@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1944 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, sRGBEncoding, LinearEncoding, UnsignedByteType, _SRGBAFormat } from '../../constants.js';
2
+ import * as MathUtils from '../../math/MathUtils.js';
3
+ import { ImageUtils } from '../../extras/ImageUtils.js';
4
+ import { createElementNS } from '../../utils.js';
5
+
6
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
7
+
8
+ const isWebGL2 = capabilities.isWebGL2;
9
+ const maxTextures = capabilities.maxTextures;
10
+ const maxCubemapSize = capabilities.maxCubemapSize;
11
+ const maxTextureSize = capabilities.maxTextureSize;
12
+ const maxSamples = capabilities.maxSamples;
13
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
14
+ const supportsInvalidateFramebuffer = /OculusBrowser/g.test( navigator.userAgent );
15
+
16
+ const _videoTextures = new WeakMap();
17
+ let _canvas;
18
+
19
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
20
+
21
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
22
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
23
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
24
+
25
+ let useOffscreenCanvas = false;
26
+
27
+ try {
28
+
29
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
30
+ // eslint-disable-next-line compat/compat
31
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
32
+
33
+ } catch ( err ) {
34
+
35
+ // Ignore any errors
36
+
37
+ }
38
+
39
+ function createCanvas( width, height ) {
40
+
41
+ // Use OffscreenCanvas when available. Specially needed in web workers
42
+
43
+ return useOffscreenCanvas ?
44
+ // eslint-disable-next-line compat/compat
45
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
46
+
47
+ }
48
+
49
+ function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
50
+
51
+ let scale = 1;
52
+
53
+ // handle case if texture exceeds max size
54
+
55
+ if ( image.width > maxSize || image.height > maxSize ) {
56
+
57
+ scale = maxSize / Math.max( image.width, image.height );
58
+
59
+ }
60
+
61
+ // only perform resize if necessary
62
+
63
+ if ( scale < 1 || needsPowerOfTwo === true ) {
64
+
65
+ // only perform resize for certain image types
66
+
67
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
68
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
69
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
70
+
71
+ const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
72
+
73
+ const width = floor( scale * image.width );
74
+ const height = floor( scale * image.height );
75
+
76
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
77
+
78
+ // cube textures can't reuse the same canvas
79
+
80
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
81
+
82
+ canvas.width = width;
83
+ canvas.height = height;
84
+
85
+ const context = canvas.getContext( '2d' );
86
+ context.drawImage( image, 0, 0, width, height );
87
+
88
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
89
+
90
+ return canvas;
91
+
92
+ } else {
93
+
94
+ if ( 'data' in image ) {
95
+
96
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
97
+
98
+ }
99
+
100
+ return image;
101
+
102
+ }
103
+
104
+ }
105
+
106
+ return image;
107
+
108
+ }
109
+
110
+ function isPowerOfTwo( image ) {
111
+
112
+ return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
113
+
114
+ }
115
+
116
+ function textureNeedsPowerOfTwo( texture ) {
117
+
118
+ if ( isWebGL2 ) return false;
119
+
120
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
121
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
122
+
123
+ }
124
+
125
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
126
+
127
+ return texture.generateMipmaps && supportsMips &&
128
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
129
+
130
+ }
131
+
132
+ function generateMipmap( target ) {
133
+
134
+ _gl.generateMipmap( target );
135
+
136
+ }
137
+
138
+ function getInternalFormat( internalFormatName, glFormat, glType, encoding, forceLinearEncoding = false ) {
139
+
140
+ if ( isWebGL2 === false ) return glFormat;
141
+
142
+ if ( internalFormatName !== null ) {
143
+
144
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
145
+
146
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
147
+
148
+ }
149
+
150
+ let internalFormat = glFormat;
151
+
152
+ if ( glFormat === _gl.RED ) {
153
+
154
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
155
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
156
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
157
+
158
+ }
159
+
160
+ if ( glFormat === _gl.RG ) {
161
+
162
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
163
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
164
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
165
+
166
+ }
167
+
168
+ if ( glFormat === _gl.RGBA ) {
169
+
170
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
171
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
172
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && forceLinearEncoding === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
173
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
174
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
175
+
176
+ }
177
+
178
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
179
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
180
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
181
+
182
+ extensions.get( 'EXT_color_buffer_float' );
183
+
184
+ }
185
+
186
+ return internalFormat;
187
+
188
+ }
189
+
190
+ function getMipLevels( texture, image, supportsMips ) {
191
+
192
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
193
+
194
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
195
+
196
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
197
+
198
+ // user-defined mipmaps
199
+
200
+ return texture.mipmaps.length;
201
+
202
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
203
+
204
+ return image.mipmaps.length;
205
+
206
+ } else {
207
+
208
+ // texture without mipmaps (only base level)
209
+
210
+ return 1;
211
+
212
+ }
213
+
214
+ }
215
+
216
+ // Fallback filters for non-power-of-2 textures
217
+
218
+ function filterFallback( f ) {
219
+
220
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
221
+
222
+ return _gl.NEAREST;
223
+
224
+ }
225
+
226
+ return _gl.LINEAR;
227
+
228
+ }
229
+
230
+ //
231
+
232
+ function onTextureDispose( event ) {
233
+
234
+ const texture = event.target;
235
+
236
+ texture.removeEventListener( 'dispose', onTextureDispose );
237
+
238
+ deallocateTexture( texture );
239
+
240
+ if ( texture.isVideoTexture ) {
241
+
242
+ _videoTextures.delete( texture );
243
+
244
+ }
245
+
246
+ }
247
+
248
+ function onRenderTargetDispose( event ) {
249
+
250
+ const renderTarget = event.target;
251
+
252
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
253
+
254
+ deallocateRenderTarget( renderTarget );
255
+
256
+ }
257
+
258
+ //
259
+
260
+ function deallocateTexture( texture ) {
261
+
262
+ const textureProperties = properties.get( texture );
263
+
264
+ if ( textureProperties.__webglInit === undefined ) return;
265
+
266
+ // check if it's necessary to remove the WebGLTexture object
267
+
268
+ const source = texture.source;
269
+ const webglTextures = _sources.get( source );
270
+
271
+ if ( webglTextures ) {
272
+
273
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
274
+ webglTexture.usedTimes --;
275
+
276
+ // the WebGLTexture object is not used anymore, remove it
277
+
278
+ if ( webglTexture.usedTimes === 0 ) {
279
+
280
+ deleteTexture( texture );
281
+
282
+ }
283
+
284
+ // remove the weak map entry if no WebGLTexture uses the source anymore
285
+
286
+ if ( Object.keys( webglTextures ).length === 0 ) {
287
+
288
+ _sources.delete( source );
289
+
290
+ }
291
+
292
+ }
293
+
294
+ properties.remove( texture );
295
+
296
+ }
297
+
298
+ function deleteTexture( texture ) {
299
+
300
+ const textureProperties = properties.get( texture );
301
+ _gl.deleteTexture( textureProperties.__webglTexture );
302
+
303
+ const source = texture.source;
304
+ const webglTextures = _sources.get( source );
305
+ delete webglTextures[ textureProperties.__cacheKey ];
306
+
307
+ info.memory.textures --;
308
+
309
+ }
310
+
311
+ function deallocateRenderTarget( renderTarget ) {
312
+
313
+ const texture = renderTarget.texture;
314
+
315
+ const renderTargetProperties = properties.get( renderTarget );
316
+ const textureProperties = properties.get( texture );
317
+
318
+ if ( textureProperties.__webglTexture !== undefined ) {
319
+
320
+ _gl.deleteTexture( textureProperties.__webglTexture );
321
+
322
+ info.memory.textures --;
323
+
324
+ }
325
+
326
+ if ( renderTarget.depthTexture ) {
327
+
328
+ renderTarget.depthTexture.dispose();
329
+
330
+ }
331
+
332
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
333
+
334
+ for ( let i = 0; i < 6; i ++ ) {
335
+
336
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
337
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
338
+
339
+ }
340
+
341
+ } else {
342
+
343
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
344
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
345
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
346
+
347
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
348
+
349
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
350
+
351
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
352
+
353
+ }
354
+
355
+ }
356
+
357
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
358
+
359
+ }
360
+
361
+ if ( renderTarget.isWebGLMultipleRenderTargets ) {
362
+
363
+ for ( let i = 0, il = texture.length; i < il; i ++ ) {
364
+
365
+ const attachmentProperties = properties.get( texture[ i ] );
366
+
367
+ if ( attachmentProperties.__webglTexture ) {
368
+
369
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
370
+
371
+ info.memory.textures --;
372
+
373
+ }
374
+
375
+ properties.remove( texture[ i ] );
376
+
377
+ }
378
+
379
+ }
380
+
381
+ properties.remove( texture );
382
+ properties.remove( renderTarget );
383
+
384
+ }
385
+
386
+ //
387
+
388
+ let textureUnits = 0;
389
+
390
+ function resetTextureUnits() {
391
+
392
+ textureUnits = 0;
393
+
394
+ }
395
+
396
+ function allocateTextureUnit() {
397
+
398
+ const textureUnit = textureUnits;
399
+
400
+ if ( textureUnit >= maxTextures ) {
401
+
402
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
403
+
404
+ }
405
+
406
+ textureUnits += 1;
407
+
408
+ return textureUnit;
409
+
410
+ }
411
+
412
+ function getTextureCacheKey( texture ) {
413
+
414
+ const array = [];
415
+
416
+ array.push( texture.wrapS );
417
+ array.push( texture.wrapT );
418
+ array.push( texture.magFilter );
419
+ array.push( texture.minFilter );
420
+ array.push( texture.anisotropy );
421
+ array.push( texture.internalFormat );
422
+ array.push( texture.format );
423
+ array.push( texture.type );
424
+ array.push( texture.generateMipmaps );
425
+ array.push( texture.premultiplyAlpha );
426
+ array.push( texture.flipY );
427
+ array.push( texture.unpackAlignment );
428
+ array.push( texture.encoding );
429
+
430
+ return array.join();
431
+
432
+ }
433
+
434
+ //
435
+
436
+ function setTexture2D( texture, slot ) {
437
+
438
+ const textureProperties = properties.get( texture );
439
+
440
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
441
+
442
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
443
+
444
+ const image = texture.image;
445
+
446
+ if ( image === null ) {
447
+
448
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
449
+
450
+ } else if ( image.complete === false ) {
451
+
452
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
453
+
454
+ } else {
455
+
456
+ uploadTexture( textureProperties, texture, slot );
457
+ return;
458
+
459
+ }
460
+
461
+ }
462
+
463
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
464
+
465
+ }
466
+
467
+ function setTexture2DArray( texture, slot ) {
468
+
469
+ const textureProperties = properties.get( texture );
470
+
471
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
472
+
473
+ uploadTexture( textureProperties, texture, slot );
474
+ return;
475
+
476
+ }
477
+
478
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
479
+
480
+ }
481
+
482
+ function setTexture3D( texture, slot ) {
483
+
484
+ const textureProperties = properties.get( texture );
485
+
486
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
487
+
488
+ uploadTexture( textureProperties, texture, slot );
489
+ return;
490
+
491
+ }
492
+
493
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
494
+
495
+ }
496
+
497
+ function setTextureCube( texture, slot ) {
498
+
499
+ const textureProperties = properties.get( texture );
500
+
501
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
502
+
503
+ uploadCubeTexture( textureProperties, texture, slot );
504
+ return;
505
+
506
+ }
507
+
508
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
509
+
510
+ }
511
+
512
+ const wrappingToGL = {
513
+ [ RepeatWrapping ]: _gl.REPEAT,
514
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
515
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
516
+ };
517
+
518
+ const filterToGL = {
519
+ [ NearestFilter ]: _gl.NEAREST,
520
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
521
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
522
+
523
+ [ LinearFilter ]: _gl.LINEAR,
524
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
525
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
526
+ };
527
+
528
+ function setTextureParameters( textureType, texture, supportsMips ) {
529
+
530
+ if ( supportsMips ) {
531
+
532
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
533
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
534
+
535
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
536
+
537
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
538
+
539
+ }
540
+
541
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
542
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
543
+
544
+ } else {
545
+
546
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
547
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
548
+
549
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
550
+
551
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
552
+
553
+ }
554
+
555
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
556
+
557
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
558
+
559
+ }
560
+
561
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
562
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
563
+
564
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
565
+
566
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
567
+
568
+ }
569
+
570
+ }
571
+
572
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
573
+
574
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
575
+
576
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
577
+ if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
578
+
579
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
580
+
581
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
582
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
583
+
584
+ }
585
+
586
+ }
587
+
588
+ }
589
+
590
+ function initTexture( textureProperties, texture ) {
591
+
592
+ let forceUpload = false;
593
+
594
+ if ( textureProperties.__webglInit === undefined ) {
595
+
596
+ textureProperties.__webglInit = true;
597
+
598
+ texture.addEventListener( 'dispose', onTextureDispose );
599
+
600
+ }
601
+
602
+ // create Source <-> WebGLTextures mapping if necessary
603
+
604
+ const source = texture.source;
605
+ let webglTextures = _sources.get( source );
606
+
607
+ if ( webglTextures === undefined ) {
608
+
609
+ webglTextures = {};
610
+ _sources.set( source, webglTextures );
611
+
612
+ }
613
+
614
+ // check if there is already a WebGLTexture object for the given texture parameters
615
+
616
+ const textureCacheKey = getTextureCacheKey( texture );
617
+
618
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
619
+
620
+ // if not, create a new instance of WebGLTexture
621
+
622
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
623
+
624
+ // create new entry
625
+
626
+ webglTextures[ textureCacheKey ] = {
627
+ texture: _gl.createTexture(),
628
+ usedTimes: 0
629
+ };
630
+
631
+ info.memory.textures ++;
632
+
633
+ // when a new instance of WebGLTexture was created, a texture upload is required
634
+ // even if the image contents are identical
635
+
636
+ forceUpload = true;
637
+
638
+ }
639
+
640
+ webglTextures[ textureCacheKey ].usedTimes ++;
641
+
642
+ // every time the texture cache key changes, it's necessary to check if an instance of
643
+ // WebGLTexture can be deleted in order to avoid a memory leak.
644
+
645
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
646
+
647
+ if ( webglTexture !== undefined ) {
648
+
649
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
650
+
651
+ if ( webglTexture.usedTimes === 0 ) {
652
+
653
+ deleteTexture( texture );
654
+
655
+ }
656
+
657
+ }
658
+
659
+ // store references to cache key and WebGLTexture object
660
+
661
+ textureProperties.__cacheKey = textureCacheKey;
662
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
663
+
664
+ }
665
+
666
+ return forceUpload;
667
+
668
+ }
669
+
670
+ function uploadTexture( textureProperties, texture, slot ) {
671
+
672
+ let textureType = _gl.TEXTURE_2D;
673
+
674
+ if ( texture.isDataArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
675
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
676
+
677
+ const forceUpload = initTexture( textureProperties, texture );
678
+ const source = texture.source;
679
+
680
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
681
+
682
+ const sourceProperties = properties.get( source );
683
+
684
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
685
+
686
+ state.activeTexture( _gl.TEXTURE0 + slot );
687
+
688
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
689
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
690
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
691
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
692
+
693
+ const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
694
+ let image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
695
+ image = verifyColorSpace( texture, image );
696
+
697
+ const supportsMips = isPowerOfTwo( image ) || isWebGL2,
698
+ glFormat = utils.convert( texture.format, texture.encoding );
699
+
700
+ let glType = utils.convert( texture.type ),
701
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, texture.isVideoTexture );
702
+
703
+ setTextureParameters( textureType, texture, supportsMips );
704
+
705
+ let mipmap;
706
+ const mipmaps = texture.mipmaps;
707
+
708
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
709
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
710
+ const levels = getMipLevels( texture, image, supportsMips );
711
+
712
+ if ( texture.isDepthTexture ) {
713
+
714
+ // populate depth texture with dummy data
715
+
716
+ glInternalFormat = _gl.DEPTH_COMPONENT;
717
+
718
+ if ( isWebGL2 ) {
719
+
720
+ if ( texture.type === FloatType ) {
721
+
722
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
723
+
724
+ } else if ( texture.type === UnsignedIntType ) {
725
+
726
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
727
+
728
+ } else if ( texture.type === UnsignedInt248Type ) {
729
+
730
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
731
+
732
+ } else {
733
+
734
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
735
+
736
+ }
737
+
738
+ } else {
739
+
740
+ if ( texture.type === FloatType ) {
741
+
742
+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
743
+
744
+ }
745
+
746
+ }
747
+
748
+ // validation checks for WebGL 1
749
+
750
+ if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
751
+
752
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
753
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
754
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
755
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
756
+
757
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
758
+
759
+ texture.type = UnsignedIntType;
760
+ glType = utils.convert( texture.type );
761
+
762
+ }
763
+
764
+ }
765
+
766
+ if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
767
+
768
+ // Depth stencil textures need the DEPTH_STENCIL internal format
769
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
770
+ glInternalFormat = _gl.DEPTH_STENCIL;
771
+
772
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
773
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
774
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
775
+ if ( texture.type !== UnsignedInt248Type ) {
776
+
777
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
778
+
779
+ texture.type = UnsignedInt248Type;
780
+ glType = utils.convert( texture.type );
781
+
782
+ }
783
+
784
+ }
785
+
786
+ //
787
+
788
+ if ( allocateMemory ) {
789
+
790
+ if ( useTexStorage ) {
791
+
792
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
793
+
794
+ } else {
795
+
796
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
797
+
798
+ }
799
+
800
+ }
801
+
802
+ } else if ( texture.isDataTexture ) {
803
+
804
+ // use manually created mipmaps if available
805
+ // if there are no manual mipmaps
806
+ // set 0 level mipmap and then use GL to generate other mipmap levels
807
+
808
+ if ( mipmaps.length > 0 && supportsMips ) {
809
+
810
+ if ( useTexStorage && allocateMemory ) {
811
+
812
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
813
+
814
+ }
815
+
816
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
817
+
818
+ mipmap = mipmaps[ i ];
819
+
820
+ if ( useTexStorage ) {
821
+
822
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
823
+
824
+ } else {
825
+
826
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
827
+
828
+ }
829
+
830
+ }
831
+
832
+ texture.generateMipmaps = false;
833
+
834
+ } else {
835
+
836
+ if ( useTexStorage ) {
837
+
838
+ if ( allocateMemory ) {
839
+
840
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
841
+
842
+ }
843
+
844
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
845
+
846
+ } else {
847
+
848
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
849
+
850
+ }
851
+
852
+ }
853
+
854
+ } else if ( texture.isCompressedTexture ) {
855
+
856
+ if ( useTexStorage && allocateMemory ) {
857
+
858
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
859
+
860
+ }
861
+
862
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
863
+
864
+ mipmap = mipmaps[ i ];
865
+
866
+ if ( texture.format !== RGBAFormat ) {
867
+
868
+ if ( glFormat !== null ) {
869
+
870
+ if ( useTexStorage ) {
871
+
872
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
873
+
874
+ } else {
875
+
876
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
877
+
878
+ }
879
+
880
+ } else {
881
+
882
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
883
+
884
+ }
885
+
886
+ } else {
887
+
888
+ if ( useTexStorage ) {
889
+
890
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
891
+
892
+ } else {
893
+
894
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
895
+
896
+ }
897
+
898
+ }
899
+
900
+ }
901
+
902
+ } else if ( texture.isDataArrayTexture ) {
903
+
904
+ if ( useTexStorage ) {
905
+
906
+ if ( allocateMemory ) {
907
+
908
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
909
+
910
+ }
911
+
912
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
913
+
914
+ } else {
915
+
916
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
917
+
918
+ }
919
+
920
+ } else if ( texture.isData3DTexture ) {
921
+
922
+ if ( useTexStorage ) {
923
+
924
+ if ( allocateMemory ) {
925
+
926
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
927
+
928
+ }
929
+
930
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
931
+
932
+ } else {
933
+
934
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
935
+
936
+ }
937
+
938
+ } else if ( texture.isFramebufferTexture ) {
939
+
940
+ if ( allocateMemory ) {
941
+
942
+ if ( useTexStorage ) {
943
+
944
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
945
+
946
+ } else {
947
+
948
+ let width = image.width, height = image.height;
949
+
950
+ for ( let i = 0; i < levels; i ++ ) {
951
+
952
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
953
+
954
+ width >>= 1;
955
+ height >>= 1;
956
+
957
+ }
958
+
959
+ }
960
+
961
+ }
962
+
963
+ } else {
964
+
965
+ // regular Texture (image, video, canvas)
966
+
967
+ // use manually created mipmaps if available
968
+ // if there are no manual mipmaps
969
+ // set 0 level mipmap and then use GL to generate other mipmap levels
970
+
971
+ if ( mipmaps.length > 0 && supportsMips ) {
972
+
973
+ if ( useTexStorage && allocateMemory ) {
974
+
975
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
976
+
977
+ }
978
+
979
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
980
+
981
+ mipmap = mipmaps[ i ];
982
+
983
+ if ( useTexStorage ) {
984
+
985
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
986
+
987
+ } else {
988
+
989
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
990
+
991
+ }
992
+
993
+ }
994
+
995
+ texture.generateMipmaps = false;
996
+
997
+ } else {
998
+
999
+ if ( useTexStorage ) {
1000
+
1001
+ if ( allocateMemory ) {
1002
+
1003
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1004
+
1005
+ }
1006
+
1007
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1008
+
1009
+ } else {
1010
+
1011
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1012
+
1013
+ }
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1020
+
1021
+ generateMipmap( textureType );
1022
+
1023
+ }
1024
+
1025
+ sourceProperties.__version = source.version;
1026
+
1027
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1028
+
1029
+ }
1030
+
1031
+ textureProperties.__version = texture.version;
1032
+
1033
+ }
1034
+
1035
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1036
+
1037
+ if ( texture.image.length !== 6 ) return;
1038
+
1039
+ const forceUpload = initTexture( textureProperties, texture );
1040
+ const source = texture.source;
1041
+
1042
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1043
+
1044
+ const sourceProperties = properties.get( source );
1045
+
1046
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1047
+
1048
+ state.activeTexture( _gl.TEXTURE0 + slot );
1049
+
1050
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1051
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1052
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1053
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
1054
+
1055
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1056
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1057
+
1058
+ const cubeImage = [];
1059
+
1060
+ for ( let i = 0; i < 6; i ++ ) {
1061
+
1062
+ if ( ! isCompressed && ! isDataTexture ) {
1063
+
1064
+ cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
1065
+
1066
+ } else {
1067
+
1068
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1069
+
1070
+ }
1071
+
1072
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1073
+
1074
+ }
1075
+
1076
+ const image = cubeImage[ 0 ],
1077
+ supportsMips = isPowerOfTwo( image ) || isWebGL2,
1078
+ glFormat = utils.convert( texture.format, texture.encoding ),
1079
+ glType = utils.convert( texture.type ),
1080
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
1081
+
1082
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1083
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1084
+ let levels = getMipLevels( texture, image, supportsMips );
1085
+
1086
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1087
+
1088
+ let mipmaps;
1089
+
1090
+ if ( isCompressed ) {
1091
+
1092
+ if ( useTexStorage && allocateMemory ) {
1093
+
1094
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1095
+
1096
+ }
1097
+
1098
+ for ( let i = 0; i < 6; i ++ ) {
1099
+
1100
+ mipmaps = cubeImage[ i ].mipmaps;
1101
+
1102
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1103
+
1104
+ const mipmap = mipmaps[ j ];
1105
+
1106
+ if ( texture.format !== RGBAFormat ) {
1107
+
1108
+ if ( glFormat !== null ) {
1109
+
1110
+ if ( useTexStorage ) {
1111
+
1112
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1113
+
1114
+ } else {
1115
+
1116
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1117
+
1118
+ }
1119
+
1120
+ } else {
1121
+
1122
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1123
+
1124
+ }
1125
+
1126
+ } else {
1127
+
1128
+ if ( useTexStorage ) {
1129
+
1130
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1131
+
1132
+ } else {
1133
+
1134
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ }
1141
+
1142
+ }
1143
+
1144
+ } else {
1145
+
1146
+ mipmaps = texture.mipmaps;
1147
+
1148
+ if ( useTexStorage && allocateMemory ) {
1149
+
1150
+ // TODO: Uniformly handle mipmap definitions
1151
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1152
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1153
+
1154
+ if ( mipmaps.length > 0 ) levels ++;
1155
+
1156
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
1157
+
1158
+ }
1159
+
1160
+ for ( let i = 0; i < 6; i ++ ) {
1161
+
1162
+ if ( isDataTexture ) {
1163
+
1164
+ if ( useTexStorage ) {
1165
+
1166
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1167
+
1168
+ } else {
1169
+
1170
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1171
+
1172
+ }
1173
+
1174
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1175
+
1176
+ const mipmap = mipmaps[ j ];
1177
+ const mipmapImage = mipmap.image[ i ].image;
1178
+
1179
+ if ( useTexStorage ) {
1180
+
1181
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1182
+
1183
+ } else {
1184
+
1185
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1186
+
1187
+ }
1188
+
1189
+ }
1190
+
1191
+ } else {
1192
+
1193
+ if ( useTexStorage ) {
1194
+
1195
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1196
+
1197
+ } else {
1198
+
1199
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1200
+
1201
+ }
1202
+
1203
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1204
+
1205
+ const mipmap = mipmaps[ j ];
1206
+
1207
+ if ( useTexStorage ) {
1208
+
1209
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1210
+
1211
+ } else {
1212
+
1213
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1214
+
1215
+ }
1216
+
1217
+ }
1218
+
1219
+ }
1220
+
1221
+ }
1222
+
1223
+ }
1224
+
1225
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1226
+
1227
+ // We assume images for cube map have the same size.
1228
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1229
+
1230
+ }
1231
+
1232
+ sourceProperties.__version = source.version;
1233
+
1234
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1235
+
1236
+ }
1237
+
1238
+ textureProperties.__version = texture.version;
1239
+
1240
+ }
1241
+
1242
+ // Render targets
1243
+
1244
+ // Setup storage for target texture and bind it to correct framebuffer
1245
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget ) {
1246
+
1247
+ const glFormat = utils.convert( texture.format, texture.encoding );
1248
+ const glType = utils.convert( texture.type );
1249
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
1250
+ const renderTargetProperties = properties.get( renderTarget );
1251
+
1252
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1253
+
1254
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1255
+
1256
+ state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
1257
+
1258
+ } else {
1259
+
1260
+ state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
1261
+
1262
+ }
1263
+
1264
+ }
1265
+
1266
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1267
+
1268
+ if ( useMultisampledRTT( renderTarget ) ) {
1269
+
1270
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1271
+
1272
+ } else {
1273
+
1274
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
1275
+
1276
+ }
1277
+
1278
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1279
+
1280
+ }
1281
+
1282
+
1283
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1284
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1285
+
1286
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1287
+
1288
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1289
+
1290
+ let glInternalFormat = _gl.DEPTH_COMPONENT16;
1291
+
1292
+ if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1293
+
1294
+ const depthTexture = renderTarget.depthTexture;
1295
+
1296
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1297
+
1298
+ if ( depthTexture.type === FloatType ) {
1299
+
1300
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
1301
+
1302
+ } else if ( depthTexture.type === UnsignedIntType ) {
1303
+
1304
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1305
+
1306
+ }
1307
+
1308
+ }
1309
+
1310
+ const samples = getRenderTargetSamples( renderTarget );
1311
+
1312
+ if ( useMultisampledRTT( renderTarget ) ) {
1313
+
1314
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1315
+
1316
+ } else {
1317
+
1318
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1319
+
1320
+ }
1321
+
1322
+ } else {
1323
+
1324
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1325
+
1326
+ }
1327
+
1328
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1329
+
1330
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1331
+
1332
+ const samples = getRenderTargetSamples( renderTarget );
1333
+
1334
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1335
+
1336
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1337
+
1338
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1339
+
1340
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1341
+
1342
+ } else {
1343
+
1344
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1345
+
1346
+ }
1347
+
1348
+
1349
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1350
+
1351
+ } else {
1352
+
1353
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1354
+
1355
+ for ( let i = 0; i < textures.length; i ++ ) {
1356
+
1357
+ const texture = textures[ i ];
1358
+
1359
+ const glFormat = utils.convert( texture.format, texture.encoding );
1360
+ const glType = utils.convert( texture.type );
1361
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
1362
+ const samples = getRenderTargetSamples( renderTarget );
1363
+
1364
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1365
+
1366
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1367
+
1368
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1369
+
1370
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1371
+
1372
+ } else {
1373
+
1374
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1375
+
1376
+ }
1377
+
1378
+ }
1379
+
1380
+ }
1381
+
1382
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1383
+
1384
+ }
1385
+
1386
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1387
+ function setupDepthTexture( framebuffer, renderTarget ) {
1388
+
1389
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1390
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1391
+
1392
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1393
+
1394
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1395
+
1396
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1397
+
1398
+ }
1399
+
1400
+ // upload an empty depth texture with framebuffer size
1401
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1402
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1403
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1404
+
1405
+ renderTarget.depthTexture.image.width = renderTarget.width;
1406
+ renderTarget.depthTexture.image.height = renderTarget.height;
1407
+ renderTarget.depthTexture.needsUpdate = true;
1408
+
1409
+ }
1410
+
1411
+ setTexture2D( renderTarget.depthTexture, 0 );
1412
+
1413
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1414
+ const samples = getRenderTargetSamples( renderTarget );
1415
+
1416
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1417
+
1418
+ if ( useMultisampledRTT( renderTarget ) ) {
1419
+
1420
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1421
+
1422
+ } else {
1423
+
1424
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1425
+
1426
+ }
1427
+
1428
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1429
+
1430
+ if ( useMultisampledRTT( renderTarget ) ) {
1431
+
1432
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1433
+
1434
+ } else {
1435
+
1436
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1437
+
1438
+ }
1439
+
1440
+ } else {
1441
+
1442
+ throw new Error( 'Unknown depthTexture format' );
1443
+
1444
+ }
1445
+
1446
+ }
1447
+
1448
+ // Setup GL resources for a non-texture depth buffer
1449
+ function setupDepthRenderbuffer( renderTarget ) {
1450
+
1451
+ const renderTargetProperties = properties.get( renderTarget );
1452
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1453
+
1454
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1455
+
1456
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1457
+
1458
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1459
+
1460
+ } else {
1461
+
1462
+ if ( isCube ) {
1463
+
1464
+ renderTargetProperties.__webglDepthbuffer = [];
1465
+
1466
+ for ( let i = 0; i < 6; i ++ ) {
1467
+
1468
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1469
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1470
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1471
+
1472
+ }
1473
+
1474
+ } else {
1475
+
1476
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1477
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1478
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1479
+
1480
+ }
1481
+
1482
+ }
1483
+
1484
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1485
+
1486
+ }
1487
+
1488
+ // rebind framebuffer with external textures
1489
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1490
+
1491
+ const renderTargetProperties = properties.get( renderTarget );
1492
+
1493
+ if ( colorTexture !== undefined ) {
1494
+
1495
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
1496
+
1497
+ }
1498
+
1499
+ if ( depthTexture !== undefined ) {
1500
+
1501
+ setupDepthRenderbuffer( renderTarget );
1502
+
1503
+ }
1504
+
1505
+ }
1506
+
1507
+ // Set up GL resources for the render target
1508
+ function setupRenderTarget( renderTarget ) {
1509
+
1510
+ const texture = renderTarget.texture;
1511
+
1512
+ const renderTargetProperties = properties.get( renderTarget );
1513
+ const textureProperties = properties.get( texture );
1514
+
1515
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1516
+
1517
+ if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
1518
+
1519
+ if ( textureProperties.__webglTexture === undefined ) {
1520
+
1521
+ textureProperties.__webglTexture = _gl.createTexture();
1522
+
1523
+ }
1524
+
1525
+ textureProperties.__version = texture.version;
1526
+ info.memory.textures ++;
1527
+
1528
+ }
1529
+
1530
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1531
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1532
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1533
+
1534
+ // Setup framebuffer
1535
+
1536
+ if ( isCube ) {
1537
+
1538
+ renderTargetProperties.__webglFramebuffer = [];
1539
+
1540
+ for ( let i = 0; i < 6; i ++ ) {
1541
+
1542
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1543
+
1544
+ }
1545
+
1546
+ } else {
1547
+
1548
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1549
+
1550
+ if ( isMultipleRenderTargets ) {
1551
+
1552
+ if ( capabilities.drawBuffers ) {
1553
+
1554
+ const textures = renderTarget.texture;
1555
+
1556
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1557
+
1558
+ const attachmentProperties = properties.get( textures[ i ] );
1559
+
1560
+ if ( attachmentProperties.__webglTexture === undefined ) {
1561
+
1562
+ attachmentProperties.__webglTexture = _gl.createTexture();
1563
+
1564
+ info.memory.textures ++;
1565
+
1566
+ }
1567
+
1568
+ }
1569
+
1570
+ } else {
1571
+
1572
+ console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1573
+
1574
+ }
1575
+
1576
+ }
1577
+
1578
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1579
+
1580
+ const textures = isMultipleRenderTargets ? texture : [ texture ];
1581
+
1582
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1583
+ renderTargetProperties.__webglColorRenderbuffer = [];
1584
+
1585
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1586
+
1587
+ for ( let i = 0; i < textures.length; i ++ ) {
1588
+
1589
+ const texture = textures[ i ];
1590
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1591
+
1592
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1593
+
1594
+ const glFormat = utils.convert( texture.format, texture.encoding );
1595
+ const glType = utils.convert( texture.type );
1596
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, renderTarget.isXRRenderTarget === true );
1597
+ const samples = getRenderTargetSamples( renderTarget );
1598
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1599
+
1600
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1601
+
1602
+ }
1603
+
1604
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1605
+
1606
+ if ( renderTarget.depthBuffer ) {
1607
+
1608
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1609
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1610
+
1611
+ }
1612
+
1613
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1614
+
1615
+ }
1616
+
1617
+ }
1618
+
1619
+ // Setup color buffer
1620
+
1621
+ if ( isCube ) {
1622
+
1623
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1624
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1625
+
1626
+ for ( let i = 0; i < 6; i ++ ) {
1627
+
1628
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
1629
+
1630
+ }
1631
+
1632
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1633
+
1634
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1635
+
1636
+ }
1637
+
1638
+ state.unbindTexture();
1639
+
1640
+ } else if ( isMultipleRenderTargets ) {
1641
+
1642
+ const textures = renderTarget.texture;
1643
+
1644
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1645
+
1646
+ const attachment = textures[ i ];
1647
+ const attachmentProperties = properties.get( attachment );
1648
+
1649
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1650
+ setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1651
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D );
1652
+
1653
+ if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1654
+
1655
+ generateMipmap( _gl.TEXTURE_2D );
1656
+
1657
+ }
1658
+
1659
+ }
1660
+
1661
+ state.unbindTexture();
1662
+
1663
+ } else {
1664
+
1665
+ let glTextureType = _gl.TEXTURE_2D;
1666
+
1667
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1668
+
1669
+ if ( isWebGL2 ) {
1670
+
1671
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1672
+
1673
+ } else {
1674
+
1675
+ console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1676
+
1677
+ }
1678
+
1679
+ }
1680
+
1681
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1682
+ setTextureParameters( glTextureType, texture, supportsMips );
1683
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType );
1684
+
1685
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1686
+
1687
+ generateMipmap( glTextureType );
1688
+
1689
+ }
1690
+
1691
+ state.unbindTexture();
1692
+
1693
+ }
1694
+
1695
+ // Setup depth and stencil buffers
1696
+
1697
+ if ( renderTarget.depthBuffer ) {
1698
+
1699
+ setupDepthRenderbuffer( renderTarget );
1700
+
1701
+ }
1702
+
1703
+ }
1704
+
1705
+ function updateRenderTargetMipmap( renderTarget ) {
1706
+
1707
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1708
+
1709
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1710
+
1711
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1712
+
1713
+ const texture = textures[ i ];
1714
+
1715
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1716
+
1717
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1718
+ const webglTexture = properties.get( texture ).__webglTexture;
1719
+
1720
+ state.bindTexture( target, webglTexture );
1721
+ generateMipmap( target );
1722
+ state.unbindTexture();
1723
+
1724
+ }
1725
+
1726
+ }
1727
+
1728
+ }
1729
+
1730
+ function updateMultisampleRenderTarget( renderTarget ) {
1731
+
1732
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1733
+
1734
+ const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
1735
+ const width = renderTarget.width;
1736
+ const height = renderTarget.height;
1737
+ let mask = _gl.COLOR_BUFFER_BIT;
1738
+ const invalidationArray = [];
1739
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1740
+ const renderTargetProperties = properties.get( renderTarget );
1741
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1742
+
1743
+ // If MRT we need to remove FBO attachments
1744
+ if ( isMultipleRenderTargets ) {
1745
+
1746
+ for ( let i = 0; i < textures.length; i ++ ) {
1747
+
1748
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1749
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1750
+
1751
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1752
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1753
+
1754
+ }
1755
+
1756
+ }
1757
+
1758
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1759
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1760
+
1761
+ for ( let i = 0; i < textures.length; i ++ ) {
1762
+
1763
+ invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
1764
+
1765
+ if ( renderTarget.depthBuffer ) {
1766
+
1767
+ invalidationArray.push( depthStyle );
1768
+
1769
+ }
1770
+
1771
+ const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
1772
+
1773
+ if ( ignoreDepthValues === false ) {
1774
+
1775
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
1776
+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
1777
+
1778
+ }
1779
+
1780
+ if ( isMultipleRenderTargets ) {
1781
+
1782
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1783
+
1784
+ }
1785
+
1786
+ if ( ignoreDepthValues === true ) {
1787
+
1788
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
1789
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
1790
+
1791
+ }
1792
+
1793
+ if ( isMultipleRenderTargets ) {
1794
+
1795
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1796
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
1797
+
1798
+ }
1799
+
1800
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
1801
+
1802
+ if ( supportsInvalidateFramebuffer ) {
1803
+
1804
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
1805
+
1806
+ }
1807
+
1808
+
1809
+ }
1810
+
1811
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
1812
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
1813
+
1814
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
1815
+ if ( isMultipleRenderTargets ) {
1816
+
1817
+ for ( let i = 0; i < textures.length; i ++ ) {
1818
+
1819
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1820
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1821
+
1822
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1823
+
1824
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1825
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
1826
+
1827
+ }
1828
+
1829
+ }
1830
+
1831
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1832
+
1833
+ }
1834
+
1835
+ }
1836
+
1837
+ function getRenderTargetSamples( renderTarget ) {
1838
+
1839
+ return Math.min( maxSamples, renderTarget.samples );
1840
+
1841
+ }
1842
+
1843
+ function useMultisampledRTT( renderTarget ) {
1844
+
1845
+ const renderTargetProperties = properties.get( renderTarget );
1846
+
1847
+ return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
1848
+
1849
+ }
1850
+
1851
+ function updateVideoTexture( texture ) {
1852
+
1853
+ const frame = info.render.frame;
1854
+
1855
+ // Check the last frame we updated the VideoTexture
1856
+
1857
+ if ( _videoTextures.get( texture ) !== frame ) {
1858
+
1859
+ _videoTextures.set( texture, frame );
1860
+ texture.update();
1861
+
1862
+ }
1863
+
1864
+ }
1865
+
1866
+ function verifyColorSpace( texture, image ) {
1867
+
1868
+ const encoding = texture.encoding;
1869
+ const format = texture.format;
1870
+ const type = texture.type;
1871
+
1872
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
1873
+
1874
+ if ( encoding !== LinearEncoding ) {
1875
+
1876
+ // sRGB
1877
+
1878
+ if ( encoding === sRGBEncoding ) {
1879
+
1880
+ if ( isWebGL2 === false ) {
1881
+
1882
+ // in WebGL 1, try to use EXT_sRGB extension and unsized formats
1883
+
1884
+ if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
1885
+
1886
+ texture.format = _SRGBAFormat;
1887
+
1888
+ // it's not possible to generate mips in WebGL 1 with this extension
1889
+
1890
+ texture.minFilter = LinearFilter;
1891
+ texture.generateMipmaps = false;
1892
+
1893
+ } else {
1894
+
1895
+ // slow fallback (CPU decode)
1896
+
1897
+ image = ImageUtils.sRGBToLinear( image );
1898
+
1899
+ }
1900
+
1901
+ } else {
1902
+
1903
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
1904
+
1905
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
1906
+
1907
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
1908
+
1909
+ }
1910
+
1911
+ }
1912
+
1913
+ } else {
1914
+
1915
+ console.error( 'THREE.WebGLTextures: Unsupported texture encoding:', encoding );
1916
+
1917
+ }
1918
+
1919
+ }
1920
+
1921
+ return image;
1922
+
1923
+ }
1924
+
1925
+ //
1926
+
1927
+ this.allocateTextureUnit = allocateTextureUnit;
1928
+ this.resetTextureUnits = resetTextureUnits;
1929
+
1930
+ this.setTexture2D = setTexture2D;
1931
+ this.setTexture2DArray = setTexture2DArray;
1932
+ this.setTexture3D = setTexture3D;
1933
+ this.setTextureCube = setTextureCube;
1934
+ this.rebindTextures = rebindTextures;
1935
+ this.setupRenderTarget = setupRenderTarget;
1936
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
1937
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
1938
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
1939
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
1940
+ this.useMultisampledRTT = useMultisampledRTT;
1941
+
1942
+ }
1943
+
1944
+ export { WebGLTextures };