@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
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export default /* glsl */`
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#define PI 3.141592653589793
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#define PI2 6.283185307179586
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#define PI_HALF 1.5707963267948966
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#define RECIPROCAL_PI 0.3183098861837907
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#define RECIPROCAL_PI2 0.15915494309189535
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#define EPSILON 1e-6
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#ifndef saturate
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// <tonemapping_pars_fragment> may have defined saturate() already
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#define saturate( a ) clamp( a, 0.0, 1.0 )
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#endif
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#define whiteComplement( a ) ( 1.0 - saturate( a ) )
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float pow2( const in float x ) { return x*x; }
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vec3 pow2( const in vec3 x ) { return x*x; }
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float pow3( const in float x ) { return x*x*x; }
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float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
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float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
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float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
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// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
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// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
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highp float rand( const in vec2 uv ) {
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const highp float a = 12.9898, b = 78.233, c = 43758.5453;
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highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
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return fract( sin( sn ) * c );
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}
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#ifdef HIGH_PRECISION
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float precisionSafeLength( vec3 v ) { return length( v ); }
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#else
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float precisionSafeLength( vec3 v ) {
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float maxComponent = max3( abs( v ) );
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return length( v / maxComponent ) * maxComponent;
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}
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#endif
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struct IncidentLight {
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vec3 color;
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vec3 direction;
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bool visible;
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};
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struct ReflectedLight {
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vec3 directDiffuse;
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vec3 directSpecular;
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vec3 indirectDiffuse;
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vec3 indirectSpecular;
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};
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struct GeometricContext {
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vec3 position;
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vec3 normal;
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vec3 viewDir;
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#ifdef USE_CLEARCOAT
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vec3 clearcoatNormal;
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#endif
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};
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
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}
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mat3 transposeMat3( const in mat3 m ) {
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mat3 tmp;
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tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
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tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
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tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
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return tmp;
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}
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float luminance( const in vec3 rgb ) {
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// assumes rgb is in linear color space with sRGB primaries and D65 white point
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const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
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return dot( weights, rgb );
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}
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bool isPerspectiveMatrix( mat4 m ) {
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return m[ 2 ][ 3 ] == - 1.0;
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}
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vec2 equirectUv( in vec3 dir ) {
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// dir is assumed to be unit length
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float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
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float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
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return vec2( u, v );
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}
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`;
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export default /* glsl */`
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#ifdef ENVMAP_TYPE_CUBE_UV
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#define cubeUV_minMipLevel 4.0
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#define cubeUV_minTileSize 16.0
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// These shader functions convert between the UV coordinates of a single face of
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// a cubemap, the 0-5 integer index of a cube face, and the direction vector for
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// sampling a textureCube (not generally normalized ).
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float getFace( vec3 direction ) {
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vec3 absDirection = abs( direction );
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float face = - 1.0;
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if ( absDirection.x > absDirection.z ) {
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if ( absDirection.x > absDirection.y )
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face = direction.x > 0.0 ? 0.0 : 3.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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} else {
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if ( absDirection.z > absDirection.y )
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face = direction.z > 0.0 ? 2.0 : 5.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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}
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return face;
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}
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// RH coordinate system; PMREM face-indexing convention
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vec2 getUV( vec3 direction, float face ) {
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vec2 uv;
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if ( face == 0.0 ) {
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uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
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} else if ( face == 1.0 ) {
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uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
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} else if ( face == 2.0 ) {
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uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
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} else if ( face == 3.0 ) {
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uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
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} else if ( face == 4.0 ) {
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uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
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} else {
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uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
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}
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return 0.5 * ( uv + 1.0 );
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}
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vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
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float face = getFace( direction );
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float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
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mipInt = max( mipInt, cubeUV_minMipLevel );
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float faceSize = exp2( mipInt );
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vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
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if ( face > 2.0 ) {
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uv.y += faceSize;
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face -= 3.0;
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}
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uv.x += face * faceSize;
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uv.x += filterInt * 3.0 * cubeUV_minTileSize;
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uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
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uv.x *= CUBEUV_TEXEL_WIDTH;
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105
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uv.y *= CUBEUV_TEXEL_HEIGHT;
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|
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107
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#ifdef texture2DGradEXT
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108
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109
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return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering
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111
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#else
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return texture2D( envMap, uv ).rgb;
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#endif
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116
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|
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}
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|
|
119
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// These defines must match with PMREMGenerator
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120
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|
121
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#define cubeUV_r0 1.0
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122
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#define cubeUV_v0 0.339
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123
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#define cubeUV_m0 - 2.0
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124
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#define cubeUV_r1 0.8
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125
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#define cubeUV_v1 0.276
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126
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#define cubeUV_m1 - 1.0
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127
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#define cubeUV_r4 0.4
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128
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#define cubeUV_v4 0.046
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129
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#define cubeUV_m4 2.0
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130
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#define cubeUV_r5 0.305
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131
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#define cubeUV_v5 0.016
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|
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#define cubeUV_m5 3.0
|
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|
+
#define cubeUV_r6 0.21
|
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|
+
#define cubeUV_v6 0.0038
|
|
135
|
+
#define cubeUV_m6 4.0
|
|
136
|
+
|
|
137
|
+
float roughnessToMip( float roughness ) {
|
|
138
|
+
|
|
139
|
+
float mip = 0.0;
|
|
140
|
+
|
|
141
|
+
if ( roughness >= cubeUV_r1 ) {
|
|
142
|
+
|
|
143
|
+
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
|
|
144
|
+
|
|
145
|
+
} else if ( roughness >= cubeUV_r4 ) {
|
|
146
|
+
|
|
147
|
+
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
|
|
148
|
+
|
|
149
|
+
} else if ( roughness >= cubeUV_r5 ) {
|
|
150
|
+
|
|
151
|
+
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
|
|
152
|
+
|
|
153
|
+
} else if ( roughness >= cubeUV_r6 ) {
|
|
154
|
+
|
|
155
|
+
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
|
|
156
|
+
|
|
157
|
+
} else {
|
|
158
|
+
|
|
159
|
+
mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
return mip;
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
167
|
+
|
|
168
|
+
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
|
|
169
|
+
|
|
170
|
+
float mipF = fract( mip );
|
|
171
|
+
|
|
172
|
+
float mipInt = floor( mip );
|
|
173
|
+
|
|
174
|
+
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
175
|
+
|
|
176
|
+
if ( mipF == 0.0 ) {
|
|
177
|
+
|
|
178
|
+
return vec4( color0, 1.0 );
|
|
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|
+
|
|
180
|
+
} else {
|
|
181
|
+
|
|
182
|
+
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
183
|
+
|
|
184
|
+
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
#endif
|
|
191
|
+
`;
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
vec3 transformedNormal = objectNormal;
|
|
3
|
+
|
|
4
|
+
#ifdef USE_INSTANCING
|
|
5
|
+
|
|
6
|
+
// this is in lieu of a per-instance normal-matrix
|
|
7
|
+
// shear transforms in the instance matrix are not supported
|
|
8
|
+
|
|
9
|
+
mat3 m = mat3( instanceMatrix );
|
|
10
|
+
|
|
11
|
+
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
12
|
+
|
|
13
|
+
transformedNormal = m * transformedNormal;
|
|
14
|
+
|
|
15
|
+
#endif
|
|
16
|
+
|
|
17
|
+
transformedNormal = normalMatrix * transformedNormal;
|
|
18
|
+
|
|
19
|
+
#ifdef FLIP_SIDED
|
|
20
|
+
|
|
21
|
+
transformedNormal = - transformedNormal;
|
|
22
|
+
|
|
23
|
+
#endif
|
|
24
|
+
|
|
25
|
+
#ifdef USE_TANGENT
|
|
26
|
+
|
|
27
|
+
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
28
|
+
|
|
29
|
+
#ifdef FLIP_SIDED
|
|
30
|
+
|
|
31
|
+
transformedTangent = - transformedTangent;
|
|
32
|
+
|
|
33
|
+
#endif
|
|
34
|
+
|
|
35
|
+
#endif
|
|
36
|
+
`;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef DITHERING
|
|
3
|
+
|
|
4
|
+
// based on https://www.shadertoy.com/view/MslGR8
|
|
5
|
+
vec3 dithering( vec3 color ) {
|
|
6
|
+
//Calculate grid position
|
|
7
|
+
float grid_position = rand( gl_FragCoord.xy );
|
|
8
|
+
|
|
9
|
+
//Shift the individual colors differently, thus making it even harder to see the dithering pattern
|
|
10
|
+
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
11
|
+
|
|
12
|
+
//modify shift according to grid position.
|
|
13
|
+
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
14
|
+
|
|
15
|
+
//shift the color by dither_shift
|
|
16
|
+
return color + dither_shift_RGB;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
#endif
|
|
20
|
+
`;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
|
|
3
|
+
vec4 LinearToLinear( in vec4 value ) {
|
|
4
|
+
return value;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
vec4 LinearTosRGB( in vec4 value ) {
|
|
8
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
`;
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_ENVMAP
|
|
3
|
+
|
|
4
|
+
#ifdef ENV_WORLDPOS
|
|
5
|
+
|
|
6
|
+
vec3 cameraToFrag;
|
|
7
|
+
|
|
8
|
+
if ( isOrthographic ) {
|
|
9
|
+
|
|
10
|
+
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
11
|
+
|
|
12
|
+
} else {
|
|
13
|
+
|
|
14
|
+
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
15
|
+
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// Transforming Normal Vectors with the Inverse Transformation
|
|
19
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
20
|
+
|
|
21
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
22
|
+
|
|
23
|
+
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
24
|
+
|
|
25
|
+
#else
|
|
26
|
+
|
|
27
|
+
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
28
|
+
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
#else
|
|
32
|
+
|
|
33
|
+
vec3 reflectVec = vReflect;
|
|
34
|
+
|
|
35
|
+
#endif
|
|
36
|
+
|
|
37
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
38
|
+
|
|
39
|
+
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
40
|
+
|
|
41
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
42
|
+
|
|
43
|
+
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
44
|
+
|
|
45
|
+
#else
|
|
46
|
+
|
|
47
|
+
vec4 envColor = vec4( 0.0 );
|
|
48
|
+
|
|
49
|
+
#endif
|
|
50
|
+
|
|
51
|
+
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
52
|
+
|
|
53
|
+
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
54
|
+
|
|
55
|
+
#elif defined( ENVMAP_BLENDING_MIX )
|
|
56
|
+
|
|
57
|
+
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
58
|
+
|
|
59
|
+
#elif defined( ENVMAP_BLENDING_ADD )
|
|
60
|
+
|
|
61
|
+
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
62
|
+
|
|
63
|
+
#endif
|
|
64
|
+
|
|
65
|
+
#endif
|
|
66
|
+
`;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_ENVMAP
|
|
3
|
+
|
|
4
|
+
uniform float reflectivity;
|
|
5
|
+
|
|
6
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
7
|
+
|
|
8
|
+
#define ENV_WORLDPOS
|
|
9
|
+
|
|
10
|
+
#endif
|
|
11
|
+
|
|
12
|
+
#ifdef ENV_WORLDPOS
|
|
13
|
+
|
|
14
|
+
varying vec3 vWorldPosition;
|
|
15
|
+
uniform float refractionRatio;
|
|
16
|
+
#else
|
|
17
|
+
varying vec3 vReflect;
|
|
18
|
+
#endif
|
|
19
|
+
|
|
20
|
+
#endif
|
|
21
|
+
`;
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_ENVMAP
|
|
3
|
+
|
|
4
|
+
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
5
|
+
|
|
6
|
+
#define ENV_WORLDPOS
|
|
7
|
+
|
|
8
|
+
#endif
|
|
9
|
+
|
|
10
|
+
#ifdef ENV_WORLDPOS
|
|
11
|
+
|
|
12
|
+
varying vec3 vWorldPosition;
|
|
13
|
+
|
|
14
|
+
#else
|
|
15
|
+
|
|
16
|
+
varying vec3 vReflect;
|
|
17
|
+
uniform float refractionRatio;
|
|
18
|
+
|
|
19
|
+
#endif
|
|
20
|
+
|
|
21
|
+
#endif
|
|
22
|
+
`;
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#if defined( USE_ENVMAP )
|
|
3
|
+
|
|
4
|
+
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
5
|
+
|
|
6
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
7
|
+
|
|
8
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
9
|
+
|
|
10
|
+
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
11
|
+
|
|
12
|
+
return PI * envMapColor.rgb * envMapIntensity;
|
|
13
|
+
|
|
14
|
+
#else
|
|
15
|
+
|
|
16
|
+
return vec3( 0.0 );
|
|
17
|
+
|
|
18
|
+
#endif
|
|
19
|
+
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
23
|
+
|
|
24
|
+
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
25
|
+
|
|
26
|
+
vec3 reflectVec = reflect( - viewDir, normal );
|
|
27
|
+
|
|
28
|
+
// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
|
|
29
|
+
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
30
|
+
|
|
31
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
32
|
+
|
|
33
|
+
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
34
|
+
|
|
35
|
+
return envMapColor.rgb * envMapIntensity;
|
|
36
|
+
|
|
37
|
+
#else
|
|
38
|
+
|
|
39
|
+
return vec3( 0.0 );
|
|
40
|
+
|
|
41
|
+
#endif
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
#endif
|
|
46
|
+
`;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_ENVMAP
|
|
3
|
+
|
|
4
|
+
#ifdef ENV_WORLDPOS
|
|
5
|
+
|
|
6
|
+
vWorldPosition = worldPosition.xyz;
|
|
7
|
+
|
|
8
|
+
#else
|
|
9
|
+
|
|
10
|
+
vec3 cameraToVertex;
|
|
11
|
+
|
|
12
|
+
if ( isOrthographic ) {
|
|
13
|
+
|
|
14
|
+
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
15
|
+
|
|
16
|
+
} else {
|
|
17
|
+
|
|
18
|
+
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
19
|
+
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
23
|
+
|
|
24
|
+
#ifdef ENVMAP_MODE_REFLECTION
|
|
25
|
+
|
|
26
|
+
vReflect = reflect( cameraToVertex, worldNormal );
|
|
27
|
+
|
|
28
|
+
#else
|
|
29
|
+
|
|
30
|
+
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
31
|
+
|
|
32
|
+
#endif
|
|
33
|
+
|
|
34
|
+
#endif
|
|
35
|
+
|
|
36
|
+
#endif
|
|
37
|
+
`;
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_FOG
|
|
3
|
+
|
|
4
|
+
#ifdef FOG_EXP2
|
|
5
|
+
|
|
6
|
+
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
7
|
+
|
|
8
|
+
#else
|
|
9
|
+
|
|
10
|
+
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
11
|
+
|
|
12
|
+
#endif
|
|
13
|
+
|
|
14
|
+
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
15
|
+
|
|
16
|
+
#endif
|
|
17
|
+
`;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#ifdef USE_FOG
|
|
3
|
+
|
|
4
|
+
uniform vec3 fogColor;
|
|
5
|
+
varying float vFogDepth;
|
|
6
|
+
|
|
7
|
+
#ifdef FOG_EXP2
|
|
8
|
+
|
|
9
|
+
uniform float fogDensity;
|
|
10
|
+
|
|
11
|
+
#else
|
|
12
|
+
|
|
13
|
+
uniform float fogNear;
|
|
14
|
+
uniform float fogFar;
|
|
15
|
+
|
|
16
|
+
#endif
|
|
17
|
+
|
|
18
|
+
#endif
|
|
19
|
+
`;
|