@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,4092 @@
1
+ import {
2
+ AmbientLight,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ ClampToEdgeWrapping,
7
+ Color,
8
+ DirectionalLight,
9
+ DoubleSide,
10
+ Euler,
11
+ FileLoader,
12
+ Float32BufferAttribute,
13
+ FrontSide,
14
+ Group,
15
+ Line,
16
+ LineBasicMaterial,
17
+ LineSegments,
18
+ Loader,
19
+ LoaderUtils,
20
+ MathUtils,
21
+ Matrix4,
22
+ Mesh,
23
+ MeshBasicMaterial,
24
+ MeshLambertMaterial,
25
+ MeshPhongMaterial,
26
+ OrthographicCamera,
27
+ PerspectiveCamera,
28
+ PointLight,
29
+ Quaternion,
30
+ QuaternionKeyframeTrack,
31
+ RepeatWrapping,
32
+ Scene,
33
+ Skeleton,
34
+ SkinnedMesh,
35
+ SpotLight,
36
+ TextureLoader,
37
+ Vector2,
38
+ Vector3,
39
+ VectorKeyframeTrack,
40
+ sRGBEncoding
41
+ } from 'three';
42
+ import { TGALoader } from '../loaders/TGALoader.js';
43
+
44
+ class ColladaLoader extends Loader {
45
+
46
+ constructor( manager ) {
47
+
48
+ super( manager );
49
+
50
+ }
51
+
52
+ load( url, onLoad, onProgress, onError ) {
53
+
54
+ const scope = this;
55
+
56
+ const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
57
+
58
+ const loader = new FileLoader( scope.manager );
59
+ loader.setPath( scope.path );
60
+ loader.setRequestHeader( scope.requestHeader );
61
+ loader.setWithCredentials( scope.withCredentials );
62
+ loader.load( url, function ( text ) {
63
+
64
+ try {
65
+
66
+ onLoad( scope.parse( text, path ) );
67
+
68
+ } catch ( e ) {
69
+
70
+ if ( onError ) {
71
+
72
+ onError( e );
73
+
74
+ } else {
75
+
76
+ console.error( e );
77
+
78
+ }
79
+
80
+ scope.manager.itemError( url );
81
+
82
+ }
83
+
84
+ }, onProgress, onError );
85
+
86
+ }
87
+
88
+ parse( text, path ) {
89
+
90
+ function getElementsByTagName( xml, name ) {
91
+
92
+ // Non recursive xml.getElementsByTagName() ...
93
+
94
+ const array = [];
95
+ const childNodes = xml.childNodes;
96
+
97
+ for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
98
+
99
+ const child = childNodes[ i ];
100
+
101
+ if ( child.nodeName === name ) {
102
+
103
+ array.push( child );
104
+
105
+ }
106
+
107
+ }
108
+
109
+ return array;
110
+
111
+ }
112
+
113
+ function parseStrings( text ) {
114
+
115
+ if ( text.length === 0 ) return [];
116
+
117
+ const parts = text.trim().split( /\s+/ );
118
+ const array = new Array( parts.length );
119
+
120
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
121
+
122
+ array[ i ] = parts[ i ];
123
+
124
+ }
125
+
126
+ return array;
127
+
128
+ }
129
+
130
+ function parseFloats( text ) {
131
+
132
+ if ( text.length === 0 ) return [];
133
+
134
+ const parts = text.trim().split( /\s+/ );
135
+ const array = new Array( parts.length );
136
+
137
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
138
+
139
+ array[ i ] = parseFloat( parts[ i ] );
140
+
141
+ }
142
+
143
+ return array;
144
+
145
+ }
146
+
147
+ function parseInts( text ) {
148
+
149
+ if ( text.length === 0 ) return [];
150
+
151
+ const parts = text.trim().split( /\s+/ );
152
+ const array = new Array( parts.length );
153
+
154
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
155
+
156
+ array[ i ] = parseInt( parts[ i ] );
157
+
158
+ }
159
+
160
+ return array;
161
+
162
+ }
163
+
164
+ function parseId( text ) {
165
+
166
+ return text.substring( 1 );
167
+
168
+ }
169
+
170
+ function generateId() {
171
+
172
+ return 'three_default_' + ( count ++ );
173
+
174
+ }
175
+
176
+ function isEmpty( object ) {
177
+
178
+ return Object.keys( object ).length === 0;
179
+
180
+ }
181
+
182
+ // asset
183
+
184
+ function parseAsset( xml ) {
185
+
186
+ return {
187
+ unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
188
+ upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
189
+ };
190
+
191
+ }
192
+
193
+ function parseAssetUnit( xml ) {
194
+
195
+ if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
196
+
197
+ return parseFloat( xml.getAttribute( 'meter' ) );
198
+
199
+ } else {
200
+
201
+ return 1; // default 1 meter
202
+
203
+ }
204
+
205
+ }
206
+
207
+ function parseAssetUpAxis( xml ) {
208
+
209
+ return xml !== undefined ? xml.textContent : 'Y_UP';
210
+
211
+ }
212
+
213
+ // library
214
+
215
+ function parseLibrary( xml, libraryName, nodeName, parser ) {
216
+
217
+ const library = getElementsByTagName( xml, libraryName )[ 0 ];
218
+
219
+ if ( library !== undefined ) {
220
+
221
+ const elements = getElementsByTagName( library, nodeName );
222
+
223
+ for ( let i = 0; i < elements.length; i ++ ) {
224
+
225
+ parser( elements[ i ] );
226
+
227
+ }
228
+
229
+ }
230
+
231
+ }
232
+
233
+ function buildLibrary( data, builder ) {
234
+
235
+ for ( const name in data ) {
236
+
237
+ const object = data[ name ];
238
+ object.build = builder( data[ name ] );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ // get
245
+
246
+ function getBuild( data, builder ) {
247
+
248
+ if ( data.build !== undefined ) return data.build;
249
+
250
+ data.build = builder( data );
251
+
252
+ return data.build;
253
+
254
+ }
255
+
256
+ // animation
257
+
258
+ function parseAnimation( xml ) {
259
+
260
+ const data = {
261
+ sources: {},
262
+ samplers: {},
263
+ channels: {}
264
+ };
265
+
266
+ let hasChildren = false;
267
+
268
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
269
+
270
+ const child = xml.childNodes[ i ];
271
+
272
+ if ( child.nodeType !== 1 ) continue;
273
+
274
+ let id;
275
+
276
+ switch ( child.nodeName ) {
277
+
278
+ case 'source':
279
+ id = child.getAttribute( 'id' );
280
+ data.sources[ id ] = parseSource( child );
281
+ break;
282
+
283
+ case 'sampler':
284
+ id = child.getAttribute( 'id' );
285
+ data.samplers[ id ] = parseAnimationSampler( child );
286
+ break;
287
+
288
+ case 'channel':
289
+ id = child.getAttribute( 'target' );
290
+ data.channels[ id ] = parseAnimationChannel( child );
291
+ break;
292
+
293
+ case 'animation':
294
+ // hierarchy of related animations
295
+ parseAnimation( child );
296
+ hasChildren = true;
297
+ break;
298
+
299
+ default:
300
+ console.log( child );
301
+
302
+ }
303
+
304
+ }
305
+
306
+ if ( hasChildren === false ) {
307
+
308
+ // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
309
+
310
+ library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
311
+
312
+ }
313
+
314
+ }
315
+
316
+ function parseAnimationSampler( xml ) {
317
+
318
+ const data = {
319
+ inputs: {},
320
+ };
321
+
322
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
323
+
324
+ const child = xml.childNodes[ i ];
325
+
326
+ if ( child.nodeType !== 1 ) continue;
327
+
328
+ switch ( child.nodeName ) {
329
+
330
+ case 'input':
331
+ const id = parseId( child.getAttribute( 'source' ) );
332
+ const semantic = child.getAttribute( 'semantic' );
333
+ data.inputs[ semantic ] = id;
334
+ break;
335
+
336
+ }
337
+
338
+ }
339
+
340
+ return data;
341
+
342
+ }
343
+
344
+ function parseAnimationChannel( xml ) {
345
+
346
+ const data = {};
347
+
348
+ const target = xml.getAttribute( 'target' );
349
+
350
+ // parsing SID Addressing Syntax
351
+
352
+ let parts = target.split( '/' );
353
+
354
+ const id = parts.shift();
355
+ let sid = parts.shift();
356
+
357
+ // check selection syntax
358
+
359
+ const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
360
+ const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
361
+
362
+ if ( memberSyntax ) {
363
+
364
+ // member selection access
365
+
366
+ parts = sid.split( '.' );
367
+ sid = parts.shift();
368
+ data.member = parts.shift();
369
+
370
+ } else if ( arraySyntax ) {
371
+
372
+ // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
373
+
374
+ const indices = sid.split( '(' );
375
+ sid = indices.shift();
376
+
377
+ for ( let i = 0; i < indices.length; i ++ ) {
378
+
379
+ indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
380
+
381
+ }
382
+
383
+ data.indices = indices;
384
+
385
+ }
386
+
387
+ data.id = id;
388
+ data.sid = sid;
389
+
390
+ data.arraySyntax = arraySyntax;
391
+ data.memberSyntax = memberSyntax;
392
+
393
+ data.sampler = parseId( xml.getAttribute( 'source' ) );
394
+
395
+ return data;
396
+
397
+ }
398
+
399
+ function buildAnimation( data ) {
400
+
401
+ const tracks = [];
402
+
403
+ const channels = data.channels;
404
+ const samplers = data.samplers;
405
+ const sources = data.sources;
406
+
407
+ for ( const target in channels ) {
408
+
409
+ if ( channels.hasOwnProperty( target ) ) {
410
+
411
+ const channel = channels[ target ];
412
+ const sampler = samplers[ channel.sampler ];
413
+
414
+ const inputId = sampler.inputs.INPUT;
415
+ const outputId = sampler.inputs.OUTPUT;
416
+
417
+ const inputSource = sources[ inputId ];
418
+ const outputSource = sources[ outputId ];
419
+
420
+ const animation = buildAnimationChannel( channel, inputSource, outputSource );
421
+
422
+ createKeyframeTracks( animation, tracks );
423
+
424
+ }
425
+
426
+ }
427
+
428
+ return tracks;
429
+
430
+ }
431
+
432
+ function getAnimation( id ) {
433
+
434
+ return getBuild( library.animations[ id ], buildAnimation );
435
+
436
+ }
437
+
438
+ function buildAnimationChannel( channel, inputSource, outputSource ) {
439
+
440
+ const node = library.nodes[ channel.id ];
441
+ const object3D = getNode( node.id );
442
+
443
+ const transform = node.transforms[ channel.sid ];
444
+ const defaultMatrix = node.matrix.clone().transpose();
445
+
446
+ let time, stride;
447
+ let i, il, j, jl;
448
+
449
+ const data = {};
450
+
451
+ // the collada spec allows the animation of data in various ways.
452
+ // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
453
+
454
+ switch ( transform ) {
455
+
456
+ case 'matrix':
457
+
458
+ for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
459
+
460
+ time = inputSource.array[ i ];
461
+ stride = i * outputSource.stride;
462
+
463
+ if ( data[ time ] === undefined ) data[ time ] = {};
464
+
465
+ if ( channel.arraySyntax === true ) {
466
+
467
+ const value = outputSource.array[ stride ];
468
+ const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
469
+
470
+ data[ time ][ index ] = value;
471
+
472
+ } else {
473
+
474
+ for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
475
+
476
+ data[ time ][ j ] = outputSource.array[ stride + j ];
477
+
478
+ }
479
+
480
+ }
481
+
482
+ }
483
+
484
+ break;
485
+
486
+ case 'translate':
487
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
488
+ break;
489
+
490
+ case 'rotate':
491
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
492
+ break;
493
+
494
+ case 'scale':
495
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
496
+ break;
497
+
498
+ }
499
+
500
+ const keyframes = prepareAnimationData( data, defaultMatrix );
501
+
502
+ const animation = {
503
+ name: object3D.uuid,
504
+ keyframes: keyframes
505
+ };
506
+
507
+ return animation;
508
+
509
+ }
510
+
511
+ function prepareAnimationData( data, defaultMatrix ) {
512
+
513
+ const keyframes = [];
514
+
515
+ // transfer data into a sortable array
516
+
517
+ for ( const time in data ) {
518
+
519
+ keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
520
+
521
+ }
522
+
523
+ // ensure keyframes are sorted by time
524
+
525
+ keyframes.sort( ascending );
526
+
527
+ // now we clean up all animation data, so we can use them for keyframe tracks
528
+
529
+ for ( let i = 0; i < 16; i ++ ) {
530
+
531
+ transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
532
+
533
+ }
534
+
535
+ return keyframes;
536
+
537
+ // array sort function
538
+
539
+ function ascending( a, b ) {
540
+
541
+ return a.time - b.time;
542
+
543
+ }
544
+
545
+ }
546
+
547
+ const position = new Vector3();
548
+ const scale = new Vector3();
549
+ const quaternion = new Quaternion();
550
+
551
+ function createKeyframeTracks( animation, tracks ) {
552
+
553
+ const keyframes = animation.keyframes;
554
+ const name = animation.name;
555
+
556
+ const times = [];
557
+ const positionData = [];
558
+ const quaternionData = [];
559
+ const scaleData = [];
560
+
561
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
562
+
563
+ const keyframe = keyframes[ i ];
564
+
565
+ const time = keyframe.time;
566
+ const value = keyframe.value;
567
+
568
+ matrix.fromArray( value ).transpose();
569
+ matrix.decompose( position, quaternion, scale );
570
+
571
+ times.push( time );
572
+ positionData.push( position.x, position.y, position.z );
573
+ quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
574
+ scaleData.push( scale.x, scale.y, scale.z );
575
+
576
+ }
577
+
578
+ if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
579
+ if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
580
+ if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
581
+
582
+ return tracks;
583
+
584
+ }
585
+
586
+ function transformAnimationData( keyframes, property, defaultValue ) {
587
+
588
+ let keyframe;
589
+
590
+ let empty = true;
591
+ let i, l;
592
+
593
+ // check, if values of a property are missing in our keyframes
594
+
595
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
596
+
597
+ keyframe = keyframes[ i ];
598
+
599
+ if ( keyframe.value[ property ] === undefined ) {
600
+
601
+ keyframe.value[ property ] = null; // mark as missing
602
+
603
+ } else {
604
+
605
+ empty = false;
606
+
607
+ }
608
+
609
+ }
610
+
611
+ if ( empty === true ) {
612
+
613
+ // no values at all, so we set a default value
614
+
615
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
616
+
617
+ keyframe = keyframes[ i ];
618
+
619
+ keyframe.value[ property ] = defaultValue;
620
+
621
+ }
622
+
623
+ } else {
624
+
625
+ // filling gaps
626
+
627
+ createMissingKeyframes( keyframes, property );
628
+
629
+ }
630
+
631
+ }
632
+
633
+ function createMissingKeyframes( keyframes, property ) {
634
+
635
+ let prev, next;
636
+
637
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
638
+
639
+ const keyframe = keyframes[ i ];
640
+
641
+ if ( keyframe.value[ property ] === null ) {
642
+
643
+ prev = getPrev( keyframes, i, property );
644
+ next = getNext( keyframes, i, property );
645
+
646
+ if ( prev === null ) {
647
+
648
+ keyframe.value[ property ] = next.value[ property ];
649
+ continue;
650
+
651
+ }
652
+
653
+ if ( next === null ) {
654
+
655
+ keyframe.value[ property ] = prev.value[ property ];
656
+ continue;
657
+
658
+ }
659
+
660
+ interpolate( keyframe, prev, next, property );
661
+
662
+ }
663
+
664
+ }
665
+
666
+ }
667
+
668
+ function getPrev( keyframes, i, property ) {
669
+
670
+ while ( i >= 0 ) {
671
+
672
+ const keyframe = keyframes[ i ];
673
+
674
+ if ( keyframe.value[ property ] !== null ) return keyframe;
675
+
676
+ i --;
677
+
678
+ }
679
+
680
+ return null;
681
+
682
+ }
683
+
684
+ function getNext( keyframes, i, property ) {
685
+
686
+ while ( i < keyframes.length ) {
687
+
688
+ const keyframe = keyframes[ i ];
689
+
690
+ if ( keyframe.value[ property ] !== null ) return keyframe;
691
+
692
+ i ++;
693
+
694
+ }
695
+
696
+ return null;
697
+
698
+ }
699
+
700
+ function interpolate( key, prev, next, property ) {
701
+
702
+ if ( ( next.time - prev.time ) === 0 ) {
703
+
704
+ key.value[ property ] = prev.value[ property ];
705
+ return;
706
+
707
+ }
708
+
709
+ key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
710
+
711
+ }
712
+
713
+ // animation clips
714
+
715
+ function parseAnimationClip( xml ) {
716
+
717
+ const data = {
718
+ name: xml.getAttribute( 'id' ) || 'default',
719
+ start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
720
+ end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
721
+ animations: []
722
+ };
723
+
724
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
725
+
726
+ const child = xml.childNodes[ i ];
727
+
728
+ if ( child.nodeType !== 1 ) continue;
729
+
730
+ switch ( child.nodeName ) {
731
+
732
+ case 'instance_animation':
733
+ data.animations.push( parseId( child.getAttribute( 'url' ) ) );
734
+ break;
735
+
736
+ }
737
+
738
+ }
739
+
740
+ library.clips[ xml.getAttribute( 'id' ) ] = data;
741
+
742
+ }
743
+
744
+ function buildAnimationClip( data ) {
745
+
746
+ const tracks = [];
747
+
748
+ const name = data.name;
749
+ const duration = ( data.end - data.start ) || - 1;
750
+ const animations = data.animations;
751
+
752
+ for ( let i = 0, il = animations.length; i < il; i ++ ) {
753
+
754
+ const animationTracks = getAnimation( animations[ i ] );
755
+
756
+ for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
757
+
758
+ tracks.push( animationTracks[ j ] );
759
+
760
+ }
761
+
762
+ }
763
+
764
+ return new AnimationClip( name, duration, tracks );
765
+
766
+ }
767
+
768
+ function getAnimationClip( id ) {
769
+
770
+ return getBuild( library.clips[ id ], buildAnimationClip );
771
+
772
+ }
773
+
774
+ // controller
775
+
776
+ function parseController( xml ) {
777
+
778
+ const data = {};
779
+
780
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
781
+
782
+ const child = xml.childNodes[ i ];
783
+
784
+ if ( child.nodeType !== 1 ) continue;
785
+
786
+ switch ( child.nodeName ) {
787
+
788
+ case 'skin':
789
+ // there is exactly one skin per controller
790
+ data.id = parseId( child.getAttribute( 'source' ) );
791
+ data.skin = parseSkin( child );
792
+ break;
793
+
794
+ case 'morph':
795
+ data.id = parseId( child.getAttribute( 'source' ) );
796
+ console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
797
+ break;
798
+
799
+ }
800
+
801
+ }
802
+
803
+ library.controllers[ xml.getAttribute( 'id' ) ] = data;
804
+
805
+ }
806
+
807
+ function parseSkin( xml ) {
808
+
809
+ const data = {
810
+ sources: {}
811
+ };
812
+
813
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
814
+
815
+ const child = xml.childNodes[ i ];
816
+
817
+ if ( child.nodeType !== 1 ) continue;
818
+
819
+ switch ( child.nodeName ) {
820
+
821
+ case 'bind_shape_matrix':
822
+ data.bindShapeMatrix = parseFloats( child.textContent );
823
+ break;
824
+
825
+ case 'source':
826
+ const id = child.getAttribute( 'id' );
827
+ data.sources[ id ] = parseSource( child );
828
+ break;
829
+
830
+ case 'joints':
831
+ data.joints = parseJoints( child );
832
+ break;
833
+
834
+ case 'vertex_weights':
835
+ data.vertexWeights = parseVertexWeights( child );
836
+ break;
837
+
838
+ }
839
+
840
+ }
841
+
842
+ return data;
843
+
844
+ }
845
+
846
+ function parseJoints( xml ) {
847
+
848
+ const data = {
849
+ inputs: {}
850
+ };
851
+
852
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
853
+
854
+ const child = xml.childNodes[ i ];
855
+
856
+ if ( child.nodeType !== 1 ) continue;
857
+
858
+ switch ( child.nodeName ) {
859
+
860
+ case 'input':
861
+ const semantic = child.getAttribute( 'semantic' );
862
+ const id = parseId( child.getAttribute( 'source' ) );
863
+ data.inputs[ semantic ] = id;
864
+ break;
865
+
866
+ }
867
+
868
+ }
869
+
870
+ return data;
871
+
872
+ }
873
+
874
+ function parseVertexWeights( xml ) {
875
+
876
+ const data = {
877
+ inputs: {}
878
+ };
879
+
880
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
881
+
882
+ const child = xml.childNodes[ i ];
883
+
884
+ if ( child.nodeType !== 1 ) continue;
885
+
886
+ switch ( child.nodeName ) {
887
+
888
+ case 'input':
889
+ const semantic = child.getAttribute( 'semantic' );
890
+ const id = parseId( child.getAttribute( 'source' ) );
891
+ const offset = parseInt( child.getAttribute( 'offset' ) );
892
+ data.inputs[ semantic ] = { id: id, offset: offset };
893
+ break;
894
+
895
+ case 'vcount':
896
+ data.vcount = parseInts( child.textContent );
897
+ break;
898
+
899
+ case 'v':
900
+ data.v = parseInts( child.textContent );
901
+ break;
902
+
903
+ }
904
+
905
+ }
906
+
907
+ return data;
908
+
909
+ }
910
+
911
+ function buildController( data ) {
912
+
913
+ const build = {
914
+ id: data.id
915
+ };
916
+
917
+ const geometry = library.geometries[ build.id ];
918
+
919
+ if ( data.skin !== undefined ) {
920
+
921
+ build.skin = buildSkin( data.skin );
922
+
923
+ // we enhance the 'sources' property of the corresponding geometry with our skin data
924
+
925
+ geometry.sources.skinIndices = build.skin.indices;
926
+ geometry.sources.skinWeights = build.skin.weights;
927
+
928
+ }
929
+
930
+ return build;
931
+
932
+ }
933
+
934
+ function buildSkin( data ) {
935
+
936
+ const BONE_LIMIT = 4;
937
+
938
+ const build = {
939
+ joints: [], // this must be an array to preserve the joint order
940
+ indices: {
941
+ array: [],
942
+ stride: BONE_LIMIT
943
+ },
944
+ weights: {
945
+ array: [],
946
+ stride: BONE_LIMIT
947
+ }
948
+ };
949
+
950
+ const sources = data.sources;
951
+ const vertexWeights = data.vertexWeights;
952
+
953
+ const vcount = vertexWeights.vcount;
954
+ const v = vertexWeights.v;
955
+ const jointOffset = vertexWeights.inputs.JOINT.offset;
956
+ const weightOffset = vertexWeights.inputs.WEIGHT.offset;
957
+
958
+ const jointSource = data.sources[ data.joints.inputs.JOINT ];
959
+ const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
960
+
961
+ const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
962
+ let stride = 0;
963
+
964
+ let i, j, l;
965
+
966
+ // procces skin data for each vertex
967
+
968
+ for ( i = 0, l = vcount.length; i < l; i ++ ) {
969
+
970
+ const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
971
+ const vertexSkinData = [];
972
+
973
+ for ( j = 0; j < jointCount; j ++ ) {
974
+
975
+ const skinIndex = v[ stride + jointOffset ];
976
+ const weightId = v[ stride + weightOffset ];
977
+ const skinWeight = weights[ weightId ];
978
+
979
+ vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
980
+
981
+ stride += 2;
982
+
983
+ }
984
+
985
+ // we sort the joints in descending order based on the weights.
986
+ // this ensures, we only procced the most important joints of the vertex
987
+
988
+ vertexSkinData.sort( descending );
989
+
990
+ // now we provide for each vertex a set of four index and weight values.
991
+ // the order of the skin data matches the order of vertices
992
+
993
+ for ( j = 0; j < BONE_LIMIT; j ++ ) {
994
+
995
+ const d = vertexSkinData[ j ];
996
+
997
+ if ( d !== undefined ) {
998
+
999
+ build.indices.array.push( d.index );
1000
+ build.weights.array.push( d.weight );
1001
+
1002
+ } else {
1003
+
1004
+ build.indices.array.push( 0 );
1005
+ build.weights.array.push( 0 );
1006
+
1007
+ }
1008
+
1009
+ }
1010
+
1011
+ }
1012
+
1013
+ // setup bind matrix
1014
+
1015
+ if ( data.bindShapeMatrix ) {
1016
+
1017
+ build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
1018
+
1019
+ } else {
1020
+
1021
+ build.bindMatrix = new Matrix4().identity();
1022
+
1023
+ }
1024
+
1025
+ // process bones and inverse bind matrix data
1026
+
1027
+ for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
1028
+
1029
+ const name = jointSource.array[ i ];
1030
+ const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
1031
+
1032
+ build.joints.push( { name: name, boneInverse: boneInverse } );
1033
+
1034
+ }
1035
+
1036
+ return build;
1037
+
1038
+ // array sort function
1039
+
1040
+ function descending( a, b ) {
1041
+
1042
+ return b.weight - a.weight;
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ function getController( id ) {
1049
+
1050
+ return getBuild( library.controllers[ id ], buildController );
1051
+
1052
+ }
1053
+
1054
+ // image
1055
+
1056
+ function parseImage( xml ) {
1057
+
1058
+ const data = {
1059
+ init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
1060
+ };
1061
+
1062
+ library.images[ xml.getAttribute( 'id' ) ] = data;
1063
+
1064
+ }
1065
+
1066
+ function buildImage( data ) {
1067
+
1068
+ if ( data.build !== undefined ) return data.build;
1069
+
1070
+ return data.init_from;
1071
+
1072
+ }
1073
+
1074
+ function getImage( id ) {
1075
+
1076
+ const data = library.images[ id ];
1077
+
1078
+ if ( data !== undefined ) {
1079
+
1080
+ return getBuild( data, buildImage );
1081
+
1082
+ }
1083
+
1084
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
1085
+
1086
+ return null;
1087
+
1088
+ }
1089
+
1090
+ // effect
1091
+
1092
+ function parseEffect( xml ) {
1093
+
1094
+ const data = {};
1095
+
1096
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1097
+
1098
+ const child = xml.childNodes[ i ];
1099
+
1100
+ if ( child.nodeType !== 1 ) continue;
1101
+
1102
+ switch ( child.nodeName ) {
1103
+
1104
+ case 'profile_COMMON':
1105
+ data.profile = parseEffectProfileCOMMON( child );
1106
+ break;
1107
+
1108
+ }
1109
+
1110
+ }
1111
+
1112
+ library.effects[ xml.getAttribute( 'id' ) ] = data;
1113
+
1114
+ }
1115
+
1116
+ function parseEffectProfileCOMMON( xml ) {
1117
+
1118
+ const data = {
1119
+ surfaces: {},
1120
+ samplers: {}
1121
+ };
1122
+
1123
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1124
+
1125
+ const child = xml.childNodes[ i ];
1126
+
1127
+ if ( child.nodeType !== 1 ) continue;
1128
+
1129
+ switch ( child.nodeName ) {
1130
+
1131
+ case 'newparam':
1132
+ parseEffectNewparam( child, data );
1133
+ break;
1134
+
1135
+ case 'technique':
1136
+ data.technique = parseEffectTechnique( child );
1137
+ break;
1138
+
1139
+ case 'extra':
1140
+ data.extra = parseEffectExtra( child );
1141
+ break;
1142
+
1143
+ }
1144
+
1145
+ }
1146
+
1147
+ return data;
1148
+
1149
+ }
1150
+
1151
+ function parseEffectNewparam( xml, data ) {
1152
+
1153
+ const sid = xml.getAttribute( 'sid' );
1154
+
1155
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1156
+
1157
+ const child = xml.childNodes[ i ];
1158
+
1159
+ if ( child.nodeType !== 1 ) continue;
1160
+
1161
+ switch ( child.nodeName ) {
1162
+
1163
+ case 'surface':
1164
+ data.surfaces[ sid ] = parseEffectSurface( child );
1165
+ break;
1166
+
1167
+ case 'sampler2D':
1168
+ data.samplers[ sid ] = parseEffectSampler( child );
1169
+ break;
1170
+
1171
+ }
1172
+
1173
+ }
1174
+
1175
+ }
1176
+
1177
+ function parseEffectSurface( xml ) {
1178
+
1179
+ const data = {};
1180
+
1181
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1182
+
1183
+ const child = xml.childNodes[ i ];
1184
+
1185
+ if ( child.nodeType !== 1 ) continue;
1186
+
1187
+ switch ( child.nodeName ) {
1188
+
1189
+ case 'init_from':
1190
+ data.init_from = child.textContent;
1191
+ break;
1192
+
1193
+ }
1194
+
1195
+ }
1196
+
1197
+ return data;
1198
+
1199
+ }
1200
+
1201
+ function parseEffectSampler( xml ) {
1202
+
1203
+ const data = {};
1204
+
1205
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1206
+
1207
+ const child = xml.childNodes[ i ];
1208
+
1209
+ if ( child.nodeType !== 1 ) continue;
1210
+
1211
+ switch ( child.nodeName ) {
1212
+
1213
+ case 'source':
1214
+ data.source = child.textContent;
1215
+ break;
1216
+
1217
+ }
1218
+
1219
+ }
1220
+
1221
+ return data;
1222
+
1223
+ }
1224
+
1225
+ function parseEffectTechnique( xml ) {
1226
+
1227
+ const data = {};
1228
+
1229
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1230
+
1231
+ const child = xml.childNodes[ i ];
1232
+
1233
+ if ( child.nodeType !== 1 ) continue;
1234
+
1235
+ switch ( child.nodeName ) {
1236
+
1237
+ case 'constant':
1238
+ case 'lambert':
1239
+ case 'blinn':
1240
+ case 'phong':
1241
+ data.type = child.nodeName;
1242
+ data.parameters = parseEffectParameters( child );
1243
+ break;
1244
+
1245
+ case 'extra':
1246
+ data.extra = parseEffectExtra( child );
1247
+ break;
1248
+
1249
+ }
1250
+
1251
+ }
1252
+
1253
+ return data;
1254
+
1255
+ }
1256
+
1257
+ function parseEffectParameters( xml ) {
1258
+
1259
+ const data = {};
1260
+
1261
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1262
+
1263
+ const child = xml.childNodes[ i ];
1264
+
1265
+ if ( child.nodeType !== 1 ) continue;
1266
+
1267
+ switch ( child.nodeName ) {
1268
+
1269
+ case 'emission':
1270
+ case 'diffuse':
1271
+ case 'specular':
1272
+ case 'bump':
1273
+ case 'ambient':
1274
+ case 'shininess':
1275
+ case 'transparency':
1276
+ data[ child.nodeName ] = parseEffectParameter( child );
1277
+ break;
1278
+ case 'transparent':
1279
+ data[ child.nodeName ] = {
1280
+ opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
1281
+ data: parseEffectParameter( child )
1282
+ };
1283
+ break;
1284
+
1285
+ }
1286
+
1287
+ }
1288
+
1289
+ return data;
1290
+
1291
+ }
1292
+
1293
+ function parseEffectParameter( xml ) {
1294
+
1295
+ const data = {};
1296
+
1297
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1298
+
1299
+ const child = xml.childNodes[ i ];
1300
+
1301
+ if ( child.nodeType !== 1 ) continue;
1302
+
1303
+ switch ( child.nodeName ) {
1304
+
1305
+ case 'color':
1306
+ data[ child.nodeName ] = parseFloats( child.textContent );
1307
+ break;
1308
+
1309
+ case 'float':
1310
+ data[ child.nodeName ] = parseFloat( child.textContent );
1311
+ break;
1312
+
1313
+ case 'texture':
1314
+ data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
1315
+ break;
1316
+
1317
+ }
1318
+
1319
+ }
1320
+
1321
+ return data;
1322
+
1323
+ }
1324
+
1325
+ function parseEffectParameterTexture( xml ) {
1326
+
1327
+ const data = {
1328
+ technique: {}
1329
+ };
1330
+
1331
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1332
+
1333
+ const child = xml.childNodes[ i ];
1334
+
1335
+ if ( child.nodeType !== 1 ) continue;
1336
+
1337
+ switch ( child.nodeName ) {
1338
+
1339
+ case 'extra':
1340
+ parseEffectParameterTextureExtra( child, data );
1341
+ break;
1342
+
1343
+ }
1344
+
1345
+ }
1346
+
1347
+ return data;
1348
+
1349
+ }
1350
+
1351
+ function parseEffectParameterTextureExtra( xml, data ) {
1352
+
1353
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1354
+
1355
+ const child = xml.childNodes[ i ];
1356
+
1357
+ if ( child.nodeType !== 1 ) continue;
1358
+
1359
+ switch ( child.nodeName ) {
1360
+
1361
+ case 'technique':
1362
+ parseEffectParameterTextureExtraTechnique( child, data );
1363
+ break;
1364
+
1365
+ }
1366
+
1367
+ }
1368
+
1369
+ }
1370
+
1371
+ function parseEffectParameterTextureExtraTechnique( xml, data ) {
1372
+
1373
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1374
+
1375
+ const child = xml.childNodes[ i ];
1376
+
1377
+ if ( child.nodeType !== 1 ) continue;
1378
+
1379
+ switch ( child.nodeName ) {
1380
+
1381
+ case 'repeatU':
1382
+ case 'repeatV':
1383
+ case 'offsetU':
1384
+ case 'offsetV':
1385
+ data.technique[ child.nodeName ] = parseFloat( child.textContent );
1386
+ break;
1387
+
1388
+ case 'wrapU':
1389
+ case 'wrapV':
1390
+
1391
+ // some files have values for wrapU/wrapV which become NaN via parseInt
1392
+
1393
+ if ( child.textContent.toUpperCase() === 'TRUE' ) {
1394
+
1395
+ data.technique[ child.nodeName ] = 1;
1396
+
1397
+ } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
1398
+
1399
+ data.technique[ child.nodeName ] = 0;
1400
+
1401
+ } else {
1402
+
1403
+ data.technique[ child.nodeName ] = parseInt( child.textContent );
1404
+
1405
+ }
1406
+
1407
+ break;
1408
+
1409
+ case 'bump':
1410
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1411
+ break;
1412
+
1413
+ }
1414
+
1415
+ }
1416
+
1417
+ }
1418
+
1419
+ function parseEffectExtra( xml ) {
1420
+
1421
+ const data = {};
1422
+
1423
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1424
+
1425
+ const child = xml.childNodes[ i ];
1426
+
1427
+ if ( child.nodeType !== 1 ) continue;
1428
+
1429
+ switch ( child.nodeName ) {
1430
+
1431
+ case 'technique':
1432
+ data.technique = parseEffectExtraTechnique( child );
1433
+ break;
1434
+
1435
+ }
1436
+
1437
+ }
1438
+
1439
+ return data;
1440
+
1441
+ }
1442
+
1443
+ function parseEffectExtraTechnique( xml ) {
1444
+
1445
+ const data = {};
1446
+
1447
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1448
+
1449
+ const child = xml.childNodes[ i ];
1450
+
1451
+ if ( child.nodeType !== 1 ) continue;
1452
+
1453
+ switch ( child.nodeName ) {
1454
+
1455
+ case 'double_sided':
1456
+ data[ child.nodeName ] = parseInt( child.textContent );
1457
+ break;
1458
+
1459
+ case 'bump':
1460
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1461
+ break;
1462
+
1463
+ }
1464
+
1465
+ }
1466
+
1467
+ return data;
1468
+
1469
+ }
1470
+
1471
+ function parseEffectExtraTechniqueBump( xml ) {
1472
+
1473
+ const data = {};
1474
+
1475
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1476
+
1477
+ const child = xml.childNodes[ i ];
1478
+
1479
+ if ( child.nodeType !== 1 ) continue;
1480
+
1481
+ switch ( child.nodeName ) {
1482
+
1483
+ case 'texture':
1484
+ data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
1485
+ break;
1486
+
1487
+ }
1488
+
1489
+ }
1490
+
1491
+ return data;
1492
+
1493
+ }
1494
+
1495
+ function buildEffect( data ) {
1496
+
1497
+ return data;
1498
+
1499
+ }
1500
+
1501
+ function getEffect( id ) {
1502
+
1503
+ return getBuild( library.effects[ id ], buildEffect );
1504
+
1505
+ }
1506
+
1507
+ // material
1508
+
1509
+ function parseMaterial( xml ) {
1510
+
1511
+ const data = {
1512
+ name: xml.getAttribute( 'name' )
1513
+ };
1514
+
1515
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1516
+
1517
+ const child = xml.childNodes[ i ];
1518
+
1519
+ if ( child.nodeType !== 1 ) continue;
1520
+
1521
+ switch ( child.nodeName ) {
1522
+
1523
+ case 'instance_effect':
1524
+ data.url = parseId( child.getAttribute( 'url' ) );
1525
+ break;
1526
+
1527
+ }
1528
+
1529
+ }
1530
+
1531
+ library.materials[ xml.getAttribute( 'id' ) ] = data;
1532
+
1533
+ }
1534
+
1535
+ function getTextureLoader( image ) {
1536
+
1537
+ let loader;
1538
+
1539
+ let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
1540
+ extension = extension.toLowerCase();
1541
+
1542
+ switch ( extension ) {
1543
+
1544
+ case 'tga':
1545
+ loader = tgaLoader;
1546
+ break;
1547
+
1548
+ default:
1549
+ loader = textureLoader;
1550
+
1551
+ }
1552
+
1553
+ return loader;
1554
+
1555
+ }
1556
+
1557
+ function buildMaterial( data ) {
1558
+
1559
+ const effect = getEffect( data.url );
1560
+ const technique = effect.profile.technique;
1561
+
1562
+ let material;
1563
+
1564
+ switch ( technique.type ) {
1565
+
1566
+ case 'phong':
1567
+ case 'blinn':
1568
+ material = new MeshPhongMaterial();
1569
+ break;
1570
+
1571
+ case 'lambert':
1572
+ material = new MeshLambertMaterial();
1573
+ break;
1574
+
1575
+ default:
1576
+ material = new MeshBasicMaterial();
1577
+ break;
1578
+
1579
+ }
1580
+
1581
+ material.name = data.name || '';
1582
+
1583
+ function getTexture( textureObject, encoding = null ) {
1584
+
1585
+ const sampler = effect.profile.samplers[ textureObject.id ];
1586
+ let image = null;
1587
+
1588
+ // get image
1589
+
1590
+ if ( sampler !== undefined ) {
1591
+
1592
+ const surface = effect.profile.surfaces[ sampler.source ];
1593
+ image = getImage( surface.init_from );
1594
+
1595
+ } else {
1596
+
1597
+ console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
1598
+ image = getImage( textureObject.id );
1599
+
1600
+ }
1601
+
1602
+ // create texture if image is avaiable
1603
+
1604
+ if ( image !== null ) {
1605
+
1606
+ const loader = getTextureLoader( image );
1607
+
1608
+ if ( loader !== undefined ) {
1609
+
1610
+ const texture = loader.load( image );
1611
+
1612
+ const extra = textureObject.extra;
1613
+
1614
+ if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
1615
+
1616
+ const technique = extra.technique;
1617
+
1618
+ texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
1619
+ texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
1620
+
1621
+ texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
1622
+ texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
1623
+
1624
+ } else {
1625
+
1626
+ texture.wrapS = RepeatWrapping;
1627
+ texture.wrapT = RepeatWrapping;
1628
+
1629
+ }
1630
+
1631
+ if ( encoding !== null ) {
1632
+
1633
+ texture.encoding = encoding;
1634
+
1635
+ }
1636
+
1637
+ return texture;
1638
+
1639
+ } else {
1640
+
1641
+ console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
1642
+
1643
+ return null;
1644
+
1645
+ }
1646
+
1647
+ } else {
1648
+
1649
+ console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
1650
+
1651
+ return null;
1652
+
1653
+ }
1654
+
1655
+ }
1656
+
1657
+ const parameters = technique.parameters;
1658
+
1659
+ for ( const key in parameters ) {
1660
+
1661
+ const parameter = parameters[ key ];
1662
+
1663
+ switch ( key ) {
1664
+
1665
+ case 'diffuse':
1666
+ if ( parameter.color ) material.color.fromArray( parameter.color );
1667
+ if ( parameter.texture ) material.map = getTexture( parameter.texture, sRGBEncoding );
1668
+ break;
1669
+ case 'specular':
1670
+ if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
1671
+ if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
1672
+ break;
1673
+ case 'bump':
1674
+ if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
1675
+ break;
1676
+ case 'ambient':
1677
+ if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, sRGBEncoding );
1678
+ break;
1679
+ case 'shininess':
1680
+ if ( parameter.float && material.shininess ) material.shininess = parameter.float;
1681
+ break;
1682
+ case 'emission':
1683
+ if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
1684
+ if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, sRGBEncoding );
1685
+ break;
1686
+
1687
+ }
1688
+
1689
+ }
1690
+
1691
+ material.color.convertSRGBToLinear();
1692
+ if ( material.specular ) material.specular.convertSRGBToLinear();
1693
+ if ( material.emissive ) material.emissive.convertSRGBToLinear();
1694
+
1695
+ //
1696
+
1697
+ let transparent = parameters[ 'transparent' ];
1698
+ let transparency = parameters[ 'transparency' ];
1699
+
1700
+ // <transparency> does not exist but <transparent>
1701
+
1702
+ if ( transparency === undefined && transparent ) {
1703
+
1704
+ transparency = {
1705
+ float: 1
1706
+ };
1707
+
1708
+ }
1709
+
1710
+ // <transparent> does not exist but <transparency>
1711
+
1712
+ if ( transparent === undefined && transparency ) {
1713
+
1714
+ transparent = {
1715
+ opaque: 'A_ONE',
1716
+ data: {
1717
+ color: [ 1, 1, 1, 1 ]
1718
+ } };
1719
+
1720
+ }
1721
+
1722
+ if ( transparent && transparency ) {
1723
+
1724
+ // handle case if a texture exists but no color
1725
+
1726
+ if ( transparent.data.texture ) {
1727
+
1728
+ // we do not set an alpha map (see #13792)
1729
+
1730
+ material.transparent = true;
1731
+
1732
+ } else {
1733
+
1734
+ const color = transparent.data.color;
1735
+
1736
+ switch ( transparent.opaque ) {
1737
+
1738
+ case 'A_ONE':
1739
+ material.opacity = color[ 3 ] * transparency.float;
1740
+ break;
1741
+ case 'RGB_ZERO':
1742
+ material.opacity = 1 - ( color[ 0 ] * transparency.float );
1743
+ break;
1744
+ case 'A_ZERO':
1745
+ material.opacity = 1 - ( color[ 3 ] * transparency.float );
1746
+ break;
1747
+ case 'RGB_ONE':
1748
+ material.opacity = color[ 0 ] * transparency.float;
1749
+ break;
1750
+ default:
1751
+ console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
1752
+
1753
+ }
1754
+
1755
+ if ( material.opacity < 1 ) material.transparent = true;
1756
+
1757
+ }
1758
+
1759
+ }
1760
+
1761
+ //
1762
+
1763
+
1764
+ if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
1765
+
1766
+ const techniques = technique.extra.technique;
1767
+
1768
+ for ( const k in techniques ) {
1769
+
1770
+ const v = techniques[ k ];
1771
+
1772
+ switch ( k ) {
1773
+
1774
+ case 'double_sided':
1775
+ material.side = ( v === 1 ? DoubleSide : FrontSide );
1776
+ break;
1777
+
1778
+ case 'bump':
1779
+ material.normalMap = getTexture( v.texture );
1780
+ material.normalScale = new Vector2( 1, 1 );
1781
+ break;
1782
+
1783
+ }
1784
+
1785
+ }
1786
+
1787
+ }
1788
+
1789
+ return material;
1790
+
1791
+ }
1792
+
1793
+ function getMaterial( id ) {
1794
+
1795
+ return getBuild( library.materials[ id ], buildMaterial );
1796
+
1797
+ }
1798
+
1799
+ // camera
1800
+
1801
+ function parseCamera( xml ) {
1802
+
1803
+ const data = {
1804
+ name: xml.getAttribute( 'name' )
1805
+ };
1806
+
1807
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1808
+
1809
+ const child = xml.childNodes[ i ];
1810
+
1811
+ if ( child.nodeType !== 1 ) continue;
1812
+
1813
+ switch ( child.nodeName ) {
1814
+
1815
+ case 'optics':
1816
+ data.optics = parseCameraOptics( child );
1817
+ break;
1818
+
1819
+ }
1820
+
1821
+ }
1822
+
1823
+ library.cameras[ xml.getAttribute( 'id' ) ] = data;
1824
+
1825
+ }
1826
+
1827
+ function parseCameraOptics( xml ) {
1828
+
1829
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1830
+
1831
+ const child = xml.childNodes[ i ];
1832
+
1833
+ switch ( child.nodeName ) {
1834
+
1835
+ case 'technique_common':
1836
+ return parseCameraTechnique( child );
1837
+
1838
+ }
1839
+
1840
+ }
1841
+
1842
+ return {};
1843
+
1844
+ }
1845
+
1846
+ function parseCameraTechnique( xml ) {
1847
+
1848
+ const data = {};
1849
+
1850
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1851
+
1852
+ const child = xml.childNodes[ i ];
1853
+
1854
+ switch ( child.nodeName ) {
1855
+
1856
+ case 'perspective':
1857
+ case 'orthographic':
1858
+
1859
+ data.technique = child.nodeName;
1860
+ data.parameters = parseCameraParameters( child );
1861
+
1862
+ break;
1863
+
1864
+ }
1865
+
1866
+ }
1867
+
1868
+ return data;
1869
+
1870
+ }
1871
+
1872
+ function parseCameraParameters( xml ) {
1873
+
1874
+ const data = {};
1875
+
1876
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1877
+
1878
+ const child = xml.childNodes[ i ];
1879
+
1880
+ switch ( child.nodeName ) {
1881
+
1882
+ case 'xfov':
1883
+ case 'yfov':
1884
+ case 'xmag':
1885
+ case 'ymag':
1886
+ case 'znear':
1887
+ case 'zfar':
1888
+ case 'aspect_ratio':
1889
+ data[ child.nodeName ] = parseFloat( child.textContent );
1890
+ break;
1891
+
1892
+ }
1893
+
1894
+ }
1895
+
1896
+ return data;
1897
+
1898
+ }
1899
+
1900
+ function buildCamera( data ) {
1901
+
1902
+ let camera;
1903
+
1904
+ switch ( data.optics.technique ) {
1905
+
1906
+ case 'perspective':
1907
+ camera = new PerspectiveCamera(
1908
+ data.optics.parameters.yfov,
1909
+ data.optics.parameters.aspect_ratio,
1910
+ data.optics.parameters.znear,
1911
+ data.optics.parameters.zfar
1912
+ );
1913
+ break;
1914
+
1915
+ case 'orthographic':
1916
+ let ymag = data.optics.parameters.ymag;
1917
+ let xmag = data.optics.parameters.xmag;
1918
+ const aspectRatio = data.optics.parameters.aspect_ratio;
1919
+
1920
+ xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
1921
+ ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
1922
+
1923
+ xmag *= 0.5;
1924
+ ymag *= 0.5;
1925
+
1926
+ camera = new OrthographicCamera(
1927
+ - xmag, xmag, ymag, - ymag, // left, right, top, bottom
1928
+ data.optics.parameters.znear,
1929
+ data.optics.parameters.zfar
1930
+ );
1931
+ break;
1932
+
1933
+ default:
1934
+ camera = new PerspectiveCamera();
1935
+ break;
1936
+
1937
+ }
1938
+
1939
+ camera.name = data.name || '';
1940
+
1941
+ return camera;
1942
+
1943
+ }
1944
+
1945
+ function getCamera( id ) {
1946
+
1947
+ const data = library.cameras[ id ];
1948
+
1949
+ if ( data !== undefined ) {
1950
+
1951
+ return getBuild( data, buildCamera );
1952
+
1953
+ }
1954
+
1955
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
1956
+
1957
+ return null;
1958
+
1959
+ }
1960
+
1961
+ // light
1962
+
1963
+ function parseLight( xml ) {
1964
+
1965
+ let data = {};
1966
+
1967
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1968
+
1969
+ const child = xml.childNodes[ i ];
1970
+
1971
+ if ( child.nodeType !== 1 ) continue;
1972
+
1973
+ switch ( child.nodeName ) {
1974
+
1975
+ case 'technique_common':
1976
+ data = parseLightTechnique( child );
1977
+ break;
1978
+
1979
+ }
1980
+
1981
+ }
1982
+
1983
+ library.lights[ xml.getAttribute( 'id' ) ] = data;
1984
+
1985
+ }
1986
+
1987
+ function parseLightTechnique( xml ) {
1988
+
1989
+ const data = {};
1990
+
1991
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1992
+
1993
+ const child = xml.childNodes[ i ];
1994
+
1995
+ if ( child.nodeType !== 1 ) continue;
1996
+
1997
+ switch ( child.nodeName ) {
1998
+
1999
+ case 'directional':
2000
+ case 'point':
2001
+ case 'spot':
2002
+ case 'ambient':
2003
+
2004
+ data.technique = child.nodeName;
2005
+ data.parameters = parseLightParameters( child );
2006
+
2007
+ }
2008
+
2009
+ }
2010
+
2011
+ return data;
2012
+
2013
+ }
2014
+
2015
+ function parseLightParameters( xml ) {
2016
+
2017
+ const data = {};
2018
+
2019
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
2020
+
2021
+ const child = xml.childNodes[ i ];
2022
+
2023
+ if ( child.nodeType !== 1 ) continue;
2024
+
2025
+ switch ( child.nodeName ) {
2026
+
2027
+ case 'color':
2028
+ const array = parseFloats( child.textContent );
2029
+ data.color = new Color().fromArray( array ).convertSRGBToLinear();
2030
+ break;
2031
+
2032
+ case 'falloff_angle':
2033
+ data.falloffAngle = parseFloat( child.textContent );
2034
+ break;
2035
+
2036
+ case 'quadratic_attenuation':
2037
+ const f = parseFloat( child.textContent );
2038
+ data.distance = f ? Math.sqrt( 1 / f ) : 0;
2039
+ break;
2040
+
2041
+ }
2042
+
2043
+ }
2044
+
2045
+ return data;
2046
+
2047
+ }
2048
+
2049
+ function buildLight( data ) {
2050
+
2051
+ let light;
2052
+
2053
+ switch ( data.technique ) {
2054
+
2055
+ case 'directional':
2056
+ light = new DirectionalLight();
2057
+ break;
2058
+
2059
+ case 'point':
2060
+ light = new PointLight();
2061
+ break;
2062
+
2063
+ case 'spot':
2064
+ light = new SpotLight();
2065
+ break;
2066
+
2067
+ case 'ambient':
2068
+ light = new AmbientLight();
2069
+ break;
2070
+
2071
+ }
2072
+
2073
+ if ( data.parameters.color ) light.color.copy( data.parameters.color );
2074
+ if ( data.parameters.distance ) light.distance = data.parameters.distance;
2075
+
2076
+ return light;
2077
+
2078
+ }
2079
+
2080
+ function getLight( id ) {
2081
+
2082
+ const data = library.lights[ id ];
2083
+
2084
+ if ( data !== undefined ) {
2085
+
2086
+ return getBuild( data, buildLight );
2087
+
2088
+ }
2089
+
2090
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
2091
+
2092
+ return null;
2093
+
2094
+ }
2095
+
2096
+ // geometry
2097
+
2098
+ function parseGeometry( xml ) {
2099
+
2100
+ const data = {
2101
+ name: xml.getAttribute( 'name' ),
2102
+ sources: {},
2103
+ vertices: {},
2104
+ primitives: []
2105
+ };
2106
+
2107
+ const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
2108
+
2109
+ // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
2110
+ if ( mesh === undefined ) return;
2111
+
2112
+ for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
2113
+
2114
+ const child = mesh.childNodes[ i ];
2115
+
2116
+ if ( child.nodeType !== 1 ) continue;
2117
+
2118
+ const id = child.getAttribute( 'id' );
2119
+
2120
+ switch ( child.nodeName ) {
2121
+
2122
+ case 'source':
2123
+ data.sources[ id ] = parseSource( child );
2124
+ break;
2125
+
2126
+ case 'vertices':
2127
+ // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
2128
+ data.vertices = parseGeometryVertices( child );
2129
+ break;
2130
+
2131
+ case 'polygons':
2132
+ console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
2133
+ break;
2134
+
2135
+ case 'lines':
2136
+ case 'linestrips':
2137
+ case 'polylist':
2138
+ case 'triangles':
2139
+ data.primitives.push( parseGeometryPrimitive( child ) );
2140
+ break;
2141
+
2142
+ default:
2143
+ console.log( child );
2144
+
2145
+ }
2146
+
2147
+ }
2148
+
2149
+ library.geometries[ xml.getAttribute( 'id' ) ] = data;
2150
+
2151
+ }
2152
+
2153
+ function parseSource( xml ) {
2154
+
2155
+ const data = {
2156
+ array: [],
2157
+ stride: 3
2158
+ };
2159
+
2160
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2161
+
2162
+ const child = xml.childNodes[ i ];
2163
+
2164
+ if ( child.nodeType !== 1 ) continue;
2165
+
2166
+ switch ( child.nodeName ) {
2167
+
2168
+ case 'float_array':
2169
+ data.array = parseFloats( child.textContent );
2170
+ break;
2171
+
2172
+ case 'Name_array':
2173
+ data.array = parseStrings( child.textContent );
2174
+ break;
2175
+
2176
+ case 'technique_common':
2177
+ const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
2178
+
2179
+ if ( accessor !== undefined ) {
2180
+
2181
+ data.stride = parseInt( accessor.getAttribute( 'stride' ) );
2182
+
2183
+ }
2184
+
2185
+ break;
2186
+
2187
+ }
2188
+
2189
+ }
2190
+
2191
+ return data;
2192
+
2193
+ }
2194
+
2195
+ function parseGeometryVertices( xml ) {
2196
+
2197
+ const data = {};
2198
+
2199
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2200
+
2201
+ const child = xml.childNodes[ i ];
2202
+
2203
+ if ( child.nodeType !== 1 ) continue;
2204
+
2205
+ data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
2206
+
2207
+ }
2208
+
2209
+ return data;
2210
+
2211
+ }
2212
+
2213
+ function parseGeometryPrimitive( xml ) {
2214
+
2215
+ const primitive = {
2216
+ type: xml.nodeName,
2217
+ material: xml.getAttribute( 'material' ),
2218
+ count: parseInt( xml.getAttribute( 'count' ) ),
2219
+ inputs: {},
2220
+ stride: 0,
2221
+ hasUV: false
2222
+ };
2223
+
2224
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
2225
+
2226
+ const child = xml.childNodes[ i ];
2227
+
2228
+ if ( child.nodeType !== 1 ) continue;
2229
+
2230
+ switch ( child.nodeName ) {
2231
+
2232
+ case 'input':
2233
+ const id = parseId( child.getAttribute( 'source' ) );
2234
+ const semantic = child.getAttribute( 'semantic' );
2235
+ const offset = parseInt( child.getAttribute( 'offset' ) );
2236
+ const set = parseInt( child.getAttribute( 'set' ) );
2237
+ const inputname = ( set > 0 ? semantic + set : semantic );
2238
+ primitive.inputs[ inputname ] = { id: id, offset: offset };
2239
+ primitive.stride = Math.max( primitive.stride, offset + 1 );
2240
+ if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
2241
+ break;
2242
+
2243
+ case 'vcount':
2244
+ primitive.vcount = parseInts( child.textContent );
2245
+ break;
2246
+
2247
+ case 'p':
2248
+ primitive.p = parseInts( child.textContent );
2249
+ break;
2250
+
2251
+ }
2252
+
2253
+ }
2254
+
2255
+ return primitive;
2256
+
2257
+ }
2258
+
2259
+ function groupPrimitives( primitives ) {
2260
+
2261
+ const build = {};
2262
+
2263
+ for ( let i = 0; i < primitives.length; i ++ ) {
2264
+
2265
+ const primitive = primitives[ i ];
2266
+
2267
+ if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
2268
+
2269
+ build[ primitive.type ].push( primitive );
2270
+
2271
+ }
2272
+
2273
+ return build;
2274
+
2275
+ }
2276
+
2277
+ function checkUVCoordinates( primitives ) {
2278
+
2279
+ let count = 0;
2280
+
2281
+ for ( let i = 0, l = primitives.length; i < l; i ++ ) {
2282
+
2283
+ const primitive = primitives[ i ];
2284
+
2285
+ if ( primitive.hasUV === true ) {
2286
+
2287
+ count ++;
2288
+
2289
+ }
2290
+
2291
+ }
2292
+
2293
+ if ( count > 0 && count < primitives.length ) {
2294
+
2295
+ primitives.uvsNeedsFix = true;
2296
+
2297
+ }
2298
+
2299
+ }
2300
+
2301
+ function buildGeometry( data ) {
2302
+
2303
+ const build = {};
2304
+
2305
+ const sources = data.sources;
2306
+ const vertices = data.vertices;
2307
+ const primitives = data.primitives;
2308
+
2309
+ if ( primitives.length === 0 ) return {};
2310
+
2311
+ // our goal is to create one buffer geometry for a single type of primitives
2312
+ // first, we group all primitives by their type
2313
+
2314
+ const groupedPrimitives = groupPrimitives( primitives );
2315
+
2316
+ for ( const type in groupedPrimitives ) {
2317
+
2318
+ const primitiveType = groupedPrimitives[ type ];
2319
+
2320
+ // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
2321
+
2322
+ checkUVCoordinates( primitiveType );
2323
+
2324
+ // third, create a buffer geometry for each type of primitives
2325
+
2326
+ build[ type ] = buildGeometryType( primitiveType, sources, vertices );
2327
+
2328
+ }
2329
+
2330
+ return build;
2331
+
2332
+ }
2333
+
2334
+ function buildGeometryType( primitives, sources, vertices ) {
2335
+
2336
+ const build = {};
2337
+
2338
+ const position = { array: [], stride: 0 };
2339
+ const normal = { array: [], stride: 0 };
2340
+ const uv = { array: [], stride: 0 };
2341
+ const uv2 = { array: [], stride: 0 };
2342
+ const color = { array: [], stride: 0 };
2343
+
2344
+ const skinIndex = { array: [], stride: 4 };
2345
+ const skinWeight = { array: [], stride: 4 };
2346
+
2347
+ const geometry = new BufferGeometry();
2348
+
2349
+ const materialKeys = [];
2350
+
2351
+ let start = 0;
2352
+
2353
+ for ( let p = 0; p < primitives.length; p ++ ) {
2354
+
2355
+ const primitive = primitives[ p ];
2356
+ const inputs = primitive.inputs;
2357
+
2358
+ // groups
2359
+
2360
+ let count = 0;
2361
+
2362
+ switch ( primitive.type ) {
2363
+
2364
+ case 'lines':
2365
+ case 'linestrips':
2366
+ count = primitive.count * 2;
2367
+ break;
2368
+
2369
+ case 'triangles':
2370
+ count = primitive.count * 3;
2371
+ break;
2372
+
2373
+ case 'polylist':
2374
+
2375
+ for ( let g = 0; g < primitive.count; g ++ ) {
2376
+
2377
+ const vc = primitive.vcount[ g ];
2378
+
2379
+ switch ( vc ) {
2380
+
2381
+ case 3:
2382
+ count += 3; // single triangle
2383
+ break;
2384
+
2385
+ case 4:
2386
+ count += 6; // quad, subdivided into two triangles
2387
+ break;
2388
+
2389
+ default:
2390
+ count += ( vc - 2 ) * 3; // polylist with more than four vertices
2391
+ break;
2392
+
2393
+ }
2394
+
2395
+ }
2396
+
2397
+ break;
2398
+
2399
+ default:
2400
+ console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
2401
+
2402
+ }
2403
+
2404
+ geometry.addGroup( start, count, p );
2405
+ start += count;
2406
+
2407
+ // material
2408
+
2409
+ if ( primitive.material ) {
2410
+
2411
+ materialKeys.push( primitive.material );
2412
+
2413
+ }
2414
+
2415
+ // geometry data
2416
+
2417
+ for ( const name in inputs ) {
2418
+
2419
+ const input = inputs[ name ];
2420
+
2421
+ switch ( name ) {
2422
+
2423
+ case 'VERTEX':
2424
+ for ( const key in vertices ) {
2425
+
2426
+ const id = vertices[ key ];
2427
+
2428
+ switch ( key ) {
2429
+
2430
+ case 'POSITION':
2431
+ const prevLength = position.array.length;
2432
+ buildGeometryData( primitive, sources[ id ], input.offset, position.array );
2433
+ position.stride = sources[ id ].stride;
2434
+
2435
+ if ( sources.skinWeights && sources.skinIndices ) {
2436
+
2437
+ buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
2438
+ buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
2439
+
2440
+ }
2441
+
2442
+ // see #3803
2443
+
2444
+ if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
2445
+
2446
+ const count = ( position.array.length - prevLength ) / position.stride;
2447
+
2448
+ for ( let i = 0; i < count; i ++ ) {
2449
+
2450
+ // fill missing uv coordinates
2451
+
2452
+ uv.array.push( 0, 0 );
2453
+
2454
+ }
2455
+
2456
+ }
2457
+
2458
+ break;
2459
+
2460
+ case 'NORMAL':
2461
+ buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
2462
+ normal.stride = sources[ id ].stride;
2463
+ break;
2464
+
2465
+ case 'COLOR':
2466
+ buildGeometryData( primitive, sources[ id ], input.offset, color.array );
2467
+ color.stride = sources[ id ].stride;
2468
+ break;
2469
+
2470
+ case 'TEXCOORD':
2471
+ buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
2472
+ uv.stride = sources[ id ].stride;
2473
+ break;
2474
+
2475
+ case 'TEXCOORD1':
2476
+ buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
2477
+ uv.stride = sources[ id ].stride;
2478
+ break;
2479
+
2480
+ default:
2481
+ console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
2482
+
2483
+ }
2484
+
2485
+ }
2486
+
2487
+ break;
2488
+
2489
+ case 'NORMAL':
2490
+ buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
2491
+ normal.stride = sources[ input.id ].stride;
2492
+ break;
2493
+
2494
+ case 'COLOR':
2495
+ buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
2496
+ color.stride = sources[ input.id ].stride;
2497
+ break;
2498
+
2499
+ case 'TEXCOORD':
2500
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
2501
+ uv.stride = sources[ input.id ].stride;
2502
+ break;
2503
+
2504
+ case 'TEXCOORD1':
2505
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
2506
+ uv2.stride = sources[ input.id ].stride;
2507
+ break;
2508
+
2509
+ }
2510
+
2511
+ }
2512
+
2513
+ }
2514
+
2515
+ // build geometry
2516
+
2517
+ if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
2518
+ if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
2519
+ if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
2520
+ if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
2521
+ if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
2522
+
2523
+ if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
2524
+ if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
2525
+
2526
+ build.data = geometry;
2527
+ build.type = primitives[ 0 ].type;
2528
+ build.materialKeys = materialKeys;
2529
+
2530
+ return build;
2531
+
2532
+ }
2533
+
2534
+ function buildGeometryData( primitive, source, offset, array, isColor = false ) {
2535
+
2536
+ const indices = primitive.p;
2537
+ const stride = primitive.stride;
2538
+ const vcount = primitive.vcount;
2539
+
2540
+ function pushVector( i ) {
2541
+
2542
+ let index = indices[ i + offset ] * sourceStride;
2543
+ const length = index + sourceStride;
2544
+
2545
+ for ( ; index < length; index ++ ) {
2546
+
2547
+ array.push( sourceArray[ index ] );
2548
+
2549
+ }
2550
+
2551
+ if ( isColor ) {
2552
+
2553
+ // convert the vertex colors from srgb to linear if present
2554
+ const startIndex = array.length - sourceStride - 1;
2555
+ tempColor.setRGB(
2556
+ array[ startIndex + 0 ],
2557
+ array[ startIndex + 1 ],
2558
+ array[ startIndex + 2 ]
2559
+ ).convertSRGBToLinear();
2560
+
2561
+ array[ startIndex + 0 ] = tempColor.r;
2562
+ array[ startIndex + 1 ] = tempColor.g;
2563
+ array[ startIndex + 2 ] = tempColor.b;
2564
+
2565
+ }
2566
+
2567
+ }
2568
+
2569
+ const sourceArray = source.array;
2570
+ const sourceStride = source.stride;
2571
+
2572
+ if ( primitive.vcount !== undefined ) {
2573
+
2574
+ let index = 0;
2575
+
2576
+ for ( let i = 0, l = vcount.length; i < l; i ++ ) {
2577
+
2578
+ const count = vcount[ i ];
2579
+
2580
+ if ( count === 4 ) {
2581
+
2582
+ const a = index + stride * 0;
2583
+ const b = index + stride * 1;
2584
+ const c = index + stride * 2;
2585
+ const d = index + stride * 3;
2586
+
2587
+ pushVector( a ); pushVector( b ); pushVector( d );
2588
+ pushVector( b ); pushVector( c ); pushVector( d );
2589
+
2590
+ } else if ( count === 3 ) {
2591
+
2592
+ const a = index + stride * 0;
2593
+ const b = index + stride * 1;
2594
+ const c = index + stride * 2;
2595
+
2596
+ pushVector( a ); pushVector( b ); pushVector( c );
2597
+
2598
+ } else if ( count > 4 ) {
2599
+
2600
+ for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
2601
+
2602
+ const a = index + stride * 0;
2603
+ const b = index + stride * k;
2604
+ const c = index + stride * ( k + 1 );
2605
+
2606
+ pushVector( a ); pushVector( b ); pushVector( c );
2607
+
2608
+ }
2609
+
2610
+ }
2611
+
2612
+ index += stride * count;
2613
+
2614
+ }
2615
+
2616
+ } else {
2617
+
2618
+ for ( let i = 0, l = indices.length; i < l; i += stride ) {
2619
+
2620
+ pushVector( i );
2621
+
2622
+ }
2623
+
2624
+ }
2625
+
2626
+ }
2627
+
2628
+ function getGeometry( id ) {
2629
+
2630
+ return getBuild( library.geometries[ id ], buildGeometry );
2631
+
2632
+ }
2633
+
2634
+ // kinematics
2635
+
2636
+ function parseKinematicsModel( xml ) {
2637
+
2638
+ const data = {
2639
+ name: xml.getAttribute( 'name' ) || '',
2640
+ joints: {},
2641
+ links: []
2642
+ };
2643
+
2644
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2645
+
2646
+ const child = xml.childNodes[ i ];
2647
+
2648
+ if ( child.nodeType !== 1 ) continue;
2649
+
2650
+ switch ( child.nodeName ) {
2651
+
2652
+ case 'technique_common':
2653
+ parseKinematicsTechniqueCommon( child, data );
2654
+ break;
2655
+
2656
+ }
2657
+
2658
+ }
2659
+
2660
+ library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
2661
+
2662
+ }
2663
+
2664
+ function buildKinematicsModel( data ) {
2665
+
2666
+ if ( data.build !== undefined ) return data.build;
2667
+
2668
+ return data;
2669
+
2670
+ }
2671
+
2672
+ function getKinematicsModel( id ) {
2673
+
2674
+ return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
2675
+
2676
+ }
2677
+
2678
+ function parseKinematicsTechniqueCommon( xml, data ) {
2679
+
2680
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2681
+
2682
+ const child = xml.childNodes[ i ];
2683
+
2684
+ if ( child.nodeType !== 1 ) continue;
2685
+
2686
+ switch ( child.nodeName ) {
2687
+
2688
+ case 'joint':
2689
+ data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
2690
+ break;
2691
+
2692
+ case 'link':
2693
+ data.links.push( parseKinematicsLink( child ) );
2694
+ break;
2695
+
2696
+ }
2697
+
2698
+ }
2699
+
2700
+ }
2701
+
2702
+ function parseKinematicsJoint( xml ) {
2703
+
2704
+ let data;
2705
+
2706
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2707
+
2708
+ const child = xml.childNodes[ i ];
2709
+
2710
+ if ( child.nodeType !== 1 ) continue;
2711
+
2712
+ switch ( child.nodeName ) {
2713
+
2714
+ case 'prismatic':
2715
+ case 'revolute':
2716
+ data = parseKinematicsJointParameter( child );
2717
+ break;
2718
+
2719
+ }
2720
+
2721
+ }
2722
+
2723
+ return data;
2724
+
2725
+ }
2726
+
2727
+ function parseKinematicsJointParameter( xml ) {
2728
+
2729
+ const data = {
2730
+ sid: xml.getAttribute( 'sid' ),
2731
+ name: xml.getAttribute( 'name' ) || '',
2732
+ axis: new Vector3(),
2733
+ limits: {
2734
+ min: 0,
2735
+ max: 0
2736
+ },
2737
+ type: xml.nodeName,
2738
+ static: false,
2739
+ zeroPosition: 0,
2740
+ middlePosition: 0
2741
+ };
2742
+
2743
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2744
+
2745
+ const child = xml.childNodes[ i ];
2746
+
2747
+ if ( child.nodeType !== 1 ) continue;
2748
+
2749
+ switch ( child.nodeName ) {
2750
+
2751
+ case 'axis':
2752
+ const array = parseFloats( child.textContent );
2753
+ data.axis.fromArray( array );
2754
+ break;
2755
+ case 'limits':
2756
+ const max = child.getElementsByTagName( 'max' )[ 0 ];
2757
+ const min = child.getElementsByTagName( 'min' )[ 0 ];
2758
+
2759
+ data.limits.max = parseFloat( max.textContent );
2760
+ data.limits.min = parseFloat( min.textContent );
2761
+ break;
2762
+
2763
+ }
2764
+
2765
+ }
2766
+
2767
+ // if min is equal to or greater than max, consider the joint static
2768
+
2769
+ if ( data.limits.min >= data.limits.max ) {
2770
+
2771
+ data.static = true;
2772
+
2773
+ }
2774
+
2775
+ // calculate middle position
2776
+
2777
+ data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
2778
+
2779
+ return data;
2780
+
2781
+ }
2782
+
2783
+ function parseKinematicsLink( xml ) {
2784
+
2785
+ const data = {
2786
+ sid: xml.getAttribute( 'sid' ),
2787
+ name: xml.getAttribute( 'name' ) || '',
2788
+ attachments: [],
2789
+ transforms: []
2790
+ };
2791
+
2792
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2793
+
2794
+ const child = xml.childNodes[ i ];
2795
+
2796
+ if ( child.nodeType !== 1 ) continue;
2797
+
2798
+ switch ( child.nodeName ) {
2799
+
2800
+ case 'attachment_full':
2801
+ data.attachments.push( parseKinematicsAttachment( child ) );
2802
+ break;
2803
+
2804
+ case 'matrix':
2805
+ case 'translate':
2806
+ case 'rotate':
2807
+ data.transforms.push( parseKinematicsTransform( child ) );
2808
+ break;
2809
+
2810
+ }
2811
+
2812
+ }
2813
+
2814
+ return data;
2815
+
2816
+ }
2817
+
2818
+ function parseKinematicsAttachment( xml ) {
2819
+
2820
+ const data = {
2821
+ joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
2822
+ transforms: [],
2823
+ links: []
2824
+ };
2825
+
2826
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2827
+
2828
+ const child = xml.childNodes[ i ];
2829
+
2830
+ if ( child.nodeType !== 1 ) continue;
2831
+
2832
+ switch ( child.nodeName ) {
2833
+
2834
+ case 'link':
2835
+ data.links.push( parseKinematicsLink( child ) );
2836
+ break;
2837
+
2838
+ case 'matrix':
2839
+ case 'translate':
2840
+ case 'rotate':
2841
+ data.transforms.push( parseKinematicsTransform( child ) );
2842
+ break;
2843
+
2844
+ }
2845
+
2846
+ }
2847
+
2848
+ return data;
2849
+
2850
+ }
2851
+
2852
+ function parseKinematicsTransform( xml ) {
2853
+
2854
+ const data = {
2855
+ type: xml.nodeName
2856
+ };
2857
+
2858
+ const array = parseFloats( xml.textContent );
2859
+
2860
+ switch ( data.type ) {
2861
+
2862
+ case 'matrix':
2863
+ data.obj = new Matrix4();
2864
+ data.obj.fromArray( array ).transpose();
2865
+ break;
2866
+
2867
+ case 'translate':
2868
+ data.obj = new Vector3();
2869
+ data.obj.fromArray( array );
2870
+ break;
2871
+
2872
+ case 'rotate':
2873
+ data.obj = new Vector3();
2874
+ data.obj.fromArray( array );
2875
+ data.angle = MathUtils.degToRad( array[ 3 ] );
2876
+ break;
2877
+
2878
+ }
2879
+
2880
+ return data;
2881
+
2882
+ }
2883
+
2884
+ // physics
2885
+
2886
+ function parsePhysicsModel( xml ) {
2887
+
2888
+ const data = {
2889
+ name: xml.getAttribute( 'name' ) || '',
2890
+ rigidBodies: {}
2891
+ };
2892
+
2893
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2894
+
2895
+ const child = xml.childNodes[ i ];
2896
+
2897
+ if ( child.nodeType !== 1 ) continue;
2898
+
2899
+ switch ( child.nodeName ) {
2900
+
2901
+ case 'rigid_body':
2902
+ data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
2903
+ parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
2904
+ break;
2905
+
2906
+ }
2907
+
2908
+ }
2909
+
2910
+ library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
2911
+
2912
+ }
2913
+
2914
+ function parsePhysicsRigidBody( xml, data ) {
2915
+
2916
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2917
+
2918
+ const child = xml.childNodes[ i ];
2919
+
2920
+ if ( child.nodeType !== 1 ) continue;
2921
+
2922
+ switch ( child.nodeName ) {
2923
+
2924
+ case 'technique_common':
2925
+ parsePhysicsTechniqueCommon( child, data );
2926
+ break;
2927
+
2928
+ }
2929
+
2930
+ }
2931
+
2932
+ }
2933
+
2934
+ function parsePhysicsTechniqueCommon( xml, data ) {
2935
+
2936
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2937
+
2938
+ const child = xml.childNodes[ i ];
2939
+
2940
+ if ( child.nodeType !== 1 ) continue;
2941
+
2942
+ switch ( child.nodeName ) {
2943
+
2944
+ case 'inertia':
2945
+ data.inertia = parseFloats( child.textContent );
2946
+ break;
2947
+
2948
+ case 'mass':
2949
+ data.mass = parseFloats( child.textContent )[ 0 ];
2950
+ break;
2951
+
2952
+ }
2953
+
2954
+ }
2955
+
2956
+ }
2957
+
2958
+ // scene
2959
+
2960
+ function parseKinematicsScene( xml ) {
2961
+
2962
+ const data = {
2963
+ bindJointAxis: []
2964
+ };
2965
+
2966
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2967
+
2968
+ const child = xml.childNodes[ i ];
2969
+
2970
+ if ( child.nodeType !== 1 ) continue;
2971
+
2972
+ switch ( child.nodeName ) {
2973
+
2974
+ case 'bind_joint_axis':
2975
+ data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
2976
+ break;
2977
+
2978
+ }
2979
+
2980
+ }
2981
+
2982
+ library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
2983
+
2984
+ }
2985
+
2986
+ function parseKinematicsBindJointAxis( xml ) {
2987
+
2988
+ const data = {
2989
+ target: xml.getAttribute( 'target' ).split( '/' ).pop()
2990
+ };
2991
+
2992
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2993
+
2994
+ const child = xml.childNodes[ i ];
2995
+
2996
+ if ( child.nodeType !== 1 ) continue;
2997
+
2998
+ switch ( child.nodeName ) {
2999
+
3000
+ case 'axis':
3001
+ const param = child.getElementsByTagName( 'param' )[ 0 ];
3002
+ data.axis = param.textContent;
3003
+ const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
3004
+ data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
3005
+ break;
3006
+
3007
+ }
3008
+
3009
+ }
3010
+
3011
+ return data;
3012
+
3013
+ }
3014
+
3015
+ function buildKinematicsScene( data ) {
3016
+
3017
+ if ( data.build !== undefined ) return data.build;
3018
+
3019
+ return data;
3020
+
3021
+ }
3022
+
3023
+ function getKinematicsScene( id ) {
3024
+
3025
+ return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
3026
+
3027
+ }
3028
+
3029
+ function setupKinematics() {
3030
+
3031
+ const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
3032
+ const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
3033
+ const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
3034
+
3035
+ if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
3036
+
3037
+ const kinematicsModel = getKinematicsModel( kinematicsModelId );
3038
+ const kinematicsScene = getKinematicsScene( kinematicsSceneId );
3039
+ const visualScene = getVisualScene( visualSceneId );
3040
+
3041
+ const bindJointAxis = kinematicsScene.bindJointAxis;
3042
+ const jointMap = {};
3043
+
3044
+ for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
3045
+
3046
+ const axis = bindJointAxis[ i ];
3047
+
3048
+ // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
3049
+
3050
+ const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
3051
+
3052
+ if ( targetElement ) {
3053
+
3054
+ // get the parent of the transform element
3055
+
3056
+ const parentVisualElement = targetElement.parentElement;
3057
+
3058
+ // connect the joint of the kinematics model with the element in the visual scene
3059
+
3060
+ connect( axis.jointIndex, parentVisualElement );
3061
+
3062
+ }
3063
+
3064
+ }
3065
+
3066
+ function connect( jointIndex, visualElement ) {
3067
+
3068
+ const visualElementName = visualElement.getAttribute( 'name' );
3069
+ const joint = kinematicsModel.joints[ jointIndex ];
3070
+
3071
+ visualScene.traverse( function ( object ) {
3072
+
3073
+ if ( object.name === visualElementName ) {
3074
+
3075
+ jointMap[ jointIndex ] = {
3076
+ object: object,
3077
+ transforms: buildTransformList( visualElement ),
3078
+ joint: joint,
3079
+ position: joint.zeroPosition
3080
+ };
3081
+
3082
+ }
3083
+
3084
+ } );
3085
+
3086
+ }
3087
+
3088
+ const m0 = new Matrix4();
3089
+
3090
+ kinematics = {
3091
+
3092
+ joints: kinematicsModel && kinematicsModel.joints,
3093
+
3094
+ getJointValue: function ( jointIndex ) {
3095
+
3096
+ const jointData = jointMap[ jointIndex ];
3097
+
3098
+ if ( jointData ) {
3099
+
3100
+ return jointData.position;
3101
+
3102
+ } else {
3103
+
3104
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
3105
+
3106
+ }
3107
+
3108
+ },
3109
+
3110
+ setJointValue: function ( jointIndex, value ) {
3111
+
3112
+ const jointData = jointMap[ jointIndex ];
3113
+
3114
+ if ( jointData ) {
3115
+
3116
+ const joint = jointData.joint;
3117
+
3118
+ if ( value > joint.limits.max || value < joint.limits.min ) {
3119
+
3120
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
3121
+
3122
+ } else if ( joint.static ) {
3123
+
3124
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
3125
+
3126
+ } else {
3127
+
3128
+ const object = jointData.object;
3129
+ const axis = joint.axis;
3130
+ const transforms = jointData.transforms;
3131
+
3132
+ matrix.identity();
3133
+
3134
+ // each update, we have to apply all transforms in the correct order
3135
+
3136
+ for ( let i = 0; i < transforms.length; i ++ ) {
3137
+
3138
+ const transform = transforms[ i ];
3139
+
3140
+ // if there is a connection of the transform node with a joint, apply the joint value
3141
+
3142
+ if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
3143
+
3144
+ switch ( joint.type ) {
3145
+
3146
+ case 'revolute':
3147
+ matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
3148
+ break;
3149
+
3150
+ case 'prismatic':
3151
+ matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
3152
+ break;
3153
+
3154
+ default:
3155
+ console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
3156
+ break;
3157
+
3158
+ }
3159
+
3160
+ } else {
3161
+
3162
+ switch ( transform.type ) {
3163
+
3164
+ case 'matrix':
3165
+ matrix.multiply( transform.obj );
3166
+ break;
3167
+
3168
+ case 'translate':
3169
+ matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
3170
+ break;
3171
+
3172
+ case 'scale':
3173
+ matrix.scale( transform.obj );
3174
+ break;
3175
+
3176
+ case 'rotate':
3177
+ matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
3178
+ break;
3179
+
3180
+ }
3181
+
3182
+ }
3183
+
3184
+ }
3185
+
3186
+ object.matrix.copy( matrix );
3187
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
3188
+
3189
+ jointMap[ jointIndex ].position = value;
3190
+
3191
+ }
3192
+
3193
+ } else {
3194
+
3195
+ console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
3196
+
3197
+ }
3198
+
3199
+ }
3200
+
3201
+ };
3202
+
3203
+ }
3204
+
3205
+ function buildTransformList( node ) {
3206
+
3207
+ const transforms = [];
3208
+
3209
+ const xml = collada.querySelector( '[id="' + node.id + '"]' );
3210
+
3211
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3212
+
3213
+ const child = xml.childNodes[ i ];
3214
+
3215
+ if ( child.nodeType !== 1 ) continue;
3216
+
3217
+ let array, vector;
3218
+
3219
+ switch ( child.nodeName ) {
3220
+
3221
+ case 'matrix':
3222
+ array = parseFloats( child.textContent );
3223
+ const matrix = new Matrix4().fromArray( array ).transpose();
3224
+ transforms.push( {
3225
+ sid: child.getAttribute( 'sid' ),
3226
+ type: child.nodeName,
3227
+ obj: matrix
3228
+ } );
3229
+ break;
3230
+
3231
+ case 'translate':
3232
+ case 'scale':
3233
+ array = parseFloats( child.textContent );
3234
+ vector = new Vector3().fromArray( array );
3235
+ transforms.push( {
3236
+ sid: child.getAttribute( 'sid' ),
3237
+ type: child.nodeName,
3238
+ obj: vector
3239
+ } );
3240
+ break;
3241
+
3242
+ case 'rotate':
3243
+ array = parseFloats( child.textContent );
3244
+ vector = new Vector3().fromArray( array );
3245
+ const angle = MathUtils.degToRad( array[ 3 ] );
3246
+ transforms.push( {
3247
+ sid: child.getAttribute( 'sid' ),
3248
+ type: child.nodeName,
3249
+ obj: vector,
3250
+ angle: angle
3251
+ } );
3252
+ break;
3253
+
3254
+ }
3255
+
3256
+ }
3257
+
3258
+ return transforms;
3259
+
3260
+ }
3261
+
3262
+ // nodes
3263
+
3264
+ function prepareNodes( xml ) {
3265
+
3266
+ const elements = xml.getElementsByTagName( 'node' );
3267
+
3268
+ // ensure all node elements have id attributes
3269
+
3270
+ for ( let i = 0; i < elements.length; i ++ ) {
3271
+
3272
+ const element = elements[ i ];
3273
+
3274
+ if ( element.hasAttribute( 'id' ) === false ) {
3275
+
3276
+ element.setAttribute( 'id', generateId() );
3277
+
3278
+ }
3279
+
3280
+ }
3281
+
3282
+ }
3283
+
3284
+ const matrix = new Matrix4();
3285
+ const vector = new Vector3();
3286
+
3287
+ function parseNode( xml ) {
3288
+
3289
+ const data = {
3290
+ name: xml.getAttribute( 'name' ) || '',
3291
+ type: xml.getAttribute( 'type' ),
3292
+ id: xml.getAttribute( 'id' ),
3293
+ sid: xml.getAttribute( 'sid' ),
3294
+ matrix: new Matrix4(),
3295
+ nodes: [],
3296
+ instanceCameras: [],
3297
+ instanceControllers: [],
3298
+ instanceLights: [],
3299
+ instanceGeometries: [],
3300
+ instanceNodes: [],
3301
+ transforms: {}
3302
+ };
3303
+
3304
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3305
+
3306
+ const child = xml.childNodes[ i ];
3307
+
3308
+ if ( child.nodeType !== 1 ) continue;
3309
+
3310
+ let array;
3311
+
3312
+ switch ( child.nodeName ) {
3313
+
3314
+ case 'node':
3315
+ data.nodes.push( child.getAttribute( 'id' ) );
3316
+ parseNode( child );
3317
+ break;
3318
+
3319
+ case 'instance_camera':
3320
+ data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
3321
+ break;
3322
+
3323
+ case 'instance_controller':
3324
+ data.instanceControllers.push( parseNodeInstance( child ) );
3325
+ break;
3326
+
3327
+ case 'instance_light':
3328
+ data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
3329
+ break;
3330
+
3331
+ case 'instance_geometry':
3332
+ data.instanceGeometries.push( parseNodeInstance( child ) );
3333
+ break;
3334
+
3335
+ case 'instance_node':
3336
+ data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
3337
+ break;
3338
+
3339
+ case 'matrix':
3340
+ array = parseFloats( child.textContent );
3341
+ data.matrix.multiply( matrix.fromArray( array ).transpose() );
3342
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3343
+ break;
3344
+
3345
+ case 'translate':
3346
+ array = parseFloats( child.textContent );
3347
+ vector.fromArray( array );
3348
+ data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
3349
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3350
+ break;
3351
+
3352
+ case 'rotate':
3353
+ array = parseFloats( child.textContent );
3354
+ const angle = MathUtils.degToRad( array[ 3 ] );
3355
+ data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
3356
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3357
+ break;
3358
+
3359
+ case 'scale':
3360
+ array = parseFloats( child.textContent );
3361
+ data.matrix.scale( vector.fromArray( array ) );
3362
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3363
+ break;
3364
+
3365
+ case 'extra':
3366
+ break;
3367
+
3368
+ default:
3369
+ console.log( child );
3370
+
3371
+ }
3372
+
3373
+ }
3374
+
3375
+ if ( hasNode( data.id ) ) {
3376
+
3377
+ console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
3378
+
3379
+ } else {
3380
+
3381
+ library.nodes[ data.id ] = data;
3382
+
3383
+ }
3384
+
3385
+ return data;
3386
+
3387
+ }
3388
+
3389
+ function parseNodeInstance( xml ) {
3390
+
3391
+ const data = {
3392
+ id: parseId( xml.getAttribute( 'url' ) ),
3393
+ materials: {},
3394
+ skeletons: []
3395
+ };
3396
+
3397
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3398
+
3399
+ const child = xml.childNodes[ i ];
3400
+
3401
+ switch ( child.nodeName ) {
3402
+
3403
+ case 'bind_material':
3404
+ const instances = child.getElementsByTagName( 'instance_material' );
3405
+
3406
+ for ( let j = 0; j < instances.length; j ++ ) {
3407
+
3408
+ const instance = instances[ j ];
3409
+ const symbol = instance.getAttribute( 'symbol' );
3410
+ const target = instance.getAttribute( 'target' );
3411
+
3412
+ data.materials[ symbol ] = parseId( target );
3413
+
3414
+ }
3415
+
3416
+ break;
3417
+
3418
+ case 'skeleton':
3419
+ data.skeletons.push( parseId( child.textContent ) );
3420
+ break;
3421
+
3422
+ default:
3423
+ break;
3424
+
3425
+ }
3426
+
3427
+ }
3428
+
3429
+ return data;
3430
+
3431
+ }
3432
+
3433
+ function buildSkeleton( skeletons, joints ) {
3434
+
3435
+ const boneData = [];
3436
+ const sortedBoneData = [];
3437
+
3438
+ let i, j, data;
3439
+
3440
+ // a skeleton can have multiple root bones. collada expresses this
3441
+ // situtation with multiple "skeleton" tags per controller instance
3442
+
3443
+ for ( i = 0; i < skeletons.length; i ++ ) {
3444
+
3445
+ const skeleton = skeletons[ i ];
3446
+
3447
+ let root;
3448
+
3449
+ if ( hasNode( skeleton ) ) {
3450
+
3451
+ root = getNode( skeleton );
3452
+ buildBoneHierarchy( root, joints, boneData );
3453
+
3454
+ } else if ( hasVisualScene( skeleton ) ) {
3455
+
3456
+ // handle case where the skeleton refers to the visual scene (#13335)
3457
+
3458
+ const visualScene = library.visualScenes[ skeleton ];
3459
+ const children = visualScene.children;
3460
+
3461
+ for ( let j = 0; j < children.length; j ++ ) {
3462
+
3463
+ const child = children[ j ];
3464
+
3465
+ if ( child.type === 'JOINT' ) {
3466
+
3467
+ const root = getNode( child.id );
3468
+ buildBoneHierarchy( root, joints, boneData );
3469
+
3470
+ }
3471
+
3472
+ }
3473
+
3474
+ } else {
3475
+
3476
+ console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
3477
+
3478
+ }
3479
+
3480
+ }
3481
+
3482
+ // sort bone data (the order is defined in the corresponding controller)
3483
+
3484
+ for ( i = 0; i < joints.length; i ++ ) {
3485
+
3486
+ for ( j = 0; j < boneData.length; j ++ ) {
3487
+
3488
+ data = boneData[ j ];
3489
+
3490
+ if ( data.bone.name === joints[ i ].name ) {
3491
+
3492
+ sortedBoneData[ i ] = data;
3493
+ data.processed = true;
3494
+ break;
3495
+
3496
+ }
3497
+
3498
+ }
3499
+
3500
+ }
3501
+
3502
+ // add unprocessed bone data at the end of the list
3503
+
3504
+ for ( i = 0; i < boneData.length; i ++ ) {
3505
+
3506
+ data = boneData[ i ];
3507
+
3508
+ if ( data.processed === false ) {
3509
+
3510
+ sortedBoneData.push( data );
3511
+ data.processed = true;
3512
+
3513
+ }
3514
+
3515
+ }
3516
+
3517
+ // setup arrays for skeleton creation
3518
+
3519
+ const bones = [];
3520
+ const boneInverses = [];
3521
+
3522
+ for ( i = 0; i < sortedBoneData.length; i ++ ) {
3523
+
3524
+ data = sortedBoneData[ i ];
3525
+
3526
+ bones.push( data.bone );
3527
+ boneInverses.push( data.boneInverse );
3528
+
3529
+ }
3530
+
3531
+ return new Skeleton( bones, boneInverses );
3532
+
3533
+ }
3534
+
3535
+ function buildBoneHierarchy( root, joints, boneData ) {
3536
+
3537
+ // setup bone data from visual scene
3538
+
3539
+ root.traverse( function ( object ) {
3540
+
3541
+ if ( object.isBone === true ) {
3542
+
3543
+ let boneInverse;
3544
+
3545
+ // retrieve the boneInverse from the controller data
3546
+
3547
+ for ( let i = 0; i < joints.length; i ++ ) {
3548
+
3549
+ const joint = joints[ i ];
3550
+
3551
+ if ( joint.name === object.name ) {
3552
+
3553
+ boneInverse = joint.boneInverse;
3554
+ break;
3555
+
3556
+ }
3557
+
3558
+ }
3559
+
3560
+ if ( boneInverse === undefined ) {
3561
+
3562
+ // Unfortunately, there can be joints in the visual scene that are not part of the
3563
+ // corresponding controller. In this case, we have to create a dummy boneInverse matrix
3564
+ // for the respective bone. This bone won't affect any vertices, because there are no skin indices
3565
+ // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
3566
+ // ensure a correct animation of the model.
3567
+
3568
+ boneInverse = new Matrix4();
3569
+
3570
+ }
3571
+
3572
+ boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
3573
+
3574
+ }
3575
+
3576
+ } );
3577
+
3578
+ }
3579
+
3580
+ function buildNode( data ) {
3581
+
3582
+ const objects = [];
3583
+
3584
+ const matrix = data.matrix;
3585
+ const nodes = data.nodes;
3586
+ const type = data.type;
3587
+ const instanceCameras = data.instanceCameras;
3588
+ const instanceControllers = data.instanceControllers;
3589
+ const instanceLights = data.instanceLights;
3590
+ const instanceGeometries = data.instanceGeometries;
3591
+ const instanceNodes = data.instanceNodes;
3592
+
3593
+ // nodes
3594
+
3595
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
3596
+
3597
+ objects.push( getNode( nodes[ i ] ) );
3598
+
3599
+ }
3600
+
3601
+ // instance cameras
3602
+
3603
+ for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
3604
+
3605
+ const instanceCamera = getCamera( instanceCameras[ i ] );
3606
+
3607
+ if ( instanceCamera !== null ) {
3608
+
3609
+ objects.push( instanceCamera.clone() );
3610
+
3611
+ }
3612
+
3613
+ }
3614
+
3615
+ // instance controllers
3616
+
3617
+ for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
3618
+
3619
+ const instance = instanceControllers[ i ];
3620
+ const controller = getController( instance.id );
3621
+ const geometries = getGeometry( controller.id );
3622
+ const newObjects = buildObjects( geometries, instance.materials );
3623
+
3624
+ const skeletons = instance.skeletons;
3625
+ const joints = controller.skin.joints;
3626
+
3627
+ const skeleton = buildSkeleton( skeletons, joints );
3628
+
3629
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3630
+
3631
+ const object = newObjects[ j ];
3632
+
3633
+ if ( object.isSkinnedMesh ) {
3634
+
3635
+ object.bind( skeleton, controller.skin.bindMatrix );
3636
+ object.normalizeSkinWeights();
3637
+
3638
+ }
3639
+
3640
+ objects.push( object );
3641
+
3642
+ }
3643
+
3644
+ }
3645
+
3646
+ // instance lights
3647
+
3648
+ for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
3649
+
3650
+ const instanceLight = getLight( instanceLights[ i ] );
3651
+
3652
+ if ( instanceLight !== null ) {
3653
+
3654
+ objects.push( instanceLight.clone() );
3655
+
3656
+ }
3657
+
3658
+ }
3659
+
3660
+ // instance geometries
3661
+
3662
+ for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
3663
+
3664
+ const instance = instanceGeometries[ i ];
3665
+
3666
+ // a single geometry instance in collada can lead to multiple object3Ds.
3667
+ // this is the case when primitives are combined like triangles and lines
3668
+
3669
+ const geometries = getGeometry( instance.id );
3670
+ const newObjects = buildObjects( geometries, instance.materials );
3671
+
3672
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3673
+
3674
+ objects.push( newObjects[ j ] );
3675
+
3676
+ }
3677
+
3678
+ }
3679
+
3680
+ // instance nodes
3681
+
3682
+ for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
3683
+
3684
+ objects.push( getNode( instanceNodes[ i ] ).clone() );
3685
+
3686
+ }
3687
+
3688
+ let object;
3689
+
3690
+ if ( nodes.length === 0 && objects.length === 1 ) {
3691
+
3692
+ object = objects[ 0 ];
3693
+
3694
+ } else {
3695
+
3696
+ object = ( type === 'JOINT' ) ? new Bone() : new Group();
3697
+
3698
+ for ( let i = 0; i < objects.length; i ++ ) {
3699
+
3700
+ object.add( objects[ i ] );
3701
+
3702
+ }
3703
+
3704
+ }
3705
+
3706
+ object.name = ( type === 'JOINT' ) ? data.sid : data.name;
3707
+ object.matrix.copy( matrix );
3708
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
3709
+
3710
+ return object;
3711
+
3712
+ }
3713
+
3714
+ const fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
3715
+
3716
+ function resolveMaterialBinding( keys, instanceMaterials ) {
3717
+
3718
+ const materials = [];
3719
+
3720
+ for ( let i = 0, l = keys.length; i < l; i ++ ) {
3721
+
3722
+ const id = instanceMaterials[ keys[ i ] ];
3723
+
3724
+ if ( id === undefined ) {
3725
+
3726
+ console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
3727
+ materials.push( fallbackMaterial );
3728
+
3729
+ } else {
3730
+
3731
+ materials.push( getMaterial( id ) );
3732
+
3733
+ }
3734
+
3735
+ }
3736
+
3737
+ return materials;
3738
+
3739
+ }
3740
+
3741
+ function buildObjects( geometries, instanceMaterials ) {
3742
+
3743
+ const objects = [];
3744
+
3745
+ for ( const type in geometries ) {
3746
+
3747
+ const geometry = geometries[ type ];
3748
+
3749
+ const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
3750
+
3751
+ // handle case if no materials are defined
3752
+
3753
+ if ( materials.length === 0 ) {
3754
+
3755
+ if ( type === 'lines' || type === 'linestrips' ) {
3756
+
3757
+ materials.push( new LineBasicMaterial() );
3758
+
3759
+ } else {
3760
+
3761
+ materials.push( new MeshPhongMaterial() );
3762
+
3763
+ }
3764
+
3765
+ }
3766
+
3767
+ // regard skinning
3768
+
3769
+ const skinning = ( geometry.data.attributes.skinIndex !== undefined );
3770
+
3771
+ // choose between a single or multi materials (material array)
3772
+
3773
+ const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
3774
+
3775
+ // now create a specific 3D object
3776
+
3777
+ let object;
3778
+
3779
+ switch ( type ) {
3780
+
3781
+ case 'lines':
3782
+ object = new LineSegments( geometry.data, material );
3783
+ break;
3784
+
3785
+ case 'linestrips':
3786
+ object = new Line( geometry.data, material );
3787
+ break;
3788
+
3789
+ case 'triangles':
3790
+ case 'polylist':
3791
+ if ( skinning ) {
3792
+
3793
+ object = new SkinnedMesh( geometry.data, material );
3794
+
3795
+ } else {
3796
+
3797
+ object = new Mesh( geometry.data, material );
3798
+
3799
+ }
3800
+
3801
+ break;
3802
+
3803
+ }
3804
+
3805
+ objects.push( object );
3806
+
3807
+ }
3808
+
3809
+ return objects;
3810
+
3811
+ }
3812
+
3813
+ function hasNode( id ) {
3814
+
3815
+ return library.nodes[ id ] !== undefined;
3816
+
3817
+ }
3818
+
3819
+ function getNode( id ) {
3820
+
3821
+ return getBuild( library.nodes[ id ], buildNode );
3822
+
3823
+ }
3824
+
3825
+ // visual scenes
3826
+
3827
+ function parseVisualScene( xml ) {
3828
+
3829
+ const data = {
3830
+ name: xml.getAttribute( 'name' ),
3831
+ children: []
3832
+ };
3833
+
3834
+ prepareNodes( xml );
3835
+
3836
+ const elements = getElementsByTagName( xml, 'node' );
3837
+
3838
+ for ( let i = 0; i < elements.length; i ++ ) {
3839
+
3840
+ data.children.push( parseNode( elements[ i ] ) );
3841
+
3842
+ }
3843
+
3844
+ library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
3845
+
3846
+ }
3847
+
3848
+ function buildVisualScene( data ) {
3849
+
3850
+ const group = new Group();
3851
+ group.name = data.name;
3852
+
3853
+ const children = data.children;
3854
+
3855
+ for ( let i = 0; i < children.length; i ++ ) {
3856
+
3857
+ const child = children[ i ];
3858
+
3859
+ group.add( getNode( child.id ) );
3860
+
3861
+ }
3862
+
3863
+ return group;
3864
+
3865
+ }
3866
+
3867
+ function hasVisualScene( id ) {
3868
+
3869
+ return library.visualScenes[ id ] !== undefined;
3870
+
3871
+ }
3872
+
3873
+ function getVisualScene( id ) {
3874
+
3875
+ return getBuild( library.visualScenes[ id ], buildVisualScene );
3876
+
3877
+ }
3878
+
3879
+ // scenes
3880
+
3881
+ function parseScene( xml ) {
3882
+
3883
+ const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
3884
+ return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
3885
+
3886
+ }
3887
+
3888
+ function setupAnimations() {
3889
+
3890
+ const clips = library.clips;
3891
+
3892
+ if ( isEmpty( clips ) === true ) {
3893
+
3894
+ if ( isEmpty( library.animations ) === false ) {
3895
+
3896
+ // if there are animations but no clips, we create a default clip for playback
3897
+
3898
+ const tracks = [];
3899
+
3900
+ for ( const id in library.animations ) {
3901
+
3902
+ const animationTracks = getAnimation( id );
3903
+
3904
+ for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
3905
+
3906
+ tracks.push( animationTracks[ i ] );
3907
+
3908
+ }
3909
+
3910
+ }
3911
+
3912
+ animations.push( new AnimationClip( 'default', - 1, tracks ) );
3913
+
3914
+ }
3915
+
3916
+ } else {
3917
+
3918
+ for ( const id in clips ) {
3919
+
3920
+ animations.push( getAnimationClip( id ) );
3921
+
3922
+ }
3923
+
3924
+ }
3925
+
3926
+ }
3927
+
3928
+ // convert the parser error element into text with each child elements text
3929
+ // separated by new lines.
3930
+
3931
+ function parserErrorToText( parserError ) {
3932
+
3933
+ let result = '';
3934
+ const stack = [ parserError ];
3935
+
3936
+ while ( stack.length ) {
3937
+
3938
+ const node = stack.shift();
3939
+
3940
+ if ( node.nodeType === Node.TEXT_NODE ) {
3941
+
3942
+ result += node.textContent;
3943
+
3944
+ } else {
3945
+
3946
+ result += '\n';
3947
+ stack.push.apply( stack, node.childNodes );
3948
+
3949
+ }
3950
+
3951
+ }
3952
+
3953
+ return result.trim();
3954
+
3955
+ }
3956
+
3957
+ if ( text.length === 0 ) {
3958
+
3959
+ return { scene: new Scene() };
3960
+
3961
+ }
3962
+
3963
+ const xml = new DOMParser().parseFromString( text, 'application/xml' );
3964
+
3965
+ const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
3966
+
3967
+ const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
3968
+ if ( parserError !== undefined ) {
3969
+
3970
+ // Chrome will return parser error with a div in it
3971
+
3972
+ const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
3973
+ let errorText;
3974
+
3975
+ if ( errorElement ) {
3976
+
3977
+ errorText = errorElement.textContent;
3978
+
3979
+ } else {
3980
+
3981
+ errorText = parserErrorToText( parserError );
3982
+
3983
+ }
3984
+
3985
+ console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
3986
+
3987
+ return null;
3988
+
3989
+ }
3990
+
3991
+ // metadata
3992
+
3993
+ const version = collada.getAttribute( 'version' );
3994
+ console.log( 'THREE.ColladaLoader: File version', version );
3995
+
3996
+ const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
3997
+ const textureLoader = new TextureLoader( this.manager );
3998
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
3999
+
4000
+ let tgaLoader;
4001
+
4002
+ if ( TGALoader ) {
4003
+
4004
+ tgaLoader = new TGALoader( this.manager );
4005
+ tgaLoader.setPath( this.resourcePath || path );
4006
+
4007
+ }
4008
+
4009
+ //
4010
+
4011
+ const tempColor = new Color();
4012
+ const animations = [];
4013
+ let kinematics = {};
4014
+ let count = 0;
4015
+
4016
+ //
4017
+
4018
+ const library = {
4019
+ animations: {},
4020
+ clips: {},
4021
+ controllers: {},
4022
+ images: {},
4023
+ effects: {},
4024
+ materials: {},
4025
+ cameras: {},
4026
+ lights: {},
4027
+ geometries: {},
4028
+ nodes: {},
4029
+ visualScenes: {},
4030
+ kinematicsModels: {},
4031
+ physicsModels: {},
4032
+ kinematicsScenes: {}
4033
+ };
4034
+
4035
+ parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
4036
+ parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
4037
+ parseLibrary( collada, 'library_controllers', 'controller', parseController );
4038
+ parseLibrary( collada, 'library_images', 'image', parseImage );
4039
+ parseLibrary( collada, 'library_effects', 'effect', parseEffect );
4040
+ parseLibrary( collada, 'library_materials', 'material', parseMaterial );
4041
+ parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
4042
+ parseLibrary( collada, 'library_lights', 'light', parseLight );
4043
+ parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
4044
+ parseLibrary( collada, 'library_nodes', 'node', parseNode );
4045
+ parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
4046
+ parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
4047
+ parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
4048
+ parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
4049
+
4050
+ buildLibrary( library.animations, buildAnimation );
4051
+ buildLibrary( library.clips, buildAnimationClip );
4052
+ buildLibrary( library.controllers, buildController );
4053
+ buildLibrary( library.images, buildImage );
4054
+ buildLibrary( library.effects, buildEffect );
4055
+ buildLibrary( library.materials, buildMaterial );
4056
+ buildLibrary( library.cameras, buildCamera );
4057
+ buildLibrary( library.lights, buildLight );
4058
+ buildLibrary( library.geometries, buildGeometry );
4059
+ buildLibrary( library.visualScenes, buildVisualScene );
4060
+
4061
+ setupAnimations();
4062
+ setupKinematics();
4063
+
4064
+ const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
4065
+ scene.animations = animations;
4066
+
4067
+ if ( asset.upAxis === 'Z_UP' ) {
4068
+
4069
+ console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
4070
+ scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
4071
+
4072
+ }
4073
+
4074
+ scene.scale.multiplyScalar( asset.unit );
4075
+
4076
+ return {
4077
+ get animations() {
4078
+
4079
+ console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
4080
+ return animations;
4081
+
4082
+ },
4083
+ kinematics: kinematics,
4084
+ library: library,
4085
+ scene: scene
4086
+ };
4087
+
4088
+ }
4089
+
4090
+ }
4091
+
4092
+ export { ColladaLoader };