position, debugMessage ) {
679
+
680
+ this.data = data; // the offset to the begin of this chunk
681
+
682
+ this.offset = position; // the current reading position
683
+
684
+ this.position = position;
685
+ this.debugMessage = debugMessage;
686
+
687
+ if ( this.debugMessage instanceof Function ) {
688
+
689
+ this.debugMessage = function () {};
690
+
691
+ }
692
+
693
+ this.id = this.readWord();
694
+ this.size = this.readDWord();
695
+ this.end = this.offset + this.size;
696
+
697
+ if ( this.end > data.byteLength ) {
698
+
699
+ this.debugMessage( 'Bad chunk size for chunk at ' + position );
700
+
701
+ }
702
+
703
+ }
704
+ /**
705
+ * read a sub cchunk.
706
+ *
707
+ * @method readChunk
708
+ * @return {Chunk | null} next sub chunk
709
+ */
710
+
711
+
712
+ readChunk() {
713
+
714
+ if ( this.endOfChunk ) {
715
+
716
+ return null;
717
+
718
+ }
719
+
720
+ try {
721
+
722
+ const next = new Chunk( this.data, this.position, this.debugMessage );
723
+ this.position += next.size;
724
+ return next;
725
+
726
+ } catch ( e ) {
727
+
728
+ this.debugMessage( 'Unable to read chunk at ' + this.position );
729
+ return null;
730
+
731
+ }
732
+
733
+ }
734
+ /**
735
+ * return the ID of this chunk as Hex
736
+ *
737
+ * @method idToString
738
+ * @return {String} hex-string of id
739
+ */
740
+
741
+
742
+ get hexId() {
743
+
744
+ return this.id.toString( 16 );
745
+
746
+ }
747
+
748
+ get endOfChunk() {
749
+
750
+ return this.position >= this.end;
751
+
752
+ }
753
+ /**
754
+ * Read byte value.
755
+ *
756
+ * @method readByte
757
+ * @return {Number} Data read from the dataview.
758
+ */
759
+
760
+
761
+ readByte() {
762
+
763
+ const v = this.data.getUint8( this.position, true );
764
+ this.position += 1;
765
+ return v;
766
+
767
+ }
768
+ /**
769
+ * Read 32 bit float value.
770
+ *
771
+ * @method readFloat
772
+ * @return {Number} Data read from the dataview.
773
+ */
774
+
775
+
776
+ readFloat() {
777
+
778
+ try {
779
+
780
+ const v = this.data.getFloat32( this.position, true );
781
+ this.position += 4;
782
+ return v;
783
+
784
+ } catch ( e ) {
785
+
786
+ this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
787
+ return 0;
788
+
789
+ }
790
+
791
+ }
792
+ /**
793
+ * Read 32 bit signed integer value.
794
+ *
795
+ * @method readInt
796
+ * @return {Number} Data read from the dataview.
797
+ */
798
+
799
+
800
+ readInt() {
801
+
802
+ const v = this.data.getInt32( this.position, true );
803
+ this.position += 4;
804
+ return v;
805
+
806
+ }
807
+ /**
808
+ * Read 16 bit signed integer value.
809
+ *
810
+ * @method readShort
811
+ * @return {Number} Data read from the dataview.
812
+ */
813
+
814
+
815
+ readShort() {
816
+
817
+ const v = this.data.getInt16( this.position, true );
818
+ this.position += 2;
819
+ return v;
820
+
821
+ }
822
+ /**
823
+ * Read 64 bit unsigned integer value.
824
+ *
825
+ * @method readDWord
826
+ * @return {Number} Data read from the dataview.
827
+ */
828
+
829
+
830
+ readDWord() {
831
+
832
+ const v = this.data.getUint32( this.position, true );
833
+ this.position += 4;
834
+ return v;
835
+
836
+ }
837
+ /**
838
+ * Read 32 bit unsigned integer value.
839
+ *
840
+ * @method readWord
841
+ * @return {Number} Data read from the dataview.
842
+ */
843
+
844
+
845
+ readWord() {
846
+
847
+ const v = this.data.getUint16( this.position, true );
848
+ this.position += 2;
849
+ return v;
850
+
851
+ }
852
+ /**
853
+ * Read NULL terminated ASCII string value from chunk-pos.
854
+ *
855
+ * @method readString
856
+ * @return {String} Data read from the dataview.
857
+ */
858
+
859
+
860
+ readString() {
861
+
862
+ let s = '';
863
+ let c = this.readByte();
864
+
865
+ while ( c ) {
866
+
867
+ s += String.fromCharCode( c );
868
+ c = this.readByte();
869
+
870
+ }
871
+
872
+ return s;
873
+
874
+ }
875
+
876
+ } // const NULL_CHUNK = 0x0000;
877
+
878
+
879
+ const M3DMAGIC = 0x4D4D; // const SMAGIC = 0x2D2D;
880
+ // const LMAGIC = 0x2D3D;
881
+
882
+ const MLIBMAGIC = 0x3DAA; // const MATMAGIC = 0x3DFF;
883
+
884
+ const CMAGIC = 0xC23D;
885
+ const M3D_VERSION = 0x0002; // const M3D_KFVERSION = 0x0005;
886
+
887
+ const COLOR_F = 0x0010;
888
+ const COLOR_24 = 0x0011;
889
+ const LIN_COLOR_24 = 0x0012;
890
+ const LIN_COLOR_F = 0x0013;
891
+ const INT_PERCENTAGE = 0x0030;
892
+ const FLOAT_PERCENTAGE = 0x0031;
893
+ const MDATA = 0x3D3D;
894
+ const MESH_VERSION = 0x3D3E;
895
+ const MASTER_SCALE = 0x0100; // const LO_SHADOW_BIAS = 0x1400;
896
+ // const HI_SHADOW_BIAS = 0x1410;
897
+ // const SHADOW_MAP_SIZE = 0x1420;
898
+ // const SHADOW_SAMPLES = 0x1430;
899
+ // const SHADOW_RANGE = 0x1440;
900
+ // const SHADOW_FILTER = 0x1450;
901
+ // const RAY_BIAS = 0x1460;
902
+ // const O_CONSTS = 0x1500;
903
+ // const AMBIENT_LIGHT = 0x2100;
904
+ // const BIT_MAP = 0x1100;
905
+ // const SOLID_BGND = 0x1200;
906
+ // const V_GRADIENT = 0x1300;
907
+ // const USE_BIT_MAP = 0x1101;
908
+ // const USE_SOLID_BGND = 0x1201;
909
+ // const USE_V_GRADIENT = 0x1301;
910
+ // const FOG = 0x2200;
911
+ // const FOG_BGND = 0x2210;
912
+ // const LAYER_FOG = 0x2302;
913
+ // const DISTANCE_CUE = 0x2300;
914
+ // const DCUE_BGND = 0x2310;
915
+ // const USE_FOG = 0x2201;
916
+ // const USE_LAYER_FOG = 0x2303;
917
+ // const USE_DISTANCE_CUE = 0x2301;
918
+
919
+ const MAT_ENTRY = 0xAFFF;
920
+ const MAT_NAME = 0xA000;
921
+ const MAT_AMBIENT = 0xA010;
922
+ const MAT_DIFFUSE = 0xA020;
923
+ const MAT_SPECULAR = 0xA030;
924
+ const MAT_SHININESS = 0xA040; // const MAT_SHIN2PCT = 0xA041;
925
+
926
+ const MAT_TRANSPARENCY = 0xA050; // const MAT_XPFALL = 0xA052;
927
+ // const MAT_USE_XPFALL = 0xA240;
928
+ // const MAT_REFBLUR = 0xA053;
929
+ // const MAT_SHADING = 0xA100;
930
+ // const MAT_USE_REFBLUR = 0xA250;
931
+ // const MAT_SELF_ILLUM = 0xA084;
932
+
933
+ const MAT_TWO_SIDE = 0xA081; // const MAT_DECAL = 0xA082;
934
+
935
+ const MAT_ADDITIVE = 0xA083;
936
+ const MAT_WIRE = 0xA085; // const MAT_FACEMAP = 0xA088;
937
+ // const MAT_TRANSFALLOFF_IN = 0xA08A;
938
+ // const MAT_PHONGSOFT = 0xA08C;
939
+ // const MAT_WIREABS = 0xA08E;
940
+
941
+ const MAT_WIRE_SIZE = 0xA087;
942
+ const MAT_TEXMAP = 0xA200; // const MAT_SXP_TEXT_DATA = 0xA320;
943
+ // const MAT_TEXMASK = 0xA33E;
944
+ // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
945
+ // const MAT_TEX2MAP = 0xA33A;
946
+ // const MAT_SXP_TEXT2_DATA = 0xA321;
947
+ // const MAT_TEX2MASK = 0xA340;
948
+ // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
949
+
950
+ const MAT_OPACMAP = 0xA210; // const MAT_SXP_OPAC_DATA = 0xA322;
951
+ // const MAT_OPACMASK = 0xA342;
952
+ // const MAT_SXP_OPACMASK_DATA = 0xA32E;
953
+
954
+ const MAT_BUMPMAP = 0xA230; // const MAT_SXP_BUMP_DATA = 0xA324;
955
+ // const MAT_BUMPMASK = 0xA344;
956
+ // const MAT_SXP_BUMPMASK_DATA = 0xA330;
957
+
958
+ const MAT_SPECMAP = 0xA204; // const MAT_SXP_SPEC_DATA = 0xA325;
959
+ // const MAT_SPECMASK = 0xA348;
960
+ // const MAT_SXP_SPECMASK_DATA = 0xA332;
961
+ // const MAT_SHINMAP = 0xA33C;
962
+ // const MAT_SXP_SHIN_DATA = 0xA326;
963
+ // const MAT_SHINMASK = 0xA346;
964
+ // const MAT_SXP_SHINMASK_DATA = 0xA334;
965
+ // const MAT_SELFIMAP = 0xA33D;
966
+ // const MAT_SXP_SELFI_DATA = 0xA328;
967
+ // const MAT_SELFIMASK = 0xA34A;
968
+ // const MAT_SXP_SELFIMASK_DATA = 0xA336;
969
+ // const MAT_REFLMAP = 0xA220;
970
+ // const MAT_REFLMASK = 0xA34C;
971
+ // const MAT_SXP_REFLMASK_DATA = 0xA338;
972
+ // const MAT_ACUBIC = 0xA310;
973
+
974
+ const MAT_MAPNAME = 0xA300; // const MAT_MAP_TILING = 0xA351;
975
+ // const MAT_MAP_TEXBLUR = 0xA353;
976
+
977
+ const MAT_MAP_USCALE = 0xA354;
978
+ const MAT_MAP_VSCALE = 0xA356;
979
+ const MAT_MAP_UOFFSET = 0xA358;
980
+ const MAT_MAP_VOFFSET = 0xA35A; // const MAT_MAP_ANG = 0xA35C;
981
+ // const MAT_MAP_COL1 = 0xA360;
982
+ // const MAT_MAP_COL2 = 0xA362;
983
+ // const MAT_MAP_RCOL = 0xA364;
984
+ // const MAT_MAP_GCOL = 0xA366;
985
+ // const MAT_MAP_BCOL = 0xA368;
986
+
987
+ const NAMED_OBJECT = 0x4000; // const N_DIRECT_LIGHT = 0x4600;
988
+ // const DL_OFF = 0x4620;
989
+ // const DL_OUTER_RANGE = 0x465A;
990
+ // const DL_INNER_RANGE = 0x4659;
991
+ // const DL_MULTIPLIER = 0x465B;
992
+ // const DL_EXCLUDE = 0x4654;
993
+ // const DL_ATTENUATE = 0x4625;
994
+ // const DL_SPOTLIGHT = 0x4610;
995
+ // const DL_SPOT_ROLL = 0x4656;
996
+ // const DL_SHADOWED = 0x4630;
997
+ // const DL_LOCAL_SHADOW2 = 0x4641;
998
+ // const DL_SEE_CONE = 0x4650;
999
+ // const DL_SPOT_RECTANGULAR = 0x4651;
1000
+ // const DL_SPOT_ASPECT = 0x4657;
1001
+ // const DL_SPOT_PROJECTOR = 0x4653;
1002
+ // const DL_SPOT_OVERSHOOT = 0x4652;
1003
+ // const DL_RAY_BIAS = 0x4658;
1004
+ // const DL_RAYSHAD = 0x4627;
1005
+ // const N_CAMERA = 0x4700;
1006
+ // const CAM_SEE_CONE = 0x4710;
1007
+ // const CAM_RANGES = 0x4720;
1008
+ // const OBJ_HIDDEN = 0x4010;
1009
+ // const OBJ_VIS_LOFTER = 0x4011;
1010
+ // const OBJ_DOESNT_CAST = 0x4012;
1011
+ // const OBJ_DONT_RECVSHADOW = 0x4017;
1012
+ // const OBJ_MATTE = 0x4013;
1013
+ // const OBJ_FAST = 0x4014;
1014
+ // const OBJ_PROCEDURAL = 0x4015;
1015
+ // const OBJ_FROZEN = 0x4016;
1016
+
1017
+ const N_TRI_OBJECT = 0x4100;
1018
+ const POINT_ARRAY = 0x4110; // const POINT_FLAG_ARRAY = 0x4111;
1019
+
1020
+ const FACE_ARRAY = 0x4120;
1021
+ const MSH_MAT_GROUP = 0x4130; // const SMOOTH_GROUP = 0x4150;
1022
+ // const MSH_BOXMAP = 0x4190;
1023
+
1024
+ const TEX_VERTS = 0x4140;
1025
+ const MESH_MATRIX = 0x4160; // const MESH_COLOR = 0x4165;
1026
+
1027
+ THREE.TDSLoader = TDSLoader;
1028
+
1029
+ } )();