@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
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  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
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  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,574 @@
1
+ ( function () {
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+
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+ /**
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+ * Octahedron and Quantization encodings based on work by:
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+ *
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+ * @link https://github.com/tsherif/mesh-quantization-example
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+ *
8
+ */
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+ /**
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+ * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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+ *
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+ * @param {THREE.Mesh} mesh
14
+ * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
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+ *
16
+ */
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+
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+ function compressNormals( mesh, encodeMethod ) {
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+
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+ if ( ! mesh.geometry ) {
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+
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+ console.error( 'Mesh must contain geometry. ' );
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+
24
+ }
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+
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+ const normal = mesh.geometry.attributes.normal;
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+
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+ if ( ! normal ) {
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+
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+ console.error( 'Geometry must contain normal attribute. ' );
31
+
32
+ }
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+
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+ if ( normal.isPacked ) return;
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+
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+ if ( normal.itemSize != 3 ) {
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+
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+ console.error( 'normal.itemSize is not 3, which cannot be encoded. ' );
39
+
40
+ }
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+
42
+ const array = normal.array;
43
+ const count = normal.count;
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+ let result;
45
+
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+ if ( encodeMethod == 'DEFAULT' ) {
47
+
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+ // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
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+ result = new Uint8Array( count * 3 );
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+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
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+ result[ idx + 0 ] = encoded[ 0 ];
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+ result[ idx + 1 ] = encoded[ 1 ];
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+ result[ idx + 2 ] = encoded[ 2 ];
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+
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+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 3, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 1;
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+
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+ } else if ( encodeMethod == 'OCT1Byte' ) {
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+
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+ /**
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+ * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
67
+ * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
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+ * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
69
+ */
70
+ result = new Int8Array( count * 2 );
71
+
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+ for ( let idx = 0; idx < array.length; idx += 3 ) {
73
+
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+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
75
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
76
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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+
78
+ }
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+
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+ mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
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+ mesh.geometry.attributes.normal.bytes = result.length * 1;
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+
83
+ } else if ( encodeMethod == 'OCT2Byte' ) {
84
+
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+ result = new Int16Array( count * 2 );
86
+
87
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
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+
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+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
90
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
91
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
92
+
93
+ }
94
+
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+ mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
96
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
97
+
98
+ } else if ( encodeMethod == 'ANGLES' ) {
99
+
100
+ result = new Uint16Array( count * 2 );
101
+
102
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
103
+
104
+ const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
105
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
106
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
107
+
108
+ }
109
+
110
+ mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
111
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
112
+
113
+ } else {
114
+
115
+ console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
116
+
117
+ }
118
+
119
+ mesh.geometry.attributes.normal.needsUpdate = true;
120
+ mesh.geometry.attributes.normal.isPacked = true;
121
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod; // modify material
122
+
123
+ if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
124
+
125
+ mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
126
+
127
+ }
128
+
129
+ if ( encodeMethod == 'ANGLES' ) {
130
+
131
+ mesh.material.defines.USE_PACKED_NORMAL = 0;
132
+
133
+ }
134
+
135
+ if ( encodeMethod == 'OCT1Byte' ) {
136
+
137
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
138
+
139
+ }
140
+
141
+ if ( encodeMethod == 'OCT2Byte' ) {
142
+
143
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
144
+
145
+ }
146
+
147
+ if ( encodeMethod == 'DEFAULT' ) {
148
+
149
+ mesh.material.defines.USE_PACKED_NORMAL = 2;
150
+
151
+ }
152
+
153
+ }
154
+ /**
155
+ * Make the input mesh.geometry's position attribute encoded and compressed.
156
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
157
+ *
158
+ * @param {THREE.Mesh} mesh
159
+ *
160
+ */
161
+
162
+
163
+ function compressPositions( mesh ) {
164
+
165
+ if ( ! mesh.geometry ) {
166
+
167
+ console.error( 'Mesh must contain geometry. ' );
168
+
169
+ }
170
+
171
+ const position = mesh.geometry.attributes.position;
172
+
173
+ if ( ! position ) {
174
+
175
+ console.error( 'Geometry must contain position attribute. ' );
176
+
177
+ }
178
+
179
+ if ( position.isPacked ) return;
180
+
181
+ if ( position.itemSize != 3 ) {
182
+
183
+ console.error( 'position.itemSize is not 3, which cannot be packed. ' );
184
+
185
+ }
186
+
187
+ const array = position.array;
188
+ const encodingBytes = 2;
189
+ const result = quantizedEncode( array, encodingBytes );
190
+ const quantized = result.quantized;
191
+ const decodeMat = result.decodeMat; // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
192
+
193
+ if ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();
194
+ if ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();
195
+ mesh.geometry.setAttribute( 'position', new THREE.BufferAttribute( quantized, 3 ) );
196
+ mesh.geometry.attributes.position.isPacked = true;
197
+ mesh.geometry.attributes.position.needsUpdate = true;
198
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; // modify material
199
+
200
+ if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
201
+
202
+ mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
203
+
204
+ }
205
+
206
+ mesh.material.defines.USE_PACKED_POSITION = 0;
207
+ mesh.material.uniforms.quantizeMatPos.value = decodeMat;
208
+ mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
209
+
210
+ }
211
+ /**
212
+ * Make the input mesh.geometry's uv attribute encoded and compressed.
213
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
214
+ *
215
+ * @param {THREE.Mesh} mesh
216
+ *
217
+ */
218
+
219
+
220
+ function compressUvs( mesh ) {
221
+
222
+ if ( ! mesh.geometry ) {
223
+
224
+ console.error( 'Mesh must contain geometry property. ' );
225
+
226
+ }
227
+
228
+ const uvs = mesh.geometry.attributes.uv;
229
+
230
+ if ( ! uvs ) {
231
+
232
+ console.error( 'Geometry must contain uv attribute. ' );
233
+
234
+ }
235
+
236
+ if ( uvs.isPacked ) return;
237
+ const range = {
238
+ min: Infinity,
239
+ max: - Infinity
240
+ };
241
+ const array = uvs.array;
242
+
243
+ for ( let i = 0; i < array.length; i ++ ) {
244
+
245
+ range.min = Math.min( range.min, array[ i ] );
246
+ range.max = Math.max( range.max, array[ i ] );
247
+
248
+ }
249
+
250
+ let result;
251
+
252
+ if ( range.min >= - 1.0 && range.max <= 1.0 ) {
253
+
254
+ // use default encoding method
255
+ result = new Uint16Array( array.length );
256
+
257
+ for ( let i = 0; i < array.length; i += 2 ) {
258
+
259
+ const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
260
+ result[ i ] = encoded[ 0 ];
261
+ result[ i + 1 ] = encoded[ 1 ];
262
+
263
+ }
264
+
265
+ mesh.geometry.setAttribute( 'uv', new THREE.BufferAttribute( result, 2, true ) );
266
+ mesh.geometry.attributes.uv.isPacked = true;
267
+ mesh.geometry.attributes.uv.needsUpdate = true;
268
+ mesh.geometry.attributes.uv.bytes = result.length * 2;
269
+
270
+ if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
271
+
272
+ mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
273
+
274
+ }
275
+
276
+ mesh.material.defines.USE_PACKED_UV = 0;
277
+
278
+ } else {
279
+
280
+ // use quantized encoding method
281
+ result = quantizedEncodeUV( array, 2 );
282
+ mesh.geometry.setAttribute( 'uv', new THREE.BufferAttribute( result.quantized, 2 ) );
283
+ mesh.geometry.attributes.uv.isPacked = true;
284
+ mesh.geometry.attributes.uv.needsUpdate = true;
285
+ mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
286
+
287
+ if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
288
+
289
+ mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
290
+
291
+ }
292
+
293
+ mesh.material.defines.USE_PACKED_UV = 1;
294
+ mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
295
+ mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
296
+
297
+ }
298
+
299
+ } // Encoding functions
300
+
301
+
302
+ function defaultEncode( x, y, z, bytes ) {
303
+
304
+ if ( bytes == 1 ) {
305
+
306
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
307
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
308
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
309
+ return new Uint8Array( [ tmpx, tmpy, tmpz ] );
310
+
311
+ } else if ( bytes == 2 ) {
312
+
313
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
314
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
315
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
316
+ return new Uint16Array( [ tmpx, tmpy, tmpz ] );
317
+
318
+ } else {
319
+
320
+ console.error( 'number of bytes must be 1 or 2' );
321
+
322
+ }
323
+
324
+ } // for `Angles` encoding
325
+
326
+
327
+ function anglesEncode( x, y, z ) {
328
+
329
+ const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
330
+ const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
331
+ return new Uint16Array( [ normal0, normal1 ] );
332
+
333
+ } // for `Octahedron` encoding
334
+
335
+
336
+ function octEncodeBest( x, y, z, bytes ) {
337
+
338
+ let oct, dec, best, currentCos, bestCos; // Test various combinations of ceil and floor
339
+ // to minimize rounding errors
340
+
341
+ best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
342
+ dec = octDecodeVec2( oct );
343
+ bestCos = dot( x, y, z, dec );
344
+ oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
345
+ dec = octDecodeVec2( oct );
346
+ currentCos = dot( x, y, z, dec );
347
+
348
+ if ( currentCos > bestCos ) {
349
+
350
+ best = oct;
351
+ bestCos = currentCos;
352
+
353
+ }
354
+
355
+ oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
356
+ dec = octDecodeVec2( oct );
357
+ currentCos = dot( x, y, z, dec );
358
+
359
+ if ( currentCos > bestCos ) {
360
+
361
+ best = oct;
362
+ bestCos = currentCos;
363
+
364
+ }
365
+
366
+ oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
367
+ dec = octDecodeVec2( oct );
368
+ currentCos = dot( x, y, z, dec );
369
+
370
+ if ( currentCos > bestCos ) {
371
+
372
+ best = oct;
373
+
374
+ }
375
+
376
+ return best;
377
+
378
+ function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
379
+
380
+ let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
381
+ let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
382
+
383
+ if ( z < 0 ) {
384
+
385
+ const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
386
+ const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
387
+ x = tempx;
388
+ y = tempy;
389
+ let diff = 1 - Math.abs( x ) - Math.abs( y );
390
+
391
+ if ( diff > 0 ) {
392
+
393
+ diff += 0.001;
394
+ x += x > 0 ? diff / 2 : - diff / 2;
395
+ y += y > 0 ? diff / 2 : - diff / 2;
396
+
397
+ }
398
+
399
+ }
400
+
401
+ if ( bytes == 1 ) {
402
+
403
+ return new Int8Array( [ Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ), Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) ) ] );
404
+
405
+ }
406
+
407
+ if ( bytes == 2 ) {
408
+
409
+ return new Int16Array( [ Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ), Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) ) ] );
410
+
411
+ }
412
+
413
+ }
414
+
415
+ function octDecodeVec2( oct ) {
416
+
417
+ let x = oct[ 0 ];
418
+ let y = oct[ 1 ];
419
+
420
+ if ( bytes == 1 ) {
421
+
422
+ x /= x < 0 ? 127 : 128;
423
+ y /= y < 0 ? 127 : 128;
424
+
425
+ } else if ( bytes == 2 ) {
426
+
427
+ x /= x < 0 ? 32767 : 32768;
428
+ y /= y < 0 ? 32767 : 32768;
429
+
430
+ }
431
+
432
+ const z = 1 - Math.abs( x ) - Math.abs( y );
433
+
434
+ if ( z < 0 ) {
435
+
436
+ const tmpx = x;
437
+ x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
438
+ y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
439
+
440
+ }
441
+
442
+ const length = Math.sqrt( x * x + y * y + z * z );
443
+ return [ x / length, y / length, z / length ];
444
+
445
+ }
446
+
447
+ function dot( x, y, z, vec3 ) {
448
+
449
+ return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
450
+
451
+ }
452
+
453
+ }
454
+
455
+ function quantizedEncode( array, bytes ) {
456
+
457
+ let quantized, segments;
458
+
459
+ if ( bytes == 1 ) {
460
+
461
+ quantized = new Uint8Array( array.length );
462
+ segments = 255;
463
+
464
+ } else if ( bytes == 2 ) {
465
+
466
+ quantized = new Uint16Array( array.length );
467
+ segments = 65535;
468
+
469
+ } else {
470
+
471
+ console.error( 'number of bytes error! ' );
472
+
473
+ }
474
+
475
+ const decodeMat = new THREE.Matrix4();
476
+ const min = new Float32Array( 3 );
477
+ const max = new Float32Array( 3 );
478
+ min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
479
+ max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
480
+
481
+ for ( let i = 0; i < array.length; i += 3 ) {
482
+
483
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
484
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
485
+ min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
486
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
487
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
488
+ max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
489
+
490
+ }
491
+
492
+ decodeMat.scale( new THREE.Vector3( ( max[ 0 ] - min[ 0 ] ) / segments, ( max[ 1 ] - min[ 1 ] ) / segments, ( max[ 2 ] - min[ 2 ] ) / segments ) );
493
+ decodeMat.elements[ 12 ] = min[ 0 ];
494
+ decodeMat.elements[ 13 ] = min[ 1 ];
495
+ decodeMat.elements[ 14 ] = min[ 2 ];
496
+ decodeMat.transpose();
497
+ const multiplier = new Float32Array( [ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0, max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0, max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0 ] );
498
+
499
+ for ( let i = 0; i < array.length; i += 3 ) {
500
+
501
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
502
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
503
+ quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
504
+
505
+ }
506
+
507
+ return {
508
+ quantized: quantized,
509
+ decodeMat: decodeMat
510
+ };
511
+
512
+ }
513
+
514
+ function quantizedEncodeUV( array, bytes ) {
515
+
516
+ let quantized, segments;
517
+
518
+ if ( bytes == 1 ) {
519
+
520
+ quantized = new Uint8Array( array.length );
521
+ segments = 255;
522
+
523
+ } else if ( bytes == 2 ) {
524
+
525
+ quantized = new Uint16Array( array.length );
526
+ segments = 65535;
527
+
528
+ } else {
529
+
530
+ console.error( 'number of bytes error! ' );
531
+
532
+ }
533
+
534
+ const decodeMat = new THREE.Matrix3();
535
+ const min = new Float32Array( 2 );
536
+ const max = new Float32Array( 2 );
537
+ min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
538
+ max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
539
+
540
+ for ( let i = 0; i < array.length; i += 2 ) {
541
+
542
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
543
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
544
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
545
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
546
+
547
+ }
548
+
549
+ decodeMat.scale( ( max[ 0 ] - min[ 0 ] ) / segments, ( max[ 1 ] - min[ 1 ] ) / segments );
550
+ decodeMat.elements[ 6 ] = min[ 0 ];
551
+ decodeMat.elements[ 7 ] = min[ 1 ];
552
+ decodeMat.transpose();
553
+ const multiplier = new Float32Array( [ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0, max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0 ] );
554
+
555
+ for ( let i = 0; i < array.length; i += 2 ) {
556
+
557
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
558
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
559
+
560
+ }
561
+
562
+ return {
563
+ quantized: quantized,
564
+ decodeMat: decodeMat
565
+ };
566
+
567
+ }
568
+
569
+ THREE.GeometryCompressionUtils = {};
570
+ THREE.GeometryCompressionUtils.compressNormals = compressNormals;
571
+ THREE.GeometryCompressionUtils.compressPositions = compressPositions;
572
+ THREE.GeometryCompressionUtils.compressUvs = compressUvs;
573
+
574
+ } )();