@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
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  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
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  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
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  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
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  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
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  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
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  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
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  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
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  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
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  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
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  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1271 @@
1
+ import {
2
+ Line3,
3
+ Plane,
4
+ Triangle,
5
+ Vector3
6
+ } from 'three';
7
+
8
+ /**
9
+ * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
10
+ */
11
+
12
+ const Visible = 0;
13
+ const Deleted = 1;
14
+
15
+ const _v1 = new Vector3();
16
+ const _line3 = new Line3();
17
+ const _plane = new Plane();
18
+ const _closestPoint = new Vector3();
19
+ const _triangle = new Triangle();
20
+
21
+ class ConvexHull {
22
+
23
+ constructor() {
24
+
25
+ this.tolerance = - 1;
26
+
27
+ this.faces = []; // the generated faces of the convex hull
28
+ this.newFaces = []; // this array holds the faces that are generated within a single iteration
29
+
30
+ // the vertex lists work as follows:
31
+ //
32
+ // let 'a' and 'b' be 'Face' instances
33
+ // let 'v' be points wrapped as instance of 'Vertex'
34
+ //
35
+ // [v, v, ..., v, v, v, ...]
36
+ // ^ ^
37
+ // | |
38
+ // a.outside b.outside
39
+ //
40
+ this.assigned = new VertexList();
41
+ this.unassigned = new VertexList();
42
+
43
+ this.vertices = []; // vertices of the hull (internal representation of given geometry data)
44
+
45
+ }
46
+
47
+ setFromPoints( points ) {
48
+
49
+ // The algorithm needs at least four points.
50
+
51
+ if ( points.length >= 4 ) {
52
+
53
+ this.makeEmpty();
54
+
55
+ for ( let i = 0, l = points.length; i < l; i ++ ) {
56
+
57
+ this.vertices.push( new VertexNode( points[ i ] ) );
58
+
59
+ }
60
+
61
+ this.compute();
62
+
63
+ }
64
+
65
+ return this;
66
+
67
+ }
68
+
69
+ setFromObject( object ) {
70
+
71
+ const points = [];
72
+
73
+ object.updateMatrixWorld( true );
74
+
75
+ object.traverse( function ( node ) {
76
+
77
+ const geometry = node.geometry;
78
+
79
+ if ( geometry !== undefined ) {
80
+
81
+ const attribute = geometry.attributes.position;
82
+
83
+ if ( attribute !== undefined ) {
84
+
85
+ for ( let i = 0, l = attribute.count; i < l; i ++ ) {
86
+
87
+ const point = new Vector3();
88
+
89
+ point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
90
+
91
+ points.push( point );
92
+
93
+ }
94
+
95
+ }
96
+
97
+ }
98
+
99
+ } );
100
+
101
+ return this.setFromPoints( points );
102
+
103
+ }
104
+
105
+ containsPoint( point ) {
106
+
107
+ const faces = this.faces;
108
+
109
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
110
+
111
+ const face = faces[ i ];
112
+
113
+ // compute signed distance and check on what half space the point lies
114
+
115
+ if ( face.distanceToPoint( point ) > this.tolerance ) return false;
116
+
117
+ }
118
+
119
+ return true;
120
+
121
+ }
122
+
123
+ intersectRay( ray, target ) {
124
+
125
+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
126
+
127
+ const faces = this.faces;
128
+
129
+ let tNear = - Infinity;
130
+ let tFar = Infinity;
131
+
132
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
133
+
134
+ const face = faces[ i ];
135
+
136
+ // interpret faces as planes for the further computation
137
+
138
+ const vN = face.distanceToPoint( ray.origin );
139
+ const vD = face.normal.dot( ray.direction );
140
+
141
+ // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
142
+ // the ray is turned away or parallel to the plane, there is no intersection
143
+
144
+ if ( vN > 0 && vD >= 0 ) return null;
145
+
146
+ // compute the distance from the ray’s origin to the intersection with the plane
147
+
148
+ const t = ( vD !== 0 ) ? ( - vN / vD ) : 0;
149
+
150
+ // only proceed if the distance is positive. a negative distance means the intersection point
151
+ // lies "behind" the origin
152
+
153
+ if ( t <= 0 ) continue;
154
+
155
+ // now categorized plane as front-facing or back-facing
156
+
157
+ if ( vD > 0 ) {
158
+
159
+ // plane faces away from the ray, so this plane is a back-face
160
+
161
+ tFar = Math.min( t, tFar );
162
+
163
+ } else {
164
+
165
+ // front-face
166
+
167
+ tNear = Math.max( t, tNear );
168
+
169
+ }
170
+
171
+ if ( tNear > tFar ) {
172
+
173
+ // if tNear ever is greater than tFar, the ray must miss the convex hull
174
+
175
+ return null;
176
+
177
+ }
178
+
179
+ }
180
+
181
+ // evaluate intersection point
182
+
183
+ // always try tNear first since its the closer intersection point
184
+
185
+ if ( tNear !== - Infinity ) {
186
+
187
+ ray.at( tNear, target );
188
+
189
+ } else {
190
+
191
+ ray.at( tFar, target );
192
+
193
+ }
194
+
195
+ return target;
196
+
197
+ }
198
+
199
+ intersectsRay( ray ) {
200
+
201
+ return this.intersectRay( ray, _v1 ) !== null;
202
+
203
+ }
204
+
205
+ makeEmpty() {
206
+
207
+ this.faces = [];
208
+ this.vertices = [];
209
+
210
+ return this;
211
+
212
+ }
213
+
214
+ // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
215
+
216
+ addVertexToFace( vertex, face ) {
217
+
218
+ vertex.face = face;
219
+
220
+ if ( face.outside === null ) {
221
+
222
+ this.assigned.append( vertex );
223
+
224
+ } else {
225
+
226
+ this.assigned.insertBefore( face.outside, vertex );
227
+
228
+ }
229
+
230
+ face.outside = vertex;
231
+
232
+ return this;
233
+
234
+ }
235
+
236
+ // Removes a vertex from the 'assigned' list of vertices and from the given face
237
+
238
+ removeVertexFromFace( vertex, face ) {
239
+
240
+ if ( vertex === face.outside ) {
241
+
242
+ // fix face.outside link
243
+
244
+ if ( vertex.next !== null && vertex.next.face === face ) {
245
+
246
+ // face has at least 2 outside vertices, move the 'outside' reference
247
+
248
+ face.outside = vertex.next;
249
+
250
+ } else {
251
+
252
+ // vertex was the only outside vertex that face had
253
+
254
+ face.outside = null;
255
+
256
+ }
257
+
258
+ }
259
+
260
+ this.assigned.remove( vertex );
261
+
262
+ return this;
263
+
264
+ }
265
+
266
+ // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
267
+
268
+ removeAllVerticesFromFace( face ) {
269
+
270
+ if ( face.outside !== null ) {
271
+
272
+ // reference to the first and last vertex of this face
273
+
274
+ const start = face.outside;
275
+ let end = face.outside;
276
+
277
+ while ( end.next !== null && end.next.face === face ) {
278
+
279
+ end = end.next;
280
+
281
+ }
282
+
283
+ this.assigned.removeSubList( start, end );
284
+
285
+ // fix references
286
+
287
+ start.prev = end.next = null;
288
+ face.outside = null;
289
+
290
+ return start;
291
+
292
+ }
293
+
294
+ }
295
+
296
+ // Removes all the visible vertices that 'face' is able to see
297
+
298
+ deleteFaceVertices( face, absorbingFace ) {
299
+
300
+ const faceVertices = this.removeAllVerticesFromFace( face );
301
+
302
+ if ( faceVertices !== undefined ) {
303
+
304
+ if ( absorbingFace === undefined ) {
305
+
306
+ // mark the vertices to be reassigned to some other face
307
+
308
+ this.unassigned.appendChain( faceVertices );
309
+
310
+
311
+ } else {
312
+
313
+ // if there's an absorbing face try to assign as many vertices as possible to it
314
+
315
+ let vertex = faceVertices;
316
+
317
+ do {
318
+
319
+ // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
320
+ // will be changed by upcoming method calls
321
+
322
+ const nextVertex = vertex.next;
323
+
324
+ const distance = absorbingFace.distanceToPoint( vertex.point );
325
+
326
+ // check if 'vertex' is able to see 'absorbingFace'
327
+
328
+ if ( distance > this.tolerance ) {
329
+
330
+ this.addVertexToFace( vertex, absorbingFace );
331
+
332
+ } else {
333
+
334
+ this.unassigned.append( vertex );
335
+
336
+ }
337
+
338
+ // now assign next vertex
339
+
340
+ vertex = nextVertex;
341
+
342
+ } while ( vertex !== null );
343
+
344
+ }
345
+
346
+ }
347
+
348
+ return this;
349
+
350
+ }
351
+
352
+ // Reassigns as many vertices as possible from the unassigned list to the new faces
353
+
354
+ resolveUnassignedPoints( newFaces ) {
355
+
356
+ if ( this.unassigned.isEmpty() === false ) {
357
+
358
+ let vertex = this.unassigned.first();
359
+
360
+ do {
361
+
362
+ // buffer 'next' reference, see .deleteFaceVertices()
363
+
364
+ const nextVertex = vertex.next;
365
+
366
+ let maxDistance = this.tolerance;
367
+
368
+ let maxFace = null;
369
+
370
+ for ( let i = 0; i < newFaces.length; i ++ ) {
371
+
372
+ const face = newFaces[ i ];
373
+
374
+ if ( face.mark === Visible ) {
375
+
376
+ const distance = face.distanceToPoint( vertex.point );
377
+
378
+ if ( distance > maxDistance ) {
379
+
380
+ maxDistance = distance;
381
+ maxFace = face;
382
+
383
+ }
384
+
385
+ if ( maxDistance > 1000 * this.tolerance ) break;
386
+
387
+ }
388
+
389
+ }
390
+
391
+ // 'maxFace' can be null e.g. if there are identical vertices
392
+
393
+ if ( maxFace !== null ) {
394
+
395
+ this.addVertexToFace( vertex, maxFace );
396
+
397
+ }
398
+
399
+ vertex = nextVertex;
400
+
401
+ } while ( vertex !== null );
402
+
403
+ }
404
+
405
+ return this;
406
+
407
+ }
408
+
409
+ // Computes the extremes of a simplex which will be the initial hull
410
+
411
+ computeExtremes() {
412
+
413
+ const min = new Vector3();
414
+ const max = new Vector3();
415
+
416
+ const minVertices = [];
417
+ const maxVertices = [];
418
+
419
+ // initially assume that the first vertex is the min/max
420
+
421
+ for ( let i = 0; i < 3; i ++ ) {
422
+
423
+ minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
424
+
425
+ }
426
+
427
+ min.copy( this.vertices[ 0 ].point );
428
+ max.copy( this.vertices[ 0 ].point );
429
+
430
+ // compute the min/max vertex on all six directions
431
+
432
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
433
+
434
+ const vertex = this.vertices[ i ];
435
+ const point = vertex.point;
436
+
437
+ // update the min coordinates
438
+
439
+ for ( let j = 0; j < 3; j ++ ) {
440
+
441
+ if ( point.getComponent( j ) < min.getComponent( j ) ) {
442
+
443
+ min.setComponent( j, point.getComponent( j ) );
444
+ minVertices[ j ] = vertex;
445
+
446
+ }
447
+
448
+ }
449
+
450
+ // update the max coordinates
451
+
452
+ for ( let j = 0; j < 3; j ++ ) {
453
+
454
+ if ( point.getComponent( j ) > max.getComponent( j ) ) {
455
+
456
+ max.setComponent( j, point.getComponent( j ) );
457
+ maxVertices[ j ] = vertex;
458
+
459
+ }
460
+
461
+ }
462
+
463
+ }
464
+
465
+ // use min/max vectors to compute an optimal epsilon
466
+
467
+ this.tolerance = 3 * Number.EPSILON * (
468
+ Math.max( Math.abs( min.x ), Math.abs( max.x ) ) +
469
+ Math.max( Math.abs( min.y ), Math.abs( max.y ) ) +
470
+ Math.max( Math.abs( min.z ), Math.abs( max.z ) )
471
+ );
472
+
473
+ return { min: minVertices, max: maxVertices };
474
+
475
+ }
476
+
477
+ // Computes the initial simplex assigning to its faces all the points
478
+ // that are candidates to form part of the hull
479
+
480
+ computeInitialHull() {
481
+
482
+ const vertices = this.vertices;
483
+ const extremes = this.computeExtremes();
484
+ const min = extremes.min;
485
+ const max = extremes.max;
486
+
487
+ // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
488
+ // (max.x - min.x)
489
+ // (max.y - min.y)
490
+ // (max.z - min.z)
491
+
492
+ let maxDistance = 0;
493
+ let index = 0;
494
+
495
+ for ( let i = 0; i < 3; i ++ ) {
496
+
497
+ const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
498
+
499
+ if ( distance > maxDistance ) {
500
+
501
+ maxDistance = distance;
502
+ index = i;
503
+
504
+ }
505
+
506
+ }
507
+
508
+ const v0 = min[ index ];
509
+ const v1 = max[ index ];
510
+ let v2;
511
+ let v3;
512
+
513
+ // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
514
+
515
+ maxDistance = 0;
516
+ _line3.set( v0.point, v1.point );
517
+
518
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
519
+
520
+ const vertex = vertices[ i ];
521
+
522
+ if ( vertex !== v0 && vertex !== v1 ) {
523
+
524
+ _line3.closestPointToPoint( vertex.point, true, _closestPoint );
525
+
526
+ const distance = _closestPoint.distanceToSquared( vertex.point );
527
+
528
+ if ( distance > maxDistance ) {
529
+
530
+ maxDistance = distance;
531
+ v2 = vertex;
532
+
533
+ }
534
+
535
+ }
536
+
537
+ }
538
+
539
+ // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
540
+
541
+ maxDistance = - 1;
542
+ _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
543
+
544
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
545
+
546
+ const vertex = vertices[ i ];
547
+
548
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
549
+
550
+ const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
551
+
552
+ if ( distance > maxDistance ) {
553
+
554
+ maxDistance = distance;
555
+ v3 = vertex;
556
+
557
+ }
558
+
559
+ }
560
+
561
+ }
562
+
563
+ const faces = [];
564
+
565
+ if ( _plane.distanceToPoint( v3.point ) < 0 ) {
566
+
567
+ // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
568
+
569
+ faces.push(
570
+ Face.create( v0, v1, v2 ),
571
+ Face.create( v3, v1, v0 ),
572
+ Face.create( v3, v2, v1 ),
573
+ Face.create( v3, v0, v2 )
574
+ );
575
+
576
+ // set the twin edge
577
+
578
+ for ( let i = 0; i < 3; i ++ ) {
579
+
580
+ const j = ( i + 1 ) % 3;
581
+
582
+ // join face[ i ] i > 0, with the first face
583
+
584
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) );
585
+
586
+ // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
587
+
588
+ faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
589
+
590
+ }
591
+
592
+ } else {
593
+
594
+ // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
595
+
596
+ faces.push(
597
+ Face.create( v0, v2, v1 ),
598
+ Face.create( v3, v0, v1 ),
599
+ Face.create( v3, v1, v2 ),
600
+ Face.create( v3, v2, v0 )
601
+ );
602
+
603
+ // set the twin edge
604
+
605
+ for ( let i = 0; i < 3; i ++ ) {
606
+
607
+ const j = ( i + 1 ) % 3;
608
+
609
+ // join face[ i ] i > 0, with the first face
610
+
611
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) );
612
+
613
+ // join face[ i ] with face[ i + 1 ]
614
+
615
+ faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
616
+
617
+ }
618
+
619
+ }
620
+
621
+ // the initial hull is the tetrahedron
622
+
623
+ for ( let i = 0; i < 4; i ++ ) {
624
+
625
+ this.faces.push( faces[ i ] );
626
+
627
+ }
628
+
629
+ // initial assignment of vertices to the faces of the tetrahedron
630
+
631
+ for ( let i = 0, l = vertices.length; i < l; i ++ ) {
632
+
633
+ const vertex = vertices[ i ];
634
+
635
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
636
+
637
+ maxDistance = this.tolerance;
638
+ let maxFace = null;
639
+
640
+ for ( let j = 0; j < 4; j ++ ) {
641
+
642
+ const distance = this.faces[ j ].distanceToPoint( vertex.point );
643
+
644
+ if ( distance > maxDistance ) {
645
+
646
+ maxDistance = distance;
647
+ maxFace = this.faces[ j ];
648
+
649
+ }
650
+
651
+ }
652
+
653
+ if ( maxFace !== null ) {
654
+
655
+ this.addVertexToFace( vertex, maxFace );
656
+
657
+ }
658
+
659
+ }
660
+
661
+ }
662
+
663
+ return this;
664
+
665
+ }
666
+
667
+ // Removes inactive faces
668
+
669
+ reindexFaces() {
670
+
671
+ const activeFaces = [];
672
+
673
+ for ( let i = 0; i < this.faces.length; i ++ ) {
674
+
675
+ const face = this.faces[ i ];
676
+
677
+ if ( face.mark === Visible ) {
678
+
679
+ activeFaces.push( face );
680
+
681
+ }
682
+
683
+ }
684
+
685
+ this.faces = activeFaces;
686
+
687
+ return this;
688
+
689
+ }
690
+
691
+ // Finds the next vertex to create faces with the current hull
692
+
693
+ nextVertexToAdd() {
694
+
695
+ // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
696
+
697
+ if ( this.assigned.isEmpty() === false ) {
698
+
699
+ let eyeVertex, maxDistance = 0;
700
+
701
+ // grap the first available face and start with the first visible vertex of that face
702
+
703
+ const eyeFace = this.assigned.first().face;
704
+ let vertex = eyeFace.outside;
705
+
706
+ // now calculate the farthest vertex that face can see
707
+
708
+ do {
709
+
710
+ const distance = eyeFace.distanceToPoint( vertex.point );
711
+
712
+ if ( distance > maxDistance ) {
713
+
714
+ maxDistance = distance;
715
+ eyeVertex = vertex;
716
+
717
+ }
718
+
719
+ vertex = vertex.next;
720
+
721
+ } while ( vertex !== null && vertex.face === eyeFace );
722
+
723
+ return eyeVertex;
724
+
725
+ }
726
+
727
+ }
728
+
729
+ // Computes a chain of half edges in CCW order called the 'horizon'.
730
+ // For an edge to be part of the horizon it must join a face that can see
731
+ // 'eyePoint' and a face that cannot see 'eyePoint'.
732
+
733
+ computeHorizon( eyePoint, crossEdge, face, horizon ) {
734
+
735
+ // moves face's vertices to the 'unassigned' vertex list
736
+
737
+ this.deleteFaceVertices( face );
738
+
739
+ face.mark = Deleted;
740
+
741
+ let edge;
742
+
743
+ if ( crossEdge === null ) {
744
+
745
+ edge = crossEdge = face.getEdge( 0 );
746
+
747
+ } else {
748
+
749
+ // start from the next edge since 'crossEdge' was already analyzed
750
+ // (actually 'crossEdge.twin' was the edge who called this method recursively)
751
+
752
+ edge = crossEdge.next;
753
+
754
+ }
755
+
756
+ do {
757
+
758
+ const twinEdge = edge.twin;
759
+ const oppositeFace = twinEdge.face;
760
+
761
+ if ( oppositeFace.mark === Visible ) {
762
+
763
+ if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
764
+
765
+ // the opposite face can see the vertex, so proceed with next edge
766
+
767
+ this.computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
768
+
769
+ } else {
770
+
771
+ // the opposite face can't see the vertex, so this edge is part of the horizon
772
+
773
+ horizon.push( edge );
774
+
775
+ }
776
+
777
+ }
778
+
779
+ edge = edge.next;
780
+
781
+ } while ( edge !== crossEdge );
782
+
783
+ return this;
784
+
785
+ }
786
+
787
+ // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
788
+
789
+ addAdjoiningFace( eyeVertex, horizonEdge ) {
790
+
791
+ // all the half edges are created in ccw order thus the face is always pointing outside the hull
792
+
793
+ const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
794
+
795
+ this.faces.push( face );
796
+
797
+ // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
798
+
799
+ face.getEdge( - 1 ).setTwin( horizonEdge.twin );
800
+
801
+ return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
802
+
803
+
804
+ }
805
+
806
+ // Adds 'horizon.length' faces to the hull, each face will be linked with the
807
+ // horizon opposite face and the face on the left/right
808
+
809
+ addNewFaces( eyeVertex, horizon ) {
810
+
811
+ this.newFaces = [];
812
+
813
+ let firstSideEdge = null;
814
+ let previousSideEdge = null;
815
+
816
+ for ( let i = 0; i < horizon.length; i ++ ) {
817
+
818
+ const horizonEdge = horizon[ i ];
819
+
820
+ // returns the right side edge
821
+
822
+ const sideEdge = this.addAdjoiningFace( eyeVertex, horizonEdge );
823
+
824
+ if ( firstSideEdge === null ) {
825
+
826
+ firstSideEdge = sideEdge;
827
+
828
+ } else {
829
+
830
+ // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
831
+
832
+ sideEdge.next.setTwin( previousSideEdge );
833
+
834
+ }
835
+
836
+ this.newFaces.push( sideEdge.face );
837
+ previousSideEdge = sideEdge;
838
+
839
+ }
840
+
841
+ // perform final join of new faces
842
+
843
+ firstSideEdge.next.setTwin( previousSideEdge );
844
+
845
+ return this;
846
+
847
+ }
848
+
849
+ // Adds a vertex to the hull
850
+
851
+ addVertexToHull( eyeVertex ) {
852
+
853
+ const horizon = [];
854
+
855
+ this.unassigned.clear();
856
+
857
+ // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
858
+
859
+ this.removeVertexFromFace( eyeVertex, eyeVertex.face );
860
+
861
+ this.computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
862
+
863
+ this.addNewFaces( eyeVertex, horizon );
864
+
865
+ // reassign 'unassigned' vertices to the new faces
866
+
867
+ this.resolveUnassignedPoints( this.newFaces );
868
+
869
+ return this;
870
+
871
+ }
872
+
873
+ cleanup() {
874
+
875
+ this.assigned.clear();
876
+ this.unassigned.clear();
877
+ this.newFaces = [];
878
+
879
+ return this;
880
+
881
+ }
882
+
883
+ compute() {
884
+
885
+ let vertex;
886
+
887
+ this.computeInitialHull();
888
+
889
+ // add all available vertices gradually to the hull
890
+
891
+ while ( ( vertex = this.nextVertexToAdd() ) !== undefined ) {
892
+
893
+ this.addVertexToHull( vertex );
894
+
895
+ }
896
+
897
+ this.reindexFaces();
898
+
899
+ this.cleanup();
900
+
901
+ return this;
902
+
903
+ }
904
+
905
+ }
906
+
907
+ //
908
+
909
+ class Face {
910
+
911
+ constructor() {
912
+
913
+ this.normal = new Vector3();
914
+ this.midpoint = new Vector3();
915
+ this.area = 0;
916
+
917
+ this.constant = 0; // signed distance from face to the origin
918
+ this.outside = null; // reference to a vertex in a vertex list this face can see
919
+ this.mark = Visible;
920
+ this.edge = null;
921
+
922
+ }
923
+
924
+ static create( a, b, c ) {
925
+
926
+ const face = new Face();
927
+
928
+ const e0 = new HalfEdge( a, face );
929
+ const e1 = new HalfEdge( b, face );
930
+ const e2 = new HalfEdge( c, face );
931
+
932
+ // join edges
933
+
934
+ e0.next = e2.prev = e1;
935
+ e1.next = e0.prev = e2;
936
+ e2.next = e1.prev = e0;
937
+
938
+ // main half edge reference
939
+
940
+ face.edge = e0;
941
+
942
+ return face.compute();
943
+
944
+ }
945
+
946
+ getEdge( i ) {
947
+
948
+ let edge = this.edge;
949
+
950
+ while ( i > 0 ) {
951
+
952
+ edge = edge.next;
953
+ i --;
954
+
955
+ }
956
+
957
+ while ( i < 0 ) {
958
+
959
+ edge = edge.prev;
960
+ i ++;
961
+
962
+ }
963
+
964
+ return edge;
965
+
966
+ }
967
+
968
+ compute() {
969
+
970
+ const a = this.edge.tail();
971
+ const b = this.edge.head();
972
+ const c = this.edge.next.head();
973
+
974
+ _triangle.set( a.point, b.point, c.point );
975
+
976
+ _triangle.getNormal( this.normal );
977
+ _triangle.getMidpoint( this.midpoint );
978
+ this.area = _triangle.getArea();
979
+
980
+ this.constant = this.normal.dot( this.midpoint );
981
+
982
+ return this;
983
+
984
+ }
985
+
986
+ distanceToPoint( point ) {
987
+
988
+ return this.normal.dot( point ) - this.constant;
989
+
990
+ }
991
+
992
+ }
993
+
994
+ // Entity for a Doubly-Connected Edge List (DCEL).
995
+
996
+ class HalfEdge {
997
+
998
+
999
+ constructor( vertex, face ) {
1000
+
1001
+ this.vertex = vertex;
1002
+ this.prev = null;
1003
+ this.next = null;
1004
+ this.twin = null;
1005
+ this.face = face;
1006
+
1007
+ }
1008
+
1009
+ head() {
1010
+
1011
+ return this.vertex;
1012
+
1013
+ }
1014
+
1015
+ tail() {
1016
+
1017
+ return this.prev ? this.prev.vertex : null;
1018
+
1019
+ }
1020
+
1021
+ length() {
1022
+
1023
+ const head = this.head();
1024
+ const tail = this.tail();
1025
+
1026
+ if ( tail !== null ) {
1027
+
1028
+ return tail.point.distanceTo( head.point );
1029
+
1030
+ }
1031
+
1032
+ return - 1;
1033
+
1034
+ }
1035
+
1036
+ lengthSquared() {
1037
+
1038
+ const head = this.head();
1039
+ const tail = this.tail();
1040
+
1041
+ if ( tail !== null ) {
1042
+
1043
+ return tail.point.distanceToSquared( head.point );
1044
+
1045
+ }
1046
+
1047
+ return - 1;
1048
+
1049
+ }
1050
+
1051
+ setTwin( edge ) {
1052
+
1053
+ this.twin = edge;
1054
+ edge.twin = this;
1055
+
1056
+ return this;
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ // A vertex as a double linked list node.
1063
+
1064
+ class VertexNode {
1065
+
1066
+ constructor( point ) {
1067
+
1068
+ this.point = point;
1069
+ this.prev = null;
1070
+ this.next = null;
1071
+ this.face = null; // the face that is able to see this vertex
1072
+
1073
+ }
1074
+
1075
+ }
1076
+
1077
+ // A double linked list that contains vertex nodes.
1078
+
1079
+ class VertexList {
1080
+
1081
+ constructor() {
1082
+
1083
+ this.head = null;
1084
+ this.tail = null;
1085
+
1086
+ }
1087
+
1088
+ first() {
1089
+
1090
+ return this.head;
1091
+
1092
+ }
1093
+
1094
+ last() {
1095
+
1096
+ return this.tail;
1097
+
1098
+ }
1099
+
1100
+ clear() {
1101
+
1102
+ this.head = this.tail = null;
1103
+
1104
+ return this;
1105
+
1106
+ }
1107
+
1108
+ // Inserts a vertex before the target vertex
1109
+
1110
+ insertBefore( target, vertex ) {
1111
+
1112
+ vertex.prev = target.prev;
1113
+ vertex.next = target;
1114
+
1115
+ if ( vertex.prev === null ) {
1116
+
1117
+ this.head = vertex;
1118
+
1119
+ } else {
1120
+
1121
+ vertex.prev.next = vertex;
1122
+
1123
+ }
1124
+
1125
+ target.prev = vertex;
1126
+
1127
+ return this;
1128
+
1129
+ }
1130
+
1131
+ // Inserts a vertex after the target vertex
1132
+
1133
+ insertAfter( target, vertex ) {
1134
+
1135
+ vertex.prev = target;
1136
+ vertex.next = target.next;
1137
+
1138
+ if ( vertex.next === null ) {
1139
+
1140
+ this.tail = vertex;
1141
+
1142
+ } else {
1143
+
1144
+ vertex.next.prev = vertex;
1145
+
1146
+ }
1147
+
1148
+ target.next = vertex;
1149
+
1150
+ return this;
1151
+
1152
+ }
1153
+
1154
+ // Appends a vertex to the end of the linked list
1155
+
1156
+ append( vertex ) {
1157
+
1158
+ if ( this.head === null ) {
1159
+
1160
+ this.head = vertex;
1161
+
1162
+ } else {
1163
+
1164
+ this.tail.next = vertex;
1165
+
1166
+ }
1167
+
1168
+ vertex.prev = this.tail;
1169
+ vertex.next = null; // the tail has no subsequent vertex
1170
+
1171
+ this.tail = vertex;
1172
+
1173
+ return this;
1174
+
1175
+ }
1176
+
1177
+ // Appends a chain of vertices where 'vertex' is the head.
1178
+
1179
+ appendChain( vertex ) {
1180
+
1181
+ if ( this.head === null ) {
1182
+
1183
+ this.head = vertex;
1184
+
1185
+ } else {
1186
+
1187
+ this.tail.next = vertex;
1188
+
1189
+ }
1190
+
1191
+ vertex.prev = this.tail;
1192
+
1193
+ // ensure that the 'tail' reference points to the last vertex of the chain
1194
+
1195
+ while ( vertex.next !== null ) {
1196
+
1197
+ vertex = vertex.next;
1198
+
1199
+ }
1200
+
1201
+ this.tail = vertex;
1202
+
1203
+ return this;
1204
+
1205
+ }
1206
+
1207
+ // Removes a vertex from the linked list
1208
+
1209
+ remove( vertex ) {
1210
+
1211
+ if ( vertex.prev === null ) {
1212
+
1213
+ this.head = vertex.next;
1214
+
1215
+ } else {
1216
+
1217
+ vertex.prev.next = vertex.next;
1218
+
1219
+ }
1220
+
1221
+ if ( vertex.next === null ) {
1222
+
1223
+ this.tail = vertex.prev;
1224
+
1225
+ } else {
1226
+
1227
+ vertex.next.prev = vertex.prev;
1228
+
1229
+ }
1230
+
1231
+ return this;
1232
+
1233
+ }
1234
+
1235
+ // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
1236
+
1237
+ removeSubList( a, b ) {
1238
+
1239
+ if ( a.prev === null ) {
1240
+
1241
+ this.head = b.next;
1242
+
1243
+ } else {
1244
+
1245
+ a.prev.next = b.next;
1246
+
1247
+ }
1248
+
1249
+ if ( b.next === null ) {
1250
+
1251
+ this.tail = a.prev;
1252
+
1253
+ } else {
1254
+
1255
+ b.next.prev = a.prev;
1256
+
1257
+ }
1258
+
1259
+ return this;
1260
+
1261
+ }
1262
+
1263
+ isEmpty() {
1264
+
1265
+ return this.head === null;
1266
+
1267
+ }
1268
+
1269
+ }
1270
+
1271
+ export { ConvexHull, Face, HalfEdge, VertexNode, VertexList };